Cogmind - Beta 12 X1 @@@ ROGUE MODE // 2022.07.03 @ 14:36:32

Player: cptwinky

Result: Destroyed by S-43 Plague with Heavy Machine Gun

 Performance 
-------------
Evolutions (8)             4000
Regions Visited (30)       6000
Robots Destroyed (543)     2715
Value Destroyed (27385)    27385
Prototype IDs (82)         1640
Alien Tech Used (0)        0
Bonus (17275)              17275
              TOTAL SCORE: 59015

 Bonus
-------
High Alert Combat Kills    2667
Follower Combat Kills      6138
Entered Garrisons          1800
Used RIF Installer         6000
Met Data Miner             300
Hacked Protovariant        500
Scanned by Researcher      500
Friendly Fire              -630

 Cogmind 
---------
Core Integrity             0/1450
Matter                     152/300
Energy                     32/100
System Corruption          6%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -2/Research

 Parts 
-------
>              --- POWER (2) --------
                   (None)
>              --- PROPULSION (8) ---
      Advanced Heavy Siege Treads
>              --- UTILITY (10) -----
               2N-1CE's Frost Array
  Experimental Signal Interpreter
               Relay Coupler [Sentry] (30)
>              --- WEAPON (3) -------
                   (None)
>              --- INVENTORY (5) ----
      Improved Power Shielding
               Relay Coupler [NC] (35)
       Compact Linear Accelerator
      Advanced Remote Datajack

 Peak State 
------------
>               --- POWER ------------
     Reinforced Fission Core
     Reinforced Fission Core
>               --- PROPULSION -------
       Advanced Medium Treads
        Armored Heavy Treads
        Armored Heavy Treads
                Biometal Heavy Treads
                Centrium Leg
>               --- UTILITY ----------
                2N-1CE's Frost Array
                Huge Storage Unit
   Experimental Signal Interpreter
   Experimental Targeting Computer
       Advanced Target Analyzer
                Centrium Light Armor Plating
       Advanced Shield Generator
                Relay Coupler [NC]
                Relay Coupler [Swarmer]
                Relay Coupler [Sentry]
>               --- WEAPON -----------
       Enhanced Nova Cannon
                Railgun
                Railgun
>               --- INVENTORY --------
                Quantum Reactor
   Experimental Energy Well
        Compact Matter Pod
       Advanced Sensor Array
       Hardened Heavy Armor Plating
        Layered Heavy Armor Plating
         Medium Reflective Plating
                Relay Coupler [NC]
                Relay Coupler [NC]
                Relay Coupler [NC]
                Relay Coupler [Sentry]
                Relay Coupler [Sentry]
                Relay Coupler [Specialist]
                Relay Coupler [Specialist]
                Relay Coupler [Hunter]
       Enhanced Nova Cannon
  Hypervelocity Railgun
        Compact Linear Accelerator
                Micro-nuke Launcher
       Improved Datajack
       Advanced Remote Datajack
       Advanced Remote Datajack
          Heavy Mace
[Rating: 169]

 Favorites 
-----------
Power                      Reinforced Fission Core
  Engine                   Cooled Ion Engine
  Power Core               Reinforced Fission Core
  Reactor                  Improved Quantum Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Flexi-carbon Leg
  Wheel                    Compact Wheel
  Flight Unit              Field Propulsion Drive
Utility                    Experimental Optical Array
  Device                   Experimental Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                Experimental Optical Array
  Hackware                 Relay Coupler [NC]
  Protection               Improved Medium Armor Plating
Weapon                     Railgun
  Energy Gun               Heavy EM Shotgun
  Energy Cannon            Nova Cannon
  Ballistic Gun            Railgun
  Ballistic Cannon         Light Cannon
  Launcher                 Missile Launcher
  Special Weapon           Advanced Remote Datajack
  Impact Weapon            Heavy Mace
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -7  -7  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -3  -3  -3  -2  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Low Dat Pro Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Tes Gar Res 
Slots Evolved              16   | .   .   .   2   .   .   .   2   .   .   .   2   .   2   .   .   .   2   .   .   .   2   .   .   .   .   .   2   .   .   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               6    | .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   2   
  Utility                  8    | .   .   .   1   .   .   .   1   .   .   .   1   .   2   .   .   .   1   .   .   .   1   .   .   .   .   .   1   .   .   .   
  Weapon                   1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             603  | 2   8   4   25  5   5   6   33  26  9   18  4   18  33  6   3   12  11  43  8   38  5   31  15  24  19  24  24  59  39  46  
  Power                    38   | .   2   .   4   .   .   1   1   1   .   .   .   2   2   .   .   2   3   5   .   1   .   2   2   2   .   3   1   .   3   1   
    Engine                 15   | .   2   .   4   .   .   1   1   1   .   .   .   .   2   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Core                   17   | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   2   4   .   1   .   1   1   1   .   3   1   .   1   .   
    Reactor                6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   1   1   .   .   .   .   1   1   
  Propulsion               107  | 2   .   3   6   1   .   1   9   4   1   .   1   1   2   1   .   1   .   10  .   2   1   2   3   6   2   8   4   16  9   11  
    Treads                 54   | 2   .   2   6   1   .   .   9   4   1   .   1   1   1   1   .   1   .   5   .   1   .   2   .   4   1   3   1   .   .   7   
    Leg                    43   | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   5   .   1   .   .   .   .   .   5   3   16  9   3   
    Wheel                  9    | .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   3   2   1   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Utility                  168  | .   2   .   6   .   1   .   12  4   3   1   1   1   12  2   .   2   4   13  5   13  4   13  5   5   6   6   10  17  9   11  
    Device                 54   | .   .   .   2   .   .   .   5   2   2   .   1   .   2   1   .   .   .   7   3   3   2   5   .   1   .   .   5   8   2   3   
    Storage                9    | .   1   .   .   .   1   .   .   .   .   .   .   .   1   .   .   1   .   1   1   .   .   .   1   .   .   .   1   .   1   .   
    Processor              17   | .   1   .   .   .   .   .   2   .   .   .   .   .   3   .   .   .   1   .   .   1   1   2   1   .   1   .   1   1   1   1   
    Hackware               42   | .   .   .   .   .   .   .   1   1   1   .   .   .   3   1   .   .   1   2   1   4   1   4   1   1   3   4   2   6   3   2   
    Protection             46   | .   .   .   4   .   .   .   4   1   .   1   .   1   3   .   .   1   2   3   .   5   .   2   2   3   2   2   1   2   2   5   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   290  | .   4   1   9   4   4   4   11  17  5   17  2   14  17  3   3   7   4   15  3   22  .   14  5   11  11  7   9   26  18  23  
    Energy Gun             30   | .   .   1   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   1   2   .   .   .   .   .   1   3   9   1   .   
    Energy Cannon          16   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   2   .   .   .   .   .   1   .   .   7   4   
    Ballistic Gun          137  | .   2   .   3   2   3   2   9   10  3   9   1   7   10  2   3   5   2   4   .   13  .   8   3   7   6   3   1   6   6   7   
    Ballistic Cannon       4    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   1   
    Launcher               24   | .   1   .   .   2   .   2   1   3   .   3   .   1   3   .   .   1   .   .   .   .   .   .   .   1   .   1   .   2   1   2   
    Special Weapon         43   | .   .   .   .   .   .   .   .   1   .   .   .   .   3   1   .   .   .   3   1   4   .   3   2   1   3   1   2   8   2   8   
    Impact Weapon          21   | .   .   .   .   .   .   .   .   2   1   5   1   5   .   .   .   .   2   .   .   .   .   .   .   .   2   .   1   1   .   1   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   15   | .   .   .   .   .   1   .   1   1   1   .   .   1   1   .   .   .   .   .   1   1   .   3   .   2   .   .   2   .   .   .   
  Unidentified Prototypes  26   | .   .   .   2   .   .   .   1   .   .   .   .   .   4   .   .   2   .   6   .   3   .   .   2   .   .   .   2   4   .   .   
  Corrupted Parts          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    System Corruption      7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   .   .   
Parts Lost                 118  | .   1   5   4   .   .   3   3   2   .   1   .   2   5   .   .   7   .   16  .   3   .   9   3   4   4   7   2   4   8   25  
  Power                    19   | .   1   1   1   .   .   1   .   1   .   .   .   1   1   .   .   2   .   3   .   .   .   1   .   .   .   1   1   .   1   3   
  Propulsion               31   | .   .   2   2   .   .   1   1   .   .   .   .   .   .   .   .   1   .   3   .   .   .   1   2   1   3   3   .   2   2   7   
  Utility                  38   | .   .   1   1   .   .   1   2   1   .   1   .   .   3   .   .   1   .   4   .   1   .   6   .   1   .   1   .   1   4   9   
  Weapon                   30   | .   .   1   .   .   .   .   .   .   .   .   .   1   1   .   .   3   .   6   .   2   .   1   1   2   1   2   1   1   1   6   
  Highest Loss Streak      14   | .   1   5   1   .   .   3   1   1   .   1   .   2   2   .   .   7   .   14  .   1   .   2   2   2   2   2   1   2   5   9   
  To Critical Strikes      3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   1   .   .   .   .   
Average Slot Usage (%)     91   | .   89  97  94  100 100 92  93  93  90  89  81  83  81  79  60  73  78  89  94  96  89  91  91  94  98  93  98  94  97  72  
  Engine                   4    | .   13  12  10  11  11  11  9   8   9   9   7   1   4   6   6   3   2   1   .   .   .   .   .   .   .   .   .   .   1   .   
  Core                     3    | .   .   .   .   .   .   .   .   .   .   .   .   5   1   .   .   .   3   5   5   5   5   5   7   5   5   6   9   9   6   5   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   5   5   5   4   2   5   5   3   .   .   .   .   
  Treads                   17   | .   28  27  32  33  33  28  25  24  18  18  15  15  6   6   6   8   11  17  23  22  15  18  16  10  13  12  .   .   .   11  
  Leg                      3    | .   .   .   .   .   .   3   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   25  27  27  4   
  Wheel                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   5   6   6   3   .   .   .   .   .   .   3   14  9   5   .   .   .   .   
  Device                   6    | .   .   .   6   11  11  11  2   9   3   9   12  15  15  3   6   6   2   11  14  7   5   3   3   3   5   5   3   5   8   6   
  Storage                  6    | .   14  14  11  11  11  11  9   9   9   9   7   7   6   6   6   6   5   5   5   5   5   5   5   5   5   5   4   4   4   3   
  Processor                11   | .   4   13  .   .   .   .   4   9   9   9   7   7   3   20  20  20  19  15  11  11  15  19  21  21  21  21  19  15  14  11  
  Hackware                 5    | .   .   .   .   .   .   .   6   .   5   .   .   .   6   2   .   .   2   3   2   10  15  10  9   5   7   10  15  11  9   12  
  Protection               6    | .   .   .   11  11  11  5   8   5   9   8   7   7   9   6   6   3   8   3   5   5   5   7   5   5   7   4   3   4   6   3   
  Energy Gun               2    | .   .   1   18  .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   10  3   .   .   .   .   .   3   1   3   .   .   
  Ballistic Gun            15   | .   21  12  2   22  18  22  26  26  26  25  22  19  18  19  .   19  13  6   5   11  15  14  14  14  14  11  10  8   8   7   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             185  | 11  22  22  32  30  60  60  73  75  68  67  68  68  88  84  84  84  94  105 148 155 148 155 156 155 143 143 146 171 185 157 
  Greatest Support         253  | 40  40  40  60  60  60  60  62  95  95  95  150 150 150 28  28  150 150 160 160 160 155 178 161 48  32  96  124 150 160 253 
  Greatest Overweight (x)  16   | .   .   .   .   .   .   1   1   1   .   .   .   .   3   2   2   2   .   16  .   1   .   .   5   4   8   14  1   1   1   2   
  Average Overweight (x)   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   2   1   .   .   .   .   .   .   1   2   4   11  1   1   .   .   
Largest Inventory Capacity 25   | 8   10  10  10  10  20  20  20  20  20  20  20  20  20  20  20  20  20  20  25  25  25  25  25  25  25  25  25  25  25  25  
  Average Capacity         20   | 8   9   10  10  10  17  20  20  20  20  20  20  20  20  20  20  20  20  20  23  25  25  25  25  25  25  25  25  25  25  22  
  Most Carried             25   | 6   10  10  10  10  11  11  20  20  20  20  20  20  20  20  20  20  19  20  21  25  25  25  25  25  25  25  25  25  25  25  
  Average Carried          19   | 5   7   9   9   10  10  10  17  19  19  18  19  19  19  19  20  17  16  18  19  23  24  24  23  24  24  24  24  24  24  20  
  Final Capacity           25   | 8   10  10  10  10  20  20  20  20  20  20  20  20  20  20  20  20  20  20  25  25  25  25  25  25  25  25  25  25  25  5   
  Final Carried            25   | 4   10  8   10  10  11  9   20  20  18  19  20  20  20  20  20  14  17  19  21  25  24  25  22  25  24  25  25  25  25  4   

