Cogmind - Beta 12 --- EXPLORER MODE // 2023.08.13 @ 16:41:52

Player: door

Result: Self-destructed

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (6)        1200
Robots Destroyed (65)      325
Value Destroyed (2623)     2623
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 6688

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             953/1000
Matter                     8/300
Energy                     300/300
System Corruption          0%
Temperature                Cool (0)
Movement                   Walking (188) Ox1
Location                   -5/Factory

 Parts 
-------
>              --- POWER (2) --------
      Enhanced Nuclear Core
>              --- PROPULSION (6) ---
               Aluminum Leg
               Carbon-fiber Leg
               Flexi-carbon Leg
       Armored Leg
       Armored Leg
      Improved VSS Leg
>              --- UTILITY (6) ------
               Huge Storage Unit
               Triangulator
      Improved Signal Interpreter
               Weapon Cycler
               Propulsion Shielding
      Improved Shield Generator
>              --- WEAPON (4) -------
         Heavy Assault Cannon
               Magnetic Acceleration Cannon
>              --- INVENTORY (25) ---
      Improved Deuterium Engine
      Improved Deuterium Engine
               Angular Momentum Engine
         Light Angular Momentum Engine
               Aluminum Leg
               Aluminum Leg
               Aluminum Leg
               Carbon-fiber Leg
      Improved Heat Sink
        Medium Storage Unit
               Seismic Detector
               Targeting Computer
               Kinecellerator
      Improved Kinecellerator
         Heavy Assault Rifle
         Heavy Assault Rifle
               Autogun
  High-powered Shotgun
               Gauss Rifle
               Tri-rail Accelerator
               Tri-rail Accelerator
               Tri-rail Accelerator

 Peak State 
------------
>              --- POWER ------------
      Enhanced Nuclear Core
         Micro Fission Core
>              --- PROPULSION -------
               Carbon-fiber Leg
               Carbon-fiber Leg
               Flexi-carbon Leg
       Armored Leg
       Armored Leg
      Improved VSS Leg
>              --- UTILITY ----------
               Huge Storage Unit
               Triangulator
      Improved Signal Interpreter
               Weapon Cycler
               Propulsion Shielding
      Improved Shield Generator
>              --- WEAPON -----------
               Gauss Rifle
         Heavy Assault Cannon
               Magnetic Acceleration Cannon
>              --- INVENTORY --------
      Improved Deuterium Engine
      Improved Deuterium Engine
               Angular Momentum Engine
         Light Angular Momentum Engine
               Aluminum Leg
               Aluminum Leg
               Aluminum Leg
               Aluminum Leg
      Improved Heat Sink
        Medium Storage Unit
               Seismic Detector
               Targeting Computer
         Heavy Assault Rifle
         Heavy Assault Rifle
         Heavy Assault Rifle
               Autogun
  High-powered Shotgun
               Tri-rail Accelerator
               Tri-rail Accelerator
               Tri-rail Accelerator
[Rating: 78]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Enhanced Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Improved Shield Generator
  Device                   Improved Shield Generator
  Storage                  Huge Storage Unit
  Processor                Improved Signal Interpreter
  Protection               Weapon Shielding
Weapon                     Improved Assault Rifle
  Ballistic Gun            Improved Assault Rifle
  Ballistic Cannon         Heavy Assault Cannon

