Cogmind - Beta 12 @@@ ROGUE MODE // 2023.11.15 @ 14:57:32 Player: wchar_t Result: Destroyed by Y-72 Warden with Railgun Performance ------------- Evolutions (4) 2000 Regions Visited (16) 3200 Robots Destroyed (109) 545 Value Destroyed (4423) 4423 Prototype IDs (50) 1000 Alien Tech Used (1) 200 Bonus (2542) 2542 TOTAL SCORE: 13910 Bonus ------- Follower Combat Kills 96 Aligned with FarCom 300 Met Data Miner 300 Destroyed Z-Imprinter 1000 Triggered Deep Caves Wall 500 Exposed GOLEM Chamber 500 Friendly Fire -154 Cogmind --------- Core Integrity 0/850 Matter 95/300 Energy 1025/1100 System Corruption 0% Temperature Cool (0) Movement Walking (183) Ox1 Location -5/Proximity Caves Parts ------- > --- POWER (2) -------- Assembled Flux Generator > --- PROPULSION (5) --- Flexi-carbon Leg Assembled Alloy Leg Assembled Alloy Leg > --- UTILITY (6) ------ Assembled Nanovents Large Storage Unit Assembled Biocell Array Advanced Visual Processing Unit GOLEM Unit > --- WEAPON (2) ------- Assembled Focal Cannon Scatter Rocket Array > --- INVENTORY (15) --- Zionite Light DM Reactor Zionite Composite Leg I Zionite Composite Leg I Zionite Composite Leg I Zionite Biocell (600) Improved Reaction Control System GOLEM Unit GOLEM Unit GOLEM Unit Mini Smartbomb Launcher CR-A16's Pointy Stick Peak State ------------ > --- POWER ------------ Assembled Flux Generator > --- PROPULSION ------- VSS Leg Assembled Alloy Leg Assembled Alloy Leg Armored Huge Wheel > --- UTILITY ---------- Assembled Nanovents Large Storage Unit Assembled Biocell Array Advanced Visual Processing Unit GOLEM Unit > --- WEAPON ----------- Assembled Focal Cannon Assembled Focal Cannon > --- INVENTORY -------- Zionite Composite Leg I Zionite Composite Leg I Zionite Composite Leg I Bomb Factory No. 2 GOLEM Unit GOLEM Unit GOLEM Unit Scatter Rocket Array Scatter Rocket Array Mini Smartbomb Launcher CR-A16's Pointy Stick [Rating: 112] Favorites ----------- Power Cold Fusion Reactor Engine Ion Engine Power Core Light Nuclear Core Reactor Cold Fusion Reactor Propulsion VSS Leg Treads Improved Heavy Treads Leg VSS Leg Wheel Armored Huge Wheel Flight Unit Cooled Cesium-ion Thruster Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Advanced Visual Processing Unit Protection Hardened Medium Armor Plating Weapon Phase Cannon Energy Gun AWS/Thermal Energy Cannon Phase Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Scatter Rocket Array Impact Weapon Great Maul Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 ------- Run | Jun Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Slots Evolved 8 | . . . . . 4 2 . . . . 2 . . . . . Power 1 | . . . . . . . . . . . 1 . . . . . Propulsion 3 | . . . . . 2 1 . . . . . . . . . . Utility 4 | . . . . . 2 1 . . . . 1 . . . . . Weapon . | . . . . . . . . . . . . . . . . . Parts Attached 129 | 7 5 3 1 . 12 30 7 . 1 11 8 5 2 4 30 3 Power 12 | 1 1 2 . . 1 4 . . . . 1 1 . . 1 . Engine 4 | 1 1 1 . . . 1 . . . . . . . . . . Core 4 | . . 1 . . 1 2 . . . . . . . . . . Reactor 4 | . . . . . . 1 . . . . 1 1 . . 1 . Propulsion 28 | 2 1 1 . . 3 9 . . . 2 3 1 . . 5 1 Treads 1 | . . . . . . 1 . . . . . . . . . . Leg 23 | 2 1 1 . . 3 6 . . . 2 2 1 . . 4 1 Wheel 2 | . . . . . . . . . . . 1 . . . 1 . Hover . | . . . . . . . . . . . . . . . . . Flight 2 | . . . . . . 2 . . . . . . . . . . Utility 37 | 1 1 . . . 4 7 . . . 2 2 1 . 1 18 . Device 13 | . . . . . 2 1 . . . 2 1 . . . 7 . Storage 6 | 1 . . . . 1 . . . . . . 1 . . 3 . Processor 5 | . 1 . . . . 4 . . . . . . . . . . Hackware . | . . . . . . . . . . . . . . . . . Protection 13 | . . . . . 1 2 . . . . 1 . . 1 8 . Artifact . | . . . . . . . . . . . . . . . . . Weapon 52 | 3 2 . 1 . 4 10 7 . 1 7 2 2 2 3 6 2 Energy Gun 4 | . 1 . 1 . 1 . . . . . . . . 1 . . Energy Cannon 11 | . . . . . . 2 3 . . 1 1 . 1 . 3 . Ballistic Gun 4 | 3 1 . . . . . . . . . . . . . . . Ballistic Cannon 10 | . . . . . 2 3 1 . 1 3 . . . . . . Launcher 15 | . . . . . 1 4 3 . . 3 . 1 . . 1 2 Special Weapon . | . . . . . . . . . . . . . . . . . Impact Weapon 5 | . . . . . . 1 . . . . 1 1 1 1 . . Slashing Weapon . | . . . . . . . . . . . . . . . . . Piercing Weapon 3 | . . . . . . . . . . . . . . 