Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.27 @ 21:11:32 Player: double j Result: Destroyed by X-57 Shotgunner with High-powered Shotgun Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (88) 440 Value Destroyed (3554) 3554 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (672) 672 TOTAL SCORE: 7366 Bonus ------- High Alert Combat Kills 405 Follower Combat Kills 484 Friendly Fire -217 Cogmind --------- Core Integrity 0/700 Matter 154/300 Energy 150/150 System Corruption 10% Temperature Cool (0) Movement Core (1500) Ox29 Location -7/Factory Parts ------- > --- POWER (1) -------- Micro Nuclear Core > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Huge Storage Unit Advanced Visual Processing Unit Seismic Detector Transmission Jammer > --- WEAPON (2) ------- (None) > --- INVENTORY (25) --- Improved Deuterium Engine Micro Nuclear Core Advanced Heat Sink Structural Scanner Improved Signal Interpreter Core Analyzer Armor Integrity Analyzer Advanced ECM Suite Remote Datajack Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Titanium Leg Titanium Leg Improved Carbon-fiber Leg Improved Titanium Leg > --- UTILITY ---------- Huge Storage Unit Trap Scanner Seismic Detector Advanced ECM Suite Utility Shielding Improved Medium Armor Plating > --- WEAPON ----------- Arc Projector Advanced Assault Cannon > --- INVENTORY -------- Micro Nuclear Core Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Improved Aluminum Leg Carbon-fiber Leg Advanced Heat Sink Structural Scanner Advanced Visual Processing Unit Improved Signal Interpreter Core Shielding Improved Light Armor Plating Gatling Laser Flak Gun Heavy Rocket Launcher [Rating: 44] Favorites ----------- Power Light Nuclear Core Engine Reinforced Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Seismic Detector Device Seismic Detector Storage Medium Storage Unit Processor Improved Targeting Computer Protection Utility Shielding Weapon Flak Cannon Energy Gun Beam Rifle Energy Cannon Improved EM Pulse Cannon Ballistic Gun Flak Gun Ballistic Cannon Flak Cannon Launcher Heavy Rocket Launcher Build | -11 -10 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Min Mat Sto Fac Slots Evolved 6 | . . 2 . 2 . 2 Power . | . . . . . . . Propulsion 2 | . . . . 1 . 1 Utility 4 | . . 2 . 1 . 1 Weapon . | . . . . . . . Parts Attached 121 | 6 5 23 2 16 9 60 Power 10 | 1 . 2 . . 1 6 Engine 6 | 1 . 2 . . . 3 Core 4 | . . . . . 1 3 Reactor . | . . . . . . . Propulsion 35 | 2 2 4 . 3 4 20 Treads 1 | . . . . . 1 . Leg 34 | 2 2 4 . 3 3 20 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 36 | 1 1 10 . 7 2 15 Device 16 | . 1 5 . 4 . 6 Storage 5 | 1 . 1 . . 2 1 Processor 3 | . . 1 . . . 2 Hackware . | . . . . . . . Protection 12 | . . 3 . 3 . 6 Artifact . | . . . . . . . Weapon 40 | 2 2 7 2 6 2 19 Energy Gun 14 | 2 1 4 . 1 1 5 Energy Cannon 4 | . . . . 2 1 1 Ballistic Gun 10 | . . 2 1 1 . 6 Ballistic Cannon 5 | . 1 . . 2 . 2 Launcher 7 | . . 1 1 . . 5 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Corrupted Parts 1 | . . . . . 1 . System Corruption 2 | . . . . . 2 . Parts Lost 32 | . . 3 . . 1 28 Power 3 | . . . . . . 3 Propulsion 12 | . . . . . 1 11 Utility 8 | . . 2 . . . 6 Weapon 9 | . . 1 . . . 8 Highest Loss Streak 8 | . . 2 . . 