Cogmind - Beta 17.1 --- EXPLORER MODE // 2026.10.31 @ 12:04:47 Player: NeoBioHazard Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (20) 4000 Robots Destroyed (113) 565 Value Destroyed (4262) 4262 Prototype IDs (29) 580 Alien Tech Used (0) 0 Bonus (3320) 3320 TOTAL SCORE: 17227 Bonus ------- Follower Combat Kills 20 Met Data Miner 300 Win 3000 Cogmind --------- Core Integrity 1585/1600 Matter 243/300 Energy 696/700 System Corruption 1% Temperature Cool (10) Movement Flying (22) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Vortex Chain Reactor > --- PROPULSION (8) --- Field Propulsion Array Field Propulsion Array Field Propulsion Array Improved Diametric Drive Experimental Q-thruster > --- UTILITY (12) ----- Experimental Cooling System Spectral Analyzer Advanced Sensor Array Advanced Sensor Array Advanced Signal Interpreter Experimental Signal Interpreter Long-range Terrain Scanner Advanced Terrain Scan Processor Advanced Terrain Scan Processor Advanced Target Analyzer Advanced Reaction Control System Improved Cloaking Device > --- WEAPON (4) ------- Improved Plasma Cutter Force Lance Enhanced Force Lance > --- INVENTORY (5) ---- Impulse Thruster Array Peak State ------------ > --- POWER ------------ Vortex Chain Reactor > --- PROPULSION ------- Field Propulsion Array Field Propulsion Array Field Propulsion Array Improved Diametric Drive Experimental Q-thruster > --- UTILITY ---------- Experimental Cooling System Spectral Analyzer Advanced Sensor Array Advanced Sensor Array Advanced Signal Interpreter Experimental Signal Interpreter Long-range Terrain Scanner Advanced Terrain Scan Processor Advanced Terrain Scan Processor Advanced Target Analyzer Advanced Reaction Control System Improved Cloaking Device > --- WEAPON ----------- Improved Plasma Cutter Force Lance Enhanced Force Lance > --- INVENTORY -------- Impulse Thruster Array [Rating: 179] Favorites ----------- Power Angular Momentum Engine Engine Angular Momentum Engine Power Core Enhanced Fission Core Reactor Vortex Chain Reactor Propulsion VSS Leg Leg VSS Leg Flight Unit Field Propulsion Array Utility Medium Storage Unit Device Structural Scanner Storage Medium Storage Unit Processor Improved Targeting Computer Hackware System Mapper Protection Medium Armor Plating Weapon Light EM Pulse Cannon Energy Gun Arc Projector Energy Cannon Light EM Pulse Cannon Ballistic Gun Light Assault Rifle Special Weapon Improved Plasma Cutter Piercing Weapon Force Lance Build | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Res Acc Slots Evolved 19 | . 1 . 2 . . . 6 . . . . 2 . . . . 2 2 2 2 Power 1 | . . . . . . . 1 . . . . . . . . . . . . . Propulsion 6 | . . . 1 . . . 3 . . . . . . . . . . . 2 . Utility 10 | . 1 . 1 . . . . . . . . 2 . . . . 2 2 . 2 Weapon 2 | . . . . . . . 2 . . . . . . . . . . . . . Parts Attached 109 | 8 4 1 18 4 . 1 9 6 2 . . 13 2 . 5 . 23 4 7 2 Power 18 | 1 1 . 3 . . 1 2 2 1 . . 1 . . 1 . 5 . . . Engine 10 | 1 1 . 3 . . 1 1 1 1 . . . . . . . 1 . . . Core 4 | . . . . . . . 1 1 . . . 1 . . . . 1 . . . Reactor 4 | . . . . . . . . . . . . . . . 1 . 3 . . . Propulsion 32 | 2 1 . 6 . . . 4 2 1 . . 3 . . . . 8 1 4 . Treads . | . . . . . . . . . . . . . . . . . . . . . Leg 20 | 2 1 . 6 . . . 4 2 1 . . 3 . . . . 1 . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . Flight 12 | . . . . . . . . . . . . . . . . . 7 1 4 . Utility 35 | 2 1 . 4 3 . . . 1 . . . 4 2 . 4 . 7 3 2 2 Device 18 | . 1 . 3 3 . . . 1 . . . 2 1 . 1 . 3 . 2 1 Storage 1 | 1 . . . . . . . . . . . . . . . . . . . . Processor 14 | 1 . . 1 . . . . . . . . 1 1 . 2 . 4 3 . 1 Hackware 1 | . . . . . . . . . . . . . . . 1 . . . . . Protection 1 | . . . . . . . . . . . . 1 . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . Weapon 24 | 3 1 1 5 1 . . 3 1 . . . 5 . . . . 3 . 1 . Energy Gun 10 | 2 1 1 1 . . . . 1 . . . 4 . . . . . . . . Energy Cannon 9 | . . . 4 . . . 3 . . . . . . . . . 2 . . . Ballistic Gun 1 | 1 . . . . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . . . . . . Special Weapon 2 | . . . . 1 . . . . . . . 1 . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . Piercing Weapon 2 | . . . . . . . . . . . . . . . . . 1 . 1 . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 14 | . . . 2 . . . . . . . . 2 . . 5 . 3 . 2 . Corrupted Parts 1 | . . . . . . . . . . . . . . . . . 1 . . . System Corruption 1 | . . . . . . . . . . . . . . . . . 1 . . . Parts Lost 7 | . . . 1 1 . . 1 1 . . . . . . . . 2 . 1 . Power 1 | . . . . . . . . . . . . . . . . . . . 1 . Propulsion . | . . . . . . . . . . . . . . . . . . . . . Utility 1 | . . . . 1 . . . . . . . . . . . . . . . . Weapon 5 | . . . 