Cogmind - Beta 12 @@@ ROGUE MODE // 2024.02.12 @ 22:26:57

Player: Six of Ten

Result: Core destroyed

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (8)        1600
Robots Destroyed (81)      405
Value Destroyed (3678)     3678
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (500)                500
              TOTAL SCORE: 9263

 Bonus
-------
Entered DSFs               500

 Cogmind 
---------
Core Integrity             0/1150
Matter                     16/300
Energy                     88/100
System Corruption          1%
Temperature                Critical (2624)
Movement                   Core (700) Ox13
Location                   -4/DSF

 Parts 
-------
>            --- POWER (2) --------
                 (None)
>            --- PROPULSION (5) ---
       Heavy Siege Treads
       Heavy Siege Treads
>            --- UTILITY (8) ------
    Improved Heat Sink
       Large Storage Unit
    Improved Signal Interpreter
    Advanced Signal Interpreter
    Advanced Terrain Scan Processor
>            --- WEAPON (4) -------
             Phase Gun
             Phase Gun
             Mass Driver
>            --- INVENTORY (15) ---
             Cloaking Device
             Cloaking Device
    Advanced Shield Generator
             Wave Gun
  Long-range Proton Cannon
  Long-range Proton Cannon
       Heavy Machine Gun

 Peak State 
------------
>               --- POWER ------------
                Neutrino Core
                Antimatter Reactor
>               --- PROPULSION -------
       Improved Treads
       Improved Treads
        Armored Treads
       Advanced Treads
       Improved Medium Treads
>               --- UTILITY ----------
                Cryofiber Web
          Large Storage Unit
       Advanced Sensor Array
       Improved Signal Interpreter
       Improved Kinecellerator
                Transmission Jammer
         Medium Insulated Plating
       Advanced Shield Generator
>               --- WEAPON -----------
                Coil Gun
  Hypervelocity Gauss Rifle
          Heavy Machine Gun
                KE Penetrator
>               --- INVENTORY --------
       Improved Deuterium Engine
       Improved Heat Sink
       Advanced Heat Sink
       Advanced Heat Sink
          Large Matter Pod
       Improved Kinecellerator
                Stasis Canceller
       Advanced Shield Generator
                Wave Gun
                Disruptor Cannon
                Mass Driver
          Heavy Shock Bomb Launcher
                Grenade Launcher
                Great Axe
[Rating: 87]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Antimatter Reactor
Propulsion                 Armored Treads
  Treads                   Armored Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
  Hover Unit               Cooled Aerolev Unit
  Flight Unit              Nuclear Pulse Array
Utility                    Large Storage Unit
  Device                   Cryofiber Web
  Storage                  Large Storage Unit
  Processor                Improved Signal Interpreter
  Protection               Hardened Medium Armor Plating
Weapon                     Great Axe
  Energy Gun               Advanced Beam Rifle
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Flak Cannon
  Launcher                 Grenade Launcher
  Slashing Weapon          Great Axe

