Cogmind - Beta 14 X1 @@@ ROGUE MODE // 2024.07.23 @ 20:50:33

Player: lyrabold

Result: Destroyed by 7B-A45(h) with Bolt Gun

 Performance 
-------------
Evolutions (1)             500
Regions Visited (6)        1200
Robots Destroyed (86)      430
Value Destroyed (1888)     1888
Prototype IDs (14)         280
Alien Tech Used (0)        0
Bonus (-257)               -257
              TOTAL SCORE: 4041

 Bonus
-------
Follower Combat Kills      102
Friendly Fire              -359

 Cogmind 
---------
Core Integrity             0/400
Matter                     263/300
Energy                     29/100
System Corruption          2%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -9/Scraptown

 Parts 
-------
>              --- POWER (1) --------
                   (None)
>              --- PROPULSION (3) ---
                   (None)
>              --- UTILITY (2) ------
                   (None)
>              --- WEAPON (3) -------
                   (None)
>              --- INVENTORY (5) ----
               Cooling System
  Experimental Sensor Array
      Improved Assault Rifle
         Light Cannon
               Flak Cannon

 Peak State 
------------
>               --- POWER ------------
         Cooled Ion Engine
>               --- PROPULSION -------
       Improved Treads
       Improved Treads
       Improved Treads
>               --- UTILITY ----------
                Cooling System
                Huge Storage Unit
>               --- WEAPON -----------
       Advanced Beam Cannon
                Assault Cannon
                CPS Tube
>               --- INVENTORY --------
       Improved Ion Engine
       Improved Treads
       Improved Treads
       Improved Treads
                Disposable Heat Sink
  High-capacity Matter Pod
                Gravity Neutralizer
                Machine Analyzer
   Experimental Sensor Array
                Seismic Detector
                Weapon Shielding
          Light Regenerative Plating
                Hardlight Generator
   High-powered Tractor Beam
                Beamcaster
       Advanced Beam Cannon
       Improved Assault Rifle
          Light Cannon
                Flak Cannon
                Rocket Launcher
                Rocket Launcher
                Rocket Launcher
                Missile Launcher
                Plasma Cutter
                Ripper
[Rating: 28]