1 2 . Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 13 | . . . . . . 5 . . . . 1 . . . 7 . Corrupted Parts 1 | . . . . . . 1 . . . . . . . . . . System Corruption 10 | . . . . . . 10 . . . . . . . . . . Parts Lost 33 | . 4 . . . 2 3 . . . 2 2 1 . . 15 4 Power 2 | . 1 . . . . . . . . . . . . . 1 . Propulsion 16 | . 1 . . . 1 3 . . . 1 1 . . . 7 2 Utility 10 | . . . . . 1 . . . . 1 1 1 . . 5 1 Weapon 5 | . 2 . . . . . . . . . . . . . 2 1 Highest Loss Streak 4 | . 4 . . . 2 1 . . . 1 2 1 . . 4 2 To Critical Strikes . | . . . . . . . . . . . . . . . . . Average Slot Usage (%) 84 | . 92 100 100 100 95 96 92 92 76 88 87 86 86 91 71 73 Core 1 | . . 9 14 14 9 5 . . . . . . . . . . Reactor 7 | . . . . . . 1 7 7 7 7 12 13 13 13 8 6 Leg 21 | . 25 28 28 28 34 33 23 23 23 23 18 20 20 20 15 19 Wheel 3 | . . . . . . . . . . . 5 6 6 6 5 1 Device 8 | . . . . . 15 7 7 7 7 14 12 7 6 6 8 13 Storage 8 | . 14 14 14 14 9 7 7 7 7 7 6 7 13 13 7 13 Processor 11 | . 11 14 14 14 2 14 15 15 15 15 13 13 13 13 10 6 Protection 4 | . . . . . 6 7 7 7 7 . 4 3 . 5 5 . Energy Gun 2 | . 4 14 20 28 9 . . . . . . . . . 2 . Energy Cannon 4 | . . . . . . 6 6 7 . 7 6 6 6 5 2 12 Ballistic Cannon 2 | . . . . . 8 5 4 7 . 6 3 . . . . . Impact Weapon 1 | . . . . . . 1 2 . . . 2 5 5 1 . . Naked Turns . | . . . . . . . . . . . . . . . . . Heaviest Build 93 | 13 13 12 12 12 37 53 55 55 47 51 71 69 61 65 93 93 Greatest Support 82 | 20 20 20 20 20 40 82 57 57 57 57 52 28 28 28 58 80 Greatest Overweight (x) 3 | . . . . . 1 1 . . . . 2 2 2 2 3 3 Average Overweight (x) 1 | . . . . . . . . . . . 1 2 2 1 1 1 Largest Inventory Capacity 15 | 8 8 8 8 8 15 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 6 8 8 8 8 9 15 15 15 15 15 15 15 15 15 15 15 Most Carried 15 | 4 8 8 8 8 8 15 14 14 15 15 15 15 15 15 15 15 Average Carried 13 | 2 4 7 7 8 7 14 14 14 15 14 14 14 15 14 12 14 Final Capacity 15 | 8 8 8 8 8 15 15 15 15 15 15 15 15 15 15 15 15 Final Carried 15 | 4 8 8 8 8 7 14 14 14 15 15 15 15 15 15 15 14 Class Distribution -------------------- 67% | Mutant 23% | Scavenger-Mutant 9% | Golem Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -10/Exiles Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Data Miner Scavenger-Mutant | -6/Proximity Caves Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -6/Zion Mutant | -6/Deep Caves Golem | -5/Proximity Caves Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 ----------- Run | Jun Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Matter Collected 4439 | 270 105 45 . 10 284 809 318 . . 458 389 141 41 34 1287 248 Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 4968 | . 272 186 . 17 267 975 197 . . 379 662 204 73 . 1059 677 Parts 192 | . 18 8 . . 9 50 12 . . 14 15 . 1 . 26 39 Haulers Intercepted 3 | . . . . . . 1 . . . . 2 . . . . . Recyclers Shooed 4 | . 1 . . . 1 1 . . . . 1 . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 53 | . . . . . . . 9 . . 16 . . . . . 28 Prevented 1 | . . . . . . . . . . . . . 1 . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 ------- Run | Jun Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Combat Hostiles Destroyed 136 | . 5 4 . 1 8 16 11 . . 9 5 5 1 . 52 19 Melee 2 | . . . . . . 1 . . . . . 1 . . . . Guns 28 | . 5 4 . 1 2 . . . . . . . . . 16 . Cannons 30 | . . . . . 3 8 1 . . 5 4 1 . . . 8 AOE 74 | . . . . . 3 7 10 . . 4 1 2 . . 36 11 Classes Destroyed 19 | . 2 . . 1 2 7 2 . . . . . . . 3 2 Worker 3 | . . . . . 1 2 . . . . . . . . . . Builder 2 | . . . . . . 2 . . . . . . . . . . Hauler 3 | . . . . . . 1 . . . . 2 . . . . . Recycler 6 | . 1 . . . . 3 . . . . 2 . . . . . Drone 2 | . . . . . . . . . . . . . . . . 2 Watcher 2 | . . . . . . 2 . . . . . . . . . . Swarmer 15 | . . . . . . . 7 . . 1 1 . . . . 6 Grunt 35 | . 5 4 . . 5 4 2 . . 6 2 4 . . . 3 Brawler 5 | . . . . . . . 1 . . . . 1 . . . 3 Duelist 2 | . . . . . . . . . . . . . . . . 2 Protector 1 | . . . . . . 1 . . . . . . . . . . Sentry 6 | . . . . . 3 1 . . . 1 . . 1 . . . Specialist 1 | . . . . . . 1 . . . . . . . . . . Hunter 9 | . . . . . . 4 1 . . 1 . . . . . 3 Programmer 8 | . . . . . . 