Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.25 @ 13:31:55 // Halloween2020/ForbiddenLore Player: Vagkalis Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (76) 380 Value Destroyed (2773) 2773 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 6793 Bonus ------- None Cogmind --------- Core Integrity 620/850 Matter 264/300 Energy 100/100 System Corruption 23% Temperature Cool (0) Movement Core (50) Location -6/Waste Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (8) ------ Improved Heat Sink Enhanced Optical Array Advanced Signal Interpreter > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Large Storage Unit Heavy Armor Plating System Shield Peak State ------------ > --- POWER ------------ Antimatter Reactor > --- PROPULSION ------- Advanced Treads Armored Huge Wheel > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink Large Storage Unit Large Storage Unit Enhanced Optical Array Advanced Sensor Array Improved Targeting Computer > --- WEAPON ----------- Beam Rifle Flak Gun > --- INVENTORY -------- Light Treads Improved Heat Sink Large Storage Unit Advanced Sensor Array Improved Signal Interpreter Advanced Signal Interpreter Advanced Terrain Scan Processor Advanced Targeting Computer Weapon Cycler Transmission Jammer Utility Shielding Heavy Armor Plating System Shield Flak Gun Rocket Launcher [Rating: 45] Favorites ----------- Power Light Nuclear Core Engine Deuterium Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Titanium Leg Wheel Armored Huge Wheel Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Protection Medium Armor Plating Weapon Assault Rifle Energy Gun Beam Rifle Ballistic Gun Assault Rifle Launcher Rocket Launcher Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Was Slots Evolved 8 | . . 2 2 2 . . 2 . Power 1 | . . . . . . . 1 . Propulsion 1 | . . . 1 . . . . . Utility 6 | . . 2 1 2 . . 1 . Weapon . | . . . . . . . . . Parts Attached 88 | 6 13 12 19 16 1 12 8 1 Power 15 | 1 2 3 2 2 1 1 3 . Engine 11 | 1 2 3 2 1 . . 2 . Core 3 | . . . . 1 . 1 1 . Reactor 1 | . . . . . 1 . . . Propulsion 19 | 2 3 2 6 3 . 3 . . Treads 11 | 1 3 . 3 2 . 2 . . Leg 5 | . . 2 3 . . . . . Wheel 3 | 1 . . . 1 . 1 . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 21 | 1 3 2 5 4 . 3 2 1 Device 9 | . . 1 3 2 . 2 . 1 Storage 5 | 1 3 . 1 . . . . . Processor 4 | . . 1 1 1 . 1 . . Hackware . | . . . . . . . . . Protection 3 | . . . . 1 . . 2 . Artifact . | . . . . . . . . . Weapon 33 | 2 5 5 6 7 . 5 3 . Energy Gun 16 | 1 1 5 4 3 . 2 . . Energy Cannon . | . . . . . . . . . Ballistic Gun 16 | 1 4 . 2 4 . 2 3 . Ballistic Cannon . | . . . . . . . . . Launcher 1 | . . . . . . 1 . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 2 | . . 1 . 1 . . . . Parts Lost 38 | . 5 4 9 6 . 7 3 4 Power 3 | . 1 . 1 . . 1 . . Propulsion 11 | . 1 1 3 1 . 3 1 1 Utility 5 | . . . 1 1 . 1 . 2 Weapon 19 | . 3 3 4 4 . 2 2 1 Highest Loss Streak 4 | . 3 2 3 2 . 4 3 4 Average Slot Usage (%) 90 | . 92 94 92 90 92 87 82 79 Engine 6 | . 13 10 8 1 7 . 1 11 Core 1 | . . . . 5 . . 7 . Reactor 1 | . . . . . . 6 . . Treads 10 | . 18 8 10 10 7 2 11 5 Leg 3 | . . 12 12 . . . . . Wheel 3 | . 5 . . 4 7 9 . . Device 10 | . . 8 9 14 23 17 13 18 Storage 18 | . 25 22 18 15 15 15 13 11 Processor 13 | . . 10 14 18 15 19 20 19 Energy Gun 5 | . 5 8 7 2 7 6 . . Ballistic Gun 12 | . 22 13 9 11 7 6 10 11 Naked Turns . | . . . . . . . . . Heaviest Build 70 | 10 43 47 49 58 58 58 70 70 Greatest Support 62 | 20 40 40 51 62 28 44 40 20 Greatest Overweight (x) 21 | . 4 2 2 2 2 19 3 21 Average Overweight (x) 1 | . . 