Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.14 @ 01:03:59 Player: Beef Result: Self-destructed Performance ------------- Evolutions (7) 3500 Regions Visited (19) 3800 Robots Destroyed (247) 1235 Value Destroyed (9208) 9208 Prototype IDs (26) 520 Alien Tech Used (2) 400 Bonus (359) 359 TOTAL SCORE: 19022 Bonus ------- High Alert Combat Kills 293 Follower Combat Kills 85 Met Zhirov 300 Friendly Fire -319 Cogmind --------- Core Integrity 419/1300 Matter 285/300 Energy 100/100 System Corruption 33% Temperature Cool (0) Movement Rolling (80) Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- Wheel > --- UTILITY (10) ----- Improved Terrain Scan Processor > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Particle Reactor High-capacity Matter Pod (200) Advanced Sensor Array Advanced Signal Interpreter Terrain Scan Processor Peak State ------------ > --- POWER ------------ Fusion Reactor Fusion Reactor > --- PROPULSION ------- Armored Medium Treads Armored Medium Treads Wheel Gravmag Array > --- UTILITY ---------- Advanced Power Amplifier Advanced Heat Sink Advanced Heat Sink Large Storage Unit Gravity Neutralizer Enhanced Optical Array Experimental Signal Interpreter Improved Terrain Scan Processor Improved Focal Shield Improved Point Defense System > --- WEAPON ----------- Quantum Rifle Centrium Greatsword Enhanced Force Lance > --- INVENTORY -------- Antimatter Reactor Light Antimatter Reactor Particle Reactor Flexi-carbon Leg Flexi-carbon Leg Enhanced Flexi-carbon Leg Improved Thunder Leg High-capacity Matter Pod Advanced Terrain Scanner Precision Matter Filter EM Shield Nova Cannon KE Penetrator Centrium Greatsword [Rating: 131] Favorites ----------- Power Enhanced Nuclear Core Engine Improved Deuterium Engine Power Core Enhanced Nuclear Core Reactor Fusion Reactor Propulsion Light Treads Treads Light Treads Leg Medium Armored Exoskeleton Wheel Compact Wheel Hover Unit Gravmag Array Utility High-capacity Storage Unit Device Improved Terrain Scanner Storage High-capacity Storage Unit Processor Terrain Scan Processor Hackware System Shield Protection Improved Light Armor Plating Weapon Mini Assault Cannon Energy Gun Precision Shock Rifle Energy Cannon Matter Neutralizer Ballistic Gun Improved KE Penetrator Ballistic Cannon Mini Assault Cannon Launcher Heavy Rocket Launcher Special Weapon Remote Datajack Impact Weapon Shock Maul Slashing Weapon Centrium Greatsword Piercing Weapon Enhanced Force Lance Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Was Fac Fac Upp Upp Zhi Pro Fac Res Slots Evolved 14 | . . . 2 2 2 . . . . 2 . . 2 . . . . 2 2 Power 1 | . . . . . . . . . . . . . . . . . . 1 . Propulsion 3 | . . . . 1 1 . . . . . . . . . . . . . 1 Utility 8 | . . . 1 1 1 . . . . 1 . . 2 . . . . 1 1 Weapon 2 | . . . 1 . . . . . . 1 . . . . . . . . . Parts Attached 236 | 8 7 3 14 13 29 8 3 3 2 12 1 37 22 6 5 1 3 36 23 Power 31 | 1 . 1 1 1 5 . . . . 2 . 3 3 . . 1 . 11 2 Engine 11 | 1 . 1 . 1 2 . . . . 1 . 3 1 . . . . . 1 Core 5 | . . . 1 . 3 . . . . . . . . . . . . 1 . Reactor 15 | . . . . . . . . . . 1 . . 2 . . 1 . 10 1 Propulsion 57 | 4 2 1 2 2 6 4 . 1 . 2 1 10 4 1 1 . . 10 6 Treads 29 | 2 2 1 2 2 6 3 . 1 . . . 1 1 . . . . 8 . Leg 23 | 1 . . . . . 1 . . . 2 1 8 3 1 1 . . 1 4 Wheel 4 | 1 . . . . . . . . . . . 1 . . . . . 1 1 Hover 1 | . . . . . . . . . . . . . . . . . . . 1 Flight . | . . . . . . . . . . . . . . . . . . . . Utility 81 | 1 3 . 5 5 13 3 2 1 2 6 . 11 9 1 3 . 1 7 8 Device 36 | . 1 . . 2 1 1 . . 2 2 . 6 8 1 3 . . 4 5 Storage 8 | 1 2 . 1 . 1 . . . . 1 . 1 . . . . . . 1 Processor 9 | . . . 1 . 1 . 1 . . 1 . 2 1 . . . . . 2 Hackware 3 | . . . . . . . . . . 2 . . . . . . 1 . . Protection 25 | . . . 3 3 10 2 1 1 . . . 2 . . . . . 3 . Artifact . | . . . . . . . . . . . . . . . . . . . . Weapon 67 | 2 2 1 6 5 5 1 1 1 . 2 . 13 6 4 1 . 2 8 7 Energy Gun 13 | . . . . . . . . . . 1 . 3 2 1 . . . 5 1 Energy Cannon 2 | . . . . . . . . . . . . . . . . . 1 . 1 Ballistic Gun 33 | 2 2 . 6 4 2 . . . . 1 . 7 4 2 . . 1 2 . Ballistic Cannon 6 | . . 1 . . 2 . 1 1 . . . 1 . . . . . . . Launcher 2 | . . . . . . 1 . . . . . . . 1 . . . . . Special Weapon 1 | . . . . . . . . . . . . 1 . . . . . . . Impact Weapon 2 | . . . . . 1 . . . . . . 1 . . . . . . . Slashing Weapon 6 | . . . . . . . . . . . . . . . 1 . . 1 4 Piercing Weapon 1 | . . . . . . . . . . . . . . . . . . . 1 Special Melee Weapon 1 | . . . . 1 . . . . . . . . . . . . . . . Unidentified Prototypes 12 | . . . 1 . 1 . . . . . . 1 2 . 1 1 . 2 3 Corrupted Parts 5 | . . 3 . . . . . . . . . 1 . . 1 . . . . System Corruption 28 | . . 10 . . . . . . . . . 8 . . 10 . . . . Parts Lost 119 | . . . 1 1 3 6 . . 2 11 8 9 6 2 1 . 2 37 30 Power 17 | . . . . . . . . . . 2 2 . . . . . . 8 5 Propulsion 34 | . . . . . 2 4 . . 2 2 3 . 4 . . . . 9 8 Utility 35 | . . . . . 1 1 . . . 6 2 2 2 . . . 1 10 10 Weapon 33 | . . . 1 1 . 1 . . . 1 1 7 . 2 1 . 1 10 7 Highest Loss Streak 31 | . . . 1 1 2 4 . . 2 4 5 4 3 2 1 . 1 31 13 To Critical Strikes 1 | . . . . . . . . . . . 1 . . . . . . . . Average Backups 16 | 3 9 15 19 19 19 19 20 19 20 16 14 6 14 14 14 14 14 12 10 Power 1 | . 1 2 2 1 2 2 2 2 2 1 . . 1 1 . 1 1 1 2 Propulsion 2 | 1 4 6 5 2 1 . . . . . . . 2 5 5 4 4 5 2 Utility 7 | . 1 2 6 7 8 8 10 9 10 7 6 3 6 6 7 8 7 4 2 Weapon 4 | . 2 5 5 5 5 6 6 6 6 5 6 1 4 2 1 1 1 1 3 Tool/Special . | . . . . . . . . . . . . . . . . . . . . Unused Backups 49 | . 1 . 10 2 7 1 1 2 . . 