1 . . . 1 1 . . . . . . . . 2 . . . Highest Loss Streak 1 | . . . 1 1 . . 1 1 . . . . . . . . 1 . 1 . To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . Average Backups 8 | 1 4 9 9 9 9 9 7 9 10 10 10 9 10 10 10 10 8 3 2 1 Power 1 | . 1 2 2 1 1 1 . 1 3 3 3 2 2 2 2 2 1 1 1 . Propulsion . | . . 1 . 1 1 1 . 1 2 2 2 . . . . 2 1 1 . 1 Utility 2 | . . 3 3 3 3 3 4 2 2 2 2 3 4 4 4 4 3 . . . Weapon 2 | . 1 3 3 3 3 3 2 2 2 2 2 2 3 3 2 1 . . . . Tool/Special . | . . . . . . . . . . . . . . . . . . . . . Unused Backups 13 | . . . 3 . . . . 2 . . . 2 1 . 2 . 2 . . 1 Power 1 | . . . 1 . . . . . . . . . . . . . . . . . Propulsion 1 | . . . . . . . . . . . . . . . . . . . . 1 Utility 5 | . . . . . . . . 2 . . . . 1 . . . 2 . . . Weapon 6 | . . . 2 . . . . . . . . 2 . . 2 . . . . . Tool/Special . | . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 94 | . 97 100 99 99 100 100 88 99 100 100 100 99 100 100 97 94 81 71 78 73 Engine 5 | . 12 12 9 10 10 10 10 2 5 6 6 5 5 5 2 . . . . . Core 2 | . . . . . . . 1 9 6 6 6 5 5 5 2 . 1 . . . Reactor 1 | . . . . . . . . . . . . . . . 2 5 4 9 7 3 Leg 27 | . 25 25 30 30 30 30 33 37 37 37 37 33 33 33 33 33 18 . . . Flight 2 | . . . . . . . . . . . . . . . . . 9 18 20 19 Device 14 | . 9 12 19 19 20 20 12 12 12 12 12 15 12 11 11 11 13 18 18 20 Storage 6 | . 12 12 10 10 10 10 6 6 6 6 6 5 5 5 5 5 3 . . . Processor 12 | . 12 12 10 10 10 10 6 6 6 6 6 10 14 16 16 16 17 21 21 21 Energy Gun 8 | . 25 25 1 . . . . 1 6 6 6 13 16 16 16 16 4 . . . Energy Cannon 10 | . . . 17 19 18 20 17 22 18 18 18 7 5 5 5 5 5 . . . Peak Build Rating 179 | 7 8 9 22 23 22 25 48 55 56 56 56 75 81 81 105 100 143 136 160 179 Average Rating 65 | 4 7 8 16 22 22 23 38 50 55 56 56 72 79 81 89 100 119 129 157 169 On Entrance 58 | . 7 8 9 22 22 22 25 48 55 56 56 56 75 81 81 100 100 126 136 153 Avg Prop Armor Cover (%) 1 | . . . . . . . . 2 2 . . . . . . . 1 . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . Heaviest Build 80 | 19 20 20 28 29 28 33 53 54 59 59 59 67 60 60 69 68 80 36 46 60 Greatest Support 118 | 20 20 20 36 36 36 36 83 86 92 92 92 108 108 108 108 108 118 49 67 64 Greatest Overweight (x) 1 | 1 . . . . . . . . . . . . . . . . . . . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 10 | 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 5 5 5 Average Capacity 9 | 6 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 8 5 5 5 Most Carried 10 | 2 8 10 10 10 9 10 9 10 10 10 10 10 10 10 10 10 10 5 5 5 Average Carried 8 | 1 4 9 9 9 9 9 7 9 10 10 10 9 9 10 9 10 8 5 4 2 Final Capacity 10 | 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 5 5 5 5 Final Carried 10 | 2 8 10 10 9 9 10 9 10 10 10 10 10 10 10 10 10 5 5 5 2 Class Distribution -------------------- 31% | Hacker-Mutant 30% | Hacker-Gunner 26% | Hacker-Skirmisher 9% | Hacker-Ninja Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Mines Hacker-Mutant | -9/Materials Hacker-Mutant | -9/Storage Hacker-Mutant | -9/Recycling Hacker-Mutant | -9/Scraptown Hacker-Gunner | -6/Factory Hacker-Gunner | -6/Lower Caves Hacker-Gunner | -6/Lower Caves Hacker-Gunner | -6/Data Miner Hacker-Gunner | -5/Proximity Caves Hacker-Skirmisher | -5/Factory Hacker-Gunner | -5/Upper Caves Hacker-Gunner | -5/Upper Caves Hacker-Skirmisher | -5/Warlord Hacker-Skirmisher | -4/Proximity Caves Hacker-Skirmisher | -4/Factory Hacker-Ninja | -3/Research Scientist-Ninja | -2/Research Hacker-Ninja | -1/Access Resources | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 ----------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Res Acc Matter Collected 1555 | 191 149 10 220 30 . 20 75 134 30 . . 170 20 . . 70 225 107 104 . Remotely . | . . . . . . . . . . . . . . . . . . . . . Salvage Created 5624 | . 430 31 1243 452 . . 121 766 154 . 53 521 114 100 . 304 1057 190 88 . Parts 287 | . 25 5 65 28 . . 8 22 5 . 3 25 9 12 . 10 54 14 2 . Haulers Intercepted 10 | . 2 . 4 . . . . . . . . 2 . . . . 1 . 1 . Recyclers Shooed 1 | . . . . . . . . . . . . . . . . . 1 . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Res Acc Combat Hostiles Destroyed 89 | . 7 2 17 11 . . 3 11 3 . 2 3 4 1 . 7 14 4 . . Melee 4 | . . . . . . . . . . . . . . . . . . 4 . . Guns 21 | . 6 2 2 . . . . . . . . 1 4 . . 5 1 . . . Cannons 39 | . . . 12 8 . . 3 6 2 . 2 . . . . 1 5 . . . AOE 11 | . . . 1 3 . . . 4 1 . . 1 . . . 1 . . . . Classes Destroyed 13 | . 5 . 3 . . . 1 1 . . . . . 1 . . 2 . . . Worker 5 | . 1 . . 2 . . . . . . . 2 . . . . . . . . Hauler 10 | . 2 . 4 . . . . . . . . 2 . . . . 1 . 1 . Recycler 1 | . . . 1 . . . . . . . . . . . . . . . . . Operator 2 | . . . . . . . . . . . . . . . . . 