Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.09.28 @ 02:16:12 Player: sentrybuster Result: Destroyed by P-70 Sage with Tesla Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (12) 2400 Robots Destroyed (83) 415 Value Destroyed (3249) 3249 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (-141) -141 TOTAL SCORE: 8703 Bonus ------- Follower Combat Kills 191 Friendly Fire -332 Cogmind --------- Core Integrity 0/1000 Matter 133/300 Energy 315/315 System Corruption 45% Temperature Cool (0) Movement Core (300) Ox5 Location -5/Factory Parts ------- > --- POWER (1) -------- Neutrino Core > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Terrain Scan Processor > --- WEAPON (7) ------- Precision Shock Rifle > --- INVENTORY (4) ---- Transmission Jammer Force Field Peak State ------------ > --- POWER ------------ F-cell Engine > --- PROPULSION ------- Heavy Treads Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Large Storage Unit Advanced Signal Interpreter Improved Targeting Computer Transmission Jammer Advanced Integration Mediator > --- WEAPON ----------- Heavy Beamcaster Dispersion Rifle Heavy Battle Rifle Heavy Battle Rifle Micro-nuke Launcher > --- INVENTORY -------- Antimatter Reactor Heavy Treads Advanced Heat Sink Recalibrator Spread Laser Improved Medium Laser Bore Cannon Bore Cannon Mini Grenade Launcher [Rating: 77] Favorites ----------- Power F-cell Engine Engine F-cell Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Flexi-carbon Leg Wheel Wheel Hover Unit Antigrav System Utility Large Storage Unit Device Transmission Jammer Storage Large Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Light Armor Plating Weapon Heavy Battle Rifle Energy Gun Dispersion Rifle Energy Cannon Cooled Particle Cannon Ballistic Gun Heavy Battle Rifle Ballistic Cannon Bore Cannon Launcher Mini Grenade Launcher Build | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Was Fac Low Low Fac Was Fac Slots Evolved 10 | . . 2 2 2 2 . . . . 2 . . Power . | . . . . . . . . . . . . . Propulsion 2 | . . . 1 . 1 . . . . . . . Utility 3 | . . 2 . 1 . . . . . . . . Weapon 5 | . . . 1 1 1 . . . . 2 . . Parts Attached 108 | 6 3 13 17 11 13 6 3 6 . 20 1 9 Power 11 | 1 . 1 4 . 2 . . . . 2 . 1 Engine 6 | 1 . 1 2 . 2 . . . . . . . Core 5 | . . . 2 . . . . . . 2 . 1 Reactor . | . . . . . . . . . . . . . Propulsion 20 | 2 1 1 3 1 3 1 . 2 . 5 . 1 Treads 9 | . 1 1 3 . . 1 . 2 . 1 . . Leg 3 | . . . . . 2 . . . . 1 . . Wheel 7 | 2 . . . 1 1 . . . . 3 . . Hover 1 | . . . . . . . . . . . . 1 Flight . | . . . . . . . . . . . . . Utility 28 | 1 2 4 3 3 2 1 2 1 . 5 1 3 Device 16 | . . 1 2 3 . 1 2 1 . 3 1 2 Storage 5 | 1 2 . 1 . . . . . . 1 . . Processor 5 | . . 2 . . 2 . . . . . . 1 Hackware 1 | . . . . . . . . . . 1 . . Protection 1 | . . 1 . . . . . . . . . . Artifact . | . . . . . . . . . . . . . Weapon 49 | 2 . 7 7 7 6 4 1 3 . 8 . 4 Energy Gun 17 | 1 . 6 3 . 1 2 . . . 1 . 3 Energy Cannon 5 | . . . . 1 . . . . . 4 . . Ballistic Gun 12 | 1 . . . 4 4 2 . 1 . . . . Ballistic Cannon 9 | . . . 4 . 1 . . . . 3 . 1 Launcher 6 | . . 1 . 2 . . 1 2 . . . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 9 | . . 1 2 1 3 . . . . 1 . 1 Parts Lost 44 | . 1 . 5 3 7 . . 4 . 21 . 3 Power 2 | . . . . . 1 . . . . 1 . . Propulsion 15 | . 1 . 2 1 2 . . 1 . 7 . 1 Utility 8 | . . . 1 2 1 . . . . 3 . 1 Weapon 19 | . . . 2 . 3 . . 3 . 10 . 1 Highest Loss Streak 13 | . 1 . 4 2 4 . . 4 . 13 . 3 Average Slot Usage (%) 85 | . 99 98 97 95 86 88 92 91 93 83 . 11 Engine 5 | . 14 10 5 7 5 6 6 6 6 3 . . Treads 10 | . 10 13 25 16 6 1 6 8 20 13 . . Leg 4 | . . . . . 3 13 13 10 . . . . Wheel 2 | . 17 8 . 3 6 4 . . . 1 . . Device 11 | . . 10 16 15 18 13 12 13 13 10 . 3 Storage 7 | . 27 11 10 12 6 6 6 6 6 4 . . Processor 9 | . . 11 9 7 6 13 13 13 13 9 . 4 Energy Gun 6 | . 14 18 9 . 1 8 13 9 . . . . Ballistic Gun 11 | . 14 3 . 14 16 13 13 14 20 13 . . Ballistic Cannon 3 | . . . 16 7 . . . . . 8 . 1 Launcher 5 | . . . . 7 6 6 6 6 13 9 . . Naked Turns 198 | . . . . . . . . . . 31 88 79 Heaviest Build 67 | 13 29 32 47 50 59 59 64 64 49 67 . 9 Greatest Support 118 | 26 26 40 60 60 40 70 40 118 118 118 3 16 Greatest Overweight (x) 5 | . 1 1 1 4 5 5 1 2 . 2 . 2 Average Overweight (x) 1 | . . . . 2 3 3 1 . . . . . Largest Inventory Capacity 10 | 6 10 10 10 10 10 10 10 10 10 10 4 4 Average Capacity 9 | 4 8 10 10 10 10 10 10 10 10 9 4 4 Most Carried 10 | 4 7 10 10 10 10 10 10 10 10 10 3 4 Average Carried 8 | 2 5 9 9 7 9 9 9 9 10 8 2 2 Final Capacity 10 | 6 10 10 10 10 10 10 10 10 10 4 4 4 Final Carried 10 | 4 7 10 8 10 8 10 10 10 10 2 3 2 Class Distribution -------------------- 43% | Gunner 22% | Mutant 14% | Scavenger-Executioner 9% | Scavenger-Gunner 4% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Skirmisher | -8/Materials Gunner | -7/Factory Gunner | -6/Factory Gunner | -6/Waste Gunner | -6/Factory Gunner | -6/Lower Caves Scavenger-Gunner | -6/Lower Caves Scavenger-Executioner | -5/Factory Mutant | -5/Waste Mutant | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 -5 -5 ----------- Run | Scr Mat Mat Mat Fac Fac Was Fac Low Low Fac Was Fac Matter Collected 2637 | 260 . 358 304 124 98 363 30 206 . 894 . . Remotely . | . . . . . . . . . . . . . Salvage Created 3325 | . 207 442 488 208 98 269 . 399 29 1143 . 42 Parts 157 | . 13 35 28 9 8 . . 14 2 44 . 4 Haulers Intercepted 3 | . . 1 1 . . . . . . 1 . . Recyclers Shooed 8 | . . . 2 . . . . . . 6 . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 8 | . . . . . . . . 8 . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Was Fac Low Low Fac Was Fac Combat Hostiles Destroyed 64 | . 5 9 11 6 4 1 . 11 1 15 . 1 Guns 27 | . 5 8 1 2 . . . 5 1 5 . . Cannons 20 | . . . 10 2 . . . . . 7 . 1 AOE 17 | . . 1 . 2 4 1 . 6 . 3 . . Classes Destroyed 15 | . 1 6 1 4 . 1 . 2 . . . . Worker 3 | . . . . 1 . . . . . 2 . . Builder 2 | . . 1 . . . . . . . 1 . . Hauler 3 | . . 1 1 . . . . . . 1 . . Recycler 4 | . . . 1 . . . . . . 3 . . Operator 2 | . . 1 . . . . . . . 1 . . Watcher 4 | . . 2 . . . . . . . 2 . . Swarmer 11 | . . 3 . . 1 . . 3 . 4 . . Grunt 26 | . 5 4 9 3 . . . 4 . 1 . . Duelist 2 | . . . . 1 . . . . . 1 . . Sentry 6 | . . 2 2 . 1 . . . . 1 . . Hunter 5 | . . . . 1 2 . . . . 2 . . Programmer 9 | . . . . 1 . . . . 