Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.25 @ 13:31:55 // Halloween2020/ForbiddenLore

Player: Vagkalis

Result: Self-destructed

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (8)        1600
Robots Destroyed (76)      380
Value Destroyed (2773)     2773
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 6793

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             620/850
Matter                     264/300
Energy                     100/100
System Corruption          23%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -6/Waste

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (3) ---
               (None)
>          --- UTILITY (8) ------
  Improved Heat Sink
  Enhanced Optical Array
  Advanced Signal Interpreter
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (4) ----
     Large Storage Unit
     Heavy Armor Plating
           System Shield

 Peak State 
------------
>          --- POWER ------------
           Antimatter Reactor
>          --- PROPULSION -------
  Advanced Treads
   Armored Huge Wheel
>          --- UTILITY ----------
  Improved Heat Sink
  Improved Heat Sink
     Large Storage Unit
     Large Storage Unit
  Enhanced Optical Array
  Advanced Sensor Array
  Improved Targeting Computer
>          --- WEAPON -----------
           Beam Rifle
           Flak Gun
>          --- INVENTORY --------
     Light Treads
  Improved Heat Sink
     Large Storage Unit
  Advanced Sensor Array
  Improved Signal Interpreter
  Advanced Signal Interpreter
  Advanced Terrain Scan Processor
  Advanced Targeting Computer
           Weapon Cycler
           Transmission Jammer
           Utility Shielding
     Heavy Armor Plating
           System Shield
           Flak Gun
           Rocket Launcher
[Rating: 45]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Deuterium Engine
  Power Core               Light Nuclear Core
  Reactor                  Antimatter Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Titanium Leg
  Wheel                    Armored Huge Wheel
Utility                    Large Storage Unit
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Processor                Improved Targeting Computer
  Protection               Medium Armor Plating
Weapon                     Assault Rifle
  Energy Gun               Beam Rifle
  Ballistic Gun            Assault Rifle
  Launcher                 Rocket Launcher

 Build                          | -11 -10 -9  -8  -7  -7  -7  -6  -6  
-------                    Run  | Scr Mat Mat Mat Fac Was Fac Fac Was 
Slots Evolved              8    | .   .   2   2   2   .   .   2   .   
  Power                    1    | .   .   .   .   .   .   .   1   .   
  Propulsion               1    | .   .   .   1   .   .   .   .   .   
  Utility                  6    | .   .   2   1   2   .   .   1   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   
Parts Attached             88   | 6   13  12  19  16  1   12  8   1   
  Power                    15   | 1   2   3   2   2   1   1   3   .   
    Engine                 11   | 1   2   3   2   1   .   .   2   .   
    Core                   3    | .   .   .   .   1   .   1   1   .   
    Reactor                1    | .   .   .   .   .   1   .   .   .   
  Propulsion               19   | 2   3   2   6   3   .   3   .   .   
    Treads                 11   | 1   3   .   3   2   .   2   .   .   
    Leg                    5    | .   .   2   3   .   .   .   .   .   
    Wheel                  3    | 1   .   .   .   1   .   1   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   
  Utility                  21   | 1   3   2   5   4   .   3   2   1   
    Device                 9    | .   .   1   3   2   .   2   .   1   
    Storage                5    | 1   3   .   1   .   .   .   .   .   
    Processor              4    | .   .   1   1   1   .   1   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   
    Protection             3    | .   .   .   .   1   .   .   2   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   33   | 2   5   5   6   7   .   5   3   .   
    Energy Gun             16   | 1   1   5   4   3   .   2   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   
    Ballistic Gun          16   | 1   4   .   2   4   .   2   3   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   
    Launcher               1    | .   .   .   .   .   .   1   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   1   .   1   .   .   .   .   
Parts Lost                 38   | .   5   4   9   6   .   7   3   4   
  Power                    3    | .   1   .   1   .   .   1   .   .   
  Propulsion               11   | .   1   1   3   1   .   3   1   1   
  Utility                  5    | .   .   .   1   1   .   1   .   2   
  Weapon                   19   | .   3   3   4   4   .   2   2   1   
  Highest Loss Streak      4    | .   3   2   3   2   .   4   3   4   
Average Slot Usage (%)     90   | .   92  94  92  90  92  87  82  79  
  Engine                   6    | .   13  10  8   1   7   .   1   11  
  Core                     1    | .   .   .   .   5   .   .   7   .   
  Reactor                  1    | .   .   .   .   .   .   6   .   .   
  Treads                   10   | .   18  8   10  10  7   2   11  5   
  Leg                      3    | .   .   12  12  .   .   .   .   .   
  Wheel                    3    | .   5   .   .   4   7   9   .   .   
  Device                   10   | .   .   8   9   14  23  17  13  18  
  Storage                  18   | .   25  22  18  15  15  15  13  11  
  Processor                13   | .   .   10  14  18  15  19  20  19  
  Energy Gun               5    | .   5   8   7   2   7   6   .   .   
  Ballistic Gun            12   | .   22  13  9   11  7   6   10  11  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   
Heaviest Build             70   | 10  43  47  49  58  58  58  70  70  
  Greatest Support         62   | 20  40  40  51  62  28  44  40  20  
  Greatest Overweight (x)  21   | .   4   2   2   2   2   19  3   21  
  Average Overweight (x)   1    | .   .   1   1   1   1   1   1   2   
Largest Inventory Capacity 16   | 6   16  16  16  16  16  16  16  16  
  Average Capacity         14   | 5   8   16  16  16  16  16  16  15  
  Most Carried             16   | 4   9   16  16  16  16  16  16  13  
  Average Carried          12   | 1   4   13  14  15  16  15  14  12  
  Final Capacity           16   | 6   16  16  16  16  16  16  16  4   
  Final Carried            16   | 2   8   16  16  16  16  14  13  4   

