Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.11.09 @ 18:12:25 Player: smrw Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (3) 15 Value Destroyed (30) 30 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1665 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 244/300 Energy 87/100 System Corruption 4% Temperature Cool (9) Movement Core (50) Location -8/Materials Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ Propulsion Shielding > --- WEAPON (2) ------- Datajack > --- INVENTORY (5) ---- VTOL Module Improved Targeting Computer Weapon Shielding Field Recycling Unit (0) Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Improved Hover Unit Improved Hover Unit Improved Hover Unit > --- UTILITY ---------- Medium Matter Pod Reaction Control System Propulsion Shielding > --- WEAPON ----------- Light Assault Rifle Light Assault Rifle > --- INVENTORY -------- VTOL Module Improved Targeting Computer Weapon Shielding Field Recycling Unit Datajack [Rating: 13] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Flight Unit Wheel Wheel Hover Unit Improved Hover Unit Flight Unit Flight Unit Utility Weapon Shielding Device Reaction Control System Storage Medium Matter Pod Protection Weapon Shielding Weapon Light Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Light Assault Rifle Special Melee Weapon Datajack Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 2 | . . 1 1 Propulsion 1 | . . 1 . Utility 1 | . . . 1 Weapon . | . . . . Parts Attached 32 | 9 11 4 8 Power 4 | 3 . 1 . Engine 4 | 3 . 1 . Core . | . . . . Reactor . | . . . . Propulsion 12 | 2 4 1 5 Treads . | . . . . Leg . | . . . . Wheel 2 | 2 . . . Hover 3 | . . . 3 Flight 7 | . 4 1 2 Utility 9 | 1 6 . 2 Device 2 | . 1 . 1 Storage 4 | 1 3 . . Processor . | . . . . Hackware . | . . . . Protection 3 | . 2 . 1 Artifact . | . . . . Weapon 7 | 3 1 2 1 Energy Gun 1 | 1 . . . Energy Cannon . | . . . . Ballistic Gun 5 | 2 1 2 . Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon 1 | . . . 1 Unidentified Prototypes 1 | . . 1 . Parts Lost 8 | . . 3 5 Power 2 | . . 2 . Propulsion 2 | . . 1 1 Utility 2 | . . . 2 Weapon 2 | . . . 2 Highest Loss Streak 5 | . . 3 5 To Critical Strikes . | . . . . Average Slot Usage (%) 83 | . 88 94 44 Engine 12 | . 14 18 . Wheel 6 | . 10 . . Flight 19 | . 16 31 12 Storage 9 | . 9 11 6 Protection 8 | . 6 11 10 Ballistic Gun 24 | . 27 22 11 Naked Turns . | . . . . Heaviest Build 14 | 11 14 11 6 Greatest Support 26 | 26 26 12 14 Greatest Overweight (x) 3 | 2 3 . 1 Average Overweight (x) . | . . . . Largest Inventory Capacity 8 | 8 8 5 5 Average Capacity 5 | 5 6 5 5 Most Carried 8 | 4 8 5 5 Average Carried 4 | 1 4 3 4 Final Capacity 8 | 8 5 5 5 Final Carried 5 | 4 5 5 4 Class Distribution -------------------- 75% | Mutant 24% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 389 | 245 36 108 . Remotely . | . . . . Salvage Created 56 | . 56 . . Parts 8 | . 8 . . Haulers Intercepted . | . . . . Recyclers Shooed 1 | . . . 1 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 3 | . 3 . . Guns 3 | . 3 . . Classes Destroyed 1 | . 1 . . Swarmer 3 | . 3 . . Best Kill Streak 3 | . 3 . . Combat Bots Only 3 | . 3 . . Max Kills in Single Turn 1 | . 1 . . Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 1015 | . 51 178 786 Core 570 | . . 15 555 Absorbed by Shields . | . . . . Redirected to Shielding 18 | . . 13 5 Regen/Repaired (Parts) 13 | . 13 . . Core Remaining (%) 98 | 100 100 96 . Volleys Fired 15 | 1 3 2 9 Largest 2 | 2 2 2 2 Hottest 60 | 60 40 40 40 Shots Fired 24 | 2 6 4 12 Gun 24 | 2 6 4 12 Cannon . | . . . . Launcher . | . . . . Special . | . . . . Kinetic 23 | 1 6 4 12 Thermal . | . . . . Explosive . | . . . . Electromagnetic 1 | 1 . . . Robot Hit Streak 5 | 2 5 1 3 Robot Miss Streak 3 | . 