Cogmind - Beta 9.3 @@@ ROGUE MODE // 2019.12.29 @ 15:27:14 // Winter2019/RPGLIKE Player: BadAss McGhee Result: Destroyed by Y-64 Sentinel with KE Penetrator Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (80) 400 Value Destroyed (2704) 2704 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (469) 469 TOTAL SCORE: 7653 Bonus ------- High Alert Combat Kills 335 Follower Combat Kills 134 Cogmind --------- Core Integrity 0/850 Matter 320/350 Energy 500/500 System Corruption 2% Temperature Cool (7) Movement Hovering (45) Location -5/Factory Parts ------- > --- POWER (2) -------- Angular Momentum Engine Light Angular Momentum Engine > --- PROPULSION (3) --- Improved Gravmag System Antigrav System Linear Gravjet > --- UTILITY (5) ------ Enhanced Optical Array Long-range Sensor Array Advanced Signal Interpreter Improved Targeting Computer Improved Hacking Suite > --- WEAPON (3) ------- Improved Medium Laser Cooled Plasma Cannon Chainsword > --- INVENTORY (4) ---- Disruptor Cannon Cooled Plasma Cannon Remote Datajack Peak State ------------ > --- POWER ------------ Angular Momentum Engine Light Angular Momentum Engine > --- PROPULSION ------- Flexi-carbon Leg Antigrav System Linear Gravjet > --- UTILITY ---------- Enhanced Optical Array Long-range Sensor Array Advanced Signal Interpreter Improved Targeting Computer Improved Hacking Suite > --- WEAPON ----------- Improved Medium Laser Cooled Plasma Cannon Chainsword > --- INVENTORY -------- Carbon-fiber Leg Carbon-fiber Leg Cooled Plasma Cannon Remote Datajack [Rating: 59] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Nuclear Core Propulsion Cesium-ion Thruster Leg Carbon-fiber Leg Hover Unit Antigrav System Flight Unit Cesium-ion Thruster Utility Targeting Computer Device Advanced Terrain Scanner Processor Targeting Computer Hackware Hacking Suite Protection Power Shielding Weapon Heavy Particle Gun Energy Gun Heavy Particle Gun Energy Cannon Cooled Plasma Cannon Special Weapon Remote Datajack Impact Weapon Shock Maul Slashing Weapon Katana Build | -11 -10 -9 -8 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Slots Evolved 9 | 3 . 2 . 3 . 1 . Power 1 | . . . . 1 . . . Propulsion 2 | 1 . . . . . 1 . Utility 4 | 1 . 2 . 1 . . . Weapon 2 | 1 . . . 1 . . . Parts Attached 85 | 5 6 17 10 14 18 8 7 Power 10 | 1 . 3 3 1 . 2 . Engine 8 | 1 . 3 1 1 . 2 . Core 2 | . . . 2 . . . . Reactor . | . . . . . . . . Propulsion 16 | 2 1 2 2 . 2 4 3 Treads . | . . . . . . . . Leg 11 | 2 1 2 . . 2 4 . Wheel . | . . . . . . . . Hover 3 | . . . . . . . 3 Flight 2 | . . . 2 . . . . Utility 20 | . 3 3 1 7 4 . 2 Device 9 | . 1 2 1 3 2 . . Storage . | . . . . . . . . Processor 5 | . . 1 . 2 1 . 1 Hackware 2 | . . . . . 1 . 1 Protection 4 | . 2 . . 2 . . . Artifact . | . . . . . . . . Weapon 39 | 2 2 9 4 6 12 2 2 Energy Gun 19 | 2 1 6 2 2 6 . . Energy Cannon 2 | . . 1 . . . 1 . Ballistic Gun . | . . . . . . . . Ballistic Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special Weapon 3 | . . . . . 2 . 1 Impact Weapon 4 | . . . . 1 3 . . Slashing Weapon 11 | . 1 2 2 3 1 1 1 Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 7 | . . 2 . 1 3 1 . Parts Lost 5 | . . . . 5 . . . Power . | . . . . . . . . Propulsion . | . . . . . . . . Utility 3 | . . . . 3 . . . Weapon 2 | . . . . 2 . . . Highest Loss Streak 2 | . . . . 2 . . . Average Slot Usage (%) 96 | . 94 92 100 96 95 98 100 Engine 12 | . 14 12 2 11 16 15 15 Leg 15 | . 28 24 4 . 10 21 18 Flight 7 | . . . 17 21 5 . . Device 16 | . 5 20 33 30 7 7 7 Processor 13 | . . 5 11 11 25 23 23 Hackware 2 | . . . . . 7 7 7 Protection 3 | . 16 4 . 1 . . . Energy Gun 14 | . 25 21 16 8 12 8 7 Energy Cannon 1 | . . . . . . 5 7 Slashing Weapon 5 | . 2 1 5 10 1 6 7 Naked Turns . | . . . . . . . . Heaviest Build 38 | 9 11 15 17 32 34 38 38 Greatest Support 70 | 25 25 31 31 32 50 70 70 Greatest Overweight (x) 1 | . . . . . 1 . . Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 4 | 2 2 3 3 3 4 4 4 Average Capacity 3 | 1 2 2 3 3 3 4 4 Most Carried 4 | 1 2 3 3 3 4 4 4 Average Carried 2 | . 