 Class Distribution 
--------------------
 28% | Botlord-Gunner
 13% | Gunner
 12% | Scavenger-Mutant
  9% | Botlord-Mutant
  7% | Mutant
  6% | Bothacker-Tank
  4% | Botlord-Tank
  3% | Bothacker-Gunner
  3% | Scavenger-Gunner
  3% | Bothacker-Mutant

 Dominant Class 
----------------
             Mutant | -10/Materials
             Mutant | -10/Mines
   Scavenger-Mutant | -9/Materials
   Scavenger-Mutant | -9/Mines
   Scavenger-Mutant | -9/Exiles
   Scavenger-Mutant | -8/Mines
             Gunner | -8/Materials
   Scavenger-Gunner | -8/Garrison
             Gunner | -8/Materials
             Gunner | -8/Garrison
     Bothacker-Tank | -7/Factory
     Bothacker-Tank | -7/Garrison
     Bothacker-Tank | -6/Factory
             Gunner | -6/Lower Caves
             Mutant | -6/Data Miner
             Gunner | -5/Proximity Caves
             Mutant | -5/Factory
 Botlord-Skirmisher | -5/Garrison
       Botlord-Tank | -5/Factory
       Botlord-Tank | -5/Garrison
       Botlord-Tank | -4/Factory
     Botlord-Gunner | -4/Garrison
     Botlord-Gunner | -4/Factory
     Botlord-Gunner | -4/Garrison
     Botlord-Gunner | -4/Factory
     Botlord-Gunner | -4/Garrison
     Botlord-Gunner | -3/Research
     Botlord-Gunner | -3/Testing
     Botlord-Gunner | -3/Garrison
     Botlord-Gunner | -2/Research

