Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.12 @ 09:32:12 Player: Peregrine Result: Core destroyed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (47) 235 Value Destroyed (1431) 1431 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (69) 69 TOTAL SCORE: 3675 Bonus ------- High Alert Combat Kills 69 Cogmind --------- Core Integrity 0/550 Matter 236/300 Energy 257/265 System Corruption 0% Temperature Critical (500) Movement Treading (160) Location -8/Materials Parts ------- > --- POWER (2) -------- Improved Ion Engine > --- PROPULSION (2) --- Light Treads Light Treads > --- UTILITY (4) ------ Improved Signal Interpreter Weapon Shielding Light Armor Plating > --- WEAPON (3) ------- Beam Rifle Beam Rifle Field Laser > --- INVENTORY (5) ---- Light Nuclear Core Airjet Improved Terrain Scanner Beam Rifle Beam Rifle Peak State ------------ > --- POWER ------------ Light Ion Engine Light Nuclear Core > --- PROPULSION ------- Light Treads Airjet > --- UTILITY ---------- Cooling System Improved Terrain Scanner Launcher Guidance Computer Weapon Shielding > --- WEAPON ----------- Beam Rifle Beam Rifle Field Laser > --- INVENTORY -------- Light Nuclear Core Light Armor Plating Beam Rifle Beam Rifle Flail [Rating: 26] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Hover Unit Airjet Flight Unit Flight Unit Utility Large Battery Device ECM Suite Storage Large Battery Processor Launcher Guidance Computer Protection Weapon Shielding Weapon Beam Rifle Energy Gun Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Launcher Mini Grenade Launcher Impact Weapon Flail Build | -11 -10 -9 -9 -8 ------- Run | Jun Mat Mat Min Mat Slots Evolved 4 | . . 2 . 2 Power 1 | . . 1 . . Propulsion . | . . . . . Utility 2 | . . 1 . 1 Weapon 1 | . . . . 1 Parts Attached 95 | 6 7 26 20 36 Power 20 | 1 1 7 5 6 Engine 16 | 1 . 7 5 3 Core 4 | . 1 . . 3 Reactor . | . . . . . Propulsion 25 | 2 4 6 6 7 Treads 5 | . 2 1 . 2 Leg 7 | 2 2 3 . . Wheel 9 | . . . 6 3 Hover 1 | . . . . 1 Flight 3 | . . 2 . 1 Utility 22 | 1 1 5 5 10 Device 8 | . . 2 2 4 Storage 4 | 1 1 2 . . Processor 4 | . . 1 2 1 Hackware . | . . . . . Protection 6 | . . . 1 5 Artifact . | . . . . . Weapon 28 | 2 1 8 4 13 Energy Gun 12 | 2 . 1 . 9 Energy Cannon 7 | . . 6 . 1 Ballistic Gun 3 | . . . 2 1 Ballistic Cannon . | . . . . . Launcher 5 | . 1 1 2 1 Special Weapon . | . . . . . Impact Weapon 1 | . . . . 1 Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 3 | . . 2 . 1 Parts Lost 23 | . 3 6 . 14 Power 4 | . 1 1 . 2 Propulsion 6 | . . 3 . 3 Utility 4 | . . . . 4 Weapon 9 | . 2 2 . 5 Highest Loss Streak 9 | . 3 3 . 9 To Critical Strikes . | . . . . . Average Slot Usage (%) 76 | . 85 65 77 80 Engine 9 | . 5 8 16 7 Core 2 | . 5 . . 5 Treads 4 | . 13 . . 7 Leg 5 | . 14 12 . . Wheel 6 | . . . 21 4 Flight 1 | . . 2 . 1 Device 5 | . . 5 5 6 Storage 9 | . 20 16 7 . Processor 8 | . . 4 13 12 Protection 3 | . . . . 11 Energy Gun 10 | . 22 4 . 17 Energy Cannon 4 | . . 8 8 . Ballistic Gun 1 | . . . 2 1 Launcher 1 | . 2 . 1 1 Naked Turns . | . . . . . Heaviest Build 28 | 11 16 24 16 28 Greatest Support 40 | 20 40 23 28 40 Greatest Overweight (x) 4 | . . 