Cogmind - Beta 12 @@@ ROGUE MODE // 2023.11.15 @ 14:57:32

Player: wchar_t

Result: Destroyed by Y-72 Warden with Railgun

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (16)       3200
Robots Destroyed (109)     545
Value Destroyed (4423)     4423
Prototype IDs (50)         1000
Alien Tech Used (1)        200
Bonus (2542)               2542
              TOTAL SCORE: 13910

 Bonus
-------
Follower Combat Kills      96
Aligned with FarCom        300
Met Data Miner             300
Destroyed Z-Imprinter      1000
Triggered Deep Caves Wall  500
Exposed GOLEM Chamber      500
Friendly Fire              -154

 Cogmind 
---------
Core Integrity             0/850
Matter                     95/300
Energy                     1025/1100
System Corruption          0%
Temperature                Cool (0)
Movement                   Walking (183) Ox1
Location                   -5/Proximity Caves

 Parts 
-------
>           --- POWER (2) --------
  Assembled Flux Generator
>           --- PROPULSION (5) ---
            Flexi-carbon Leg
  Assembled Alloy Leg
  Assembled Alloy Leg
>           --- UTILITY (6) ------
  Assembled Nanovents
      Large Storage Unit
  Assembled Biocell Array
   Advanced Visual Processing Unit
            GOLEM Unit
>           --- WEAPON (2) -------
  Assembled Focal Cannon
            Scatter Rocket Array
>           --- INVENTORY (15) ---
    Zionite Light DM Reactor
    Zionite Composite Leg I
    Zionite Composite Leg I
    Zionite Composite Leg I
    Zionite Biocell (600)
   Improved Reaction Control System
            GOLEM Unit
            GOLEM Unit
            GOLEM Unit
       Mini Smartbomb Launcher
            CR-A16's Pointy Stick

 Peak State 
------------
>           --- POWER ------------
  Assembled Flux Generator
>           --- PROPULSION -------
            VSS Leg
  Assembled Alloy Leg
  Assembled Alloy Leg
    Armored Huge Wheel
>           --- UTILITY ----------
  Assembled Nanovents
      Large Storage Unit
  Assembled Biocell Array
   Advanced Visual Processing Unit
            GOLEM Unit
>           --- WEAPON -----------
  Assembled Focal Cannon
  Assembled Focal Cannon
>           --- INVENTORY --------
    Zionite Composite Leg I
    Zionite Composite Leg I
    Zionite Composite Leg I
            Bomb Factory No. 2
            GOLEM Unit
            GOLEM Unit
            GOLEM Unit
            Scatter Rocket Array
            Scatter Rocket Array
       Mini Smartbomb Launcher
            CR-A16's Pointy Stick
[Rating: 112]

 Favorites 
-----------
Power                      Cold Fusion Reactor
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Cold Fusion Reactor
Propulsion                 VSS Leg
  Treads                   Improved Heavy Treads
  Leg                      VSS Leg
  Wheel                    Armored Huge Wheel
  Flight Unit              Cooled Cesium-ion Thruster
Utility                    Large Storage Unit
  Device                   Advanced Heat Sink
  Storage                  Large Storage Unit
  Processor                Advanced Visual Processing Unit
  Protection               Hardened Medium Armor Plating
Weapon                     Phase Cannon
  Energy Gun               AWS/Thermal
  Energy Cannon            Phase Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Scatter Rocket Array
  Impact Weapon            Great Maul
  Piercing Weapon          CR-A16's Pointy Stick

