Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.27 @ 11:40:00 Player: Darsidian Result: Destroyed by Y-45 Defender with Heavy Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (38) 190 Value Destroyed (1254) 1254 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (233) 233 TOTAL SCORE: 3877 Bonus ------- High Alert Combat Kills 33 Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 152/300 Energy 62/100 System Corruption 5% Temperature Cool (27) Movement Core (50) Location -8/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Advanced Visual Processing Unit Improved Terrain Scanner Terrain Scan Processor > --- WEAPON (2) ------- Scythe > --- INVENTORY (5) ---- Improved Ion Engine Relay Coupler [NC] (37) Relay Coupler [Sentry] (29) Datajack Remote Datajack Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Airjet Combat Airjet Combat Airjet > --- UTILITY ---------- Medium Storage Unit Improved Terrain Scanner Terrain Scan Processor ECM Suite Insulated Plating > --- WEAPON ----------- Pulse Rifle High-powered Shotgun > --- INVENTORY -------- Improved Ion Engine Light Nuclear Core Improved Hover Unit Airjet Combat Airjet Advanced Visual Processing Unit Rocket Launcher Datajack Scythe [Rating: 34] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Combat Airjet Wheel Wheel Hover Unit Combat Airjet Flight Unit Flight Unit Utility Improved Terrain Scanner Device Improved Terrain Scanner Storage Large Storage Unit Processor Terrain Scan Processor Protection Improved Light Armor Plating Weapon Maul Energy Gun Pulse Rifle Ballistic Gun Shotgun Launcher Mini Grenade Launcher Special Weapon Mining Laser Impact Weapon Maul Slashing Weapon Scythe Build | -11 -10 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Gar Slots Evolved 4 | . . . 2 . 2 . Power . | . . . . . . . Propulsion 1 | . . . 1 . . . Utility 3 | . . . 1 . 2 . Weapon . | . . . . . . . Parts Attached 74 | 7 5 5 7 4 27 19 Power 9 | 1 1 1 . . 3 3 Engine 6 | 1 1 1 . . 2 1 Core 3 | . . . . . 1 2 Reactor . | . . . . . . . Propulsion 18 | 2 2 3 1 . 5 5 Treads . | . . . . . . . Leg . | . . . . . . . Wheel 2 | 2 . . . . . . Hover 13 | . . 2 1 . 5 5 Flight 3 | . 2 1 . . . . Utility 20 | 2 1 . 5 1 9 2 Device 6 | 1 . . 1 1 2 1 Storage 5 | 1 . . 3 . 1 . Processor 3 | . 1 . . . 1 1 Hackware . | . . . . . . . Protection 6 | . . . 1 . 5 . Artifact . | . . . . . . . Weapon 27 | 2 1 1 1 3 10 9 Energy Gun 8 | 2 . . . . 3 3 Energy Cannon . | . . . . . . . Ballistic Gun 4 | . . . . . 3 1 Ballistic Cannon . | . . . . . . . Launcher 7 | . . 1 . 3 2 1 Special Weapon 1 | . 1 . . . . . Impact Weapon 2 | . . . 1 . 1 . Slashing Weapon 5 | . . . . . 1 4 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 23 | . . 1 2 . 3 17 Power 3 | . . . . . . 3 Propulsion 10 | . . 1 . . 1 8 Utility 4 | . . . 1 . 1 2 Weapon 6 | . . . 1 . 1 4 Highest Loss Streak 12 | . . 1 1 . 1 12 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 88 | . 97 94 95 87 89 78 Engine 8 | . 14 14 11 11 7 3 Core 1 | . . . . . 1 3 Wheel 1 | . 21 . . . . . Hover 24 | . . 20 32 33 27 17 Flight 1 | . 7 7 . . . . Device 12 | . 14 14 11 10 12 11 Storage 8 | . 11 . 11 11 9 8 Processor 8 | . 3 14 8 . 7 18 Protection 5 | . . . 2 11 6 2 Energy Gun 3 | . 24 . . . 4 . Ballistic Gun 2 | . . . . . 6 . Launcher 3 | . . 9 9 . 2 3 Special Weapon 2 | . 2 14 7 . . . Impact Weapon 3 | . . . 1 11 2 . Slashing Weapon 1 | . . . . . . 