4 . 4 Average Overweight (x) . | . . . . . Largest Inventory Capacity 8 | 8 8 8 5 5 Average Capacity 6 | 6 8 6 5 5 Most Carried 7 | 3 4 7 5 5 Average Carried 3 | 1 2 3 3 4 Final Capacity 8 | 8 8 5 5 5 Final Carried 5 | 3 3 3 5 5 Class Distribution -------------------- 65% | Mutant 15% | Scavenger-Mutant 6% | Scavenger-Tank 5% | Scavenger-Skirmisher 3% | Scavenger-Gunner 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Jun Mat Mat Min Mat Matter Collected 1226 | 163 171 174 388 330 Remotely . | . . . . . Salvage Created 1484 | . 393 516 96 479 Parts 70 | . 19 29 3 19 Haulers Intercepted 1 | . 1 . . . Recyclers Shooed 3 | . 1 1 . 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Jun Mat Mat Min Mat Combat Hostiles Destroyed 42 | . 9 15 5 13 Melee 2 | . . 1 . 1 Guns 16 | . 5 1 2 8 Cannons 14 | . . 11 3 . AOE 8 | . 4 2 . 2 Classes Destroyed 11 | . 4 4 1 2 Worker 2 | . . 1 1 . Builder 2 | . . . . 2 Hauler 1 | . 1 . . . Mechanic 1 | . 1 . . . Operator 2 | . . 1 . 1 Watcher 2 | . 1 . . 1 Swarmer 9 | . . 6 . 3 Grunt 21 | . 9 6 . 6 Sentry 6 | . . 3 . 3 Specialist 1 | . . . . 1 Assembled 5 | . . . 5 . Best Kill Streak 6 | . 4 6 2 4 Combat Bots Only 5 | . 4 5 2 4 Max Kills in Single Turn 3 | . 3 2 1 1 Gunslinging . | . . . . . Exploded 3 | . 3 1 . 1 Melee 1 | . . 1 . 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Jun Mat Mat Min Mat Damage Taken 3788 | . 685 1058 224 1821 Core 1094 | . 83 283 90 638 Absorbed by Shields . | . . . . . Redirected to Shielding 25 | . . . . 25 Core Remaining (%) 57 | 100 66 . 6 . Volleys Fired 160 | . 34 61 23 42 Largest 3 | . 2 2 2 3 Hottest 175 | . 90 136 68 175 Shots Fired 254 | . 61 82 26 85 Gun 166 | . 52 29 10 75 Cannon 68 | . . 50 16 2 Launcher 20 | . 9 3 . 8 Special . | . . . . . Kinetic 29 | . . . 10 19 Thermal 205 | . 52 79 16 58 Explosive 20 | . 9 3 . 8 Electromagnetic . | . . . . . Robot Hit Streak 17 | . 17 9 3 7 Robot Miss Streak 5 | . 3 3 5 3 Penetration Max . | . . . . . Secondary Targets 3 | . 1 . . 2 Max Gunslinging Chain 1 | . 1 . . 1 Shots Hit Robots 173 | . 49 51 12 61 Core Hits 86 | . 27 23 8 28 Critical Kills 1 | . . . 1 . Critical Parts Destroyed 3 | . . . . 3 Critical Strikes 13 | . 3 . 1 9 Burn 9 | . 3 . . 6 Destroy 1 | . . . 1 . Smash 3 | . . . . 3 Melee Attacks 15 | . . . . 15 Impact 15 | . . . . 15 Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 3 | . . . . 3 Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4089 | . 1031 1086 213 1759 Guns 1455 | . 511 317 29 598 Cannons 774 | . . 590 184 . Explosions 1283 | . 514 176 . 593 Melee 568 | . . . . 568 Ramming 9 | . 6 3 . . Kinetic 111 | . . . 29 82 Thermal 2118 | . 511 907 184 516 Explosive 1283 | . 514 176 . 593 Electromagnetic . | . . . . . Impact 568 | . . . . 568 Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 303 | . 19 . 1 283 Projectiles 1 | . . . 1 . Explosions 103 | . 19 . . 84 Melee 199 | . . . . 199 Knockbacks 4 | . . . . 4 Impact 4 | . . . . 4 Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 205 | . 84 71 . 50 Shots 6 | . 3 2 . 1 Rammed 3 | . 3 . . . Targets Rammed 6 | . 3 3 . . Kicked 3 | . . 