Cogmind - Beta 10.1 *** ADVENTURER MODE // 2020.10.05 @ 10:18:38 Player: Wraith Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (124) 620 Value Destroyed (3269) 3269 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (165) 165 TOTAL SCORE: 7254 Bonus ------- High Alert Combat Kills 165 Cogmind --------- Core Integrity 0/850 Matter 311/500 Energy 265/265 System Corruption 8% Temperature Cool (22) Movement Walking (150) Ox1 Location -6/Factory Parts ------- > --- POWER (2) -------- Improved Ion Engine > --- PROPULSION (2) --- Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY (6) ------ Large Storage Unit High-capacity Matter Pod Target Analyzer Armor Integrity Analyzer > --- WEAPON (5) ------- Heavy Assault Rifle Flak Gun > --- INVENTORY (10) --- Light Angular Momentum Engine Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Shock Rifle Particle Gun EM Pulse Cannon Autogun Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Angular Momentum Engine > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Visual Processing Unit Sensor Array Armor Integrity Analyzer Hardened Medium Armor Plating Component Analysis Suite > --- WEAPON ----------- Shock Rifle Beam Rifle Particle Gun Heavy Particle Cannon Coil Gun > --- INVENTORY -------- Deuterium Engine Light Angular Momentum Engine Carbon-fiber Leg Flexi-carbon Leg High-capacity Matter Pod Thermal Shield Particle Gun EM Pulse Cannon Assault Cannon Missile Launcher [Rating: 45] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Large Storage Unit Device Sensor Array Storage Large Storage Unit Processor Visual Processing Unit Protection Utility Shielding Weapon Heavy Assault Rifle Energy Gun Beam Rifle Energy Cannon Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Assault Cannon Launcher Missile Launcher Build | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Slots Evolved 8 | . . 2 . 2 2 2 Power 1 | . . . . . 1 . Propulsion . | . . . . . . . Utility 4 | . . 2 . 2 . . Weapon 3 | . . . . . 1 2 Parts Attached 80 | 6 4 6 7 17 6 34 Power 12 | 1 . . 1 3 1 6 Engine 10 | 1 . . 1 2 1 5 Core 2 | . . . . 1 . 1 Reactor . | . . . . . . . Propulsion 26 | 2 . 2 2 8 1 11 Treads 8 | . . . 2 6 . . Leg 14 | . . . . 2 1 11 Wheel 4 | 2 . 2 . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 15 | 1 2 2 1 2 1 6 Device 4 | . . . . 1 1 2 Storage 3 | 1 1 . . . . 1 Processor 5 | . . 1 1 1 . 2 Hackware . | . . . . . . . Protection 3 | . 1 1 . . . 1 Artifact . | . . . . . . . Weapon 27 | 2 2 2 3 4 3 11 Energy Gun 10 | 2 . 1 1 . 2 4 Energy Cannon 5 | . 2 . . 1 1 1 Ballistic Gun 8 | . . . 2 2 . 4 Ballistic Cannon 2 | . . . . 1 . 1 Launcher 2 | . . 1 . . . 1 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 23 | . . 4 2 1 2 14 Power 3 | . . . . . . 3 Propulsion 1 | . . 1 . . . . Utility 5 | . . 1 . 1 . 3 Weapon 14 | . . 2 2 . 2 8 Highest Loss Streak 4 | . . 4 2 1 1 4 Average Slot Usage (%) 93 | . 95 95 93 96 92 91 Engine 11 | . 14 11 11 8 15 11 Treads 6 | . . . 9 17 . . Leg 5 | . . . . . 15 13 Wheel 5 | . 28 20 12 . . . Device 4 | . . . . 5 1 7 Storage 9 | . 14 11 11 9 7 8 Processor 17 | . . 11 16 27 23 13 Protection 8 | . 9 19 11 9 7 5 Energy Gun 6 | . 1 2 5 . 12 11 Energy Cannon 6 | . 26 19 . . . 6 Ballistic Gun 8 | . . . 15 14 8 5 Ballistic Cannon 1 | . . . . 2 . 2 Naked Turns . | . . . . . . . Heaviest Build 66 | 13 30 31 28 33 48 66 Greatest Support 40 | 26 26 26 40 40 20 30 Greatest Overweight (x) 6 | . 1 2 1 1 2 6 Average Overweight (x) . | . . 1 . . 