2 . . . Drone 1 | . . . . . . . . . . . . . . . . . 1 . . . Watcher 7 | . 1 . 4 . . . . . . . . 1 . . . . . 1 . . Swarmer 29 | . 2 2 . 4 . . 2 . 1 . 2 . 4 . . 5 3 4 . . Grunt 26 | . 5 . 6 5 . . . 7 1 . . 1 . . . 1 . . . . Brawler 5 | . . . 2 . . . . 2 . . . 1 . . . . . . . . Sentry 16 | . . . 9 2 . . . 1 1 . . . . . . 1 2 . . . Hunter 7 | . . . . . . . 1 . . . . . . . . . 6 . . . Programmer 4 | . . . . . . . . 1 . . . 1 . . . . 2 . . . Behemoth 1 | . . . . . . . . . . . . . . 1 . . . . . . Packrat 1 | . . . . . . . . 1 . . . . . . . . . . . . Best Kill Streak 5 | . 3 2 4 4 . . 2 5 3 . 2 4 4 1 . 4 2 4 1 . Combat Bots Only 5 | . 2 2 3 4 . . 2 5 3 . 2 2 4 1 . 4 2 4 . . Max Kills in Single Turn 2 | . 2 1 1 2 . . 1 2 1 . 2 2 1 1 . 1 1 1 1 . Gunslinging . | . . . . . . . . . . . . . . . . . . . . . Exploded 2 | . . . 1 1 . . . 2 1 . . 1 . . . 1 . . . . Melee 1 | . . . . . . . . . . . . . . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 -------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Res Acc Hostile Shots Fired 439 | . 29 3 48 43 . . 9 26 13 . 12 4 7 9 . 20 97 41 45 33 Missed 175 | . 8 . 14 10 . . 1 10 6 . 3 1 . 4 . 9 42 24 29 14 Hits 264 | . 21 3 34 33 . . 8 16 7 . 9 3 7 5 . 11 55 17 16 19 Melee 2 | . . . 2 . . . . . . . . . . . . . . . . . Projectile 262 | . 21 3 32 33 . . 8 16 7 . 9 3 7 5 . 11 55 17 16 19 Critical Strikes 10 | . . . 1 1 . . . 1 . . . . . . . . 3 1 . 3 Damage Taken 2848 | . 145 14 342 237 . . 81 209 31 . 83 38 68 79 . 112 706 257 246 200 Core 327 | . 14 . 55 35 . . 22 19 3 . . . . 31 . . 62 56 15 15 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . Ignored by Resistances 1717 | . 92 10 202 156 . . 51 121 24 . 51 21 41 47 . 70 419 149 145 118 Regen/Repaired (Parts) 90 | . . . 76 . . . . . . . . . . . 14 . . . . . Core Remaining (%) 94 | 100 . 94 . . . 77 . . . . 94 . . . . 96 94 95 98 99 Volleys Fired 199 | . 25 3 43 22 . . 5 18 4 . 2 12 5 5 . 11 44 . . . Largest 4 | . 2 2 2 2 . . 3 4 4 . 4 4 4 4 . 4 4 . . . Hottest 249 | . 80 80 112 112 . . 181 244 238 . 238 249 244 244 . 244 244 . . . Shots Fired 520 | . 50 6 86 35 . . 14 71 17 . 8 48 20 20 . 44 101 . . . Gun 203 | . 50 6 10 . . . . 5 5 . 2 33 15 15 . 33 29 . . . Cannon 317 | . . . 76 35 . . 14 66 12 . 6 15 5 5 . 11 72 . . . Launcher . | . . . . . . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . . . . . . Electromagnetic 520 | . 50 6 86 35 . . 14 71 17 . 8 48 20 20 . 44 101 . . . Robot Hit Streak 59 | . 27 3 35 18 . . 9 46 8 . 15 55 59 18 . 26 27 . . . Robot Miss Streak 2 | . 1 1 1 2 . . 1 1 1 . . . 2 1 . 2 1 . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . . . . . . . . Shots Hit Robots 427 | . 43 4 69 29 . . 9 62 10 . 7 40 7 19 . 24 96 6 2 . Core Hits 178 | . 17 2 32 18 . . 4 21 6 . 2 15 5 4 . 11 35 5 1 . Critical Kills . | . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . . . Critical Strikes 8 | . 1 . . . . . . 2 . . . 1 . . . . 4 . . . Corrupt 8 | . 1 . . . . . . 2 . . . 1 . . . . 4 . . . Melee Attacks 62 | . . . . . . . . . . . . . . . . . 22 33 4 3 Impact . | . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . Piercing 62 | . . . . . . . . . . . . . . . . . 22 33 4 3 Sneak Attacks 2 | . . . . . . . . . . . . . . . . . 1 . 1 . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 9841 | . 738 47 1509 925 . . 202 1537 329 . 56 838 120 261 . 494 2242 285 258 . Guns 2540 | . 547 47 100 . . . . 91 48 . 15 529 120 175 . 305 563 . . . Cannons 4875 | . . . 1364 587 . . 202 922 150 . 41 194 . 86 . 96 1233 . . . Explosions 1437 | . 191 . 45 338 . . . 524 131 . . 115 . . . 93 . . . . Melee 988 | . . . . . . . . . . . . . . . . . 446 285 257 . Ramming 1 | . . . . . . . . . . . . . . . . . . . 1 . Kinetic . | . . . . . . . . . . . . . . . . . . . . . Thermal 1437 | . 191 . 45 338 . . . 524 131 . . 115 . . . 93 . . . . Explosive . | . . . . . . . . . . . . . . . . . . . . . Electromagnetic 7415 | . 547 47 1464 587 . . 202 1013 198 . 56 723 120 261 . 401 1796 . . . Impact . | . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . Piercing 988 | . . . . . . . . . . . . . . . . . 446 285 257 . Highest Corruption 6 | . . . . . . . . 1 1 1 1 . . . . . . 1 6 1 Average Corruption 1 | . . . . . . . . 1 1 1 1 . . . . . . 1 5 1 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . Effects 13 | . . . . . . . . 1 5 . 4 . . . . . . 1 2 . Message Errors 2 | . . . . . . . . . . . 1 . . . . . . . 1 . Matter Fused 3 | . . . . . . . . . . . 1 . . . . . . 1 1 . Heat Flow Errors 2 | . . . . . . . . . 2 . . . . . . . . . . . Energy Discharges 1 | . . . . . . . . . 1 . . . . . . . . . . . Parts Fused 1 | . . . . . . . . . . . 1 . . . . . . . . . Data Loss (minor) 1 | . . . . . . . . . 