6 1 2 . 4 1 1 1 9 Power 9 | . . . 3 . 2 . . . . . . . . . 1 . 1 . 2 Propulsion 8 | . . . 3 1 . . . . . . . . . . 2 . . 1 1 Utility 21 | . 1 . 2 1 3 . 1 2 . . 3 1 1 . 1 1 . . 4 Weapon 10 | . . . 2 . 2 1 . . . . 2 . 1 . . . . . 2 Tool/Special 1 | . . . . . . . . . . . 1 . . . . . . . . Average Slot Usage (%) 90 | . 95 100 98 98 99 97 99 99 92 61 86 85 97 87 87 68 86 75 64 Engine 2 | . 14 14 7 7 3 . . . . 3 2 5 2 . . . . . . Core 2 | . . . 3 1 3 7 7 7 7 . . . . . . . . . . Reactor 1 | . . . . . . . . . . . 3 . 2 5 5 5 5 7 6 Treads 14 | . 28 28 22 27 29 23 23 27 23 1 . . . . . . . 2 5 Leg 6 | . . . . . . 5 7 2 . 3 16 17 20 11 11 11 11 7 3 Device 10 | . 10 14 3 5 4 7 6 7 8 7 10 13 18 22 22 22 22 12 13 Storage 6 | . 14 14 11 9 7 7 7 7 7 6 6 1 5 5 5 5 5 5 4 Processor 10 | . . . 7 9 7 7 7 7 7 6 6 12 16 17 17 17 17 14 12 Protection 8 | . . . 9 11 17 14 15 14 13 5 . 4 3 . . . . 3 . Energy Gun 1 | . . . . . . . . . . . . 5 5 4 4 . 2 . 4 Ballistic Gun 13 | . 28 28 30 27 22 6 . . . 1 6 11 11 15 16 1 18 14 . Ballistic Cannon 6 | . . . 2 . . 15 22 22 22 15 13 1 . . . . . . . Peak Build Rating 131 | 6 10 17 23 33 42 41 42 45 46 53 64 64 91 91 95 92 95 107 131 Average Rating 52 | 4 8 10 20 27 37 40 40 43 44 37 58 49 79 88 88 68 91 85 90 On Entrance 47 | . 6 10 17 23 32 41 41 41 45 44 53 8 64 91 88 90 92 94 71 Naked Turns . | . . . . . . . . . . . . . . . . . . . . Heaviest Build 97 | 11 48 58 63 74 78 80 78 76 80 82 70 56 61 59 70 69 74 97 77 Greatest Support 112 | 40 40 42 45 65 85 80 60 88 88 48 63 70 74 66 70 70 70 112 76 Greatest Overweight (x) 27 | . 1 1 1 1 1 1 1 1 1 27 1 2 1 . 1 . 1 4 7 Average Overweight (x) . | . . 1 1 . . . 1 . . 5 . . . . . . . . 2 Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 15 15 15 15 15 15 15 15 Average Capacity 17 | 7 16 20 20 20 20 20 20 20 20 20 19 8 15 15 15 15 15 15 14 Most Carried 20 | 6 15 19 20 20 20 20 20 20 20 20 15 15 15 15 15 15 15 15 15 Average Carried 16 | 3 9 15 19 19 19 19 19 19 19 16 14 6 14 14 14 14 14 12 11 Final Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 5 15 15 15 15 15 15 15 5 Final Carried 20 | 6 15 18 20 20 20 20 20 20 20 15 5 15 15 15 15 14 15 10 5 Class Distribution -------------------- 27% | Scavenger-Tank 21% | Tank 15% | Skirmisher 10% | Mutant 5% | Scavenger-Skirmisher 5% | Scavenger-Gunner 3% | Assassin 3% | Scavenger-Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Tank | -9/Materials Scavenger-Skirmisher | -8/Materials Tank | -7/Factory Scavenger-Tank | -7/Lower Caves Scavenger-Tank | -7/Lower Caves Tank | -7/Zion Tank | -6/Proximity Caves Tank | -6/Factory Hacker-Gunner | -6/Waste Scavenger-Gunner | -6/Factory Scavenger-Assassin | -5/Factory Skirmisher | -5/Upper Caves Skirmisher | -5/Upper Caves Mutant | -5/Zhirov Skirmisher | -4/Proximity Caves Scavenger-Gunner | -4/Factory Mutant | -3/Research Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 ----------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Was Fac Fac Upp Upp Zhi Pro Fac Res Matter Collected 9911 | 229 269 . 814 1107 869 935 162 76 297 744 . 1592 634 151 402 . 569 885 176 Remotely 548 | . . . . . . . . . 240 236 . 72 . . . . . . . Salvage Created 11244 | . 269 . 747 1534 1018 671 51 . 268 417 . 1549 1251 290 415 . 395 1903 466 Parts 516 | . 26 . 51 77 41 32 1 . 13 9 . 54 46 7 15 . 25 87 32 Haulers Intercepted 11 | . 1 . 2 1 2 . . . . . . 1 2 . . . . 2 . Recyclers Shooed 8 | . 1 . 1 . . . . . . 1 . . 2 . . . . 3 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 83 | . . . . . . 33 1 3 12 . . . . 2 4 . 28 . . Prevented 10 | . . . . . . . . . . . . . . 5 5 . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Was Fac Fac Upp Upp Zhi Pro Fac Res Combat Hostiles Destroyed 180 | . 8 . 14 28 10 21 1 . 13 4 . 20 16 4 4 . 12 20 5 Melee 11 | . . . . . . . . . . . . . . . . . . 7 4 Guns 114 | . 8 . 14 28 9 2 . . . . . 12 16 . 3 . 12 9 1 Cannons 32 | . . . . . 1 17 1 . 6 3 . 4 . . . . . . . AOE 20 | . . . . . . 2 . . 7 . . 4 . 3 . . . 4 . Classes Destroyed 18 | . 5 . 2 6 1 . 1 . 1 . . 2 . . . . . . . Worker 13 | . 1 . 1 1 1 . . . . 2 . 3 . . . . . 4 . Builder 11 | . . . . 2 1 . . . . . . 3 2 . . . . 2 1 Tunneler 3 | . 1 . . . 1 . . . . . . . 1 . . . . . . Hauler 11 | . 1 . 2 1 2 . . . . . . 1 2 . . . . 2 . Recycler 16 | . . . . 3 4 . . . . 2 . 2 2 . . . . 2 1 Mechanic 1 | . . . . . . . . . . . . 1 . . . . . . . Operator 2 | . . . . 1 . . . . . 1 . . . . . . . . . Drone 2 | . . . . . . . . . 2 . . . . . . . . . . Watcher 9 | . . . 5 2 1 . . . . . . 1 . . . . . . . Swarmer 44 | . 6 . 3 7 . 5 . . 4 . . . 9 . . . 10 . . Grunt 75 | . 2 . 7 13 1 9 . . 6 2 . 12 6 4 . . . 11 2 Brawler 6 | . . . . 3 . 3 . . . . . . . . . . . . . Duelist 5 | . . . . 2 . 2 . . . . . . . . . . . 1 . Sentry 23 | . . . 4 2 7 1 1 . 1 . . 1 1 . 1 . 1 3 . Specialist 4 | . . . . . . . . . . . . 2 . . . . . 2 . Hunter 10 | . . . . 1 . . . . . 2 . 4 . . 3 . . . . Programmer 11 | . . . . . 2 1 . . . . . 1 . . . . 1 3 3 Samaritan 1 | . . . . . . . 1 . . . . . . . . . . . . Butcher 1 | . . . . . . . . . . . . . . . 1 . . . . Best Kill Streak 10 | . 3 . 3 8 3 10 1 . 9 2 . 8 7 4 2 . 4 5 1 Combat Bots Only 10 | . 3 . 3 5 3 10 1 . 9 2 . 3 5 4 2 . 4 5 1 Max Kills in Single Turn 4 | . 2 . 1 2 2 2 1 . 4 1 . 3 3 1 1 . 2 4 1 Gunslinging 1 | . 1 . . 1 . . . . . . . . 1 . . . . 1 . Exploded 4 | . . . . . . 1 . . 4 . . 1 . 1 . . . 4 . Melee 1 | . . . . . . . . . . . . . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Was Fac Fac Upp Upp Zhi Pro Fac Res Hostile Shots Fired 2077 | . 51 . 73 116 196 92 63 . 83 109 5 175 122 27 55 . 77 556 277 Missed 606 | . 11 . 27 38 66 19 25 . 28 30 1 44 26 10 11 . 27 155 88 Hits 1471 | . 40 . 46 78 130 73 38 . 55 79 4 131 96 17 44 . 50 401 189 Melee 20 | . . . . 3 . 9 . . . . 4 . . . . . . 4 . Projectile 1451 | . 40 . 46 75 130 64 38 . 55 79 . 131 96 17 44 . 50 397 189 Critical Strikes 59 | . . . 1 4 1 4 . . 2 3 3 4 6 . . . 1 21 9 Part Disruptions 3 | . . . . . 1 . . . . . . 1 . . . . . . 1 Damage Taken 24753 | . 408 77 638 1203 1343 1372 152 . 643 1369 460 2409 1749 314 565 . 556 6866 4629 Core 3136 | . 69 21 52 80 54 76 6 . 41 266 84 301 102 39 96 . 19 949 881 Absorbed by Shields 1097 | . . . . . . 176 128 . 173 80 . . . . 47 . 119 374 . Redirected to Shielding 60 | . . . . . . . . . . . . . . . . . . 60 . Ignored by Resistances 387 | . . . . . . . . . . . . . . . 140 . 162 49 36 Regen/Repaired (Parts) 366 | . . . 83 73 . . . 129 . . . 81 . . . . . . . Core Remaining (%) 65 | 100 . 64 87 85 . . . . 74 . . 23 . . . . 74 17 . Volleys Fired 576 | . 41 . 51 84 45 44 6 . 25 26 7 72 48 10 49 . 17 38 13 Largest 4 | . 2 . 3 3 3 3 3 . 3 3 4 4 3 1 4 . 4 4 1 Hottest 264 | . 40 . 77 84 108 108 120 . 120 120 148 212 141 36 154 . 154 264 113 Shots Fired 1543 | . 82 . 153 251 113 100 17 . 52 70 19 193 142 11 128 . 53 146 13 Gun 1254 | . 82 . 151 251 109 14 . . . . 4 168 142 4 123 . 53 144 9 Cannon 260 | . . . 2 . 4 84 17 . 44 70 15 18 . . . . . 2 4 Launcher 29 | . . . . . . 2 . . 8 . . 7 . 7 5 . . . . Special . | . . . . . . . . . . . . . . . . . . . . Kinetic 1350 | . 82 . 153 251 113 98 17 . 44 70 19 132 96 3 85 . 52 135 . Thermal 99 | . . . . . . . . . . . . 54 21 . . . . 11 13 Explosive 17 | . . . . . . 2 . . 8 . . 7 . . . . . . . Electromagnetic 77 | . . . . . . . . . . . . . 25 8 43 . 1 . . Robot Hit Streak 19 | . 8 . 13 12 19 19 6 . 8 8 4 11 14 14 12 . 8 10 7 Robot Miss Streak 13 | . 4 . 5 6 13 7 3 . 4 3 2 5 3 1 2 . 3 2 1 Penetration Max 1 | . . . . 1 1 1 . . . . . 1 1 . . . 1 1 . Secondary Targets 25 | . 4 . 4 8 . . . . . . . 1 3 . . . 1 4 . Max Gunslinging Chain 1 | . 1 . 1 1 . . . . . . . 1 1 . . . 1 1 . Shots Hit Robots 984 | . 47 . 96 164 82 66 8 . 24 46 11 121 103 5 37 . 30 111 33 Core Hits 523 | . 18 . 42 86 77 37 4 . 21 14 1 76 40 11 10 . 16 59 11 Critical Kills 6 | . 1 . . . . . . . . . . 1 2 . 1 . 1 . . Critical Parts Destroyed 15 | . . . . 2 1 . . . . 1 . 2 5 . 2 . 2 . . Critical Strikes 44 | . 1 . . 2 2 3 . . 1 5 . 9 9 . 3 . 3 5 1 Burn 3 | . . . . . . . . . . . . 2 1 . . . . . . Destroy 19 | . 1 . . 2 1 . . . . . . 3 6 . 3 . 3 . . Blast 13 | . . . . . 1 3 . . 1 4 . 4 . . . . . . . Corrupt 1 | . . . . . . . . . . . . . 1 . . . . . . Smash 2 | . . . . . . . . . . 1 . . 1 . . . . . . Sever 6 | . . . . . . . . . . . . . . . . . . 5 1 Melee Attacks 176 | . . . . . 1 . . 1 . 7 30 8 20 1 1 . . 46 61 Impact 68 | . . . . . 1 . . 1 . 7 30 8 20 1 . . . . . Slashing 94 | . . . . . . . . . . . . . . . 1 . . 46 47 Piercing 14 | . . . . . . . . . . . . . . . . . . . 14 Sneak Attacks 15 | . . . . . . . . . . 2 . 2 4 . . . . 5 2 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 2 | . . . . . . . . . . . . . . . . . . . 2 Damage Inflicted 27546 | . 493 . 1485 2805 1828 1883 195 . 1497 1512 320 3635 2781 566 842 . 999 4900 1805 Guns 15799 | . 487 . 1437 2758 1653 275 . . . . 56 2228 2407 46 714 . 999 2485 254 Cannons 4175 | . . . 41 . 81 1281 195 . 583 1217 264 364 . . . . . . 149 Explosions 3795 | . . . . 42 94 327 . . 914 . . 875 . 520 128 . . 895 . Melee 3708 | . . . . . . . . . . 294 . 152 374 . . . . 1495 1393 Ramming 69 | . 6 . 7 5 . . . . . 1 . 16 . . . . . 25 9 Kinetic 18007 | . 487 . 1478 2758 1734 1556 195 . 583 1217 320 1929 1738 46 561 . 999 2406 . Thermal 1855 | . . . . 42 94 . . . . . . 663 363 36 . . . 254 403 Explosive 2725 | . . . . . . 327 . . 914 . . 764 . . . . . 720 . Electromagnetic 1182 | . . . . . . . . . . . . 111 306 484 281 . . . . Impact 820 | . . . . . . . . . . 294 . 152 374 . . . . . . Slashing 2524 | . . . . . . . . . . . . . . . . . . 1495 1029 Piercing 364 | . . . . . . . . . . . . . . . . . . . 364 Highest Corruption 34 | . 1 12 . . 2 2 2 2 . . 24 34 4 4 14 14 17 8 33 Average Corruption 8 | . 1 1 . . 1 2 2 2 . . 14 29 2 4 5 14 15 4 19 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . Effects 270 | . . 3 . . 10 15 15 1 . . 15 84 5 19 41 11 27 20 4 Message Errors 71 | . . 1 . . 3 2 6 . . . 5 19 1 4 12 4 10 3 1 Matter Fused 54 | . . . . . 2 3 1 . . . 3 19 1 3 8 5 3 6 . Heat Flow Errors 31 | . . . . . 1 5 3 . . . 1 4 1 4 6 1 2 3 . Energy Discharges 39 | . . . . . 2 2 1 . . . 1 9 . 6 7 1 4 5 1 Parts Rejected 1 | . . . . . . . . . . . . 1 . . . . . . . Parts Fused 4 | . . . . . . . . . . . 1 1 . . . . 2 . . Data Loss (minor) 27 | . . . . . 2 2 3 1 . . . 6 . 1 6 . 4 1 1 Data Loss (major) 8 | . . 2 . . . 1 . . . . 1 . . . 1 . 1 1 1 Misfires 8 | . . . . . . . 1 . . . . 4 . 1 1 . . 1 . Alerts 5 | . . . . . . . . . . . . 5 . . . . . . . Misdirections 4 | . . . . . . . . . . . . 4 . . . . . . . Weapon Failures 18 | . . . . . . . . . . . 3 12 2 . . . 1 . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . Overflow Damage 963 | . . . . 2 . . . . 26 225 . 86 172 15 . . . 197 240 Projectiles 49 | . . . . . . . . . . 42 . . . . . . . . 7 Explosions 98 | . . . . 2 . . . . 26 . . 42 . 15 . . . 13 . Melee 816 | . . . . . . . . . . 183 . 44 172 . . . . 