Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.19 @ 22:39:25

Player: Duduxx

Result: Destroyed by G-67 Veteran with Plasma Rifle

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (15)       3000
Robots Destroyed (171)     855
Value Destroyed (6854)     6854
Prototype IDs (8)          160
Alien Tech Used (0)        0
Bonus (1449)               1449
              TOTAL SCORE: 15318

 Bonus
-------
High Alert Combat Kills    803
Follower Combat Kills      70
Entered Garrisons          200
Used RIF Installer         500
Friendly Fire              -124

 Cogmind 
---------
Core Integrity             0/1150
Matter                     292/300
Energy                     100/100
System Corruption          44%
Temperature                Cool (12)
Movement                   Core (50)
Location                   -4/Factory

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (6) ---
               (None)
>          --- UTILITY (8) ------
               (None)
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (5) ----
  Improved Heat Sink
  Advanced Energy Well (500)
  Improved Datajack
  Improved Remote Datajack

 Peak State 
------------
>          --- POWER ------------
     Light Antimatter Reactor
     Light Quantum Reactor
>          --- PROPULSION -------
   Armored Medium Treads
           Flexi-carbon Leg
           Flexi-carbon Leg
   Armored Leg
           Myomer Leg
>          --- UTILITY ----------
  Advanced Heat Sink
  Advanced Energy Well
  Enhanced Optical Array
  Advanced Transmission Jammer
  Improved Medium Armor Plating
  Advanced Shield Generator
           Point Defense System
  Improved System Shield
>          --- WEAPON -----------
           Plasma Rifle
     Heavy Pick
>          --- INVENTORY --------
  Improved Heat Sink
           Relay Coupler [Sentry]
  Improved Datajack
           Remote Datajack
  Improved Remote Datajack
[Rating: 102]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Light Angular Momentum Engine
  Power Core               Light Nuclear Core
  Reactor                  Light Quantum Reactor
Propulsion                 Medium Treads
  Treads                   Medium Treads
  Leg                      Armored Leg
  Hover Unit               Antigrav System
  Flight Unit              Improved Cesium-ion Thruster
Utility                    Hacking Suite
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Processor                Improved Targeting Computer
  Hackware                 Hacking Suite
  Protection               Improved Light Armor Plating
Weapon                     Heavy Ion Cannon
  Energy Gun               Heavy Laser
  Energy Cannon            Heavy Ion Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Enhanced Gauss Cannon
  Launcher                 Grenade Launcher
  Special Weapon           Remote Datajack
  Impact Weapon            Hammer
  Slashing Weapon          Segregator
  Piercing Weapon          Heavy Pick
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -6  -6  -6  -6  -5  -4  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Gar Fac Fac Was Fac Low Low Fac Fac 
Slots Evolved              12   | .   .   .   .   .   4   2   .   .   2   .   .   .   .   2   2   
  Power                    1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Propulsion               4    | .   .   .   .   .   1   1   .   .   1   .   .   .   .   .   1   
  Utility                  6    | .   .   .   .   .   3   .   .   .   1   .   .   .   .   1   1   
  Weapon                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Parts Attached             272  | 6   5   .   .   3   26  4   47  18  36  2   25  8   .   64  28  
  Power                    41   | 1   .   .   .   1   2   2   9   3   9   .   4   2   .   5   3   
    Engine                 12   | 1   .   .   .   1   .   1   1   1   2   .   4   1   .   .   .   
    Core                   27   | .   .   .   .   .   2   1   8   2   7   .   .   1   .   5   1   
    Reactor                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Propulsion               95   | 2   1   .   .   1   9   1   18  5   9   2   8   2   .   28  9   
    Treads                 22   | 2   1   .   .   1   8   1   3   .   .   .   .   .   .   6   .   
    Leg                    46   | .   .   .   .   .   1   .   14  .   3   2   7   2   .   12  5   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  9    | .   .   .   .   .   .   .   1   .   .   .   1   .   .   4   3   
    Flight                 18   | .   .   .   .   .   .   .   .   5   6   .   .   .   .   6   1   
  Utility                  75   | 1   1   .   .   1   6   1   11  8   10  .   7   2   .   15  12  
    Device                 43   | .   1   .   .   .   3   .   8   3   3   .   6   1   .   10  8   
    Storage                8    | 1   .   .   .   .   1   .   .   1   3   .   1   .   .   .   1   
    Processor              4    | .   .   .   .   1   .   .   1   .   1   .   .   .   .   1   .   