1 3 1 Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 15 | 2 4 1 8 Core Hits 9 | 1 3 . 5 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes . | . . . . Melee Attacks 1 | . . . 1 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 193 | 23 48 8 114 Guns 130 | 23 45 8 54 Cannons . | . . . . Explosions . | . . . . Melee . | . . . . Ramming 63 | . 3 . 60 Kinetic 118 | 11 45 8 54 Thermal . | . . . . Explosive . | . . . . Electromagnetic 12 | 12 . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 4 | . 2 . 4 Average Corruption 1 | . 1 . 3 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 3 | . 2 . 1 Message Errors 2 | . 2 . . Matter Fused 1 | . . . 1 Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 28 | . 1 . 27 Shots . | . . . . Rammed 21 | . 2 . 19 Targets Rammed 21 | . 2 . 19 Kicked . | . . . . Crushed . | . . . . Highest Temperature 23 | . 12 23 16 Average Temperature 9 | . 7 11 8 Received Heat Transfer 381 | . . 66 315 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred . | . . . . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 164 | . 154 164 111 Initial 66 | . . 5 66 Average 47 | . 47 52 75 Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 100 100 Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 2 | . 1 1 . Investigation . | . . . . Extermination . | . . . . Reinforcement 2 | . 1 1 . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals . | . . . . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 37 | . 11 16 10 Peak Tracking Total 9 | . 3 8 9 Tactical Retreats 3 | . 1 2 . Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 1 | . 1 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 10 | . 6 2 2 Terminals 8 | . 4 2 2 Fabricators . | . . . . Repair Stations 1 | . 1 . . Recycling Units 1 | . 1 . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 27 | . 17 6 4 Successful 15 | . 10 2 3 Failed 12 | . 7 4 1 Catastrophic . | . . . . Database Lockouts . | . . . . Manual 20 | . 11 6 3 Terminals 20 | . 10 6 4 Fabricators . | . . . . Repair Stations 2 | . 2 . . Recycling Units 5 | . 5 . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 1 | . . . 1 Alert Level 1 | . . . 1 Fabricator Hacks . | . . . . Repair Station Hacks 2 | . 2 . . Scan Component 1 | . 1 . . Repair 1 | . 1 . . Recycling Unit Hacks 4 | . 4 . . Recycle Component 1 | . 1 . . Process 1 | . 1 . . Retrieve Components 2 | . 2 . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 8 | . 4 2 2 Terminals 8 | . 4 2 2 Botnet 8 | . 4 2 2 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 8 | . 6 2 . Full Trace Events 2 | . 2 . . Feedback Events 1 | . 1 . . Corruption 1 | . 1 . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 1 | . 1 . . Time 26 | . 26 . . Parts Recycled 1 | . 1 . . Recycled Matter 5 | . 5 . . Retrieved Matter . | . . . . Retrieved Components 3 | . 3 . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 812 | 74 474 153 111 Spaces Moved 1147 | 63 656 309 119 Core 48 | 20 . . 28 Treads . | . . . . Legs . | . . . . Wheels 228 | 43 185 . . Hover 2 | . . . 2 Flight 869 | . 471 309 89 Fastest Speed 34 | 50 37 34 34 Average Speed 48 | 87 52 34 43 Slowest Speed 280 | 150 280 37 100 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped 11 | . 6 4 1 Cave-ins Triggered . | . . . . Exploration Rate (%) 32 | 4 76 34 14 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed . | . . . . Melee . | . . . . Projectile . | . . . . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 1372 | 75 780 348 169 Wait 120 | . 86 30 4 Move 1123 | 62 644 300 117 Hop 10 | . 5 4 1 Pick Up 18 | 2 9 5 2 Fast Attach 20 | 7 8 . 5 Attach 7 | . 1 3 3 Detach 7 | 1 5 . 1 Swap 5 | 2 2 1 . Drop 25 | . 15 3 7 Fire 15 | 1 3 2 9 Melee 1 | . . . 