1 . . . . . . . . . . . Data Loss (major) 1 | . . . . . . . . . . . 1 . . . . . . . . . Misfires 1 | . . . . . . . . . 1 . . . . . . . . . . . Weapon Failures 1 | . . . . . . . . 1 . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . Overflow Damage 191 | . . . 30 . . . . 68 . . . . . . . 18 75 . . . Projectiles 81 | . . . 30 . . . . 32 . . . . . . . 7 12 . . . Explosions 47 | . . . . . . . . 36 . . . . . . . 11 . . . . Melee 63 | . . . . . . . . . . . . . . . . . 63 . . . Knockbacks . | . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 73 | . . . . 11 . . . 31 . . . . . . . . 31 . . . Shots 3 | . . . . 1 . . . 1 . . . . . . . . 1 . . . Rammed 1 | . . . . . . . . . . . . . . . . . . . 1 . Targets Rammed 1 | . . . . . . . . . . . . . . . . . . . 1 . Kicked . | . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . Highest Temperature 444 | . 174 . 66 252 . . 144 444 320 . 123 317 299 280 . 114 84 . 414 . Average Temperature 91 | . 59 . 16 155 . . 51 175 138 . 65 123 121 133 . 46 26 . 193 . Received Heat Transfer 615 | . 123 . 180 141 . . . 72 9 . . . . . . 9 9 27 45 . Effects 10 | . . . . 1 . . . 8 . . . . . . . . . . 1 . Shutdowns 4 | . . . . . . . . 3 . . . . . . . . . . 1 . Energy Bleed 1 | . . . . 1 . . . . . . . . . . . . . . . . Interference 3 | . . . . . . . . 3 . . . . . . . . . . . . Matter Decay 1 | . . . . . . . . 1 . . . . . . . . . . . . Short Circuit 1 | . . . . . . . . 1 . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . Robots Disrupted 8 | . . . . . . . . . . . . 1 . . . . 7 . . . Combat Hostiles 7 | . . . . . . . . . . . . . . . . . 7 . . . Robots Corrupted 15 | . 1 . 2 . . . . 1 . . . 2 . 1 . . 8 . . . Combat Hostiles 14 | . 1 . 2 . . . . 1 . . . 1 . 1 . . 8 . . . Parts Fried 53 | . 3 . 5 3 . . 3 12 1 . . 3 . 2 . 4 17 . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Parts Melted 2 | . . . . . . . . . . . . 2 . . . . . . . . Heat Transferred 1550 | . 300 . 50 500 . . . 500 50 . . 50 . . . 100 . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 18 | . 4 . 1 4 . . . 5 1 . . 1 . . . 2 . . . . Alert | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Res Acc Maximum Alert Level 1 | . . . . . . . . . . . . . . . . . 1 1 1 . Low Security (%) 99 | 100 100 100 100 100 100 . 100 . . . . 100 . . . . 99 97 86 100 Level 1 . | . . . . . . . . . . . . . . . . . . 2 13 . Level 2 . | . . . . . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . Peak Influence 303 | . 55 50 108 160 24 . 30 . . . . 50 . . . . 205 215 303 126 Initial 126 | . . 11 9 4 24 . . . . . . . . . . . . . 90 126 Average 34 | . 11 2 29 73 15 . 8 . . . . 3 . . . . 55 54 137 68 Influence Increases 3523 | . 242 50 577 309 . . 90 285 60 . 70 145 105 30 . 165 632 412 318 33 Destroy 0b10 Robot/C 1780 | . 140 40 340 220 . . 60 220 60 . 60 60 80 20 . 140 260 80 . . Destroy 0b10 Robot/NC 130 | . 20 . 45 10 . . . . . . . 25 . . . . 20 5 5 . Destroy Leader 424 | . 36 10 136 50 . . 20 20 . . 10 26 10 10 . 10 72 12 2 . Successful Hack 160 | . 14 . 11 . . . 10 . . . . 18 . . . . 6 36 65 . Disable Machine 68 | . . . 8 16 . . . . . . . 4 . . . . 24 4 . 12 Anti-Garrison Action 150 | . . . . . . . . . . . . . . . . . 150 . . . Destroy Structure 181 | . 17 . 7 13 . . . . . . . 12 . . . . 70 50 6 6 Partial Spotted 60 | . . . . . . . . . . . . . . . . . . 30 15 15 Lose Combat Pursuer 570 | . 15 . 30 . . . . 45 . . . . 15 . . 15 30 195 225 . Influence Decreases 3514 | . 202 55 597 235 89 . 90 285 60 . 70 145 105 30 . 165 630 199 255 302 Entered New Map 410 | . . 29 26 11 65 . . . . . . . . . . . . 2 125 152 Time Decay 2950 | . 154 26 515 210 24 . 80 285 60 . 70 143 105 30 . 165 616 197 120 150 Lost Part 54 | . . . 10 10 . . 10 . . . . . . . . . 14 . 10 . Purge Threat 100 | . 48 . 46 4 . . . . . . . 2 . . . . . . . . Squads Dispatched 22 | . 1 . . 1 . . 2 . . . . 2 . . . . 6 4 4 2 Investigation 6 | . 1 . . . . . 1 . . . . . . . . . . 1 2 1 Extermination 8 | . . . . . . . . . . . . 1 . . . . 2 3 1 1 Reinforcement 6 | . . . . 1 . . 1 . . . . 1 . . . . 2 . 1 . Assault 1 | . . . . . . . . . . . . . . . . . 1 . . . Garrison 1 | . . . . . . . . . . . . . . . . . 1 . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Res Acc Distress Signals 9 | . 1 . . 1 . . . . . . . . . . . . 2 2 3 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . Times Spotted 181 | . 12 2 24 16 . . 4 13 2 . 3 4 5 1 . 7 28 26 32 2 Peak Tracking Total 23 | . 5 1 3 6 . . 3 5 2 . 3 2 4 1 . 3 3 10 23 2 Tactical Retreats 18 | . 1 . 2 . . . . 3 . . . . 1 . . 1 2 5 3 . Traps | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Res Acc Traps Triggered 5 | . 1 . 