1 6 . 1 Compactor 1 | . . . . . . 1 . . . . . . Thug 2 | . . . . . . . . 2 . . . . Savage 2 | . . . . . . . . 2 . . . . Mutant 1 | . . . . . . . . 1 . . . . Best Kill Streak 7 | . 3 4 4 3 2 1 . 7 1 4 . 1 Combat Bots Only 7 | . 3 4 4 3 2 1 . 7 1 4 . 1 Max Kills in Single Turn 3 | . 1 2 1 2 1 1 . 3 1 2 . 1 Gunslinging . | . . . . . . . . . . . . . Exploded 3 | . . 1 . 1 1 1 . 3 . 2 . . Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 -5 -5 -------- Run | Scr Mat Mat Mat Fac Fac Was Fac Low Low Fac Was Fac Damage Taken 7145 | . 377 257 804 462 1067 27 . 548 59 2888 54 602 Core 1402 | . 98 38 146 34 26 . . 57 . 760 54 189 Absorbed by Shields 10 | . . . . . . . . . . . . 10 Core Remaining (%) 84 | 100 60 90 73 95 . . . . 90 . . . Volleys Fired 203 | . 21 27 33 9 14 5 . 17 2 56 . 19 Largest 7 | . 2 2 3 4 5 4 . 5 5 7 . 2 Hottest 284 | . 70 101 152 149 144 175 . 284 158 272 . 108 Shots Fired 570 | . 42 51 97 32 53 20 . 68 9 177 . 21 Gun 352 | . 42 48 30 14 34 15 . 64 6 85 . 14 Cannon 182 | . . . 67 13 10 . . . . 85 . 7 Launcher 36 | . . 3 . 5 9 5 . 4 3 7 . . Special . | . . . . . . . . . . . . . Kinetic 342 | . 21 . 67 27 32 10 . 34 6 138 . 7 Thermal 144 | . 21 25 28 . 10 5 . 30 . 25 . . Explosive 36 | . . 3 . 5 9 5 . 4 3 7 . . Electromagnetic 48 | . . 23 2 . 2 . . . . 7 . 14 Robot Hit Streak 14 | . 10 6 12 10 5 9 . 11 8 14 . 7 Robot Miss Streak 7 | . 2 4 5 5 6 2 . 3 2 7 . 3 Penetration Max 1 | . . . . . . . . . . 1 . . Secondary Targets 2 | . 2 . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . Shots Hit Robots 340 | . 30 24 55 18 25 17 . 39 4 112 . 16 Core Hits 187 | . 12 19 23 13 23 2 . 28 2 58 . 7 Critical Hits 22 | . . . 5 3 . 1 . . . 12 . 1 Critical Kills 8 | . . . 2 2 . . . . . 4 . . Critical Parts Destroyed 14 | . . . 3 1 . 1 . . . 8 . 1 Melee Attacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 10157 | . 361 587 1299 590 963 743 . 1812 157 3450 . 195 Guns 3948 | . 360 416 338 117 272 275 . 915 121 1102 . 32 Cannons 2946 | . . . 956 167 81 . . . . 1579 . 163 Explosions 3182 | . . 171 . 306 598 468 . 897 36 706 . . Melee . | . . . . . . . . . . . . . Ramming 81 | . 1 . 5 . 12 . . . . 63 . . Kinetic 4406 | . 161 . 956 284 246 146 . 526 121 1803 . 163 Thermal 2476 | . 199 124 305 . 355 129 . 460 . 904 . . Explosive 2697 | . . 171 . 306 324 468 . 826 36 566 . . Electromagnetic 497 | . . 292 33 . 26 . . . . 114 . 32 Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 44 | . . . . 1 . . . . . 23 34 44 Average Corruption 12 | . . . . 1 . . . . . 5 32 34 Corruption Purged . | . . . . . . . . . . . . . Effects 87 | . . . . 1 . . . . . 31 12 43 Message Errors 19 | . . . . . . . . . . 9 . 10 Matter Fused 5 | . . . . . . . . . . 1 . 4 Heat Flow Errors 5 | . . . . . . . . . . 2 2 1 Energy Discharges 6 | . . . . 1 . . . . . 1 1 3 Parts Rejected 2 | . . . . . . . . . . 1 . 1 Data Loss (minor) 3 | . . . . . . . . . . 1 . 2 Data Loss (major) 1 | . . . . . . . . . . 1 . . Misfires 1 | . . . . . . . . . . . . 1 Alerts 1 | . . . . . . . . . . . . 1 Misdirections 18 | . . . . . . . . . . 3 9 6 Targeting Errors 20 | . . . . . . . . . . 10 . 