 Resources                       | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -8   -7   -7   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -3   -3   -3   -2   
-----------                Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Gar  Fac  Low  Dat  Pro  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Res  Tes  Gar  Res  
Matter Collected           19963 | 158  206  64   383  316  .    213  997  928  369  603  62   836  1021 292  .    493  178  1144 64   1052 .    1656 884  754  834  1029 276  2094 1568 1489 
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            26789 | .    327  80   2221 404  .    201  1840 1168 770  788  62   1046 1362 314  .    817  224  2231 .    1293 .    1847 1444 765  1064 1221 272  2081 1644 1303 
  Parts                    1281  | .    28   5    129  38   .    20   104  58   50   47   1    52   58   12   .    40   5    92   .    53   1    84   60   43   50   48   23   74   52   54   
Haulers Intercepted        20    | .    2    .    6    .    .    .    3    .    3    .    1    .    2    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    1    
Recyclers Shooed           11    | .    .    .    .    .    .    .    .    .    1    .    .    .    6    .    .    .    .    .    .    .    .    .    1    .    .    .    .    3    .    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      66    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    22   .    44   .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -7  -7  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -3  -3  -3  -2  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Low Dat Pro Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Tes Gar Res 
Combat Hostiles Destroyed  442  | .   6   2   36  17  .   11  31  20  10  29  1   24  22  4   .   17  2   34  .   19  .   29  11  12  13  21  4   21  23  23  
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Guns                     335  | .   4   1   31  11  .   3   28  16  10  17  1   20  6   4   .   14  1   22  .   17  .   29  11  12  13  18  4   16  17  9   
  Cannons                  15   | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   4   5   
  AOE                      79   | .   2   .   4   6   .   8   3   4   .   12  .   3   16  .   .   3   .   .   .   .   .   .   .   .   .   3   .   4   2   9   
Classes Destroyed          27   | .   4   1   6   1   .   .   2   .   .   1   .   2   1   .   .   .   .   1   .   1   .   1   .   .   1   .   .   3   .   2   
  Worker                   24   | .   .   .   3   .   .   .   .   .   1   .   .   .   6   .   .   .   .   .   .   .   1   .   1   .   4   .   .   5   .   3   
  Builder                  18   | .   .   .   5   .   .   .   2   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   .   1   .   .   3   .   4   
  Tunneler                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Hauler                   20   | .   2   .   6   .   .   .   3   .   3   .   1   .   2   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   1   
  Recycler                 18   | .   .   .   1   .   .   .   2   .   .   .   .   .   4   .   .   .   1   .   .   .   .   .   4   .   1   .   .   5   .   .   
  Mechanic                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 5    | .   1   .   2   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Watcher                  10   | .   1   .   1   .   .   .   3   .   2   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   1   
  Swarmer                  76   | .   .   .   4   10  .   8   6   .   .   11  .   6   3   2   .   5   .   6   .   2   .   6   2   1   .   4   .   .   .   .   
  Cutter                   5    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   
  Saboteur                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Grunt                    201  | .   6   1   21  5   .   2   14  15  4   12  .   11  6   1   .   5   1   13  .   7   .   13  4   3   6   10  .   9   14  18  
  Brawler                  11   | .   .   .   .   1   .   1   1   .   .   .   .   .   1   1   .   .   .   .   .   1   .   .   1   .   .   2   .   1   1   .   
  Duelist                  7    | .   .   .   1   1   .   .   .   .   1   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Protector                5    | .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   1   .   1   .   .   .   .   .   .   .   1   .   .   .   .   
  Researcher               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Sentry                   48   | .   .   .   10  .   .   .   6   5   5   4   .   1   1   .   .   2   .   2   .   5   .   2   .   2   1   2   .   .   .   .   
  Demolisher               5    | .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   1   1   .   .   .   .   .   .   .   
  Specialist               8    | .   .   .   .   .   .   .   2   .   .   .   .   .   2   .   .   .   .   3   .   .   .   1   .   .   .   .   .   .   .   .   
  Hunter                   31   | .   .   .   .   .   .   .   2   .   .   .   1   .   4   .   .   1   .   5   .   1   .   2   .   2   .   .   .   6   4   3   
  Programmer               31   | .   .   .   .   .   .   .   .   .   .   .   .   4   4   .   .   .   1   3   .   .   .   1   3   .   4   3   4   3   1   .   
  Heavy                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Q-Series                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Behemoth                 8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   1   1   .   .   .   3   .   
  Investigator             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Striker                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Executioner              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Alpha 7                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Thug                     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Best Kill Streak           19   | .   4   1   6   4   .   4   8   5   3   10  1   11  14  2   .   10  2   7   .   4   1   6   5   3   9   5   3   10  5   19  
  Combat Bots Only         12   | .   4   1   5   4   .   4   6   5   2   10  1   11  8   2   .   10  1   7   .   4   .   6   2   3   3   5   3   5   5   12  
Max Kills in Single Turn   6    | .   2   1   3   3   .   4   3   2   2   3   1   2   6   1   .   2   1   2   .   1   1   2   1   2   2   2   1   2   2   5   
  Gunslinging              1    | .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   1   .   1   .   .   .   1   .   1   .   1   .   .   .   .   
  Exploded                 4    | .   2   .   2   3   .   4   3   2   .   3   .   2   3   .   .   2   .   .   .   .   .   .   .   .   .   1   .   1   2   3   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -8   -7   -7   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -3   -3   -3   -2   
--------                   Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Gar  Fac  Low  Dat  Pro  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Res  Tes  Gar  Res  
Damage Taken               36272 | .    233  680  872  396  .    417  1152 692  254  625  53   768  1847 105  .    2049 339  2884 24   2014 .    2227 836  966  720  1199 940  2710 2856 8414 
  Core                     3775  | .    33   59   57   15   .    96   88   93   13   30   9    90   87   .    .    139  .    274  3    192  .    157  43   33   73   69   79   232  341  1470 
  Absorbed by Shields      6356  | .    .    .    78   .    .    .    8    171  16   .    21   205  163  .    .    .    .    750  23   480  .    463  246  640  336  220  .    1296 962  278  
  Reduced by Siege Mode    38    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    38   .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   719   | .    .    .    71   .    .    .    .    .    9    .    .    .    89   .    .    .    .    .    33   78   .    .    .    .    .    .    330  109  .    .    
Core Remaining (%)         67    | 100  .    63   .    .    .    58   .    .    .    59   .    85   .    .    .    73   .    .    .    53   .    .    .    .    .    67   .    .    49   .    
Volleys Fired              1366  | .    23   5    93   37   .    13   81   61   26   43   6    52   62   16   .    28   6    124  6    82   .    86   49   46   52   56   26   105  104  78   
  Largest                  3     | .    2    2    2    2    .    2    3    3    3    3    3    3    3    3    .    3    3    3    3    3    .    3    3    3    3    3    3    3    3    3    
  Hottest                  240   | .    40   85   100  46   .    46   76   78   75   75   75   75   80   88   .    90   90   210  158  158  .    105  103  104  106  163  156  163  231  240  
Shots Fired                3190  | .    44   10   186  71   .    24   239  158  70   95   18   139  133  35   .    77   18   240  14   189  .    218  129  110  135  134  50   238  240  176  
  Gun                      2838  | .    42   5    186  68   .    22   238  148  70   83   18   136  114  27   .    74   18   212  12   176  .    206  120  108  131  123  38   206  169  88   
  Cannon                   153   | .    .    5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    22   .    .    .    .    .    .    .    5    .    .    57   64   
  Launcher                 65    | .    2    .    .    3    .    2    1    6    .    12   .    3    12   .    .    3    .    .    .    .    .    .    .    .    .    4    .    5    5    7    
  Special                  134   | .    .    .    .    .    .    .    .    4    .    .    .    .    7    8    .    .    .    6    2    13   .    12   9    2    4    2    12   27   9    17   
  Kinetic                  2476  | .    42   8    36   68   .    22   238  148  70   83   18   136  114  27   .    74   18   153  4    131  .    206  120  108  131  111  25   141  144  100  
  Thermal                  243   | .    .    2    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    8    .    .    .    .    .    .    .    17   13   65   82   52   
  Explosive                64    | .    2    .    .    3    .    2    1    6    .    12   .    3    12   .    .    3    .    .    .    .    .    .    .    .    .    4    .    5    4    7    
  Electromagnetic          276   | .    .    .    150  .    .    .    .    .    .    .    .    .    .    .    .    .    .    73   8    45   .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         43    | .    12   17   14   8    .    10   31   23   10   12   6    12   7    5    .    9    5    23   11   25   .    21   19   21   13   14   24   18   43   12   
  Robot Miss Streak        8     | .    2    1    5    3    .    3    3    2    1    3    1    3    4    8    .    3    4    5    1    4    .    4    2    4    3    2    2    4    3    5    
  Penetration Max          2     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    .    2    .    1    .    1    .    1    2    1    1    1    .    1    2    1    
  Secondary Targets        70    | .    .    .    3    1    .    1    7    3    .    1    .    3    2    1    .    5    .    5    .    2    .    8    4    3    4    6    2    2    4    3    
    Max Gunslinging Chain  2     | .    .    .    1    1    .    1    1    1    .    1    .    1    1    1    .    2    .    1    .    1    .    1    1    1    1    1    1    1    1    1    
Shots Hit Robots           2325  | .    34   8    141  44   5    16   183  130  41   58   13   102  78   15   .    52   12   156  16   134  .    181  96   88   98   98   40   184  171  131  
  Core Hits                1105  | .    18   4    83   22   .    15   74   54   28   48   4    50   71   7    .    36   3    70   1    39   .    71   49   35   41   58   10   80   65   69   
  Critical Kills           55    | .    .    .    .    .    .    .    1    .    .    .    1    .    1    4    .    5    1    10   .    1    .    8    4    2    2    2    .    6    5    2    
  Critical Parts Destroyed 77    | .    1    .    .    .    .    .    5    1    .    1    .    .    2    .    .    5    3    12   .    2    .    5    7    2    2    1    2    10   9    7    
  Critical Strikes         156   | .    1    1    .    .    .    .    7    2    .    1    1    .    3    4    .    14   4    23   .    3    .    13   11   4    4    3    3    21   24   9    
    Burn                   7     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    5    1    .    
    Destroy                145   | .    1    .    .    .    .    .    7    1    .    1    1    .    3    4    .    14   3    22   .    3    .    13   11   4    4    3    2    16   23   9    
    Blast                  1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Corrupt                1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
    Smash                  1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Sever                  1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Melee Attacks              113   | .    .    .    .    .    5    .    .    16   3    10   1    19   3    .    .    .    6    .    3    4    .    21   .    9    3    .    3    6    .    1    
  Impact                   60    | .    .    .    .    .    .    .    .    13   2    10   1    16   .    .    .    .    6    .    .    .    .    .    .    .    3    .    2    6    .    1    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            55    | .    .    .    .    .    5    .    .    .    1    .    .    3    3    .    .    .    1    .    3    4    .    21   .    9    .    .    1    4    .    .    
    Combat Hostiles        3     | .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           65164 | .    485  132  3257 1010 .    566  3174 2740 786  2350 189  2251 4525 170  .    1889 483  4300 189  2700 11   3927 2496 2053 2706 3644 903  5865 5033 7330 
  Guns                     45290 | .    343  34   2665 704  .    258  2957 2059 757  908  189  1673 1422 170  .    1048 367  3881 189  2700 .    3927 2496 2046 2706 2401 811  3843 3217 1519 
  Cannons                  3747  | .    .    88   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    411  .    .    .    .    .    .    .    148  .    .    1057 2043 
  Explosions               14849 | .    120  .    533  282  .    305  165  629  .    1409 .    282  3102 .    .    817  .    .    .    .    .    .    .    .    .    1095 .    1650 759  3701 
  Melee                    787   | .    .    .    .    .    .    .    .    .    .    33   .    287  .    .    .    .    116  .    .    .    .    .    .    .    .    .    .    351  .    .    
  Ramming                  448   | .    22   10   59   24   .    3    52   9    29   .    .    9    1    .    .    24   .    8    .    .    11   .    .    7    .    .    92   21   .    67   
  Kinetic                  38901 | .    343  109  357  704  .    258  2957 2059 757  908  189  1673 1422 170  .    1048 367  2521 58   2133 .    3927 2496 2046 2706 2188 586  2369 2688 1862 
  Thermal                  6705  | .    .    13   533  .    .    .    .    43   .    .    .    .    547  .    .    .    .    223  .    .    .    .    .    .    .    361  225  1474 1586 1700 
  Explosive                13769 | .    120  .    .    282  .    305  165  629  .    1409 .    282  2555 .    .    817  .    .    .    .    .    .    .    .    .    1095 .    1650 759  3701 
  Electromagnetic          4554  | .    .    .    2308 .    .    .    .    .    .    .    .    .    .    .    .    .    .    1548 131  567  .    .    .    .    .    .    .    .    .    .    
  Impact                   787   | .    .    .    .    .    .    .    .    .    .    33   .    287  .    .    .    .    116  .    .    .    .    .    .    .    .    .    .    351  .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         23    | .    .    8    .    .    .    .    .    .    .    .    1    1    5    5    5    5    2    3    3    4    .    2    3    3    6    11   11   21   23   6    
  Average Corruption       7     | .    .    5    .    .    .    .    .    .    .    .    1    1    2    5    5    5    1    2    3    3    .    1    2    3    3    10   8    17   22   2    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  467   | .    .    .    .    .    .    .    .    .    .    .    1    12   7    23   3    17   2    28   5    37   .    17   14   22   21   97   7    63   88   3    
    Message Errors         96    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    3    1    2    .    4    1    4    .    5    2    4    9    24   5    17   13   1    
    Matter Fused           123   | .    .    .    .    .    .    .    .    .    .    .    .    4    6    5    .    5    1    10   3    7    .    5    8    6    5    23   .    11   24   .    
    Heat Flow Errors       53    | .    .    .    .    .    .    .    .    .    .    .    .    3    .    3    .    1    .    2    1    5    .    .    1    3    1    16   1    9    7    .    
    Energy Discharges      52    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    3    2    2    .    3    .    5    .    3    1    2    1    9    .    7    12   1    
    Parts Rejected         1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
    Data Loss (minor)      67    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    5    .    4    1    2    .    10   .    3    1    4    1    14   1    6    14   .    
    Data Loss (major)      22    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    .    .    .    3    .    3    .    1    1    .    .    4    .    2    6    .    
    Misfires               20    | .    .    .    .    .    .    .    .    .    .    .    .    1    1    3    .    1    .    1    .    .    .    .    .    .    1    3    .    4    5    .    
    Alerts                 10    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    2    .    .    .    1    1    1    .    2    1    1    
    Misdirections          2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    
    Weapon Failures        21    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    2    .    2    .    1    .    .    .    2    2    3    .    3    5    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            835   | .    .    .    1    21   .    .    10   38   .    74   .    78   166  .    .    14   86   12   .    .    .    .    .    .    .    .    16   242  13   64   
  Projectiles              12    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    12   .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               457   | .    .    .    1    21   .    .    10   38   .    74   .    .    166  .    .    14   .    .    .    .    .    .    .    .    .    .    .    56   13   64   
  Melee                    366   | .    .    .    .    .    .    .    .    .    .    .    .    78   .    .    .    .    86   .    .    .    .    .    .    .    .    .    16   186  .    .    
Knockbacks                 21    | .    .    2    2    .    .    .    .    .    .    .    .    4    .    .    .    .    1    3    .    .    .    .    .    .    .    .    1    2    .    6    
  Impact                   11    | .    .    .    2    .    .    .    .    .    .    .    .    4    .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    2    .    1    
  Kinetic                  10    | .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    5    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      463   | .    .    .    78   36   .    36   .    .    .    31   .    .    69   .    .    62   .    .    .    .    .    .    .    .    .    .    .    .    67   84   
  Shots                    15    | .    .    .    3    1    .    2    .    .    .    1    .    .    3    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    1    2    
  Rammed                   52    | .    3    2    12   4    .    1    8    2    4    .    .    1    1    .    .    3    .    1    .    .    .    .    .    1    .    .    .    .    .    9    
Targets Rammed             66    | .    4    2    15   4    .    1    8    2    4    .    .    2    1    .    .    3    .    1    .    .    1    .    .    1    .    .    6    2    .    9    
  Kicked                   8     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    2    .    .    
  Crushed                  6     | .    1    .    3    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
Highest Temperature        651   | .    9    35   233  16   .    .    105  141  75   155  104  270  268  173  .    157  99   362  190  279  .    222  363  319  231  288  252  651  165  .    
  Average Temperature      71    | .    6    19   65   10   .    .    20   44   27   45   47   81   80   59   .    47   43   74   119  92   .    56   105  89   76   96   121  129  78   .    
  Received Heat Transfer   6128  | .    132  60   395  135  .    189  459  307  131  207  .    216  537  .    .    310  45   322  .    230  .    344  144  141  119  250  33   232  261  929  
  Effects                  10    | .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    .    .    2    3    .    .    
    Shutdowns              2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    
    Energy Bleed           1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
    Interference           5     | .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    
    Matter Decay           1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
    Short Circuit          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Siege Activations          6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    .    .    .    .    .    .    .    .    
  Total Turns              93    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    93   .    .    .    .    .    .    .    .    
  Longest Duration         36    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    36   .    .    .    .    .    .    .    .    
Robots Corrupted           12    | .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    .    2    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          10    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    .    2    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              49    | .    .    .    17   .    .    .    2    .    .    .    .    3    1    .    .    .    3    17   .    2    .    .    .    .    .    .    .    4    .    .    
  Impact Corruptions       12    | .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    1    2    .    .    .    .    .    .    .    .    .    1    5    .    .    
Robots Melted              1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Combat Hostiles          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Parts Melted             12    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    1    1    6    1    .    
  Heat Transferred         7508  | .    .    37   800  .    .    .    .    148  .    .    .    .    400  .    .    .    .    .    .    .    .    .    .    .    .    475  333  2059 1776 1480 
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      11    | .    .    .    11   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -8   -7   -7   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -3   -3   -3   -2   
-------                    Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Gar  Fac  Low  Dat  Pro  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Res  Tes  Gar  Res  
Peak Influence             1247 | .    263  126  641  535  .    281  586  1185 745  1247 690  935  651  .    .    .    216  955  504  683  364  790  754  802  420  1000 577  205  708  619  
  Initial                  654  | .    .    42   .    172  .    .    109  380  577  323  654  347  490  .    .    .    .    25   501  278  358  254  414  466  420  112  562  .    127  398  
  Average                  433  | .    104  97   317  339  .    243  169  705  520  882  635  704  418  .    .    .    61   500  425  511  362  437  594  666  196  544  289  42   407  362  
Maximum Alert Level        4    | .    1    .    2    2    .    1    2    4    3    4    2    3    2    .    .    .    1    3    2    2    1    3    3    3    2    3    2    1    3    2    
  Low Security (%)         22   | 100  84   100  25   6    .    13   71   .    .    .    .    .    13   .    .    .    96   13   .    .    .    .    .    .    54   5    50   99   11   18   
  Level 1                  24   | .    15   .    40   77   .    86   18   3    21   4    .    12   21   .    .    .    3    28   61   18   100  52   .    .    31   30   2    .    37   30   
  Level 2                  37   | .    .    .    33   16   .    .    9    49   66   26   100  19   65   .    .    .    .    38   38   81   .    32   96   58   13   36   46   .    50   51   
  Level 3                  13   | .    .    .    .    .    .    .    .    42   12   43   .    68   .    .    .    .    .    19   .    .    .    14   3    41   .    26   .    .    .    .    
  Level 4                  1    | .    .    .    .    .    .    .    .    4    .    25   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          76   | .    2    .    5    .    .    1    7    .    5    .    2    .    9    .    .    1    2    .    2    .    .    .    10   .    10   .    3    8    .    9    
  Investigation            20   | .    1    .    2    .    .    .    2    .    3    .    1    .    2    .    .    .    1    .    1    .    .    .    2    .    3    .    .    .    .    2    
  Extermination            13   | .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    1    .    .    .    .    .    3    .    3    .    1    2    .    1    
  Reinforcement            31   | .    1    .    3    .    .    1    3    .    1    .    1    .    4    .    .    .    .    .    1    .    .    .    1    .    2    .    2    5    .    6    
  Assault                  7    | .    .    .    .    .    .    .    .    .    1    .    .    .    1    .    .    1    .    .    .    .    .    .    2    .    1    .    .    1    .    .    
  Garrison                 5    | .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    1    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Data Miner Redirects       3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    1    .    .    1    .    .    
Construction Impeded       5    | .    .    .    .    .    .    1    .    .    1    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Haulers Reinforced         7    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    1    .    3    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Alert ID Control Effect    12   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    6    .    4    

