Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.16 @ 22:14:01

Player: jumpy

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (19)      95
Value Destroyed (401)      401
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1396

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             276/400
Matter                     233/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Flying (120) Ox1
Location                   -9/Materials

 Parts 
-------
>        --- POWER (1) --------
             (None)
>        --- PROPULSION (4) ---
         Flight Unit
>        --- UTILITY (2) ------
   Small Storage Unit
         Sensor Array
>        --- WEAPON (2) -------
             (None)
>        --- INVENTORY (8) ----
         Seismic Detector
         Targeting Computer
         EM Pulse Gun
  Medium Laser

 Peak State 
------------
>          --- POWER ------------
           Ion Engine
>          --- PROPULSION -------
     Light Treads
     Light Treads
  Improved Treads
>          --- UTILITY ----------
     Small Storage Unit
           Sensor Array
>          --- WEAPON -----------
     Light Cannon
     Light Cannon
>          --- INVENTORY --------
     Light Ion Engine
           Seismic Detector
           Targeting Computer
           EM Pulse Gun
    Medium Laser
     Small Laser
[Rating: 9]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Flight Unit              Flight Unit
Utility                    Small Storage Unit
  Device                   Seismic Detector
  Storage                  Small Storage Unit
Weapon                     Small Laser
  Energy Gun               Small Laser
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Light Cannon

 Build                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Slots Evolved              2    | .   .   2   
  Power                    .    | .   .   .   
  Propulsion               2    | .   .   2   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             16   | 7   4   5   
  Power                    2    | 1   .   1   
    Engine                 2    | 1   .   1   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               5    | 2   .   3   
    Treads                 3    | 2   .   1   
    Leg                    .    | .   .   .   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 2    | .   .   2   
  Utility                  3    | 2   .   1   
    Device                 2    | 1   .   1   
    Storage                1    | 1   .   .   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   6    | 2   4   .   
    Energy Gun             3    | 1   2   .   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          1    | 1   .   .   
    Ballistic Cannon       2    | .   2   .   
    Launcher               .    | .   .   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 3    | .   1   2   
  Power                    1    | .   .   1   
  Propulsion               1    | .   .   1   
  Utility                  1    | .   1   .   
  Weapon                   .    | .   .   .   
  Highest Loss Streak      2    | .   1   2   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     93   | .   100 73  
  Engine                   13   | .   14  10  
  Treads                   26   | .   28  21  
  Flight                   1    | .   .   6   
  Device                   12   | .   14  9   
  Storage                  13   | .   14  11  
  Energy Gun               18   | .   24  .   
  Ballistic Cannon         5    | .   3   14  
Peak Build Rating          9    | 7   7   9   
  Average Rating           6    | 5   6   7   
  On Entrance              4    | .   7   6   
Naked Turns                .    | .   .   .   
Heaviest Build             17   | 14  17  17  
  Greatest Support         63   | 40  40  63  
  Greatest Overweight (x)  1    | 1   .   1   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 8    | 8   8   8   
  Average Capacity         7    | 7   8   8   
  Most Carried             8    | 3   8   7   
  Average Carried          4    | 1   5   5   
  Final Capacity           8    | 8   8   8   
  Final Carried            7    | 3   7   4   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials

 Resources                      | -11 -10 -9  
-----------                Run  | Yrd Mat Mat 
Matter Collected           386  | 287 18  81  
  Remotely                 .    | .   .   .   
Salvage Created            408  | 78  206 124 
  Parts                    31   | 9   9   13  
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           1    | .   1   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Combat Hostiles Destroyed  13   | .   5   8   
  Guns                     5    | .   5   .   
  Cannons                  8    | .   .   8   
Classes Destroyed          5    | 2   2   1   
  Worker                   1    | 1   .   .   
  Tunneler                 4    | 4   .   .   
  Watcher                  1    | .   1   .   
  Swarmer                  4    | .   .   4   
  Grunt                    9    | .   5   4   
Best Kill Streak           4    | 3   2   4   
  Combat Bots Only         4    | .   2   4   
Max Kills in Single Turn   1    | 1   1   1   
  Gunslinging              .    | .   .   .   
  Exploded                 .    | .   .   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11 -10 -9  
--------                   Run  | Yrd Mat Mat 
Hostile Shots Fired        101  | .   30  71  
  Missed                   23   | .   6   17  
Damage Taken               821  | .   267 554 
  Core                     146  | .   22  124 
  Absorbed by Shields      .    | .   .   .   
Core Remaining (%)         95   | 100 91  .   
Volleys Fired              58   | 17  28  13  
  Largest                  2    | 2   2   2   
  Hottest                  90   | 70  90  70  
Shots Fired                116  | 34  56  26  
  Gun                      87   | 34  53  .   
  Cannon                   29   | .   3   26  
  Launcher                 .    | .   .   .   
  Special                  .    | .   .   .   
  Kinetic                  49   | 17  6   26  
  Thermal                  67   | 17  50  .   
  Explosive                .    | .   .   .   
  Electromagnetic          .    | .   .   .   
  Robot Hit Streak         8    | 6   8   7   
  Robot Miss Streak        6    | 3   6   2   
  Penetration Max          .    | .   .   .   
  Secondary Targets        .    | .   .   .   
Shots Hit Robots           64   | 16  32  16  
  Core Hits                27   | 8   11  8   
  Critical Kills           .    | .   .   .   
  Critical Parts Destroyed .    | .   .   .   
  Critical Strikes         1    | .   .   1   
    Blast                  1    | .   .   1   
Melee Attacks              .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
  Sneak Attacks            .    | .   .   .   
    Combat Hostiles        .    | .   .   .   
  Follow-up Attacks        .    | .   .   .   
Damage Inflicted           891  | 190 392 309 
  Guns                     547  | 190 357 .   
  Cannons                  317  | .   15  302 
  Explosions               .    | .   .   .   
  Melee                    .    | .   .   .   
  Ramming                  27   | .   20  7   
  Kinetic                  392  | 62  28  302 
  Thermal                  472  | 128 344 .   
  Explosive                .    | .   .   .   
  Electromagnetic          .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
Highest Corruption         .    | .   .   .   
  Average Corruption       .    | .   .   .   
  Corruption Purged        .    | .   .   .   
  Corruption Blocked       .    | .   .   .   
Overload Shots             .    | .   .   .   
Overflow Damage            .    | .   .   .   
  Projectiles              .    | .   .   .   
  Explosions               .    | .   .   .   
  Melee                    .    | .   .   .   
Knockbacks                 4    | .   .   4   
  Impact                   .    | .   .   .   
  Kinetic                  4    | .   .   4   
  Secondary                .    | .   .   .   
Self-Inflicted Damage      2    | .   .   2   
  Shots                    .    | .   .   .   
  Rammed                   13   | .   10  3   
Targets Rammed             13   | .   10  3   
  Kicked                   .    | .   .   .   
  Crushed                  .    | .   .   .   
Highest Temperature        246  | 60  246 48  
  Average Temperature      49   | 24  68  23  
  Received Heat Transfer   300  | .   144 156 
Siege Activations          .    | .   .   .   
Robots Corrupted           .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Fried              .    | .   .   .   
  Impact Corruptions       .    | .   .   .   
Robots Melted              .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Melted             2    | 1   1   .   
  Heat Transferred         1192 | 370 822 .   
Parts Sabotaged            .    | .   .   .   
Parts Stolen               .    | .   .   .   
Parts Stripped             .    | .   .   .   
Power Chain Reactions      .    | .   .   .   

 Alert                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Peak Influence             263  | 25  146 263 
  Initial                  17   | .   16  17  
  Average                  60   | 6   49  134 
Maximum Alert Level        1    | .   .   1   
  Low Security (%)         91   | 100 100 61  
  Level 1                  8    | .   .   38  
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          6    | .   5   1   
  Investigation            2    | .   2   .   
  Extermination            .    | .   .   .   
  Reinforcement            4    | .   3   1   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Distress Signals           4    | .   3   1   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              43   | .   22  21  
  Peak Tracking Total      15   | .   3   15  
  Tactical Retreats        1    | .   1   .   

 Traps                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Traps Triggered            1    | .   1   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Yrd Mat Mat 
Machines Disabled          1    | .   .   1   
  Max in Single Turn       1    | .   .   1   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Machines Accessed          3    | .   3   .   
  Terminals                2    | .   2   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          1    | .   1   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                6    | .   6   .   
  Successful               1    | .   1   .   
  Failed                   5    | .   5   .   
    Catastrophic           2    | .   2   .   
  Database Lockouts        .    | .   .   .   
  Manual                   6    | .   6   .   
  Terminals                4    | .   4   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          2    | .   2   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             .    | .   .   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         1    | .   1   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          1    | .   1   .   
    Monitor                1    | .   1   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         2    | .   2   .   
  Full Trace Events        2    | .   2   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Yrd Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Yrd Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11  -10  -9   
-------------              Run  | Yrd  Mat  Mat  
Turns Passed               1849 | 278  1188 383  
Spaces Moved               613  | 137  317  159  
  Core                     2    | 2    .    .    
  Treads                   511  | 135  317  59   
  Legs                     .    | .    .    .    
  Wheels                   .    | .    .    .    
  Hover                    .    | .    .    .    
  Flight                   100  | .    .    100  
  Fastest Speed            37   | 50   160  37   
  Average Speed            152  | 158  160  133  
  Slowest Speed            160  | 160  160  160  
  Overloaded Moves         .    | .    .    .    
  Propulsion Burnouts      .    | .    .    .    
  Robots Hopped            .    | .    .    .    
  Cave-ins Triggered       .    | .    .    .    
Exploration Rate (%)       22   | 8    39   19   
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    
  Known Exits Taken        .    | .    .    .    
  Unknown Exits Taken      2    | 1    1    .    
Scrap Searched             .    | .    .    .    
Spaces Dug                 .    | .    .    .    
Terrain Destroyed          .    | .    .    .    
  Melee                    .    | .    .    .    
  Projectile               .    | .    .    .    
  AOE                      .    | .    .    .    
Terrain Rammed             .    | .    .    .    
  Walls Destroyed          .    | .    .    .    
  Machines Disabled        .    | .    .    .    

