Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.16 @ 16:59:33

Player: CrossedViper

Result: Destroyed by Y-45 Defender with Beam Rifle

 Performance 
-------------
Evolutions (0)             0
Regions Visited (3)        600
Robots Destroyed (40)      200
Value Destroyed (806)      806
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1606

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     293/300
Energy                     250/250
System Corruption          6%
Temperature                Cool (9)
Movement                   Treading (160)
Location                   -8/Recycling

 Parts 
-------
>            --- POWER (1) --------
             Ion Engine
>            --- PROPULSION (2) ---
    Improved Treads
    Improved Treads
>            --- UTILITY (2) ------
             Scrap Shield
>            --- WEAPON (2) -------
  Subdweller Beam Cannon
  Subdweller Machine Gun
>            --- INVENTORY (5) ----
             Scrap Engine
       Large Storage Unit
  Subdweller Laser
             Assault Rifle

 Peak State 
------------
>            --- POWER ------------
             Ion Engine
>            --- PROPULSION -------
    Improved Treads
    Improved Treads
>            --- UTILITY ----------
             Scrap Shield
>            --- WEAPON -----------
  Subdweller Beam Cannon
  Subdweller Machine Gun
>            --- INVENTORY --------
             Scrap Engine
       Large Storage Unit
  Subdweller Laser
             Assault Rifle
[Rating: 15]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    Large Storage Unit
  Device                   Seismic Detector
  Storage                  Large Storage Unit
  Protection               Scrap Shield
Weapon                     Assault Rifle
  Energy Cannon            Subdweller Beam Cannon
  Ballistic Gun            Assault Rifle
  Launcher                 Grenade Launcher
  Slashing Weapon          Mining Claw

 Build                          | -11 -10 -10 -8  
-------                    Run  | Yrd Mat Sub Rec 
Slots Evolved              .    | .   .   .   .   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             28   | 7   10  10  1   
  Power                    2    | 1   1   .   .   
    Engine                 2    | 1   1   .   .   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               8    | 2   2   3   1   
    Treads                 8    | 2   2   3   1   
    Leg                    .    | .   .   .   .   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  6    | 2   2   2   .   
    Device                 2    | 1   1   .   .   
    Storage                2    | 1   1   .   .   
    Processor              .    | .   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             2    | .   .   2   .   
    Artifact               .    | .   .   .   .   
  Weapon                   12   | 2   5   5   .   
    Energy Gun             .    | .   .   .   .   
    Energy Cannon          1    | .   .   1   .   
    Ballistic Gun          8    | 2   3   3   .   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               1    | .   1   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        2    | .   1   1   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 3    | .   3   .   .   
  Power                    1    | .   1   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  .    | .   .   .   .   
  Weapon                   2    | .   2   .   .   
  Highest Loss Streak      2    | .   2   .   .   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     90   | .   92  86  85  
  Engine                   9    | .   7   14  14  
  Treads                   27   | .   27  28  28  
  Device                   8    | .   14  .   .   
  Storage                  8    | .   14  1   .   
  Protection               5    | .   .   13  14  
  Energy Cannon            5    | .   .   13  14  
  Ballistic Gun            21   | .   26  14  14  
  Slashing Weapon          1    | .   1   .   .   
Naked Turns                .    | .   .   .   .   
Heaviest Build             36   | 13  30  36  35  
  Greatest Support         46   | 40  40  43  46  
  Greatest Overweight (x)  .    | .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  5   
  Average Capacity         9    | 7   12  5   5   
  Most Carried             15   | 2   15  15  5   
  Average Carried          6    | .   7   5   4   
  Final Capacity           15   | 8   15  5   5   
  Final Carried            15   | 1   15  5   5   

 Class Distribution 
--------------------
 76% | Mutant
 23% | Subdweller-Mutant

 Dominant Class 
----------------
            Mutant | -10/Materials
 Subdweller-Mutant | -10/Subcaves
 Subdweller-Mutant | -8/Recycling