184 233 Knockbacks 20 | . . . . . . 1 . . 3 10 . 5 1 . . . . . . Impact 2 | . . . . . . . . . . . . 1 1 . . . . . . Kinetic 17 | . . . . . . 1 . . 3 9 . 4 . . . . . . . Secondary 1 | . . . . . . . . . . 1 . . . . . . . . . Self-Inflicted Damage 305 | . . . . 80 . 5 . . 48 . . 79 . . . . . 84 9 Shots 7 | . . . . 1 . 1 . . 1 . . 3 . . . . . 1 . Rammed 12 | . 2 . 2 2 . . . . . 1 . 5 . . . . . . . Targets Rammed 16 | . 2 . 2 2 . . . . . 1 . 6 . . . . . 3 . Kicked 4 | . . . . . . . . . . . . 1 . . . . . 3 . Crushed . | . . . . . . . . . . . . . . . . . . . . Highest Temperature 400 | . 18 . 190 282 238 362 275 . 251 329 230 248 310 223 220 43 247 400 11 Average Temperature 82 | . 9 . 40 78 41 126 104 . 71 133 86 74 119 96 86 43 78 73 6 Received Heat Transfer 6161 | . 78 . 282 486 318 317 52 . 255 513 . 699 399 135 9 . 18 1982 618 Effects 12 | . . . . 1 3 . 1 . . 4 . . . 3 . . . . . Shutdowns 1 | . . . . . . . . . . 1 . . . . . . . . . Energy Bleed 4 | . . . . 1 . . 1 . . 2 . . . . . . . . . Interference 7 | . . . . . 3 . . . . 1 . . . 3 . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Robots Corrupted 5 | . . . . . . . . . . 1 . . 2 1 1 . . . . Combat Hostiles 3 | . . . . . . . . . . 1 . . . 1 1 . . . . Parts Fried 14 | . . . . . . 1 . . . 2 . 2 5 1 3 . . . . Impact Corruptions 11 | . . . . . . . . . . 3 . 2 6 . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Parts Melted 3 | . . . . . . . . . . . . 1 2 . . . . . . Heat Transferred 3248 | . . . . 50 50 . . . . . . 1588 892 50 . . . 211 407 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . . . . . . . 2 . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Was Fac Fac Upp Upp Zhi Pro Fac Res Maximum Alert Level 3 | . . . . 2 1 . . . . 3 . 2 1 . . . . 2 . Low Security (%) 55 | 100 100 100 100 54 47 . . . . . 100 43 . . . . . 44 100 Level 1 29 | . . . . 25 52 . . . . 5 . 11 100 . . . . 53 . Level 2 12 | . . . . 19 . . . . . 58 . 45 . . . . . 1 . Level 3 2 | . . . . . . . . . . 35 . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . Peak Influence 796 | . 156 31 168 458 303 . . . . 796 134 593 392 . . . . 470 166 Initial 780 | . . 31 . 29 186 . . . . 780 134 . 272 . . . . 156 166 Average 205 | . 64 7 69 232 161 . . . . 580 59 290 304 . . . . 242 48 Influence Increases 7338 | . 259 . 471 819 666 544 20 . 250 941 8 980 541 105 120 . 395 1010 209 Destroy 0b10 Robot/C 3620 | . 160 . 280 560 220 460 20 . 220 80 . 400 320 80 80 . 240 400 100 Destroy 0b10 Robot/NC 350 | . 15 . 40 50 55 . . . 10 25 . 55 35 . 5 . . 50 10 Destroy Leader 712 | . 32 . 84 136 88 50 . . 20 20 . 94 44 10 20 . 20 84 10 Allied During Kill 23 | . . . . . 4 19 . . . . . . . . . . . . . Successful Hack 105 | . 22 . 22 19 37 . . . . . . 5 . . . . . . . Disable Machine 570 | . 15 . . 45 240 . . . . 30 . 105 15 . . . . 105 15 Anti-Garrison Action 200 | . . . . . . . . . . . . 200 . . . . . . . Destroy Structure 453 | . . . . 9 22 . . . . 6 8 76 52 . . . . 266 14 Advance Influence 750 | . . . . . . . . . . 750 . . . . . . . . . Partial Spotted 15 | . . . . . . . . . . . . . . . . . . 15 . Lose Combat Pursuer 540 | . 15 . 45 . . 15 . . . 30 . 45 75 15 15 . 135 90 60 Influence Decreases 7338 | . 179 80 400 480 781 787 72 . 202 604 393 424 712 473 137 . 146 941 527 Entered New Map 1381 | . . 49 . 42 224 110 11 . . 18 251 . 284 143 4 . . 93 152 Time Decay 4836 | . 179 31 390 428 527 577 61 . 182 326 111 361 368 310 133 . 136 478 238 Search Patrol Dispatched 150 | . . . . . . . . . . 150 . . . . . . . . . Lost Part 931 | . . . 10 10 30 60 . . 20 110 31 63 60 20 . . 10 370 137 Lost Ally 40 | . . . . . . 40 . . . . . . . . . . . . . Squads Dispatched 36 | . 1 . 1 7 7 . . . . 2 . 5 4 . . . . 7 2 Investigation 5 | . 1 . . 1 1 . . . . . . 1 . . . . . . 1 Extermination 10 | . . . . . 3 . . . . . . 1 2 . . . . 3 1 Reinforcement 15 | . . . 1 3 . . . . . 2 . 3 2 . . . . 4 . Assault . | . . . . . . . . . . . . . . . . . . . . Garrison 6 | . . . . 3 3 . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . 1 . . . . . . . . . Construction Impeded 3 | . . . . 1 . . . . . 1 . . . . . . . 1 . Haulers Reinforced 4 | . . . . . . . . . . . . . 2 . . . . 2 . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Was Fac Fac Upp Upp Zhi Pro Fac Res Distress Signals 7 | . . . 2 3 . . . . . . . . . . . . . 2 . Communications Jammed 42 | . . . . . . . . . . . . . 3 . . . . 39 . Distress Signals 42 | . . . . . . . . . . . . . 3 . . . . 39 . Times Spotted 284 | . 16 . 29 39 14 23 1 . 16 6 11 34 23 6 5 . 17 33 11 Peak Tracking Total 12 | . 4 . 5 5 3 8 1 . 4 3 5 5 6 5 2 . 12 9 7 Tactical Retreats 25 | . 1 . 2 . . 1 . . . 2 3 4 2 1 1 . 2 4 2 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Was Fac Fac Upp Upp Zhi Pro Fac Res Traps Triggered 7 | . 1 1 . . 1 . . . . 1 . . . . . . . 2 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 ---------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Was Fac Fac Upp Upp Zhi Pro Fac Res Machines Disabled 39 | . 1 . . 3 16 . . . . 2 . 7 1 . 1 . . 7 1 Max in Single Turn 16 | . 1 . . 3 16 . . . . 1 . 4 1 . 1 . . 3 1 Garrison Access 3 | . . . . . 1 . . . . . . 1 . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Was Fac Fac Upp Upp Zhi Pro Fac Res Machines Accessed 37 | . 3 1 6 5 7 . . . . 1 . 4 1 . 2 5 . . 2 Terminals 17 | . 2 . 5 3 4 . . . . . . 1 1 . . . . . 1 Fabricators 1 | . . . . . . . . . . . . 1 . . . . . . . Repair Stations 4 | . . . 1 1 1 . . . . . . 