Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.07.14 @ 00:24:12 Player: User Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (111) 555 Value Destroyed (2836) 2836 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (412) 412 TOTAL SCORE: 6383 Bonus ------- High Alert Combat Kills 212 Entered Garrisons 200 Cogmind --------- Core Integrity 0/700 Matter 199/300 Energy 100/100 System Corruption 5% Temperature Cool (0) Movement Core (50) Location -7/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ Improved Heat Sink System Shield > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- (None) Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Improved Titanium Leg > --- UTILITY ---------- Advanced Targeting Computer Core Analyzer Weapon Cycler Hardened Medium Armor Plating > --- WEAPON ----------- Particle Gun Autogun Advanced Assault Cannon Heavy Missile Launcher > --- INVENTORY -------- Aluminum Leg Improved Heat Sink System Shield Remote Datajack [Rating: 43] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Hover Unit Gravmag System Flight Unit VTOL Module Utility Small Storage Unit Device Weapon Cycler Storage Small Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Autogun Energy Gun Particle Gun Ballistic Gun Autogun Ballistic Cannon Advanced Assault Cannon Launcher Heavy Missile Launcher Special Weapon Remote Datajack Slashing Weapon Mining Claw Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Slots Evolved 6 | . . 2 2 2 . Power 1 | . . 1 . . . Propulsion 1 | . . . 1 . . Utility 2 | . . 1 . 1 . Weapon 2 | . . . 1 1 . Parts Attached 93 | 6 4 36 23 14 10 Power 17 | 1 . 7 6 1 2 Engine 10 | 1 . 6 2 . 1 Core 7 | . . 1 4 1 1 Reactor . | . . . . . . Propulsion 24 | 2 1 11 3 3 4 Treads 1 | . . . . 1 . Leg 21 | 2 1 11 3 2 2 Wheel . | . . . . . . Hover 1 | . . . . . 1 Flight 1 | . . . . . 1 Utility 17 | 1 1 3 6 4 2 Device 2 | . . . . 1 1 Storage 1 | 1 . . . . . Processor 4 | . . 1 2 1 . Hackware 3 | . 1 . 1 . 1 Protection 7 | . . 2 3 2 . Artifact . | . . . . . . Weapon 35 | 2 2 15 8 6 2 Energy Gun 17 | . 1 10 4 1 1 Energy Cannon . | . . . . . . Ballistic Gun 10 | 2 1 4 1 2 . Ballistic Cannon 1 | . . . . 1 . Launcher 1 | . . . . 1 . Special Weapon 2 | . . . . 1 1 Impact Weapon . | . . . . . . Slashing Weapon 2 | . . . 2 . . Piercing Weapon . | . . . . . . Special Melee Weapon 2 | . . 1 1 . . Unidentified Prototypes 2 | . . 1 1 . . Parts Lost 59 | . 1 21 15 4 18 Power 13 | . . 5 4 1 3 Propulsion 13 | . . 4 3 1 5 Utility 9 | . . 2 2 1 4 Weapon 24 | . 1 10 6 1 6 Highest Loss Streak 17 | . 1 5 13 2 17 Average Slot Usage (%) 90 | . 90 93 82 96 83 Engine 8 | . 14 16 6 . . Core 6 | . . 2 9 14 8 Leg 20 | . 28 21 19 17 19 Device 1 | . . . . 2 6 Storage 6 | . 14 11 5 . . Processor 6 | . . . 11 12 13 Hackware 3 | . 5 5 2 . . Protection 11 | . . 15 7 14 5 Energy Gun 10 | . 5 12 15 7 6 Ballistic Gun 7 | . 21 6 . 9 5 Ballistic Cannon 1 | . . . . 2 6 Launcher 1 | . . . . 1 5 Slashing Weapon 1 | . . . 1 5 . Naked Turns 5 | . . . . . 5 Heaviest Build 49 | 13 13 27 35 49 39 Greatest Support 50 | 20 20 23 36 40 50 Greatest Overweight (x) 2 | . . 2 2 2 1 Average Overweight (x) . | . . . . 1 . Largest Inventory Capacity 6 | 6 6 6 6 4 4 Average Capacity 5 | 5 6 6 5 4 4 Most Carried 6 | 4 6 6 6 4 4 Average Carried 4 | 3 4 4 4 3 3 Final Capacity 6 | 6 6 6 4 4 4 Final Carried 6 | 4 6 5 3 3 . Class Distribution -------------------- 46% | Scavenger-Mutant 20% | Scavenger-Tank 19% | Mutant 13% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Gunner | -7/Garrison Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Gar Matter Collected 1738 | 234 172 595 179 251 307 Remotely . | . . . . . . Salvage Created 3849 | . 