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  
-------                    Run  | Jun Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro 
Slots Evolved              8    | .   .   .   .   .   4   2   .   .   .   .   2   .   .   .   .   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Propulsion               3    | .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   
  Utility                  4    | .   .   .   .   .   2   1   .   .   .   .   1   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             129  | 7   5   3   1   .   12  30  7   .   1   11  8   5   2   4   30  3   
  Power                    12   | 1   1   2   .   .   1   4   .   .   .   .   1   1   .   .   1   .   
    Engine                 4    | 1   1   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Core                   4    | .   .   1   .   .   1   2   .   .   .   .   .   .   .   .   .   .   
    Reactor                4    | .   .   .   .   .   .   1   .   .   .   .   1   1   .   .   1   .   
  Propulsion               28   | 2   1   1   .   .   3   9   .   .   .   2   3   1   .   .   5   1   
    Treads                 1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Leg                    23   | 2   1   1   .   .   3   6   .   .   .   2   2   1   .   .   4   1   
    Wheel                  2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Utility                  37   | 1   1   .   .   .   4   7   .   .   .   2   2   1   .   1   18  .   
    Device                 13   | .   .   .   .   .   2   1   .   .   .   2   1   .   .   .   7   .   
    Storage                6    | 1   .   .   .   .   1   .   .   .   .   .   .   1   .   .   3   .   
    Processor              5    | .   1   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             13   | .   .   .   .   .   1   2   .   .   .   .   1   .   .   1   8   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   52   | 3   2   .   1   .   4   10  7   .   1   7   2   2   2   3   6   2   
    Energy Gun             4    | .   1   .   1   .   1   .   .   .   .   .   .   .   .   1   .   .   
    Energy Cannon          11   | .   .   .   .   .   .   2   3   .   .   1   1   .   1   .   3   .   
    Ballistic Gun          4    | 3   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       10   | .   .   .   .   .   2   3   1   .   1   3   .   .   .   .   .   .   
    Launcher               15   | .   .   .   .   .   1   4   3   .   .   3   .   1   .   .   1   2   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          5    | .   .   .   .   .   .   1   .   .   .   .   1   1   1   1   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  13   | .   .   .   .   .   .   5   .   .   .   .   1   .   .   .   7   .   
  Corrupted Parts          1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    System Corruption      10   | .   .   .   .   .   .   10  .   .   .   .   .   .   .   .   .   .   
Parts Lost                 33   | .   4   .   .   .   2   3   .   .   .   2   2   1   .   .   15  4   
  Power                    2    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Propulsion               16   | .   1   .   .   .   1   3   .   .   .   1   1   .   .   .   7   2   
  Utility                  10   | .   .   .   .   .   1   .   .   .   .   1   1   1   .   .   5   1   
  Weapon                   5    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   
  Highest Loss Streak      4    | .   4   .   .   .   2   1   .   .   .   1   2   1   .   .   4   2   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     84   | .   92  100 100 100 95  96  92  92  76  88  87  86  86  91  71  73  
  Core                     1    | .   .   9   14  14  9   5   .   .   .   .   .   .   .   .   .   .   
  Reactor                  7    | .   .   .   .   .   .   1   7   7   7   7   12  13  13  13  8   6   
  Leg                      21   | .   25  28  28  28  34  33  23  23  23  23  18  20  20  20  15  19  
  Wheel                    3    | .   .   .   .   .   .   .   .   .   .   .   5   6   6   6   5   1   
  Device                   8    | .   .   .   .   .   15  7   7   7   7   14  12  7   6   6   8   13  
  Storage                  8    | .   14  14  14  14  9   7   7   7   7   7   6   7   13  13  7   13  
  Processor                11   | .   11  14  14  14  2   14  15  15  15  15  13  13  13  13  10  6   
  Protection               4    | .   .   .   .   .   6   7   7   7   7   .   4   3   .   5   5   .   
  Energy Gun               2    | .   4   14  20  28  9   .   .   .   .   .   .   .   .   .   2   .   
  Energy Cannon            4    | .   .   .   .   .   .   6   6   7   .   7   6   6   6   5   2   12  
  Ballistic Cannon         2    | .   .   .   .   .   8   5   4   7   .   6   3   .   .   .   .   .   
  Impact Weapon            1    | .   .   .   .   .   .   1   2   .   .   .   2   5   5   1   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             93   | 13  13  12  12  12  37  53  55  55  47  51  71  69  61  65  93  93  
  Greatest Support         82   | 20  20  20  20  20  40  82  57  57  57  57  52  28  28  28  58  80  
  Greatest Overweight (x)  3    | .   .   .   .   .   1   1   .   .   .   .   2   2   2   2   3   3   
  Average Overweight (x)   1    | .   .   .   .   .   .   .   .   .   .   .   1   2   2   1   1   1   
Largest Inventory Capacity 15   | 8   8   8   8   8   15  15  15  15  15  15  15  15  15  15  15  15  
  Average Capacity         14   | 6   8   8   8   8   9   15  15  15  15  15  15  15  15  15  15  15  
  Most Carried             15   | 4   8   8   8   8   8   15  14  14  15  15  15  15  15  15  15  15  
  Average Carried          13   | 2   4   7   7   8   7   14  14  14  15  14  14  14  15  14  12  14  
  Final Capacity           15   | 8   8   8   8   8   15  15  15  15  15  15  15  15  15  15  15  15  
  Final Carried            15   | 4   8   8   8   8   7   14  14  14  15  15  15  15  15  15  15  14  

 Class Distribution 
--------------------
 67% | Mutant
 23% | Scavenger-Mutant
  9% | Golem

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -10/Mines
 Scavenger-Mutant | -10/Exiles
 Scavenger-Mutant | -9/Mines
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -7/Factory
           Mutant | -7/Lower Caves
           Mutant | -7/Lower Caves
           Mutant | -7/Data Miner
 Scavenger-Mutant | -6/Proximity Caves
           Mutant | -6/Factory
           Mutant | -6/Lower Caves
           Mutant | -6/Lower Caves
           Mutant | -6/Zion
           Mutant | -6/Deep Caves
            Golem | -5/Proximity Caves