7 Peak Build Rating 34 | 9 10 22 29 29 34 33 Average Rating 24 | 5 9 18 27 26 29 25 On Entrance 18 | . 9 9 22 24 29 33 Naked Turns . | . . . . . . . Heaviest Build 40 | 13 13 8 32 36 40 28 Greatest Support 36 | 20 20 24 36 36 36 32 Greatest Overweight (x) 4 | . 1 . . . 1 4 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 15 | 8 8 5 15 15 15 10 Average Capacity 11 | 7 7 5 14 15 12 9 Most Carried 15 | 1 5 5 6 5 15 10 Average Carried 6 | . 1 4 4 4 8 8 Final Capacity 15 | 8 5 5 15 15 10 5 Final Carried 9 | 1 5 5 5 4 9 5 Class Distribution -------------------- 84% | Scavenger-Mutant 10% | Mutant 5% | Scavenger-Ninja Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Resources | -11 -10 -10 -9 -9 -8 -8 ----------- Run | Yrd Mat Min Mat Min Mat Gar Matter Collected 1076 | 270 50 50 72 16 506 112 Remotely . | . . . . . . . Salvage Created 927 | 116 65 4 7 41 487 207 Parts 62 | 5 4 . . . 40 13 Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Gar Combat Hostiles Destroyed 24 | . 2 . 1 2 12 7 Melee 6 | . . . . . 1 5 Guns 11 | . 2 . . . 9 . AOE 6 | . . . . 2 2 2 Classes Destroyed 11 | 2 2 . . 1 5 1 Worker 4 | . 1 . . . 3 . Builder 2 | . . . . . 2 . Tunneler 2 | 1 . . . 1 . . Recycler 1 | 1 . . . . . . Mechanic 1 | . . . . . 1 . Operator 2 | . . . . . 2 . Watcher 2 | . . . . . 2 . Swarmer 7 | . 2 . 1 . 4 . Grunt 10 | . . . . 2 5 3 Sentry 5 | . . . . . 3 2 Programmer 2 | . . . . . . 2 Best Kill Streak 6 | 2 2 . 1 2 6 3 Combat Bots Only 4 | . 2 . 1 2 4 3 Max Kills in Single Turn 4 | 1 1 . 1 1 4 2 Gunslinging . | . . . . . . . Exploded 2 | . . . . 1 2 2 Melee 1 | . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -------- Run | Yrd Mat Min Mat Min Mat Gar Hostile Shots Fired 276 | . 9 . 61 6 68 132 Missed 86 | . 2 . 21 4 22 37 Damage Taken 3014 | . 62 217 418 62 732 1523 Core 797 | . 10 127 96 . 109 455 Absorbed by Shields . | . . . . . . . Ignored by Resistances 39 | . . . . . . 39 Regen/Repaired (Parts) 124 | . . . . . 124 . Core Remaining (%) 73 | 100 . 45 . 76 . . Volleys Fired 75 | 3 10 8 . 4 37 13 Largest 2 | 2 2 2 . 1 2 2 Hottest 130 | 100 100 130 . 30 126 63 Shots Fired 125 | 6 20 9 . 4 70 16 Gun 101 | 6 20 . . . 66 9 Cannon . | . . . . . . . Launcher 16 | . . 1 . 4 4 7 Special 8 | . . 8 . . . . Kinetic 52 | . . . . . 49 3 Thermal 57 | 6 20 8 . . 17 6 Explosive 16 | . . 1 . 4 4 7 Electromagnetic . | . . . . . . . Robot Hit Streak 11 | 3 4 2 . 2 11 6 Robot Miss Streak 6 | 1 3 2 . 2 6 5 Penetration Max . | . . . . . . . Secondary Targets 1 | . . . . . 1 . Max Gunslinging Chain 1 | . . . . . 1 . Shots Hit Robots 95 | 4 8 4 1 3 47 28 Core Hits 73 | 3 4 5 . 2 42 17 Critical Kills 1 | . . . . . 1 . Critical Parts Destroyed . | . . . . . . . Critical Strikes 9 | . 1 . . . 2 6 Burn 2 | . 1 . . . 1 . Smash 1 | . . . . . 1 . Sever 6 | . . . . . . 6 Melee Attacks 54 | . . . 2 1 7 44 Impact 9 | . . . 2 1 6 . Slashing 45 | . . . . . 1 44 Piercing . | . . . . . . . Sneak Attacks 2 | . . . . 1 1 . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 3020 | 51 113 144 41 253 1238 1180 Guns 1034 | 51 113 . . . 768 102 Cannons . | . . . . . . . Explosions 977 | . . . . 181 311 485 Melee 865 | . . . 41 72 159 593 Ramming . | . . . . . . . Kinetic 606 | . . . . . 578 28 Thermal 572 | 51 113 144 . . 190 74 Explosive 977 | . . . . 181 311 485 Electromagnetic . | . . . . . . . Impact 242 | . . . 41 72 129 . Slashing 623 | . . . . . 30 593 Piercing . | . . . . . . . Highest Corruption 5 | . . . . . . 5 Average Corruption 4 | . . . . . . 