 Build                          | -11 -10 -9  -8  -7  -6  -5  
-------                    Run  | Jun Mat Mat Mat Fac Fac Fac 
Slots Evolved              11   | .   1   2   2   2   2   2   
  Power                    1    | .   .   .   1   .   .   .   
  Propulsion               4    | .   1   1   .   .   2   .   
  Utility                  4    | .   .   1   .   2   .   1   
  Weapon                   2    | .   .   .   1   .   .   1   
Parts Attached             76   | 7   3   7   10  9   24  16  
  Power                    13   | 1   1   .   3   3   4   1   
    Engine                 7    | 1   .   .   3   2   1   .   
    Core                   6    | .   1   .   .   1   3   1   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               31   | 2   1   4   1   1   14  8   
    Treads                 .    | .   .   .   .   .   .   .   
    Leg                    31   | 2   1   4   1   1   14  8   
    Wheel                  .    | .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  16   | 2   1   1   2   3   3   4   
    Device                 10   | .   .   1   2   2   3   2   
    Storage                3    | 1   1   .   .   .   .   1   
    Processor              1    | .   .   .   .   1   .   .   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             2    | 1   .   .   .   .   .   1   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   16   | 2   .   2   4   2   3   3   
    Energy Gun             .    | .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   
    Ballistic Gun          14   | 2   .   2   4   2   3   1   
    Ballistic Cannon       2    | .   .   .   .   .   .   2   
    Launcher               .    | .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   1   .   1   .   
Parts Lost                 6    | .   .   .   .   .   3   3   
  Power                    1    | .   .   .   .   .   .   1   
  Propulsion               1    | .   .   .   .   .   .   1   
  Utility                  4    | .   .   .   .   .   3   1   
  Weapon                   .    | .   .   .   .   .   .   .   
  Highest Loss Streak      2    | .   .   .   .   .   1   2   
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     98   | .   99  99  97  100 99  89  
  Engine                   8    | .   6   .   15  11  5   .   
  Core                     4    | .   5   10  .   2   6   10  
  Leg                      33   | .   36  40  33  28  36  31  
  Device                   15   | .   .   9   14  21  18  14  
  Storage                  7    | .   12  10  8   7   6   7   
  Processor                4    | .   .   .   .   7   6   5   
  Protection               2    | .   12  10  1   .   .   3   
  Ballistic Gun            19   | .   25  20  22  21  17  3   
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             127  | 16  88  94  111 114 118 127 
  Greatest Support         100  | 20  30  40  45  45  100 100 
  Greatest Overweight (x)  3    | 1   2   2   2   2   1   3   
  Average Overweight (x)   1    | .   1   2   2   2   1   1   
Largest Inventory Capacity 25   | 10  25  25  25  25  25  25  
  Average Capacity         24   | 9   21  25  25  25  25  25  
  Most Carried             25   | 9   18  21  25  25  25  25  
  Average Carried          22   | 4   12  18  22  24  24  23  
  Final Capacity           25   | 10  25  25  25  25  25  25  
  Final Carried            25   | 7   18  21  25  25  25  25  

 Class Distribution 
--------------------
 49% | Scavenger-Tank
 26% | Hacker-Tank
 17% | Hacker-Mutant
  5% | Scavenger-Mutant

 Dominant Class 
----------------
  Hacker-Mutant | -10/Materials
  Hacker-Mutant | -9/Materials
 Scavenger-Tank | -8/Materials
 Scavenger-Tank | -7/Factory
    Hacker-Tank | -6/Factory
 Scavenger-Tank | -5/Factory