 Class Distribution 
--------------------
 58% | Scavenger-Mutant
 38% | Mutant

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -9/Materials
     Scavenger-Mutant | -8/Materials
     Scavenger-Mutant | -7/Factory
     Scavenger-Mutant | -7/Waste
     Scavenger-Mutant | -7/Factory
     Scavenger-Mutant | -6/Factory
 Scavenger-Skirmisher | -6/Waste

 Resources                      | -11 -10 -9  -8  -7  -7  -7  -6  -6  
-----------                Run  | Scr Mat Mat Mat Fac Was Fac Fac Was 
Matter Collected           2096 | 145 210 331 312 473 .   128 497 .   
  Remotely                 .    | .   .   .   .   .   .   .   .   .   
Salvage Created            3178 | .   301 511 883 661 .   420 402 .   
  Parts                    178  | .   14  30  54  29  .   23  28  .   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   
Recyclers Shooed           1    | .   .   .   .   1   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  -7  -7  -6  -6  
-------                    Run  | Scr Mat Mat Mat Fac Was Fac Fac Was 
Combat Hostiles Destroyed  71   | .   9   15  20  10  .   9   8   .   
  Guns                     69   | .   9   15  19  10  .   8   8   .   
  AOE                      1    | .   .   .   .   .   .   1   .   .   
Classes Destroyed          10   | .   2   1   3   4   .   .   .   .   
  Worker                   3    | .   .   .   .   3   .   .   .   .   
  Recycler                 1    | .   .   .   .   1   .   .   .   .   
  Watcher                  1    | .   .   .   1   .   .   .   .   .   
  Swarmer                  17   | .   3   7   4   .   .   .   3   .   
  Grunt                    29   | .   6   4   9   4   .   6   .   .   
  Brawler                  4    | .   .   .   2   .   .   .   2   .   
  Duelist                  4    | .   .   .   2   .   .   .   2   .   
  Sentry                   11   | .   .   4   3   2   .   2   .   .   
  Hunter                   2    | .   .   .   .   2   .   .   .   .   
  Programmer               4    | .   .   .   .   2   .   1   1   .   
Best Kill Streak           7    | .   5   7   4   3   .   6   3   .   
  Combat Bots Only         7    | .   5   7   4   2   .   6   3   .   
Max Kills in Single Turn   2    | .   1   1   2   1   .   1   1   .   
  Gunslinging              1    | .   .   .   1   .   .   .   .   .   
  Exploded                 1    | .   .   .   .   .   .   1   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -7   -7   -6   -6   
--------                   Run  | Scr  Mat  Mat  Mat  Fac  Was  Fac  Fac  Was  
Damage Taken               5846 | .    567  817  1620 1073 .    789  785  195  
  Core                     1069 | .    103  184  251  121  .    180  79   151  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    
Core Remaining (%)         64   | 100  58   54   54   .    .    57   .    .    
Volleys Fired              252  | .    32   44   72   46   .    28   30   .    
  Largest                  2    | .    2    2    2    2    .    2    2    .    
  Hottest                  115  | .    70   70   115  108  .    108  61   .    
Shots Fired                454  | .    57   79   127  91   .    43   57   .    
  Gun                      449  | .    57   79   127  91   .    38   57   .    
  Cannon                   .    | .    .    .    .    .    .    .    .    .    
  Launcher                 5    | .    .    .    .    .    .    5    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  334  | .    45   52   77   77   .    26   57   .    
  Thermal                  115  | .    12   27   50   14   .    12   .    .    
  Explosive                5    | .    .    .    .    .    .    5    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         33   | .    10   28   33   17   .    16   13   .    
  Robot Miss Streak        14   | .    2    2    2    1    .    5    14   .    
  Penetration Max          1    | .    .    .    .    1    .    .    1    .    
  Secondary Targets        7    | .    2    .    5    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    1    .    .    .    .    .    
Shots Hit Robots           378  | .    43   63   113  74   .    38   47   .    
  Core Hits                200  | .    20   23   45   34   .    43   35   .    
  Critical Hits            5    | .    .    .    .    1    .    .    4    .    
  Critical Kills           2    | .    .    .    .    .    .    .    2    .    