1 8 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 97 | . 96 96 100 99 99 97 Engine 5 | . 14 11 11 9 2 2 Core 3 | . . . . . 6 3 Leg 26 | . 28 21 22 27 22 28 Device 16 | . 11 18 11 8 9 19 Storage 9 | . 14 11 11 9 9 8 Processor 4 | . . 5 11 9 9 2 Protection 13 | . . 6 11 18 18 13 Energy Gun 4 | . 15 10 11 5 . 3 Energy Cannon 2 | . . . . 3 8 1 Ballistic Gun 3 | . . 9 10 . . 3 Ballistic Cannon 5 | . 12 1 . 8 9 5 Naked Turns . | . . . . . . . Heaviest Build 122 | 12 15 32 32 39 38 122 Greatest Support 72 | 20 20 20 20 33 33 72 Greatest Overweight (x) 29 | 3 . 1 1 1 1 29 Average Overweight (x) . | . . . 1 1 . . Largest Inventory Capacity 25 | 8 8 10 10 10 25 25 Average Capacity 14 | 7 8 8 10 10 10 18 Most Carried 17 | 6 8 10 10 10 10 17 Average Carried 9 | 3 7 8 10 9 9 10 Final Capacity 25 | 8 8 10 10 10 10 25 Final Carried 10 | 6 8 10 10 10 10 9 Class Distribution -------------------- 56% | Mutant 38% | Scavenger-Mutant 4% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Mutant | -8/Storage Mutant | -7/Factory Resources | -11 -10 -9 -9 -8 -8 -7 ----------- Run | Yrd Mat Mat Min Mat Sto Fac Matter Collected 2815 | 210 140 365 52 283 187 1578 Remotely 39 | . . 39 . . . . Salvage Created 3138 | . 92 584 117 334 266 1745 Parts 196 | . 7 49 10 19 15 96 Haulers Intercepted 2 | . . 1 . 1 . . Recyclers Shooed 4 | . . 1 1 1 . 1 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Min Mat Sto Fac Combat Hostiles Destroyed 76 | . 3 19 3 7 3 41 Guns 29 | . . 11 1 1 . 16 Cannons 34 | . 3 2 . 6 3 20 AOE 13 | . . 6 2 . . 5 Classes Destroyed 13 | . 1 5 1 3 . 3 Worker 2 | . . 2 . . . . Builder 1 | . . 1 . . . . Hauler 2 | . . 1 . 1 . . Recycler 4 | . . . 1 . 1 2 Mechanic 1 | . . . . . . 1 Operator 1 | . . . . 1 . . Swarmer 14 | . . 10 3 . . 1 Grunt 29 | . 3 4 . 5 3 14 Duelist 1 | . . . . 1 . . Sentry 9 | . . 5 . . 1 3 Specialist 7 | . . . . . . 7 Hunter 5 | . . . . 1 . 4 Programmer 12 | . . . . . . 12 Best Kill Streak 7 | . 3 7 4 3 3 4 Combat Bots Only 4 | . 3 4 3 3 3 4 Max Kills in Single Turn 4 | . 1 4 2 1 2 2 Gunslinging . | . . . . . . . Exploded 3 | . . 3 1 . . 2 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -7 -------- Run | Yrd Mat Mat Min Mat Sto Fac Hostile Shots Fired 530 | . 23 64 9 45 22 367 Missed 163 | . 6 18 3 13 7 116 Damage Taken 5953 | . 186 743 48 500 277 4199 Core 937 | . . 150 27 49 . 711 Absorbed by Shields . | . . . . . . . Redirected to Shielding 89 | . . . . 5 13 71 Regen/Repaired (Parts) 249 | . . 180 . 14 55 . Core Remaining (%) 86 | 100 100 . 55 . 91 . Volleys Fired 243 | . 13 36 5 31 19 139 Largest 2 | . 2 2 2 2 2 2 Hottest 117 | . 75 79 86 107 113 117 Shots Fired 452 | . 26 72 10 53 33 258 Gun 224 | . 13 64 8 19 . 120 Cannon 218 | . 13 5 . 34 33 133 Launcher 10 | . . 3 2 . . 5 Special . | . . . . . . . Kinetic 264 | . 13 36 3 26 14 172 Thermal 89 | . 13 27 5 12 . 32 Explosive 10 | . . 3 2 . . 5 Electromagnetic 89 | . . 6 . 15 19 49 Robot Hit Streak 26 | . 9 26 5 11 10 15 Robot Miss Streak 7 | . 7 3 1 3 2 7 Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 324 | . 16 55 7 43 11 192 Core Hits 200 | . 5 29 5 34 14 113 Critical Kills . | . . . . . . . Critical Parts Destroyed 1 | . . 1 . . . . Critical Strikes 10 | . 1 1 . 2 2 4 Burn 1 | . . . . 1 . . Destroy 1 | . . 1 . . . . Blast 4 | . 1 . . . . 