 Resources                      | -11  -10  -9   -8   -7   -6   -5   
-----------                Run  | Jun  Mat  Mat  Mat  Fac  Fac  Fac  
Matter Collected           2103 | 80   328  42   382  365  788  118  
  Remotely                 .    | .    .    .    .    .    .    .    
Salvage Created            2702 | .    270  148  422  471  1298 93   
  Parts                    132  | .    13   10   28   21   55   5    
Haulers Intercepted        .    | .    .    .    .    .    .    .    
Recyclers Shooed           2    | .    .    .    1    .    1    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -6  -5  
-------                    Run  | Jun Mat Mat Mat Fac Fac Fac 
Combat Hostiles Destroyed  50   | .   6   3   7   12  20  2   
  Guns                     47   | .   6   3   7   12  19  .   
  Cannons                  2    | .   .   .   .   .   .   2   
  AOE                      1    | .   .   .   .   .   1   .   
Classes Destroyed          12   | .   1   1   3   1   6   .   
  Worker                   5    | .   .   .   1   .   4   .   
  Builder                  2    | .   .   .   .   .   1   1   
  Recycler                 3    | .   .   .   .   .   3   .   
  Watcher                  5    | .   .   .   4   .   1   .   
  Swarmer                  7    | .   .   .   2   3   2   .   
  Grunt                    21   | .   6   1   2   5   7   .   
  Brawler                  1    | .   .   .   .   .   1   .   
  Sentry                   9    | .   .   2   3   3   .   1   
  Specialist               5    | .   .   .   .   .   5   .   
  Hunter                   2    | .   .   .   .   .   1   1   
  Programmer               4    | .   .   .   .   1   3   .   
  Heavy                    1    | .   .   .   .   .   1   .   
Best Kill Streak           8    | .   2   1   2   5   8   2   
  Combat Bots Only         5    | .   2   1   2   5   5   1   
Max Kills in Single Turn   5    | .   1   1   2   2   5   1   
  Gunslinging              1    | .   .   .   .   1   .   .   
  Exploded                 1    | .   .   .   .   .   1   .   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -6   -5   
--------                   Run  | Jun  Mat  Mat  Mat  Fac  Fac  Fac  
Damage Taken               2267 | .    305  166  121  259  1103 313  
  Core                     289  | .    111  24   13   36   58   47   
  Absorbed by Shields      699  | .    .    .    39   112  425  123  
  Redirected to Shielding  31   | .    14   6    2    .    .    9    
  Regen/Repaired (Parts)   42   | .    .    .    42   .    .    .    
Core Remaining (%)         88   | 100  55   94   97   94   93   .    
Volleys Fired              154  | .    29   11   28   25   54   7    
  Largest                  3    | .    2    2    3    3    3    3    
  Hottest                  141  | .    40   43   71   76   78   141  
Shots Fired                413  | .    58   22   77   73   162  21   
  Gun                      399  | .    58   22   77   73   162  7    
  Cannon                   14   | .    .    .    .    .    .    14   
  Launcher                 .    | .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  413  | .    58   22   77   73   162  21   
  Thermal                  .    | .    .    .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    
  Robot Hit Streak         29   | .    25   13   22   29   23   4    
  Robot Miss Streak        4    | .    2    1    2    3    4    2    
  Penetration Max          1    | .    .    .    .    .    1    .    
  Secondary Targets        5    | .    .    .    1    1    3    .    
    Max Gunslinging Chain  1    | .    .    .    1    1    1    .    
Shots Hit Robots           332  | .    48   19   59   61   131  14   
  Core Hits                215  | .    21   8    21   48   111  6    
  Critical Kills           2    | .    .    .    1    .    1    .    
  Critical Parts Destroyed 4    | .    1    .    .    .    2    1    
  Critical Strikes         7    | .    1    .    1    .    3    2    
    Destroy                6    | .    1    .    1    .    3    1    
    Blast                  1    | .    .    .    .    .    .    1    
Melee Attacks              .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           6672 | .    380  191  933  1149 3579 440  
  Guns                     5496 | .    380  187  926  1149 2770 84   
  Cannons                  355  | .    .    .    .    .    .    355  
  Explosions               784  | .    .    .    .    .    784  .    
  Melee                    .    | .    .    .    .    .    .    .    
  Ramming                  37   | .    .    4    7    .    25   1    
  Kinetic                  5851 | .    380  187  926  1149 2770 439  
  Thermal                  784  | .    .    .    .    .    784  .    
  Explosive                .    | .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         4    | .    .    .    .    1    4    .    
  Average Corruption       1    | .    .    .    .    1    2    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
  Effects                  21   | .    .    .    .    3    18   .    
    Message Errors         7    | .    .    .    .    .    7    .    
    Matter Fused           9    | .    .    .    .    2    7    .    
    Heat Flow Errors       1    | .    .    .    .    .    1    .    
    Data Loss (minor)      1    | .    .    .    .    .    1    .    
    Data Loss (major)      1    | .    .    .    .    1    .    .    
    Misfires               1    | .    .    .    .    .    1    .    
    Weapon Failures        1    | .    .    .    .    .    1    .    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            355  | .    .    .    .    .    344  11   
  Projectiles              11   | .    .    .    .    .    .    11   
  Explosions               344  | .    .    .    .    .    344  .    
  Melee                    .    | .    .    .    .    .    .    .    
Knockbacks                 2    | .    .    .    .    .    .    2    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  2    | .    .    .    .    .    .    2    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      264  | .    .    .    .    .    264  .    
  Shots                    4    | .    .    .    .    .    4    .    
  Rammed                   .    | .    .    .    .    .    .    .    
Targets Rammed             4    | .    .    1    1    .    1    1    
  Kicked                   4    | .    .    1    1    .    1    1    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        300  | .    27   9    109  96   300  138  
  Average Temperature      52   | .    11   7    30   31   78   59   
  Received Heat Transfer   808  | .    297  81   42   130  252  6    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    
  Heat Transferred         450  | .    .    .    .    .    450  .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -6  -5  
-------                    Run  | Jun Mat Mat Mat Fac Fac Fac 
Peak Influence             331  | .   180 154 175 233 331 87  
  Initial                  30   | .   .   4   .   29  .   30  
  Average                  57   | .   66  68  55  65  44  69  
Maximum Alert Level        1    | .   .   .   .   1   1   .   
  Low Security (%)         92   | 100 100 100 100 80  92  100 
  Level 1                  7    | .   .   .   .   19  7   .   
  Level 2                  .    | .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          13   | .   .   1   1   5   6   .   
  Investigation            1    | .   .   .   .   1   .   .   
  Extermination            3    | .   .   .   .   1   2   .   
  Reinforcement            6    | .   .   1   1   .   4   .   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 3    | .   .   .   .   3   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   1   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   1   .   