6 . . . . 2 . . . . . Z-Technician 4 | . . . . . . . . . . . . . . . 4 . Z-Light 7 | . . . . . . . . . . . . . . . 7 . Assembler 2 | . . . . . . . . . . . . . . . 2 . Assembled 46 | . . . . 1 . . . . . . . . . . 45 . Best Kill Streak 37 | . 3 2 . 1 3 6 7 . . 3 3 3 1 . 37 8 Combat Bots Only 36 | . 3 2 . 1 3 5 7 . . 3 3 3 1 . 36 8 Max Kills in Single Turn 31 | . 1 1 . 1 2 4 4 . . 2 1 2 1 . 31 5 Gunslinging . | . . . . . . . . . . . . . . . . . Exploded 31 | . . . . . 2 4 4 . . 2 1 2 . . 31 5 Melee 1 | . . . . . . 1 . . . . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -------- Run | Jun Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Damage Taken 9665 | . 508 204 . 78 612 1272 181 51 . 756 344 700 204 . 3131 1624 Core 1556 | . 115 90 . . 85 268 25 . . 123 29 56 18 . 544 203 Absorbed by Shields 60 | . . . . . . . . . . . 52 8 . . . . Core Remaining (%) 60 | 100 . . . 18 84 . . . . 40 . . . . . . Volleys Fired 289 | . 22 15 . 4 35 68 8 . . 25 53 27 4 . 8 20 Largest 2 | . 2 2 . 2 2 2 2 . . 2 2 2 2 . 2 2 Hottest 154 | . 60 60 . 80 88 128 113 . . 113 133 135 154 . 138 75 Shots Fired 555 | . 40 30 . 8 70 122 14 2 . 45 71 29 9 . 82 33 Gun 186 | . 40 30 . 8 35 . . . . . . . . . 73 . Cannon 344 | . . . . . 31 117 9 2 . 43 71 28 9 . 5 29 Launcher 25 | . . . . . 4 5 5 . . 2 . 1 . . 4 4 Special . | . . . . . . . . . . . . . . . . . Kinetic 180 | . 38 15 . . 31 54 4 1 . 19 18 . . . . . Thermal 341 | . 2 15 . 8 35 63 5 1 . 24 53 28 5 . 73 29 Explosive 25 | . . . . . 4 5 5 . . 2 . 1 . . 4 4 Electromagnetic 9 | . . . . . . . . . . . . . 4 . 5 . Robot Hit Streak 23 | . 22 10 . 2 6 8 2 1 . 8 12 11 11 . 23 16 Robot Miss Streak 13 | . 3 2 . 2 3 8 9 1 . 7 2 3 . . 11 13 Penetration Max . | . . . . . . . . . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . . . . Autonomous 73 | . . . . . . . . . . . . . . . 73 . Shots Hit Robots 370 | . 33 22 . 3 42 59 8 1 . 28 47 21 8 . 76 22 Core Hits 344 | . 15 12 . 2 19 53 18 . . 30 15 10 1 . 118 51 Critical Kills 1 | . . . . . . 1 . . . . . . . . . . Critical Parts Destroyed 2 | . . . . . . . . . . . . 2 . . . . Critical Strikes 9 | . . . . . 2 4 1 . . . . 2 . . . . Blast 6 | . . . . . 2 3 1 . . . . . . . . . Smash 3 | . . . . . . 1 . . . . . 2 . . . . Melee Attacks 48 | . . . . . . 14 . . . . . 7 . 10 17 . Impact 30 | . . . . . . 14 . . . . . 7 . 9 . . Slashing . | . . . . . . . . . . . . . . . . . Piercing 18 | . . . . . . . . . . . . . . 1 17 . Sneak Attacks 5 | . . . . . . . . . . . . . . . 5 . Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 16828 | . 335 212 . 31 1181 2563 1198 30 . 1146 1489 1115 221 . 5072 2235 Guns 2603 | . 335 212 . 31 230 . . . . . . . . . 1795 . Cannons 5993 | . . . . . 547 1504 91 30 . 683 1431 487 221 . 61 938 Explosions 7116 | . . . . . 376 909 1107 . . 463 58 404 . . 2502 1297 Melee 1057 | . . . . . . 119 . . . . . 224 . . 714 . Ramming 59 | . . . . . 28 31 . . . . . . . . . . Kinetic 2387 | . 313 102 . . 547 629 63 30 . 306 397 . . . . . Thermal 6106 | . 22 110 . 31 230 875 28 . . 377 1092 487 121 . 1795 938 Explosive 7058 | . . . . . 376 909 1107 . . 463 . 404 . . 2502 1297 Electromagnetic 161 | . . . . . . . . . . . . . 100 . 61 . Impact 343 | . . . . . . 119 . . . . . 224 . . . . Slashing . | . . . . . . . . . . . . . . . . . Piercing 714 | . . . . . . . . . . . . . . . 714 . Highest Corruption 15 | . . . . . . 15 15 15 15 15 5 5 5 5 . . Average Corruption 8 | . . . . . . 5 15 15 15 15 3 5 5 5 . . Corruption Purged . | . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . Effects 163 | . . . . . . 33 32 14 5 44 6 18 9 2 . . Message Errors 47 | . . . . . . 12 8 6 3 13 1 2 2 . . . Matter Fused 46 | . . . . . . 7 8 3 2 14 2 7 2 1 . . Heat Flow Errors 22 | . . . . . . 3 5 . . 8 1 3 1 1 . . Energy Discharges 13 | . . . . . . 1 5 1 . 3 . 1 2 . . . Parts Fused 3 | . . . . . . 1 . . . 1 1 . . . . . Data Loss (minor) 13 | . . . . . . 4 2 2 . 3 1 . 1 . . . Data Loss (major) 5 | . . . . . . 1 1 . . . . 3 . . . . Misfires 8 | . . . . . . 1 2 2 . 1 . 1 1 . . . Alerts 5 | . . . . . . 3 1 . . . . 1 . . . . Weapon Failures 1 | . . . . . . . . . . 1 . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 595 | . . . . . 14 99 118 . . . 58 107 . . 150 49 Projectiles 182 | . . . . . 14 77 . . . . 58 . . . 15 18 Explosions 255 | . . . . . . 7 118 . . . . . . . 99 31 Melee 158 | . . . . . . 15 . . . . . 107 . . 36 . Knockbacks 21 | . . . . . 6 8 1 . . 3 2 1 . . . . Impact 3 | . . . . . 1 1 . . . . . 1 . . . . Kinetic 18 | . . . . . 5 7 1 . . 3 2 . . . . . Secondary . | . . . . . . . . . . . . . . . . . Self-Inflicted Damage 221 | . . . . . 26 . 13 . . 32 84 . . . 12 54 Shots 8 | . . . . . 1 . 1 . . 1 2 . . . 1 2 Rammed . | . . . . . . . . . . . . . . . . . Targets Rammed 8 | . . . . . 2 6 . . . . . . . . . . Kicked 8 | . . . . . 2 6 . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 260 | . 40 91 . 96 20 149 233 . . 201 192 260 253 96 33 . Average Temperature 41 | . 12 47 . 50 6 23 90 . . 80 97 108 57 68 18 . Received Heat Transfer 2066 | . 300 117 . . 270 168 . . . 184 27 283 42 . 513 162 Siege Activations . | . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . . . 1 . . . Combat Hostiles 1 | . . . . . . . . . . . . . 1 . . . Parts Fried 5 | . . . . . . . . . . . . 3 2 . . . Impact Corruptions 5 | . . . . . . 1 . . . . . 4 . . . . Robots Melted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Melted 12 | . . . . . . 3 . . . . 4 1 . . 4 . Heat Transferred 7723 | . 50 250 . 75 525 1587 37 . . 518 1184 592 148 . 2257 500 Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen 1 | . . . . . . . . . . . . 1 . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . 1 . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 ------- Run | Jun Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Peak Influence 278 | . 114 159 . . 151 278 . . . . 78 . . . . . Initial 68 | . . 44 . . . 68 . . . . . . . . . . Average 81 | . 64 140 . . 75 129 . . . . 28 . . . . . Maximum Alert Level 1 | . . . . . . 1 . . . . . . . . . . Low Security (%) 90 | 100 100 100 . 100 100 77 . . . . 100 . . . . . Level 1 9 | . . . . . . 22 . . . . . . . . . . Level 2 . | . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Squads Dispatched 16 | . 1 . . . 2 8 . . . . 4 . . . . 1 Investigation 1 | . . . . . . . . . . . 1 . . . . . Extermination 7 | . . . . . . 5 . . . . 2 . . . . . Reinforcement 7 | . 1 . . . 2 3 . . . . 1 . . . . . Assault 1 | . . . . . . . . . . . . . . . . 1 Garrison . | . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . 1 . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . 1 . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 --------- Run | Jun Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Distress Signals 4 | . 1 . . . 1 2 . . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 182 | . 7 4 . 6 13 33 11 1 . 11 6 9 3 . 57 21 Peak Tracking Total 37 | . 6 2 . 8 4 5 4 1 . 3 3 3 2 . 37 11 Tactical Retreats 13 | . . . . 1 . 1 . 1 . 1 . 3 2 . 4 . Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 ------- Run | Jun Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Traps Triggered 4 | . . . . . . 2 . . . . 1 . 1 . . . Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused 4 | . . . . . . . . . . . . . . . 4 . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed 18 | . . . . . . . . . . . . . . . 18 . Triggered 3 | . . . . . . 1 . . . 1 . . . . . 1 Fabricated Traps 18 | . . . . . . . . . . . . . . . 18 . Most Traps Carried 3 | . . . . . . . . . . . . . . . 3 . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 ---------- Run | Jun Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Machines Disabled 6 | . . . . . . 3 . . . . 1 1 . . 1 . Max in Single Turn 1 | . . . . . . 1 . . . . 1 1 . . 1 . Machines Repaired . | . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 --------- Run | Jun Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Machines Accessed 13 | . 1 . 2 . . 2 . . 4 . 3 1 . . . . Terminals 4 | . 1 . . . . . . . . . 3 . . . . . Fabricators 1 | . . . . . . 1 . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . 1 . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Total Hacks 46 | . 2 . 2 . . 4 . . 29 . 8 1 . . . . Successful 38 | . 1 . 2 . . 3 . . 29 . 2 1 . . . . Failed 8 | . 1 . . . . 