1 Ram 21 | . 2 . 19 Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -9/Materials -8/Materials History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 75 | -11/Scrapyard | Entered Materials 155 | -10/Materials | Discovered new exit (range 12) 307 | -10/Materials | Build established: Mutant 336 | -10/Materials | Repaired Flight Unit 338 | -10/Materials | Discovered new exit (range 13) 390 | -10/Materials | Discovered new exit (range 16) 496 | -10/Materials | Discovered new exit (range 16) 549 | -10/Materials | Entered another Materials area 549 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 695 | -9/Materials | Discovered new exit (range 13) 702 | -9/Materials | Entered another Materials area 702 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 721 | -8/Materials | Lost 3 parts (2p1n) 785 | -8/Materials | Core integrity fell below 50% 810 | -8/Materials | Core integrity fell below 20% 813 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- Slammed into Y-45 Defender. Slammed into A-02 Transporter. Destabilizing: System corrupted (+2). T-07 Excavator is excavating. Slammed into A-02 Transporter. T-07 Excavator is excavating. Slammed into A-02 Transporter. System corrupted: Matter fused (-10). Slammed into L-31 Rogue. Jacked L-31 Rogue... Command string: trojan(botnet) No effect. Connecting with Terminal... >>Trojan(Botnet) Trojan loaded successfully. Testing... Terminal linked with 1 system. Awaiting botnet instructions. >>Alert(Check) Current Alert Level: Low Security Map ----- +----------------------------------------------------+ | ????????????????????????????# #????????+###????? | | ????????????????????????????/ ####### #????? | | ????????????????????????????# ??? | | ????????????????????????????# ??? | | ????????????????????????????# ??? | | ????????????????????????????# ####### ##???? | | ????????????????????????????# #?????????###????? | | ????????????????????????????# #????????????????? | | ????????????????????????????# #????????????????? | | ????????????????????????????# #????????????????? | | ????????????????????????????# #????????????????? | | ???????????????????????????## ##???????????????? | | ???????????????????????????# #???????????????? | | ???????????????????????????# #############???? | | ???????????????????????????# | | ???????????????????????????# ##+######### | | ???????????????????????????# # = #????????? | | ???????????????????###############/== ##### | | ???????????????????# #=== / | | ???????????????????# #== #########? | | ???????????????????# # #????????? | | ???????????????????# # #????????? | | ???????????????????# ##/#####????????? | | ???????????????????# = ## #????????????? | | ???????????????????#######+######## ####?????????? | | ????????????????######## @ g #???# #?????????? | | ?????????????# l Y ##### # #??????? | | ??????????? Tgg Y #??????? | | ??????????? wt u##### # #???????? | | ??????????? ####### #???# #?????????? | | ????????????"""????????#######???#######?????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 35 Energy Generation 15 Energy Capacity 150 Matter Stores 256 Matter Capacity 400 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Propulsion Shielding 33 Weapon Shielding 33 Evasion (%) 70 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Quantum Hacking True Hacker Challenges ------------ None Game ------ Seed MissileSuspensionCutter Manual? 0 Play Time 00:35:46 Cumulative 6.4 hours Start 2022.11.09 @ 17:35:57 End 2022.11.09 @ 18:12:25 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 6 Rogue 6 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 10 Achievement% 11 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 6dae3823-712c-4bd6-9402-e3a6b122c5b7