4 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 6 | . . . . . . 6 Message Errors 3 | . . . . . . 3 Matter Fused 2 | . . . . . . 2 Heat Flow Errors 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 106 | . . . 21 50 14 21 Projectiles . | . . . . . . . Explosions 35 | . . . . . 14 21 Melee 71 | . . . 21 50 . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 311 | . . 41 . 41 82 147 Shots 8 | . . 1 . 1 2 4 Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 186 | 78 156 186 2 1 165 136 Average Temperature 61 | 37 69 81 1 1 65 34 Received Heat Transfer 759 | . . . 108 12 324 315 Siege Activations . | . . . . . . . Robots Corrupted 1 | . . . 1 . . . Combat Hostiles 1 | . . . 1 . . . Parts Fried 2 | . . . 2 . . . Impact Corruptions 4 | . . . 2 2 . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . . . . . 1 . Heat Transferred 1445 | 148 407 300 . . 481 109 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Gar Peak Influence 426 | 10 51 53 61 75 390 426 Initial 253 | . 6 19 20 19 29 253 Average 124 | 4 24 21 25 27 179 284 Maximum Alert Level 2 | . . . . . 1 2 Low Security (%) 62 | 100 100 100 100 100 43 . Level 1 37 | . . . . . 56 95 Level 2 . | . . . . . . 4 Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 4 | . . . . . 4 . Investigation . | . . . . . . . Extermination . | . . . . . . . Reinforcement 1 | . . . . . 1 . Assault . | . . . . . . . Garrison 3 | . . . . . 3 . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Min Mat Min Mat Gar Distress Signals 3 | . 1 . . . 2 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 55 | . 7 3 9 2 22 12 Peak Tracking Total 9 | . 7 2 9 2 5 6 Tactical Retreats 6 | . . 1 1 . . 4 Traps | -11 -10 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Gar Traps Triggered 1 | . . . . . . 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 ---------- Run | Yrd Mat Min Mat Min Mat Gar Machines Disabled 6 | . . 1 . . 3 2 Max in Single Turn 2 | . . 1 . . 2 1 Garrison Relay 1 | . . . . . . 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Min Mat Min Mat Gar Machines Accessed 5 | . . 1 . . 4 . Terminals 1 | . . 1 . . . . Fabricators . | . . . . . . . Repair Stations 1 | . . . . . 1 . Recycling Units 1 | . . . . . 1 . Scanalyzers 1 | . . . . . 1 . Garrison Access 1 | . . . . . 1 . Total Hacks 9 | . . 1 . . 8 . Successful 7 | . . 1 . . 6 . Failed 2 | . . . . . 2 . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 1 | . . 1 . . . . Fabricators . | . . . . . . . Repair Stations 2 | . . . . . 2 . Recycling Units 3 | . . . . . 3 . Scanalyzers 1 | . . . . . 1 . Garrison Access 2 | . . . . . 2 . Terminal Hacks 1 | . . 1 . . . . Zone Layout 1 | . . 1 . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 2 | . . . . . 2 . Scan Component 1 | . . . . . 1 . Repair 1 | . . . . . 1 . Recycling Unit Hacks 2 | . . . . . 2 . Report Inventory 1 | . . . . . 1 . Retrieve Components 1 | . . . . . 1 . Scanalyzer . | . . . . . . . Garrison Access Hacks 2 | . . . . . 2 . Unlock Access 1 | . . . . . 1 . Coupler Status 1 | . . . . . 1 . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 3 | . . 1 . . 2 . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . . . . 1 . Time 50 | . . . . . 50 . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 1 | . . . . . 1 . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 ------------ Run | Yrd Mat Min Mat Min Mat Gar Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 5 | . . . . . . 