 Build                          | -11 -10 -9  -8  -7  -6  -5  -4  -4  
-------                    Run  | Jun Mat Mat Mat Fac Fac Fac Fac DSF 
Slots Evolved              12   | .   .   2   2   2   2   2   2   .   
  Power                    1    | .   .   .   .   .   1   .   .   .   
  Propulsion               3    | .   .   .   .   1   .   2   .   .   
  Utility                  6    | .   .   .   2   1   1   .   2   .   
  Weapon                   2    | .   .   2   .   .   .   .   .   .   
Parts Attached             142  | 8   3   16  43  3   30  12  2   25  
  Power                    13   | 2   .   1   3   .   3   2   .   2   
    Engine                 8    | 2   .   1   1   .   2   1   .   1   
    Core                   4    | .   .   .   2   .   1   1   .   .   
    Reactor                1    | .   .   .   .   .   .   .   .   1   
  Propulsion               33   | 2   3   3   6   1   6   5   .   7   
    Treads                 21   | .   2   3   6   1   4   3   .   2   
    Leg                    9    | 2   1   .   .   .   .   1   .   5   
    Wheel                  1    | .   .   .   .   .   1   .   .   .   
    Hover                  1    | .   .   .   .   .   1   .   .   .   
    Flight                 1    | .   .   .   .   .   .   1   .   .   
  Utility                  39   | 2   .   1   10  2   12  2   2   8   
    Device                 26   | 1   .   1   5   2   8   2   1   6   
    Storage                3    | 1   .   .   1   .   1   .   .   .   
    Processor              4    | .   .   .   .   .   2   .   .   2   
    Hackware               .    | .   .   .   .   .   .   .   .   .   
    Protection             6    | .   .   .   4   .   1   .   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   57   | 2   .   11  24  .   9   3   .   8   
    Energy Gun             5    | .   .   1   2   .   .   .   .   2   
    Energy Cannon          16   | .   .   5   6   .   3   .   .   2   
    Ballistic Gun          14   | 2   .   5   1   .   4   2   .   .   
    Ballistic Cannon       6    | .   .   .   4   .   .   1   .   1   
    Launcher               6    | .   .   .   2   .   2   .   .   2   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   
    Slashing Weapon        10   | .   .   .   9   .   .   .   .   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   2   1   .   1   .   .   .   
  Corrupted Parts          1    | .   .   .   .   .   .   .   .   1   
    System Corruption      1    | .   .   .   .   .   .   .   .   1   
Parts Lost                 58   | .   .   1   14  .   14  1   .   28  
  Power                    8    | .   .   .   3   .   2   .   .   3   
  Propulsion               15   | .   .   .   4   .   3   1   .   7   
  Utility                  17   | .   .   .   2   .   5   .   .   10  
  Weapon                   18   | .   .   1   5   .   4   .   .   8   
  Highest Loss Streak      14   | .   .   1   4   .   4   1   .   14  
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   1   
Average Slot Usage (%)     93   | .   100 99  97  98  91  93  99  61  
  Engine                   5    | .   14  11  3   .   3   8   5   1   
  Core                     2    | .   .   .   5   7   2   1   5   1   
  Treads                   17   | .   17  22  17  23  17  13  26  10  
  Leg                      1    | .   10  .   .   .   .   1   .   2   
  Device                   17   | .   14  11  13  16  23  23  25  11  
  Storage                  8    | .   14  11  9   7   6   5   5   5   
  Processor                2    | .   .   .   .   .   3   5   5   9   
  Protection               5    | .   .   .   12  12  4   .   5   .   
  Energy Gun               1    | .   .   .   2   7   2   .   .   4   
  Energy Cannon            8    | .   .   12  12  15  10  .   .   2   
  Ballistic Gun            12   | .   28  30  1   .   9   17  21  4   
  Ballistic Cannon         2    | .   .   .   4   7   .   3   .   1   
  Slashing Weapon          4    | .   .   .   14  .   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   
Heaviest Build             91   | 13  13  25  58  61  71  77  85  91  
  Greatest Support         140  | 20  40  46  46  62  65  118 118 140 
  Greatest Overweight (x)  13   | 2   .   .   2   .   3   4   .   13  
  Average Overweight (x)   .    | .   .   .   .   .   1   2   .   1   
Largest Inventory Capacity 15   | 8   8   8   15  15  15  15  15  15  
  Average Capacity         13   | 7   8   8   14  15  15  15  15  15  
  Most Carried             15   | 7   8   8   15  15  15  15  14  14  
  Average Carried          11   | 3   6   7   12  13  13  14  13  8   
  Final Capacity           15   | 8   8   8   15  15  15  15  15  15  
  Final Carried            15   | 7   7   8   15  14  15  15  13  7   

 Class Distribution 
--------------------
 32% | Skirmisher
 32% | Mutant
 25% | Tank
  4% | Scavenger-Tank