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -7  -7  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -3  -3  -3  -2  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Low Dat Pro Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Tes Gar Res 
Distress Signals           18   | .   .   .   3   .   .   .   5   .   2   .   .   .   2   .   .   .   .   .   1   .   .   .   .   .   2   .   .   .   1   2   
Communications Jammed      153  | .   .   .   .   .   .   .   .   .   .   .   .   15  8   .   .   .   .   .   .   .   .   1   52  .   .   .   15  5   .   57  
  Distress Signals         153  | .   .   .   .   .   .   .   .   .   .   .   .   15  8   .   .   .   .   .   .   .   .   1   52  .   .   .   15  5   .   57  
Times Spotted              768  | .   13  19  63  17  .   11  49  25  28  25  4   26  45  11  .   19  8   57  4   41  .   37  33  24  29  29  14  38  34  65  
  Peak Tracking Total      17   | .   2   13  5   3   .   4   5   5   3   6   3   6   15  4   .   9   2   10  2   8   .   6   7   4   5   4   4   8   8   17  
  Tactical Retreats        24   | .   2   .   1   .   .   .   .   .   .   .   .   .   3   1   .   .   .   2   .   3   .   1   2   1   .   .   .   .   4   4   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -7  -7  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -3  -3  -3  -2  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Low Dat Pro Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Tes Gar Res 
Traps Triggered            46   | .   .   .   1   .   .   .   2   7   1   7   1   1   .   .   .   .   .   .   .   5   .   1   .   4   .   7   1   .   8   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         24   | .   .   .   .   .   .   .   24  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 6    | .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             12   | .   .   .   .   .   .   .   6   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   2    | .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                3    | .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                3    | .   .   .   .   .   .   .   1   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   .   .   1   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -7  -7  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -3  -3  -3  -2  
----------                 Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Low Dat Pro Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Tes Gar Res 
Machines Disabled          60   | .   .   1   5   .   .   2   .   4   1   2   .   .   7   .   .   .   .   5   .   3   .   2   1   3   6   4   .   1   8   5   
  Max in Single Turn       3    | .   .   .   1   .   .   1   .   1   .   1   .   .   3   .   .   .   .   1   .   1   .   1   1   1   2   1   .   1   1   1   
  Garrison Access          6    | .   .   .   .   .   .   .   .   .   .   .   1   .   2   .   .   .   1   .   1   .   .   .   .   .   1   .   .   .   .   .   
  Garrison Relay           17   | .   .   .   .   .   .   .   .   1   .   2   .   .   .   .   .   .   .   2   .   2   .   2   .   2   .   3   .   .   3   .   
  Phase Generator          2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -7  -7  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -3  -3  -3  -2  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Low Dat Pro Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Tes Gar Res 
Machines Accessed          111  | .   6   1   12  .   1   .   9   3   9   4   4   2   14  1   3   .   5   .   4   3   2   2   3   1   7   1   3   5   1   5   
  Terminals                66   | .   5   1   9   .   .   .   6   3   5   4   .   2   5   1   .   .   2   .   1   3   1   2   1   1   3   1   2   3   1   4   
  Fabricators              5    | .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   1   
  Repair Stations          3    | .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Recycling Units          12   | .   1   .   1   .   .   .   2   .   1   .   1   .   3   .   .   .   1   .   1   .   .   .   1   .   .   .   .   .   .   .   
  Scanalyzers              6    | .   .   .   1   .   .   .   .   .   2   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Garrison Access          15   | .   .   .   .   .   .   .   1   .   1   .   2   .   2   .   .   .   2   .   2   .   1   .   1   .   2   .   .   1   .   .   
Total Hacks                293  | .   16  2   37  .   1   .   26  6   34  7   6   3   37  1   23  .   13  .   8   4   6   4   8   2   19  1   6   9   1   13  
  Successful               164  | .   8   1   20  .   1   .   14  2   18  3   4   2   24  1   23  .   6   .   5   1   2   1   3   1   12  .   4   4   .   4   
  Failed                   127  | .   7   1   17  .   .   .   11  4   16  4   2   1   13  .   .   .   7   .   3   3   4   3   5   1   7   1   2   5   1   9   
    Catastrophic           25   | .   1   1   2   .   .   .   1   .   2   2   1   .   1   .   .   .   .   .   .   1   .   .   2   1   2   1   .   4   1   2   
  Database Lockouts        2    | .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   120  | .   9   2   17  .   .   .   18  .   17  2   .   2   9   .   .   .   9   .   2   2   1   3   3   2   11  .   3   1   .   7   
  Terminals                177  | .   14  2   30  .   .   .   19  6   18  7   .   3   18  1   .   .   7   .   1   4   4   4   3   2   11  1   4   6   1   11  
  Fabricators              13   | .   .   .   .   .   .   .   .   .   .   .   3   .   4   .   .   .   .   .   .   .   .   .   .   .   2   .   2   .   .   2   
  Repair Stations          7    | .   .   .   3   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Recycling Units          23   | .   2   .   2   .   .   .   4   .   2   .   1   .   6   .   .   .   2   .   2   .   .   .   2   .   .   .   .   .   .   .   
  Scanalyzers              18   | .   .   .   2   .   .   .   .   .   10  .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Garrison Access          31   | .   .   .   .   .   .   .   3   .   4   .   2   .   2   .   .   .   4   .   5   .   2   .   3   .   5   .   .   1   .   .   
Terminal Hacks             92   | .   4   1   14  .   1   .   5   2   8   3   .   1   10  1   23  .   1   .   1   1   1   1   .   .   6   .   2   3   .   3   
  Record                   8    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematic           10   | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   9   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Schematic          6    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           9    | .   1   1   3   .   .   .   1   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        8    | .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   
  Open Door                1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Open DSF                 3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   1   .   .   .   .   .   
  Branch Access Points     2    | .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Emergency Access Points  1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminal Index           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Fabricator Index         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          14   | .   .   .   3   .   .   .   1   .   4   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   
  Locate Traps             4    | .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Disarm Traps             1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogram Traps          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recall Reinforcements    2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Hauler Manifests         2    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Registered Components    3    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   
  Zone Layout              7    | .   .   .   .   .   .   .   2   .   1   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   
  Garrison Registry        2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Patrol Navigation        2    | .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Security Stations        2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Protovariant Controls    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Fabricator Hacks           4    | .   .   .   .   .   .   .   .   .   .   .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Network Status           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Load Schematic           2    | .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Build                    1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       4    | .   .   .   2   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scan Component           2    | .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair                   2    | .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       9    | .   1   .   1   .   .   .   1   .   1   .   .   .   3   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Process                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieve Components      8    | .   1   .   1   .   .   .   1   .   1   .   .   .   2   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 11   | .   .   .   2   .   .   .   .   .   6   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Insert Component         6    | .   .   .   1   .   .   .   .   .   3   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Analyze                  5    | .   .   .   1   .   .   .   .   .   3   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      15   | .   .   .   .   .   .   .   1   .   1   .   2   .   1   .   .   .   2   .   3   .   1   .   1   .   2   .   .   1   .   .   
  Unlock Access            10   | .   .   .   .   .   .   .   1   .   1   .   1   .   .   .   .   .   1   .   1   .   1   .   1   .   2   .   .   1   .   .   
  Seal Access              4    | .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Coupler Status           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         29   | .   3   .   1   .   .   .   7   .   2   .   .   1   4   .   .   .   2   .   .   .   .   .   2   1   3   .   2   .   .   1   
  Terminals                20   | .   2   .   1   .   .   .   5   .   2   .   .   1   3   .   .   .   1   .   .   .   .   .   1   1   1   .   1   .   .   1   
    Track                  5    | .   .   .   .   .   .   .   1   .   1   .   .   1   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Assimilate             2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 11   | .   1   .   1   .   .   .   2   .   1   .   .   .   2   .   .   .   .   .   .   .   .   .   1   .   1   .   1   .   .   1   
    Disrupt                1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Operators              1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Liberate               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Mask                   2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Tunnel                 1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Extract                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   
    Reprogram              4    | .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         91   | .   5   1   12  .   .   .   9   3   8   3   3   .   12  .   .   .   3   .   2   2   2   2   3   1   5   1   3   5   1   5   
  Full Trace Events        14   | .   .   .   1   .   .   .   1   1   2   1   1   .   1   .   .   .   1   .   1   .   .   .   1   .   1   .   .   .   .   2   
  Feedback Events          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Corruption             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  7    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   21   | .   .   .   2   .   .   .   .   .   2   .   .   .   1   .   9   .   .   .   .   .   .   .   .   .   5   .   .   2   .   .   
  Parts Built              2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   58   | .   .   .   .   .   .   .   .   .   .   .   58  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  14   | .   .   .   .   .   .   .   .   .   .   .   14  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             2    | .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     86   | .   .   .   26  .   .   .   .   .   .   .   .   .   60  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          16   | .   .   .   .   .   .   .   .   .   .   .   .   .   16  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     35   | .   1   .   2   .   .   .   3   .   1   .   .   .   15  .   .   .   10  .   3   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           6    | .   .   .   1   .   .   .   .   .   3   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 4    | .   .   .   1   .   .   .   .   .   2   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -7  -7  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -3  -3  -3  -2  
------------               Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Low Dat Pro Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Tes Gar Res 
Used RIF Installer         12   | .   .   .   .   .   .   .   .   1   .   2   .   1   .   .   .   .   .   1   .   1   .   1   .   1   .   2   .   .   2   .   
  Hotswap                  1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Code Merge               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   
  Command Fork             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Threat Obfuscator        2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Signal Jammer            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Robot Detection          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Patrol Navigation        1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert ID Control         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Autoassimilate           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              90   | .   .   .   .   .   5   .   .   2   1   .   .   .   5   3   .   .   .   3   2   8   .   6   4   3   5   2   7   18  6   10  
  Non-combat               20   | .   .   .   .   .   3   .   .   .   1   .   .   .   .   .   .   .   .   1   2   .   .   1   1   .   .   .   3   2   .   6   
  Combat                   70   | .   .   .   .   .   2   .   .   2   .   .   .   .   5   3   .   .   .   2   .   8   .   5   3   3   5   2   4   16  6   4   
  Autoassimilated          10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   1   2   1   .   3   1   .   
Robot Hacks Applied        94   | .   .   .   .   .   5   .   .   2   1   .   .   .   5   3   .   .   .   3   4   7   .   6   5   2   3   1   10  18  5   14  
  parse_system             8    | .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   1   .   .   
  hold_bot                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  drop_inventory           5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   3   
  purge_threat             7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   3   .   .   3   
  reprogram_traps          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  block_reporting          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  redirect_shields         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  disable_scanner          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  locate_prototypes        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  report_prototypes        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  report_analyses          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  scatter_targeting        2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   
  spike_heat               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  amplify_resonance        5    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   1   
  reboot_system            4    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   1   .   .   
  overwrite_iff            17   | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   4   .   2   .   2   .   .   .   5   1   1   
  streamctrl_low           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  formatsys_low            4    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   1   
  formatsys_high           32   | .   .   .   .   .   .   .   .   1   .   .   .   .   1   3   .   .   .   2   .   2   .   3   3   .   2   1   2   5   4   3   
Relay Couplers Released    81   | .   .   .   .   .   .   .   .   5   .   8   .   .   2   .   .   .   .   9   .   9   .   10  .   6   1   15  .   4   12  .   
  Machine Destruction      73   | .   .   .   .   .   .   .   .   5   .   8   .   .   2   .   .   .   .   9   .   9   .   10  .   6   1   11  .   .   12  .   
  Programmers              8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   4   .   .   
  Attached                 37   | .   .   .   .   .   .   .   .   1   1   .   .   .   1   1   .   .   .   2   1   4   1   4   1   1   3   4   1   6   3   2   
  Merged Code Value        105  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   35  7   .   63  .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             31   | .   .   .   .   .   .   .   .   .   .   .   .   3   2   .   .   2   .   4   .   3   .   10  .   6   .   .   .   .   1   .   
Allies Hacked              7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   .   2   2   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                          | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -8   -7   -7   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -3   -3   -3   -2   
--------                   Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Gar  Fac  Low  Dat  Pro  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Res  Tes  Gar  Res  
Total Allies               123   | .    .    1    .    .    .    .    3    3    1    2    .    3    7    3    .    3    1    10   2    10   .    17   6    9    8    4    3    13   9    5    
  Largest Group            12    | .    .    1    .    .    .    .    3    3    3    2    .    3    3    2    .    2    2    6    7    7    .    12   10   6    10   4    2    5    3    3    
  Highest-Rated Group      747   | .    .    31   .    .    .    .    56   85   91   70   .    36   92   24   .    96   78   275  280  296  .    747  586  304  533  226  103  237  206  192  
  Highest-Rated Ally       148   | .    .    31   .    .    .    .    26   39   39   39   .    12   47   12   .    96   49   88   65   65   .    148  127  68   137  73   56   58   148  73   
Total Orders               54    | .    .    .    .    .    .    .    2    .    5    .    .    .    .    .    .    .    .    7    1    1    .    9    1    6    2    2    5    5    6    2    
  STAY                     28    | .    .    .    .    .    .    .    2    .    2    .    .    .    .    .    .    .    .    4    .    .    .    5    1    3    1    1    3    2    3    1    
  FOLLOW                   18    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    2    .    .    .    4    .    3    1    1    .    2    3    1    
  AID                      7     | .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    2    1    .    .    
  EXPLORE                  1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               867   | .    .    7    .    .    .    .    .    10   59   10   .    10   33   18   .    3    22   80   24   75   .    46   97   64   85   55   17   69   29   54   
  Total Damage             26338 | .    .    85   .    .    .    .    .    225  952  98   .    132  815  151  .    138  403  2413 928  2071 .    1469 3109 1681 3946 2393 545  1899 693  2192 
  Kills                    175   | .    .    1    .    .    .    .    .    1    18   1    .    3    5    3    .    1    8    18   4    14   .    6    19   12   23   12   3    7    4    12   
Allies Corrupted           5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    1    1    1    .    .    
Allies Melted              5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    3    .    .    1    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -7  -7  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -3  -3  -3  -2  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Low Dat Pro Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Tes Gar Res 
Robot Analysis Total       9    | .   1   1   3   .   .   .   1   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    5    | .   .   1   .   1   .   .   .   .   .   .   .   .   .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -8   -7   -7   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -3   -3   -3   -2   
-------------              Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Gar  Fac  Low  Dat  Pro  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Res  Tes  Gar  Res  
Turns Passed               34596 | 5    743  432  2683 1048 571  356  2216 1528 1461 1646 509  1438 1030 1013 105  549  593  2235 284  1553 148  1971 893  981  931  2683 807  1419 1806 959  
Spaces Moved               17195 | 1    397  256  1380 581  346  163  887  594  737  880  275  746  608  741  77   302  321  1218 172  859  97   993  404  537  437  909  354  471  933  519  
  Core                     165   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    164  
  Treads                   11479 | 1    397  241  1380 581  346  163  887  594  737  880  275  746  12   .    .    113  321  1165 172  859  97   993  266  .    .    .    .    .    .    253  
  Legs                     1960  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    52   .    .    .    .    .    .    .    62   354  471  933  88   
  Wheels                   3577  | .    .    15   .    .    .    .    .    .    .    .    .    .    596  741  77   189  .    .    .    .    .    .    138  537  437  847  .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   14    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    14   
  Fastest Speed            45    | 160  160  100  160  160  160  160  155  165  165  165  160  160  130  130  130  130  160  112  135  135  143  143  138  130  145  150  184  184  120  45   
  Average Speed            162   | 160  160  156  160  160  160  189  196  210  165  165  161  160  130  130  130  141  160  143  135  135  143  148  165  138  160  263  185  187  146  119  
  Slowest Speed            850   | 160  160  160  160  160  160  240  240  238  165  165  165  160  160  130  130  160  160  850  135  215  143  153  231  160  220  290  186  190  190  330  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       50    | 1    50   54   97   97   63   29   67   67   83   71   6    78   20   95   74   50   14   82   10   98   6    71   10   50   16   74   9    29   84   20   
  Regions Visited          30
    Branch Regions         8
  Pre-discovered Areas     4     | .    1    .    .    1    1    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        12    | .    .    .    1    .    .    .    1    .    1    .    1    .    1    .    .    .    1    .    1    .    1    .    1    .    1    .    1    1    .    .    
  Unknown Exits Taken      9     | 1    1    1    .    1    1    1    .    .    .    .    .    .    .    1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             8     | .    .    1    .    1    .    1    .    .    .    .    .    .    .    4    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 171   | .    .    .    .    19   .    .    .    84   3    25   1    10   .    .    .    .    2    .    .    .    .    .    .    2    1    .    2    .    5    17   
Terrain Destroyed          886   | .    16   .    35   31   .    16   13   108  3    78   1    17   58   .    .    46   9    11   .    11   .    6    31   6    29   55   3    77   66   160  
  Melee                    18    | .    .    .    .    .    .    .    .    .    2    2    1    7    .    .    .    .    2    .    .    .    .    .    .    .    1    .    2    .    .    1    
  Projectile               191   | .    .    .    .    .    .    .    .    .    1    .    .    1    .    .    .    20   7    10   .    10   .    6    30   6    28   19   1    3    33   16   
  AOE                      671   | .    16   .    35   31   .    16   13   108  .    76   .    9    58   .    .    26   .    .    .    .    .    .    .    .    .    36   .    72   33   142  
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -8   -7   -7   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -3   -3   -3   -2   
---------                  Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Gar  Fac  Low  Dat  Pro  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Res  Tes  Gar  Res  
Total                      21372 | 4    463  276  1676 638  361  183  1179 736  943  1000 331  902  774  775  82   371  373  1498 211  1098 106  1323 535  679  554  1095 465  835  1192 714  
  Wait                     1352  | .    17   7    111  8    .    .    102  9    155  44   40   55   40   6    .    2    18   57   16   80   .    175  54   39   40   34   37   131  53   22   
  Move                     17164 | .    396  255  1379 580  345  162  886  593  737  879  275  745  607  740  76   301  321  1217 172  857  96   992  403  532  436  908  353  470  932  519  
  Hop                      2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    
  Pick Up                  210   | .    9    2    23   .    3    .    22   8    4    4    3    6    11   3    .    1    6    11   4    14   .    9    3    10   1    9    4    17   13   10   
  Fast Attach              173   | .    3    .    10   .    .    1    8    2    .    .    .    1    10   2    3    3    5    25   .    9    2    7    6    6    5    14   7    15   17   12   
  Attach                   95    | .    1    3    6    .    .    1    4    3    1    1    2    2    6    1    .    5    1    7    1    3    2    8    2    4    1    1    5    5    6    13   
  Detach                   62    | .    1    .    2    .    .    .    3    .    .    .    .    .    4    1    .    .    1    12   .    3    3    4    1    1    1    2    5    6    2    10   
  Swap                     335   | 2    4    1    9    5    5    4    21   21   8    17   2    15   17   3    .    4    5    11   7    26   1    16   7    14   13   9    12   39   16   21   
  Drop                     250   | 2    5    1    28   1    3    1    20   11   4    2    2    5    13   3    3    3    4    13   2    17   1    3    8    6    2    13   7    26   24   17   
  Fire                     1366  | .    23   5    93   37   .    13   81   61   26   43   6    52   62   16   .    28   6    124  6    82   .    86   49   46   52   56   26   105  104  78   
  Melee                    113   | .    .    .    .    .    5    .    .    16   3    10   1    19   3    .    .    .    6    .    3    4    .    21   .    9    3    .    3    6    .    1    
  Ram                      5     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    
  Kick                     8     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    2    .    .    
  Crush                    53    | .    4    2    15   4    .    1    8    2    4    .    .    2    .    .    .    3    .    1    .    .    1    .    .    1    .    .    .    .    .    5    
  Escape Stasis            97    | .    .    .    .    .    .    .    .    9    .    .    .    .    .    .    .    .    .    .    .    3    .    2    .    8    .    48   .    13   14   .    
  Rewire                   60    | .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    21   .    20   .    .    .    .    2    1    .    1    .    .    11   2    
  Trap                     27    | .    .    .    .    3    .    .    24   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / *Min)
-10/Mines
-9/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-9/Mines (discovered 4 exits: *Mat x2 / *Exi / [*Zio])
-9/Exiles
-8/Mines
-8/Materials (discovered 3 exits: *Fac x2 / Gar)
-8/Garrison (discovered 3 exits: *Mat x3)
-8/Materials (discovered 4 exits: *Fac x3 / Gar)
-8/Garrison (discovered 3 exits: *Fac x3)
-7/Factory (discovered 2 exits: [*Low] / Gar)
-7/Garrison (discovered 4 exits: *Fac x3 / *Fac)
-6/Factory (discovered 4 exits: *Fac x2 / *Low x2)
-6/Lower Caves
-6/Data Miner
-5/Proximity Caves
-5/Factory (discovered 4 exits: Fac x2 / Upp / Gar)
-5/Garrison (discovered 3 exits: *Fac x3)
-5/Factory
-5/Garrison (discovered 3 exits: *Fac x3)
-4/Factory
-4/Garrison (discovered 3 exits: *Fac x3)
-4/Factory (discovered 3 exits: Gar / *Res / Gar)
-4/Garrison (discovered 2 exits: *Res / *Fac)
-4/Factory (discovered 3 exits: Gar / *Res / Gar)
-4/Garrison (discovered 3 exits: *Res x3)
-3/Research (discovered 2 exits: *Res / *Tes)
-3/Testing
-3/Garrison (discovered 2 exits: *Res x2)
-2/Research