 Favorites 
-----------
Power                      Cooled Ion Engine
  Engine                   Cooled Ion Engine
  Power Core               Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    Huge Storage Unit
  Device                   Seismic Detector
  Storage                  Huge Storage Unit
  Protection               Light Regenerative Plating
Weapon                     Light Cannon
  Energy Gun               Medium Laser
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Mini Grenade Launcher
  Special Weapon           Mining Laser
  Slashing Weapon          Ripper
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -9  -9  -9  -9  
-------                    Run  | Yrd Mat Min Mat Sto Rec Scr 
Slots Evolved              2    | .   .   .   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   1   .   .   .   
  Utility                  .    | .   .   .   .   .   .   .   
  Weapon                   1    | .   .   .   1   .   .   .   
Parts Attached             109  | 6   17  10  25  33  6   12  
  Power                    8    | 1   2   1   2   2   .   .   
    Engine                 6    | 1   1   1   1   2   .   .   
    Core                   2    | .   1   .   1   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               19   | 2   2   1   4   4   1   5   
    Treads                 19   | 2   2   1   4   4   1   5   
    Leg                    .    | .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  25   | 1   3   1   8   10  1   1   
    Device                 17   | .   2   1   6   7   1   .   
    Storage                3    | 1   1   .   1   .   .   .   
    Processor              .    | .   .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             5    | .   .   .   1   3   .   1   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   57   | 2   10  7   11  17  4   6   
    Energy Gun             5    | 1   .   1   1   1   1   .   
    Energy Cannon          10   | .   .   .   .   5   2   3   
    Ballistic Gun          7    | 1   4   .   .   1   .   1   
    Ballistic Cannon       19   | .   .   5   8   5   1   .   
    Launcher               3    | .   .   .   .   3   .   .   
    Special Weapon         6    | .   4   .   .   1   .   1   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        5    | .   .   1   2   1   .   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   2    | .   2   .   .   .   .   .   
  Unidentified Prototypes  6    | .   .   .   .   6   .   .   
  Corrupted Parts          2    | .   .   2   .   .   .   .   
    System Corruption      8    | .   .   8   .   .   .   .   
Parts Lost                 7    | .   .   .   .   .   .   7   
  Power                    1    | .   .   .   .   .   .   1   
  Propulsion               3    | .   .   .   .   .   .   3   
  Utility                  .    | .   .   .   .   .   .   .   
  Weapon                   3    | .   .   .   .   .   .   3   
  Highest Loss Streak      7    | .   .   .   .   .   .   7   
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     99   | .   99  100 98  99  100 98  
  Engine                   9    | .   11  9   5   9   11  10  
  Core                     2    | .   2   4   5   1   .   .   
  Treads                   31   | .   27  28  31  33  33  32  
  Device                   11   | .   14  14  10  10  11  10  
  Storage                  11   | .   14  14  11  11  11  10  
  Energy Gun               2    | .   14  .   .   .   .   .   
  Energy Cannon            6    | .   .   .   .   8   11  10  
  Ballistic Gun            1    | .   12  .   .   .   .   .   
  Ballistic Cannon         21   | .   .   26  31  23  21  21  
Naked Turns                6    | .   .   .   .   .   .   6   
Heaviest Build             104  | 13  30  35  101 104 102 102 
  Greatest Support         69   | 40  40  40  60  60  60  69  
  Greatest Overweight (x)  3    | 1   .   .   1   1   1   3   
  Average Overweight (x)   .    | .   .   .   .   1   1   .   
Largest Inventory Capacity 25   | 8   15  15  25  25  25  25  
  Average Capacity         21   | 7   13  15  21  25  25  24  
  Most Carried             25   | 6   15  15  25  25  25  25  
  Average Carried          21   | 3   11  14  20  24  24  24  
  Final Capacity           25   | 8   15  15  25  25  25  5   
  Final Carried            25   | 6   15  15  25  25  25  5   

 Class Distribution 
--------------------
 42% | Commander-Gunner
 30% | Gunner
 25% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Gunner | -9/Materials
           Gunner | -9/Storage
 Commander-Gunner | -9/Recycling
 Commander-Gunner | -9/Scraptown