 Stealth                        | -11 -10 -9  -8  -7  -6  -5  
---------                  Run  | Jun Mat Mat Mat Fac Fac Fac 
Distress Signals           6    | .   1   1   2   .   .   2   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              88   | .   9   9   18  14  29  9   
  Peak Tracking Total      8    | .   4   4   4   4   8   6   
  Tactical Retreats        3    | .   .   1   1   .   1   .   

 Traps                          | -11 -10 -9  -8  -7  -6  -5  
-------                    Run  | Jun Mat Mat Mat Fac Fac Fac 
Traps Triggered            12   | .   .   3   .   2   4   3   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  -5  
----------                 Run  | Jun Mat Mat Mat Fac Fac Fac 
Machines Disabled          8    | .   .   .   2   1   5   .   
  Max in Single Turn       5    | .   .   .   1   1   5   .   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  -5  
---------                  Run  | Jun Mat Mat Mat Fac Fac Fac 
Machines Accessed          2    | .   .   .   1   1   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              1    | .   .   .   .   1   .   .   
  Repair Stations          1    | .   .   .   1   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                4    | .   .   .   3   1   .   .   
  Successful               3    | .   .   .   2   1   .   .   
  Failed                   1    | .   .   .   1   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              1    | .   .   .   .   1   .   .   
  Repair Stations          3    | .   .   .   3   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             .    | .   .   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   1   .   .   
  Network Status           1    | .   .   .   .   1   .   .   
Repair Station Hacks       2    | .   .   .   2   .   .   .   
  Scan Component           1    | .   .   .   1   .   .   .   
  Repair                   1    | .   .   .   1   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         2    | .   .   .   1   1   .   .   
  Full Trace Events        1    | .   .   .   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   1   .   .   .   
  Time                     38   | .   .   .   38  .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -5  
------------               Run  | Jun Mat Mat Mat Fac Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  -5  
--------                   Run  | Jun Mat Mat Mat Fac Fac Fac 
Total Allies               .    | .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  -5  
-------                    Run  | Jun Mat Mat Mat Fac Fac Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -6   -5   
-------------              Run  | Jun  Mat  Mat  Mat  Fac  Fac  Fac  
Turns Passed               5656 | 76   536  461  941  1444 1767 431  
Spaces Moved               2005 | 45   195  138  285  493  657  192  
  Core                     2    | 2    .    .    .    .    .    .    
  Treads                   .    | .    .    .    .    .    .    .    
  Legs                     2003 | 43   195  138  285  493  657  192  
  Wheels                   .    | .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  260  260  260  186  188  
  Average Speed            222  | 123  214  260  260  260  187  191  
  Slowest Speed            330  | 190  260  260  260  260  190  330  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       19   | 4    40   17   32   15   19   7    
  Regions Visited          6
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    
  Known Exits Taken        6    | 1    1    1    1    1    1    .    
  Unknown Exits Taken      .    | .    .    .    .    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    
Terrain Destroyed          54   | .    .    .    .    15   35   4    
  Melee                    .    | .    .    .    .    .    .    .    
  Projectile               4    | .    .    .    .    .    .    4    
  AOE                      50   | .    .    .    .    15   35   .    
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -6   -5   
---------                  Run  | Jun  Mat  Mat  Mat  Fac  Fac  Fac  
Total                      2930 | 65   267  220  432  607  1098 241  
  Wait                     587  | .    29   53   93   71   337  4    
  Move                     1999 | 44   194  137  284  492  656  192  
  Hop                      .    | .    .    .    .    .    .    .    
  Pick Up                  75   | 14   12   8    11   3    14   13   
  Fast Attach              4    | .    .    .    .    .    1    3    
  Attach                   39   | 7    1    2    6    2    9    12   
  Detach                   1    | .    .    .    .    .    .    1    
  Swap                     33   | .    2    5    4    7    14   1    
  Drop                     34   | .    .    3    5    7    12   7    
  Fire                     154  | .    29   11   28   25   54   7    
  Melee                    .    | .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    
  Kick                     4    | .    .    1    1    .    1    1    
  Crush                    .    | .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials
-9/Materials
-8/Materials (discovered 2 exits: *Fac / *Sto)
-7/Factory
-6/Factory
-5/Factory