 Actions                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Total                      1405 | 164 936 305 
  Wait                     686  | .   570 116 
  Move                     612  | 136 317 159 
  Hop                      .    | .   .   .   
  Pick Up                  12   | 4   6   2   
  Fast Attach              7    | 6   .   1   
  Attach                   5    | 1   .   4   
  Detach                   .    | .   .   .   
  Swap                     4    | .   4   .   
  Drop                     9    | .   2   7   
  Fire                     58   | 17  28  13  
  Melee                    .    | .   .   .   
  Ram                      1    | .   .   1   
  Kick                     .    | .   .   .   
  Crush                    11   | .   9   2   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials

 History 
---------
 Turn | Location      | Event
   12 | -11/Scrapyard | Discovered new exit (range 16)
  279 | -11/Scrapyard | Entered Materials
  318 | -10/Materials | Build established: Mutant
 1431 | -10/Materials | Discovered new exit (range 16)
 1467 | -10/Materials | Entered another Materials area
 1467 | -9/Materials  | Evolved 2 slots: Propulsion x2
 1850 | -9/Materials  | Self-destructed

 Last Messages 
---------------
01716_ Acquired Flight Unit.
01724_ Dropped Sml. Laser.
01724_ Acquired Flight Unit.
01725_ Dropped Lgt. Treads. <x2>
01728_ Dropped Lgt. Cannon. <x2>
01729_ Dropped Ion Engine.
01736_ Dropped Imp. Treads.
01740_ Acquired 31 matter.
01745_ Acquired 9 matter.
01748_ Acquired 4 matter.
01817_ K-01 Serf cleans the Recycling Unit.
01818_ K-01 Serf collects debris.
01823_ K-01 Serf cleans the Nuclear Reactor. <x2>
01830_ Slammed into K-01 Serf.
01835_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal
  M001.
01836_ Lgt. Ion Engine destroyed.
01836_ Flight Unit destroyed.
01848_ C-30 ARC bursts open, deploying its payload.
01848_ S-10 Pest unfolds itself. <x2>

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
| #####????????????????????????????????????????????? |
|     #????????????????????????????????????????????? |
|  [  #????????????????????????????????????????????? |
|     #????????????????##########??????????????????? |
|     #????????????????#    [[  #??????????????????? |
|     #????????????????#    [[  #??????????????????? |
|     #????########????#    [   #??????????????????? |
|     ######      #????#     l  #??????????????????? |
| ######   #  """ #????#  s@    #??????????????????? |
|          +  """ #????# s"""   #??????????????????? |
|          #  """ #????#  """Y  #??????????????????? |
|   ^      #!     #????#  """sg #??????????????????? |
| ^        #   ! [#????#        #??????????????????? |
|          ##########??#####+####??????????????????? |
|  ^"""    #       !#???#   %   #######????????????? |
|   """    # """    #???#                 ?????????? |
|   """    # "Y"    #####                  ????????? |
|          #        +                     ?????????? |
|          +        #####        ?        ?????????? |
|          #  """   #???#                ??????????? |
|          #  """   #???#       ##########?????????? |
| #####   ##  """   #???###   ###??????????????????? |
| ????#   ##       =#?????#   #????????????????????? |
| ????#   ####### ###?????#   #????????????????????? |
| ????#   #?????###???????#   #????????????????????? |
| ????#   #???????????????#   #????????????????????? |
| ????    ?????????????????    ????????????????????? |
| ???#    ?????????????????    #???????????????????? |
| ???+    ?????????????????    +???????????????????? |
| ???#    ?????????????????    # ??????????????????? |
| ???#   ???????????????????  ?????????????????????? |
| ????###??????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
Evasion (%)                40
Recoil Reduction           3

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ElectronSapperDiverter
  Manual?         0
Play Time         00:13:07
  Cumulative      20.1 hours
  Start           2025.04.16 @ 22:02:48
  End             2025.04.16 @ 22:14:01
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          67
  Rogue           67
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             5
Gallery%          27
Achievement%      23
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/Terminus
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 14253569-5756-48d8-907e-dbb1199a9856