 Resources                      | -11 -10 -10 -9  -9  -9  -9  
-----------                Run  | Yrd Mat Min Mat Sto Rec Scr 
Matter Collected           2761 | 269 248 215 889 775 302 63  
  Remotely                 109  | .   .   .   109 .   .   .   
Salvage Created            2834 | 136 501 187 876 867 267 .   
  Parts                    168  | 10  45  8   45  51  9   .   
Haulers Intercepted        7    | .   2   .   3   2   .   .   
Recyclers Shooed           3    | 1   1   .   1   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -9  -9  
-------                    Run  | Yrd Mat Min Mat Sto Rec Scr 
Combat Hostiles Destroyed  52   | .   12  8   14  16  2   .   
  Guns                     14   | .   12  2   .   .   .   .   
  Cannons                  38   | .   .   6   14  16  2   .   
Classes Destroyed          11   | 2   6   .   2   1   .   .   
  Worker                   3    | .   .   .   2   1   .   .   
  Builder                  1    | .   1   .   .   .   .   .   
  Tunneler                 2    | 2   .   .   .   .   .   .   
  Hauler                   7    | .   2   .   3   2   .   .   
  Recycler                 10   | 1   .   .   4   3   2   .   
  Mechanic                 1    | .   .   .   .   1   .   .   
  Operator                 3    | .   1   .   2   .   .   .   
  Watcher                  7    | .   3   .   2   2   .   .   
  Swarmer                  17   | .   6   3   5   3   .   .   
  Grunt                    21   | .   6   5   3   7   .   .   
  Sentry                   14   | .   .   .   6   6   2   .   
Best Kill Streak           9    | 2   4   3   9   5   1   .   
  Combat Bots Only         7    | .   4   3   7   4   1   .   
Max Kills in Single Turn   2    | 1   1   1   2   2   1   .   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -9   -9   
--------                   Run  | Yrd  Mat  Min  Mat  Sto  Rec  Scr  
Hostile Shots Fired        254  | .    44   42   66   32   4    66   
  Missed                   64   | .    10   8    17   11   2    16   
Damage Taken               3146 | .    400  436  558  261  60   1431 
  Core                     530  | .    96   33   52   26   .    323  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   433  | .    200  .    167  62   .    4    
Core Remaining (%)         74   | 100  .    48   .    .    .    .    
Volleys Fired              193  | 9    56   27   53   35   7    6    
  Largest                  3    | 2    2    2    3    3    3    3    
  Hottest                  180  | 70   100  75   114  147  147  180  
Shots Fired                453  | 18   106  52   145  97   20   15   
  Gun                      137  | 18   100  12   6    .    1    .    
  Cannon                   305  | .    .    40   139  94   19   13   
  Launcher                 3    | .    .    .    .    3    .    .    
  Special                  8    | .    6    .    .    .    .    2    
  Kinetic                  334  | 9    50   45   139  76   12   3    
  Thermal                  112  | 9    56   7    6    18   6    10   
  Explosive                3    | .    .    .    .    3    .    .    
  Electromagnetic          2    | .    .    .    .    .    2    .    
  Robot Hit Streak         14   | 6    14   8    8    12   7    10   
  Robot Miss Streak        7    | 1    3    4    7    2    3    1    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    
Shots Hit Robots           264  | 13   65   38   69   53   10   16   
  Core Hits                112  | 5    32   12   28   26   5    4    
  Critical Kills           .    | .    .    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    1    .    .    .    .    .    
  Critical Strikes         13   | 1    2    2    4    3    .    1    
    Burn                   4    | 1    1    .    2    .    .    .    
    Destroy                1    | .    1    .    .    .    .    .    
    Blast                  7    | .    .    2    2    3    .    .    
    Sever                  1    | .    .    .    .    .    .    1    
Melee Attacks              20   | .    1    2    5    7    .    5    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 19   | .    .    2    5    7    .    5    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            4    | .    1    2    1    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           5262 | 137  721  764  1777 1298 264  301  
  Guns                     1097 | 137  718  134  105  .    3    .    
  Cannons                  3620 | .    .    482  1423 1241 200  274  
  Explosions               .    | .    .    .    .    .    .    .    
  Melee                    270  | .    .    148  95   .    .    27   
  Ramming                  275  | .    3    .    154  57   61   .    
  Kinetic                  3403 | 49   301  546  1423 931  84   69   
  Thermal                  1306 | 88   417  70   105  310  111  205  
  Explosive                .    | .    .    .    .    .    .    .    
  Electromagnetic          8    | .    .    .    .    .    8    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 270  | .    .    148  95   .    .    27   
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         8    | .    .    8    .    .    1    2    
  Average Corruption       1    | .    .    5    .    .    1    1    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
  Effects                  8    | .    .    .    .    .    7    1    
    Message Errors         4    | .    .    .    .    .    3    1    
    Matter Fused           2    | .    .    .    .    .    2    .    
    Energy Discharges      1    | .    .    .    .    .    1    .    
    Data Loss (major)      1    | .    .    .    .    .    1    .    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            74   | .    .    44   28   2    .    .    
  Projectiles              31   | .    .    2    27   2    .    .    
  Explosions               .    | .    .    .    .    .    .    .    
  Melee                    43   | .    .    42   1    .    .    .    
Knockbacks                 32   | .    .    7    18   6    1    .    
  Impact                   1    | .    .    .    1    .    .    .    
  Kinetic                  30   | .    .    6    17   6    1    .    
  Secondary                1    | .    .    1    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    .    
  Rammed                   36   | .    1    .    18   7    10   .    
Targets Rammed             40   | .    2    .    19   7    12   .    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  4    | .    1    .    1    .    2    .    
Highest Temperature        329  | 110  140  186  329  234  225  39   
  Average Temperature      70   | 47   39   72   99   71   81   24   
  Received Heat Transfer   690  | .    96   225  153  72   15   129  
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           1    | .    .    .    1    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              1    | .    .    .    1    .    .    .    
  Impact Corruptions       1    | .    .    .    1    .    .    .    
Robots Melted              1    | .    .    .    1    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             3    | 1    1    1    .    .    .    .    
  Heat Transferred         3182 | 333  1295 148  333  518  185  370  
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -9  
-------                    Run  | Yrd Mat Min Mat Sto Rec Scr 
Peak Influence             287  | 15  287 170 260 269 133 .   
  Initial                  43   | .   9   .   11  20  43  .   
  Average                  88   | 7   109 44  120 137 23  .   
Maximum Alert Level        1    | .   1   .   1   1   .   .   
  Low Security (%)         90   | 100 79  100 89  82  100 .   
  Level 1                  9    | .   20  .   10  17  .   .   
  Level 2                  .    | .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          9    | .   3   .   4   2   .   .   
  Investigation            5    | .   2   .   2   1   .   .   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            4    | .   1   .   2   1   .   .   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -9  
---------                  Run  | Yrd Mat Min Mat Sto Rec Scr 
Distress Signals           6    | .   1   .   3   2   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              99   | .   22  9   34  19  4   11  
  Peak Tracking Total      13   | .   6   3   6   5   2   13  
  Tactical Retreats        3    | .   .   .   2   1   .   .   