 Dominant Class 
----------------
         Mutant | -10/Materials
     Skirmisher | -9/Materials
         Mutant | -8/Materials
           Tank | -7/Factory
           Tank | -6/Factory
     Skirmisher | -5/Factory
 Scavenger-Tank | -4/Factory
         Mutant | -4/DSF

 Resources                      | -11  -10  -9   -8   -7   -6   -5   -4   -4   
-----------                Run  | Jun  Mat  Mat  Mat  Fac  Fac  Fac  Fac  DSF  
Matter Collected           2591 | 270  104  479  542  56   242  610  .    288  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    
Salvage Created            3781 | 24   137  612  1162 56   619  467  .    704  
  Parts                    196  | 4    11   36   66   3    32   18   .    26   
Haulers Intercepted        .    | .    .    .    .    .    .    .    .    .    
Recyclers Shooed           1    | .    .    .    .    .    .    1    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -6  -5  -4  -4  
-------                    Run  | Jun Mat Mat Mat Fac Fac Fac Fac DSF 
Combat Hostiles Destroyed  69   | .   3   12  27  1   11  5   .   10  
  Melee                    15   | .   .   .   14  .   .   .   .   1   
  Guns                     23   | .   3   10  1   1   5   1   .   2   
  Cannons                  19   | .   .   2   8   .   5   4   .   .   
  AOE                      7    | .   .   .   3   .   .   .   .   4   
Classes Destroyed          14   | 1   2   2   4   .   3   1   .   1   
  Worker                   3    | .   .   .   2   .   .   1   .   .   
  Builder                  1    | .   .   .   .   .   1   .   .   .   
  Tunneler                 1    | 1   .   .   .   .   .   .   .   .   
  Recycler                 1    | .   .   .   .   .   .   1   .   .   
  Operator                 2    | .   1   1   .   .   .   .   .   .   
  Watcher                  4    | .   .   2   .   .   2   .   .   .   
  Swarmer                  6    | .   .   .   3   .   3   .   .   .   
  Grunt                    32   | .   3   9   17  1   2   .   .   .   
  Duelist                  1    | .   .   .   1   .   .   .   .   .   
  Sentry                   10   | .   .   3   5   .   .   2   .   .   
  Specialist               6    | .   .   .   .   .   .   .   .   6   
  Hunter                   6    | .   .   .   .   .   3   .   .   3   
  Programmer               5    | .   .   .   .   .   2   3   .   .   
  Heavy                    3    | .   .   .   1   .   1   .   .   1   
Best Kill Streak           6    | 1   1   3   6   1   3   2   .   3   
  Combat Bots Only         5    | .   1   3   5   1   3   2   .   3   
Max Kills in Single Turn   2    | 1   1   1   2   1   1   1   .   2   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   2   .   .   .   .   2   
  Melee                    1    | .   .   .   1   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -7   -6   -5   -4   -4   
--------                   Run   | Jun  Mat  Mat  Mat  Fac  Fac  Fac  Fac  DSF  
Damage Taken               11162 | .    263  617  2675 119  2209 291  .    4988 
  Core                     2105  | .    87   48   424  51   212  .    .    1283 
  Absorbed by Shields      502   | .    .    .    .    40   4    90   .    368  
  Redirected to Shielding  43    | .    .    .    43   .    .    .    .    .    
Core Remaining (%)         77    | 100  65   88   22   92   75   100  .    .    
Volleys Fired              195   | 2    30   35   33   2    54   14   .    25   
  Largest                  4     | 2    2    4    4    4    4    4    .    4    
  Hottest                  286   | 40   40   182  240  240  286  150  .    229  
Shots Fired                613   | 4    60   137  106  8    164  55   .    79   
  Gun                      377   | 4    60   118  19   2    67   47   .    60   
  Cannon                   222   | .    .    19   81   6    96   8    .    12   
  Launcher                 14    | .    .    .    6    .    1    .    .    7    
  Special                  .     | .    .    .    .    .    .    .    .    .    
  Kinetic                  372   | 4    60   118  30   2    45   55   .    58   