2 . . . . . . . . . . . . . 2 . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 ---------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Res Acc Machines Disabled 19 | . . . 2 4 . . . 1 . . . 1 . . . . 7 1 . 3 Max in Single Turn 2 | . . . 1 2 . . . 1 . . . 1 . . . . 2 1 . 1 Garrison Access 2 | . . . . . . . . . . . . . . . . . 1 1 . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . Machines Dismantled 4 | . . . . 1 . . . . . . . 1 . . . . . . . 2 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Res Acc Machines Accessed 41 | . 6 . 7 3 . . 2 . 1 4 . 5 1 . . . 1 4 6 1 Terminals 30 | . 6 . 6 3 . . 2 . . . . 5 . . . . 1 1 5 1 Fabricators . | . . . . . . . . . . . . . . . . . . . . . Repair Stations 1 | . . . 1 . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers 3 | . . . . . . . . . . . . . . . . . . 2 1 . Garrison Access 1 | . . . . . . . . . . . . . . . . . . 1 . . Total Hacks 135 | . 21 . 30 8 . . 5 . 1 29 . 13 1 . . . 3 8 14 2 Successful 98 | . 12 . 21 6 . . 3 . 1 29 . 10 1 . . . 3 4 8 . Failed 37 | . 9 . 9 2 . . 2 . . . . 3 . . . . . 4 6 2 Catastrophic 6 | . . . . . . . . . . . . . . . . . . 1 4 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . Manual 82 | . 21 . 21 6 . . 5 . . . . 13 . . 1 . 2 2 11 . Terminals 91 | . 21 . 26 8 . . 5 . . . . 13 . . . . 3 2 11 2 Fabricators . | . . . . . . . . . . . . . . . . . . . . . Repair Stations 4 | . . . 4 . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers 8 | . . . . . . . . . . . . . . . . . . 5 3 . Garrison Access 1 | . . . . . . . . . . . . . . . . . . 1 . . Terminal Hacks 62 | . 7 . 11 4 . . 1 . 1 29 . 5 1 . . . 2 . 1 . Record 11 | . . . . . . . . . . 11 . . . . . . . . . . Part Schematic 13 | . . . . 1 . . . . . 12 . . . . . . . . . . Robot Schematic 3 | . . . . . . . . . . 3 . . . . . . . . . . Prototype ID Bank 6 | . . . 2 . . . . . . 3 . . . . . . 1 . . . Open Door 3 | . . . . 1 . . . . 1 . . . 1 . . . . . . . Level Access Points 1 | . . . 1 . . . . . . . . . . . . . . . . . Branch Access Points 4 | . 1 . 1 . . . . . . . . 1 . . . . . . 1 . Unreport Threat 10 | . 4 . 4 1 . . . . . . . 1 . . . . . . . . Locate Traps 10 | . 2 . 2 1 . . 1 . . . . 3 . . . . 1 . . . Zone Layout 1 | . . . 1 . . . . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 4 | . . . 4 . . . . . . . . . . . . . . . . . Scan Component 2 | . . . 2 . . . . . . . . . . . . . . . . . Repair 2 | . . . 2 . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . Scanalyzer 6 | . . . . . . . . . . . . . . . . . . 3 3 . Retrieve Study 6 | . . . . . . . . . . . . . . . . . . 3 3 . Garrison Access Hacks 1 | . . . . . . . . . . . . . . . . . . 1 . . Seal Access 1 | . . . . . . . . . . . . . . . . . . 1 . . Unauthorized Hacks 25 | . 5 . 6 2 . . 2 . . . . 5 . . . . 1 . 4 . Terminals 25 | . 5 . 6 2 . . 2 . . . . 5 . . . . 1 . 4 . Botnet 25 | . 5 . 6 2 . . 2 . . . . 5 . . . . 1 . 4 . Fabricators . | . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . . . . . . . . . . . 2 . . . Used . | . . . . . . . . . . . . . . . . . . . . . Hacking Detections 33 | . 6 . 7 2 . . 2 . . . . 5 . . . . 1 3 6 1 Full Trace Events 7 | . 2 . . . . . 1 . . . . . . . . . . 1 2 1 Feedback Events 2 | . . . . . . . . . . . . . . . . . . . 1 1 Corruption 2 | . . . . . . . . . . . . . . . . . . . 1 1 Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . . 3 . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 13 | . . . . 1 . . . . . 12 . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . Part Studies Acquired 6 | . . . . . . . . . . . . . . . . . . 3 3 . Parts Repaired 2 | . . . 2 . . . . . . . . . . . . . . . . . Time 83 | . . . 83 . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------------ Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . . . . . . . . . . 1 . . . Machine Destruction 1 | . . . . . . . . . . . . . . . . . 1 . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . 1 . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . 1 . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 -------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Res Acc Total Allies 1 | . . . . . . . . 1 . . . . . . . . . . . . Largest Group 1 | . . . . . . . . 1 1 1 1 1 . . . . . . . . Highest-Rated Group 29 | . . . . . . . . 29 29 29 29 29 . . . . . . . . Highest-Rated Ally 29 | . . . . . . . . 29 29 29 29 29 . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . Ally Attacks 17 | . . . . . . . . . 2 . 2 13 . . . . . . . . Total Damage 216 | . . . . . . . . . 37 . 18 161 . . . . . . . . Kills 1 | . . . . . . . . . . . 1 . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Res Acc Active Infowar (turns) 8198 | . . . 