 Resources                      | -11 -10 -10 -8  
-----------                Run  | Yrd Mat Sub Rec 
Matter Collected           1230 | 306 687 216 21  
  Remotely                 .    | .   .   .   .   
Salvage Created            1221 | 134 857 230 .   
  Parts                    91   | 8   73  10  .   
Haulers Intercepted        1    | .   1   .   .   
Recyclers Shooed           6    | 1   5   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      7    | .   .   7   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -8  
-------                    Run  | Yrd Mat Sub Rec 
Combat Hostiles Destroyed  21   | .   13  8   .   
  Guns                     16   | .   13  3   .   
  Cannons                  5    | .   .   5   .   
Classes Destroyed          11   | 2   7   2   .   
  Worker                   4    | .   4   .   .   
  Builder                  3    | .   3   .   .   
  Tunneler                 3    | 2   1   .   .   
  Hauler                   1    | .   1   .   .   
  Recycler                 3    | 1   2   .   .   
  Operator                 2    | .   2   .   .   
  Watcher                  3    | .   3   .   .   
  Swarmer                  5    | .   3   2   .   
  Grunt                    10   | .   10  .   .   
  Artisan                  1    | .   .   1   .   
  Subdweller               6    | .   .   6   .   
Best Kill Streak           5    | 2   5   2   .   
  Combat Bots Only         5    | .   5   2   .   
Max Kills in Single Turn   1    | 1   1   1   .   
  Gunslinging              .    | .   .   .   .   
  Exploded                 .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -10  -8   
--------                   Run  | Yrd  Mat  Sub  Rec  
Hostile Shots Fired        129  | .    98   30   1    
  Missed                   37   | .    29   8    .    
Damage Taken               1229 | .    801  413  15   
  Core                     263  | .    140  108  15   
  Absorbed by Shields      .    | .    .    .    .    
  Regen/Repaired (Parts)   138  | .    138  .    .    
Core Remaining (%)         100  | 100  .    .    .    
Volleys Fired              165  | 6    97   62   .    
  Largest                  2    | 2    2    2    .    
  Hottest                  110  | 40   40   110  .    
Shots Fired                297  | 12   191  94   .    
  Gun                      237  | 12   189  36   .    
  Cannon                   58   | .    .    58   .    
  Launcher                 2    | .    2    .    .    
  Special                  .    | .    .    .    .    
  Kinetic                  237  | 12   189  36   .    
  Thermal                  58   | .    .    58   .    
  Explosive                2    | .    2    .    .    
  Electromagnetic          .    | .    .    .    .    
  Robot Hit Streak         16   | 4    11   16   .    
  Robot Miss Streak        8    | 2    8    2    .    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        2    | .    2    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    
Shots Hit Robots           170  | 7    125  38   .    
  Core Hits                62   | 4    48   10   .    
  Critical Kills           1    | .    .    1    .    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         1    | .    .    1    .    
    Meltdown               1    | .    .    1    .    
Melee Attacks              16   | .    7    9    .    
  Impact                   .    | .    .    .    .    
  Slashing                 16   | .    7    9    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            1    | .    1    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           2766 | 96   1778 892  .    
  Guns                     2025 | 96   1653 276  .    
  Cannons                  616  | .    .    616  .    
  Explosions               79   | .    79   .    .    
  Melee                    44   | .    44   .    .    
  Ramming                  2    | .    2    .    .    
  Kinetic                  2025 | 96   1653 276  .    
  Thermal                  616  | .    .    616  .    
  Explosive                79   | .    79   .    .    
  Electromagnetic          .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 44   | .    44   .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         6    | .    5    5    6    
  Average Corruption       3    | .    1    5    5    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
  Effects                  45   | .    18   22   5    
    Message Errors         10   | .    4    6    .    
    Matter Fused           11   | .    6    4    1    
    Heat Flow Errors       6    | .    1    3    2    
    Energy Discharges      2    | .    .    2    .    
    Parts Fused            2    | .    1    1    .    
    Data Loss (minor)      5    | .    .    5    .    
    Data Loss (major)      3    | .    2    .    1    
    Misfires               1    | .    1    .    .    
    Alerts                 4    | .    3    .    1    
    Weapon Failures        1    | .    .    1    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            10   | .    .    10   .    
  Projectiles              10   | .    .    10   .    
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    
  Shots                    .    | .    .    .    .    
  Rammed                   3    | 1    2    .    .    
Targets Rammed             3    | 1    2    .    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        271  | .    131  224  271  
  Average Temperature      86   | .    23   103  128  
  Received Heat Transfer   414  | .    381  24   9    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              1    | .    .    1    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             2    | .    .    2    .    
  Heat Transferred         814  | .    .    814  .    
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    

 Alert                          | -11 -10 -10 -8  
-------                    Run  | Yrd Mat Sub Rec 
Peak Influence             245  | 15  245 .   112 
  Initial                  40   | .   9   .   40  
  Average                  62   | 5   64  .   79  
Maximum Alert Level        1    | .   1   .   .   
  Low Security (%)         97   | 100 97  .   100 
  Level 1                  2    | .   2   .   .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          3    | .   3   .   .   
  Investigation            2    | .   2   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            1    | .   1   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -8  
---------                  Run  | Yrd Mat Sub Rec 
Distress Signals           3    | .   3   .   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              33   | .   23  9   1   
  Peak Tracking Total      6    | .   6   2   .   
  Tactical Retreats        1    | .   .   1   .   