1 1 1 1 1 1 2 Largest Inventory Capacity 16 | 6 16 16 16 16 16 16 16 16 Average Capacity 14 | 5 8 16 16 16 16 16 16 15 Most Carried 16 | 4 9 16 16 16 16 16 16 13 Average Carried 12 | 1 4 13 14 15 16 15 14 12 Final Capacity 16 | 6 16 16 16 16 16 16 16 4 Final Carried 16 | 2 8 16 16 16 16 14 13 4 Class Distribution -------------------- 58% | Scavenger-Mutant 38% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Waste Scavenger-Mutant | -7/Factory Scavenger-Mutant | -6/Factory Scavenger-Skirmisher | -6/Waste Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 ----------- Run | Scr Mat Mat Mat Fac Was Fac Fac Was Matter Collected 2096 | 145 210 331 312 473 . 128 497 . Remotely . | . . . . . . . . . Salvage Created 3178 | . 301 511 883 661 . 420 402 . Parts 178 | . 14 30 54 29 . 23 28 . Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 1 | . . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Was Combat Hostiles Destroyed 71 | . 9 15 20 10 . 9 8 . Guns 69 | . 9 15 19 10 . 8 8 . AOE 1 | . . . . . . 1 . . Classes Destroyed 10 | . 2 1 3 4 . . . . Worker 3 | . . . . 3 . . . . Recycler 1 | . . . . 1 . . . . Watcher 1 | . . . 1 . . . . . Swarmer 17 | . 3 7 4 . . . 3 . Grunt 29 | . 6 4 9 4 . 6 . . Brawler 4 | . . . 2 . . . 2 . Duelist 4 | . . . 2 . . . 2 . Sentry 11 | . . 4 3 2 . 2 . . Hunter 2 | . . . . 2 . . . . Programmer 4 | . . . . 2 . 1 1 . Best Kill Streak 7 | . 5 7 4 3 . 6 3 . Combat Bots Only 7 | . 5 7 4 2 . 6 3 . Max Kills in Single Turn 2 | . 1 1 2 1 . 1 1 . Gunslinging 1 | . . . 1 . . . . . Exploded 1 | . . . . . . 1 . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -------- Run | Scr Mat Mat Mat Fac Was Fac Fac Was Damage Taken 5846 | . 567 817 1620 1073 . 789 785 195 Core 1069 | . 103 184 251 121 . 180 79 151 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 64 | 100 58 54 54 . . 57 . . Volleys Fired 252 | . 32 44 72 46 . 28 30 . Largest 2 | . 2 2 2 2 . 2 2 . Hottest 115 | . 70 70 115 108 . 108 61 . Shots Fired 454 | . 57 79 127 91 . 43 57 . Gun 449 | . 57 79 127 91 . 38 57 . Cannon . | . . . . . . . . . Launcher 5 | . . . . . . 5 . . Special . | . . . . . . . . . Kinetic 334 | . 45 52 77 77 . 26 57 . Thermal 115 | . 12 27 50 14 . 12 . . Explosive 5 | . . . . . . 5 . . Electromagnetic . | . . . . . . . . . Robot Hit Streak 33 | . 10 28 33 17 . 16 13 . Robot Miss Streak 14 | . 2 2 2 1 . 5 14 . Penetration Max 1 | . . . . 1 . . 1 . Secondary Targets 7 | . 2 . 5 . . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . . . Shots Hit Robots 378 | . 43 63 113 74 . 38 47 . Core Hits 200 | . 20 23 45 34 . 43 35 . Critical Hits 5 | . . . . 1 . . 4 . Critical Kills 2 | . . . . . . . 2 . Critical Parts Destroyed 3 | . . . . 1 . . 2 . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 5776 | . 416 798 1583 1449 . 935 595 . Guns 5491 | . 416 798 1564 1442 . 683 588 . Cannons . | . . . . . . . . . Explosions 252 | . . . . . . 252 . . Melee . | . . . . . . . . . Ramming 33 | . . . 19 7 . . 7 . Kinetic 3900 | . 276 513 900 1099 . 524 588 . Thermal 1591 | . 140 285 664 343 . 159 . . Explosive 252 | . . . . . . 252 . . Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 23 | . . . . 2 2 4 . 23 Average Corruption 3 | . . . . 1 2 2 . 13 Corruption Purged . | . . . . . . . . . Effects 43 | . . . . 7 . 24 . 12 Message Errors 13 | . . . . 1 . 8 . 4 Matter Fused 4 | . . . . . . 2 . 2 Heat Flow Errors 5 | . . . . 1 . 2 . 2 Energy Discharges 10 | . . . . 3 . 6 . 1 Data Loss (minor) 7 | . . . . 2 . 5 . . Misdirections 3 | . . . . . . . . 3 Targeting Errors 1 | . . . . . . 1 . . Overload Shots . | . . . . . . . . . Overflow Damage 17 | . . . . . . 17 . . Projectiles . | . . . . . . . . . Explosions 17 | . . . . . . 