1047 355 42 400 213 546 542 91 395 1008 480 419 318 396 1130 438 163 215 Optics 2483 | . . . . . . . . . . . . . . . 141 396 1130 438 163 215 Sensors 4447 | . . . . . . . . . . . . 890 480 419 316 396 1130 438 163 215 Terrain 321 | . . . . . . . . . . . . . . . . . . . 106 215 Structural 4767 | . . . 1047 355 42 400 213 546 542 91 395 1008 128 . . . . . . . Cloaking 1461 | . . . . . . . . . . . . . . . . . 645 438 163 215 Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . 1 . . . . . . . . 1 . 1 2 . 1 . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Res Acc Turns Passed 9204 | 71 496 438 1048 355 42 400 213 546 542 91 395 1008 480 419 318 396 1130 438 163 215 Spaces Moved 7904 | 57 321 351 543 150 45 442 176 352 477 82 352 704 375 347 262 304 909 851 517 287 Core 16 | 16 . . . . . . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . . . . Legs 5748 | 41 321 351 543 150 45 442 176 352 477 82 352 704 375 347 262 304 424 . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . Flight 2140 | . . . . . . . . . . . . . . . . . 485 851 517 287 Fastest Speed 22 | 50 120 120 90 90 90 90 90 100 108 110 110 110 116 116 116 116 22 26 22 22 Average Speed 87 | 102 120 120 108 90 90 90 96 106 109 110 110 114 116 116 116 116 68 27 24 22 Slowest Speed 122 | 120 120 120 120 90 90 90 100 108 110 110 110 116 116 116 116 116 122 28 28 22 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . Robots Hopped 15 | . . . . . . . . . . . . . . . . . 4 . 10 1 Potential Cave-ins . | . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 42 | 4 55 76 59 41 11 48 6 56 58 70 59 16 56 65 46 58 27 34 27 11 Regions Visited 20 Branch Regions 12 Pre-discovered Areas 2 | . . . . . . . . . . 1 . . . 1 . . . . . . Known Exits Taken 20 | 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . . . . . . . . . . . Scrap Searched 19 | . . 2 . . . 1 . 1 5 . 2 . 4 2 . 2 . . . . Spaces Dug 41 | . . . . . . . . . . . . . . . . . 12 25 2 2 Terrain Destroyed 144 | . 13 . 7 9 . . . 29 . . . 10 . . . 12 35 25 2 2 Melee 41 | . . . . . . . . . . . . . . . . . 12 25 2 2 Projectile . | . . . . . . . . . . . . . . . . . . . . . AOE 103 | . 13 . 7 9 . . . 29 . . . 10 . . . 12 23 . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Res Acc Total 9583 | 66 379 362 921 318 45 443 205 477 486 82 354 876 408 351 275 320 1291 982 534 408 Wait 1116 | . 25 5 290 130 . . 15 85 . 1 1 120 24 . . 6 219 95 7 93 Move 7858 | 56 320 350 542 149 44 441 175 351 476 81 351 703 374 346 261 303 901 850 500 284 Hop 11 | . . . . . . . . . . . . . . . . . 3 . 7 1 Pick Up 39 | 2 3 2 8 1 . 1 . 2 . . . 8 1 . 2 . 7 . 2 . Fast Attach 38 | 7 3 . 2 . . . 4 . 1 . . 2 . . 2 . 12 2 1 2 Attach 23 | . . . 3 1 . . 3 1 . . . 1 . . . . 9 . 3 2 Detach 9 | . . . . . . . . . . . . . . . 1 . 7 . 1 . Swap 76 | 1 3 1 17 3 1 1 3 6 2 . . 13 2 . 5 . 10 2 6 . Drop 77 | . . 1 16 3 . . . 5 3 . . 13 2 . 4 . 26 . 3 1 Fire 199 | . 25 3 43 22 . . 5 18 4 . 2 12 5 5 . 11 44 . . . Melee 62 | . . . . . . . . . . . . . . . . . 22 33 4 3 Ram . | . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . Rewire 40 | . . . . . . . . 9 . . . . . . . . 31 . . . Trap . | . . . . . . . . . . . . . . . . . . . . . Miscellaneous 35 | . . . . 9 . . . . . . . 4 . . . . . . . 22 Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -10/Mines (discovered 3 exits: *Mat x2 / *Sub) -9/Materials (discovered 5 exits: *Mat x3 / *Min / *Sto) -9/Storage -9/Recycling -9/Scraptown -6/Factory -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory (discovered 2 exits: *Res / Arm) -3/Research -2/Research (discovered 3 exits: *Acc / Qua x2) -1/Access To Epsilon Eridani History --------- Turn | Location | Event 6 | -11/Scrapyard | Identified exit to Materials 6 | -11/Scrapyard | Discovered exit to Materials (range 15) 72 | -11/Scrapyard | Entered Materials 72 | -10/Materials | Evolved 1 slot: Utility x1 72 | -10/Materials | Identified exit to Mines 72 | -10/Materials | Discovered exit to Mines (range 15) 295 | -10/Materials | Identified exit to Materials 295 | -10/Materials | Discovered exit to Materials (range 5) 302 | -10/Materials | Build established: Hacker-Mutant 568 | -10/Materials | Entered Mines 619 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 658 | -10/Mines | Identified exit to Subcaves 658 | -10/Mines | Discovered exit to Subcaves (range 11) 942 | -10/Mines | Discovered exit to Materials (range 10) 996 | -10/Mines | Discovered exit to Materials (range 12) 1006 | -10/Mines | Entered Materials 1006 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1129 | -9/Materials | Identified exit to Mines 1129 | -9/Materials | Identified exit to