1 . . . . . . . Recycling Units 2 | . 1 . . . . . . . . 1 . . . . . . . . . Scanalyzers 1 | . . . . . 1 . . . . . . . . . . . . . . Garrison Access 4 | . . . . 1 1 . . . . . . 1 . . . . . . 1 Total Hacks 115 | . 13 1 19 13 30 . . . . 2 . 12 2 . 2 18 . . 3 Successful 74 | . 7 1 14 4 22 . . . . 2 . 3 . . 2 18 . . 1 Failed 41 | . 6 . 5 9 8 . . . . . . 9 2 . . . . . 2 Catastrophic 6 | . 1 . . 3 . . . . . . . 2 . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . Manual 9 | . 1 . 3 . 3 . . . . . . 1 . . . . . . 1 Terminals 60 | . 11 . 17 10 13 . . . . . . 5 2 . . . . . 2 Fabricators 1 | . . . . . . . . . . . . 1 . . . . . . . Repair Stations 11 | . . . 2 2 5 . . . . . . 2 . . . . . . . Recycling Units 4 | . 2 . . . . . . . . 2 . . . . . . . . . Scanalyzers 11 | . . . . . 11 . . . . . . . . . . . . . . Garrison Access 7 | . . . . 1 1 . . . . . . 4 . . . . . . 1 Terminal Hacks 46 | . 5 1 11 2 7 . . . . . . . . . 2 18 . . . Record 9 | . . . 2 . . . . . . . . . . . 1 6 . . . Part Schematic 4 | . . . . . . . . . . . . . . . . 4 . . . Robot Analysis 6 | . 1 . . 1 . . . . . . . . . . . 4 . . . Prototype ID Bank 7 | . 1 . . 1 1 . . . . . . . . . . 4 . . . Open Door 2 | . . 1 . . . . . . . . . . . . 1 . . . . Branch Access Points 2 | . . . 1 . 1 . . . . . . . . . . . . . . Emergency Access Points 1 | . . . . . 1 . . . . . . . . . . . . . . Terminal Index 1 | . . . 1 . . . . . . . . . . . . . . . . Alert Level 4 | . 1 . 2 . 1 . . . . . . . . . . . . . . Surveillance Status 1 | . . . . . 1 . . . . . . . . . . . . . . Hauler Manifests 1 | . . . 1 . . . . . . . . . . . . . . . . Registered Components 1 | . . . . . 1 . . . . . . . . . . . . . . Registered Prototypes 1 | . 1 . . . . . . . . . . . . . . . . . . Zone Layout 6 | . 1 . 4 . 1 . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 7 | . . . 2 2 1 . . . . . . 2 . . . . . . . Scan Component 4 | . . . 1 1 1 . . . . . . 1 . . . . . . . Repair 3 | . . . 1 1 . . . . . . . 1 . . . . . . . Recycling Unit Hacks 3 | . 1 . . . . . . . . 2 . . . . . . . . . Report Inventory 2 | . 1 . . . . . . . . 1 . . . . . . . . . Retrieve Components 1 | . . . . . . . . . . 1 . . . . . . . . . Scanalyzer 11 | . . . . . 11 . . . . . . . . . . . . . . Insert Component 5 | . . . . . 5 . . . . . . . . . . . . . . Analyze 6 | . . . . . 6 . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . 1 . . . . . . . . . . . . . 1 Seal Access 2 | . . . . . 1 . . . . . . . . . . . . . 1 Unauthorized Hacks 5 | . 1 . 1 . 2 . . . . . . 1 . . . . . . . Terminals 3 | . . . 1 . 2 . . . . . . . . . . . . . . Botnet 3 | . . . 1 . 2 . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . . . . . Recyclers 1 | . 1 . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . 1 . . . . . . . Jam 1 | . . . . . . . . . . . . 1 . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . Hacking Detections 20 | . 2 . 3 5 5 . . . . . . 3 1 . . . . . 1 Full Trace Events 3 | . 1 . . 1 1 . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . 3 . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 25 | . . . . . 5 . . 16 . . . . . . . 4 . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . Parts Repaired 3 | . . . 1 1 . . . . . . . 1 . . . . . . . Time 108 | . . . 26 38 . . . . . . . 44 . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Components 2 | . . . . . . . . . . 2 . . . . . . . . . Parts Scanalyzed 5 | . . . . . 5 . . . . . . . . . . . . . . Part Schematics Acquired 5 | . . . . . 5 . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 ------------ Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Was Fac Fac Upp Upp Zhi Pro Fac Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . Robots Rewired 3 | . . . . . 1 2 . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Was Fac Fac Upp Upp Zhi Pro Fac Res Total Allies 3 | . . . . . 1 2 . . . . . . . . . . . . . Largest Group 2 | . . . . . 1 2 . . . . . . . . . . . . . Highest-Rated Group 36 | . . . . . 32 36 . . . . . . . . . . . . . Highest-Rated Ally 32 | . . . . . 32 20 . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . Ally Attacks 24 | . . . . . 9 15 . . . . . . . . . . . . . Total Damage 494 | . . . . . 287 207 . . . . . . . . . . . . . Kills 4 | . . . . . 2 2 . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Was Fac Fac Upp Upp Zhi Pro Fac Res Active Infowar (turns) 15877 | . 462 161 1359 1050 1336 1559 844 1594 575 122 130 1187 854 687 1589 268 627 988 485 Optics 2581 | . . . 885 1050 161 . . . . . . . . . . . . . 485 Sensors 4806 | . . . . . . . . . . 48 130 . 594 681 1544 268 627 914 . IFF 646 | . . . . . . . . . . . . 646 . . . . . . . Terrain 12508 | . 462 161 474 654 1334 1559 844 1594 575 74 . 511 786 662 1541 268 480 439 90 Jamming 720 | . . . . . . . . . . . . . 397 6 . . . 317 . ECM 89 | . . . . . . . . . . . . 82 . . . . 7 . . Robot Analysis Total 6 | . 1 . . 1 . . . . . . . . . . . 4 . . . Derelict Logs Recovered 10 | . . . . . . 2 3 1 . . . . . . 2 . 2 . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 ------------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Was Fac Fac Upp Upp Zhi Pro Fac Res Turns Passed 18917 | 61 621 161 1361 1050 2114 1774 918 1594 881 724 277 1462 854 687 1589 268 627 1223 671 Spaces Moved 8995 | 38 271 61 477 369 1164 678 370 853 412 133 111 908 402 474 955 191 358 469 301 Core 130 | 7 . . . . . . . . . 25 1 96 . . . . . . 1 Treads 4750 | 15 271 61 477 369 1164 678 370 853 412 21 . 2 . . . . . 