Cogmind - Beta 15 @@@ ROGUE MODE // 2025.09.29 @ 23:18:33 Player: bluemonk Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (78) 390 Value Destroyed (2536) 2536 Prototype IDs (31) 620 Alien Tech Used (0) 0 Bonus (501) 501 TOTAL SCORE: 7147 Bonus ------- Follower Combat Kills 201 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/700 Matter 261/300 Energy 30/350 System Corruption 9% Temperature Critical (587) Movement Core (1100) Ox21 Location -7/Lower Caves Parts ------- > --- POWER (2) -------- Micro Nuclear Core Makeshift Power Source > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Improved Heat Sink Large Storage Unit Compact Battery Energy Filter Improved Field Recycling Unit > --- WEAPON (3) ------- Improved EM Pulse Cannon Heavy Ion Cannon Gauss Rifle > --- INVENTORY (15) --- Heavy Ion Cannon Heavy Rocket Launcher Peak State ------------ > --- POWER ------------ Cooled Deuterium Engine Enhanced Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Medium Matter Pod Advanced Targeting Computer Energy Filter > --- WEAPON ----------- EM Pulse Cannon AWS/Gauss > --- INVENTORY -------- Light Deuterium Engine Light Nuclear Core Improved Deuterium Engine Light Treads Light Treads Light Treads Light Treads Compact Battery Recoil Stabilizer Particle Charger Kinecellerator Heavy Ion Cannon Heavy Ion Cannon Advanced Assault Cannon Shock Trap [Rating: 48] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Enhanced Nuclear Core Propulsion Light Treads Treads Light Treads Utility Medium Matter Pod Device Energy Filter Storage Medium Matter Pod Processor Advanced Targeting Computer Weapon AWS/Gauss Energy Gun Gatling Laser Energy Cannon Heavy Ion Cannon Ballistic Gun AWS/Gauss Ballistic Cannon Advanced Assault Cannon Launcher Heavy Rocket Launcher Build | -11 -10 -10 -10 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Slots Evolved 6 | . . . . . 4 . 2 . Power 1 | . . . . . . . 1 . Propulsion 1 | . . . . . 1 . . . Utility 3 | . . . . . 2 . 1 . Weapon 1 | . . . . . 1 . . . Parts Attached 60 | 6 1 . 2 1 5 6 27 12 Power 13 | 1 . . . 1 1 . 6 4 Engine 9 | 1 . . . 1 1 . 3 3 Core 4 | . . . . . . . 3 1 Reactor . | . . . . . . . . . Propulsion 11 | 2 . . . . 1 1 6 1 Treads 11 | 2 . . . . 1 1 6 1 Leg . | . . . . . . . . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 15 | 1 1 . 1 . 2 1 6 3 Device 9 | . . . . . 1 . 5 3 Storage 4 | 1 1 . 1 . . . 1 . Processor 2 | . . . . . 1 1 . . Hackware . | . . . . . . . . . Protection . | . . . . . . . . . Artifact . | . . . . . . . . . Weapon 21 | 2 . . 1 . 1 4 9 4 Energy Gun 8 | 1 . . . . 1 3 3 . Energy Cannon 6 | . . . . . . . 3 3 Ballistic Gun 5 | 1 . . 1 . . 1 1 1 Ballistic Cannon 1 | . . . . . . . 1 . Launcher 1 | . . . . . . . 1 . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 6 | . . . . . . 3 3 . Parts Lost 31 | . . . . . . 2 17 12 Power 6 | . . . . . . . 3 3 Propulsion 11 | . . . . . . 1 6 4 Utility 7 | . . . . . . . 4 3 Weapon 7 | . . . . . . 1 4 2 Highest Loss Streak 12 | . . . . . . 1 8 12 To Critical Strikes . | . . . . . . . . . Average Backups 10 | 3 7 7 6 11 12 13 10 10 Power 2 | . 1 2 2 2 2 2 2 2 Propulsion 2 | 2 3 1 1 2 3 3 1 . Utility 3 | . . 1 1 3 2 3 3 2 Weapon 2 | . 1 2 1 2 2 2 2 3 Tool/Special . | . . . . . . . . . Unused Backups 37 | . 2 3 1 3 10 5 10 3 Power 7 | . . . . . 3 2 . 2 Propulsion 10 | . 2 1 . . 