  Critical Parts Destroyed 3    | .    .    .    .    1    .    .    2    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    
Damage Inflicted           5776 | .    416  798  1583 1449 .    935  595  .    
  Guns                     5491 | .    416  798  1564 1442 .    683  588  .    
  Cannons                  .    | .    .    .    .    .    .    .    .    .    
  Explosions               252  | .    .    .    .    .    .    252  .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Ramming                  33   | .    .    .    19   7    .    .    7    .    
  Kinetic                  3900 | .    276  513  900  1099 .    524  588  .    
  Thermal                  1591 | .    140  285  664  343  .    159  .    .    
  Explosive                252  | .    .    .    .    .    .    252  .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
Highest Corruption         23   | .    .    .    .    2    2    4    .    23   
  Average Corruption       3    | .    .    .    .    1    2    2    .    13   
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    
  Effects                  43   | .    .    .    .    7    .    24   .    12   
    Message Errors         13   | .    .    .    .    1    .    8    .    4    
    Matter Fused           4    | .    .    .    .    .    .    2    .    2    
    Heat Flow Errors       5    | .    .    .    .    1    .    2    .    2    
    Energy Discharges      10   | .    .    .    .    3    .    6    .    1    
    Data Loss (minor)      7    | .    .    .    .    2    .    5    .    .    
    Misdirections          3    | .    .    .    .    .    .    .    .    3    
    Targeting Errors       1    | .    .    .    .    .    .    1    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    
Overflow Damage            17   | .    .    .    .    .    .    17   .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    
  Explosions               17   | .    .    .    .    .    .    17   .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      43   | .    .    .    .    3    .    40   .    .    
  Shots                    1    | .    .    .    .    .    .    1    .    .    
  Rammed                   4    | .    .    .    1    1    .    .    2    .    
Targets Rammed             5    | .    .    .    2    1    .    .    2    .    
  Kicked                   1    | .    .    .    1    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    
Highest Temperature        234  | .    145  .    102  111  .    233  .    234  
  Average Temperature      57   | .    57   .    37   31   .    115  .    124  
  Received Heat Transfer   1716 | .    252  270  630  393  .    171  .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    
Robots Melted              1    | .    .    .    1    .    .    .    .    .    
  Combat Hostiles          1    | .    .    .    1    .    .    .    .    .    
  Parts Melted             3    | .    .    1    1    1    .    .    .    .    
  Heat Transferred         4046 | .    372  851  1665 786  .    372  .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -7  -7  -6  -6  
-------                    Run  | Scr Mat Mat Mat Fac Was Fac Fac Was 
Peak Influence             307  | .   170 250 307 155 45  201 283 99  
  Initial                  128  | .   .   .   105 128 45  31  98  99  
  Average                  106  | .   53  136 197 91  45  77  175 95  
Maximum Alert Level        1    | .   .   1   1   .   .   1   1   .   
  Low Security (%)         84   | 100 100 60  48  100 100 99  54  100 
  Level 1                  15   | .   .   39  51  .   .   .   45  .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Squads Dispatched          14   | .   1   .   4   3   .   2   4   .   
  Investigation            1    | .   .   .   .   1   .   .   .   .   
  Extermination            4    | .   .   .   .   2   .   1   1   .   
  Reinforcement            3    | .   1   .   1   .   .   1   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   
  Garrison                 6    | .   .   .   3   .   .   .   3   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  -7  -6  -6  
---------                  Run  | Scr Mat Mat Mat Fac Was Fac Fac Was 
Distress Signals           10   | .   1   3   5   .   .   .   1   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              121  | .   20  21  30  18  1   14  13  4   
  Peak Tracking Total      7    | .   6   4   7   4   1   6   3   4   
  Tactical Retreats        7    | .   .   1   .   6   .   .   .   .   