  Thermal                  214   | .    .    19   70   6    111  .    .    8    
  Explosive                10    | .    .    .    6    .    1    .    .    3    
  Electromagnetic          17    | .    .    .    .    .    7    .    .    10   
  Robot Hit Streak         12    | 1    7    10   7    1    12   7    .    11   
  Robot Miss Streak        9     | 1    3    3    7    2    9    3    .    4    
  Penetration Max          1     | .    .    .    .    .    1    .    .    1    
  Secondary Targets        3     | .    .    2    .    .    .    .    .    1    
    Max Gunslinging Chain  1     | .    .    1    .    .    .    .    .    1    
Shots Hit Robots           404   | 2    30   81   112  3    83   33   .    60   
  Core Hits                166   | 2    11   26   51   3    34   14   .    25   
  Critical Kills           1     | .    .    .    1    .    .    .    .    .    
  Critical Parts Destroyed 8     | .    2    .    .    .    .    3    .    3    
  Critical Strikes         15    | .    2    .    6    .    .    3    .    4    
    Meltdown               1     | .    .    .    1    .    .    .    .    .    
    Destroy                8     | .    2    .    .    .    .    3    .    3    
    Sever                  6     | .    .    .    5    .    .    .    .    1    
Melee Attacks              78    | .    .    .    70   .    .    .    .    8    
  Impact                   .     | .    .    .    .    .    .    .    .    .    
  Slashing                 78    | .    .    .    70   .    .    .    .    8    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            1     | .    .    .    1    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        19    | .    .    .    19   .    .    .    .    .    
Damage Inflicted           9687  | 15   247  1272 3295 58   1909 929  .    1962 
  Guns                     3829  | 15   247  1072 117  20   752  641  .    965  
  Cannons                  3034  | .    .    200  1177 38   1157 288  .    174  
  Explosions               857   | .    .    .    292  .    .    .    .    565  
  Melee                    1962  | .    .    .    1709 .    .    .    .    253  
  Ramming                  5     | .    .    .    .    .    .    .    .    5    
  Kinetic                  3910  | 15   247  1072 381  13   313  929  .    940  
  Thermal                  2792  | .    .    200  913  45   1487 .    .    147  
  Explosive                455   | .    .    .    292  .    .    .    .    163  
  Electromagnetic          563   | .    .    .    .    .    109  .    .    454  
  Impact                   .     | .    .    .    .    .    .    .    .    .    
  Slashing                 1962  | .    .    .    1709 .    .    .    .    253  
  Piercing                 .     | .    .    .    .    .    .    .    .    .    
Highest Corruption         4     | .    .    1    .    .    3    4    .    1    
  Average Corruption       2     | .    .    1    .    .    2    3    .    1    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    
  Effects                  27    | .    .    6    .    .    12   7    .    2    
    Message Errors         6     | .    .    1    .    .    2    3    .    .    
    Matter Fused           9     | .    .    2    .    .    4    1    .    2    
    Heat Flow Errors       1     | .    .    .    .    .    1    .    .    .    
    Energy Discharges      4     | .    .    1    .    .    3    .    .    .    
    Data Loss (minor)      2     | .    .    1    .    .    .    1    .    .    
    Data Loss (major)      2     | .    .    .    .    .    2    .    .    .    
    Misfires               1     | .    .    1    .    .    .    .    .    .    
    Alerts                 1     | .    .    .    .    .    .    1    .    .    
    Weapon Failures        1     | .    .    .    .    .    .    1    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    
Overflow Damage            81    | .    .    .    54   .    .    12   .    15   
  Projectiles              12    | .    .    .    .    .    .    12   .    .    
  Explosions               32    | .    .    .    17   .    .    .    .    15   