    Hackware               9    | .   .   .   .   .   1   .   2   2   2   .   .   .   .   1   1   
    Protection             11   | .   .   .   .   .   1   1   .   2   1   .   .   1   .   3   2   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   61   | 2   3   .   .   .   9   .   9   2   8   .   6   2   .   16  4   
    Energy Gun             17   | 1   .   .   .   .   2   .   3   1   2   .   2   1   .   3   2   
    Energy Cannon          15   | .   1   .   .   .   4   .   3   .   2   .   1   .   .   4   .   
    Ballistic Gun          8    | 1   1   .   .   .   .   .   .   .   4   .   .   .   .   2   .   
    Ballistic Cannon       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Launcher               7    | .   1   .   .   .   3   .   1   .   .   .   1   .   .   1   .   
    Special Weapon         4    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   2   1   
    Impact Weapon          3    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   1   
    Slashing Weapon        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Piercing Weapon        4    | .   .   .   .   .   .   .   .   .   .   .   2   1   .   1   .   
    Special Melee Weapon   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Unidentified Prototypes  8    | .   .   .   .   .   1   .   .   2   2   .   2   .   .   .   1   
  Corrupted Parts          8    | .   .   .   .   .   2   .   .   .   .   1   .   .   .   1   4   
    System Corruption      51   | .   .   .   .   .   13  .   .   .   .   5   .   .   .   5   28  
Parts Lost                 135  | .   1   .   .   .   6   1   35  3   12  .   4   4   .   37  32  
  Power                    23   | .   .   .   .   .   1   1   7   1   2   .   2   2   .   5   2   
  Propulsion               50   | .   .   .   .   .   3   .   15  1   5   .   1   .   .   14  11  
  Utility                  38   | .   .   .   .   .   1   .   7   .   4   .   .   2   .   11  13  
  Weapon                   24   | .   1   .   .   .   1   .   6   1   1   .   1   .   .   7   6   
  Highest Loss Streak      12   | .   1   .   .   .   3   1   7   2   5   .   2   4   .   12  9   
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Average Slot Usage (%)     82   | .   99  100 100 99  89  92  88  61  87  80  76  79  80  73  58  
  Engine                   5    | .   14  14  14  14  5   .   3   2   4   .   7   6   6   1   .   
  Core                     4    | .   .   .   .   .   2   7   9   4   6   13  4   5   6   5   1   
  Treads                   9    | .   28  28  28  28  22  29  9   .   .   .   .   .   .   4   2   
  Leg                      9    | .   .   .   .   .   .   .   16  .   12  2   12  13  13  12  8   
  Flight                   3    | .   .   .   .   .   .   .   .   17  18  25  .   .   .   1   3   
  Device                   10   | .   13  14  14  2   13  7   9   7   5   6   14  12  13  8   13  
  Storage                  6    | .   14  14  14  14  12  7   6   .   4   6   4   6   6   3   2   
  Processor                3    | .   .   .   .   11  9   7   6   .   1   6   6   .   .   1   3   
  Hackware                 8    | .   .   .   .   .   4   7   8   12  21  13  13  13  13  8   4   
  Protection               2    | .   .   .   .   .   2   7   .   3   .   .   .   5   6   5   2   
  Energy Gun               2    | .   3   .   .   .   1   .   .   3   2   .   3   2   .   2   2   
  Energy Cannon            7    | .   8   14  14  14  11  15  11  .   1   6   4   6   6   3   1   
  Ballistic Gun            2    | .   13  14  14  14  2   .   .   .   1   .   .   .   .   .   .   
  Piercing Weapon          1    | .   .   .   .   .   .   .   .   .   .   .   1   3   6   4   2   
Peak Build Rating          102  | 6   8   8   8   10  38  46  46  50  60  68  81  81  81  87  102 
  Average Rating           47   | 4   6   8   8   9   23  41  33  31  51  55  73  80  81  65  69  
  On Entrance              37   | .   6   8   8   8   10  38  46  13  42  54  68  76  81  81  54  
Naked Turns                40   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   40  
Heaviest Build             74   | 13  15  15  15  17  52  52  49  22  50  24  55  54  53  74  60  
  Greatest Support         112  | 40  40  40  40  40  84  112 112 22  44  108 108 106 106 106 81  
  Greatest Overweight (x)  18   | .   .   .   .   .   1   .   3   1   1   .   16  .   .   3   18  
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 25   | 8   8   8   8   8   10  10  10  25  15  5   15  15  15  15  5   
  Average Capacity         10   | 6   8   8   8   8   9   10  9   5   11  5   12  15  15  12  5   
  Most Carried             15   | .   8   8   8   8   10  10  10  5   14  5   15  13  12  13  5   
  Average Carried          7    | .   4   8   8   7   8   8   7   4   8   4   9   12  12  7   4   
  Final Capacity           15   | 8   8   8   8   8   10  10  5   5   5   5   15  15  15  5   5   
  Final Carried            13   | .   8   8   8   8   10  9   4   5   5   5   13  12  12  5   4   