50 7 Legs 3604 | 1 . . . . . . . . . 87 110 601 402 474 955 191 358 341 84 Wheels 511 | 15 . . . . . . . . . . . 209 . . . . . 78 209 Hover . | . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 232 232 155 156 160 240 160 160 190 50 50 120 130 130 130 130 110 80 Average Speed 171 | 115 177 239 232 187 161 233 240 184 190 430 138 113 123 130 144 130 145 172 132 Slowest Speed 1400 | 160 240 240 232 235 240 240 240 240 240 1400 190 240 250 130 220 130 220 250 300 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . Potential Cave-ins 44 | . . . . . . . . . . . 25 . . . 2 . . 1 16 Cave-ins Triggered 5 | . . . . . . . . . . . 1 . . . . . . . 4 Exploration Rate (%) 42 | 3 49 17 50 33 30 69 92 79 59 3 89 16 14 56 64 62 47 13 7 Regions Visited 19 Branch Regions 9 Pre-discovered Areas 7 | . . . . . . 1 1 1 . . . . . . . 3 1 . . Known Exits Taken 7 | . . . . . 1 . . . . . . . 1 1 1 1 1 1 . Unknown Exits Taken 10 | 1 1 1 1 1 . 1 1 1 1 . . 1 . . . . . . . Scrap Searched 19 | . . . . . . 4 5 4 1 . . . . . 1 . 4 . . Spaces Dug 165 | . . . . . 1 1 . . 13 . 30 5 16 10 7 . . 59 23 Terrain Destroyed 584 | . . . . 7 21 35 4 . 95 6 33 79 31 16 35 . 50 148 24 Melee 77 | . . . . . 1 . . . . . 30 5 16 1 . . . 1 23 Projectile 203 | . . . . . 1 17 4 . 15 6 3 5 13 1 35 . 50 52 1 AOE 302 | . . . . 7 19 18 . . 80 . . 69 . 14 . . . 95 . Terrain Rammed 1 | . . . . . . . . . . . . . . . . . . . 1 Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Was Fac Fac Upp Upp Zhi Pro Fac Res Total 11000 | 51 335 75 639 553 1319 779 388 873 461 203 155 1162 610 534 1074 212 426 706 445 Wait 556 | . 5 7 42 56 26 17 . 2 13 8 2 91 82 31 38 6 33 80 17 Move 8977 | 37 271 60 476 368 1163 677 369 852 411 133 109 907 401 473 954 190 357 468 301 Hop . | . . . . . . . . . . . . . . . . . . . . Pick Up 151 | 6 6 4 21 9 12 7 2 3 1 4 . 14 12 5 10 1 6 13 15 Fast Attach 120 | 6 2 . 1 4 6 4 2 2 . 8 3 30 8 2 2 5 1 21 13 Attach 66 | . . . 3 3 5 5 . . . 8 1 2 5 3 1 1 1 16 12 Detach 15 | . 1 . 1 1 2 . 1 . . 3 . 2 1 1 . . . 1 1 Swap 151 | 2 5 3 15 11 27 6 4 5 10 2 1 14 15 3 9 2 7 6 4 Drop 172 | . 3 1 27 15 28 4 4 8 1 3 1 16 18 5 10 7 4 4 13 Fire 576 | . 41 . 51 84 45 44 6 . 25 26 7 72 48 10 49 . 17 38 13 Melee 170 | . . . . . 1 . . 1 . 7 30 8 20 1 1 . . 46 55 Ram 7 | . . . . . . . . . . 1 . 5 . . . . . . 1 Kick 4 | . . . . . . . . . . . . 1 . . . . . 3 . Crush 5 | . 1 . 2 2 . . . . . . . . . . . . . . . Escape Stasis 11 | . . . . . . . . . . . 1 . . . . . . 10 . Rewire 19 | . . . . . 4 15 . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines -9/Materials (discovered 2 exits: *Mat / Min) -8/Materials -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / [*Zio]) -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / Low) -6/Waste -6/Factory -5/Factory -5/Upper Caves -5/Upper Caves (discovered 2 exits: Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 2 exits: *Res x2) -3/Research History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 16) 62 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 335 | -10/Materials | Discovered new exit (range 4) 531 | -10/Materials | Discovered new exit (range 11) 683 | -10/Materials | Entered Mines 751 | -10/Mines | Discovered new exit (range 9) 778 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 837 | -10/Mines | System corruption reached 10% 844 | -10/Mines | Entered Materials 844 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 863 | -9/Materials | Identified exit to Mines 978 | -9/Materials | Repaired Assault Rifle 1278 | -9/Materials | Build established: Tank 1853 | -9/Materials | Build established: Scavenger-Tank 2169 | -9/Materials | Discovered new exit (range 10) 2205 | -9/Materials | Entered another Materials area 2205 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2641 | -8/Materials | Build established: Scavenger-Skirmisher 2651 | -8/Materials | Repaired Deuterium Engine 2788 | -8/Materials | Garrison activated, responded to threat 3136 | -8/Materials | Discovered new exit (range 17) 3255 | -8/Materials | Entered Factory 3255 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3512 | -7/Factory | Build established: Tank 4448 | -7/Factory | Garrison activated, responded to threat 4647 | -7/Factory | Discovered new exit (range 9) 4815 | -7/Factory | Build established: Scavenger-Tank 5183 | -7/Factory | Identified exit to Lower Caves 5369 | -7/Factory | Entered Lower Caves 5403 | -7/Lower Caves | Learned location of Zion (-7) 5411 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 5509 | -7/Lower Caves | Lost 4 parts (2n1u1w) 5527 | -7/Lower Caves | Destroyed 10 combat bots 5854 | -7/Lower Caves | Build established: Tank 6228 | -7/Lower Caves | Build established: Scavenger-Tank 6547 | -7/Lower Caves | Discovered new exit (range 10) 7143 | -7/Lower Caves | Entered another Lower Caves area 7225 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 7271 | -7/Lower Caves | Learned Factory stockpile data 7330 | -7/Lower Caves | Discovered new exit (range 5) 7358 | -7/Lower Caves | Learned location of 1 exit from Factory 7560 | -7/Lower Caves | Discovered new exit (range 11) 8061 | -7/Lower Caves | Entered Zion 8141 | -7/Zion | System corruption cleaned by Quarantine Array 8270 | -7/Zion | Learned location of Data Miner (-6) 8538 | -7/Zion | Learned Factory stockpile data 8562 | -7/Zion | Given A8's code to call for help 8921 | -7/Zion | Given the Hacking Drone Bay 8952 | -7/Zion | Found Prototype Device 8963 | -7/Zion | Build established: Tank 9452 | -7/Zion | Discovered new exit (range 12) 9655 | -7/Zion | Entered Proximity Caves 9962 | -6/Proximity Caves | Spotter reported a threat 10102 | -6/Proximity Caves | Spotter reported a threat 10102 | -6/Proximity Caves | Spotter reported a threat 10128 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 10131 | -6/Proximity Caves | Destroyed 9 combat bots 10155 | -6/Proximity Caves | Spotter reported a threat 10208 | -6/Proximity Caves | Spotter reported a threat 10433 | -6/Proximity Caves | Build established: Derelict-Tank 10502 | -6/Proximity Caves | Discovered new exit (range 9) 10536 | -6/Proximity Caves | Entered Factory 10536 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 10537 | -6/Factory | Identified exit to Lower Caves 10649 | -6/Factory | Lost 4 parts (1p2n1u) 10857 | -6/Factory | Lost 4 parts (3u1w) 10886 | -6/Factory | Search patrols dispatched 10932 | -6/Factory | Lost 3 parts (1p2u) 11239 | -6/Factory | Discovered new exit (range 12) 11260 | -6/Factory | Sucked down chute 11260 | -6/Factory | Entered Waste 11275 | -6/Waste | EMP discharged 11301 | -6/Waste | Spotted C-40 Crusher 11302 | -6/Waste | Spotted C-40 Crusher 11302 | -6/Waste | Spotted C-40 Crusher 11308 | -6/Waste | Spotted C-40 Crusher 11370 | -6/Waste | Crushed by falling debris 11371 | -6/Waste | System corruption reached 10% 11375 | -6/Waste | EMP discharged 11383 | -6/Waste | Spotted C-40 Crusher 11389 | -6/Waste | Spotted C-40 Crusher 11412 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 11475 | -6/Waste | EMP discharged 11506 | -6/Waste | Discovered new exit (range 9) 11518 | -6/Waste | Identified exit to Factory 11530 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 11533 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 11536 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 11537 | -6/Waste | Entered Factory 11567 | -6/Factory | Lost 5 parts (1p2n1u1w) 11939 | -6/Factory | Repaired Hvy. Rocket Launcher 12005 | -6/Factory | Core integrity fell below 50% 12049 | -6/Factory | Lost 4 parts (1u3w) 12139 | -6/Factory | System corruption reached 30% 12314 | -6/Factory | Build established: Scavenger-Gunner 12619 | -6/Factory | Discovered new exit (range 17) 12930 | -6/Factory | Build established: Scavenger-Tank 12999 | -6/Factory | Entered another Factory area 12999 | -5/Factory | Evolved 2 slots: Utility x2 13000 | -5/Factory | Identified exit to Upper Caves 13112 | -5/Factory | Lost 3 parts (2n1u) 13339 | -5/Factory | Spotted B-75 Beast 13477 | -5/Factory | Build established: Scavenger-Assassin 13853 | -5/Factory | Entered Upper Caves 13906 | -5/Upper Caves | Spotted B-75 Beast 14152 | -5/Upper Caves | Discovered new exit (range 11) 14170 | -5/Upper Caves | Identified exit to Upper Caves 14322 | -5/Upper Caves | Build established: Skirmisher 14540 | -5/Upper Caves | Entered another Upper Caves area 14845 | -5/Upper Caves | Discovered new exit (range 17) 15036 | -5/Upper Caves | Identified exit to Factory 15185 | -5/Upper Caves | Learned Factory terminal intel 15442 | -5/Upper Caves | Encountered a Warlord checkpoint 15510 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 15905 | -5/Upper Caves | System corruption reached 10% 16007 | -5/Upper Caves | Found Alien Artifact 16007 | -5/Upper Caves | Identified Dimensional Node Initializer 16007 | -5/Upper Caves | Initialized slip node 16065 | -5/Upper Caves | Identified exit to Zhirov 16129 | -5/Upper Caves | Entered Zhirov 16131 | -5/Zhirov | Discovered new exit (range 3) 16154 | -5/Zhirov | Met Zhirov 16202 | -5/Zhirov | Learned location of Quarantine (-3) 16202 | -5/Zhirov | Learned location of Testing (-2) 16202 | -5/Zhirov | Learned location of Command (-1) 16209 | -5/Zhirov | Build established: Assassin 16217 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 16259 | -5/Zhirov | Found Alien Artifact 16259 | -5/Zhirov | Identified Integrated Dissipator 16259 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 16388 | -5/Zhirov | Identified exit to Proximity Caves 16397 | -5/Zhirov | Entered Proximity Caves 16754 | -4/Proximity Caves | Discovered exit to Factory (range 9) 16799 | -4/Proximity Caves | Attracted the attention of an 0b10 base 16961 | -4/Proximity Caves | Learned 4 Research zone layouts 17024 | -4/Proximity Caves | Entered Factory 17024 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 17025 | -4/Factory | Loaded intel: 27 terminal locations 17127 | -4/Factory | Build established: Skirmisher 17293 | -4/Factory | Discovered new exit (range 15) 17341 | -4/Factory | Identified exit to Research 17589 | -4/Factory | Discovered exit to Research (range 15) 17640 | -4/Factory | Spotted B-86 Titan 17744 | -4/Factory | Lost 3 parts (2u1w) 17997 | -4/Factory | Core integrity fell below 50% 18085 | -4/Factory | Lost 31 parts (7p9n7u8w) 18094 | -4/Factory | Core integrity fell below 20% 18247 | -4/Factory | Entered Research 18247 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 18348 | -3/Research | Found Prototype Processor 18348 | -3/Research | Identified Exp. Signal Interpreter 18529 | -3/Research | Spotted B-86 Titan 18614 | -3/Research | Lost 5 parts (2n3u) 18663 | -3/Research | Lost 6 parts (1p1n2u2w) 18735 | -3/Research | Lost 3 parts (1p1n1u) 18756 | -3/Research | Crushed by falling debris 18787 | -3/Research | Lost 3 parts (1n2u) 18799 | -3/Research | Crushed by falling debris 18799 | -3/Research | System corruption reached 10% 18861 | -3/Research | Crushed by falling debris 18869 | -3/Research | Build established: Mutant 18882 | -3/Research | Core integrity fell below 50% 18885 | -3/Research | System corruption reached 30% 18910 | -3/Research | Crushed by falling debris 18918 | -3/Research | Self-destructed Last Messages --------------- 18861_ System corrupted by crushing effect (+3). 