  Melee                    37    | .    .    .    37   .    .    .    .    .    
Knockbacks                 7     | .    .    .    6    .    .    1    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    
  Kinetic                  5     | .    .    .    4    .    .    1    .    .    
  Secondary                2     | .    .    .    2    .    .    .    .    .    
Self-Inflicted Damage      54    | .    .    .    50   .    .    .    .    4    
  Shots                    3     | .    .    .    2    .    .    .    .    1    
  Rammed                   2     | .    .    .    .    .    .    .    .    2    
Targets Rammed             3     | .    .    .    .    .    .    .    .    3    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    
  Crushed                  1     | .    .    .    .    .    .    .    .    1    
Highest Temperature        2624  | .    30   340  472  181  426  150  .    2624 
  Average Temperature      235   | .    12   85   170  88   146  54   .    648  
  Received Heat Transfer   2781  | .    126  267  1206 65   145  30   .    942  
  Effects                  49    | .    .    4    4    .    .    .    .    41   
    Shutdowns              1     | .    .    .    1    .    .    .    .    .    
    Energy Bleed           8     | .    .    .    1    .    .    .    .    7    
    Interference           8     | .    .    4    2    .    .    .    .    2    
    Matter Decay           6     | .    .    .    .    .    .    .    .    6    
    Short Circuit          3     | .    .    .    .    .    .    .    .    3    
    Damage (minor)         2     | .    .    .    .    .    .    .    .    2    
    Damage (major)         17    | .    .    .    .    .    .    .    .    17   
    Damage (core)          4     | .    .    .    .    .    .    .    .    4    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    
Robots Corrupted           2     | .    .    .    .    .    .    .    .    2    
  Combat Hostiles          2     | .    .    .    .    .    .    .    .    2    
  Parts Fried              6     | .    .    .    .    .    .    .    .    6    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    
Robots Melted              2     | .    .    .    1    .    1    .    .    .    
  Combat Hostiles          2     | .    .    .    1    .    1    .    .    .    
  Parts Melted             19    | .    .    .    3    .    10   .    .    6    
  Heat Transferred         4583  | .    .    333  1591 74   2400 .    .    185  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -6  -5  -4  -4  
-------                    Run  | Jun Mat Mat Mat Fac Fac Fac Fac DSF 
Peak Influence             298  | 5   108 294 298 179 231 169 9   72  
  Initial                  103  | .   3   14  14  103 87  11  9   6   
  Average                  90   | 2   70  138 124 126 79  42  9   31  
Maximum Alert Level        1    | .   .   1   1   .   1   .   .   .   
  Low Security (%)         92   | 100 100 78  86  100 95  100 100 100 
  Level 1                  7    | .   .   21  13  .   4   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Sterilizations             1    | .   .   .   .   .   .   .   .   1   
Squads Dispatched          16   | .   1   1   4   1   5   1   .   3   
  Investigation            2    | .   .   .   2   .   .   .   .   .   
  Extermination            4    | .   .   .   .   .   3   1   .   .   
  Reinforcement            10   | .   1   1   2   1   2   .   .   3   
  Assault                  .    | .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -6  -5  -4  -4  
---------                  Run  | Jun Mat Mat Mat Fac Fac Fac Fac DSF 
Distress Signals           5    | .   1   .   3   .   1   .   .   .   
Communications Jammed      12   | .   .   .   .   .   12  .   .   .   
  Distress Signals         12   | .   .   .   .   .   12  .   .   .   
Times Spotted              103  | .   8   14  39  3   18  5   .   16  
  Peak Tracking Total      6    | .   3   3   6   2   3   2   .   5   
  Tactical Retreats        6    | .   1   .   .   1   2   .   .   2   