17 . . Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 43 | . . . . 3 . 40 . . Shots 1 | . . . . . . 1 . . Rammed 4 | . . . 1 1 . . 2 . Targets Rammed 5 | . . . 2 1 . . 2 . Kicked 1 | . . . 1 . . . . . Crushed . | . . . . . . . . . Highest Temperature 234 | . 145 . 102 111 . 233 . 234 Average Temperature 57 | . 57 . 37 31 . 115 . 124 Received Heat Transfer 1716 | . 252 270 630 393 . 171 . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 1 | . . . 1 . . . . . Combat Hostiles 1 | . . . 1 . . . . . Parts Melted 3 | . . 1 1 1 . . . . Heat Transferred 4046 | . 372 851 1665 786 . 372 . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Was Peak Influence 307 | . 170 250 307 155 45 201 283 99 Initial 128 | . . . 105 128 45 31 98 99 Average 106 | . 53 136 197 91 45 77 175 95 Maximum Alert Level 1 | . . 1 1 . . 1 1 . Low Security (%) 84 | 100 100 60 48 100 100 99 54 100 Level 1 15 | . . 39 51 . . . 45 . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 14 | . 1 . 4 3 . 2 4 . Investigation 1 | . . . . 1 . . . . Extermination 4 | . . . . 2 . 1 1 . Reinforcement 3 | . 1 . 1 . . 1 . . Assault . | . . . . . . . . . Garrison 6 | . . . 3 . . . 3 . Intercept . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Was Fac Fac Was Distress Signals 10 | . 1 3 5 . . . 1 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 121 | . 20 21 30 18 1 14 13 4 Peak Tracking Total 7 | . 6 4 7 4 1 6 3 4 Tactical Retreats 7 | . . 1 . 6 . . . . Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Was Traps Triggered 10 | . 2 . . 2 . 4 2 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 ---------- Run | Scr Mat Mat Mat Fac Was Fac Fac Was Machines Disabled . | . . . . . . . . . Max in Single Turn . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Was Fac Fac Was Machines Accessed 5 | . 1 . 1 1 . 2 . . Terminals 3 | . 1 . 1 1 . . . . Fabricators 1 | . . . . . . 1 . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 1 | . . . . . . 1 . . Garrison Access . | . . . . . . . . . Total Hacks 18 | . 2 . 3 1 . 12 . . Successful 9 | . 1 . . . . 8 . . Failed 9 | . 1 . 3 1 . 4 . . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 6 | . 2 . 3 1 . . . . Fabricators 3 | . . . . . . 3 . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 9 | . . . . . . 9 . . Garrison Access . | . . . . . . . . . Terminal Hacks 1 | . 1 . . . . . . . Record 1 | . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 8 | . . . . . . 8 . . Insert Component 4 | . . . . . . 4 . . Analyze 4 | . . . . . . 4 . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 4 | . 1 . 1 1 . 1 . . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 4 | . . . . . . 4 . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 4 | . . . . . . 4 . . Part Schematics Acquired 4 | . . . . . . 4 . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------------ Run | Scr Mat Mat Mat Fac Was Fac Fac Was Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -------- Run | Scr Mat Mat Mat Fac Was Fac Fac Was Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Was Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------------- Run | Scr Mat Mat Mat Fac Was Fac Fac Was Turns Passed 6562 | 69 1387 743 1049 1499 100 1095 385 235 Spaces Moved 3336 | 59 766 310 431 725 89 695 136 125 Core 67 | 14 3 . . . . 19 . 31 Treads 1806 | 15 708 134 274 435 . 10 136 94 Legs 333 | . . 176 157 . . . . . Wheels 1130 | 30 55 . . 290 89 666 . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 80 160 130 110 110 110 180 50 Average Speed 154 | 93 155 170 170 148 110 139 186 186 Slowest Speed 1100 | 160 250 200 200 185 120 1000 220 1100 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 36 | 5 86 31 39 21 78 19 6 43 Regions Visited 8 Branch Regions . Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 1 | . . . . . . 1 . . Unknown Exits Taken 4 | 1 1 1 1 . . . . . Scrap Searched . | . . . . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 47 | . . . . 1 . 46 . . Melee . | . . . . . . . . . Projectile 1 | . . . . 1 . . . . AOE 46 | . . . . . . 46 . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Was Fac Fac Was Total 4310 | 72 913 448 618 1057 90 775 211 126 Wait 491 | . 77 53 66 238 . 30 27 . Move 3330 | 58 765 309 430 725 88 694 136 125 Hop . | . . . . . . . . . Pick Up 95 | 8 20 20 19 16 . 6 6 . Fast Attach 14 | . . 3 1 4 1 4 1 . Attach 55 | 6 10 7 11 9 . 5 7 . Detach . | . . . . . . . . . Swap 19 | . 3 2 7 3 . 3 . 1 Drop 49 | . 6 10 10 15 1 5 2 . Fire 252 | . 32 44 72 46 . 28 30 . Melee . | . . . . . . . . . Ram 1 | . . . . 1 . . . . Kick 1 | . . . 1 . . . . . Crush 3 | . . . 1 . . . 2 . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x3] / [*Min]) -9/Materials -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Waste -7/Factory (discovered 2 exits: *Fac / *Low) -6/Factory -6/Waste History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 70 | -11/Scrapyard | Entered Materials 188 | -10/Materials | Lost 3 parts (1p2w) 300 | -10/Materials | Build established: Mutant 358 | -10/Materials | Discovered new exit (range 5) 743 | -10/Materials | Discovered new exit (range 16) 913 | -10/Materials | Discovered new exit (range 6) 1350 | -10/Materials | Discovered new exit (range 7) 1457 | -10/Materials | Entered another Materials area 1457 | -9/Materials | Evolved 2 slots: Utility x2 1732 | -9/Materials | Destroyed 7 combat bots 2175 | -9/Materials | Discovered new exit (range 16) 2200 | -9/Materials | Entered another Materials area 2200 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2388 | -8/Materials | Garrison activated, responded to threat 2447 | -8/Materials | Lost 3 parts (1p1n1w) 2669 | -8/Materials | Discovered new exit (range 11) 2841 | -8/Materials | Build established: Scavenger-Mutant 3229 | -8/Materials | Discovered new exit (range 11) 3249 | -8/Materials | Entered Factory 3249 | -7/Factory | Evolved 2 slots: Utility x2 4748 | -7/Factory | Sucked down chute 4748 | -7/Factory | Entered Waste 4748 | -7/Waste | The area was eerily silent 4800 | -7/Waste | A Compactor rumbled back to life 4800 | -7/Waste | Spotted C-40 Crusher 4830 | -7/Waste | Discovered new exit (range 11) 4848 | -7/Waste | Entered Factory 5635 | -7/Factory | Discovered new exit (range 18) 5669 | -7/Factory | Identified exit to Lower Caves 5672 | -7/Factory | Discovered new exit (range 19) 5744 | -7/Factory | Lost 4 parts (2n2w) 5849 | -7/Factory | Identified exit to Factory 5943 | -7/Factory | Entered another Factory area 5943 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 6089 | -6/Factory | Garrison activated, responded to threat 6280 | -6/Factory | Lost 3 parts (1n2w) 6328 | -6/Factory | Sucked down chute 6328 | -6/Factory | Entered Waste 6343 | -6/Waste | EMP discharged 6403 | -6/Waste | Spotted C-40 Crusher 6443 | -6/Waste | EMP discharged 6443 | -6/Waste | System corruption reached 10% 6447 | -6/Waste | Spotted C-40 Crusher 6455 | -6/Waste | Spotted C-40 Crusher 6504 | -6/Waste | Spotted C-40 Crusher 6510 | -6/Waste | Spotted C-40 Crusher 6536 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6539 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 6542 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 6543 | -6/Waste | EMP