3 . . Crushed . | . . . . . Highest Temperature 652 | . 306 647 318 652 Average Temperature 164 | . 145 173 100 199 Received Heat Transfer 1475 | . 336 303 80 756 Effects 30 | . 2 11 1 16 Shutdowns 5 | . . 2 . 3 Energy Bleed 6 | . 2 3 . 1 Interference 4 | . . . . 4 Matter Decay 2 | . . 2 . . Short Circuit 2 | . . 2 . . Damage (minor) 4 | . . 2 1 1 Damage (major) 6 | . . . . 6 Damage (core) 1 | . . . . 1 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 4 | . . . . 4 Impact Corruptions 8 | . . . . 8 Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 7 | . 1 3 . 3 Heat Transferred 5507 | . 1585 1887 333 1702 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -9 -8 ------- Run | Jun Mat Mat Min Mat Peak Influence 543 | . 365 543 189 385 Initial 184 | . . 154 184 . Average 235 | . 143 354 173 240 Maximum Alert Level 2 | . 1 2 . 1 Low Security (%) 50 | 100 68 13 100 35 Level 1 38 | . 31 44 . 64 Level 2 11 | . . 41 . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 8 | . 2 2 1 3 Investigation 2 | . 1 . . 1 Extermination . | . . . . . Reinforcement 6 | . 1 2 1 2 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . 1 . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Jun Mat Mat Min Mat Distress Signals 3 | . 2 1 . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 65 | . 16 23 6 20 Peak Tracking Total 8 | . 7 8 2 6 Tactical Retreats 7 | . 2 3 1 1 Traps | -11 -10 -9 -9 -8 ------- Run | Jun Mat Mat Min Mat Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed 7 | . . . . 7 Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Jun Mat Mat Min Mat Machines Disabled 7 | . 1 2 . 4 Max in Single Turn 2 | . 1 2 . 2 Machines Repaired . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Jun Mat Mat Min Mat Machines Accessed 7 | . 2 3 . 2 Terminals 6 | . 1 3 . 2 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . 1 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 32 | . 6 9 . 17 Successful 18 | . 4 6 . 8 Failed 14 | . 2 3 . 9 Catastrophic 2 | . . . . 2 Database Lockouts . | . . . . . Manual 5 | . 3 2 . . Terminals 30 | . 4 9 . 17 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 2 | . 2 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 13 | . 1 4 . 8 Record 2 | . 1 . . 1 Prototype ID Bank 2 | . . 1 . 1 Emergency Access Points 1 | . . 1 . . Locate Traps 1 | . . . . 1 Disarm Traps 2 | . . . . 2 Dispatch Records 1 | . . . . 1 Registered Components 1 | . . . . 1 Zone Layout 3 | . . 2 . 1 Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 1 | . 1 . . . Report Inventory 1 | . 1 . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 4 | . 2 2 . . Terminals 3 | . 1 2 . . Botnet 3 | . 1 2 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . 1 . . . Tunnel 1 | . 1 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 4 | . 1 1 . 2 Full Trace Events 1 | . . . . 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Jun Mat Mat Min Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Jun Mat Mat Min Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Jun Mat Mat Min Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Jun Mat Mat Min Mat Turns Passed 2093 | 62 335 571 435 690 Spaces Moved 890 | 48 123 186 211 322 Core 95 | 14 . 