410 2104 726 307 302 Parts 223 | . 34 118 35 18 18 Haulers Intercepted 2 | . . 1 1 . . Recyclers Shooed 8 | . 1 6 1 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Combat Hostiles Destroyed 81 | . 13 35 14 8 11 Melee 7 | . . 1 4 1 1 Guns 60 | . 13 30 8 7 2 Cannons 7 | . . . . . 7 AOE 6 | . . 4 1 . 1 Classes Destroyed 15 | . 4 9 . 1 1 Worker 7 | . . 7 . . . Builder 6 | . . 5 . 1 . Tunneler 1 | . . 1 . . . Hauler 2 | . . 1 1 . . Recycler 5 | . . 5 . . . Mechanic 1 | . . 1 . . . Operator 5 | . 1 3 1 . . Watcher 3 | . 1 2 . . . Swarmer 30 | . 6 11 6 3 4 Grunt 37 | . 7 21 5 2 2 Brawler 1 | . . 1 . . . Duelist 1 | . . 1 . . . Sentry 6 | . . 1 3 2 . Hunter 3 | . . . . . 3 Programmer 3 | . . . . 1 2 Best Kill Streak 11 | . 6 11 3 3 3 Combat Bots Only 7 | . 6 7 3 3 3 Max Kills in Single Turn 3 | . 2 3 1 1 1 Gunslinging 1 | . 1 . . . . Exploded 3 | . . 3 1 . 1 Melee 1 | . . 1 1 1 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Gar Damage Taken 6950 | . 569 1931 1746 747 1957 Core 1650 | . 92 331 524 73 630 Absorbed by Shields . | . . . . . . Core Remaining (%) 46 | 100 63 17 4 . . Volleys Fired 311 | . 41 159 53 29 29 Largest 3 | . 2 2 3 3 3 Hottest 163 | . 70 110 135 138 163 Shots Fired 584 | . 81 268 87 79 69 Gun 547 | . 81 268 87 69 42 Cannon 33 | . . . . 9 24 Launcher 4 | . . . . 1 3 Special . | . . . . . . Kinetic 276 | . 70 93 16 47 50 Thermal 145 | . 11 80 10 31 13 Explosive 4 | . . . . 1 3 Electromagnetic 159 | . . 95 61 . 3 Robot Hit Streak 15 | . 10 15 10 8 7 Robot Miss Streak 6 | . 3 4 5 6 4 Penetration Max . | . . . . . . Secondary Targets 8 | . 4 3 1 . . Max Gunslinging Chain 1 | . 1 1 1 . . Shots Hit Robots 388 | . 51 186 57 51 43 Core Hits 217 | . 25 106 36 20 30 Critical Hits 3 | . . . 1 . 2 Critical Kills 2 | . . . 1 . 1 Critical Parts Destroyed 1 | . . . . . 1 Melee Attacks 5 | . . . 3 2 . Impact . | . . . . . . Slashing 2 | . . . . 2 . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 6592 | . 660 2815 1133 926 1058 Guns 5121 | . 660 2487 868 711 395 Cannons 508 | . . . . 91 417 Explosions 798 | . . 309 187 97 205 Melee 27 | . . . . 27 . Ramming 138 | . . 19 78 . 41 Kinetic 2505 | . 548 602 233 486 636 Thermal 1808 | . 112 1036 183 316 161 Explosive 365 | . . . 63 97 205 Electromagnetic 1749 | . . 1158 576 . 15 Impact . | . . . . . . Slashing 27 | . . . . 27 . Piercing . | . . . . . . Highest Corruption 5 | . . 1 1 . 5 Average Corruption 1 | . . 1 1 . 2 Corruption Purged . | . . . . . . Effects 15 | . . 5 3 . 7 Message Errors 3 | . . . . . 3 Matter Fused 2 | . . . . . 2 Energy Discharges 3 | . . 1 1 . 1 Data Loss (minor) 3 | . . 1 1 . 1 Targeting Errors 4 | . . 3 1 . . Overload Shots . | . . . . . . Overflow Damage 115 | . . 4 91 20 . Projectiles . | . . . . . . Explosions 115 | . . 4 91 20 . Melee . | . . . . . . Knockbacks 4 | . . 1 . 1 2 Impact 1 | . . 1 . . . Kinetic 3 | . . . . 1 2 Secondary . | . . . . . . Self-Inflicted Damage 446 | . . 126 302 . 18 Shots 8 | . . 3 5 . . Rammed 42 | . . 4 27 . 11 Targets Rammed 48 | . . 10 27 . 11 Kicked 6 | . . 6 . . . Crushed . | . . . . . . Highest Temperature 468 | . 166 461 394 444 468 Average Temperature 144 | . 54 134 160 153 172 Received Heat Transfer 1785 | . 225 666 549 186 159 Effects 37 | . . 20 3 5 9 Shutdowns 10 | . . 4 1 4 1 Energy Bleed 3 | . . 2 1 . . Interference 11 | . . 7 1 . 3 Short Circuit 2 | . . 1 . . 1 Damage (minor) 2 | . . 1 . 1 . Damage (major) 9 | . . 