Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.11.09 @ 18:12:25

Player: smrw

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (3)       15
Value Destroyed (30)       30
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1665

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/550
Matter                     244/300
Energy                     87/100
System Corruption          4%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -8/Materials

 Parts 
-------
>          --- POWER (3) --------
               (None)
>          --- PROPULSION (3) ---
               (None)
>          --- UTILITY (3) ------
           Propulsion Shielding
>          --- WEAPON (2) -------
           Datajack
>          --- INVENTORY (5) ----
           VTOL Module
  Improved Targeting Computer
           Weapon Shielding
           Field Recycling Unit (0)

 Peak State 
------------
>          --- POWER ------------
               (None)
>          --- PROPULSION -------
  Improved Hover Unit
  Improved Hover Unit
  Improved Hover Unit
>          --- UTILITY ----------
    Medium Matter Pod
           Reaction Control System
           Propulsion Shielding
>          --- WEAPON -----------
     Light Assault Rifle
     Light Assault Rifle
>          --- INVENTORY --------
           VTOL Module
  Improved Targeting Computer
           Weapon Shielding
           Field Recycling Unit
           Datajack
[Rating: 13]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Flight Unit
  Wheel                    Wheel
  Hover Unit               Improved Hover Unit
  Flight Unit              Flight Unit
Utility                    Weapon Shielding
  Device                   Reaction Control System
  Storage                  Medium Matter Pod
  Protection               Weapon Shielding
Weapon                     Light Assault Rifle
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Light Assault Rifle
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Slots Evolved              4    | .   .   2   2   
  Power                    2    | .   .   1   1   
  Propulsion               1    | .   .   1   .   
  Utility                  1    | .   .   .   1   
  Weapon                   .    | .   .   .   .   
Parts Attached             32   | 9   11  4   8   
  Power                    4    | 3   .   1   .   
    Engine                 4    | 3   .   1   .   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               12   | 2   4   1   5   
    Treads                 .    | .   .   .   .   
    Leg                    .    | .   .   .   .   
    Wheel                  2    | 2   .   .   .   
    Hover                  3    | .   .   .   3   
    Flight                 7    | .   4   1   2   
  Utility                  9    | 1   6   .   2   
    Device                 2    | .   1   .   1   
    Storage                4    | 1   3   .   .   
    Processor              .    | .   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             3    | .   2   .   1   
    Artifact               .    | .   .   .   .   
  Weapon                   7    | 3   1   2   1   
    Energy Gun             1    | 1   .   .   .   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          5    | 2   1   2   .   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               .    | .   .   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   1    | .   .   .   1   
  Unidentified Prototypes  1    | .   .   1   .   
Parts Lost                 8    | .   .   3   5   
  Power                    2    | .   .   2   .   
  Propulsion               2    | .   .   1   1   
  Utility                  2    | .   .   .   2   
  Weapon                   2    | .   .   .   2   
  Highest Loss Streak      5    | .   .   3   5   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     83   | .   88  94  44  
  Engine                   12   | .   14  18  .   
  Wheel                    6    | .   10  .   .   
  Flight                   19   | .   16  31  12  
  Storage                  9    | .   9   11  6   
  Protection               8    | .   6   11  10  
  Ballistic Gun            24   | .   27  22  11  
Naked Turns                .    | .   .   .   .   
Heaviest Build             14   | 11  14  11  6   
  Greatest Support         26   | 26  26  12  14  
  Greatest Overweight (x)  3    | 2   3   .   1   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 8    | 8   8   5   5   
  Average Capacity         5    | 5   6   5   5   
  Most Carried             8    | 4   8   5   5   
  Average Carried          4    | 1   4   3   4   
  Final Capacity           8    | 8   5   5   5   
  Final Carried            5    | 4   5   5   4   

 Class Distribution 
--------------------
 75% | Mutant
 24% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
           Mutant | -8/Materials