4 1 2 . Utility 14 | . . 2 . 2 3 1 6 . Weapon 6 | . . . 1 1 . 1 2 1 Tool/Special . | . . . . . . . . . Average Slot Usage (%) 92 | . 93 100 92 85 89 90 93 99 Engine 10 | . 14 14 14 14 9 9 9 14 Core 2 | . . . . . . . 4 . Treads 23 | . 28 28 28 28 27 27 19 22 Device 7 | . . . . . 8 9 10 15 Storage 21 | . 21 28 28 28 18 18 19 22 Processor 4 | . . . . . 8 9 6 . Energy Gun 5 | . 14 14 6 . 8 8 4 6 Energy Cannon 3 | . . . . . . . 6 . Ballistic Gun 7 | . 14 14 14 14 9 9 2 7 Ballistic Cannon 1 | . . . . . . . 4 . Peak Build Rating 48 | 6 7 7 22 24 37 38 48 42 Average Rating 33 | 5 6 7 14 23 35 37 40 39 On Entrance 20 | . 6 7 7 22 24 37 38 39 Naked Turns . | . . . . . . . . . Heaviest Build 68 | 12 14 14 35 39 46 44 68 64 Greatest Support 60 | 40 40 40 40 40 60 60 60 60 Greatest Overweight (x) 1 | . . . . . . . 1 1 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 15 | 8 8 8 15 15 15 15 15 15 Average Capacity 14 | 7 8 8 8 15 15 15 15 15 Most Carried 15 | 6 8 8 10 15 15 15 15 12 Average Carried 11 | 3 7 7 8 13 14 14 11 10 Final Capacity 15 | 8 8 8 15 15 15 15 15 15 Final Carried 15 | 6 8 8 10 15 15 14 11 2 Class Distribution -------------------- 28% | Mutant 20% | Gunner 20% | Scavenger-Skirmisher 19% | Skirmisher 10% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Skirmisher | -8/Materials Skirmisher | -8/Storage Gunner | -7/Factory Scavenger-Gunner | -7/Lower Caves Resources | -11 -10 -10 -10 -9 -8 -8 -7 -7 ----------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Matter Collected 1558 | 192 32 93 177 137 60 135 610 122 Remotely . | . . . . . . . . . Salvage Created 3204 | 99 32 93 . 154 360 1214 1000 252 Parts 177 | 3 5 3 . 7 23 75 54 7 Haulers Intercepted 6 | . . . . . 1 3 2 . Recyclers Shooed 5 | . . . . . . 3 2 . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 9 | . . . . . . . . 9 Prevented . | . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Combat Hostiles Destroyed 52 | . 2 2 . 3 5 17 18 5 Guns 36 | . 2 2 . 3 5 16 6 2 Cannons 14 | . . . . . . . 11 3 AOE 1 | . . . . . . 1 . . Classes Destroyed 13 | 1 1 1 . 1 5 1 2 1 Worker 3 | . . . . . 2 1 . . Builder 6 | . . . . . . 5 1 . Hauler 6 | . . . . . 1 3 2 . Recycler 3 | 1 . . . . . 1 1 . Mechanic 1 | . . . . . 1 . . . Watcher 7 | . . . . . 2 2 3 . Swarmer 12 | . 2 . . . 2 2 4 2 Grunt 16 | . . 2 . 1 1 8 3 1 Brawler 1 | . . . . . . . . 1 Sentry 15 | . . . . 2 1 7 4 1 Demolisher 1 | . . . . . 1 . . . Hunter 2 | . . . . . . . 2 . Programmer 5 | . . . . . . . 5 . Best Kill Streak 13 | 1 2 2 . 2 4 13 4 4 Combat Bots Only 8 | . 2 2 . 2 2 8 3 4 Max Kills in Single Turn 2 | 1 1 1 . 1 2 2 2 2 Gunslinging . | . . . . . . . . . Exploded 1 | . . . . . . 1 . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -7 -7 -------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Hostile Shots Fired 295 | . 3 23 . . 7 39 150 73 Missed 82 | . 2 5 . . 2 13 51 9 Hits 213 | . 1 18 . . 5 26 99 64 Melee 8 | . . . . . . . . 8 Projectile 205 | . 1 18 . . 5 26 99 56 AOE 1 | . . . . . 1 . . . Critical Strikes 12 | . . 1 . . . 5 3 3 Part Disruptions 2 | . . . . . . . 2 . Damage Taken 4049 | . 10 229 . 15 72 412 1920 1391 Core 797 | . 10 47 . . 9 28 465 238 Absorbed by Shields . | . . . . . . . . . Regen/Repaired (Parts) 202 | . . . . . . . 202 . Core Remaining (%) 90 | 100 . . . 77 . 93 . . Volleys Fired 146 | 5 2 11 . . 9 49 56 14 Largest 3 | 2 2 2 . . 