 History 
---------
  Turn | Location           | Event
     6 | -11/Scrapyard      | Discovered new exit (range 0)
     6 | -11/Scrapyard      | Entered Materials
   258 | -10/Materials      | Central database locked down
   311 | -10/Materials      | Build established: Mutant
   380 | -10/Materials      | Discovered new exit (range 11)
   595 | -10/Materials      | Discovered new exit (range 16)
   749 | -10/Materials      | Entered Mines
   752 | -10/Mines          | Received a Mining Laser from a helpful Derelict
   813 | -10/Mines          | Learned Materials emergency access door positions
  1032 | -10/Mines          | Discovered new exit (range 4)
  1097 | -10/Mines          | Assembled infested the area
  1102 | -10/Mines          | Assisted by a Guerilla fighting off Assembled
  1181 | -10/Mines          | Entered Materials
  1181 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  1204 | -9/Materials       | Lost 5 parts (1p2n1u1w)
  1874 | -9/Materials       | Build established: Scavenger-Mutant
  2000 | -9/Materials       | Identified exit to Mines
  2403 | -9/Materials       | Discovered new exit (range 16)
  2683 | -9/Materials       | Discovered new exit (range 15)
  2997 | -9/Materials       | Repaired Lgt. Treads
  3443 | -9/Materials       | Discovered new exit (range 13)
  3864 | -9/Materials       | Entered Mines
  3906 | -9/Mines           | Discovered new exit (range 6)
  4057 | -9/Mines           | Discovered new exit (range 6)
  4078 | -9/Mines           | Learned location of 1 exit from Materials
  4393 | -9/Mines           | Found a hidden stash of uninstalled traps
  4551 | -9/Mines           | Deemed a non-threat by the Exiles lab entrance
  4661 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
  4822 | -9/Mines           | Learned location of Storage (-7)
  4905 | -9/Mines           | Discovered new exit (range 5)
  4912 | -9/Mines           | Entered Exiles
  4952 | -9/Exiles          | Met 8R-AWN
  5008 | -9/Exiles          | Met EX-HEX
  5313 | -9/Exiles          | Met EX-BIN
  5367 | -9/Exiles          | Met EX-DEC
  5408 | -9/Exiles          | Learned location of Zion (-7)
  5464 | -9/Exiles          | Discovered new exit (range 14)
  5483 | -9/Exiles          | Entered Mines
  5610 | -8/Mines           | Discovered new exit (range 5)
  5713 | -8/Mines           | Lost 3 parts (1p1n1u)
  5839 | -8/Mines           | Entered Materials
  5839 | -8/Materials       | Evolved 2 slots: Utility x1, Weapon x1
  5840 | -8/Materials       | Identified exit to Factory
  5880 | -8/Materials       | Central database locked down
  6299 | -8/Materials       | Build established: Scavenger-Tank
  6785 | -8/Materials       | Discovered exit to Factory (range 15)
  7351 | -8/Materials       | Build established: Gunner
  7952 | -8/Materials       | Garrison activated, responded to threat
  8014 | -8/Materials       | Identified exit to Garrison
  8055 | -8/Materials       | Entered Garrison
  8055 | -8/Garrison        | Accompanied by 2 allies
  8100 | -8/Garrison        | Triggered checkpoint
  8322 | -8/Garrison        | Triggered checkpoint
  8362 | -8/Garrison        | Triggered checkpoint
  8486 | -8/Garrison        | Build established: Scavenger-Gunner
  8573 | -8/Garrison        | Discovered new exit (range 14)
  8869 | -8/Garrison        | Phase Generator disabled
  8930 | -8/Garrison        | Triggered checkpoint
  9162 | -8/Garrison        | Installed Relay Interface Framework
  9234 | -8/Garrison        | Triggered checkpoint
  9248 | -8/Garrison        | Garrison Relay disabled
  9354 | -8/Garrison        | Discovered new exit (range 63)
  9354 | -8/Garrison        | Discovered new exit (range 33)
  9354 | -8/Garrison        | Discovered new exit (range 23)
  9431 | -8/Garrison        | Build established: Tank
  9558 | -8/Garrison        | Rescued a captive Derelict
  9559 | -8/Garrison        | Rescued a captive Derelict
  9583 | -8/Garrison        | Entered Materials
  9583 | -8/Materials       | Accompanied by 3 allies
  9854 | -8/Materials       | Discovered exit to Factory (range 13)
  9983 | -8/Materials       | First assault squad dispatched
 10273 | -8/Materials       | Discovered exit to Factory (range 5)
 10442 | -8/Materials       | Build established: Gunner
 10797 | -8/Materials       | Discovered exit to Factory (range 11)
 11044 | -8/Materials       | Identified exit to Garrison
 11044 | -8/Materials       | Entered Garrison
 11048 | -8/Garrison        | Triggered checkpoint
 11180 | -8/Garrison        | Triggered checkpoint
 11227 | -8/Garrison        | Spotted B-75 Beast
 11251 | -8/Garrison        | Expanded RIF knowledge: Patrol Navigation
 11332 | -8/Garrison        | Garrison Relay disabled
 11521 | -8/Garrison        | Triggered checkpoint
 11571 | -8/Garrison        | Triggered checkpoint
 11598 | -8/Garrison        | Destroyed 10 combat bots
 11705 | -8/Garrison        | Discovered exit to Factory (range 12)
 11782 | -8/Garrison        | Rescued a captive Derelict
 11782 | -8/Garrison        | Rescued a captive Derelict
 12014 | -8/Garrison        | Triggered checkpoint
 12058 | -8/Garrison        | Discovered exit to Factory (range 12)
 12102 | -8/Garrison        | Triggered checkpoint
 12196 | -8/Garrison        | Expanded RIF knowledge: Threat Obfuscation
 12274 | -8/Garrison        | Garrison Relay disabled
 12438 | -8/Garrison        | Triggered checkpoint
 12526 | -8/Garrison        | Learned Factory security intel
 12530 | -8/Garrison        | Triggered checkpoint
 12592 | -8/Garrison        | Discovered exit to Factory (range 12)
 12611 | -8/Garrison        | Build established: Bothacker-Gunner
 12690 | -8/Garrison        | Entered Factory
 12690 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 12851 | -7/Factory         | Fabricated Imp. Heavy Treads (x2)
 13112 | -7/Factory         | Discovered new exit (range 5)
 13169 | -7/Factory         | Build established: Bothacker-Tank
 13199 | -7/Factory         | Identified exit to Garrison
 13199 | -7/Factory         | Entered Garrison
 13248 | -7/Garrison        | Triggered checkpoint
 13394 | -7/Garrison        | Triggered checkpoint
 13458 | -7/Garrison        | Triggered checkpoint
 13471 | -7/Garrison        | Destroyed 11 combat bots
 13526 | -7/Garrison        | Triggered checkpoint
 13589 | -7/Garrison        | Discovered new exit (range 12)
 13656 | -7/Garrison        | Triggered checkpoint
 13852 | -7/Garrison        | Triggered checkpoint
 13924 | -7/Garrison        | Triggered checkpoint
 14124 | -7/Garrison        | Discovered new exit (range 12)
 14436 | -7/Garrison        | Triggered checkpoint
 14471 | -7/Garrison        | Discovered exit to Factory (range 6)
 14532 | -7/Garrison        | Discovered new exit (range 11)
 14574 | -7/Garrison        | Triggered checkpoint
 14583 | -7/Garrison        | Expanded RIF knowledge: Hotswap
 14637 | -7/Garrison        | Entered Factory
 14637 | -6/Factory         | Accompanied by 1 ally
 14637 | -6/Factory         | Evolved 2 slots: Utility x2
 14882 | -6/Factory         | Discovered new exit (range 8)
 14951 | -6/Factory         | Identified exit to Lower Caves
 14986 | -6/Factory         | Discovered new exit (range 12)
 15375 | -6/Factory         | Repaired Enh. Autogun
 15386 | -6/Factory         | Cargo convoy interrupted
 15424 | -6/Factory         | Destroyed 8 combat bots
 15499 | -6/Factory         | Found Prototype Processor
 15499 | -6/Factory         | Identified Exp. Target Analyzer
 15501 | -6/Factory         | Destroyed 8 combat bots
 15621 | -6/Factory         | Found Prototype Hackware
 15621 | -6/Factory         | Identified Exp. System Shield
 15642 | -6/Factory         | Found Exp. Target Analyzer
 15667 | -6/Factory         | Entered Lower Caves
 15863 | -6/Lower Caves     | Build established: Bothacker-Gunner
 16344 | -6/Lower Caves     | Build established: Gunner
 16358 | -6/Lower Caves     | Learned 8 Factory zone layouts
 16493 | -6/Lower Caves     | A Derelict revealed a hidden shortcut to meet someone special
 16680 | -6/Lower Caves     | Entered Data Miner
 16680 | -6/Data Miner      | Discovered new exit (range 6)
 16698 | -6/Data Miner      | Met Data Miner
 16731 | -6/Data Miner      | Learned location of Section 7 (-2)
 16731 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
 16748 | -6/Data Miner      | Received God Mode back door access code from Data Miner
 16785 | -6/Data Miner      | Entered Proximity Caves
 16879 | -5/Proximity Caves | Escorted by Enhanced Grunt
 16964 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 16973 | -5/Proximity Caves | Learned Factory trap positions
 17069 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost
 17154 | -5/Proximity Caves | Destroyed 10 combat bots
 17158 | -5/Proximity Caves | Lost 7 parts (2p1n1u3w)
 17287 | -5/Proximity Caves | Discovered new exit (range 8)
 17334 | -5/Proximity Caves | Entered Factory
 17334 | -5/Factory         | Accompanied by 2 allies
 17334 | -5/Factory         | Evolved 2 slots: Power x1, Utility x1
 17335 | -5/Factory         | Identified exit to Upper Caves
 17336 | -5/Factory         | Identified exit to Factory
 17337 | -5/Factory         | Loaded intel: 101 trap records
 17927 | -5/Factory         | Identified exit to Garrison
 17927 | -5/Factory         | Entered Garrison
 17927 | -5/Garrison        | Accompanied by 2 allies
 17946 | -5/Garrison        | Found embedded Infiltrators
 18008 | -5/Garrison        | Triggered checkpoint
 18040 | -5/Garrison        | Garrison Relay disabled
 18097 | -5/Garrison        | Triggered checkpoint
 18098 | -5/Garrison        | Triggered checkpoint
 18101 | -5/Garrison        | Triggered checkpoint
 18320 | -5/Garrison        | Expanded RIF knowledge: Threat Obfuscation
 18589 | -5/Garrison        | Build established: Bothacker-Tank
 18606 | -5/Garrison        | Incoming assault squad redirected
 18699 | -5/Garrison        | Destroyed 7 combat bots
 18731 | -5/Garrison        | Lost 14 parts (3p3n4u4w)
 18825 | -5/Garrison        | Discovered new exit (range 14)
 18826 | -5/Garrison        | Triggered checkpoint
 18944 | -5/Garrison        | Rescued a captive Derelict
 18954 | -5/Garrison        | Rescued a captive Derelict
 19001 | -5/Garrison        | Triggered checkpoint
 19040 | -5/Garrison        | Triggered checkpoint
 19101 | -5/Garrison        | Garrison Relay disabled
 19692 | -5/Garrison        | Triggered checkpoint
 19787 | -5/Garrison        | Discovered new exit (range 12)
 19865 | -5/Garrison        | Build established: Botlord-Skirmisher
 19872 | -5/Garrison        | Triggered checkpoint
 19962 | -5/Garrison        | Triggered checkpoint