5 Machine Destruction 5 | . . . . . . 5 Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -------- Run | Yrd Mat Min Mat Min Mat Gar Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Gar Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 ------------- Run | Yrd Mat Min Mat Min Mat Gar Turns Passed 2101 | 67 139 232 155 443 623 442 Spaces Moved 1513 | 60 123 247 121 272 421 269 Core 10 | 4 . . . . . 6 Treads . | . . . . . . . Legs . | . . . . . . . Wheels 130 | 56 74 . . . . . Hover 1289 | . . 212 121 272 421 263 Flight 84 | . 49 35 . . . . Fastest Speed 37 | 50 37 37 74 74 58 66 Average Speed 71 | 78 63 71 74 74 67 74 Slowest Speed 250 | 80 95 80 74 74 144 250 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 26 | 4 26 50 12 47 32 17 Regions Visited 6 Branch Regions 2 Pre-discovered Areas 1 | . . . . 1 . . Known Exits Taken 1 | . . . . . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched 1 | . . . . 1 . . Spaces Dug 30 | . . 9 1 . 17 3 Terrain Destroyed 150 | . . 9 1 35 44 61 Melee 8 | . . . 1 . 4 3 Projectile . | . . . . . . . AOE 142 | . . 9 . 35 40 58 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Min Mat Min Mat Gar Total 2300 | 70 164 278 180 506 674 428 Wait 506 | . 18 11 48 226 145 58 Move 1508 | 59 122 246 120 271 421 269 Hop . | . . . . . . . Pick Up 35 | 1 3 3 2 . 17 9 Fast Attach 23 | 7 4 3 . . 7 2 Attach 21 | . . 1 2 2 5 11 Detach 7 | . 1 . . . 5 1 Swap 30 | . 1 1 5 2 15 6 Drop 28 | . 5 5 1 . 15 2 Fire 75 | 3 10 8 . 4 37 13 Melee 54 | . . . 2 1 7 44 Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis 13 | . . . . . . 13 Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines -9/Materials -9/Mines -8/Materials -8/Garrison History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 16) 68 | -11/Scrapyard | Entered Materials 97 | -10/Materials | Discovered new exit (range 13) 152 | -10/Materials | Discovered new exit (range 14) 162 | -10/Materials | Met 8R-AWN 207 | -10/Materials | Entered Mines 208 | -10/Mines | Assembled infested the area 208 | -10/Mines | Followed 8R-AWN into the Mines 213 | -10/Mines | Assisted by a Guerilla fighting off Assembled 246 | -10/Mines | Core integrity fell below 50% 424 | -10/Mines | Discovered new exit (range 10) 439 | -10/Mines | Entered Materials 439 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 470 | -9/Materials | Build established: Scavenger-Mutant 476 | -9/Materials | Discovered new exit (range 10) 594 | -9/Materials | Entered Mines 613 | -9/Mines | Learned location of Storage (-7) 991 | -9/Mines | Discovered new exit (range 10) 1001 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1037 | -9/Mines | Entered Materials 1037 | -8/Materials | Evolved 2 slots: Utility x2 1216 | -8/Materials | Garrison activated, responded to threat 1594 | -8/Materials | Repaired Cmb. Airjet 1660 | -8/Materials | Identified exit to Garrison 1660 | -8/Materials | Entered Garrison 1760 | -8/Garrison | Triggered checkpoint 1834 | -8/Garrison | Core integrity fell below 50% 1888 | -8/Garrison | Core integrity fell below 20% 1913 | -8/Garrison | Lost 12 parts (2p6n1u3w) 2017 | -8/Garrison | Garrison Relay disabled 2069 | -8/Garrison | Triggered checkpoint 2102 | -8/Garrison | Destroyed by Y-45 Defender with Heavy Assault Rifle Last Messages --------------- 02058_ Stasis field depleted. 02069_ Garrison Door breached. 02069_ Beams of light sweep through the air. An alarm sounds. 02071_ G-47 Trooper suffers critical hit (Burn). 