1 1 3 3 Hottest 185 | 60 60 60 . . 55 80 185 167 Shots Fired 382 | 10 4 22 . 9 33 118 160 26 Gun 258 | 10 4 22 . 9 33 118 43 19 Cannon 123 | . . . . . . . 116 7 Launcher 1 | . . . . . . . 1 . Special . | . . . . . . . . . Kinetic 196 | 5 2 11 . 9 24 70 65 10 Thermal 80 | . . . . . . 1 65 14 Explosive 1 | . . . . . . . 1 . Electromagnetic 105 | 5 2 11 . . 9 47 29 2 Robot Hit Streak 30 | 3 2 5 . 8 12 30 13 11 Robot Miss Streak 11 | 4 1 3 . 1 2 3 11 1 Penetration Max 2 | . . . . . 2 . . 1 Secondary Targets . | . . . . . . . . . Autonomous 124 | . . . . 9 24 69 22 . Shots Hit Robots 263 | 5 2 16 . 7 27 93 94 19 Core Hits 117 | 2 2 5 . 3 15 41 41 8 Critical Kills 3 | . . . . . . 1 1 1 Critical Parts Destroyed 4 | 1 . . . . 2 1 . . Critical Strikes 10 | 1 . . . . 2 3 3 1 Meltdown 1 | . . . . . . . 1 . Destroy 6 | 1 . . . . 2 2 . 1 Blast 1 | . . . . . . . 1 . Corrupt 2 | . . . . . . 1 1 . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 7714 | 67 21 209 . 226 812 3092 2744 543 Guns 5571 | 67 21 209 . 220 812 2853 1031 358 Cannons 1799 | . . . . . . . 1614 185 Explosions 307 | . . . . . . 229 78 . Melee . | . . . . . . . . . Ramming 37 | . . . . 6 . 10 21 . Kinetic 4560 | 43 11 125 . 220 737 2108 1100 216 Thermal 1776 | . . . . . . 162 1338 276 Explosive 102 | . . . . . . 102 . . Electromagnetic 1239 | 24 10 84 . . 75 710 285 51 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 9 | . . . . . . . 4 9 Average Corruption 2 | . . . . . . . 2 3 Corruption Purged 1 | . . . . . . . 1 . Corruption Blocked . | . . . . . . . . . Effects 49 | . . . . . . . 42 7 Message Errors 12 | . . . . . . . 8 4 Matter Fused 13 | . . . . . . . 12 1 Heat Flow Errors 3 | . . . . . . . 3 . Energy Discharges 5 | . . . . . . . 4 1 Parts Fused 1 | . . . . . . . 1 . Data Loss (minor) 4 | . . . . . . . 3 1 Data Loss (major) 7 | . . . . . . . 7 . Misfires 3 | . . . . . . . 3 . Alerts 1 | . . . . . . . 1 . Overload Shots . | . . . . . . . . . Overflow Damage 143 | . . . . . . . 138 5 Projectiles 101 | . . . . . . . 96 5 Explosions 42 | . . . . . . . 42 . Melee . | . . . . . . . . . Knockbacks 3 | . . . . . . . 3 . Impact . | . . . . . . . . . Kinetic 3 | . . . . . . . 3 . Secondary . | . . . . . . . . . Self-Inflicted Damage 101 | . . . . . . . 101 . Shots 2 | . . . . . . . 2 . Rammed 8 | . . . . 2 . 2 4 . Targets Rammed 8 | . . . . 2 . 2 4 . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 725 | . . 144 . . 32 235 725 625 Average Temperature 180 | . . 93 . . 15 65 218 413 Received Heat Transfer 513 | . . 144 . . . 216 63 90 Effects 80 | . . . . . . . 54 26 Shutdowns 17 | . . . . . . . 12 5 Energy Bleed 6 | . . . . . . . 5 1 Interference 11 | . . . . . . . 6 5 Matter Decay 3 | . . . . . . . 2 1 Short Circuit 5 | . . . . . . . 1 4 Damage (minor) 8 | . . . . . . . 5 3 Damage (major) 26 | . . . . . . . 20 6 Damage (core) 4 | . . . . . . . 3 1 Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 3 | . . . . . . 2 1 . Impact Corruptions . | . . . . . . . . . Robots Melted 1 | . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . 1 . Parts Melted 4 | . . . . . . . 3 1 Heat Transferred 2569 | . . . . . . 175 1987 407 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 3 | . . . . . . 2 1 . Alert | -11 -10 -10 -10 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Maximum Alert Level 1 | . . . . . 