2 1 Largest Inventory Capacity 12 | 6 12 10 10 10 10 10 Average Capacity 9 | 4 9 10 10 10 10 10 Most Carried 10 | 2 7 10 10 10 10 10 Average Carried 8 | 1 4 8 8 9 8 8 Final Capacity 10 | 6 10 10 10 10 10 10 Final Carried 10 | 2 7 10 10 9 10 10 Class Distribution -------------------- 41% | Scavenger-Mutant 24% | Mutant 22% | Scavenger-Gunner 7% | Scavenger-Skirmisher 4% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -6 ----------- Run | Scr Mat Mat Min Mat Fac Fac Matter Collected 2616 | 182 118 273 105 763 96 1079 Remotely . | . . . . . . . Salvage Created 4339 | . 13 375 120 1330 261 2240 Parts 267 | . . 37 9 111 11 99 Haulers Intercepted 1 | . . . . 1 . . Recyclers Shooed 8 | . . . 2 . . 6 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Combat Hostiles Destroyed 82 | . . 12 5 31 5 29 Melee 1 | . . . . . . 1 Guns 51 | . . 1 4 29 5 12 Cannons 21 | . . 10 1 2 . 8 AOE 9 | . . 1 . . . 8 Classes Destroyed 15 | . 1 6 . 4 . 4 Worker 10 | . . . . 7 . 3 Builder 10 | . . 3 . 1 . 6 Tunneler 2 | . . 1 . 1 . . Hauler 1 | . . . . 1 . . Recycler 8 | . . 1 . . . 7 Mechanic 1 | . . . . 1 . . Operator 2 | . . . . 2 . . Watcher 8 | . 1 1 . 4 . 2 Swarmer 36 | . . 8 4 16 . 8 Grunt 31 | . . 3 . 12 5 11 Brawler 1 | . . . . . . 1 Duelist 1 | . . . . . . 1 Sentry 6 | . . 1 1 3 . 1 Hunter 3 | . . . . . . 3 Programmer 4 | . . . . . . 4 Best Kill Streak 15 | . 1 8 4 15 2 13 Combat Bots Only 11 | . . 7 4 11 2 9 Max Kills in Single Turn 3 | . 1 1 1 2 1 3 Gunslinging 1 | . . . . 1 . . Exploded 2 | . . 1 . . . 2 Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -------- Run | Scr Mat Mat Min Mat Fac Fac Damage Taken 4297 | . 32 349 167 1021 89 2639 Core 1130 | . . 74 9 185 . 862 Absorbed by Shields 210 | . . . . 210 . . Core Remaining (%) 89 | 100 100 . 79 66 100 . Volleys Fired 262 | . 6 27 22 103 8 96 Largest 5 | . 2 2 2 2 3 5 Hottest 309 | . 120 120 110 98 144 309 Shots Fired 646 | . 12 53 40 203 21 317 Gun 443 | . . 6 32 176 21 208 Cannon 182 | . 12 44 8 27 . 91 Launcher 21 | . . 3 . . . 18 Special . | . . . . . . . Kinetic 391 | . . . 15 190 7 179 Thermal 178 | . 12 50 25 13 14 64 Explosive 21 | . . 3 . . . 18 Electromagnetic 56 | . . . . . . 56 Robot Hit Streak 34 | . 2 14 9 34 28 22 Robot Miss Streak 7 | . 2 4 5 2 1 7 Penetration Max 2 | . . . . . . 2 Secondary Targets 4 | . . . . 4 . . Max Gunslinging Chain 1 | . . . . 1 . . Shots Hit Robots 480 | . 4 36 28 161 17 234 Core Hits 234 | . 1 23 8 70 11 121 Critical Hits 6 | . . . . 4 . 2 Critical Kills 4 | . . . . 3 . 1 Critical Parts Destroyed 2 | . . . . 1 . 1 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 9731 | . 52 793 350 2673 212 5651 Guns 5666 | . . 61 298 2147 212 2948 Cannons 2429 | . 52 471 52 526 . 1328 Explosions 1601 | . . 261 . . . 1340 Melee . | . . . . . . . Ramming 35 | . . . . . . 35 Kinetic 5455 | . . . 152 2483 61 2759 Thermal 1886 | . 52 532 198 190 151 763 Explosive 1601 | . . 261 . . . 1340 Electromagnetic 754 | . . . . . . 754 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 8 | . . . . . . 8 Average Corruption 5 | . . . . . . 5 Corruption Purged . | . . . . . . . Effects 27 | . . . . . . 27 Message Errors 6 | . . . . . . 6 Matter Fused 2 | . . . . . . 2 Heat Flow Errors 1 | . . . . . . 1 Energy Discharges 3 | . . . . . . 3 Data Loss (minor) 3 | . . . . . . 3 Misfires 1 | . . . . . . 1 Targeting Errors 7 | . . . . . . 7 Weapon Failures 4 | . . . . . . 4 Overload Shots . | . . . . . . . Overflow Damage 138 | . . . . 15 . 123 Projectiles 60 | . . . . 15 . 45 Explosions 78 | . . . . . . 78 Melee . | . . . . . . . Knockbacks 9 | . . . . 3 . 6 Impact . | . . . . . . . Kinetic 7 | . . . . 2 . 5 Secondary 2 | . . . . 1 . 1 Self-Inflicted Damage 12 | . . . . . . 12 Shots . | . . . . . . . Rammed 7 | . . . . . . 7 Targets Rammed 11 | . . . . . . 11 Kicked 4 | . . . . . . 4 Crushed . | . . . . . . . Highest Temperature 1035 | . 207 500 242 36 171 1035 Average Temperature 194 | . 106 199 89 9 72 236 Received Heat Transfer 972 | . 24 81 9 435 63 360 Effects 77 | . . 3 . . . 