 Resources                      | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   
-----------                Run  | Jun  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Dee  Pro  
Matter Collected           4439 | 270  105  45   .    10   284  809  318  .    .    458  389  141  41   34   1287 248  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            4968 | .    272  186  .    17   267  975  197  .    .    379  662  204  73   .    1059 677  
  Parts                    192  | .    18   8    .    .    9    50   12   .    .    14   15   .    1    .    26   39   
Haulers Intercepted        3    | .    .    .    .    .    .    1    .    .    .    .    2    .    .    .    .    .    
Recyclers Shooed           4    | .    1    .    .    .    1    1    .    .    .    .    1    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      53   | .    .    .    .    .    .    .    9    .    .    16   .    .    .    .    .    28   
  Prevented                1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  
-------                    Run  | Jun Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro 
Combat Hostiles Destroyed  136  | .   5   4   .   1   8   16  11  .   .   9   5   5   1   .   52  19  
  Melee                    2    | .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   
  Guns                     28   | .   5   4   .   1   2   .   .   .   .   .   .   .   .   .   16  .   
  Cannons                  30   | .   .   .   .   .   3   8   1   .   .   5   4   1   .   .   .   8   
  AOE                      74   | .   .   .   .   .   3   7   10  .   .   4   1   2   .   .   36  11  
Classes Destroyed          19   | .   2   .   .   1   2   7   2   .   .   .   .   .   .   .   3   2   
  Worker                   3    | .   .   .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   
  Builder                  2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Hauler                   3    | .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   
  Recycler                 6    | .   1   .   .   .   .   3   .   .   .   .   2   .   .   .   .   .   
  Drone                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Watcher                  2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Swarmer                  15   | .   .   .   .   .   .   .   7   .   .   1   1   .   .   .   .   6   
  Grunt                    35   | .   5   4   .   .   5   4   2   .   .   6   2   4   .   .   .   3   
  Brawler                  5    | .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   3   
  Duelist                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Protector                1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Sentry                   6    | .   .   .   .   .   3   1   .   .   .   1   .   .   1   .   .   .   
  Specialist               1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Hunter                   9    | .   .   .   .   .   .   4   1   .   .   1   .   .   .   .   .   3   
  Programmer               8    | .   .   .   .   .   .   6   .   .   .   .   2   .   .   .   .   .   
  Z-Technician             4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   
  Z-Light                  7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   .   
  Assembler                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Assembled                46   | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   45  .   
Best Kill Streak           37   | .   3   2   .   1   3   6   7   .   .   3   3   3   1   .   37  8   
  Combat Bots Only         36   | .   3   2   .   1   3   5   7   .   .   3   3   3   1   .   36  8   
Max Kills in Single Turn   31   | .   1   1   .   1   2   4   4   .   .   2   1   2   1   .   31  5   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 31   | .   .   .   .   .   2   4   4   .   .   2   1   2   .   .   31  5   
  Melee                    1    | .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   
--------                   Run   | Jun  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Dee  Pro  
Damage Taken               9665  | .    508  204  .    78   612  1272 181  51   .    756  344  700  204  .    3131 1624 
  Core                     1556  | .    115  90   .    .    85   268  25   .    .    123  29   56   18   .    544  203  
  Absorbed by Shields      60    | .    .    .    .    .    .    .    .    .    .    .    52   8    .    .    .    .    
Core Remaining (%)         60    | 100  .    .    .    18   84   .    .    .    .    40   .    .    .    .    .    .    
Volleys Fired              289   | .    22   15   .    4    35   68   8    .    .    25   53   27   4    .    8    20   
  Largest                  2     | .    2    2    .    2    2    2    2    .    .    2    2    2    2    .    2    2    
  Hottest                  154   | .    60   60   .    80   88   128  113  .    .    113  133  135  154  .    138  75   
Shots Fired                555   | .    40   30   .    8    70   122  14   2    .    45   71   29   9    .    82   33   
  Gun                      186   | .    40   30   .    8    35   .    .    .    .    .    .    .    .    .    73   .    
  Cannon                   344   | .    .    .    .    .    31   117  9    2    .    43   71   28   9    .    5    29   
  Launcher                 25    | .    .    .    .    .    4    5    5    .    .    2    .    1    .    .    4    4    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  180   | .    38   15   .    .    31   54   4    1    .    19   18   .    .    .    .    .    
  Thermal                  341   | .    2    15   .    8    35   63   5    1    .    24   53   28   5    .    73   29   
  Explosive                25    | .    .    .    .    .    4    5    5    .    .    2    .    1    .    .    4    4    
  Electromagnetic          9     | .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    5    .    
  Robot Hit Streak         23    | .    22   10   .    2    6    8    2    1    .    8    12   11   11   .    23   16   
  Robot Miss Streak        13    | .    3    2    .    2    3    8    9    1    .    7    2    3    .    .    11   13   
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Autonomous               73    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    73   .    
Shots Hit Robots           370   | .    33   22   .    3    42   59   8    1    .    28   47   21   8    .    76   22   
  Core Hits                344   | .    15   12   .    2    19   53   18   .    .    30   15   10   1    .    118  51   
  Critical Kills           1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 2     | .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    
  Critical Strikes         9     | .    .    .    .    .    2    4    1    .    .    .    .    2    .    .    .    .    
    Blast                  6     | .    .    .    .    .    2    3    1    .    .    .    .    .    .    .    .    .    
    Smash                  3     | .    .    .    .    .    .    1    .    .    .    .    .    2    .    .    .    .    
Melee Attacks              48    | .    .    .    .    .    .    14   .    .    .    .    .    7    .    10   17   .    
  Impact                   30    | .    .    .    .    .    .    14   .    .    .    .    .    7    .    9    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 18    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    17   .    
  Sneak Attacks            5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           16828 | .    335  212  .    31   1181 2563 1198 30   .    1146 1489 1115 221  .    5072 2235 
  Guns                     2603  | .    335  212  .    31   230  .    .    .    .    .    .    .    .    .    1795 .    
  Cannons                  5993  | .    .    .    .    .    547  1504 91   30   .    683  1431 487  221  .    61   938  