1 1 1 . Low Security (%) 92 | 100 100 100 . 100 77 72 97 . Level 1 7 | . . . . . 22 27 2 . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 397 | 5 57 58 . 81 234 397 253 . Initial 164 | . . 18 . . 7 86 164 . Average 72 | . 9 21 . 13 95 168 71 . Influence Increases 2139 | 5 76 50 . 137 389 666 716 100 Destroy 0b10 Robot/C 1180 | . 40 40 . 100 180 360 360 100 Destroy 0b10 Robot/NC 135 | 5 . . . . 35 60 35 . Destroy Leader 338 | . . 10 . 10 68 110 140 . Allied During Kill 81 | . . . . 12 59 10 . . Trap Triggered on 0b10 10 | . . . . . . 10 . . Successful Hack 64 | . 21 . . 10 5 10 18 . Disable Machine 120 | . . . . . 15 45 60 . Destroy Structure 166 | . . . . 5 12 46 103 . Lose Combat Pursuer 45 | . 15 . . . 15 15 . . Influence Decreases 2117 | 5 29 97 . 116 204 510 983 173 Entered New Map 397 | . . 29 . . 14 120 198 36 Time Decay 1410 | 5 29 68 . 116 150 350 617 75 Lost Part 250 | . . . . . . 20 168 62 Lost Ally 60 | . . . . . 40 20 . . Squads Dispatched 10 | . . . . 1 3 1 5 . Investigation 3 | . . . . 1 1 . 1 . Extermination 4 | . . . . . . . 4 . Reinforcement 1 | . . . . . . 1 . . Assault . | . . . . . . . . . Garrison 2 | . . . . . 2 . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . . 1 . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -7 -7 --------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Distress Signals 5 | . . . . 1 1 3 . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 72 | . 6 2 . 4 11 21 21 7 Peak Tracking Total 7 | . 3 2 . 3 5 4 4 7 Tactical Retreats 3 | . 1 . . . 1 1 . . Traps | -11 -10 -10 -10 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Traps Triggered 4 | . . . . . 1 1 2 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused 1 | . . . . . . 1 . . Traps Extracted . | . . . . . . . . . Installed 2 | . . . . . . 1 1 . Triggered 1 | . . . . . . 1 . . Most Traps Carried 2 | . . 2 2 2 2 2 1 . Machines | -11 -10 -10 -10 -9 -8 -8 -7 -7 ---------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Machines Disabled 9 | . . . . 1 1 3 4 . Max in Single Turn 2 | . . . . 1 1 1 2 . Garrison Access 1 | . . . . . . 1 . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -7 -7 --------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Machines Accessed 23 | . 3 . 1 2 2 9 5 1 Terminals 12 | . 3 . . 1 1 6 1 . Fabricators . | . . . . . . . . . Repair Stations 3 | . . . . . . 1 2 . Recycling Units 2 | . . . . . . 1 1 . Scanalyzers 2 | . . . . . 1 . 1 . Garrison Access 1 | . . . . . . 1 . . Total Hacks 60 | . 12 . 1 3 8 18 17 1 Successful 32 | . 6 . 1 3 5 7 9 1 Failed 28 | . 6 . . . 3 11 8 . Catastrophic 2 | . . . . . 1 1 . . Database Lockouts . | . . . . . . . . . Manual 9 | . 4 . 1 1 . 3 . . Terminals 37 | . 12 . . 2 4 15 4 . Fabricators . | . . . . . . . . . Repair Stations 11 | . . . . . . 1 10 . Recycling Units 2 | . . . . . . 1 1 . Scanalyzers 6 | . . . . . 4 . 2 . Garrison Access 1 | . . . . . . 1 . . Terminal Hacks 15 | . 5 . 1 2 2 4 . 1 Robot Schematic 1 | . . . . . . 1 . . Robot Analysis 1 | . . . . . . 1 . . Prototype ID Bank 1 | . 1 . . . . . . . Open Door 3 | . . . . 1 . 1 . 1 Branch Access Points 1 | . 1 . . . . . . . Locate Traps 4 | . 2 . . . 1 1 . . Zone Layout 3 | . 1 . . 1 1 . . . Proto ID Catalog 1 | . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 7 | . . . . . . . 7 . Scan Component 4 | . . . . . . . 4 . Repair 3 | . . . . . . . 