1 . . . . 6 . . . . . Catastrophic 2 | . . . . . . . . . . . 2 . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 11 | . 2 . 1 . . 2 . . . . 6 . . . . . Terminals 10 | . 2 . . . . . . . . . 8 . . . . . Fabricators 2 | . . . . . . 2 . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . 2 . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Terminal Hacks 32 | . . . 2 . . . . . 29 . . 1 . . . . Record 13 | . . . 1 . . . . . 11 . . 1 . . . . Part Schematic 11 | . . . . . . . . . 11 . . . . . . . Robot Schematic 4 | . . . . . . . . . 4 . . . . . . . Prototype ID Bank 3 | . . . . . . . . . 3 . . . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . Scanalyzer 2 | . . . . . . 2 . . . . . . . . . . Insert Component 1 | . . . . . . 1 . . . . . . . . . . Analyze 1 | . . . . . . 1 . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . Unauthorized Hacks 4 | . 1 . . . . 1 . . . . 2 . . . . . Terminals 3 | . 1 . . . . . . . . . 2 . . . . . Botnet 3 | . 1 . . . . . . . . . 2 . . . . . Fabricators 1 | . . . . . . 1 . . . . . . . . . . Liberate 1 | . . . . . . 1 . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 5 | . 1 . . . . 1 . . . . 3 . . . . . Full Trace Events 1 | . . . . . . . . . . . 1 . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired 8 | . . . . . . . . . 4 . . . . 4 . . Robots Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 25 | . . . . . . 1 . . 11 . . . . 13 . . Parts Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . 1 . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . 1 . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 ------------ Run | Jun Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -------- Run | Jun Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Total Allies 6 | . . 3 . . . 2 . . . 1 . . . . . . Largest Group 3 | . . 3 3 3 . 2 . . . 1 . . . . . . Highest-Rated Group 96 | . . 40 40 40 . 64 . . . 96 . . . . . . Highest-Rated Ally 96 | . . 16 16 16 . 32 . . . 96 . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . Ally Attacks 16 | . . . . 1 . 8 . . . 7 . . . . . . Total Damage 330 | . . . . 13 . 166 . . . 151 . . . . . . Kills 3 | . . . . . . 2 . . . 1 . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 ------- Run | Jun Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Robot Analysis Total . | . . . . . . . . . . . . . . . . . Derelict Logs Recovered 11 | . . . . 1 . . 1 1 . 2 . 1 2 1 . 2 Drone Launches . | . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 ------------- Run | Jun Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Turns Passed 16009 | 74 197 287 287 424 767 2090 698 371 134 1004 1279 783 440 1346 5005 823 Spaces Moved 10136 | 56 106 179 237 318 489 1283 511 286 102 723 845 525 312 1007 2720 437 Core 8 | 8 . . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . Legs 4813 | 48 106 179 237 318 489 1283 511 286 102 723 55 . . . 147 329 Wheels 5315 | . . . . . . . . . . . 790 525 312 1007 2573 108 Hover . | . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 130 130 130 126 126 130 130 115 115 145 Average Speed 129 | 110 120 120 120 120 124 129 130 130 130 126 132 130 130 129 128 173 Slowest Speed 196 | 120 120 120 120 120 190 190 130 130 130 130 196 130 130 130 186 183 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . 1 . . . . . . . . . . Exploration Rate (%) 55 | 4 25 44 60 71 53 30 65 55 74 72 26 71 42 83 88 72 Regions Visited 16 Branch Regions 12 Pre-discovered Areas 3 | . . . 1 . . . . 1 1 . . . . . . . Known Exits Taken 4 | . . . . . 1 1 . . . . 1 . 1 . . . Unknown Exits Taken 12 | 1 1 1 1 1 . . 1 1 1 1 . 1 . 1 1 . Scrap Searched 10 | . . . . 2 . . 1 . . . . 1 1 3 . 2 Spaces Dug 61 | . . . . . 4 18 . . . 1 7 2 . 3 26 . Terrain Destroyed 495 | . . . . . 38 67 76 . . 97 26 46 . 3 31 111 Melee 16 | . . . . . . 11 . . . . . . . 3 2 . Projectile 95 | . . . . . 15 24 2 . . 9 19 12 . . 5 9 AOE 384 | . . . . . 23 32 74 . . 88 7 34 . . 24 102 Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 --------- Run | Jun Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Total 12390 | 65 138 227 240 352 576 1563 525 285 104 766 936 582 337 1025 4206 463 Wait 1612 | . 