Storage 1388 | -9/Materials | Identified exit to Materials 1388 | -9/Materials | Discovered exit to Materials (range 6) 1570 | -9/Materials | Repaired Lgt. EM Pulse Cannon 1622 | -9/Materials | Repaired Cld. Ion Engine 2054 | -9/Materials | Entered Storage 2055 | -9/Storage | Identified exit to Recycling 2409 | -9/Storage | Entered Recycling 2410 | -9/Recycling | Met a Zionite searching for Scraptown 2430 | -9/Recycling | Scanned before Scraplab entrance 2440 | -9/Recycling | Identified exit to Scraptown 2440 | -9/Recycling | Discovered exit to Scraptown (range 11) 2443 | -9/Recycling | Entered Scraplab 2451 | -9/Recycling | Entered Scraptown 2469 | -9/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 2647 | -9/Scraptown | Visited Cave Peace 2845 | -9/Scraptown | Identified exit to Factory 2845 | -9/Scraptown | Discovered exit to Factory (range 5) 2851 | -9/Scraptown | Entered Factory 2851 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x3, Weapon x2 3042 | -6/Factory | Identified exit to Lower Caves 3042 | -6/Factory | Discovered exit to Lower Caves (range 12) 3064 | -6/Factory | Entered Lower Caves 3263 | -6/Lower Caves | Build established: Hacker-Gunner 3427 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 3575 | -6/Lower Caves | Identified exit to Lower Caves 3575 | -6/Lower Caves | Discovered exit to Lower Caves (range 6) 3610 | -6/Lower Caves | Entered another Lower Caves area 3610 | -6/Lower Caves | Accompanied by 1 ally 3827 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 3911 | -6/Lower Caves | Encountered a Warlord checkpoint 4145 | -6/Lower Caves | Identified exit to Data Miner 4145 | -6/Lower Caves | Discovered exit to Data Miner (range 5) 4152 | -6/Lower Caves | Entered Data Miner 4152 | -6/Data Miner | Accompanied by 1 ally 4152 | -6/Data Miner | Identified exit to Proximity Caves 4152 | -6/Data Miner | Discovered exit to Proximity Caves (range 6) 4173 | -6/Data Miner | Met Data Miner 4203 | -6/Data Miner | Learned location of Section 7 (-2) 4203 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 4213 | -6/Data Miner | Received God Mode back door access code from Data Miner 4243 | -6/Data Miner | Entered Proximity Caves 4243 | -5/Proximity Caves | Accompanied by 1 ally 4601 | -5/Proximity Caves | Identified exit to Factory 4601 | -5/Proximity Caves | Discovered exit to Factory (range 5) 4622 | -5/Proximity Caves | Learned Factory emergency access door positions 4638 | -5/Proximity Caves | Entered Factory 4638 | -5/Factory | Accompanied by 1 ally 4638 | -5/Factory | Evolved 2 slots: Utility x2 5050 | -5/Factory | Build established: Hacker-Skirmisher 5354 | -5/Factory | Identified exit to Upper Caves 5646 | -5/Factory | Entered Upper Caves 5757 | -5/Upper Caves | Identified exit to Upper Caves 6066 | -5/Upper Caves | Build established: Hacker-Gunner 6102 | -5/Upper Caves | Encountered a Warlord checkpoint 6126 | -5/Upper Caves | Entered another Upper Caves area 6204 | -5/Upper Caves | Learned Factory stockpile data 6486 | -5/Upper Caves | Spotted B-75 Beast 6502 | -5/Upper Caves | Destroyed B-75 Beast 6536 | -5/Upper Caves | Identified exit to Warlord 6536 | -5/Upper Caves | Discovered exit to Warlord (range 10) 6545 | -5/Upper Caves | Entered Warlord 6702 | -5/Warlord | Opened Warlord's prototype stash 6707 | -5/Warlord | Found Prototype Reactor 6707 | -5/Warlord | Identified Vortex Chain Reactor 6710 | -5/Warlord | Found Prototype Processor 6710 | -5/Warlord | Identified Exp. Targeting Computer 6722 | -5/Warlord | Found Prototype Processor 6722 | -5/Warlord | Identified Spectral Analyzer 6727 | -5/Warlord | Found Prototype Hackware 6727 | -5/Warlord | Identified System Mapper 6855 | -5/Warlord | Identified exit to Proximity Caves 6855 | -5/Warlord | Discovered exit to Proximity Caves (range 8) 6863 | -5/Warlord | Entered Proximity Caves 7003 | -4/Proximity Caves | Build established: Hacker-Skirmisher 7147 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7243 | -4/Proximity Caves | Identified exit to Factory 7243 | -4/Proximity Caves | Discovered exit to Factory (range 9) 7259 | -4/Proximity Caves | Entered Factory 7259 | -4/Factory | Evolved 2 slots: Utility x2 7260 | -4/Factory | Identified exit to Armory 7749 | -4/Factory | Found Prototype Processor 7749 | -4/Factory | Identified Exp. Signal Interpreter 8205 | -4/Factory | Garrison activated, responded to threat 8375 | -4/Factory | Identified exit to Research 8375 | -4/Factory | Discovered exit to Research (range 19) 8389 | -4/Factory | Entered Research 8389 | -3/Research | Evolved 2 slots: Utility x2 8458 | -3/Research | Build established: Hacker-Ninja 8818 | -3/Research | Identified exit to Research 8818 | -3/Research | Discovered exit to Research (range 11) 8827 | -3/Research | Entered another Research area 8827 | -2/Research | Evolved 2 slots: Propulsion x2 8866 | -2/Research | Found Prototype Device 8866 | -2/Research | Identified Adv. EM Shield 8920 | -2/Research | Identified exit to Quarantine 8928 | -2/Research | Spotted B-90 Cyclops 8982 | -2/Research | Identified exit to Access 8982 | -2/Research | Discovered exit to Access (range 19) 8990 | -2/Research | Entered Access 8990 | -1/Access | Evolved 2 slots: Utility x2 9127 | -1/Access | Identified exit to Surface 9127 | -1/Access | Discovered exit to Surface (range 18) 9205 | *** | Escaped! Last Messages --------------- 09160_ Dismantling Sealed Barrier with Imp. Plasma Cutter+. 09185_ Slug penetrates Terminal. 09185_ Penetrated by Slug. 09186_ Dismantling Sealed Barrier with Imp. Plasma Cutter+. 09188_ Penetrated by Slug. 09188_ Slug penetrates Terminal. 09188_ Dismantling Sealed Barrier with Imp. Plasma Cutter+. 09190_ Sealed Barrier dismantled. 09190_ Slug penetrates Wall. 09192_ Dismantling Main Access Shell with Imp. Plasma Cutter+. 09195_ Slug penetrates Sealed Barrier. 09196_ Dismantling Main Access Shell with Imp. Plasma Cutter+. 09198_ Slug penetrates Sealed Barrier. 09198_ Dismantling Main Access Shell with Imp. Plasma Cutter+. 09199_ Slug penetrates Sealed Barrier. 09200_ Dismantling Main Access Shell with Imp. Plasma Cutter+. 09201_ Slug penetrates Sealed Barrier. 09202_ Dismantling Main Access Shell with Imp. Plasma Cutter+. 09202_ Main Access Shell dismantled. 09205_ Slug penetrates Sealed Barrier. Map ----- +----------------------------------------------------+ | ?????????????????????????###? ?? # #? """ | | ????????????????????????####? """ + + ? 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"""" """"T""" ## | | ???????###?###??###?##########"####### ## | | ?????########?#??##################### ## | | ????????######?###################?### ## | | ?????????########?#?################## ## | | ?????????###########?################# ## | | ???????####?#?##?## #####?# ## ? | | ???????###########? ? ##?#### ## | | ??????????##?#####? ? + ## ? | | ??????????######### # ## | | ?????????######?###? ? ?# ###+##+## | | ???????????#??###?# ? + ??? ?#? | | ????????????####### ? ? # ? ? + | | ?????????????####?# ?F "" ? # ? ?? | | ?????????????? ? # """"" ?#? ?? | | ??????????????? ?# """"" ? # ? ? ?? | | ???????????????? ? ? ? # ? ???? | | ????????????????? ? ? # ???? | | ??????????????????#### ?##?#??## ? ? ????? | | ????????????????????####?#??##?# ?? ? ??????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 90 Energy Generation 55 Energy Capacity 700 Matter Stores 300 Matter Capacity 300 Sight Range 24 Robot Scan Range 16 Terrain Scan Range 24 Terrain Scan Density 410 Cloak Strength 3 Corruption Containment 12 Armor Coverage 225 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Evasion (%) 77 Targeting Accuracy 12 Target Analysis 8 Armor Integrity Analysis 40 Offensive Hacking 20 Item Schematics ----------------- Adv. Terrain Scan Processor | -9/Storage | Hacked Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Armored Leg | -6/Data Miner | Free Imp. Thermal Defense Suite | -6/Data Miner | Free Hvy. Proton Cannon | -6/Data Miner | Free Adv. Medium Treads | -6/Data Miner | Free Imp. Phase Shifter | -6/Data Miner | Free Phase Gun | -6/Data Miner | Free Adv. Reaction Control System | -6/Data Miner | Free Lance | -6/Data Miner | Free Dispersion Rifle | -6/Data Miner | Free Enh. Force Lance | -6/Data Miner | Free Robot Schematics ------------------ B-48 Gladiator | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free A-15 Conveyor | -6/Data Miner | Free Fabricated ------------ Nothing Repaired ---------- Lgt. EM Pulse Cannon | 42% | -9/Materials Cld. Ion Engine | 67% | -9/Materials Studied --------- Lgt. Antimatter Reactor | -3/Research | Hacked Field Propulsion Array | -3/Research | Hacked Force Lance | -3/Research | Hacked Enh. Force Lance | -2/Research | Hacked Imp. Plasma Cutter | -2/Research | Hacked Q-thruster | -2/Research | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ArmageddonSpacefoldTelecube Manual? 0 Play Time 01:21:18 Cumulative 310.1 hours Start 2026.10.31 @ 10:26:29 End 2026.10.31 @ 12:04:47 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 518 Rogue 330 Adventurer 15 Explorer 173 Win Type 0 Total 41 Types 38/0/1/1/0/0/0/0/0/1 Lore% 68 Gallery% 68 Achievement% 62 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0ca3b0a0-4f76-4e97-b65a-89101d4cd5e3