3 . Recycling Unit Hacks 2 | . . . . . . 1 1 . Report Inventory 2 | . . . . . . 1 1 . Scanalyzer 4 | . . . . . 3 . 1 . Insert Component 3 | . . . . . 2 . 1 . Analyze 1 | . . . . . 1 . . . Garrison Access Hacks 1 | . . . . . . 1 . . Seal Access 1 | . . . . . . 1 . . Unauthorized Hacks 3 | . 1 . . 1 . 1 . . Terminals 3 | . 1 . . 1 . 1 . . Assimilate 1 | . . . . . . 1 . . Botnet 2 | . 1 . . 1 . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 17 | . 3 . . . 2 7 5 . Full Trace Events 2 | . . . . . 1 . 1 . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . 1 . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 3 | . . . . . . . 3 . Time 95 | . . . . . . . 95 . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 3 | . . . . . 2 . 1 . Part Schematics Acquired 1 | . . . . . 1 . . . Parts Damaged 1 | . . . . . . . 1 . Bothacking | -11 -10 -10 -10 -9 -8 -8 -7 -7 ------------ Run | Yrd Mat Min Exi Min Mat Sto Fac Low Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -7 -7 -------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Total Allies 6 | . . . . 5 . . . 1 Largest Group 5 | . . . . 5 4 1 . 1 Highest-Rated Group 146 | . . . . 84 71 16 . 146 Highest-Rated Ally 146 | . . . . 31 31 16 . 146 Total Orders . | . . . . . . . . . Ally Attacks 37 | . . . . 5 20 12 . . Total Damage 503 | . . . . 104 292 107 . . Kills 8 | . . . . 2 5 1 . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Active Infowar (turns) . | . . . . . . . . . Robot Analysis Total 1 | . . . . . . 1 . . Derelict Logs Recovered 1 | . . . . 1 . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -7 -7 ------------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Turns Passed 6187 | 128 155 193 400 907 403 794 2720 487 Spaces Moved 2841 | 67 90 98 245 496 216 392 981 256 Core 8 | 8 . . . . . . . . Treads 2833 | 59 90 98 245 496 216 392 981 256 Legs . | . . . . . . . . . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 160 160 Average Speed 186 | 146 160 160 160 160 160 160 236 166 Slowest Speed 240 | 160 160 160 160 160 160 160 240 240 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 40 | 5 25 32 60 87 23 69 18 41 Regions Visited 8 Branch Regions 5 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 1 | . 1 . . . . . . . Unknown Exits Taken 7 | 1 . 1 1 1 1 1 1 . Scrap Searched 5 | . . . . 1 . . . 4 Spaces Dug . | . . . . . . . . . Terrain Destroyed 172 | . . . . 7 13 46 106 . Melee . | . . . . . . . . . Projectile 71 | . . . . 7 13 26 25 . AOE 101 | . . . . . . 20 81 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -7 -7 --------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Total 3507 | 84 98 114 256 610 270 509 1273 293 Wait 288 | 1 . . . 99 12 36 140 . Move 2833 | 66 89 97 244 495 215 391 980 256 Hop . | . . . . . . . . . Pick Up 96 | 6 4 3 5 9 16 10 38 5 Fast Attach 11 | 6 1 . . . 1 . 3 . Attach 38 | . . . 1 . 4 3 21 9 Detach . | . . . . . . . . . Swap 21 | . . . 1 1 1 8 6 4 Drop 60 | . 2 3 5 4 12 9 20 5 Fire 146 | 5 2 11 . . 9 49 56 14 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 8 | . . . . 2 . 2 4 . Escape Stasis 4 | . . . . . . . 4 . Rewire . | . . . . . . . . . Trap 2 | . . . . . . 1 1 . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Exiles (discovered 2 exits: *Min x2) -9/Mines -8/Materials -8/Storage -7/Factory -7/Lower Caves History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 129 | -11/Scrapyard | Entered Materials 232 | -10/Materials | Identified exit to Mines 284 | -10/Materials | Entered Mines 307 | -10/Mines | Build established: Mutant 397 | -10/Mines | Found a hidden stash of uninstalled traps 441 | -10/Mines | Met a Derelict bent on vengeance 469 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 469 | -10/Mines | Discovered new exit (range 5) 477 | -10/Mines | Entered Exiles 498 | -10/Exiles | Discovered new exit (range 15) 517 | -10/Exiles | Met 8R-AWN 543 | -10/Exiles | Met EX-HEX 589 | -10/Exiles | Met EX-BIN 612 | -10/Exiles | Aligned with FarCom system 613 | -10/Exiles | Given EX-Vault access code 650 | -10/Exiles | Opened EX-Vault 663 | -10/Exiles | Found AWS/Gauss 703 | -10/Exiles | Warned to stay clear of 0b10 Research branches 749 | -10/Exiles | Met EX-DEC 863 | -10/Exiles | Discovered new exit (range 11) 877 | -10/Exiles | Left Exiles lab with AWS/Gauss 877 | -10/Exiles | Entered Mines 904 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 998 | -9/Mines | Met a Derelict shopkeep closing up shop 1074 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1504 | -9/Mines | Learned Materials garrison access intel 1648 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1674 | -9/Mines | Discovered new exit (range 9) 1784 | -9/Mines | Entered Materials 1784 | -8/Materials | Accompanied by 4 allies 1784 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 1785 | -8/Materials | Loaded intel: 1 garrison access location 1789 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 2074 | -8/Materials | Build established: Skirmisher 2085 | -8/Materials | Garrison activated, responded to threat 2141 | -8/Materials | Discovered new exit (range 12) 2187 | -8/Materials | Entered Storage 2187 | -8/Storage | Accompanied by 2 allies 2806 | -8/Storage | Destroyed 8 combat bots 2957 | -8/Storage | Discovered new exit (range 15) 2981 | -8/Storage | Entered Factory 2981 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3059 | -7/Factory | Lost 3 parts (1p1n1w) 3124 | -7/Factory | Repaired Energy Filter 3164 | -7/Factory | Repaired Lgt. Deuterium Engine 3295 | -7/Factory | Build established: Scavenger-Skirmisher 3999 | -7/Factory | AWS/Gauss suddenly broke down 4217 | -7/Factory | Core integrity fell below 50% 4250 | -7/Factory | Lost 8 parts (3n3u2w) 4453 | -7/Factory | Build established: Gunner 5331 | -7/Factory | Repaired Lgt. Treads 5495 | -7/Factory | Discovered new exit (range 15) 5701 | -7/Factory | Entered Lower Caves 6002 | -7/Lower Caves | Build established: Scavenger-Gunner 6142 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 6179 | -7/Lower Caves | Core integrity fell below 20% 6188 | -7/Lower Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- Lgt. Treads fries itself beyond repair. Imp. Field Recycling Unit broken. Overheating: Short circuit. Corrupted Imp. Heat Sink fries itself beyond repair. Adv. Heat Sink melted. Y-64 Sentinel destroyed. Particle Gun fries itself beyond repair. Destroyed VTOL Module. Mak. Power Source broken. Overheating: Short circuit. S-27 Virus destroyed. Slug penetrates Wall. Lgt. Treads broken. Overheating: Short circuit. Hvy. Ion Cannon broken. Overheating: Short circuit. Power failure, Mic. Nuclear Core shutdown. Overheating: Com. Battery damaged (-2). Broken Lgt. Treads destroyed. Map ----- +----------------------------------------------------+ | ????????????????????