1 22 . 31 28 116 . . . 3 17 15 20 . 1357 2 Move 10120 | 55 105 178 236 317 488 1282 510 285 101 722 844 524 311 1006 2719 437 Hop . | . . . . . . . . . . . . . . . . . Pick Up 61 | 3 5 3 1 . 5 18 . . . 1 8 2 . 2 13 . Fast Attach 45 | 6 4 . . . 2 13 . . 1 2 2 . . 1 13 1 Attach 31 | . 1 . 1 . 5 2 . . . 1 3 2 . 2 14 . Detach 20 | . . . . . 2 4 . . 1 . . 1 . . 11 1 Swap 54 | 1 . 3 . . 5 15 7 . . 8 3 3 2 1 4 2 Drop 83 | . . 6 2 . 4 25 . . 1 3 6 1 . 3 32 . Fire 289 | . 22 15 . 4 35 68 8 . . 25 53 27 4 . 8 20 Melee 48 | . . . . . . 14 . . . . . 7 . 10 17 . Ram . | . . . . . . . . . . . . . . . . . Kick 8 | . . . . . 2 6 . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . Rewire 1 | . . . . . . . . . . 1 . . . . . . Trap 18 | . . . . . . . . . . . . . . . 18 . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: [*Min x2]) -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles -9/Mines -8/Materials -7/Factory (discovered 2 exits: [*Sto] / *Low) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 5 exits: *Fac x3 / *Low x2) -6/Lower Caves -6/Lower Caves -6/Zion (discovered 2 exits: [*Dee] / [*Pro]) -6/Deep Caves -5/Proximity Caves History --------- Turn | Location | Event 3 | -11/Junkyard | Discovered new exit (range 15) 75 | -11/Junkyard | Entered Materials 233 | -10/Materials | Lost 4 parts (1p1n2w) 254 | -10/Materials | Discovered new exit (range 16) 256 | -10/Materials | Discovered new exit (range 14) 272 | -10/Materials | Entered Mines 293 | -10/Mines | Core integrity fell below 50% 354 | -10/Mines | Core integrity fell below 20% 424 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 457 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 513 | -10/Mines | Discovered new exit (range 4) 550 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 550 | -10/Mines | Discovered new exit (range 5) 559 | -10/Mines | Entered Exiles 559 | -10/Exiles | Accompanied by 3 allies 588 | -10/Exiles | Met 8R-AWN 609 | -10/Exiles | Met EX-HEX 613 | -10/Exiles | Build established: Scavenger-Mutant 641 | -10/Exiles | Met EX-BIN 659 | -10/Exiles | Aligned with FarCom system 660 | -10/Exiles | Given EX-Vault access code 691 | -10/Exiles | Opened EX-Vault 723 | -10/Exiles | Found AWS/Thermal 748 | -10/Exiles | Warned to stay clear of 0b10 Research branches 789 | -10/Exiles | Met EX-DEC 795 | -10/Exiles | Learned location of Zion (-6) 835 | -10/Exiles | Discovered new exit (range 10) 846 | -10/Exiles | Left Exiles lab with AWS/Thermal 846 | -10/Exiles | Entered Mines 846 | -9/Mines | Accompanied by 3 allies 1006 | -9/Mines | Assembled infested the area 1011 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1044 | -9/Mines | Learned location of 1 exit from Materials 1264 | -9/Mines | Discovered new exit (range 6) 1270 | -9/Mines | Entered Materials 1270 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 1271 | -8/Materials | Identified exit to Factory 2037 | -8/Materials | Entered Factory 2037 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3289 | -7/Factory | Discovered new exit (range 8) 3444 | -7/Factory | Discovered new exit (range 11) 3642 | -7/Factory | Cargo convoy interrupted 3678 | -7/Factory | Found Prototype Launcher 3678 | -7/Factory | Identified Scatter Rocket Array 3682 | -7/Factory | Found Prototype Launcher 3682 | -7/Factory | Identified Mni. Smartbomb Launcher 3702 | -7/Factory | Found Scatter Rocket Array 3711 | -7/Factory | Found Scatter Rocket Array 3735 | -7/Factory | Crushed by falling debris 3743 | -7/Factory | Build established: Mutant 3763 | -7/Factory | System corruption reached 10% 4125 | -7/Factory | Identified exit to Lower Caves 4127 | -7/Factory | Entered Lower Caves 4467 | -7/Lower Caves | Learned 4 Factory zone layouts 4756 | -7/Lower Caves | Discovered new exit (range 17) 4773 | -7/Lower Caves | Destroyed 7 combat bots 4825 | -7/Lower Caves | Entered another Lower Caves area 4844 | -7/Lower Caves | Discovered new exit (range 10) 4959 | -7/Lower Caves | Spotted B-75 Beast 5037 | -7/Lower Caves | Encountered a Warlord checkpoint 5191 | -7/Lower Caves | Discovered new exit (range 5) 5196 | -7/Lower Caves | Entered Data Miner 5197 | -7/Data Miner | Discovered new exit (range 6) 5217 | -7/Data Miner | Met Data Miner 5268 | -7/Data Miner | Learned location of Section 7 (-2) 5268 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 5278 | -7/Data Miner | Received God Mode back door access code from Data Miner 5330 | -7/Data Miner | Entered Proximity Caves 5395 | -6/Proximity Caves | Spotted B-75 Beast 5397 | -6/Proximity Caves | Escorted by Enhanced Grunt 5405 | -6/Proximity Caves | Allies destroyed B-75 Beast 5520 | -6/Proximity Caves | Learned location of 1 exit from Factory 5701 | -6/Proximity Caves | Build established: Scavenger-Mutant 5985 | -6/Proximity Caves | Learned Factory emergency access door positions 6007 | -6/Proximity Caves | Core integrity fell below 50% 6059 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6242 | -6/Proximity Caves | Discovered new exit (range 13) 6311 | -6/Proximity Caves | Build established: Mutant 6334 | -6/Proximity Caves | Entered Factory 6334 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 6335 | -6/Factory | Identified exit to Factory 6336 | -6/Factory | Identified exit to Lower Caves 6907 | -6/Factory | Discovered exit to Factory (range 9) 7322 | -6/Factory | Discovered exit to Lower Caves (range 5) 7377 | -6/Factory | Discovered exit to Factory (range 19) 7613 | -6/Factory | Entered Lower Caves 7833 | -6/Lower Caves | Learned Factory machine intel 8257 | -6/Lower Caves | Found Alien Artifact 8388 | -6/Lower Caves | Discovered new exit (range 6) 8396 | -6/Lower Caves | Entered another Lower Caves area 8415 | -6/Lower Caves | Learned Factory emergency access door positions 8493 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 8541 | -6/Lower Caves | Spotted B-75 Beast 8775 | -6/Lower Caves | Identified exit to Zion 8836 | -6/Lower Caves | Entered Zion 8875 | -6/Zion | System corruption cleaned by Quarantine Array 8898 | -6/Zion | Discovered new exit (range 19) 8959 | -6/Zion | Found CR-A16's Pointy Stick 9419 | -6/Zion | Learned Factory non-interactive machine intel 9485 | -6/Zion | Learned Factory emergency access door positions 10071 | -6/Zion | Discovered new exit (range 4) 10074 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 10128 | -6/Zion | Found Prototype Device 10182 | -6/Zion | Entered Deep Caves 10502 | -6/Deep Caves | Identified Bomb Factory No. 2 11084 | -6/Deep Caves | Identified Dimensional Node Initializer 11084 | -6/Deep Caves | Initialized slip node 11599 | -6/Deep Caves | Z-Facility disabled 11657 | -6/Deep Caves | Lost 3 parts (2n1u) 12075 | -6/Deep Caves | Spotted as-86852 12341 | -6/Deep Caves | Found Prototype Protection 12341 | -6/Deep Caves | Identified Zio. Heavy Carapace 12795 | -6/Deep Caves | Spotted as-45904 13348 | -6/Deep Caves | Lost 4 parts (1n1u2w) 13771 | -6/Deep Caves | Core integrity fell below 50% 13789 | -6/Deep Caves | Lost 3 parts (2n1u) 13883 | -6/Deep Caves | Triggered Deep Caves wall 13883 | -6/Deep Caves | Spotted AS-03950 13883 | -6/Deep Caves | Spotted AS-02687 13890 | -6/Deep Caves | Destroyed AS-02687 13908 | -6/Deep Caves | Destroyed 36 combat bots 13921 | -6/Deep Caves | Destroyed AS-03950 13968 | -6/Deep Caves | Lost 3 parts (1n2u) 14461 | -6/Deep Caves | Exposed GOLEM chamber 14465 | -6/Deep Caves | Found Unknown Device 14465 | -6/Deep Caves | Identified GOLEM Unit 14471 | -6/Deep Caves | Found GOLEM Unit 14476 | -6/Deep Caves | Found GOLEM Unit 14482 | -6/Deep Caves | Found GOLEM Unit 14759 | -6/Deep Caves | Build established: Golem 15178 | -6/Deep Caves | Discovered new exit (range 6) 15187 | -6/Deep Caves | Entered Proximity Caves 15190 | -5/Proximity Caves | Spotter reported a threat 15529 | -5/Proximity Caves | Learned Factory emergency access door positions 15597 | -5/Proximity Caves | Learned Factory terminal intel 15924 | -5/Proximity Caves | Core integrity fell below 20% 15974 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 15992 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 16010 | -5/Proximity Caves | Destroyed by Y-72 Warden with Railgun Last Messages --------------- 15996_ Slug penetrates Wall. 15999_ Penetrated by Slug. 15999_ Slug penetrates Earth. 