 Traps                          | -11 -10 -9  -8  -7  -6  -5  -4  -4  
-------                    Run  | Jun Mat Mat Mat Fac Fac Fac Fac DSF 
Traps Triggered            6    | .   1   3   1   .   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  -5  -4  -4  
----------                 Run  | Jun Mat Mat Mat Fac Fac Fac Fac DSF 
Machines Disabled          8    | .   .   2   4   .   1   1   .   .   
  Max in Single Turn       1    | .   .   1   1   .   1   1   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  -5  -4  -4  
---------                  Run  | Jun Mat Mat Mat Fac Fac Fac Fac DSF 
Machines Accessed          14   | .   4   1   5   .   1   2   1   .   
  Terminals                14   | .   4   1   5   .   1   2   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Total Hacks                31   | .   9   3   12  .   2   4   1   .   
  Successful               10   | .   3   1   4   .   .   1   1   .   
  Failed                   20   | .   5   2   8   .   2   3   .   .   
    Catastrophic           6    | .   1   .   3   .   1   1   .   .   
  Database Lockouts        1    | .   1   .   .   .   .   .   .   .   
  Manual                   30   | .   11  3   12  .   2   2   .   .   
  Terminals                31   | .   9   3   12  .   2   4   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Terminal Hacks             5    | .   2   .   1   .   .   1   1   .   
  Robot Analysis           2    | .   2   .   .   .   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   .   1   .   
  Branch Access Points     1    | .   .   .   1   .   .   .   .   .   
  Zone Layout              1    | .   .   .   .   .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         5    | .   1   1   3   .   .   .   .   .   
  Terminals                5    | .   1   1   3   .   .   .   .   .   
    Botnet                 5    | .   1   1   3   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         13   | .   4   1   5   .   1   2   .   .   
  Full Trace Events        3    | .   1   1   1   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -5  -4  -4  
------------               Run  | Jun Mat Mat Mat Fac Fac Fac Fac DSF 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  -5  -4  -4  
--------                   Run  | Jun Mat Mat Mat Fac Fac Fac Fac DSF 
Total Allies               .    | .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  -5  -4  -4  
-------                    Run  | Jun Mat Mat Mat Fac Fac Fac Fac DSF 
Robot Analysis Total       2    | .   2   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -6   -5   -4   -4   
-------------              Run  | Jun  Mat  Mat  Mat  Fac  Fac  Fac  Fac  DSF  
Turns Passed               6020 | 118  502  846  1622 248  1348 854  66   416  
Spaces Moved               2628 | 80   280  394  553  129  588  443  40   121  
  Core                     13   | 8    .    .    .    .    .    .    .    5    
  Treads                   1917 | .    174  394  553  129  356  201  40   70   
  Legs                     224  | 72   106  .    .    .    .    .    .    46   
  Wheels                   474  | .    .    .    .    .    232  242  .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  160  160  161  145  145  159  105  
  Average Speed            177  | 118  144  160  222  161  172  169  159  209  
  Slowest Speed            700  | 150  160  160  320  161  241  237  159  700  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1    | .    .    .    .    .    1    .    .    .    
Exploration Rate (%)       26   | 6    36   37   48   4    16   9    1    79   
  Regions Visited          8
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    
  Known Exits Taken        3    | .    .    .    .    .    1    1    1    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    .    
Spaces Dug                 7    | .    .    .    1    .    6    .    .    .    
Terrain Destroyed          71   | .    .    .    36   .    17   9    .    9    
  Melee                    1    | .    .    .    1    .    .    .    .    .    
  Projectile               25   | .    .    .    1    .    15   9    .    .    
  AOE                      45   | .    .    .    34   .    2    .    .    9    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -8  -7  -6  -5  -4  -4  
---------                  Run  | Jun Mat Mat Mat Fac Fac Fac Fac DSF 
Total                      3459 | 96  332 523 774 164 806 513 42  209 
  Wait                     306  | .   9   61  60  28  108 19  .   21  
  Move                     2620 | 79  279 393 552 128 586 442 40  121 
  Hop                      .    | .   .   .   .   .   .   .   .   .   
  Pick Up                  79   | 7   5   7   28  2   16  10  .   4   
  Fast Attach              45   | 7   .   2   5   .   9   9   .   13  
  Attach                   40   | .   .   2   12  2   11  1   2   10  
  Detach                   2    | .   .   .   .   .   2   .   .   .   
  Swap                     57   | 1   3   12  26  1   10  2   .   2   
  Drop                     58   | .   6   11  13  1   9   16  .   2   
  Fire                     195  | 2   30  35  33  2   54  14  .   25  
  Melee                    53   | .   .   .   45  .   .   .   .   8   
  Ram                      .    | .   .   .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   .   
  Crush                    3    | .   .   .   .   .   .   .   .   3   
  Escape Stasis            1    | .   .   .   .   .   1   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Junkyard
-10/Materials
-9/Materials
-8/Materials
-7/Factory
-6/Factory
-5/Factory
-4/Factory
-4/DSF (discovered 1 exit: [*Res])