10 Weapon Failures 6 | . . . . . . . . . . 2 . 4 Overload Shots . | . . . . . . . . . . . . . Overflow Damage 351 | . . . 6 59 102 5 . 46 . 133 . . Projectiles 64 | . . . 6 . 5 . . . . 53 . . Explosions 287 | . . . . 59 97 5 . 46 . 80 . . Melee . | . . . . . . . . . . . . . Knockbacks 21 | . . . 10 . . . . . . 8 . 3 Impact . | . . . . . . . . . . . . . Kinetic 21 | . . . 10 . . . . . . 8 . 3 Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 794 | . . 22 . 185 341 27 . 124 . 95 . . Shots 19 | . . 1 . 5 6 1 . 2 . 4 . . Rammed 22 | . 1 . 1 . 3 . . . . 17 . . Targets Rammed 22 | . 1 . 1 . 3 . . . . 17 . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 429 | . 245 202 248 167 245 138 . 429 24 254 223 228 Average Temperature 96 | . 97 85 80 66 79 68 . 175 16 84 107 63 Received Heat Transfer 1125 | . 216 84 441 9 114 . . 162 . 99 . . Effects 5 | . . . . . . . . 2 . 1 . 2 Energy Bleed 3 | . . . . . . . . 2 . 1 . . Interference 2 | . . . . . . . . . . . . 2 Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 1 | . . 1 . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 4 | . 1 . . . . . . 2 . 1 . . Heat Transferred 3709 | . 592 333 666 . 311 185 . 672 . 950 . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . 1 . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Was Fac Low Low Fac Was Fac Peak Influence 334 | . 140 213 289 334 155 57 . . . 302 113 118 Initial 98 | . . 59 65 86 . 10 . . . 31 98 65 Average 94 | . 97 102 153 166 53 40 . . . 108 101 77 Maximum Alert Level 1 | . . 1 1 1 . . . . . 1 . . Low Security (%) 85 | 100 100 91 77 41 100 100 100 . . 78 100 100 Level 1 14 | . . 8 22 58 . . . . . 21 . . Level 2 . | . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 11 | . 1 1 2 1 1 . . . . 4 . 1 Investigation 2 | . 1 . . 1 . . . . . . . . Extermination 3 | . . . . . . . . . . 2 . 1 Reinforcement 6 | . . 1 2 . 1 . . . . 2 . . Assault . | . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . 2 . . Haulers Reinforced . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 -5 -5 --------- Run | Scr Mat Mat Mat Fac Fac Was Fac Low Low Fac Was Fac Distress Signals 5 | . . 2 1 . . . . . . 2 . . Communications Jammed 19 | . . . . . 19 . . . . . . . Distress Signals 19 | . . . . . 19 . . . . . . . Times Spotted 118 | . 7 16 16 6 9 1 1 17 1 34 6 4 Peak Tracking Total 7 | . 4 4 6 3 2 1 1 7 1 7 6 4 Tactical Retreats 11 | . . 3 2 . . . . 1 . 5 . . Traps | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Was Fac Low Low Fac Was Fac Traps Triggered 5 | . . . . . 2 . 1 . . 1 . 1 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 -5 -5 ---------- Run | Scr Mat Mat Mat Fac Fac Was Fac Low Low Fac Was Fac Machines Disabled 15 | . . . 1 4 3 . . 4 . 3 . . Max in Single Turn 4 | . . . 1 4 2 . . 2 . 1 . . Garrison Access 3 | . . . . 1 . . 1 . . 1 . . Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 -5 -5 --------- Run | Scr Mat Mat Mat Fac Fac Was Fac Low Low Fac Was Fac Machines Accessed 25 | . 2 2 3 5 1 . 2 2 . 5 . 3 Terminals 16 | . 2 1 3 3 1 . 1 . . 2 . 3 Fabricators 1 | . . . . 1 . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 3 | . . 1 . . . . . . . 2 . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 3 | . . . . 1 . . 1 . . 1 . . Total Hacks 55 | . 6 3 10 14 1 . 3 3 . 9 . 6 Successful 33 | . 2 2 5 8 . . 2 3 . 7 . 4 Failed 22 | . 4 1 5 6 1 . 1 . . 2 . 2 Catastrophic 3 | . . 1 . 1 . . . . . 1 . . Database Lockouts . | . . . . . . . . . . . . . Manual 36 | . 6 1 8 10 1 . 1 . . 5 . 4 Terminals 41 | . 6 1 10 10 1 . 2 . . 5 . 6 Fabricators 1 | . . . . 1 . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 5 | . . 2 . . . . . . . 3 . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 5 | . . . . 3 . . 1 . . 1 . . Terminal Hacks 15 | . 1 . 4 4 . . . 3 . 1 . 2 Record 2 | . . . . . . . . 2 . . . . Robot Analysis 1 | . . . . . . . . . . . . 1 Prototype ID Bank 3 | . . . 3 . . . . . . . . . Open Door 1 | . . . . . . . . 1 . . . . Alert Level 3 | . . . 1 1 . . . . . . . 1 Unreport Threat 1 | . . . . 1 . . . . . . . . Hauler Manifests 2 | . 1 . . 1 . . . . . . . . Zone Layout 2 | . . . . 1 . . . . . 1 . . Fabricator Hacks 1 | . . . . 1 . . . . . . . . Build 1 | . . . . 1 . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks 3 | . . 2 . . . . . . . 1 . . Report Inventory 2 | . . 1 . . . . . . . 1 . . Retrieve Components 1 | . . 1 . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . 1 . . 1 . . 1 . . Seal Access 3 | . . . . 1 . . 1 . . 1 . . Unauthorized Hacks 11 | . 1 . 1 2 . . 1 . . 4 . 2 Terminals 10 | . 1 . 1 2 . . 1 . . 3 . 2 Track 2 | . . . . 1 . . . . . 1 . . Botnet 8 | . 1 . 1 1 . . 1 . . 2 . 2 Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . 1 . . Monitor 1 | . . . . . . . . . . 1 . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . 1 . . Used . | . . . . . . . . . . . . . Hacking Detections 17 | . 2 1 1 4 1 . 1 . . 4 . 3 Full Trace Events 3 | . 1 . 1 1 . . . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built 2 | . . . . 2 . . . . . . . . Matter 190 | . . . . 190 . . . . . . . . Time 31 | . . . . 31 . . . . . . . . Total Part Build Rating 10 | . . . . 10 . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components 1 | . . 1 . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 -5 -5 ------------ Run | Scr Mat Mat Mat Fac Fac Was Fac Low Low Fac Was Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . 2 . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 -5 -5 -------- Run | Scr Mat Mat Mat Fac Fac Was Fac Low Low Fac Was Fac Total Allies 6 | . . . . . . . 3 2 . . 1 . Largest Group 3 | . . . . . . . 3 3 . . 1 . Highest-Rated Group 93 | . . . . . . . 93 93 . . 31 . Highest-Rated Ally 31 | . . . . . . . 31 31 . . 31 . Total Orders . | . . . . . . . . . . . . . Ally Attacks 43 | . . . . . . . . 34 . . 9 . Total Damage 748 | . . . . . . . . 644 . . 104 . Kills 7 | . . . . . . . . 7 . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . 1 . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Was Fac Low Low Fac Was Fac Robot Analysis Total 1 | . . . . . . . . . . . . 1 Derelict Logs Recovered 1 | . . . . . . . . 1 . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 -5 -5 ------------- Run | Scr Mat Mat Mat Fac Fac Was Fac Low Low Fac Was Fac Turns Passed 7484 | 58 397 585 625 560 448 418 529 1912 24 1390 89 449 Spaces Moved 4463 | 47 216 270 281 333 278 289 349 1183 11 764 144 298 Core 509 | 1 . . . . . . . . . 