5 . . 4 Siege Activations . | . . . . . . Robots Corrupted 2 | . . 1 1 . . Combat Hostiles 1 | . . . 1 . . Parts Fried 9 | . . 4 5 . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 5 | . 1 1 . 3 . Heat Transferred 3715 | . 333 1882 298 851 351 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 7 | . . 4 3 . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Peak Influence 699 | . 358 698 699 347 403 Initial 266 | . . 150 266 242 89 Average 336 | . 208 445 476 162 234 Maximum Alert Level 2 | . 1 2 2 1 2 Low Security (%) 27 | 100 36 13 . 55 44 Level 1 35 | . 63 27 21 44 55 Level 2 37 | . . 59 78 . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 13 | . 3 7 1 2 . Investigation 3 | . 1 1 . 1 . Extermination 1 | . . . . 1 . Reinforcement 8 | . 2 5 1 . . Assault 1 | . . 1 . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Gar Distress Signals 6 | . . 2 2 2 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 133 | . 21 56 28 9 19 Peak Tracking Total 8 | . 4 5 8 4 7 Tactical Retreats 7 | . . 1 3 . 3 Traps | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed 1 | . . 1 . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Gar Machines Disabled 6 | . 1 1 4 . . Max in Single Turn 3 | . 1 1 3 . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Gar Machines Accessed 12 | . 2 5 2 3 . Terminals 5 | . 1 1 2 1 . Fabricators . | . . . . . . Repair Stations 2 | . . 2 . . . Recycling Units 3 | . 1 1 . 1 . Scanalyzers 1 | . . 1 . . . Garrison Access 1 | . . . . 1 . Total Hacks 39 | . 6 21 5 7 . Successful 26 | . 4 19 1 2 . Failed 13 | . 2 2 4 5 . Catastrophic 4 | . 1 . 2 1 . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 14 | . 2 3 5 4 . Fabricators . | . . . . . . Repair Stations 8 | . . 8 . . . Recycling Units 8 | . 4 2 . 2 . Scanalyzers 8 | . . 8 . . . Garrison Access 1 | . . . . 1 . Terminal Hacks 5 | . 1 2 1 1 . Robot Analysis 1 | . . 1 . . . Prototype ID Bank 1 | . . . 1 . . Unreport Threat 1 | . . . . 1 . Disarm Traps 1 | . . 1 . . . Registered Prototypes 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 7 | . . 7 . . . Scan Component 4 | . . 4 . . . Repair 3 | . . 3 . . . Recycling Unit Hacks 5 | . 3 2 . . . Report Inventory 2 | . 1 1 . . . Retrieve Matter 1 | . 1 . . . . Retrieve Components 2 | . 1 1 . . . Scanalyzer 8 | . . 8 . . . Insert Component 4 | . . 4 . . . Analyze 4 | . . 4 . . . Garrison Access Hacks 1 | . . . . 1 . Unlock Access 1 | . . . . 1 . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 11 | . 2 4 2 3 . Full Trace Events 4 | . 1 2 . 1 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 4 | . . 4 . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 3 | . . 3 . . . Time 90 | . . 90 . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 11 | . 2 9 . . . Parts Scanalyzed 4 | . . 4 . . . Part Schematics Acquired 4 | . . 4 . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Gar Used RIF Installer . | . . . . . . Robots Hacked 2 | . . . 2 . . Non-combat . | . . . . . . Combat 2 | . . . 2 . . Robot Hacks Applied 2 | . . . 2 . . parse_system 2 | . . . 2 . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Gar Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Robot Analysis Total 1 | . . 1 . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Gar Turns Passed 3562 | 86 266 1368 641 738 463 Spaces Moved 1710 | 65 109 504 311 388 333 Core 39 | 11 . . 14 . 14 Treads . | . . . . . . Legs 1617 | 54 109 504 297 388 265 Wheels . | . . . . . . Hover 18 | . . . . . 18 Flight 36 | . . . . . 