18861_ Gamma Rifle crushed. 18863_ P-80 Master destroyed. 18866_ System corrupted: Component data lost. 18874_ R-10 Processor collects Imp. Antigrav System. 18881_ System corrupted: Substantial component data lost. 18884_ Enh. Force Lance destroyed. 18896_ V KYXBDQCXGAOO7SJ8TWNI5YCLPWPVHGJIH2EBLY 18900_ P-80 Master destroyed. 18901_ Penetrated by Slug. 18901_ Slug penetrates Earth. 18910_ The unstable cave ceiling collapses. 18910_ Crushed by falling debris. 18910_ Lrg. Storage Unit destroyed. 18910_ System corrupted by crushing effect (+1). 18910_ Sml. Battery crushed. 18911_ System corrupted: Energy discharge (-43). 18913_ Quantum Rifle destroyed. 18914_ Acquired Wheel. 18916_ Lgt. Antimatter Reactor destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | ???????????###########???????????????????????????? | | ???????#### #???????????????????????????? | | ???????# + % #???????????????????????????? | | ??????????# #???????????????????????????? | | ??????????# ##??????????????????????????? | | ??????????#####+####"##?????????????????????????? | | /??????????????# # ####????????????????????????? | | ?############## ## ### ##???????????????????????? | | ?# # # #??## ##??????????????????????? | | ?# # ##????## ##?????????????????????? | | ?# """ # #??????## #?????????????????????? | | ## """ # #??????# ##?????????????????????? | | #! """ # #??????## #?????????????????????? | | # "" # #??????# ##?????????????????????? | | / "" # #??????## ####??????????????????? | | # """ Y" # #??????# ## #??????????????????? | | # # """ "" # #??????## ! #???????????????????? | | # # """ "" # #??????#@#[####??????###????????? | | #=# # #????########!#??? #????????? | | #=#! % # #????# *!##### #????????? | | #/############## ###### ! #????????? | | #!%! #????????? | | #[%##########+######### #????????? | | =[#???????????????????# ##### #????????? | | *!#???? ??????????????###+###????? #????????? | | "/#????????????????????? ????????? ##????????? | | #???? ???????????????? ??????????? #?????????? | | #???#?#?????????????? ????????????? ????????? | | + ??????????????????? ??????????????? ??????? | | #?????#?????????????# ???????????????? ?????? | | ##?? ?# ????????????# ??????????????????? ????? | | #??? ????????????????????????????????????? ????? | | ###? ????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | #? ???#????????????????????????????????????????? | | ## ???#????????????????????????????????????????? | | ##?????????????????????????????????????????????? | | #?? ??##??????????????????????????????????????? | | ##???#?????????????????????????????????????????? | | #?#????????????????????????????????????????????? | | ?###?#??????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 104 Energy Generation 51 Energy Capacity 565 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 15 Terrain Scan Range 20 Terrain Scan Density 110 ECM Strength 2 Jamming Range 12 Power Amplification 30 Additional Mass Support 12 Armor Coverage 600 Resistance: KI 25 Resistance: EM 25 Core Shielding 30 Point Defense Rating 160 Evasion (%) 70 Targeting Accuracy 6 Recoil Reduction 4 Kinecelleration 40 Offensive Hacking 14 Defensive Hacking 10 Item Schematics ----------------- Gauss Rifle | -7/Factory | Scanalyzed Imp. Light Armor Plating | -7/Factory | Scanalyzed System Shield | -7/Factory | Scanalyzed Great Maul | -7/Factory | Scanalyzed System Restoration Module | -7/Factory | Scanalyzed Thermal Shield | -7/Zion | Archive Imp. Medium Armor Plating | -7/Zion | Archive Imp. Field Recycling Unit | -7/Zion | Archive Imp. Medium Treads | -7/Zion | Archive Wave Gun | -7/Zion | Archive Plasma Cannon | -7/Zion | Archive Nuclear Pulse Thruster | -7/Zion | Archive Imp. Thermal Generator | -7/Zion | Archive Gatling Laser | -7/Zion | Archive Component Analysis Suite | -7/Zion | Archive Enh. Optical Array | -7/Zion | Archive Xenon Bombardment Thruster | -7/Zion | Archive Imp. Reaction Control System | -7/Zion | Archive Coolant Injector | -7/Zion | Archive Field Propulsion Drive | -7/Zion | Archive Hvy. Mass Driver | -7/Zion | Archive Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Robot Schematics ------------------ G-47 Trooper | -7/Zion | Archive P-60 Hacker | -7/Zion | Archive R-06 Scavenger | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Assault Rifle | 17% | -9/Materials Deuterium Engine | 2% | -8/Materials Hvy. Rocket Launcher | 4% | -6/Factory Alien Tech Used ----------------- Dimensional Node Initializer Integrated Dissipator Achievements -------------- None Challenges ------------ None Game ------ Seed WeldingBeamSpear Manual? 0 Play Time 02:35:43 Cumulative 174.4 hours Start 2025.06.09 @ 22:56:06 End 2025.06.14 @ 01:03:59 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 193 Rogue 193 Adventurer 0 Explorer 0 Win Type - Total 3 Types 2/0/1/0/0/0/0/0/0/0 Lore% 62 Gallery% 66 Achievement% 54 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3415820a-43a1-4810-ae1f-a18b366d5187