Cogmind - Beta 12 @@@ ROGUE MODE // 2023.11.25 @ 20:54:20 Player: Mozco Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (37) 185 Value Destroyed (853) 853 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 3378 Bonus ------- Aligned with FarCom 300 Cogmind --------- Core Integrity 0/550 Matter 279/300 Energy 100/100 System Corruption 21% Temperature Cool (9) Movement Core (250) Ox4 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (3) ------ Medium Storage Unit Melee Analysis Suite > --- WEAPON (3) ------- Maul Scythe > --- INVENTORY (10) --- Ion Engine Light Ion Engine Large Storage Unit Cloak of Protection Hacking Suite Beam Rifle Beam Rifle Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Medium Storage Unit Cloak of Protection > --- WEAPON ----------- Field Lobotomy Kit Maul > --- INVENTORY -------- Ion Engine Ion Engine Medium Armor Plating Medium Armor Plating Hacking Suite Beam Rifle Beam Rifle Maul Maul [Rating: 25] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Core Shielding Device Cloak of Protection Storage Medium Storage Unit Processor Melee Analysis Suite Protection Core Shielding Weapon Maul Ballistic Gun Assault Rifle Special Weapon Field Lobotomy Kit Impact Weapon Maul Slashing Weapon Scythe Build | -11 -10 -10 -10 -9 -8 ------- Run | Jun Mat Min Exi Min Mat Slots Evolved 4 | . . . . . 4 Power . | . . . . . . Propulsion 2 | . . . . . 2 Utility 1 | . . . . . 1 Weapon 1 | . . . . . 1 Parts Attached 44 | 10 16 . 4 1 13 Power 5 | 2 2 . . 1 . Engine 5 | 2 2 . . 1 . Core . | . . . . . . Reactor . | . . . . . . Propulsion 16 | 5 8 . . . 3 Treads 4 | 2 . . . . 2 Leg 10 | 1 8 . . . 1 Wheel 2 | 2 . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 10 | 1 2 . 2 . 5 Device 1 | . . . 1 . . Storage 2 | 1 1 . . . . Processor 1 | . . . . . 1 Hackware . | . . . . . . Protection 6 | . 1 . 1 . 4 Artifact . | . . . . . . Weapon 13 | 2 4 . 2 . 5 Energy Gun . | . . . . . . Energy Cannon . | . . . . . . Ballistic Gun 2 | 2 . . . . . Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon 1 | . . . 1 . . Impact Weapon 8 | . 4 . 1 . 3 Slashing Weapon 2 | . . . . . 2 Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . . 2 . . Corrupted Parts 2 | . . . . . 2 System Corruption 21 | . . . . . 21 Parts Lost 12 | . . . . . 12 Power 1 | . . . . . 1 Propulsion 5 | . . . . . 5 Utility 3 | . . . . . 3 Weapon 3 | . . . . . 3 Highest Loss Streak 9 | . . . . . 9 To Critical Strikes . | . . . . . . Average Slot Usage (%) 89 | . 98 100 99 100 60 Engine 11 | . 13 14 14 14 6 Leg 21 | . 24 28 28 28 7 Storage 12 | . 14 14 14 14 9 Protection 12 | . 13 14 13 14 9 Ballistic Gun 1 | . 3 . . . . Impact Weapon 23 | . 24 28 27 28 14 Slashing Weapon 2 | . . . . . 9 Naked Turns . | . . . . . . Heaviest Build 27 | 13 20 20 27 20 24 Greatest Support 40 | 40 20 20 20 20 40 Greatest Overweight (x) 7 | . 6 . 1 . 7 Average Overweight (x) . | . . . . . 1 Largest Inventory Capacity 10 | 8 10 10 10 10 10 Average Capacity 9 | 6 8 10 10 10 10 Most Carried 10 | 6 9 9 10 10 10 Average Carried 8 | 3 8 9 9 10 9 Final Capacity 10 | 8 10 10 10 10 10 Final Carried 10 | 6 9 9 10 10 7 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Resources | -11 -10 -10 -10 -9 -8 ----------- Run | Jun Mat Min Exi Min Mat Matter Collected 599 | 248 174 . . 116 61 Remotely . | . . . . . . Salvage Created 1290 | . 578 . . 107 605 Parts 36 | . 17 . . 2 17 Haulers Intercepted 2 | . 2 . . . . Recyclers Shooed 3 | . . . . 1 2 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -10 -9 -8 ------- Run | Jun Mat Min Exi Min Mat Combat Hostiles Destroyed 23 | . 10 . . 3 10 Melee 14 | . 5 . . 1 8 Classes Destroyed 10 | . 8 . . . 2 Builder 1 | . 1 . . . . Tunneler 1 | . 1 . . . . Hauler 2 | . 2 . . . . Recycler 6 | . 3 . . 1 2 Operator 2 | . 2 . . . . Watcher 2 | . 2 . . . . Swarmer 9 | . 6 . . 3 . Grunt 11 | . 4 . . . 7 Sentry 1 | . . . . . 1 Specialist 2 | . . . . . 2 Best Kill Streak 9 | . 9 . . 4 7 Combat Bots Only 7 | . 3 . . 3 7 Max Kills in Single Turn 1 | . 1 . . 1 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee 1 | . 1 . . 1 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -10 -9 -8 -------- Run | Jun Mat Min Exi Min Mat Damage Taken 2182 | . 328 . . 125 1729 Core 679 | . 85 . . 41 553 Absorbed by Shields . | . . . . . . Redirected to Shielding 52 | . 17 . . 7 28 Regen/Repaired (Parts) 62 | . 