 Resources                      | -11 -10 -9  -8  
-----------                Run  | Scr Mat Mat Mat 
Matter Collected           389  | 245 36  108 .   
  Remotely                 .    | .   .   .   .   
Salvage Created            56   | .   56  .   .   
  Parts                    8    | .   8   .   .   
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           1    | .   .   .   1   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Combat Hostiles Destroyed  3    | .   3   .   .   
  Guns                     3    | .   3   .   .   
Classes Destroyed          1    | .   1   .   .   
  Swarmer                  3    | .   3   .   .   
Best Kill Streak           3    | .   3   .   .   
  Combat Bots Only         3    | .   3   .   .   
Max Kills in Single Turn   1    | .   1   .   .   
  Gunslinging              .    | .   .   .   .   
  Exploded                 .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11 -10 -9  -8  
--------                   Run  | Scr Mat Mat Mat 
Damage Taken               1015 | .   51  178 786 
  Core                     570  | .   .   15  555 
  Absorbed by Shields      .    | .   .   .   .   
  Redirected to Shielding  18   | .   .   13  5   
  Regen/Repaired (Parts)   13   | .   13  .   .   
Core Remaining (%)         98   | 100 100 96  .   
Volleys Fired              15   | 1   3   2   9   
  Largest                  2    | 2   2   2   2   
  Hottest                  60   | 60  40  40  40  
Shots Fired                24   | 2   6   4   12  
  Gun                      24   | 2   6   4   12  
  Cannon                   .    | .   .   .   .   
  Launcher                 .    | .   .   .   .   
  Special                  .    | .   .   .   .   
  Kinetic                  23   | 1   6   4   12  
  Thermal                  .    | .   .   .   .   
  Explosive                .    | .   .   .   .   
  Electromagnetic          1    | 1   .   .   .   
  Robot Hit Streak         5    | 2   5   1   3   
  Robot Miss Streak        3    | .   1   3   1   
  Penetration Max          .    | .   .   .   .   
  Secondary Targets        .    | .   .   .   .   
Shots Hit Robots           15   | 2   4   1   8   
  Core Hits                9    | 1   3   .   5   
  Critical Kills           .    | .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   
  Critical Strikes         .    | .   .   .   .   
Melee Attacks              1    | .   .   .   1   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   
Damage Inflicted           193  | 23  48  8   114 
  Guns                     130  | 23  45  8   54  
  Cannons                  .    | .   .   .   .   
  Explosions               .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
  Ramming                  63   | .   3   .   60  
  Kinetic                  118  | 11  45  8   54  
  Thermal                  .    | .   .   .   .   
  Explosive                .    | .   .   .   .   
  Electromagnetic          12   | 12  .   .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
Highest Corruption         4    | .   2   .   4   
  Average Corruption       1    | .   1   .   3   
  Corruption Purged        .    | .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   
  Effects                  3    | .   2   .   1   
    Message Errors         2    | .   2   .   .   
    Matter Fused           1    | .   .   .   1   
Overload Shots             .    | .   .   .   .   
Overflow Damage            .    | .   .   .   .   
  Projectiles              .    | .   .   .   .   
  Explosions               .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Knockbacks                 .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Kinetic                  .    | .   .   .   .   
  Secondary                .    | .   .   .   .   
Self-Inflicted Damage      28   | .   1   .   27  
  Shots                    .    | .   .   .   .   
  Rammed                   21   | .   2   .   19  
Targets Rammed             21   | .   2   .   19  
  Kicked                   .    | .   .   .   .   
  Crushed                  .    | .   .   .   .   
Highest Temperature        23   | .   12  23  16  
  Average Temperature      9    | .   7   11  8   
  Received Heat Transfer   381  | .   .   66  315 
Siege Activations          .    | .   .   .   .   
Robots Corrupted           .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Fried              .    | .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   
Robots Melted              .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Melted             .    | .   .   .   .   
  Heat Transferred         .    | .   .   .   .   
Parts Sabotaged            .    | .   .   .   .   
Parts Stolen               .    | .   .   .   .   
Parts Stripped             .    | .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   
Missiles Intercepted       .    | .   .   .   .   

 Alert                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Peak Influence             164  | .   154 164 111 
  Initial                  66   | .   .   5   66  
  Average                  47   | .   47  52  75  
Maximum Alert Level        .    | .   .   .   .   
  Low Security (%)         100  | 100 100 100 100 
  Level 1                  .    | .   .   .   .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          2    | .   1   1   .   
  Investigation            .    | .   .   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            2    | .   1   1   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Distress Signals           .    | .   .   .   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              37   | .   11  16  10  
  Peak Tracking Total      9    | .   3   8   9   
  Tactical Retreats        3    | .   1   2   .   