discharged 6545 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6563 | -6/Waste | Self-destructed Last Messages --------------- Imp. Heat Sink crushed. Adv. Sensor Array crushed. Rnf. Deuterium Engine crushed. Lrg. Storage Unit crushed. Rnf. Deuterium Engine fried beyond repair. Imp. Deuterium Engine fried beyond repair. System corrupted (+6). Broken Imp. Component Analysis Suite fried beyond repair. Adv. Terrain Scan Processor fried beyond repair. Adv. Signal Interpreter crushed. Imp. Targeting Computer crushed. Lrg. Storage Unit crushed. Imp. Cooling System crushed. Hyp. Gauss Rifle crushed. Utility Shielding crushed. Lrg. Storage Unit crushed. System corrupted: Matter fused (-6). Adv. Targeting Computer crushed. Weapon Cycler crushed. Hyp. Gauss Rifle crushed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????##########????????????????????????? | | ???????????????# #????????????????????????? | | ???????????????# #????????????????????????? | | ???????????????# #????????????????????????? | | ???????????????# #????????????????????????? | | ???????????????# #????????????????????????? | | ???????????????# #????????????????????????? | | ???????????????# #????????????????????????? | | ???????????????# #????######??????????????? | | ???????????????### ###????# #??????????????? | | ?????????????????# #??????# #??????????????? | | ?????????????????# #??????# #??????????????? | | ?????????????????# #??????# #??????????????? | | ???????????????### ######## #??????????????? | | ???????????????# #??????????????? | | ???????????????# CC #??????????????? | | ???????????????# CC #??????????????? | | ???????????????# CC @ #??????????????? | | ???????????????### CC######## #??????????????? | | ???############??# #??????# #??????????????? | | ???# #??#[ #??????# #??????????????? | | ???# #??#! #??????# #??????????????? | | ???# ####! ######## #??????????????? | | ???# #??????????????? | | ???# #??????????????? | | ???# #??????????????? | | ???# #??????????????? | | ???# #### ######## #??????????????? | | ???# #??# #??????# #??????????????? | | ???# #??# #??????# #??????????????? | | ???############??# #??????# #??????????????? | | ?????????????????# #??????# #??????????????? | | ????????????????? ?????? ??????????????? | | ???????????????? ????? ?????????????? | | ???????????????# ???? ????????????? | | ???????????????# ?? ???????????? | | ???????????????### #####?## #####??????????? | | ?????????????????# #??????# #??????????????? | | ?????????????????# #??????# #??????????????? | | ?????????????????# #??????# #??????????????? | | ?????????????????# #??????# #??????????????? | | ?????????????????######??????######??????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 65 Energy Generation 27 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Utility Shielding 33 Evasion (%) 50 Targeting Accuracy 6 Recoil Reduction 3 Item Schematics ----------------- Adv. Sensor Array | -7/Factory | Scanalyzed Adv. Signal Interpreter | -7/Factory | Scanalyzed Adv. Targeting Computer | -7/Factory | Scanalyzed Lrg. Storage Unit | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MetafieldImpulseScanner Manual? 0 Play Time 00:43:06 Cumulative 43.0 hours Start 2020.11.25 @ 12:22:56 End 2020.11.25 @ 13:31:55 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Halloween2020/ForbiddenLore Game No. 66 Rogue 66 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 43 Gallery% 47 Achievement% 37 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 14/X11 Map View 72x54 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 23083291-47d0-45c6-9779-c88b1ccc6d01