 19980 | -5/Garrison        | Discovered new exit (range 14)
 20060 | -5/Garrison        | Triggered checkpoint
 20162 | -5/Garrison        | Entered Factory
 20162 | -5/Factory         | Accompanied by 6 allies
 20391 | -5/Factory         | Spotted B-75 Beast
 20418 | -5/Factory         | Allies destroyed B-75 Beast
 20446 | -5/Factory         | Identified exit to Garrison
 20446 | -5/Factory         | Entered Garrison
 20446 | -5/Garrison        | Accompanied by 5 allies
 20542 | -5/Garrison        | P-70 Sage assimilated allied Slayer 6c
 20544 | -5/Garrison        | Phase Generator disabled
 20776 | -5/Garrison        | Triggered checkpoint
 20781 | -5/Garrison        | Learned Factory security intel
 20798 | -5/Garrison        | Garrison Relay disabled
 20850 | -5/Garrison        | Triggered checkpoint
 20852 | -5/Garrison        | Triggered checkpoint
 20881 | -5/Garrison        | Triggered checkpoint
 20883 | -5/Garrison        | Triggered checkpoint
 21036 | -5/Garrison        | Discovered exit to Factory (range 9)
 21121 | -5/Garrison        | Garrison Relay disabled
 21278 | -5/Garrison        | Expanded RIF knowledge: Autoassimilate
 21348 | -5/Garrison        | Triggered checkpoint
 21441 | -5/Garrison        | Discovered exit to Factory (range 13)
 21488 | -5/Garrison        | Build established: Botlord-Tank
 21541 | -5/Garrison        | Discovered exit to Factory (range 14)
 21666 | -5/Garrison        | Triggered checkpoint
 21676 | -5/Garrison        | Triggered checkpoint
 21824 | -5/Garrison        | Spotted Executioner
 21824 | -5/Garrison        | Spotted Executioner
 21864 | -5/Garrison        | Destroyed Executioner
 21901 | -5/Garrison        | Destroyed Executioner
 21921 | -5/Garrison        | Found Prototype Device
 21921 | -5/Garrison        | Identified Adv. Kinecellerator
 21941 | -5/Garrison        | Found Exp. Targeting Computer
 21943 | -5/Garrison        | Found Exp. Core Analyzer
 21949 | -5/Garrison        | Found Exp. Targeting Computer
 21999 | -5/Garrison        | Entered Factory
 21999 | -4/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 22142 | -4/Factory         | Identified exit to Garrison
 22147 | -4/Factory         | Entered Garrison
 22205 | -4/Garrison        | Spotted B-75 Beast
 22219 | -4/Garrison        | Spotted B-86 Titan
 22252 | -4/Garrison        | Destroyed B-75 Beast
 22283 | -4/Garrison        | Destroyed B-86 Titan
 22325 | -4/Garrison        | Rewired B-90 Cyclops
 22344 | -4/Garrison        | Rewired B-75 Beast
 22392 | -4/Garrison        | Spotted B-86 Titan
 22416 | -4/Garrison        | Destroyed B-86 Titan
 22458 | -4/Garrison        | Triggered checkpoint
 22694 | -4/Garrison        | Triggered checkpoint
 22725 | -4/Garrison        | Garrison Relay disabled
 22770 | -4/Garrison        | Build established: Botlord-Gunner
 22794 | -4/Garrison        | Triggered checkpoint
 22929 | -4/Garrison        | Triggered checkpoint
 22960 | -4/Garrison        | Triggered checkpoint
 23106 | -4/Garrison        | Triggered checkpoint
 23204 | -4/Garrison        | Triggered checkpoint
 23249 | -4/Garrison        | Discovered new exit (range 18)
 23454 | -4/Garrison        | Discovered new exit (range 41)
 23454 | -4/Garrison        | Discovered new exit (range 19)
 23454 | -4/Garrison        | Discovered new exit (range 40)
 23638 | -4/Garrison        | Triggered checkpoint
 23712 | -4/Garrison        | Triggered checkpoint
 23728 | -4/Garrison        | Expanded RIF knowledge: Signal Jamming
 23742 | -4/Garrison        | Triggered checkpoint
 23858 | -4/Garrison        | Found embedded Infiltrators
 24039 | -4/Garrison        | Build established: Botlord-Mutant
 24118 | -4/Garrison        | Entered Factory
 24118 | -4/Factory         | Accompanied by 10 allies
 24401 | -4/Factory         | First assault squad dispatched
 24426 | -4/Factory         | Build established: Botlord-Gunner
 24466 | -4/Factory         | P-70 Sage assimilated allied Assassin 7b
 24653 | -4/Factory         | Found Prototype Processor
 24653 | -4/Factory         | Identified Exp. Signal Interpreter
 24910 | -4/Factory         | Garrison activated, responded to threat
 24936 | -4/Factory         | Identified exit to Garrison
 25011 | -4/Factory         | Entered Garrison
 25011 | -4/Garrison        | Accompanied by 6 allies
 25160 | -4/Garrison        | Spotted B-86 Titan
 25161 | -4/Garrison        | Spotted B-86 Titan
 25198 | -4/Garrison        | Triggered checkpoint
 25238 | -4/Garrison        | Spotted B-86 Titan
 25266 | -4/Garrison        | Destroyed B-86 Titan
 25358 | -4/Garrison        | Triggered checkpoint
 25410 | -4/Garrison        | Garrison Relay disabled
 25504 | -4/Garrison        | Triggered checkpoint
 25587 | -4/Garrison        | Garrison Relay disabled
 25759 | -4/Garrison        | Discovered new exit (range 13)
 25771 | -4/Garrison        | Expanded RIF knowledge: Robot Detection
 25811 | -4/Garrison        | Triggered checkpoint
 25838 | -4/Garrison        | Triggered checkpoint
 25885 | -4/Garrison        | Discovered exit to Factory (range 6)
 25992 | -4/Garrison        | Entered Factory
 25992 | -4/Factory         | Accompanied by 6 allies
 26269 | -4/Factory         | Identified exit to Garrison
 26325 | -4/Factory         | Incoming investigation squad redirected
 26336 | -4/Factory         | P-70 Sage assimilated allied Veteran 7c
 26505 | -4/Factory         | Discovered new exit (range 22)
 26749 | -4/Factory         | Spotted B-86 Titan
 26784 | -4/Factory         | Destroyed B-86 Titan
 26877 | -4/Factory         | Garrison activated, responded to threat
 26914 | -4/Factory         | Identified exit to Garrison
 26923 | -4/Factory         | Entered Garrison
 26923 | -4/Garrison        | Accompanied by 1 ally
 27010 | -4/Garrison        | Triggered checkpoint
 27079 | -4/Garrison        | Triggered checkpoint
 27079 | -4/Garrison        | Triggered checkpoint
 27100 | -4/Garrison        | Triggered checkpoint
 27230 | -4/Garrison        | Triggered checkpoint
 27276 | -4/Garrison        | Discovered new exit (range 22)
 27340 | -4/Garrison        | Identified exit to Research
 27451 | -4/Garrison        | Found embedded Infiltrators
 27640 | -4/Garrison        | System corruption reached 10%
 27667 | -4/Garrison        | Garrison Relay disabled
 28107 | -4/Garrison        | Discovered exit to Research (range 16)
 28202 | -4/Garrison        | Triggered checkpoint
 28306 | -4/Garrison        | Expanded RIF knowledge: Code Merge
 28352 | -4/Garrison        | Garrison Relay disabled
 28738 | -4/Garrison        | Triggered checkpoint
 28876 | -4/Garrison        | Triggered checkpoint
 28963 | -4/Garrison        | Expanded RIF knowledge: Alert ID Control
 29130 | -4/Garrison        | Discovered exit to Research (range 12)
 29320 | -4/Garrison        | Garrison Relay disabled
 29606 | -4/Garrison        | Entered Research
 29606 | -3/Research        | Evolved 2 slots: Propulsion x1, Utility x1
 29860 | -3/Research        | Discovered new exit (range 16)
 29945 | -3/Research        | Identified exit to Research
 30091 | -3/Research        | Spotted B-86 Titan
 30232 | -3/Research        | System corruption reached 10%
 30300 | -3/Research        | Discovered new exit (range 10)
 30323 | -3/Research        | Identified exit to Testing
 30413 | -3/Research        | Entered Testing
 30413 | -3/Testing         | Accompanied by 1 ally
 30435 | -3/Testing         | Identified exit to Garrison
 30499 | -3/Testing         | Found Prototype Protection
 30499 | -3/Testing         | Identified Centrium Heavy Armor Plating
 31136 | -3/Testing         | Spotted Striker
 31138 | -3/Testing         | Spotted Striker
 31141 | -3/Testing         | Spotted Alpha 7
 31150 | -3/Testing         | Allies destroyed Striker
 31163 | -3/Testing         | Destroyed Striker
 31178 | -3/Testing         | Destroyed Alpha 7
 31229 | -3/Testing         | Protovariant out of control (PG-6J4PEU3IDH)
 31229 | -3/Testing         | Unleashed a protovariant (PG-6J4PEU3IDH)
 31253 | -3/Testing         | Incoming assault squad redirected
 31559 | -3/Testing         | Spotted Investigator
 31564 | -3/Testing         | Scanned by Researcher
 31564 | -3/Testing         | Destroyed Investigator
 31737 | -3/Testing         | Found Prototype Launcher
 31831 | -3/Testing         | Identified Containment Facilitator
 31832 | -3/Testing         | Entered Garrison
 31868 | -3/Garrison        | Triggered checkpoint
 32028 | -3/Garrison        | Spotted B-86 Titan
 32136 | -3/Garrison        | Destroyed B-86 Titan
 32293 | -3/Garrison        | Triggered checkpoint
 32350 | -3/Garrison        | Triggered checkpoint
 32358 | -3/Garrison        | Lost 5 parts (1p1n2u1w)
 32473 | -3/Garrison        | Spotted B-75 Beast
 32474 | -3/Garrison        | Discovered exit to Research (range 10)
 32491 | -3/Garrison        | Destroyed B-75 Beast
 32498 | -3/Garrison        | Spotted B-86 Titan
 32512 | -3/Garrison        | Destroyed B-86 Titan
 32569 | -3/Garrison        | Rewired B-90 Cyclops
 32682 | -3/Garrison        | Triggered checkpoint
 32716 | -3/Garrison        | Expanded RIF knowledge: Command Fork
 32749 | -3/Garrison        | Garrison Relay disabled
 32920 | -3/Garrison        | Triggered checkpoint
 32953 | -3/Garrison        | Core integrity fell below 50%
 33041 | -3/Garrison        | Discovered exit to Research (range 15)
 33146 | -3/Garrison        | Triggered checkpoint
 33221 | -3/Garrison        | Garrison Relay disabled
 33324 | -3/Garrison        | Found embedded Infiltrators
 33390 | -3/Garrison        | Triggered checkpoint
 33394 | -3/Garrison        | Expanded RIF knowledge: Code Merge
 33409 | -3/Garrison        | Garrison Relay disabled
 33516 | -3/Garrison        | Build established: Botlord-Mutant
 33638 | -3/Garrison        | Entered Research
 33638 | -2/Research        | Accompanied by 3 allies
 33638 | -2/Research        | Evolved 2 slots: Propulsion x2
 34131 | -2/Research        | Found Tactical Quantum Warhead
 34136 | -2/Research        | Found Tactical Quantum Warhead
 34257 | -2/Research        | Lost 3 parts (1p2u)
 34295 | -2/Research        | Destroyed 12 combat bots
 34313 | -2/Research        | Lost 4 parts (3n1w)
 34405 | -2/Research        | Lost 5 parts (1p2n1u1w)
 34421 | -2/Research        | Found Exp. Signal Interpreter
 34538 | -2/Research        | Lost 9 parts (1p1n4u3w)
 34545 | -2/Research        | Core integrity fell below 50%
 34569 | -2/Research        | Spotted B-90 Cyclops
 34579 | -2/Research        | Core integrity fell below 20%
 34597 | -2/Research        | Destroyed by S-43 Plague with Heavy Machine Gun