74 Shutdowns 25 | . . 1 . . . 24 Energy Bleed 8 | . . 1 . . . 7 Interference 14 | . . . . . . 14 Matter Decay 9 | . . 1 . . . 8 Short Circuit 8 | . . . . . . 8 Damage (minor) 4 | . . . . . . 4 Damage (major) 5 | . . . . . . 5 Damage (core) 4 | . . . . . . 4 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 2 | . . . . . . 2 Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 11 | . . 1 1 1 . 8 Heat Transferred 4070 | . 111 1184 518 407 370 1480 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Peak Influence 589 | . 21 332 214 589 353 583 Initial 229 | . . 7 109 4 229 148 Average 203 | . 6 155 128 324 275 188 Maximum Alert Level 2 | . . 1 1 2 1 2 Low Security (%) 53 | 100 100 67 83 8 . 73 Level 1 36 | . . 32 16 71 100 12 Level 2 10 | . . . . 20 . 13 Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 22 | . . 1 . 4 2 15 Investigation 3 | . . 1 . . 2 . Extermination 4 | . . . . . . 4 Reinforcement 8 | . . . . 4 . 4 Assault . | . . . . . . . Garrison 7 | . . . . . . 7 Intercept . | . . . . . . . Construction Impeded 2 | . . . . . . 2 Haulers Reinforced 1 | . . . . . . 1 Stealth | -11 -10 -9 -9 -8 -7 -6 --------- Run | Scr Mat Mat Min Mat Fac Fac Distress Signals 10 | . 1 1 1 4 . 3 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 131 | . 5 16 7 57 5 41 Peak Tracking Total 7 | . 4 6 4 7 3 5 Tactical Retreats 14 | . 1 . 1 4 . 8 Traps | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Traps Triggered 1 | . . . . . . 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 ---------- Run | Scr Mat Mat Min Mat Fac Fac Machines Disabled 12 | . 1 3 . 2 . 6 Max in Single Turn 2 | . 1 1 . 1 . 2 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 --------- Run | Scr Mat Mat Min Mat Fac Fac Machines Accessed 11 | . 4 2 . 2 2 1 Terminals 6 | . 3 1 . 2 . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 4 | . 1 1 . . 1 1 Scanalyzers 1 | . . . . . 1 . Garrison Access . | . . . . . . . Total Hacks 29 | . 7 6 . 7 7 2 Successful 15 | . 4 3 . 3 3 2 Failed 14 | . 3 3 . 4 4 . Catastrophic 1 | . . . . 1 . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 16 | . 6 3 . 7 . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 10 | . 1 3 . . 4 2 Scanalyzers 3 | . . . . . 3 . Garrison Access . | . . . . . . . Terminal Hacks 7 | . 3 1 . 3 . . Unreport Threat 1 | . 1 . . . . . Surveillance Status 1 | . . . . 1 . . Patrol Status 1 | . . 1 . . . . Recall Reinforcements 1 | . . . . 1 . . Recall Assault 1 | . . . . 1 . . Hauler Manifests 1 | . 1 . . . . . Registered Components 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 6 | . 1 2 . . 1 2 Report Inventory 4 | . 1 1 . . 1 1 Retrieve Components 2 | . . 1 . . . 1 Scanalyzer 2 | . . . . . 2 . Insert Component 1 | . . . . . 1 . Analyze 1 | . . . . . 1 . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 10 | . 3 2 . 2 2 1 Full Trace Events 4 | . 1 1 . . 2 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 5 | . . 3 . . . 2 Parts Scanalyzed 1 | . . . . . 1 . Part Schematics Acquired 1 | . . . . . 1 . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 ------------ Run | Scr Mat Mat Min Mat Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -------- Run | Scr Mat Mat Min Mat Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 ------------- Run | Scr Mat Mat Min Mat Fac Fac Turns Passed 4001 | 45 359 259 574 1088 337 1339 Spaces Moved 1873 | 38 297 160 385 355 166 472 Core 4 | 4 . . . . . . Treads 467 | . . . 137 330 . . Legs 663 | . . . . 25 166 472 Wheels 739 | 34 297 160 248 . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 90 90 90 150 180 150 Average Speed 137 | 85 99 99 115 159 180 166 Slowest Speed 300 | 90 100 100 180 160 180 300 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 24 | 3 46 23 47 39 4 9 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 179 | . . 