## ### #??????## #??? | | ?????????????????????## ## #####??# #??? | | ??????????????????????# ##?# #??? | | ??????????????????????# #?#### #?? | | ??????????????????????# #????#### #? | | ??????????????????????# ###### ##??####?# #? | | ??????????????????????## ##????# #?## #??###? | | ???????????????????????#####?????# #?# #?????? | | ?????????????????????????????????# #### #?????? | | ?????????????????????????????????## ### #?????? | | ??????????????????????? ##??????## #?????? | | ?????????????????????? ??????# ## ##?????? | | ?????????????????????? ?????## #####??????? | | ?????????????????????? ?????# ##??????????? | | ?????????????????????? ?????# ##??#####????? | | ??????????????????????# ?????## ##### ##???? | | ??????????????????????# ??????## #???? | | ??????????????????????# ??????## #???? | | ??????????????????????# ?????## #???? | | ?????????????????????? ????## ##???? | | ??????????????????????? #???## ###### ###????? | | ???????????????????????# ##?## ##????###??????? | | ???????????????????????# ??# #??????????????? | | ???????????????????????# ??# ## ##?????????? | | ???????????????????##### #### #?????????? | | ???????????????????# %[ @ # #????????? | | ???????????????????# ####l### ## #????????? | | ????????????????????????#% ?# ## #???????? | | ????????????????????????#%s?# ## #?????? | | ????????????????????????+ "# ## #????? | | ????????????????????????+ "# ### #????? | | ????????????????????????#=!"# #??### ## #????? | | ?????????????????# ?????#%!"# ###### ##? #????? | | ?????????????????# ####;### #??#????? | | ??????????????????# #???????? | | ?????????????????????### ## ### #???????? | | ???????????????????????## ##??##?? #???????? | | ????????????????????????# #####?????????????????? | | ????????????????????????# #?????????????????????? | | ???????????????????????# #???????????????????? | | ?????????????????????? ?????????????????? | | ????????????????????? ??????????????? | | ????????????????????## ######?????????????? | | ?????????????????????## ###??????????????????? | | ??????????????????????# #????????????????????? | | ??????????????????????# #????????????????????? | | ??????????????????????# #????????????????????? | | ??????????????????????### #????????????????????? | | ????????????????????????#####????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 30 Energy Capacity 710 Matter Stores 400 Matter Capacity 400 Sight Range 16 Terrain Scan Density 10 Evasion (%) 40 Targeting Accuracy 8 Recoil Reduction 3 Matter Filtering 30 Energy Filtering 30 Particle Charging 15 Kinecelleration 30 Item Schematics ----------------- Com. Battery | -8/Materials | Scanalyzed Robot Schematics ------------------ K-01 Serf | -8/Storage | Hacked Fabricated ------------ Nothing Repaired ---------- Energy Filter | 20% | -7/Factory Lgt. Deuterium Engine | 38% | -7/Factory Lgt. Treads | 1% | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ElectronConceptStorm Manual? 0 Play Time 01:02:35 Cumulative 47.9 hours Start 2025.09.29 @ 22:16:08 End 2025.09.29 @ 23:18:33 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 74 Rogue 74 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 34 Achievement% 28 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 15728b69-e4db-4275-bcb5-d430b98d91fd