 Traps                          | -11 -10 -10 -9  -9  -9  -9  
-------                    Run  | Yrd Mat Min Mat Sto Rec Scr 
Traps Triggered            4    | .   2   .   2   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         53   | .   53  .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             5    | .   5   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -9  
----------                 Run  | Yrd Mat Min Mat Sto Rec Scr 
Machines Disabled          4    | .   .   .   1   3   .   .   
  Max in Single Turn       1    | .   .   .   1   1   .   .   
  Garrison Access          1    | .   .   .   .   1   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        1    | .   .   .   .   1   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -9  
---------                  Run  | Yrd Mat Min Mat Sto Rec Scr 
Machines Accessed          40   | .   11  1   8   13  7   .   
  Terminals                28   | .   8   .   4   10  6   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          3    | .   1   .   1   1   .   .   
  Recycling Units          5    | .   2   .   1   1   1   .   
  Scanalyzers              2    | .   .   .   2   .   .   .   
  Garrison Access          1    | .   .   .   .   1   .   .   
Total Hacks                105  | .   30  1   29  30  15  .   
  Successful               58   | .   16  1   14  18  9   .   
  Failed                   47   | .   14  .   15  12  6   .   
    Catastrophic           7    | .   3   .   2   1   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   44   | .   15  .   11  9   9   .   
  Terminals                67   | .   22  .   10  22  13  .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          16   | .   6   .   8   2   .   .   
  Recycling Units          11   | .   2   .   4   3   2   .   
  Scanalyzers              7    | .   .   .   7   .   .   .   
  Garrison Access          3    | .   .   .   .   3   .   .   
Terminal Hacks             31   | .   7   1   3   12  8   .   
  Part Schematic           3    | .   2   .   .   .   1   .   
  Robot Analysis           5    | .   2   .   1   .   2   .   
  Prototype ID Bank        7    | .   .   .   1   4   2   .   
  Open Door                3    | .   .   1   .   2   .   .   
  Branch Access Points     1    | .   .   .   1   .   .   .   
  Scanalyzer Index         1    | .   .   .   .   1   .   .   
  Alert Level              2    | .   .   .   .   1   1   .   
  Locate Traps             1    | .   1   .   .   .   .   .   
  Recall Investigation     1    | .   .   .   .   1   .   .   
  Hauler Manifests         2    | .   1   .   .   1   .   .   
  Zone Layout              5    | .   1   .   .   2   2   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       11   | .   4   .   5   2   .   .   
  Scan Component           6    | .   2   .   3   1   .   .   
  Repair                   5    | .   2   .   2   1   .   .   
Recycling Unit Hacks       1    | .   .   .   1   .   .   .   
  Retrieve Components      1    | .   .   .   1   .   .   .   
Scanalyzer                 2    | .   .   .   2   .   .   .   
  Insert Component         1    | .   .   .   1   .   .   .   
  Analyze                  1    | .   .   .   1   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   1   .   .   
  Seal Access              1    | .   .   .   .   1   .   .   
Unauthorized Hacks         12   | .   5   .   3   3   1   .   
  Terminals                7    | .   3   .   .   3   1   .   
    Botnet                 5    | .   2   .   .   2   1   .   
    Operators              2    | .   1   .   .   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          5    | .   2   .   3   .   .   .   
    Monitor                1    | .   .   .   1   .   .   .   
    Reject                 1    | .   .   .   1   .   .   .   
    Recyclers              1    | .   .   .   1   .   .   .   
    Tunnel                 2    | .   2   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         32   | .   9   .   7   11  5   .   
  Full Trace Events        5    | .   1   .   2   1   1   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   3    | .   2   .   .   .   1   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             5    | .   2   .   2   1   .   .   
  Time                     142  | .   52  .   64  26  .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     6    | .   .   .   6   .   .   .   
Parts Scanalyzed           1    | .   .   .   1   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -9  