02072_ Cmb. Airjet destroyed. 02080_ G-47 Trooper destroyed. 02081_ Critical hit (Burn: +37). 02082_ Gravmag System destroyed. 02082_ Destroyed Gravmag System. 02082_ Rocket Launcher destroyed. 02082_ Destroyed Rocket Launcher. 02082_ Lgt. Nuclear Core destroyed. 02082_ Destroyed Lgt. Nuclear Core. 02087_ The unstable cave ceiling collapses. 02091_ ECM Suite destroyed. 02095_ G-47 Trooper destroyed. 02098_ Dropped Med. Storage Unit. 02100_ Dropped Mic. Nuclear Core. 02101_ Y-45 Defender Imp. Ion Engine severed. 02102_ Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??#########??????????????????????????????????????? | | ??# =" " #??????????????????????????????????????? | | ??#!!# #! #??????????????????????????????????????? | | ??##"# ####???#######????????????????????????????? | | ??# + +!!#???#"" ""#????????????????????????????? | | ??# !#!# #?####!!!##????????????????????????????? | | ??#### ####?# ! ! #????????????????????????????? | | ?????# #????# #######????????????????????????????? | | ?????# #??### #?????????######?###???????????????? | | ?????# #### #?????????# #? ???????????????? | | ?????# " #?????????# #? ???????????????? | | ?????# #### #?????????# ## ???????????????? | | ?????# #??### #?????????# #### ###?????????????? | | ?????# #????# #?????????# #?? #?????????????? | | ?????# #????# #?###?????# #?? # #?????????????? | | ?????# #???## ###"#?????# #?? #?????????????? | | ?????# #???#" #?????# #?? #?????????????? | | ??#### ###?##""## #?????# #??# #?????????????? | | ??# # # ##?# ### #?????#* #?? ??????????????? | | ??# # #?# #?# #?????#!!#?? #???????????????? | | ??# #?# #?# #?????#@!### # #?????????????? | | ??# !%## ###+### #######Y%# %=##?????????????? | | ??# # = * % = #?????????????? | | ??## ^ [ ##?????????????? | | ??# ##### ########### #?????????????? | | ??### #####???# #??????????# # ##?????????????? | | ????# ^#???????# #???????????# ###??????????????? | | ????# #???????# #????????????##????????????????? | | ????# #???????# #??????????????????????????????? | | ????# #???????# #??????????????????????????????? | | ????# #???????# #??????????????????????????????? | | ???? ???????# #??????????????????????????????? | | ???? ??????? #??????????????????????????????? | | ???? ??????? #??????????????????????????????? | | ???## ???????####??????????????????????????????? | | ????# ?????????????????????????????????????????? | | ???? ?????????????????????????????????????????? | | ???? 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"????????????????????????????????????????? | | ????# ?????????????????????????????????????????? | | ????? ?????????????????????????????????????????? | | ????? ?????????????????????????????????????????? | | ????? ?????????????????????????????????????????? | | ????? ?????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 41 Energy Generation 15 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Range 16 Terrain Scan Density 85 ECM Strength 1 Armor Coverage 375 Resistance: EM 15 Phase Shifting 5 Evasion (%) 62 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FluxXenonArchive Manual? 0 Play Time 01:00:26 Cumulative 98.3 hours Start 2024.10.27 @ 10:13:10 End 2024.10.27 @ 11:40:00 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 32 Rogue 32 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 38 Achievement% 35 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b4f99e5a-382e-4526-9b29-d79e3e002f19