 Traps                          | -11 -10 -9  -8  -7  -7  -7  -6  -6  
-------                    Run  | Scr Mat Mat Mat Fac Was Fac Fac Was 
Traps Triggered            10   | .   2   .   .   2   .   4   2   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -7  -6  -6  
----------                 Run  | Scr Mat Mat Mat Fac Was Fac Fac Was 
Machines Disabled          .    | .   .   .   .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -7  -6  -6  
---------                  Run  | Scr Mat Mat Mat Fac Was Fac Fac Was 
Machines Accessed          5    | .   1   .   1   1   .   2   .   .   
  Terminals                3    | .   1   .   1   1   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   1   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   1   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Total Hacks                18   | .   2   .   3   1   .   12  .   .   
  Successful               9    | .   1   .   .   .   .   8   .   .   
  Failed                   9    | .   1   .   3   1   .   4   .   .   
    Catastrophic           .    | .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   .   
  Terminals                6    | .   2   .   3   1   .   .   .   .   
  Fabricators              3    | .   .   .   .   .   .   3   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              9    | .   .   .   .   .   .   9   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Terminal Hacks             1    | .   1   .   .   .   .   .   .   .   
  Record                   1    | .   1   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   
Scanalyzer                 8    | .   .   .   .   .   .   8   .   .   
  Insert Component         4    | .   .   .   .   .   .   4   .   .   
  Analyze                  4    | .   .   .   .   .   .   4   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         4    | .   1   .   1   1   .   1   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   4    | .   .   .   .   .   .   4   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           4    | .   .   .   .   .   .   4   .   .   
  Part Schematics Acquired 4    | .   .   .   .   .   .   4   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -7  -6  -6  
------------               Run  | Scr Mat Mat Mat Fac Was Fac Fac Was 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  -7  -6  -6  
--------                   Run  | Scr Mat Mat Mat Fac Was Fac Fac Was 
Total Allies               .    | .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  -7  -6  -6  
-------                    Run  | Scr Mat Mat Mat Fac Was Fac Fac Was 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -7   -7   -6   -6   
-------------              Run  | Scr  Mat  Mat  Mat  Fac  Was  Fac  Fac  Was  
Turns Passed               6562 | 69   1387 743  1049 1499 100  1095 385  235  
Spaces Moved               3336 | 59   766  310  431  725  89   695  136  125  
  Core                     67   | 14   3    .    .    .    .    19   .    31   
  Treads                   1806 | 15   708  134  274  435  .    10   136  94   
  Legs                     333  | .    .    176  157  .    .    .    .    .    
  Wheels                   1130 | 30   55   .    .    290  89   666  .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   80   160  130  110  110  110  180  50   
  Average Speed            154  | 93   155  170  170  148  110  139  186  186  
  Slowest Speed            1100 | 160  250  200  200  185  120  1000 220  1100 
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       36   | 5    86   31   39   21   78   19   6    43   
  Regions Visited          8
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    .    .    .    1    .    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    .    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    
Terrain Destroyed          47   | .    .    .    .    1    .    46   .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Projectile               1    | .    .    .    .    1    .    .    .    .    
  AOE                      46   | .    .    .    .    .    .    46   .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -7   -7   -6   -6   
---------                  Run  | Scr  Mat  Mat  Mat  Fac  Was  Fac  Fac  Was  
Total                      4310 | 72   913  448  618  1057 90   775  211  126  
  Wait                     491  | .    77   53   66   238  .    30   27   .    
  Move                     3330 | 58   765  309  430  725  88   694  136  125  
  Hop                      .    | .    .    .    .    .    .    .    .    .    
  Pick Up                  95   | 8    20   20   19   16   .    6    6    .    
  Fast Attach              14   | .    .    3    1    4    1    4    1    .    
  Attach                   55   | 6    10   7    11   9    .    5    7    .    
  Detach                   .    | .    .    .    .    .    .    .    .    .    
  Swap                     19   | .    3    2    7    3    .    3    .    1    
  Drop                     49   | .    6    10   10   15   1    5    2    .    
  Fire                     252  | .    32   44   72   46   .    28   30   .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Ram                      1    | .    .    .    .    1    .    .    .    .    
  Kick                     1    | .    .    .    1    .    .    .    .    .    
  Crush                    3    | .    .    .    1    .    .    .    2    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat x3] / [*Min])
-9/Materials
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory
-7/Waste
-7/Factory (discovered 2 exits: *Fac / *Low)
-6/Factory
-6/Waste