 Class Distribution 
--------------------
 46% | Scavenger-Mutant
 39% | Mutant
  7% | Hacker-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -10/Exiles
           Mutant | -9/Mines
 Scavenger-Mutant | -8/Materials
           Mutant | -7/Factory
 Scavenger-Mutant | -7/Garrison
  Hacker-Sprinter | -7/Factory
    Hacker-Mutant | -6/Factory
         Sprinter | -6/Waste
 Scavenger-Mutant | -6/Factory
 Scavenger-Mutant | -6/Lower Caves
 Scavenger-Mutant | -6/Lower Caves
 Scavenger-Mutant | -5/Factory
 Scavenger-Mutant | -4/Factory

 Resources                      | -11  -10  -10  -10  -9   -8   -7   -7   -7   -6   -6   -6   -6   -6   -5   -4   
-----------                Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Gar  Fac  Fac  Was  Fac  Low  Low  Fac  Fac  
Matter Collected           3507 | 208  221  .    .    35   259  120  478  178  392  .    512  106  22   660  316  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            7920 | .    516  .    .    108  1038 283  1389 308  645  .    582  403  .    1646 1002 
  Parts                    343  | .    29   .    .    7    44   19   52   16   20   .    22   20   .    78   36   
Haulers Intercepted        5    | .    2    .    .    .    2    .    .    .    .    .    1    .    .    .    .    
Recyclers Shooed           2    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      30   | .    .    .    .    .    .    .    .    .    .    .    .    25   5    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -6  -6  -6  -6  -5  -4  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Gar Fac Fac Was Fac Low Low Fac Fac 
Combat Hostiles Destroyed  136  | .   7   .   .   2   16  4   29  6   14  .   5   12  .   28  13  
  Melee                    13   | .   .   .   .   .   .   .   .   1   .   .   1   1   .   8   2   
  Guns                     36   | .   4   .   .   .   .   .   .   5   13  .   .   4   .   8   2   
  Cannons                  56   | .   1   .   .   2   7   4   26  .   .   .   3   6   .   6   1   
  AOE                      15   | .   2   .   .   .   5   .   1   .   .   .   .   .   .   6   1   
Classes Destroyed          17   | .   6   .   .   1   2   1   3   .   .   .   1   .   .   2   1   
  Worker                   5    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   2   .   
  Builder                  6    | .   1   .   .   .   .   .   .   .   1   .   1   .   .   3   .   
  Tunneler                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Hauler                   5    | .   2   .   .   .   2   .   .   .   .   .   1   .   .   .   .   
  Recycler                 7    | .   1   .   .   .   .   .   .   .   1   .   1   .   .   3   1   
  Mechanic                 1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Operator                 1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  8    | .   2   .   .   .   1   1   .   1   .   .   .   .   .   2   1   
  Swarmer                  41   | .   .   .   .   .   .   .   6   .   6   .   .   9   .   17  3   
  Grunt                    53   | .   7   .   .   .   14  .   12  3   5   .   2   2   .   3   5   
  Brawler                  6    | .   .   .   .   .   .   .   2   1   1   .   .   .   .   1   1   
  Duelist                  4    | .   .   .   .   .   1   .   3   .   .   .   .   .   .   .   .   
  Sentry                   14   | .   .   .   .   2   2   3   3   1   .   .   1   1   .   .   1   
  Hunter                   3    | .   .   .   .   .   .   1   1   .   .   .   .   .   .   1   .   
  Programmer               14   | .   .   .   .   .   .   .   2   1   2   .   2   .   .   5   2   
  Heavy                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Behemoth                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Best Kill Streak           7    | .   4   .   .   2   5   2   7   5   6   .   2   3   .   7   3   
  Combat Bots Only         7    | .   3   .   .   2   3   2   7   5   6   .   2   3   .   5   3   
Max Kills in Single Turn   4    | .   2   .   .   1   2   1   1   1   2   .   1   1   .   4   1   
  Gunslinging              1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Exploded                 3    | .   2   .   .   .   1   .   1   .   .   .   .   .   .   3   1   