  Explosions               7116  | .    .    .    .    .    376  909  1107 .    .    463  58   404  .    .    2502 1297 
  Melee                    1057  | .    .    .    .    .    .    119  .    .    .    .    .    224  .    .    714  .    
  Ramming                  59    | .    .    .    .    .    28   31   .    .    .    .    .    .    .    .    .    .    
  Kinetic                  2387  | .    313  102  .    .    547  629  63   30   .    306  397  .    .    .    .    .    
  Thermal                  6106  | .    22   110  .    31   230  875  28   .    .    377  1092 487  121  .    1795 938  
  Explosive                7058  | .    .    .    .    .    376  909  1107 .    .    463  .    404  .    .    2502 1297 
  Electromagnetic          161   | .    .    .    .    .    .    .    .    .    .    .    .    .    100  .    61   .    
  Impact                   343   | .    .    .    .    .    .    119  .    .    .    .    .    224  .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 714   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    714  .    
Highest Corruption         15    | .    .    .    .    .    .    15   15   15   15   15   5    5    5    5    .    .    
  Average Corruption       8     | .    .    .    .    .    .    5    15   15   15   15   3    5    5    5    .    .    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  163   | .    .    .    .    .    .    33   32   14   5    44   6    18   9    2    .    .    
    Message Errors         47    | .    .    .    .    .    .    12   8    6    3    13   1    2    2    .    .    .    
    Matter Fused           46    | .    .    .    .    .    .    7    8    3    2    14   2    7    2    1    .    .    
    Heat Flow Errors       22    | .    .    .    .    .    .    3    5    .    .    8    1    3    1    1    .    .    
    Energy Discharges      13    | .    .    .    .    .    .    1    5    1    .    3    .    1    2    .    .    .    
    Parts Fused            3     | .    .    .    .    .    .    1    .    .    .    1    1    .    .    .    .    .    
    Data Loss (minor)      13    | .    .    .    .    .    .    4    2    2    .    3    1    .    1    .    .    .    
    Data Loss (major)      5     | .    .    .    .    .    .    1    1    .    .    .    .    3    .    .    .    .    
    Misfires               8     | .    .    .    .    .    .    1    2    2    .    1    .    1    1    .    .    .    
    Alerts                 5     | .    .    .    .    .    .    3    1    .    .    .    .    1    .    .    .    .    
    Weapon Failures        1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            595   | .    .    .    .    .    14   99   118  .    .    .    58   107  .    .    150  49   
  Projectiles              182   | .    .    .    .    .    14   77   .    .    .    .    58   .    .    .    15   18   
  Explosions               255   | .    .    .    .    .    .    7    118  .    .    .    .    .    .    .    99   31   
  Melee                    158   | .    .    .    .    .    .    15   .    .    .    .    .    107  .    .    36   .    
Knockbacks                 21    | .    .    .    .    .    6    8    1    .    .    3    2    1    .    .    .    .    
  Impact                   3     | .    .    .    .    .    1    1    .    .    .    .    .    1    .    .    .    .    
  Kinetic                  18    | .    .    .    .    .    5    7    1    .    .    3    2    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      221   | .    .    .    .    .    26   .    13   .    .    32   84   .    .    .    12   54   
  Shots                    8     | .    .    .    .    .    1    .    1    .    .    1    2    .    .    .    1    2    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             8     | .    .    .    .    .    2    6    .    .    .    .    .    .    .    .    .    .    
  Kicked                   8     | .    .    .    .    .    2    6    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        260   | .    40   91   .    96   20   149  233  .    .    201  192  260  253  96   33   .    
  Average Temperature      41    | .    12   47   .    50   6    23   90   .    .    80   97   108  57   68   18   .    
  Received Heat Transfer   2066  | .    300  117  .    .    270  168  .    .    .    184  27   283  42   .    513  162  
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Combat Hostiles          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Parts Fried              5     | .    .    .    .    .    .    .    .    .    .    .    .    3    2    .    .    .    
  Impact Corruptions       5     | .    .    .    .    .    .    1    .    .    .    .    .    4    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             12    | .    .    .    .    .    .    3    .    .    .    .    4    1    .    .    4    .    
  Heat Transferred         7723  | .    50   250  .    75   525  1587 37   .    .    518  1184 592  148  .    2257 500  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  
-------                    Run  | Jun Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro 
Peak Influence             278  | .   114 159 .   .   151 278 .   .   .   .   78  .   .   .   .   .   
  Initial                  68   | .   .   44  .   .   .   68  .   .   .   .   .   .   .   .   .   .   
  Average                  81   | .   64  140 .   .   75  129 .   .   .   .   28  .   .   .   .   .   
Maximum Alert Level        1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Low Security (%)         90   | 100 100 100 .   100 100 77  .   .   .   .   100 .   .   .   .   .   
  Level 1                  9    | .   .   .   .   .   .   22  .   .   .   .   .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          16   | .   1   .   .   .   2   8   .   .   .   .   4   .   .   .   .   1   
  Investigation            1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Extermination            7    | .   .   .   .   .   .   5   .   .   .   .   2   .   .   .   .   .   
  Reinforcement            7    | .   1   .   .   .   2   3   .   .   .   .   1   .   .   .   .   .   
  Assault                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  
---------                  Run  | Jun Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro 
Distress Signals           4    | .   1   .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              182  | .   7   4   .   6   13  33  11  1   .   11  6   9   3   .   57  21  
  Peak Tracking Total      37   | .   6   2   .   8   4   5   4   1   .   3   3   3   2   .   37  11  
  Tactical Retreats        13   | .   .   .   .   1   .   1   .   1   .   1   .   3   2   .   4   .   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  
-------                    Run  | Jun Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro 
Traps Triggered            4    | .   .   .   .   .   .   2   .   .   .   .   1   .   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                18   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   18  .   
  Triggered                3    | .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   1   
Fabricated Traps           18   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   18  .   
Most Traps Carried         3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  
----------                 Run  | Jun Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro 
Machines Disabled          6    | .   .   .   .   .   .   3   .   .   .   .   1   1   .   .   1   .   
  Max in Single Turn       1    | .   .   .   .   .   .   1   .   .   .   .   1   1   .   .   1   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  
---------                  Run  | Jun Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro 
Machines Accessed          13   | .   1   .   2   .   .   2   .   .   4   .   3   1   .   .   .   .   