 History 
---------
 Turn | Location      | Event
   14 | -11/Junkyard  | Discovered new exit (range 16)
  119 | -11/Junkyard  | Entered Materials
  325 | -10/Materials | Build established: Mutant
  335 | -10/Materials | Discovered new exit (range 10)
  535 | -10/Materials | Central database locked down
  621 | -10/Materials | Entered another Materials area
  621 | -9/Materials  | Evolved 2 slots: Weapon x2
  922 | -9/Materials  | Build established: Skirmisher
  956 | -9/Materials  | Discovered new exit (range 13)
 1467 | -9/Materials  | Entered another Materials area
 1467 | -8/Materials  | Evolved 2 slots: Utility x2
 1632 | -8/Materials  | Lost 4 parts (1p3w)
 2068 | -8/Materials  | Lost 3 parts (1p1n1u)
 2073 | -8/Materials  | Build established: Mutant
 2386 | -8/Materials  | Core integrity fell below 50%
 3019 | -8/Materials  | Discovered new exit (range 16)
 3089 | -8/Materials  | Entered Factory
 3089 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 3195 | -7/Factory    | Build established: Tank
 3306 | -7/Factory    | Discovered new exit (range 4)
 3337 | -7/Factory    | Entered another Factory area
 3337 | -6/Factory    | Evolved 2 slots: Power x1, Utility x1
 3551 | -6/Factory    | Spotted B-75 Beast
 3941 | -6/Factory    | Lost 3 parts (2n1u)
 4018 | -6/Factory    | Lost 4 parts (1n1u2w)
 4120 | -6/Factory    | Crushed by falling debris
 4508 | -6/Factory    | Build established: Skirmisher
 4541 | -6/Factory    | Discovered new exit (range 7)
 4684 | -6/Factory    | Identified exit to Factory
 4685 | -6/Factory    | Entered another Factory area
 4685 | -5/Factory    | Evolved 2 slots: Propulsion x2
 5525 | -5/Factory    | Discovered new exit (range 7)
 5534 | -5/Factory    | Identified exit to Factory
 5539 | -5/Factory    | Entered another Factory area
 5539 | -4/Factory    | Evolved 2 slots: Utility x2
 5605 | -4/Factory    | Identified exit to DSF
 5605 | -4/Factory    | Entered DSF
 5652 | -4/DSF        | Additional patrols routed to DSF
 5762 | -4/DSF        | Lost 14 parts (1p4n6u3w)
 5844 | -4/DSF        | Sterilization system engaged
 5864 | -4/DSF        | Ambient heat levels rising (+10)
 5879 | -4/DSF        | Ambient heat levels rising (+10)
 5894 | -4/DSF        | Ambient heat levels rising (+10)
 5898 | -4/DSF        | Lost 11 parts (2p2n3u4w)
 5909 | -4/DSF        | Ambient heat levels rising (+10)
 5924 | -4/DSF        | Ambient heat levels rising (+10)
 5925 | -4/DSF        | Core integrity fell below 50%
 5939 | -4/DSF        | Ambient heat levels rising (+10)
 5954 | -4/DSF        | Ambient heat levels rising (+10)
 5962 | -4/DSF        | Lost 3 parts (1n1u1w)
 5966 | -4/DSF        | Discovered new exit (range 15)
 5969 | -4/DSF        | Ambient heat levels rising (+10)
 5980 | -4/DSF        | Core integrity fell below 20%
 5984 | -4/DSF        | Ambient heat levels rising (+10)
 5999 | -4/DSF        | Ambient heat levels rising (+10)
 6014 | -4/DSF        | Ambient heat levels rising (+10)
 6021 | -4/DSF        | Build established: Mutant
 6022 | -4/DSF        | Core destroyed