 History 
---------
 Turn | Location      | Event
   37 | -11/Junkyard  | Identified exit to Materials
   37 | -11/Junkyard  | Discovered exit to Materials (range 15)
   77 | -11/Junkyard  | Entered Materials
   77 | -10/Materials | Evolved 1 slot: Propulsion x1
  302 | -10/Materials | Build established: Hacker-Mutant
  587 | -10/Materials | Identified exit to Materials
  587 | -10/Materials | Discovered exit to Materials (range 11)
  613 | -10/Materials | Entered another Materials area
  613 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1046 | -9/Materials  | Identified exit to Materials
 1046 | -9/Materials  | Discovered exit to Materials (range 11)
 1074 | -9/Materials  | Entered another Materials area
 1074 | -8/Materials  | Evolved 2 slots: Power x1, Weapon x1
 1139 | -8/Materials  | Repaired Lgt. Nuclear Core?
 1255 | -8/Materials  | Build established: Scavenger-Mutant
 1509 | -8/Materials  | Identified exit to Storage
 1509 | -8/Materials  | Discovered exit to Storage (range 13)
 1575 | -8/Materials  | Build established: Scavenger-Tank
 1991 | -8/Materials  | Identified exit to Factory
 1991 | -8/Materials  | Discovered exit to Factory (range 6)
 2015 | -8/Materials  | Entered Factory
 2015 | -7/Factory    | Evolved 2 slots: Utility x2
 2788 | -7/Factory    | Garrison activated, responded to threat
 3418 | -7/Factory    | Identified exit to Factory
 3418 | -7/Factory    | Discovered exit to Factory (range 15)
 3459 | -7/Factory    | Entered another Factory area
 3459 | -6/Factory    | Evolved 2 slots: Propulsion x2
 3783 | -6/Factory    | Build established: Hacker-Tank
 4462 | -6/Factory    | Cargo convoy interrupted
 5180 | -6/Factory    | Identified exit to Factory
 5180 | -6/Factory    | Discovered exit to Factory (range 13)
 5226 | -6/Factory    | Entered another Factory area
 5226 | -5/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 5317 | -5/Factory    | Build established: Scavenger-Tank
 5657 | -5/Factory    | Self-destructed

 Last Messages 
---------------
05534_ Triggered Segregator Trap.
05534_ Arcs of energy rise from the floor.
05534_ Flexi-carbon Leg blown off.
05534_ Arm. Leg blown off. <x2>
05534_ Mic. Fission Core blown off.
05539_ U-05 Engineer lays Concrete.
05541_ Acquired Flexi-carbon Leg.
05541_ U-05 Engineer lays Concrete.
05545_ Acquired Carbon-fiber Leg.
05549_ Acquired Arm. Leg.
05553_ Acquired Mic. Fission Core.
05560_ Acquired Arm. Leg.
05560_ R-10 Processor collects Sml. Matter Pod.
05583_ Acquired Kinecellerator.
05639_ Dropped Hvy. Assault Rifle.
05639_ W-25 Informer distress signal alerts nearby ally.
05645_ Acquired Imp. Kinecellerator.
05646_ K-01 Serf cleans the Pressure Siphon.
05656_ Mic. Fission Core destroyed.
05657_ R-10 Processor collects Hvy. Assault Rifle.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           40
Energy Generation          30
Energy Capacity            430
Matter Stores              300
Matter Capacity            350
Sight Range                16
Robot Scan Range           15
Terrain Scan Density       10
ECM Strength               1
Resistance: KI             35
Resistance: TH             35
Resistance: EX             35
Resistance: EM             35
Resistance: I              35
Resistance: S              35
Resistance: P              35
Propulsion Shielding       33
Weapon Shielding           33
Weapon Cycling             15
Evasion (%)                55
Offensive Hacking          20

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              GlidesysWarpMatrix
  Manual?         0
Play Time         01:05:27
  Cumulative      9.2 hours
  Start           2023.08.13 @ 02:39:54
  End             2023.08.13 @ 16:41:52
Sessions          3
Manual Loads      0
Difficulty        Explorer
Special Mode      None
Game No.          13
  Rogue           7
  Adventurer      0
  Explorer        6
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             2
Gallery%          16
Achievement%      12
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Proggy
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 64912092-078a-4f54-bbde-4c4ae8d50529