  Melee                    1    | .   .   .   .   .   .   .   .   1   .   .   1   1   .   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -10  -9   -8   -7   -7   -7   -6   -6   -6   -6   -6   -5   -4   
--------                   Run   | Yrd  Mat  Min  Exi  Min  Mat  Fac  Gar  Fac  Fac  Was  Fac  Low  Low  Fac  Fac  
Hostile Shots Fired        1708  | .    47   .    .    10   97   51   311  73   121  .    110  121  .    470  297  
  Missed                   575   | .    16   .    .    4    38   20   101  26   44   .    42   46   .    147  91   
Damage Taken               20095 | .    437  .    .    87   1171 275  3464 606  1535 .    1004 909  .    6151 4456 
  Core                     3517  | .    119  .    .    .    247  10   439  117  367  .    90   76   .    901  1151 
  Absorbed by Shields      311   | .    .    .    .    .    .    .    .    37   .    .    .    .    .    .    274  
  Regen/Repaired (Parts)   150   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    150  .    
Core Remaining (%)         45    | 100  .    .    .    52   55   .    .    19   .    .    .    .    37   9    .    
Volleys Fired              562   | .    49   .    .    5    46   10   91   32   90   .    39   26   .    85   89   
  Largest                  3     | .    2    .    .    2    2    2    2    1    2    .    2    2    .    3    2    
  Hottest                  219   | .    80   .    .    80   130  130  140  80   84   .    165  159  .    219  140  
Shots Fired                844   | .    98   .    .    10   88   20   172  30   102  .    63   48   .    124  89   
  Gun                      409   | .    64   .    .    5    21   .    9    28   92   .    36   22   .    50   82   
  Cannon                   400   | .    26   .    .    5    56   20   162  .    .    .    27   26   .    72   6    
  Launcher                 22    | .    8    .    .    .    11   .    1    .    .    .    .    .    .    2    .    
  Special                  13    | .    .    .    .    .    .    .    .    2    10   .    .    .    .    .    1    
  Kinetic                  104   | .    44   .    .    5    13   .    .    .    28   .    .    .    .    14   .    
  Thermal                  618   | .    26   .    .    5    44   20   171  28   64   .    63   48   .    88   61   
  Explosive                14    | .    8    .    .    .    3    .    1    .    .    .    .    .    .    2    .    
  Electromagnetic          95    | .    20   .    .    .    28   .    .    .    .    .    .    .    .    20   27   
  Robot Hit Streak         19    | .    10   .    .    8    16   11   19   10   12   .    9    10   .    8    14   
  Robot Miss Streak        8     | .    8    .    .    1    4    2    2    7    3    .    5    3    .    8    3    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        3     | .    1    .    .    .    .    .    .    .    2    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
Shots Hit Robots           617   | .    52   .    .    7    63   16   120  31   79   .    47   31   .    101  70   
  Core Hits                304   | .    26   .    .    5    34   9    54   21   28   .    17   14   .    72   24   
  Critical Kills           5     | .    1    .    .    .    .    .    2    1    .    .    .    1    .    .    .    
  Critical Parts Destroyed 1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Critical Strikes         28    | .    1    .    .    .    .    .    2    2    3    .    2    3    .    4    11   
    Burn                   12    | .    .    .    .    .    .    .    .    .    3    .    2    1    .    1    5    
    Meltdown               3     | .    .    .    .    .    .    .    2    .    .    .    .    1    .    .    .    
    Destroy                1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Blast                  1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Corrupt                2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
    Smash                  4     | .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    2    
    Impale                 5     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    2    2    
Melee Attacks              96    | .    .    .    .    .    .    .    2    5    .    .    6    3    .    49   31   
  Thermal                  9     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    9    
  Impact                   18    | .    .    .    .    .    .    .    2    5    .    .    .    .    .    .    11   