3 Corrupt 4 | . . . . 1 2 1 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 7886 | . 240 1438 205 847 477 4679 Guns 2500 | . 65 668 86 192 . 1489 Cannons 3554 | . 172 55 . 626 317 2384 Explosions 1750 | . . 705 119 . 152 774 Melee . | . . . . . . . Ramming 82 | . 3 10 . 29 8 32 Kinetic 4031 | . 172 373 41 411 112 2922 Thermal 1463 | . 65 299 45 117 152 785 Explosive 1230 | . . 672 119 . . 439 Electromagnetic 1080 | . . 84 . 290 205 501 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 10 | . . . . . 2 10 Average Corruption 4 | . . . . . 2 4 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 122 | . . . . . 12 110 Message Errors 29 | . . . . . 4 25 Matter Fused 34 | . . . . . 2 32 Heat Flow Errors 9 | . . . . . 2 7 Energy Discharges 13 | . . . . . 1 12 Parts Rejected 3 | . . . . . . 3 Parts Fused 4 | . . . . . . 4 Data Loss (minor) 14 | . . . . . 3 11 Data Loss (major) 4 | . . . . . . 4 Misfires 4 | . . . . . . 4 Alerts 5 | . . . . . . 5 Weapon Failures 3 | . . . . . . 3 Overload Shots . | . . . . . . . Overflow Damage 37 | . . 31 5 . . 1 Projectiles . | . . . . . . . Explosions 37 | . . 31 5 . . 1 Melee . | . . . . . . . Knockbacks 45 | . 1 . . 11 1 32 Impact . | . . . . . . . Kinetic 41 | . 1 . . 8 1 31 Secondary 4 | . . . . 3 . 1 Self-Inflicted Damage 491 | . . 224 . . 28 239 Shots 8 | . . 3 . . 1 4 Rammed . | . . . . . . . Targets Rammed 15 | . 1 2 . 3 2 7 Kicked 15 | . 1 2 . 3 2 7 Crushed . | . . . . . . . Highest Temperature 470 | . 183 162 122 470 289 258 Average Temperature 80 | . 72 45 54 154 94 67 Received Heat Transfer 1248 | . 102 144 . 189 162 651 Effects 5 | . . . . 4 1 . Shutdowns 1 | . . . . 1 . . Interference 1 | . . . . . 1 . Short Circuit 1 | . . . . 1 . . Damage (major) 2 | . . . . 2 . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 1 | . . . . . . 1 Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 4 | . . 1 . . . 3 Heat Transferred 2643 | . 150 656 111 370 300 1056 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 2 | . . 1 . . 1 . Alert | -11 -10 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Min Mat Sto Fac Peak Influence 1021 | . 114 412 228 205 404 1021 Initial 138 | . . 48 133 88 29 138 Average 271 | . 36 248 221 99 219 334 Maximum Alert Level 3 | . . 2 1 1 2 3 Low Security (%) 47 | 100 100 37 7 84 41 44 Level 1 32 | . . 54 92 15 42 26 Level 2 8 | . . 7 . . 16 8 Level 3 11 | . . . . . . 20 Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 31 | . 3 1 . 1 2 24 Investigation 8 | . 1 1 . . . 6 Extermination 10 | . . . . . . 10 Reinforcement 12 | . 2 . . 1 2 7 Assault 1 | . . . . . . 1 Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . . 1 Haulers Reinforced 1 | . . . . . . 1 Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 Stealth | -11 -10 -9 -9 -8 -8 -7 --------- Run | Yrd Mat Mat Min Mat Sto Fac Distress Signals 10 | . . 4 . 1 2 3 Communications Jammed 1 | . . . . . . 1 Distress Signals 1 | . . . . . . 1 Times Spotted 144 | . 9 29 3 12 24 67 Peak Tracking Total 6 | . 4 6 3 4 6 6 Tactical Retreats 14 | . 1 2 . . 2 9 Traps | -11 -10 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Min Mat Sto Fac Traps Triggered 5 | . 1 1 . . 1 2 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 5 | . . . . . . 