24 . 2 . 153 Melee . | . . . . . . . Projectile 10 | . . . . 2 . 8 AOE 169 | . . 24 . . . 145 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 --------- Run | Scr Mat Mat Min Mat Fac Fac Total 2748 | 48 347 207 478 678 188 802 Wait 426 | . 35 7 55 182 . 147 Move 1867 | 37 296 159 384 354 165 472 Hop . | . . . . . . . Pick Up 56 | 5 5 7 5 7 7 20 Fast Attach 18 | 3 2 1 3 3 . 6 Attach 35 | 3 . 4 3 4 5 16 Detach 1 | . . . . . . 1 Swap 27 | . 2 1 1 10 1 12 Drop 45 | . 1 1 5 15 2 21 Fire 262 | . 6 27 22 103 8 96 Melee . | . . . . . . . Ram . | . . . . . . . Kick 11 | . . . . . . 11 Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Mines -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 34 | -11/Scrapyard | Discovered new exit (range 12) 46 | -11/Scrapyard | Entered Materials 239 | -10/Materials | Discovered new exit (range 8) 315 | -10/Materials | Build established: Mutant 365 | -10/Materials | Discovered new exit (range 8) 405 | -10/Materials | Entered another Materials area 405 | -9/Materials | Evolved 2 slots: Utility x2 539 | -9/Materials | Destroyed 7 combat bots 581 | -9/Materials | Discovered new exit (range 10) 642 | -9/Materials | Lost 4 parts (1n1u2w) 664 | -9/Materials | Entered Mines 677 | -9/Mines | Discovered new exit (range 9) 965 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1238 | -9/Mines | Entered Materials 1238 | -8/Materials | Evolved 2 slots: Utility x2 1298 | -8/Materials | Build established: Scavenger-Mutant 1375 | -8/Materials | Destroyed 11 combat bots 2296 | -8/Materials | Discovered new exit (range 18) 2326 | -8/Materials | Entered Factory 2326 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 2600 | -7/Factory | Discovered new exit (range 15) 2663 | -7/Factory | Entered another Factory area 2663 | -6/Factory | Evolved 2 slots: Weapon x2 2741 | -6/Factory | Build established: Scavenger-Gunner 3154 | -6/Factory | Core integrity fell below 50% 3384 | -6/Factory | Garrison activated, responded to threat 3479 | -6/Factory | Core integrity fell below 20% 3485 | -6/Factory | Garrison activated, responded to threat 3534 | -6/Factory | Lost 4 parts (1p3w) 3789 | -6/Factory | Garrison activated, responded to threat 3838 | -6/Factory | Destroyed 9 combat bots 3965 | -6/Factory | Lost 3 parts (1p1u1w) 4002 | -6/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 03990_ K-01 Serf collects debris. 03991_ R-10 Processor collects Wheel. 03991_ Slug penetrates Wall. 03991_ R-10 Processor collects Wheel. 03992_ System corrupted: Flak Gun jammed. 03993_ K-01 Serf collects debris. 03995_ Penetrated by Slug. 03995_ Assault Cannon destroyed. 03996_ R-10 Processor collects Remote Datajack. 03996_ System corrupted: Hvy. Assault Rifle jammed. 03996_ H-66 Slayer destroyed. 03996_ R-10 Processor collects Imp. Heat Sink. 03997_ K-01 Serf collects debris. 03998_ Slug penetrates Wall. 04000_ K-01 Serf collects debris. 04000_ R-10 Processor collects Structural Scanner. 04001_ Autogun destroyed. 04002_ R-10 Processor collects Lgt. Ion Engine. 04002_ Kicked L-41 Fighter out of the way. 04002_ Penetrated by Slug. 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Particle Cannon | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Everything Is Under Control Hey, That's Mine! More Dakka Please Challenges ------------ None Game ------ Seed StructuralFlakNegator Manual? 0 Play Time 00:45:16 Cumulative 5.7 hours Start 2020.10.05 @ 09:33:41 End 2020.10.05 @ 10:18:38 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 6 Rogue 0 Adventurer 6 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 9 Achievement% 8 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8915e524-9351-47a1-904b-06487bdb9e92