  Terminals                4    | .   1   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                46   | .   2   .   2   .   .   4   .   .   29  .   8   1   .   .   .   .   
  Successful               38   | .   1   .   2   .   .   3   .   .   29  .   2   1   .   .   .   .   
  Failed                   8    | .   1   .   .   .   .   1   .   .   .   .   6   .   .   .   .   .   
    Catastrophic           2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   11   | .   2   .   1   .   .   2   .   .   .   .   6   .   .   .   .   .   
  Terminals                10   | .   2   .   .   .   .   .   .   .   .   .   8   .   .   .   .   .   
  Fabricators              2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             32   | .   .   .   2   .   .   .   .   .   29  .   .   1   .   .   .   .   
  Record                   13   | .   .   .   1   .   .   .   .   .   11  .   .   1   .   .   .   .   
  Part Schematic           11   | .   .   .   .   .   .   .   .   .   11  .   .   .   .   .   .   .   
  Robot Schematic          4    | .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   
  Prototype ID Bank        3    | .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Insert Component         1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Analyze                  1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         4    | .   1   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   
  Terminals                3    | .   1   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
    Botnet                 3    | .   1   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Liberate               1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         5    | .   1   .   .   .   .   1   .   .   .   .   3   .   .   .   .   .   
  Full Trace Events        1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  8    | .   .   .   .   .   .   .   .   .   4   .   .   .   .   4   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   25   | .   .   .   .   .   .   1   .   .   11  .   .   .   .   13  .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  
------------               Run  | Jun Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  
--------                   Run  | Jun Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro 
Total Allies               6    | .   .   3   .   .   .   2   .   .   .   1   .   .   .   .   .   .   
  Largest Group            3    | .   .   3   3   3   .   2   .   .   .   1   .   .   .   .   .   .   
  Highest-Rated Group      96   | .   .   40  40  40  .   64  .   .   .   96  .   .   .   .   .   .   
  Highest-Rated Ally       96   | .   .   16  16  16  .   32  .   .   .   96  .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               16   | .   .   .   .   1   .   8   .   .   .   7   .   .   .   .   .   .   
  Total Damage             330  | .   .   .   .   13  .   166 .   .   .   151 .   .   .   .   .   .   
  Kills                    3    | .   .   .   .   .   .   2   .   .   .   1   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  
-------                    Run  | Jun Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    11   | .   .   .   .   1   .   .   1   1   .   2   .   1   2   1   .   2   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   
-------------              Run   | Jun  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Dee  Pro  
Turns Passed               16009 | 74   197  287  287  424  767  2090 698  371  134  1004 1279 783  440  1346 5005 823  
Spaces Moved               10136 | 56   106  179  237  318  489  1283 511  286  102  723  845  525  312  1007 2720 437  
  Core                     8     | 8    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     4813  | 48   106  179  237  318  489  1283 511  286  102  723  55   .    .    .    147  329  
  Wheels                   5315  | .    .    .    .    .    .    .    .    .    .    .    790  525  312  1007 2573 108  
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   120  120  120  120  120  120  130  130  130  126  126  130  130  115  115  145  
  Average Speed            129   | 110  120  120  120  120  124  129  130  130  130  126  132  130  130  129  128  173  
  Slowest Speed            196   | 120  120  120  120  120  190  190  130  130  130  130  196  130  130  130  186  183  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       55    | 4    25   44   60   71   53   30   65   55   74   72   26   71   42   83   88   72   
  Regions Visited          16
    Branch Regions         12
  Pre-discovered Areas     3     | .    .    .    1    .    .    .    .    1    1    .    .    .    .    .    .    .    
  Known Exits Taken        4     | .    .    .    .    .    1    1    .    .    .    .    1    .    1    .    .    .    
  Unknown Exits Taken      12    | 1    1    1    1    1    .    .    1    1    1    1    .    1    .    1    1    .    
Scrap Searched             10    | .    .    .    .    2    .    .    1    .    .    .    .    1    1    3    .    2    
Spaces Dug                 61    | .    .    .    .    .    4    18   .    .    .    1    7    2    .    3    26   .    
Terrain Destroyed          495   | .    .    .    .    .    38   67   76   .    .    97   26   46   .    3    31   111  
  Melee                    16    | .    .    .    .    .    .    11   .    .    .    .    .    .    .    3    2    .    
  Projectile               95    | .    .    .    .    .    15   24   2    .    .    9    19   12   .    .    5    9    
  AOE                      384   | .    .    .    .    .    23   32   74   .    .    88   7    34   .    .    24   102  
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   
---------                  Run   | Jun  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Dee  Pro  
Total                      12390 | 65   138  227  240  352  576  1563 525  285  104  766  936  582  337  1025 4206 463  
  Wait                     1612  | .    1    22   .    31   28   116  .    .    .    3    17   15   20   .    1357 2    
  Move                     10120 | 55   105  178  236  317  488  1282 510  285  101  722  844  524  311  1006 2719 437  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  61    | 3    5    3    1    .    5    18   .    .    .    1    8    2    .    2    13   .    
  Fast Attach              45    | 6    4    .    .    .    2    13   .    .    1    2    2    .    .    1    13   1    
  Attach                   31    | .    1    .    1    .    5    2    .    .    .    1    3    2    .    2    14   .    
  Detach                   20    | .    .    .    .    .    2    4    .    .    1    .    .    1    .    .    11   1    
  Swap                     54    | 1    .    3    .    .    5    15   7    .    .    8    3    3    2    1    4    2    
  Drop                     83    | .    .    6    2    .    4    25   .    .    1    3    6    1    .    3    32   .    
  Fire                     289   | .    22   15   .    4    35   68   8    .    .    25   53   27   4    .    8    20   
  Melee                    48    | .    .    .    .    .    .    14   .    .    .    .    .    7    .    10   17   .    
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     8     | .    .    .    .    .    2    6    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  Trap                     18    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    18   .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials (discovered 2 exits: [*Min x2])
-10/Mines (discovered 2 exits: [*Mat] / *Exi)
-10/Exiles
-9/Mines
-8/Materials
-7/Factory (discovered 2 exits: [*Sto] / *Low)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Dat)
-7/Data Miner
-6/Proximity Caves
-6/Factory (discovered 5 exits: *Fac x3 / *Low x2)
-6/Lower Caves
-6/Lower Caves
-6/Zion (discovered 2 exits: [*Dee] / [*Pro])
-6/Deep Caves
-5/Proximity Caves