 History 
---------
 Turn | Location      | Event
    6 | -11/Scrapyard | Discovered new exit (range 16)
   70 | -11/Scrapyard | Entered Materials
  188 | -10/Materials | Lost 3 parts (1p2w)
  300 | -10/Materials | Build established: Mutant
  358 | -10/Materials | Discovered new exit (range 5)
  743 | -10/Materials | Discovered new exit (range 16)
  913 | -10/Materials | Discovered new exit (range 6)
 1350 | -10/Materials | Discovered new exit (range 7)
 1457 | -10/Materials | Entered another Materials area
 1457 | -9/Materials  | Evolved 2 slots: Utility x2
 1732 | -9/Materials  | Destroyed 7 combat bots
 2175 | -9/Materials  | Discovered new exit (range 16)
 2200 | -9/Materials  | Entered another Materials area
 2200 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 2388 | -8/Materials  | Garrison activated, responded to threat
 2447 | -8/Materials  | Lost 3 parts (1p1n1w)
 2669 | -8/Materials  | Discovered new exit (range 11)
 2841 | -8/Materials  | Build established: Scavenger-Mutant
 3229 | -8/Materials  | Discovered new exit (range 11)
 3249 | -8/Materials  | Entered Factory
 3249 | -7/Factory    | Evolved 2 slots: Utility x2
 4748 | -7/Factory    | Sucked down chute
 4748 | -7/Factory    | Entered Waste
 4748 | -7/Waste      | The area was eerily silent
 4800 | -7/Waste      | A Compactor rumbled back to life
 4800 | -7/Waste      | Spotted C-40 Crusher
 4830 | -7/Waste      | Discovered new exit (range 11)
 4848 | -7/Waste      | Entered Factory
 5635 | -7/Factory    | Discovered new exit (range 18)
 5669 | -7/Factory    | Identified exit to Lower Caves
 5672 | -7/Factory    | Discovered new exit (range 19)
 5744 | -7/Factory    | Lost 4 parts (2n2w)
 5849 | -7/Factory    | Identified exit to Factory
 5943 | -7/Factory    | Entered another Factory area
 5943 | -6/Factory    | Evolved 2 slots: Power x1, Utility x1
 6089 | -6/Factory    | Garrison activated, responded to threat
 6280 | -6/Factory    | Lost 3 parts (1n2w)
 6328 | -6/Factory    | Sucked down chute
 6328 | -6/Factory    | Entered Waste
 6343 | -6/Waste      | EMP discharged
 6403 | -6/Waste      | Spotted C-40 Crusher
 6443 | -6/Waste      | EMP discharged
 6443 | -6/Waste      | System corruption reached 10%
 6447 | -6/Waste      | Spotted C-40 Crusher
 6455 | -6/Waste      | Spotted C-40 Crusher
 6504 | -6/Waste      | Spotted C-40 Crusher
 6510 | -6/Waste      | Spotted C-40 Crusher
 6536 | -6/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 6539 | -6/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
 6542 | -6/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
 6543 | -6/Waste      | EMP discharged
 6545 | -6/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 6563 | -6/Waste      | Self-destructed