------------               Run  | Yrd Mat Min Mat Sto Rec Scr 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              1    | .   1   .   .   .   .   .   
  Non-combat               1    | .   1   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        1    | .   1   .   .   .   .   .   
  parse_system             1    | .   1   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -9  
--------                   Run  | Yrd Mat Min Mat Sto Rec Scr 
Total Allies               10   | .   .   .   .   10  .   .   
  Largest Group            10   | .   .   .   .   10  10  10  
  Highest-Rated Group      88   | .   .   .   .   88  88  88  
  Highest-Rated Ally       16   | .   .   .   .   16  16  16  
Total Orders               23   | .   .   .   .   .   9   14  
  STAY                     18   | .   .   .   .   .   4   14  
  FOLLOW                   5    | .   .   .   .   .   5   .   
Ally Attacks               34   | .   .   .   .   .   5   29  
  Total Damage             329  | .   .   .   .   .   57  272 
  Kills                    3    | .   .   .   .   .   1   2   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -9  
-------                    Run  | Yrd Mat Min Mat Sto Rec Scr 
Robot Analysis Total       5    | .   2   .   1   .   2   .   
Derelict Logs Recovered    2    | .   .   2   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -9   
-------------              Run   | Yrd  Mat  Min  Mat  Sto  Rec  Scr  
Turns Passed               12261 | 93   1713 1102 2184 2057 2285 2827 
Spaces Moved               5122  | 45   820  612  862  731  911  1141 
  Core                     31    | 18   .    .    .    .    .    13   
  Treads                   5091  | 27   820  612  862  731  911  1128 
  Legs                     .     | .    .    .    .    .    .    .    
  Wheels                   .     | .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   160  160  160  240  240  50   
  Average Speed            210   | 117  160  160  207  240  240  238  
  Slowest Speed            400   | 160  160  160  240  240  240  400  
  Overloaded Moves         .     | .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    
Exploration Rate (%)       74    | 4    97   98   67   93   99   64   
  Regions Visited          6
    Branch Regions         4
  Pre-discovered Areas     4     | .    2    1    .    1    .    .    
  Known Exits Taken        1     | .    .    .    1    .    .    .    
  Unknown Exits Taken      5     | 1    1    1    .    1    1    .    
Scrap Searched             9     | .    .    1    .    .    .    8    
Spaces Dug                 43    | .    3    .    4    36   .    .    
Terrain Destroyed          66    | .    6    .    17   42   1    .    
  Melee                    4     | .    .    .    4    .    .    .    
  Projectile               26    | .    6    .    13   6    1    .    
  AOE                      36    | .    .    .    .    36   .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -9   -9   
---------                  Run  | Yrd  Mat  Min  Mat  Sto  Rec  Scr  
Total                      6120 | 68   1105 682  1130 923  978  1234 
  Wait                     436  | .    136  15   121  76   39   49   
  Move                     5116 | 44   819  611  861  730  910  1141 
  Hop                      .    | .    .    .    .    .    .    .    
  Pick Up                  75   | 9    15   8    26   7    2    8    
  Fast Attach              15   | 3    2    .    1    6    .    3    
  Attach                   23   | 3    3    2    3    4    1    7    
  Detach                   8    | .    .    .    .    5    .    3    
  Swap                     71   | .    12   8    21   23   5    2    
  Drop                     62   | .    6    9    20   15   2    10   
  Fire                     193  | 9    56   27   53   35   7    6    
  Melee                    20   | .    1    2    5    7    .    5    
  Ram                      .    | .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    
  Crush                    40   | .    2    .    19   7    12   .    
  Escape Stasis            .    | .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    
  Trap                     53   | .    53   .    .    .    .    .    
  Miscellaneous            8    | .    .    .    .    8    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-10/Mines (discovered 3 exits: *Mat x2 / [*Exi])
-9/Materials (discovered 6 exits: [*Mat x2] / *Min x2 / *Sto x2)
-9/Storage (discovered 2 exits: [*Mat] / *Rec)
-9/Recycling (discovered 2 exits: [*Fac] / *Scr)
-9/Scraptown (discovered 1 exit: [*Fac])