5 Machines | -11 -10 -9 -9 -8 -8 -7 ---------- Run | Yrd Mat Mat Min Mat Sto Fac Machines Disabled 18 | . 1 3 . . 6 8 Max in Single Turn 3 | . 1 1 . . 2 3 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -7 --------- Run | Yrd Mat Mat Min Mat Sto Fac Machines Accessed 26 | . 1 5 . 3 7 10 Terminals 15 | . 1 2 . 2 5 5 Fabricators . | . . . . . . . Repair Stations 7 | . . 2 . 1 1 3 Recycling Units 4 | . . 1 . . 1 2 Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 69 | . 10 13 . 9 15 22 Successful 37 | . 5 8 . 6 9 9 Failed 32 | . 5 5 . 3 6 13 Catastrophic 6 | . 1 . . . 1 4 Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 43 | . 10 6 . 6 9 12 Fabricators . | . . . . . . . Repair Stations 20 | . . 6 . 3 4 7 Recycling Units 6 | . . 1 . . 2 3 Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 21 | . 5 1 . 4 6 5 Record 4 | . . . . . . 4 Open Door 1 | . . . . . 1 . Branch Access Points 2 | . . 1 . 1 . . Alert Level 2 | . . . . 1 1 . Locate Traps 1 | . 1 . . . . . Patrol Status 1 | . 1 . . . . . Transport Status 1 | . 1 . . . . . Reinforcement Status 1 | . . . . . 1 . Hauler Manifests 2 | . 1 . . . 1 . Registered Components 1 | . . . . . 1 . Zone Layout 5 | . 1 . . 2 1 1 Fabricator Hacks . | . . . . . . . Repair Station Hacks 11 | . . 6 . 2 2 1 Scan Component 6 | . . 3 . 1 1 1 Repair 5 | . . 3 . 1 1 . Recycling Unit Hacks 5 | . . 1 . . 1 3 Report Inventory 4 | . . 1 . . 1 2 Retrieve Components 1 | . . . . . . 1 Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . . 1 . . Used . | . . . . . . . Hacking Detections 24 | . 1 4 . 3 6 10 Full Trace Events 4 | . . . . . 1 3 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 5 | . . 3 . 1 1 . Time 136 | . . 78 . 26 32 . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 10 | . . . . . . 10 Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -7 ------------ Run | Yrd Mat Mat Min Mat Sto Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -7 -------- Run | Yrd Mat Mat Min Mat Sto Fac Total Allies 10 | . . . . . 10 . Largest Group 10 | . . . . . 10 . Highest-Rated Group 173 | . . . . . 173 . Highest-Rated Ally 29 | . . . . . 29 . Total Orders . | . . . . . . . Ally Attacks 98 | . . . . . 98 . Total Damage 1229 | . . . . . 1229 . Kills 18 | . . . . . 18 . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Min Mat Sto Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -7 ------------- Run | Yrd Mat Mat Min Mat Sto Fac Turns Passed 9330 | 84 242 1249 299 841 1318 5297 Spaces Moved 4077 | 52 155 652 149 256 546 2267 Core 12 | 11 . . . . . 1 Treads . | . . . . . . . Legs 4065 | 41 155 652 149 256 546 2266 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 190 190 120 120 Average Speed 168 | 127 120 144 190 190 168 174 Slowest Speed 1500 | 200 120 190 190 190 190 1500 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 31 | 3 32 44 31 22 61 25 Regions Visited 6 Branch Regions 2 Pre-discovered Areas . | . . . . . . . Known Exits Taken 2 | . . 1 . 1 . . Unknown Exits Taken 4 | 1 1 . 1 . 1 . Scrap Searched 1 | . . . 1 . . . Spaces Dug . | . . . . . . . Terrain Destroyed 208 | . . 45 23 . . 140 Melee . | . . . . . . . Projectile 11 | . . . . . . 11 AOE 197 | . . 45 23 . . 129 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -7 --------- Run | Yrd Mat Mat Min Mat Sto Fac Total 6106 | 69 185 885 155 557 913 3342 Wait 1505 | . 