 Traps                          | -11 -10 -10 -8  
-------                    Run  | Yrd Mat Sub Rec 
Traps Triggered            6    | .   6   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -8  
----------                 Run  | Yrd Mat Sub Rec 
Machines Disabled          1    | .   1   .   .   
  Max in Single Turn       1    | .   1   .   .   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -8  
---------                  Run  | Yrd Mat Sub Rec 
Machines Accessed          9    | .   5   .   4   
  Terminals                6    | .   4   .   2   
  Fabricators              .    | .   .   .   .   
  Repair Stations          1    | .   1   .   .   
  Recycling Units          2    | .   .   .   2   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                26   | .   13  .   13  
  Successful               14   | .   7   .   7   
  Failed                   12   | .   6   .   6   
    Catastrophic           1    | .   1   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   15   | .   4   .   11  
  Terminals                20   | .   9   .   11  
  Fabricators              .    | .   .   .   .   
  Repair Stations          4    | .   4   .   .   
  Recycling Units          2    | .   .   .   2   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             7    | .   4   .   3   
  Robot Analysis           2    | .   2   .   .   
  Dispatch Records         1    | .   .   .   1   
  Security Status          1    | .   .   .   1   
  Patrol Status            1    | .   .   .   1   
  Hauler Manifests         1    | .   1   .   .   
  Zone Layout              1    | .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       3    | .   3   .   .   
  Scan Component           2    | .   2   .   .   
  Repair                   1    | .   1   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         4    | .   .   .   4   
  Terminals                2    | .   .   .   2   
    Botnet                 2    | .   .   .   2   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          2    | .   .   .   2   
    Tunnel                 2    | .   .   .   2   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       2    | .   2   .   .   
  Used                     1    | .   1   .   .   
Hacking Detections         7    | .   5   .   2   
  Full Trace Events        2    | .   1   .   1   
  Feedback Events          1    | .   .   .   1   
    Corruption             1    | .   .   .   1   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             1    | .   1   .   .   
  Time                     26   | .   26  .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -8  
------------               Run  | Yrd Mat Sub Rec 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -8  
--------                   Run  | Yrd Mat Sub Rec 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -8  
-------                    Run  | Yrd Mat Sub Rec 
Robot Analysis Total       2    | .   2   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -10  -8   
-------------              Run  | Yrd  Mat  Sub  Rec  
Turns Passed               3602 | 107  2137 1150 208  
Spaces Moved               1779 | 50   1090 515  124  
  Core                     4    | 4    .    .    .    
  Treads                   1775 | 46   1090 515  124  
  Legs                     .    | .    .    .    .    
  Wheels                   .    | .    .    .    .    
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   160  160  160  
  Average Speed            159  | 151  160  160  160  
  Slowest Speed            160  | 160  160  160  160  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       40   | 4    97   29   33   
  Regions Visited          3
    Branch Regions         2
  Pre-discovered Areas     2    | .    .    .    2    
  Known Exits Taken        .    | .    .    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    
Scrap Searched             2    | .    .    2    .    
Spaces Dug                 12   | .    7    5    .    
Terrain Destroyed          20   | .    11   9    .    
  Melee                    4    | .    4    .    .    
  Projectile               9    | .    .    9    .    
  AOE                      7    | .    7    .    .    
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11  -10  -10  -8   
---------                  Run  | Yrd  Mat  Sub  Rec  
Total                      2211 | 66   1279 732  134  
  Wait                     166  | .    47   113  6    
  Move                     1777 | 50   1089 514  124  
  Hop                      .    | .    .    .    .    
  Pick Up                  26   | 3    20   2    1    
  Fast Attach              10   | 5    2    3    .    
  Attach                   7    | 2    4    1    .    
  Detach                   3    | .    2    1    .    
  Swap                     11   | .    4    6    1    
  Drop                     23   | .    5    16   2    
  Fire                     165  | 6    97   62   .    
  Melee                    16   | .    7    9    .    
  Ram                      .    | .    .    .    .    
  Kick                     .    | .    .    .    .    
  Crush                    2    | .    2    .    .    
  Escape Stasis            .    | .    .    .    .    
  Rewire                   .    | .    .    .    .    
  Trap                     .    | .    .    .    .    
  Miscellaneous            5    | .    .    5    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 6 exits: [*Mat x3] / [*Min x2] / [*Sub])
-10/Subcaves
-8/Recycling