69 144 295 Treads 1791 | . 142 270 281 138 . 3 . 323 11 623 . . Legs 1298 | . . . . . 14 65 349 860 . 10 . . Wheels 862 | 46 74 . . 195 264 221 . . . 62 . . Hover 3 | . . . . . . . . . . . . 3 Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 90 160 160 120 105 120 150 150 160 50 50 50 Average Speed 139 | 90 146 175 161 143 125 131 150 152 160 147 50 55 Slowest Speed 180 | 100 180 180 180 180 180 160 150 180 160 180 50 150 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 33 | 3 43 29 31 9 6 96 10 97 4 15 83 10 Regions Visited 12 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . . . . Known Exits Taken 6 | . . 1 1 1 . . 1 1 1 . . . Unknown Exits Taken 2 | 1 1 . . . . . . . . . . . Scrap Searched 4 | . . . . . . . . 4 . . . . Spaces Dug . | . . . . . . . . . . . . . Terrain Destroyed 398 | . . 35 24 54 79 40 . 51 40 75 . . Melee . | . . . . . . . . . . . . . Projectile 54 | . . . 24 4 2 . . 2 1 21 . . AOE 344 | . . 35 . 50 77 40 . 49 39 54 . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 -5 -5 --------- Run | Scr Mat Mat Mat Fac Fac Was Fac Low Low Fac Was Fac Total 5300 | 59 254 333 376 396 346 316 356 1244 12 890 161 557 Wait 365 | 3 11 . 33 33 30 . . 11 . 20 13 211 Move 4453 | 46 215 269 280 332 278 288 348 1182 10 764 143 298 Hop . | . . . . . . . . . . . . . Pick Up 44 | 4 3 10 3 4 2 7 1 2 . 4 2 2 Fast Attach 70 | 6 1 6 9 7 8 5 2 5 . 16 . 5 Attach 23 | . 1 3 4 3 4 . 1 1 . 1 1 4 Detach 13 | . . 3 1 3 1 . 1 1 . . 1 2 Swap 15 | . 1 4 4 1 1 1 . . . 3 . . Drop 54 | . . 11 8 4 5 10 3 3 . 8 1 1 Fire 203 | . 21 27 33 9 14 5 . 17 2 56 . 19 Melee . | . . . . . . . . . . . . . Ram 6 | . . . . . 3 . . . . 3 . . Kick . | . . . . . . . . . . . . . Crush 17 | . 1 . 1 . . . . . . 15 . . Escape Stasis 15 | . . . . . . . . . . . . 15 Rewire 22 | . . . . . . . . 22 . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / *Sto) -8/Materials -7/Factory -6/Factory -6/Waste -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory (discovered 2 exits: Upp / [*Ext]) -5/Waste -5/Factory History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 14) 59 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 360 | -10/Materials | Discovered new exit (range 16) 456 | -10/Materials | Entered another Materials area 456 | -9/Materials | Evolved 2 slots: Utility x2 621 | -9/Materials | Discovered new exit (range 9) 678 | -9/Materials | Identified exit to Storage 989 | -9/Materials | Discovered new exit (range 5) 996 | -9/Materials | Identified exit to Materials 1041 | -9/Materials | Entered another Materials area 1041 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1515 | -8/Materials | Build established: Skirmisher 1578 | -8/Materials | Lost 4 parts (1n1u2w) 1615 | -8/Materials | Discovered new exit (range 15) 1665 | -8/Materials | Identified exit to Factory 1666 | -8/Materials | Entered Factory 1666 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1921 | -7/Factory | Build established: Gunner 2077 | -7/Factory | Fabricated System Guard (x2) 2141 | -7/Factory | Discovered new exit (range 8) 2149 | -7/Factory | Identified exit to Factory 2226 | -7/Factory | Entered another Factory area 2226 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 2615 | -6/Factory | Lost 4 parts (1p1u2w) 2674 | -6/Factory | Sucked down chute 2674 | -6/Factory | Entered Waste 2674 | -6/Waste | The area was eerily silent 2710 | -6/Waste | Found Antimissile System 2780 | -6/Waste | A Compactor rumbled back to life 2781 | -6/Waste | Spotted C-40 Crusher 2811 | -6/Waste | Destroyed C-40 Crusher 2974 | -6/Waste | Discovered new exit (range 15) 3080 | -6/Waste | Identified exit to Factory 3092 | -6/Waste | Entered Factory 3549 | -6/Factory | Allied Derelicts emerged from ambush trap array 3593 | -6/Factory | Discovered new exit (range 15) 3614 | -6/Factory | Identified exit to Lower Caves 3621 | -6/Factory | Entered Lower Caves 3621 | -6/Lower Caves | Accompanied by 3 allies 3715 | -6/Lower Caves | Encountered a Warlord checkpoint 3866 | -6/Lower Caves | Learned location of 1 exit from Factory 4983 | -6/Lower Caves | Attracted the attention of an 0b10 base 5016 | -6/Lower Caves | Destroyed 7 combat bots 5025 | -6/Lower Caves | Lost 4 parts (1n3w) 5280 | -6/Lower Caves | Build established: Scavenger-Gunner 5527 | -6/Lower Caves | Discovered new exit (range 5) 5532 | -6/Lower Caves | Identified exit to Lower Caves 5533 | -6/Lower Caves | Entered another Lower Caves area 5533 | -6/Lower Caves | Discovered new exit (range 10) 5555 | -6/Lower Caves | Identified exit to Factory 5557 | -6/Lower Caves | Entered Factory 5557 | -5/Factory | Evolved 2 slots: Weapon x2 5558 | -5/Factory | Identified exit to Upper Caves 5856 | -5/Factory | Build established: Scavenger-Executioner 6158 | -5/Factory | Discovered new exit (range 14) 6726 | -5/Factory | System corruption reached 10% 6756 | -5/Factory | Lost 13 parts (1p2n3u7w) 6904 | -5/Factory | Core integrity fell below 50% 6916 | -5/Factory | Released all parts (6) 6947 | -5/Factory | Lost 7 parts (4n3w) 6947 | -5/Factory | Sucked down chute 6947 | -5/Factory | Entered Waste 6948 | -5/Waste | Met a frightened Derelict 6962 | -5/Waste | EMP discharged 6962 | -5/Waste | System corruption reached 30% 6974 | -5/Waste | Spotted C-40 Crusher 6974 | -5/Waste | Spotted C-40 Crusher 6974 | -5/Waste | Spotted C-40 Crusher 6991 | -5/Waste | Spotted C-40 Crusher 6996 | -5/Waste | Spotted C-40 Crusher 7001 | -5/Waste | Spotted C-40 Crusher 7011 | -5/Waste | Core integrity fell below 20% 7020 | -5/Waste | Discovered new exit (range 10) 7036 | -5/Waste | Entered Factory 7217 | -5/Factory | Build established: Mutant 7485 | -5/Factory | Destroyed by P-70 Sage with Tesla Rifle Last Messages --------------- 07452_ System corrupted: Prc. Shock Rifle failed to cycle. 07452_ P-70 Sage knocked back. 07455_ System corrupted: Hvy. Flak Cannon targeting data glitched. 07455_ P-70 Sage knocked back. 07455_ System corrupted: Prc. Shock Rifle targeting data glitched. 07455_ Emergency Access malfunctions. 07458_ System corrupted: Hvy. Flak Cannon targeting data glitched. 