15999_ Penetrated by Slug. 16000_ Rnf. Fission Core fries itself beyond repair. 16002_ Carbon-fiber Leg fries itself beyond repair. 16002_ Slug penetrates Wall. 16005_ The unstable cave ceiling collapses. 16005_ Destroyed VTOL Module. 16005_ S-27 Virus destroyed. 16005_ G-50 Soldier destroyed. 16006_ Penetrated by Slug. 16007_ Slug penetrates Wall. 16009_ Carbon-fiber Leg fries itself beyond repair. 16009_ The unstable cave ceiling collapses. 16009_ B-60 Warrior destroyed. 16009_ Penetrated by Slug. 16010_ Carbon-fiber Leg fries itself beyond repair. 16010_ The unstable cave ceiling collapses. 16010_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???###?##????##??????????????????????????????????? | | ???# ? ??? #??????####??????#?????????????????? | | ???# "" " ##??#### #???## ##????????????????? | | ???# """ " " # # ##?# ##???????????????? | | ???# """ #??#; ## # ##### #???????? | | ???# "" "" #??#; / #???????? | | ???# " """" ????#; @=% = #???????? | | ???# "" #???## " #??????? | | ???# #??# Y % " ##????????? | | #??# ?# # " #?????????? | | #### ### # % " #????????? | | # ## Y ? ?# =%"# #????????? | | # ## % ##?#?? #gl "#??#????????? | | ## ??????? ###???????????? | | ???????? ????????????? | | % # ????????? ???????????? | | #### # ###?????????? ? ??????????? | | #?# C #????????????? ? #????????? | | #?### #????????????? ? ###????????? | | ##??? # #??????????????##? #??????????? | | ## ##?? #??????????????????#??????????? | | ### #??? ?????????????????????????????? | | #?# ##???# ?????????????????????????????? | | ??## # #????## ?????????????????????????????? | | ???######??????# ????????????????????????????? | | ???????????????# ????????????????????????????? | | ??????????????? ????????????????????????????? | | ???????????????# ???????????????????????????? | | ???????????????# ???????????????????????????? | | ???????????????### ???????????????????????????? | | ??????????????????# #???????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 83 Energy Generation 45 Energy Capacity 1100 Matter Stores 450 Matter Capacity 450 Sight Range 20 Terrain Scan Density 10 Armor Coverage 1200 Evasion (%) 55 Targeting Accuracy 14 Kinecelleration 30 Item Schematics ----------------- Hrd. Medium Armor Plating | -7/Factory | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Biomechanical Wings | -7/Data Miner | Free Com. Ion Cannon | -7/Data Miner | Free Nuclear Pulse Array | -7/Data Miner | Free Imp. Weapon Cycler | -7/Data Miner | Free Tesla Rifle | -7/Data Miner | Free Fission Core | -7/Data Miner | Free Hvy. Shock Bomb Launcher | -7/Data Miner | Free Adv. VSS Leg | -7/Data Miner | Free Thermal Defense Suite | -7/Data Miner | Free Force Field | -6/Zion | Archive Imp. Recalibrator | -6/Zion | Archive Imp. Component Analysis Suite | -6/Zion | Archive Mak. Trap Scanner | -6/Zion | Archive Imp. Hardlight Generator | -6/Zion | Archive Adv. Coolant Injector | -6/Zion | Archive Lgt. Antimatter Reactor | -6/Zion | Archive Mak. Transmission Jammer | -6/Zion | Archive Lance | -6/Zion | Archive Power Amplifier | -6/Zion | Archive Imp. Remote Datajack | -6/Zion | Archive Mak. Cloaking Device | -6/Zion | Archive Matter Compressor | -6/Zion | Archive Robot Schematics ------------------ R-10 Processor | -7/Data Miner | Free S-27 Virus | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free B-60 Warrior | -7/Data Miner | Free G-50 Soldier | -6/Zion | Archive H-88 Terminator | -6/Zion | Archive E-15 Imp | -6/Zion | Archive K-01 Serf | -6/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- Dimensional Node Initializer Achievements -------------- None Challenges ------------ None Game ------ Seed ReinforcedNeutronMaul Manual? 0 Play Time 01:35:44 Cumulative 394.9 hours Start 2023.11.14 @ 16:02:14 End 2023.11.15 @ 14:57:32 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 158 Rogue 142 Adventurer 8 Explorer 8 Win Type - Total 33 Types 12/1/13/1/1/2/3/0/0 Lore% 91 Gallery% 89 Achievement% 80 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 0db75d2a-1291-4b93-91e9-3c007bde6a3e