62 . . . . Core Remaining (%) 74 | 100 . . . 49 . Volleys Fired 3 | . 3 . . . . Largest 2 | . 2 . . . . Hottest 40 | . 40 . . . . Shots Fired 6 | . 6 . . . . Gun 6 | . 6 . . . . Cannon . | . . . . . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 6 | . 6 . . . . Thermal . | . . . . . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 3 | . 3 . . . . Robot Miss Streak 1 | . 1 . . . . Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 73 | . 31 . . 4 38 Core Hits 16 | . 6 . . 1 9 Critical Kills 1 | . . . . 1 . Critical Parts Destroyed 15 | . 10 . . . 5 Critical Strikes 19 | . 10 . . 1 8 Smash 16 | . 10 . . 1 5 Sever 3 | . . . . . 3 Melee Attacks 102 | . 41 . . 5 56 Impact 70 | . 41 . . 5 24 Slashing 32 | . . . . . 32 Piercing . | . . . . . . Sneak Attacks 11 | . 8 . . 1 2 Combat Hostiles . | . . . . . . Follow-up Attacks 17 | . 5 . . . 12 Damage Inflicted 3134 | . 1475 . . 213 1446 Guns 40 | . 40 . . . . Cannons . | . . . . . . Explosions . | . . . . . . Melee 3094 | . 1435 . . 213 1446 Ramming . | . . . . . . Kinetic 40 | . 40 . . . . Thermal . | . . . . . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact 2358 | . 1435 . . 213 710 Slashing 736 | . . . . . 736 Piercing . | . . . . . . Highest Corruption 21 | . 2 2 2 2 21 Average Corruption 3 | . 1 2 2 2 20 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 8 | . 1 . 3 . 4 Message Errors 2 | . . . . . 2 Matter Fused 3 | . . . 2 . 1 Heat Flow Errors 1 | . 1 . . . . Energy Discharges 1 | . . . 1 . . Data Loss (major) 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 1188 | . 865 . . 70 253 Projectiles . | . . . . . . Explosions . | . . . . . . Melee 1188 | . 865 . . 70 253 Knockbacks 9 | . 5 . . 1 3 Impact 9 | . 5 . . 1 3 Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 92 | . 92 . . . 10 Average Temperature 48 | . 55 . . . 10 Received Heat Transfer 909 | . 72 . . . 837 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 19 | . 14 . . 3 2 Impact Corruptions 45 | . 34 . . 4 7 Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred . | . . . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -10 -9 -8 ------- Run | Jun Mat Min Exi Min Mat Peak Influence 336 | . 336 86 . 75 221 Initial 86 | . . 86 . . 29 Average 127 | . 175 86 . 69 98 Maximum Alert Level 1 | . 1 . . . 1 Low Security (%) 70 | 100 41 100 . 100 96 Level 1 29 | . 58 . . . 3 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 7 | . 5 . . . 2 Investigation 3 | . 3 . . . . Extermination . | . . . . . . Reinforcement 4 | . 2 . . . 2 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -10 -9 -8 --------- Run | Jun Mat Min Exi Min Mat Distress Signals 4 | . 1 . . . 3 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 41 | . 17 . . 4 20 Peak Tracking Total 10 | . 5 . . 4 10 Tactical Retreats 4 | . . . . . 4 Traps | -11 -10 -10 -10 -9 -8 ------- Run | Jun Mat Min Exi Min Mat Traps Triggered 3 | . 3 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -10 -9 -8 ---------- Run | Jun Mat Min Exi Min Mat Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Repaired . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -10 -9 -8 --------- Run | Jun Mat Min Exi Min Mat Machines Accessed 9 | . 7 . 1 . 1 Terminals 6 | . 5 . . . 1 Fabricators . | . . . . . . Repair Stations 1 | . 1 . . . . Recycling Units 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 51 | . 23 . 23 . 5 Successful 36 | . 11 . 23 . 2 Failed 15 | . 12 . . . 3 Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 19 | . 17 . 1 . 1 Terminals 24 | . 19 . . . 5 Fabricators . | . . . . . . Repair Stations 2 | . 2 . . . . Recycling Units 2 | . 2 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 29 | . 5 . 23 . 1 Record 23 | . . . 23 . . Robot Analysis 4 | . 4 . . . . Zone Layout 2 | . 1 . . . 1 Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . 2 . . . . Scan Component 1 | . 1 . . . . Repair 1 | . 1 . . . . Recycling Unit Hacks 1 | . 1 . . . . Report Inventory 1 | . 1 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 4 | . 3 . . . 1 Terminals 3 | . 2 . . . 1 Botnet 3 | . 2 . . . 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . 1 . . . . Tunnel 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 7 | . 6 . . . 1 Full Trace Events 3 | . 3 . . . . Feedback Events 1 | . 1 . . . . Corruption 1 | . 1 . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . 1 . . . . Time 26 | . 26 . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 ------------ Run | Jun Mat Min Exi Min Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -10 -9 -8 -------- Run | Jun Mat Min Exi Min Mat Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -10 -9 -8 ------- Run | Jun Mat Min Exi Min Mat Robot Analysis Total 4 | . 4 . . . . Derelict Logs Recovered 1 | . . . . 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -10 -9 -8 ------------- Run | Jun Mat Min Exi Min Mat Turns Passed 1655 | 68 629 44 369 144 401 Spaces Moved 1005 | 56 381 37 296 107 128 Core 6 | 2 2 . . . 2 Treads 18 | 6 . . . . 12 Legs 899 | 3 342 37 296 107 114 Wheels 82 | 45 37 . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 80 120 120 120 120 Average Speed 127 | 89 119 120 121 120 191 Slowest Speed 400 | 160 350 120 190 120 400 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 33 | 3 77 13 60 32 16 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 2 | . 1 . 1 . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug 7 | . . . . . 7 Terrain Destroyed 7 | . . . . . 7 Melee 7 | . . . . . 7 Projectile . | . . . . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -10 -9 -8 --------- Run | Jun Mat Min Exi Min Mat Total 1213 | 70 479 36 305 113 210 Wait 48 | . 23 . . . 25 Move 1000 | 55 380 36 295 106 128 Hop . | . . . . . . Pick Up 16 | 2 11 . 2 . 1 Fast Attach 27 | 9 9 . 3 . 6 Attach 10 | . 4 . . . 6 Detach 5 | 3 . . . . 2 Swap 7 | 1 3 . 1 1 1 Drop 18 | . 12 . 4 1 1 Fire 3 | . 3 . . . . Melee 79 | . 34 . . 5 40 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 3 exits: [*Mat x2] / [*Min]) -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles -9/Mines -8/Materials History --------- Turn | Location | Event 12 | -11/Junkyard | Discovered new exit (range 15) 69 | -11/Junkyard | Entered Materials 311 | -10/Materials | Build established: Mutant 334 | -10/Materials | Discovered new exit (range 15) 487 | -10/Materials | Discovered new exit (range 15) 535 | -10/Materials | Repaired Aluminum Leg 684 | -10/Materials | Discovered new exit (range 12) 698 | -10/Materials | Entered Mines 704 | -10/Mines | Discovered new exit (range 12) 736 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 737 | -10/Mines | Discovered new exit (range 5) 742 | -10/Mines | Entered Exiles 771 | -10/Exiles | Met 8R-AWN 792 | -10/Exiles | Met EX-HEX 830 | -10/Exiles | Met EX-BIN 896 | -10/Exiles | Aligned with FarCom system 897 | -10/Exiles | Given EX-Vault access code 925 | -10/Exiles | Opened EX-Vault 930 | -10/Exiles | Found Prototype Device 930 | -10/Exiles | Identified Cloak of Protection 936 | -10/Exiles | Found Prototype Special Weapon 936 | -10/Exiles | Identified Field Lobotomy Kit 971 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1005 | -10/Exiles | Met EX-DEC 1012 | -10/Exiles | Learned location of Zion (-6) 1047 | -10/Exiles | Discovered new exit (range 15) 1111 | -10/Exiles | Left Exiles lab with Cloak of Protection 1111 | -10/Exiles | Entered Mines 1120 | -9/Mines | Core integrity fell below 50% 1236 | -9/Mines | Learned Materials terminal intel 1238 | -9/Mines | Discovered new exit (range 13) 1255 | -9/Mines | Entered Materials 1255 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x1, Weapon x1 1256 | -8/Materials | Loaded intel: 12 terminal locations 1561 | -8/Materials | System corruption reached 10% 1600 | -8/Materials | Core integrity fell below 50% 1637 | -8/Materials | Core integrity fell below 20% 1656 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 01627_ Maul follow-up attack on G-47 Trooper. 01627_ G-47 Trooper suffers critical hit (Smash). 01627_ Destroyed Aluminum Leg. 01627_ G-47 Trooper system corrupted by crushing effect. 01630_ Core Shielding destroyed. 01631_ G-47 Trooper suffers critical hit (Smash). 01631_ Destroyed Lgt. Nuclear Core. 01631_ Destroyed Particle Gun. 01631_ G-47 Trooper system corrupted by crushing effect. 01631_ G-47 Trooper knocked back. 01632_ G-47 Trooper system terminally corrupted. 01634_ G-47 Trooper destroyed. 01641_ Scythe follow-up attack on G-47 Trooper. 01641_ G-47 Trooper destroyed. 01642_ Maul destroyed. 01645_ Scythe follow-up attack on G-47 Trooper. 01650_ System corrupted: Matter fused (-7). 01651_ G-47 Trooper knocked back. 01654_ Scythe follow-up attack on G-47 Trooper. 01654_ G-47 Trooper destroyed. 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