 Traps                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Traps Triggered            1    | .   1   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -8  
----------                 Run  | Scr Mat Mat Mat 
Machines Disabled          .    | .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Machines Accessed          10   | .   6   2   2   
  Terminals                8    | .   4   2   2   
  Fabricators              .    | .   .   .   .   
  Repair Stations          1    | .   1   .   .   
  Recycling Units          1    | .   1   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                27   | .   17  6   4   
  Successful               15   | .   10  2   3   
  Failed                   12   | .   7   4   1   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   20   | .   11  6   3   
  Terminals                20   | .   10  6   4   
  Fabricators              .    | .   .   .   .   
  Repair Stations          2    | .   2   .   .   
  Recycling Units          5    | .   5   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             1    | .   .   .   1   
  Alert Level              1    | .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       2    | .   2   .   .   
  Scan Component           1    | .   1   .   .   
  Repair                   1    | .   1   .   .   
Recycling Unit Hacks       4    | .   4   .   .   
  Recycle Component        1    | .   1   .   .   
  Process                  1    | .   1   .   .   
  Retrieve Components      2    | .   2   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         8    | .   4   2   2   
  Terminals                8    | .   4   2   2   
    Botnet                 8    | .   4   2   2   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         8    | .   6   2   .   
  Full Trace Events        2    | .   2   .   .   
  Feedback Events          1    | .   1   .   .   
    Corruption             1    | .   1   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             1    | .   1   .   .   
  Time                     26   | .   26  .   .   
Parts Recycled             1    | .   1   .   .   
  Recycled Matter          5    | .   5   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     3    | .   3   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  
------------               Run  | Scr Mat Mat Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -8  
--------                   Run  | Scr Mat Mat Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -9  -8  
-------------              Run  | Scr Mat Mat Mat 
Turns Passed               812  | 74  474 153 111 
Spaces Moved               1147 | 63  656 309 119 
  Core                     48   | 20  .   .   28  
  Treads                   .    | .   .   .   .   
  Legs                     .    | .   .   .   .   
  Wheels                   228  | 43  185 .   .   
  Hover                    2    | .   .   .   2   
  Flight                   869  | .   471 309 89  
  Fastest Speed            34   | 50  37  34  34  
  Average Speed            48   | 87  52  34  43  
  Slowest Speed            280  | 150 280 37  100 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            11   | .   6   4   1   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       32   | 4   76  34  14  
  Regions Visited          3
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   
  Unknown Exits Taken      3    | 1   1   1   .   
Scrap Searched             .    | .   .   .   .   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
  Projectile               .    | .   .   .   .   
  AOE                      .    | .   .   .   .   
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Total                      1372 | 75  780 348 169 
  Wait                     120  | .   86  30  4   
  Move                     1123 | 62  644 300 117 
  Hop                      10   | .   5   4   1   
  Pick Up                  18   | 2   9   5   2   
  Fast Attach              20   | 7   8   .   5   
  Attach                   7    | .   1   3   3   
  Detach                   7    | 1   5   .   1   
  Swap                     5    | 2   2   1   .   
  Drop                     25   | .   15  3   7   
  Fire                     15   | 1   3   2   9   
  Melee                    1    | .   .   .   1   
  Ram                      21   | .   2   .   19  
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x2 / [*Min x2])
-9/Materials
-8/Materials

 History 
---------
 Turn | Location      | Event
   10 | -11/Scrapyard | Discovered new exit (range 15)
   75 | -11/Scrapyard | Entered Materials
  155 | -10/Materials | Discovered new exit (range 12)
  307 | -10/Materials | Build established: Mutant
  336 | -10/Materials | Repaired Flight Unit
  338 | -10/Materials | Discovered new exit (range 13)
  390 | -10/Materials | Discovered new exit (range 16)
  496 | -10/Materials | Discovered new exit (range 16)
  549 | -10/Materials | Entered another Materials area
  549 | -9/Materials  | Evolved 2 slots: Power x1, Propulsion x1
  695 | -9/Materials  | Discovered new exit (range 13)
  702 | -9/Materials  | Entered another Materials area
  702 | -8/Materials  | Evolved 2 slots: Power x1, Utility x1
  721 | -8/Materials  | Lost 3 parts (2p1n)
  785 | -8/Materials  | Core integrity fell below 50%
  810 | -8/Materials  | Core integrity fell below 20%
  813 | -8/Materials  | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
Slammed into Y-45 Defender. <x3>
Slammed into A-02 Transporter.
Destabilizing: System corrupted (+2).
T-07 Excavator is excavating.
Slammed into A-02 Transporter. <x3>
T-07 Excavator is excavating.
Slammed into A-02 Transporter.
System corrupted: Matter fused (-10).
Slammed into L-31 Rogue. <x3>
Jacked L-31 Rogue...
Command string: trojan(botnet)
No effect.
Connecting with Terminal...
>>Trojan(Botnet)
Trojan loaded successfully.
  Testing...
  Terminal linked with 1 system.
  Awaiting botnet instructions.
>>Alert(Check)
Current Alert Level: Low Security

 Map 
-----
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| ???????????????????###############/==   #####      |
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| ?????????????#           l Y #####     #  #??????? |
| ???????????               Tgg Y           #??????? |
| ???????????            wt   u#####     # #???????? |
| ???????????      #######     #???#     #?????????? |
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| ?????????????????????????????????????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           35
Energy Generation          15
Energy Capacity            150
Matter Stores              256
Matter Capacity            400
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Propulsion Shielding       33
Weapon Shielding           33
Evasion (%)                70

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Quantum Hacking
True Hacker

 Challenges 
------------
None

 Game 
------
Seed              MissileSuspensionCutter
  Manual?         0
Play Time         00:35:46
  Cumulative      6.4 hours
  Start           2022.11.09 @ 17:35:57
  End             2022.11.09 @ 18:12:25
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          6
  Rogue           6
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             5
Gallery%          10
Achievement%      11
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 6dae3823-712c-4bd6-9402-e3a6b122c5b7