 Last Messages 
---------------
Imp. Heat Sink crushed.
Adv. Sensor Array crushed.
Rnf. Deuterium Engine crushed.
Lrg. Storage Unit crushed.
Rnf. Deuterium Engine fried beyond repair.
Imp. Deuterium Engine fried beyond repair.
System corrupted (+6).
Broken Imp. Component Analysis Suite fried beyond repair.
Adv. Terrain Scan Processor fried beyond repair.
Adv. Signal Interpreter crushed.
Imp. Targeting Computer crushed.
Lrg. Storage Unit crushed.
Imp. Cooling System crushed.
Hyp. Gauss Rifle crushed.
Utility Shielding crushed.
Lrg. Storage Unit crushed. <x2>
System corrupted: Matter fused (-6).
Adv. Targeting Computer crushed.
Weapon Cycler crushed.
Hyp. Gauss Rifle crushed.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????#    #??????#    #??????????????? |
| ?????????????????#    #??????#    #??????????????? |
| ?????????????????#    #??????#    #??????????????? |
| ???????????????###    ########    #??????????????? |
| ???????????????#                  #??????????????? |
| ???????????????#    CC            #??????????????? |
| ???????????????#    CC            #??????????????? |
| ???????????????#    CC   @        #??????????????? |
| ???????????????###  CC########    #??????????????? |
| ???############??#    #??????#    #??????????????? |
| ???#          #??#[   #??????#    #??????????????? |
| ???#          #??#!   #??????#    #??????????????? |
| ???#          ####!   ########    #??????????????? |
| ???#                              #??????????????? |
| ???#                              #??????????????? |
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| ????????????????        ?????       ?????????????? |
| ???????????????#         ????        ????????????? |
| ???????????????#          ??          ???????????? |
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| ?????????????????#    #??????#    #??????????????? |
| ?????????????????######??????######??????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           65
Energy Generation          27
Energy Capacity            480
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           16
Terrain Scan Density       10
Armor Coverage             225
Utility Shielding          33
Evasion (%)                50
Targeting Accuracy         6
Recoil Reduction           3

 Item Schematics 
-----------------
       Adv. Sensor Array | -7/Factory | Scanalyzed
 Adv. Signal Interpreter | -7/Factory | Scanalyzed
 Adv. Targeting Computer | -7/Factory | Scanalyzed
       Lrg. Storage Unit | -7/Factory | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              MetafieldImpulseScanner
  Manual?         0
Play Time         00:43:06
  Cumulative      43.0 hours
  Start           2020.11.25 @ 12:22:56
  End             2020.11.25 @ 13:31:55
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      Halloween2020/ForbiddenLore
Game No.          66
  Rogue           66
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             43
Gallery%          47
Achievement%      37
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        2
Font              14/X11
Map View          72x54
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 23083291-47d0-45c6-9779-c88b1ccc6d01