 History 
---------
  Turn | Location           | Event
     3 | -11/Junkyard       | Discovered new exit (range 15)
    75 | -11/Junkyard       | Entered Materials
   233 | -10/Materials      | Lost 4 parts (1p1n2w)
   254 | -10/Materials      | Discovered new exit (range 16)
   256 | -10/Materials      | Discovered new exit (range 14)
   272 | -10/Materials      | Entered Mines
   293 | -10/Mines          | Core integrity fell below 50%
   354 | -10/Mines          | Core integrity fell below 20%
   424 | -10/Mines          | Assisted by bots powering up and referring to "LRC-V3"
   457 | -10/Mines          | Received a Rocket Launcher from a helpful Derelict
   513 | -10/Mines          | Discovered new exit (range 4)
   550 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
   550 | -10/Mines          | Discovered new exit (range 5)
   559 | -10/Mines          | Entered Exiles
   559 | -10/Exiles         | Accompanied by 3 allies
   588 | -10/Exiles         | Met 8R-AWN
   609 | -10/Exiles         | Met EX-HEX
   613 | -10/Exiles         | Build established: Scavenger-Mutant
   641 | -10/Exiles         | Met EX-BIN
   659 | -10/Exiles         | Aligned with FarCom system
   660 | -10/Exiles         | Given EX-Vault access code
   691 | -10/Exiles         | Opened EX-Vault
   723 | -10/Exiles         | Found AWS/Thermal
   748 | -10/Exiles         | Warned to stay clear of 0b10 Research branches
   789 | -10/Exiles         | Met EX-DEC
   795 | -10/Exiles         | Learned location of Zion (-6)
   835 | -10/Exiles         | Discovered new exit (range 10)
   846 | -10/Exiles         | Left Exiles lab with AWS/Thermal
   846 | -10/Exiles         | Entered Mines
   846 | -9/Mines           | Accompanied by 3 allies
  1006 | -9/Mines           | Assembled infested the area
  1011 | -9/Mines           | Assisted by a Guerilla fighting off Assembled
  1044 | -9/Mines           | Learned location of 1 exit from Materials
  1264 | -9/Mines           | Discovered new exit (range 6)
  1270 | -9/Mines           | Entered Materials
  1270 | -8/Materials       | Evolved 4 slots: Propulsion x2, Utility x2
  1271 | -8/Materials       | Identified exit to Factory
  2037 | -8/Materials       | Entered Factory
  2037 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  3289 | -7/Factory         | Discovered new exit (range 8)
  3444 | -7/Factory         | Discovered new exit (range 11)
  3642 | -7/Factory         | Cargo convoy interrupted
  3678 | -7/Factory         | Found Prototype Launcher
  3678 | -7/Factory         | Identified Scatter Rocket Array
  3682 | -7/Factory         | Found Prototype Launcher
  3682 | -7/Factory         | Identified Mni. Smartbomb Launcher
  3702 | -7/Factory         | Found Scatter Rocket Array
  3711 | -7/Factory         | Found Scatter Rocket Array
  3735 | -7/Factory         | Crushed by falling debris
  3743 | -7/Factory         | Build established: Mutant
  3763 | -7/Factory         | System corruption reached 10%
  4125 | -7/Factory         | Identified exit to Lower Caves
  4127 | -7/Factory         | Entered Lower Caves
  4467 | -7/Lower Caves     | Learned 4 Factory zone layouts
  4756 | -7/Lower Caves     | Discovered new exit (range 17)
  4773 | -7/Lower Caves     | Destroyed 7 combat bots
  4825 | -7/Lower Caves     | Entered another Lower Caves area
  4844 | -7/Lower Caves     | Discovered new exit (range 10)
  4959 | -7/Lower Caves     | Spotted B-75 Beast
  5037 | -7/Lower Caves     | Encountered a Warlord checkpoint
  5191 | -7/Lower Caves     | Discovered new exit (range 5)
  5196 | -7/Lower Caves     | Entered Data Miner
  5197 | -7/Data Miner      | Discovered new exit (range 6)
  5217 | -7/Data Miner      | Met Data Miner
  5268 | -7/Data Miner      | Learned location of Section 7 (-2)
  5268 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
  5278 | -7/Data Miner      | Received God Mode back door access code from Data Miner
  5330 | -7/Data Miner      | Entered Proximity Caves
  5395 | -6/Proximity Caves | Spotted B-75 Beast
  5397 | -6/Proximity Caves | Escorted by Enhanced Grunt
  5405 | -6/Proximity Caves | Allies destroyed B-75 Beast
  5520 | -6/Proximity Caves | Learned location of 1 exit from Factory
  5701 | -6/Proximity Caves | Build established: Scavenger-Mutant
  5985 | -6/Proximity Caves | Learned Factory emergency access door positions
  6007 | -6/Proximity Caves | Core integrity fell below 50%
  6059 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
  6242 | -6/Proximity Caves | Discovered new exit (range 13)
  6311 | -6/Proximity Caves | Build established: Mutant
  6334 | -6/Proximity Caves | Entered Factory
  6334 | -6/Factory         | Evolved 2 slots: Power x1, Utility x1
  6335 | -6/Factory         | Identified exit to Factory
  6336 | -6/Factory         | Identified exit to Lower Caves
  6907 | -6/Factory         | Discovered exit to Factory (range 9)
  7322 | -6/Factory         | Discovered exit to Lower Caves (range 5)
  7377 | -6/Factory         | Discovered exit to Factory (range 19)
  7613 | -6/Factory         | Entered Lower Caves
  7833 | -6/Lower Caves     | Learned Factory machine intel
  8257 | -6/Lower Caves     | Found Alien Artifact
  8388 | -6/Lower Caves     | Discovered new exit (range 6)
  8396 | -6/Lower Caves     | Entered another Lower Caves area
  8415 | -6/Lower Caves     | Learned Factory emergency access door positions
  8493 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  8541 | -6/Lower Caves     | Spotted B-75 Beast
  8775 | -6/Lower Caves     | Identified exit to Zion
  8836 | -6/Lower Caves     | Entered Zion
  8875 | -6/Zion            | System corruption cleaned by Quarantine Array
  8898 | -6/Zion            | Discovered new exit (range 19)
  8959 | -6/Zion            | Found CR-A16's Pointy Stick
  9419 | -6/Zion            | Learned Factory non-interactive machine intel
  9485 | -6/Zion            | Learned Factory emergency access door positions
 10071 | -6/Zion            | Discovered new exit (range 4)
 10074 | -6/Zion            | Saw the warning signs outside the Deep Caves entrance
 10128 | -6/Zion            | Found Prototype Device
 10182 | -6/Zion            | Entered Deep Caves
 10502 | -6/Deep Caves      | Identified Bomb Factory No. 2
 11084 | -6/Deep Caves      | Identified Dimensional Node Initializer
 11084 | -6/Deep Caves      | Initialized slip node
 11599 | -6/Deep Caves      | Z-Facility disabled
 11657 | -6/Deep Caves      | Lost 3 parts (2n1u)
 12075 | -6/Deep Caves      | Spotted as-86852
 12341 | -6/Deep Caves      | Found Prototype Protection
 12341 | -6/Deep Caves      | Identified Zio. Heavy Carapace
 12795 | -6/Deep Caves      | Spotted as-45904
 13348 | -6/Deep Caves      | Lost 4 parts (1n1u2w)
 13771 | -6/Deep Caves      | Core integrity fell below 50%
 13789 | -6/Deep Caves      | Lost 3 parts (2n1u)
 13883 | -6/Deep Caves      | Triggered Deep Caves wall
 13883 | -6/Deep Caves      | Spotted AS-03950
 13883 | -6/Deep Caves      | Spotted AS-02687
 13890 | -6/Deep Caves      | Destroyed AS-02687
 13908 | -6/Deep Caves      | Destroyed 36 combat bots
 13921 | -6/Deep Caves      | Destroyed AS-03950
 13968 | -6/Deep Caves      | Lost 3 parts (1n2u)
 14461 | -6/Deep Caves      | Exposed GOLEM chamber
 14465 | -6/Deep Caves      | Found Unknown Device
 14465 | -6/Deep Caves      | Identified GOLEM Unit
 14471 | -6/Deep Caves      | Found GOLEM Unit
 14476 | -6/Deep Caves      | Found GOLEM Unit
 14482 | -6/Deep Caves      | Found GOLEM Unit
 14759 | -6/Deep Caves      | Build established: Golem
 15178 | -6/Deep Caves      | Discovered new exit (range 6)
 15187 | -6/Deep Caves      | Entered Proximity Caves
 15190 | -5/Proximity Caves | Spotter reported a threat
 15529 | -5/Proximity Caves | Learned Factory emergency access door positions
 15597 | -5/Proximity Caves | Learned Factory terminal intel
 15924 | -5/Proximity Caves | Core integrity fell below 20%
 15974 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 15992 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost
 16010 | -5/Proximity Caves | Destroyed by Y-72 Warden with Railgun