07458_ System corrupted: Prc. Shock Rifle targeting data glitched. 07460_ Hvy. Flak Cannon destroyed. 07461_ System corrupted: Prc. Shock Rifle failed to cycle. 07463_ System corrupted: Prc. Shock Rifle targeting data glitched. 07468_ System corrupted: Prc. Shock Rifle rejected. 07469_ Acquired Prc. Shock Rifle. 07475_ System corrupted: Prc. Shock Rifle targeting data glitched. 07479_ Antigrav System destroyed. 07479_ System corrupted: Prc. Shock Rifle failed to cycle. 07481_ P-70 Sage suffers critical hit. 07481_ Destroyed Imp. Remote Datajack. 07483_ System corrupted: Prc. Shock Rifle targeting data glitched. 07484_ System corrupted: Matter fused (-7). Map ----- +----------------------------------------------------+ | ?????????????????????????? ????????????????????? | | ?????????????????????????? ???????????????????? | | ?????????????????????????# ??????????????????? | | ?????????????????????????# ??????????????????? | | ????###+################## ??????????????????? | | ????# ?????????????????? | | ????# ????????????????? | | ????# """ ? ? ????????????? | | ##### "R ? #??????????? | | """ ? #??#???????? | | "" """""" """""" """""" #?##???????? | | """""" """""" """""" ########???? | | """""" """""" """""" ##### | | """""" """""" """""" # | | ]] # | | ]] # | | ] # | | ###############+############ ########### # | | ??# #######+########### # | | ????""" """ """ """ # # # | | ????????""" """ """ # # # | | ????""" """ """ """ # # # | | ??# *# w + + | | ??# ! # # # | | ??# # # # | | ??# ! ]# @ # ##### | | ??########################/############# | | ?? #?###?# |% p # ? ?## | | ? #????## ! # + """ """ | | ?? #??#?## # " " ## """ """ | | ?? ###?#?# # " "?## """ """ | | ? """"" #??#??# | # " " ## | | # """"" #??##?# # " " ## """ """ | | # """ ##??### # " " ?# """ """ | | # #####?# ] #?" " ## """ """ | | # """"" ##?#??#] # " "?## | | # """"" ####??# # " ? ## """ """ | | # """ #####?# # " " ## """ """ | | # #?#?### ! # ?? ## """ """ | | #######+###################/######+##### | | """ """ | | """ """ | | """ """ | | | | | | ##+## #################+##############+####### | | # #?? ? ? ? ??? #### # | | # #?? ? ? ?? ???"?"?#### """"""""" # | | # #?????? ? ??? ?????Y? ##?# # | | # # #???? ? ? ? ?? ?? ? ?### """"""""" # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 54 Energy Generation 19 Energy Capacity 500 Matter Stores 300 Matter Capacity 500 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 18 Terrain Scan Density 85 Jamming Range 8 Armor Coverage 150 Evasion (%) 50 Targeting Accuracy 6 Recoil Reduction 6 Matter Filtering 30 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ System Guard | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Below Challenges ------------ None Game ------ Seed AbsorptionMediumProtection Manual? 0 Play Time 01:01:19 Cumulative 59.6 hours Start 2020.09.26 @ 13:31:04 End 2020.09.28 @ 02:16:12 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 109 Rogue 109 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 45 Gallery% 54 Achievement% 39 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: df172a48-06af-4e1a-9401-3714bacbb1b8