 History 
---------
  Turn | Location      | Event
    46 | -11/Scrapyard | Discovered new exit (range 15)
    94 | -11/Scrapyard | Entered Materials
   267 | -10/Materials | Discovered new exit (range 15)
   307 | -10/Materials | Build established: Mutant
   846 | -10/Materials | Discovered new exit (range 9)
   958 | -10/Materials | Discovered new exit (range 4)
  1068 | -10/Materials | Discovered new exit (range 13)
  1622 | -10/Materials | Discovered new exit (range 16)
  1701 | -10/Materials | Repaired Lgt. Treads
  1729 | -10/Materials | Repaired Lgt. Treads
  1807 | -10/Materials | Entered Mines
  1826 | -10/Mines     | Met a Derelict bent on vengeance
  1886 | -10/Mines     | Found a hidden stash of uninstalled traps
  1995 | -10/Mines     | Discovered new exit (range 9)
  2131 | -10/Mines     | Core integrity fell below 50%
  2228 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  2295 | -10/Mines     | Learned location of Storage (-9)
  2313 | -10/Mines     | Discovered new exit (range 5)
  2396 | -10/Mines     | Found a damaged Exp. Sensor Array with a note attached
  2399 | -10/Mines     | Found Prototype Device
  2444 | -10/Mines     | Learned Materials garrison access intel
  2492 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  2492 | -10/Mines     | Discovered new exit (range 5)
  2860 | -10/Mines     | Met a Derelict who couldn't figure out how to use a Trap Extractor
  2909 | -10/Mines     | Entered Materials
  2909 | -9/Materials  | Evolved 2 slots: Propulsion x1, Weapon x1
  3009 | -9/Materials  | Discovered new exit (range 15)
  3030 | -9/Materials  | Identified exit to Mines
  3030 | -9/Materials  | Identified exit to Storage
  3293 | -9/Materials  | Build established: Gunner
  3526 | -9/Materials  | Identified Exp. Sensor Array
  3620 | -9/Materials  | Discovered new exit (range 9)
  3961 | -9/Materials  | Destroyed 7 combat bots
  4247 | -9/Materials  | Repaired Assault Cannon
  4275 | -9/Materials  | Repaired Lgt. Cannon
  4820 | -9/Materials  | Discovered new exit (range 5)
  5093 | -9/Materials  | Entered Storage
  5718 | -9/Storage    | Found Prototype Protection
  5718 | -9/Storage    | Identified Lgt. Regenerative Plating
  5954 | -9/Storage    | Used back door to open Recycling access
  5954 | -9/Storage    | Discovered new exit (range 5)
  6286 | -9/Storage    | Learned location of Armory (-3)
  6306 | -9/Storage    | Discovered new exit (range 16)
  6599 | -9/Storage    | Met 01-MTF
  6822 | -9/Storage    | Repaired Lgt. Cannon
  6984 | -9/Storage    | Assisted by bots powering up and referring to "LRC-V3"
  7150 | -9/Storage    | Entered Recycling
  7150 | -9/Recycling  | Accompanied by 11 allies (01-MTF)
  7280 | -9/Recycling  | Build established: Commander-Gunner
  7437 | -9/Recycling  | Discovered new exit (range 15)
  8620 | -9/Recycling  | Scanned before Scraplab entrance
  8688 | -9/Recycling  | Entered Scraplab
  9428 | -9/Recycling  | Discovered new exit (range 2)
  9435 | -9/Recycling  | Entered Scraptown
  9435 | -9/Scraptown  | Accompanied by 10 allies
  9435 | -9/Scraptown  | System corruption cleaned by C-Scrubber
  9783 | -9/Scraptown  | Visited Shadow of the Wyrm
  9865 | -9/Scraptown  | Visited Cyclists
  9932 | -9/Scraptown  | Visited Science Testing Area
 10280 | -9/Scraptown  | Visited Junk Repository
 10351 | -9/Scraptown  | Visited Bundlers
 10509 | -9/Scraptown  | Visited Awakened
 10571 | -9/Scraptown  | Visited Junk Repository
 10706 | -9/Scraptown  | Discovered new exit (range 11)
 12195 | -9/Scraptown  | Attacked by Scraptown defenders
 12232 | -9/Scraptown  | Core integrity fell below 50%
 12242 | -9/Scraptown  | Lost 10 allies
 12256 | -9/Scraptown  | Released all parts (5)
 12259 | -9/Scraptown  | Core integrity fell below 20%
 12262 | -9/Scraptown  | Lost 7 parts (1p3n3w)
 12262 | -9/Scraptown  | Destroyed by 7B-A45(h) with Bolt Gun