12 . 69 Treads 174 | . 60 13 . 101 Legs 227 | 34 63 130 . . Wheels 303 | . . . 211 92 Hover 18 | . . . . 18 Flight 73 | . . 31 . 42 Fastest Speed 35 | 50 120 37 85 35 Average Speed 117 | 99 139 146 88 113 Slowest Speed 250 | 120 160 250 95 250 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 23 | 5 27 21 40 26 Regions Visited 4 Branch Regions 1 Pre-discovered Areas 1 | . 1 . . . Known Exits Taken 1 | . . 1 . . Unknown Exits Taken 3 | 1 1 . 1 . Scrap Searched . | . . . . . Spaces Dug 11 | . . . . 11 Terrain Destroyed 155 | . 51 23 2 79 Melee . | . . . . . Projectile 4 | . . 2 2 . AOE 151 | . 51 21 . 79 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Jun Mat Mat Min Mat Total 1682 | 62 223 406 433 558 Wait 412 | . 45 104 151 112 Move 886 | 47 122 185 210 322 Hop . | . . . . . Pick Up 59 | 9 7 10 18 15 Fast Attach 10 | . . 1 . 9 Attach 50 | 6 2 20 6 16 Detach 16 | . . 12 . 4 Swap 35 | . 5 5 14 11 Drop 33 | . 5 5 11 12 Fire 160 | . 34 61 23 42 Melee 15 | . . . . 15 Ram . | . . . . . Kick 3 | . . 3 . . Crush 3 | . 3 . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Mines -8/Materials History --------- Turn | Location | Event 9 | -11/Junkyard | Discovered new exit (range 16) 63 | -11/Junkyard | Entered Materials 240 | -10/Materials | Discovered new exit (range 11) 274 | -10/Materials | Discovered new exit (range 14) 307 | -10/Materials | Build established: Mutant 358 | -10/Materials | Lost 3 parts (1p2w) 398 | -10/Materials | Entered another Materials area 398 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 678 | -9/Materials | Core integrity fell below 50% 706 | -9/Materials | Lost 3 parts (1n2w) 828 | -9/Materials | Discovered new exit (range 13) 958 | -9/Materials | Identified exit to Mines 969 | -9/Materials | Entered Mines 989 | -9/Mines | Assembled infested the area 1123 | -9/Mines | Core integrity fell below 20% 1356 | -9/Mines | Discovered new exit (range 9) 1404 | -9/Mines | Entered Materials 1404 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1548 | -8/Materials | Lost 9 parts (2p2n2u3w) 1592 | -8/Materials | Core integrity fell below 50% 1657 | -8/Materials | Core integrity fell below 20% 2095 | -8/Materials | Core destroyed Last Messages --------------- 02002_ Acquired Imp. Signal Interpreter. 02005_ K-01 Serf collects debris. 02020_ ALERT: Suspicious intruders detected, dispatching Specialist reinforcements to area. 02060_ Penetrated by Slug. 02068_ Dropped Lgt. Nuclear Core. 02072_ Critical hit (Burn: +37). 02075_ Imp. Sensor Array destroyed. 02082_ X-62 Marksman suffers critical hit (Burn). 02083_ Slug penetrates Wall. 02085_ Targeting Computer melted. 02085_ X-62 Marksman destroyed. 02086_ K-01 Serf collects debris. 02088_ Penetrated by Slug. 02094_ Overheating: Lgt. Treads damaged (-27). 02094_ Overheating: Imp. Signal Interpreter damaged (-6). 02094_ Overheating: Beam Rifle damaged (-33). 02094_ Critical hit (Burn: +37). 02095_ Power failure, Imp. Ion Engine shutdown. 02095_ Overheating: Core damaged (-110). 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