 Last Messages 
---------------
Installing primary routines, ETC: 6.
34546_ Exp. Targeting Computer destroyed.
34547_ TR1#,UN#,NVM#YT:N41GHP76B&CNOJO,2,Z,IITX
34551_ Warden 9b reactivates.
34552_ Acquired Field Propulsion Drive.
34552_ Slug penetrates S-43 Plague.
34554_ Warden 9b shuts down.
34554_ Reactivated Warden 9b.
34560_ Acquired Unknown Protection.
34560_ Identified Imp. Power Shielding.
34563_ Field Propulsion Drive destroyed.
34565_ Relay Coupler [Sentry] destroyed.
34576_ Hvy. Mace destroyed.
34582_ System corrupted: IFF burst signal emitted.
34585_ Penetrated by Slug.
34586_ Slug penetrates Wall.
34592_ Slug penetrates Subatomic Condenser.
34593_ Slug penetrates Wall. <x2>
34594_ Acquired Adv. Heavy Siege Treads.
34595_ Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ????????????????????????????????????? ???????????? |
| ?????????????????????????????????????  ########### |
| ?????????????????????????????????????              |
| ??????????????????????????????????????             |
| ???????????????????????????????????????            |
| ?????????????????????????????????????????          |
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| ??????????????????????????????????????????#        |
| ???????????????????????###????????????????#        |
| ???????????????????????   ????????????????#        |
| ???????????????????????   ????????????????#        |
| ???????????????????????   ????????????????#        |
| ???????????????????????   ????????????????#        |
| ???????????????????????   ????????????????#        |
| ???????????????????????   ????????????????#        |
| ?????????????????#######/##################        |
| ????????????????        t                          |
| ????????????????                                   |
| ????????????????                                   |
| ????????????????       h                           |
| ???????????????????#####h####  #########     ##### |
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| ???????????????????#        #  #???????#     +???? |
| ???????????????????#     @ s#  #???????#     #???? |
| ???????????????????#   ssss +  #???????#     #???? |
| ???????????????????#   """  ## #???????#+##+##???? |
| ???????????????????#   """  ## #?????????????????? |
| ???????????????????# ss"""  ## #?????????????????? |
| ???????????????????#        ## #?????????????????? |
| ???????????????????#  s     #? #?????????????????? |
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| ?????????????????????????????? ??????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ???????????????????????????????????????Y?????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ??????????????????????????!??????????????????????# |
| ?????????????????????????????????????????????????# |
| ?????????????????????????????????????????????????# |
| ?????????????????????????????????????????????????# |
| ?????????????????????????????????????????????????# |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           168
Energy Generation          58
Energy Capacity            1120
Matter Stores              300
Matter Capacity            300
Sight Range                23
Robot Scan Range           16
Terrain Scan Density       10
Jamming Range              16
Cloak Strength             3
Power Amplification        40
Armor Coverage             900
Resistance: TH             15
Evasion (%)                61
Targeting Accuracy         24
Melee Accuracy             8
Target Analysis            15
Core Analysis              8
Recoil Reduction           8
Kinecelleration            50
Offensive Hacking          10
Defensive Hacking          16
Relay Coupler Types        4
Relay Coupler Value        165