 Last Messages 
---------------
12216_ Imp. Treads destroyed.
12216_ Siege Slug penetrates UFD Mainframe.
12216_ Penetrated by Bolt.
12219_ Triborg exits siege mode.
12221_ Acquired 13 matter.
12223_ Triborg activates siege mode.
12223_ Siege Slug penetrates Reinforced Barrier.
12224_ Penetrated by Bolt. <x2>
12224_ Imp. Treads destroyed.
12225_ Adv. Beam Cannon destroyed.
12226_ Triborg exits siege mode.
12231_ Critical hit (Impale).
12231_ Imp. Treads destroyed.
12244_ N8-ZSK(x) VSS Leg severed.
12256_ LRZ9ANV:6:BU=,Z5KNM3NPRG<KD
12256_ Released Ripper.
12256_ Released Imp. Treads. <x2>
12256_ Released Huge Storage Unit.
12256_ Released Lgt. Regenerative Plating.
12262_ Bolt penetrates UFD Mainframe.

 Map 
-----
+----------------------------------------------------+
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| ?#         ""#"#" ""]]!   ""#  ""????????????????? |
| ?#  [%[ =! """"# """[     ""#  "    ?????????????? |
| ?#  ==* !%*""#""####"     ""      "??????????????? |
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| ##   !*%%=="#""##?##"     ""#  "    ?????????????? |
| ##    %= %%!   "??"       ""#? ""????????????????? |
| ##   *   [*   %"??"      r""#????????????????????? |
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|                "??"                 ?????????????? |
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|               #"??"#"                 ???????????? |
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| ########   ####????####### ##########????????????? |
|     #??#   #??????????????  ?????????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           50
Energy Generation          18
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                50
Recoil Reduction           3
Authchip Count             1

 Item Schematics 
-----------------
  Huge Storage Unit | -10/Materials | Hacked
 Cargo Storage Unit | -10/Materials | Hacked
      System Shield | -9/Recycling  | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              LongswordInsulationSword
  Manual?         0
Play Time         01:08:48
  Cumulative      541.0 hours
  Start           2024.07.23 @ 18:57:07
  End             2024.07.23 @ 20:50:33
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          193
  Rogue           193
  Adventurer      0
  Explorer        0
Win Type          -
  Total           24
  Types           8/1/5/3/1/0/5/1/0
Lore%             71
Gallery%          90
Achievement%      85
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        2
Font              18/X11Bold
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: c93fa0e9-51ce-44a8-92c2-32f56aefb30e