7 134 . 233 315 816 Move 4071 | 51 154 651 148 255 545 2267 Hop . | . . . . . . . Pick Up 90 | 12 2 24 . 9 9 34 Fast Attach 7 | . 1 . . 1 2 3 Attach 43 | 6 . 7 . 3 2 25 Detach 1 | . . . . . . 1 Swap 71 | . 4 16 2 12 5 32 Drop 55 | . 3 15 . 10 9 18 Fire 243 | . 13 36 5 31 19 139 Melee . | . . . . . . . Ram . | . . . . . . . Kick 15 | . 1 2 . 3 2 7 Crush . | . . . . . . . Escape Stasis 5 | . . . . . 5 . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials (discovered 2 exits: *Sto x2) -8/Storage (discovered 2 exits: *Fac / [Rec]) -7/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 56 | -11/Scrapyard | Discovered new exit (range 15) 85 | -11/Scrapyard | Entered Materials 322 | -10/Materials | Build established: Mutant 325 | -10/Materials | Discovered new exit (range 3) 327 | -10/Materials | Entered another Materials area 327 | -9/Materials | Evolved 2 slots: Utility x2 529 | -9/Materials | Repaired Aluminum Leg 557 | -9/Materials | Repaired Lgt. Cannon 1215 | -9/Materials | Repaired Aluminum Leg 1280 | -9/Materials | Build established: Scavenger-Mutant 1286 | -9/Materials | Identified exit to Mines 1576 | -9/Materials | Entered Mines 1860 | -9/Mines | Discovered new exit (range 7) 1875 | -9/Mines | Entered Materials 1875 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1931 | -8/Materials | Repaired Structural Scanner 2498 | -8/Materials | Identified exit to Storage 2716 | -8/Materials | Entered Storage 2981 | -8/Storage | Build established: Mutant 3201 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 3202 | -8/Storage | Discovered new exit (range 10) 3435 | -8/Storage | Repaired Imp. Aluminum Leg 3494 | -8/Storage | Build established: Commander-Mutant 3682 | -8/Storage | Lost 6 allies 3941 | -8/Storage | Build established: Mutant 4001 | -8/Storage | Discovered new exit (range 16) 4034 | -8/Storage | Entered Factory 4034 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5220 | -7/Factory | Build established: Scavenger-Mutant 5485 | -7/Factory | Cargo convoy interrupted 6782 | -7/Factory | Build established: Mutant 6965 | -7/Factory | Lost 3 parts (1p1u1w) 6990 | -7/Factory | Discovered new exit (range 15) 8226 | -7/Factory | Core integrity fell below 50% 8692 | -7/Factory | Lost 8 parts (5n1u2w) 8944 | -7/Factory | Build established: Scavenger-Mutant 8981 | -7/Factory | System corruption reached 10% 9234 | -7/Factory | First assault squad dispatched 9236 | -7/Factory | Core integrity fell below 20% 9331 | -7/Factory | Destroyed by X-57 Shotgunner with High-powered Shotgun Last Messages --------------- Destroyed Hvy. Rocket Launcher. Aluminum Leg destroyed. Nuclear Reactor explodes. The unstable cave ceiling collapses. Nuclear Reactor explodes. M-28 Smith destroyed. C-30 ARC bursts open, deploying its payload. G-50 Soldier unfolds itself. G-47 Trooper unfolds itself. L-41 Fighter unfolds itself. B-48 Gladiator unfolds itself. M-28 Smith unfolds itself. The unstable cave ceiling collapses. Aluminum Leg destroyed. Carbon-fiber Leg destroyed. Core Shielding destroyed. M-28 Smith repairs X-57 Shotgunner. System corrupted: Trap Scanner rejected. M-28 Smith repairs Nuclear Core. The unstable cave ceiling collapses. 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