36 Fastest Speed 40 | 50 120 120 50 123 40 Average Speed 131 | 108 120 135 131 153 107 Slowest Speed 180 | 120 120 180 180 180 130 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered 1 | . . . . . 1 Exploration Rate (%) 25 | 4 29 42 22 10 47 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 124 | . . 9 43 16 56 Melee . | . . . . . . Projectile 3 | . . . . 3 . AOE 121 | . . 9 43 13 56 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Gar Total 2502 | 80 165 927 461 472 397 Wait 198 | . . 172 4 16 6 Move 1703 | 64 108 503 310 387 331 Hop . | . . . . . . Pick Up 104 | 10 8 36 28 15 7 Fast Attach . | . . . . . . Attach 71 | 6 2 27 20 8 8 Detach . | . . . . . . Swap 22 | . 2 9 3 6 2 Drop 39 | . 4 11 13 9 2 Fire 311 | . 41 159 53 29 29 Melee 5 | . . . 3 2 . Ram 38 | . . . 27 . 11 Kick 10 | . . 10 . . . Crush . | . . . . . . Escape Stasis 1 | . . . . . 1 Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory (discovered 2 exits: [*Sto] / Gar) -7/Garrison (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 87 | -11/Scrapyard | Entered Materials 294 | -10/Materials | Discovered new exit (range 14) 316 | -10/Materials | Build established: Mutant 353 | -10/Materials | Entered another Materials area 353 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 444 | -9/Materials | Lost 3 parts (1n2w) 481 | -9/Materials | Repaired Ion Engine 509 | -9/Materials | Repaired Sml. Laser 615 | -9/Materials | Lost 3 parts (3w) 908 | -9/Materials | Build established: Scavenger-Mutant 931 | -9/Materials | Destroyed 7 combat bots 937 | -9/Materials | Core integrity fell below 50% 1429 | -9/Materials | Repaired Hacking Suite 1504 | -9/Materials | Discovered new exit (range 16) 1553 | -9/Materials | First assault squad dispatched 1671 | -9/Materials | Core integrity fell below 20% 1709 | -9/Materials | Lost 5 parts (1p2n1u1w) 1721 | -9/Materials | Entered another Materials area 1721 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2118 | -8/Materials | Core integrity fell below 50% 2130 | -8/Materials | Core integrity fell below 20% 2152 | -8/Materials | Lost 13 parts (4p3n2u4w) 2304 | -8/Materials | Discovered new exit (range 10) 2362 | -8/Materials | Entered Factory 2362 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2816 | -7/Factory | Discovered new exit (range 13) 3082 | -7/Factory | Identified exit to Garrison 3100 | -7/Factory | Entered Garrison 3306 | -7/Garrison | Triggered checkpoint 3330 | -7/Garrison | Triggered checkpoint 3423 | -7/Garrison | Discovered new exit (range 10) 3436 | -7/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 3508 | -7/Garrison | Core integrity fell below 50% 3517 | -7/Garrison | Core integrity fell below 20% 3521 | -7/Garrison | Triggered checkpoint 3556 | -7/Garrison | Crushed by falling debris 3563 | -7/Garrison | Destroyed by S-27 Virus with Autogun Last Messages --------------- Destabilizing: Core damaged (-7). KJUBU|A5,QZEDQJCKTPNXPNI Adv. Targeting Computer destroyed. Slammed into S-27 Virus. S-27 Virus destroyed. Acquired 30 matter. Acquired VTOL Module. Beams of light sweep through the air. An alarm sounds. C-30 ARC bursts open, deploying its payload. H-55 Commando unfolds itself. Acquired Lgt. Angular Momentum Engine. VTOL Module destroyed. Acquired Gravmag System. 9Y |X:IJXH/Q#1JWVL,HGT%XMI%VQLIYC4MX8 The unstable cave ceiling collapses. Crushed by falling debris. [Achievement: Unlikely Earthworm] Lgt. Angular Momentum Engine destroyed. System corrupted by crushing effect (+2). Gravmag System destroyed. 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