 Item Schematics 
-----------------
               Cmb. Airjet | -9/Materials  | Scanalyzed
         Huge Storage Unit | -9/Materials  | Hacked
           Remote Datajack | -8/Materials  | Scanalyzed
         Imp. Heavy Treads | -8/Materials  | Scanalyzed
         Hyp. Gauss Cannon | -6/Factory    | Scanalyzed
          Combat Drone Bay | -6/Data Miner | Free
 Lgt. Regenerative Plating | -6/Data Miner | Free
       Cld. Gravmag System | -6/Data Miner | Free
    Imp. Matter Compressor | -6/Data Miner | Free
          Enh. Force Rifle | -6/Data Miner | Free
      Imp. Antigrav System | -6/Data Miner | Free
            Graphene Brace | -6/Data Miner | Free
          Dispersion Rifle | -6/Data Miner | Free
           Antigrav System | -6/Data Miner | Free
         Mic. Fission Core | -4/Factory    | Extracted
        Lrn. Proton Cannon | -4/Factory    | Extracted
               Tesla Rifle | -4/Factory    | Extracted
       Imp. Core Shielding | -4/Factory    | Extracted
          Hyp. Mass Driver | -4/Factory    | Extracted
      Hvy. Hardcell Cannon | -3/Testing    | Archive
            Prc. Phase Gun | -3/Testing    | Archive

 Robot Schematics 
------------------
   M-13 Machinist | -9/Materials  | Hacked
     L-41 Fighter | -6/Data Miner | Free
    Y-64 Sentinel | -6/Data Miner | Free
   M-22 Extractor | -6/Data Miner | Free
      H-66 Slayer | -6/Data Miner | Free
 X-67 Chaingunner | -6/Data Miner | Free
     G-67 Veteran | -3/Testing    | Archive

 Fabricated
------------
 Imp. Heavy Treads | x2 | -7/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              HardlightEnergySpoofer
  Manual?         0
Play Time         04:08:04
  Cumulative      1127.7 hours
  Start           2022.07.02 @ 13:37:37
  End             2022.07.03 @ 14:36:32
Sessions          7
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          799
  Rogue           795
  Adventurer      4
  Explorer        0
Win Type          -
  Total           123
  Types           94/9/8/5/2/0/1/2/2
Lore%             94
Gallery%          97
Achievement%      98
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        0
Font              16/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 0feceab6-3ef0-4535-9962-ebcda726064b