 Last Messages 
---------------
15996_ Slug penetrates Wall.
15999_ Penetrated by Slug.
15999_ Slug penetrates Earth.
15999_ Penetrated by Slug.
16000_ Rnf. Fission Core fries itself beyond repair.
16002_ Carbon-fiber Leg fries itself beyond repair.
16002_ Slug penetrates Wall.
16005_ The unstable cave ceiling collapses.
16005_ Destroyed VTOL Module.
16005_ S-27 Virus destroyed.
16005_ G-50 Soldier destroyed.
16006_ Penetrated by Slug.
16007_ Slug penetrates Wall.
16009_ Carbon-fiber Leg fries itself beyond repair.
16009_ The unstable cave ceiling collapses.
16009_ B-60 Warrior destroyed.
16009_ Penetrated by Slug.
16010_ Carbon-fiber Leg fries itself beyond repair.
16010_ The unstable cave ceiling collapses.
16010_ Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
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| ???#      ""  #???##                "     #??????? |
| ???#          #??#            Y %   "  ##????????? |
| #??#          ?#          #         "  #?????????? |
| ####  ###                #     %    "   #????????? |
|    #   ##          Y     ? ?#     =%"#  #????????? |
|  #      ##          %  ##?#?? #gl   "#??#????????? |
|         ##             ???????     ###???????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           83
Energy Generation          45
Energy Capacity            1100
Matter Stores              450
Matter Capacity            450
Sight Range                20
Terrain Scan Density       10
Armor Coverage             1200
Evasion (%)                55
Targeting Accuracy         14
Kinecelleration            30