 History 
---------
 Turn | Location      | Event
    7 | -11/Scrapyard | Discovered new exit (range 15)
  108 | -11/Scrapyard | Entered Materials
  318 | -10/Materials | Build established: Mutant
  366 | -10/Materials | Discovered new exit (range 7)
  451 | -10/Materials | Core integrity fell below 50%
  518 | -10/Materials | Repaired Lgt. Treads
  589 | -10/Materials | Discovered new exit (range 9)
  794 | -10/Materials | Discovered new exit (range 5)
 1085 | -10/Materials | Discovered new exit (range 5)
 2119 | -10/Materials | Discovered new exit (range 7)
 2232 | -10/Materials | Discovered new exit (range 9)
 2245 | -10/Materials | Entered Subcaves
 2612 | -10/Subcaves  | A swath of the cavern ceiling suddenly collapsed
 2708 | -10/Subcaves  | Ambushed by angry Subdweller bent on revenge
 2720 | -10/Subcaves  | Core integrity fell below 20%
 3073 | -10/Subcaves  | Build established: Subdweller-Mutant
 3262 | -10/Subcaves  | Shifting Twisted Machinery released Battle Cannon
 3274 | -10/Subcaves  | Shifting Twisted Machinery released Battle Rifle
 3359 | -10/Subcaves  | Discovered new exit (range 3)
 3395 | -10/Subcaves  | Entered Recycling
 3411 | -8/Recycling  | Found Scrap Engine
 3603 | -8/Recycling  | Destroyed by Y-45 Defender with Beam Rifle

 Last Messages 
---------------
  No active security squads found.
>>Enumerate(Patrols)
Retrieving latest reported positions...
  No active patrol squads found.
>>Enumerate(Squads)
Retrieving dispatch records...
  No active records found.
03460_ Connecting with Recycling Unit...
>>Force(Tunnel)
DISCOVERED[-8/Storage]
03516_ System corrupted: Heat flow error (+289).
03527_ Acquired 21 matter.
03532_ Connecting with Recycling Unit...
>>Force(Tunnel)
DISCOVERED[-6/Extension]
03534_ System corrupted: Heat flow error (+248).
03554_ System corrupted: Matter fused (-7).
03578_ System corrupted: Substantial component
  data lost.
03603_ Y-45 Defender springs to life.

 Map 
-----
+----------------------------------------------------+
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|           ????????????????????  ?????????????????? |
|           ???????????????????   ?????????????????? |
|           ???????????????????  ??????????????????? |
|           ??????????????????  ???????????????????? |
|           ?????????????????? #???????????????????? |
|           ?????????????????  ##??????????????????? |
|           ??????##########?  Y#??????????????????? |
|           ??????#        #   #???????????????????? |
|           ??????#    """ #   ###?????????????????? |
|           ??????#    """ @   ""#?????????????????? |
|           ??????#    """ #   Y"#?????????????????? |
|           ??????#       r#   ""#?????????????????? |
|           ??????#    """ #?  ###?????????????????? |
|           ??????#    """ #?  ""??????????????????? |
|           ??????#    """ #?? T"#?????????????????? |
|           ??????#        #?? ""#?????????????????? |
|           ??????#####/####???###?????????????????? |
|           ??????????# #??????????????????????????? |
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|           ??????????# ####   #???????????????????? |
|           ???#??????#        #???????????????????? |
|           ??#  ?????# ####   #???????????????????? |
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|           ??#   ????# #??????????????????????????? |
|           ??#   ????# #??????????????????????????? |
|           ??#    ???# #??????????????????????????? |
|           ??#    ???# #??????????????????????????? |
|           ??#     ??# #??????????????????????????? |
|           ??#     ??# #??????????????????????????? |
|           ??#      ?# #??????????????????????????? |
|           ??#      ?# #????????#?????????????????? |
|           ??#       # ######## ####+#?#######+#### |
|           ??#       #                              |
|           ??#       +                              |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             800
Core Shielding             20
Evasion (%)                40
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              DerelictNuclearMatter
  Manual?         0
Play Time         00:16:55
  Cumulative      838.5 hours
  Start           2024.07.16 @ 16:44:20
  End             2024.07.16 @ 16:59:33
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          531
  Rogue           524
  Adventurer      0
  Explorer        7
Win Type          -
  Total           56
  Types           21/5/19/2/0/1/6/1/1
Lore%             90
Gallery%          97
Achievement%      84
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Tamsyn
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 47384856-b4f2-4a78-9404-6a5302b5bea4