 Last Messages 
---------------
06009_ X-72 Disruptor springs to life.
06009_ X-72 Disruptor overheating.
06010_ Overheating: Broken Adv. Terrain Scan Processor damaged (-1).
06010_ X-72 Disruptor heat damages core (-10).
06011_ X-72 Disruptor heat short circuits Imp. Cooling System.
06011_ X-72 Disruptor overheating. <x4>
06014_ Overheating: Mass Driver damaged (-57).
06014_ Overheating: Phase Gun damaged (-1).
06014_ ALERT: Ambient heat levels +10.
06015_ X-72 Disruptor heat damages Lrg. Battery.
06015_ X-72 Disruptor overheating. <x3>
06017_ Overheating: Matter decay (-4).
06017_ X-72 Disruptor heat damages Mic. Fission Core.
06018_ Overheating: Imp. Heat Sink damaged (-16).
06018_ X-72 Disruptor heat damages core (-12).
06018_ X-72 Disruptor overheating. <x2>
06019_ X-72 Disruptor heat short circuits Imp. Arc Projector.
06020_ Overheating: Energy bleed (-22).
06020_ X-72 Disruptor overheating. <x2>
06022_ Overheating: Core damaged (-195).

 Map 
-----
+----------------------------------------------------+
|                ???????#    ??????###]]   ==#?????? |
|                ???????#    ??????? /]]   ==#?????? |
|                ???????##  ##?????#####    ##?????? |
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|                ???????##  #????????###"  ###???### |
|                ????????!  #??????????#%" #?#=??#   |
|                ????????!  ??????????? "   ##===#   |
|                ????????   ???????????              |
|                ????????   ???????????              |
|                ????????   ???????????              |
|                ????????!  ??????????#%  %%##!!!#   |
|                ????????!  ???????????#   #?#!??#   |
|                ???????##  #?????????##   ##????### |
|                ????????=  =?????????!!   ==??????? |
|                ????????=  =??????????!   =???????? |
|                ????????=  =??????????!   =???????? |
|                ???????##  #????????###   ###?????? |
|                ???????#    ????????#==     #?????? |
|                ???????#    ????????#==     #?????? |
|                ????????#  #?########==     ####### |
|                ??????###  ###==#===#?#   #?#   #!! |
|                ????###""  x##==#===###   ###   #!! |
|                ????"""""               %           |
|                ??????#""<@           ]             |
|                ??????#"""""##  #   #==]^^==#!!!#!! |
|                ??????#"""""#########==]^]==####### |
|                ??????####"##???????#########?????? |
|                ?????????#"#??????????????????????? |
|                ?????????""#??????????????????????? |
|                ?????????##???????????????????????? |
|                ??????????????????????????????????? |
|                ??????????????????????????????????? |
|                ??????????????????????????????????? |
|                ??????????????????????????????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           85
Energy Generation          35
Energy Capacity            540
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           16
Terrain Scan Range         16
Terrain Scan Density       210
ECM Strength               1
Jamming Range              12
Base Temperature (-)       100
Armor Coverage             375
Resistance: EM             20
Utility Shielding          33
Evasion (%)                55
Recoil Reduction           5
Kinecelleration            40

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ExplosiveAntimissileTendrils
  Manual?         0
Play Time         01:20:29
  Cumulative      29.8 hours
  Start           2024.02.12 @ 05:46:54
  End             2024.02.12 @ 22:26:57
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          36
  Rogue           36
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             18
Gallery%          33
Achievement%      27
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 0d379f03-c6c4-4329-becc-b6025f8dc4bc