 Item Schematics 
-----------------
     Hrd. Medium Armor Plating | -7/Factory    | Scanalyzed
              Combat Drone Bay | -7/Data Miner | Free
     Lgt. Regenerative Plating | -7/Data Miner | Free
           Biomechanical Wings | -7/Data Miner | Free
               Com. Ion Cannon | -7/Data Miner | Free
           Nuclear Pulse Array | -7/Data Miner | Free
            Imp. Weapon Cycler | -7/Data Miner | Free
                   Tesla Rifle | -7/Data Miner | Free
                  Fission Core | -7/Data Miner | Free
      Hvy. Shock Bomb Launcher | -7/Data Miner | Free
                  Adv. VSS Leg | -7/Data Miner | Free
         Thermal Defense Suite | -7/Data Miner | Free
                   Force Field | -6/Zion       | Archive
             Imp. Recalibrator | -6/Zion       | Archive
 Imp. Component Analysis Suite | -6/Zion       | Archive
             Mak. Trap Scanner | -6/Zion       | Archive
      Imp. Hardlight Generator | -6/Zion       | Archive
         Adv. Coolant Injector | -6/Zion       | Archive
       Lgt. Antimatter Reactor | -6/Zion       | Archive
      Mak. Transmission Jammer | -6/Zion       | Archive
                         Lance | -6/Zion       | Archive
               Power Amplifier | -6/Zion       | Archive
          Imp. Remote Datajack | -6/Zion       | Archive
          Mak. Cloaking Device | -6/Zion       | Archive
             Matter Compressor | -6/Zion       | Archive

 Robot Schematics 
------------------
  R-10 Processor | -7/Data Miner | Free
      S-27 Virus | -7/Data Miner | Free
    L-41 Fighter | -7/Data Miner | Free
    B-60 Warrior | -7/Data Miner | Free
    G-50 Soldier | -6/Zion       | Archive
 H-88 Terminator | -6/Zion       | Archive
        E-15 Imp | -6/Zion       | Archive
       K-01 Serf | -6/Zion       | Archive

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
Dimensional Node Initializer

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ReinforcedNeutronMaul
  Manual?         0
Play Time         01:35:44
  Cumulative      394.9 hours
  Start           2023.11.14 @ 16:02:14
  End             2023.11.15 @ 14:57:32
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          158
  Rogue           142
  Adventurer      8
  Explorer        8
Win Type          -
  Total           33
  Types           12/1/13/1/1/2/3/0/0
Lore%             91
Gallery%          89
Achievement%      80
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: 0db75d2a-1291-4b93-91e9-3c007bde6a3e