1 2 2 2 3 3 3 Final Capacity 4 | 2 2 3 3 3 4 4 4 Final Carried 4 | . 2 3 3 3 4 4 3 Class Distribution -------------------- 37% | Mutant 27% | Scavenger-Assassin 16% | Scout 12% | Ninja 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scout | -8/Materials Scout | -8/Storage Scavenger-Assassin | -7/Factory Scavenger-Assassin | -6/Factory Scavenger-Assassin | -5/Factory Resources | -11 -10 -9 -8 -8 -7 -6 -5 ----------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Matter Collected 1065 | 207 103 140 15 240 180 130 50 Remotely . | . . . . . . . . Salvage Created 2698 | . 343 460 15 1107 345 349 79 Parts 202 | . 31 54 19 68 14 13 3 Haulers Intercepted . | . . . . . . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Combat Hostiles Destroyed 76 | . 11 18 8 26 6 6 1 Melee 9 | . . . 1 8 . . . Guns 67 | . 11 18 7 18 6 6 1 Classes Destroyed 9 | . 3 3 . . 2 1 . Worker 2 | . . . . . 1 1 . Builder 1 | . . 1 . . . . . Operator 1 | . 1 . . . . . . Swarmer 25 | . 6 11 2 6 . . . Grunt 21 | . 5 1 3 8 1 3 . Duelist 1 | . . 1 . . . . . Sentry 22 | . . 5 3 12 2 . . Hunter 2 | . . . . . . 2 . Programmer 5 | . . . . . 3 1 1 Best Kill Streak 9 | . 7 9 4 5 3 2 1 Combat Bots Only 9 | . 7 9 4 5 2 2 1 Max Kills in Single Turn 2 | . 1 2 1 1 1 1 1 Gunslinging 1 | . . 1 . . . . . Exploded . | . . . . . . . . Melee 1 | . . . 1 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -6 -5 -------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Damage Taken 4573 | . 419 770 248 1998 325 643 170 Core 3721 | . 327 616 199 1638 267 523 151 Absorbed by Shields . | . . . . . . . . Redirected to Core 2815 | . 254 471 166 1241 186 431 66 Core Remaining (%) 65 | 100 90 88 . 56 43 16 . Volleys Fired 263 | . 27 43 16 110 26 34 7 Largest 2 | . 2 2 2 1 2 2 2 Hottest 161 | . 90 118 110 56 131 161 91 Shots Fired 345 | . 52 58 31 110 44 42 8 Gun 332 | . 52 56 31 110 42 34 7 Cannon 11 | . . 2 . . . 8 1 Launcher . | . . . . . . . . Special 2 | . . . . . 2 . . Kinetic . | . . . . . . . . Thermal 307 | . 25 55 31 110 36 42 8 Explosive . | . . . . . . . . Electromagnetic 36 | . 27 3 . . 6 . . Robot Hit Streak 62 | . 12 14 18 48 62 12 13 Robot Miss Streak 4 | . 4 4 1 2 2 1 . Penetration Max . | . . . . . . . . Secondary Targets 2 | . 1 1 . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . Shots Hit Robots 306 | . 30 38 33 126 37 34 8 Core Hits 137 | . 17 22 14 51 14 15 4 Critical Hits . | . . . . . . . . Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Melee Attacks 90 | . 20 6 16 44 4 . . Impact . | . . . . . . . . Slashing 90 | . 20 6 16 44 4 . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 5935 | . 359 631 727 2409 792 820 197 Guns 4619 | . 359 610 477 1615 792 608 158 Cannons 272 | . . 21 . . . 212 39 Explosions . | . . . . . . . . Melee 1044 | . . . 250 794 . . . Ramming . | . . . . . . . . Kinetic . | . . . . . . . . Thermal 4526 | . 126 610 477 1615 681 820 197 Explosive . | . . . . . . . . Electromagnetic 365 | . 233 21 . . 111 . . Impact . | . . . . . . . . Slashing 1044 | . . . 250 794 . . . Piercing . | . . . . . . . . Highest Corruption 2 | . . . . . 1 2 2 Average Corruption 1 | . . . . . 1 1 1 Corruption Purged . | . . . . . . . . Effects 8 | . . . . . . 5 3 Message Errors 3 | . . . . . . 1 2 Heat Flow Errors 2 | . . . . . . 1 1 Energy Discharges 1 | . . . . . . 1 . Data Loss (minor) 2 | . . . . . . 2 . Overload Shots 1 | . . . . . . 1 . Overflow Damage 110 | . . . 36 74 . . . Projectiles . | . . . . . . . . Explosions . | . . . . . . . . Melee 110 | . . . 36 74 . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage . | . . . . . . . . Shots . | . . . . . . . . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 279 | . 114 117 279 33 151 180 165 Average Temperature 56 | . 40 59 124 5 54 52 73 Received Heat Transfer 1050 | . 108 81 45 675 42 90 9 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 2 | . . . . . 2 . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 15 | . . 1 . 9 1 4 . Heat Transferred 9506 | . 370 1443 925 3959 1110 1390 309 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Peak Influence 799 | . 270 564 538 799 538 320 83 Average Influence 277 | . 83 331 349 437 415 202 34 Maximum Alert Level 3 | . 1 2 2 3 2 1 . Low Security (%) 37 | 100 81 35 . . . 54 100 Level 1 33 | . 18 19 65 44 42 45 . Level 2 27 | . . 44 34 49 57 . . Level 3 1 | . . . . 5 . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 18 | . 1 . 2 7 4 3 1 Investigation 1 | . . . . . 1 . . Extermination 2 | . . . . . 1 1 . Reinforcement 8 | . 1 . 2 2 . 2 1 Assault 2 | . . . . 2 . . . Garrison 5 | . . . . 3 2 . . Intercept . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Distress Signals 7 | . 2 2 . 3 . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 146 | . 25 35 19 48 5 10 4 Peak Tracking Total 11 | . 8 11 8 8 1 3 2 Tactical Retreats 17 | . 3 4 2 8 . . . Traps | -11 -10 -9 -8 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Traps Triggered . | . . . . . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -6 -5 ---------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Machines Disabled . | . . . . . . . . Max in Single Turn . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Machines Accessed 9 | . 1 2 1 2 1 1 1 Terminals 7 | . 1 1 1 2 1 . 1 Fabricators 1 | . . . . . . 1 . Repair Stations 1 | . . 1 . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 19 | . 3 6 1 3 2 3 1 Successful 9 | . . 4 . 2 . 2 1 Failed 10 | . 3 2 1 1 2 1 . Catastrophic 3 | . 1 . . 1 1 . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 14 | . 3 4 1 3 2 . 1 Fabricators 3 | . . . . . . 3 . Repair Stations 2 | . . 2 . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 5 | . . 2 . 2 . . 1 Robot Analysis 1 | . . 1 . . . . . Prototype ID Bank 1 | . . 1 . . . . . Open Door 1 | . . . . 1 . . . Unreport Threat 1 | . . . . . . . 1 Zone Layout 1 | . . . . 1 . . . Fabricator Hacks 2 | . . . . . . 2 . Network Status 1 | . . . . . . 1 . Build 1 | . . . . . . 1 . Repair Station Hacks 2 | . . 2 . . . . . Scan Component 1 | . . 1 . . . . . Repair 1 | . . 1 . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . Used 1 | . 1 . . . . . . Hacking Detections 5 | . 1 1 . 1 1 . 1 Full Trace Events 2 | . 1 . . . 1 . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter 285 | . . . . . . 285 . Time 152 | . . . . . . 152 . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . . 1 . . . . . Time 26 | . . 26 . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -6 -5 ------------ Run | Scr Mat Mat Mat Sto Fac Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked 1 | . . . . . 1 . . Non-combat 1 | . . . . . 1 . . Combat . | . . . . . . . . Robot Hacks Applied 2 | . . . . . 2 . . parse_system 1 | . . . . . 1 . . no_distress 1 | . . . . . 1 . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -6 -5 -------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Total Allies 2 | . . . . 2 . . . Largest Group 2 | . . . . 2 2 . . Highest-Rated Group 62 | . . . . 62 62 . . Highest-Rated Ally 31 | . . . . 31 31 . . Total Orders . | . . . . . . . . Ally Attacks 21 | . . . . 13 8 . . Total Damage 385 | . . . . 210 175 . . Kills 4 | . . . . 4 . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Robot Analysis Total 1 | . . 1 . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -6 -5 ------------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Turns Passed 4156 | 43 671 626 271 1047 456 663 379 Spaces Moved 2724 | 33 388 345 169 688 399 368 334 Core 5 | 5 . . . . . . . Treads . | . . . . . . . . Legs 1572 | 28 388 345 47 . 179 368 217 Wheels . | . . . . . . . . Hover 117 | . . . . . . . 117 Flight 1030 | . . . 122 688 220 . . Fastest Speed 37 | 50 120 120 37 37 37 120 45 Average Speed 85 | 109 120 120 60 37 75 120 93 Slowest Speed 120 | 120 120 120 120 37 120 120 120 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 1 | . . . . 1 . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 32 | 3 72 42 19 88 10 11 15 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 3 | . . . . 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . Scrap Searched . | . . . . . . . . Spaces Dug 20 | . 16 4 . . . . . Terrain Destroyed 21 | . 16 4 . . . 1 . Melee 20 | . 16 4 . . . . . Projectile 1 | . . . . . . 1 . AOE . | . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Total 4042 | 38 500 486 282 1293 501 549 393 Wait 671 | . 42 32 44 370 32 117 34 Move 2715 | 32 387 344 168 685 398 367 334 Hop 1 | . . . . 1 . . . Pick Up 28 | 1 3 4 6 3 5 2 4 Fast Attach 37 | 4 3 8 3 6 7 4 2 Attach 6 | 1 . . . 2 3 . . Detach 5 | . . 1 . 1 3 . . Swap 42 | . 3 9 7 6 8 4 5 Drop 51 | . 3 11 9 5 8 8 7 Fire 263 | . 27 43 16 110 26 34 7 Melee 90 | . 20 6 16 44 4 . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous 133 | . 12 28 13 60 7 13 . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials (discovered 2 exits: Fac / *Sto) -8/Storage (discovered 2 exits: *Fac / [Rec]) -7/Factory -6/Factory -5/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Upgraded with Propulsion slot (x1) 2 | -11/Scrapyard | Upgraded with Utility slot (x1) 2 | -11/Scrapyard | Upgraded with Weapon slot (x1) 10 | -11/Scrapyard | Discovered new exit (range 16) 44 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 352 | -10/Materials | Discovered new exit (range 3) 580 | -10/Materials | Destroyed 7 combat bots 644 | -10/Materials | Discovered new exit (range 7) 715 | -10/Materials | Entered another Materials area 717 | -9/Materials | Reached level 2 872 | -9/Materials | Repaired Med. Laser 939 | -9/Materials | Reached level 3 965 | -9/Materials | Core integrity fell below 50% 1001 | -9/Materials | Upgraded with Utility slot (x2) 1004 | -9/Materials | Destroyed 9 combat bots 1012 | -9/Materials | Discovered new exit (range 15) 1109 | -9/Materials | Reached level 4 1251 | -9/Materials | Discovered new exit (range 18) 1341 | -9/Materials | Entered another Materials area 1343 | -8/Materials | Reached level 5 1559 | -8/Materials | Reached level 6 1584 | -8/Materials | Discovered new exit (range 18) 1594 | -8/Materials | Discovered new exit (range 20) 1612 | -8/Materials | Entered Storage 1780 | -8/Storage | Discovered new exit (range 14) 1885 | -8/Storage | Build established: Ninja 1914 | -8/Storage | Reached level 7 2239 | -8/Storage | Garrison activated, responded to threat 2266 | -8/Storage | Reached level 8 2275 | -8/Storage | Core integrity fell below 50% 2355 | -8/Storage | Build established: Scout 2572 | -8/Storage | Reached level 9 2575 | -8/Storage | Upgraded with Power slot (x1) 2575 | -8/Storage | Upgraded with Utility slot (x1) 2575 | -8/Storage | Upgraded with Weapon slot (x1) 2617 | -8/Storage | Discovered new exit (range 17) 2623 | -8/Storage | Met a pair of Derelict thieves 2659 | -8/Storage | Identified exit to Factory 2659 | -8/Storage | Entered Factory 2659 | -7/Factory | Accompanied by 2 allies 2661 | -7/Factory | Reached level 10 2775 | -7/Factory | Core integrity fell below 50% 2967 | -7/Factory | Garrison activated, responded to threat 2977 | -7/Factory | Reached level 11 3104 | -7/Factory | Discovered new exit (range 3) 3107 | -7/Factory | Identified exit to Factory 3115 | -7/Factory | Entered another Factory area 3116 | -6/Factory | Core integrity fell below 50% 3117 | -6/Factory | Reached level 12 3121 | -6/Factory | Upgraded with Propulsion slot (x1) 3315 | -6/Factory | Core integrity fell below 20% 3499 | -6/Factory | Build established: Scavenger-Assassin 3775 | -6/Factory | Discovered new exit (range 2) 3777 | -6/Factory | Identified exit to Factory 3778 | -6/Factory | Entered another Factory area 3779 | -5/Factory | Core integrity fell below 50% 3779 | -5/Factory | Core integrity fell below 20% 3780 | -5/Factory | Reached level 13 4157 | -5/Factory | Destroyed by Y-64 Sentinel with KE Penetrator Last Messages --------------- 04067_ Acquired 50 matter. 04068_ Dropped Adv. Signal Interpreter. 04069_ G