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 68    | .    .    .    .    .    .    .    .    .    .    .    6    3    .    48   11   
  Sneak Attacks            5     | .    .    .    .    .    .    .    .    .    .    .    2    .    .    3    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           18581 | .    1038 7    .    115  2266 432  3320 598  1468 .    1464 835  .    5177 1861 
  Guns                     5510  | .    377  .    .    17   193  .    106  523  1468 .    463  262  .    818  1283 
  Cannons                  7970  | .    243  .    .    89   1097 431  3143 .    .    .    660  545  .    1521 241  
  Explosions               3564  | .    417  .    .    .    976  .    71   .    .    .    62   .    .    2038 .    
  Melee                    1499  | .    .    .    .    .    .    .    .    75   .    .    275  28   .    800  321  
  Ramming                  38    | .    1    7    .    9    .    1    .    .    .    .    4    .    .    .    16   
  Kinetic                  1106  | .    176  .    .    17   58   .    .    .    533  .    .    .    .    322  .    
  Thermal                  11987 | .    287  .    .    89   1085 431  3249 523  935  .    1123 807  .    2442 1016 
  Explosive                1845  | .    373  .    .    .    171  .    71   .    .    .    .    .    .    1230 .    
  Electromagnetic          2106  | .    201  .    .    .    952  .    .    .    .    .    62   .    .    383  508  
  Impact                   277   | .    .    .    .    .    .    .    .    75   .    .    .    .    .    .    202  
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 1222  | .    .    .    .    .    .    .    .    .    .    .    275  28   .    800  119  
Highest Corruption         44    | .    .    .    .    .    15   .    25   26   6    18   19   19   19   16   44   
  Average Corruption       15    | .    .    .    .    .    12   .    10   25   4    11   18   19   19   12   29   
  Corruption Purged        2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  309   | .    .    .    .    .    15   .    57   27   15   2    55   48   7    53   30   
    Message Errors         74    | .    .    .    .    .    3    .    17   7    1    .    17   10   1    12   6    
    Matter Fused           63    | .    .    .    .    .    3    .    10   4    3    1    11   8    2    14   7    
    Heat Flow Errors       39    | .    .    .    .    .    1    .    7    5    2    .    4    9    1    6    4    
    Energy Discharges      39    | .    .    .    .    .    2    .    4    4    3    .    9    9    1    4    3    
    Parts Rejected         5     | .    .    .    .    .    1    .    2    1    1    .    .    .    .    .    .    
    Parts Fused            3     | .    .    .    .    .    .    .    1    .    .    .    1    .    .    1    .    
    Data Loss (minor)      24    | .    .    .    .    .    1    .    7    1    3    .    2    2    1    5    2    
    Data Loss (major)      12    | .    .    .    .    .    1    .    3    .    1    .    3    .    1    1    2    
    Misfires               12    | .    .    .    .    .    1    .    .    1    1    .    5    2    .    1    1    
    Alerts                 2     | .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    
    Misdirections          14    | .    .    .    .    .    .    .    2    1    .    1    1    1    .    5    3    
    Weapon Failures        22    | .    .    .    .    .    2    .    4    3    .    .    1    6    .    4    2    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            589   | .    8    .    .    .    108  .    5    .    .    .    131  15   .    258  64   
  Projectiles              94    | .    .    .    .    .    1    .    5    .    .    .    25   15   .    41   7    
  Explosions               328   | .    8    .    .    .    107  .    .    .    .    .    106  .    .    107  .    
  Melee                    167   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    110  57   
Knockbacks                 4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    1    
  Impact                   1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Kinetic                  3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      792   | .    52   .    .    .    249  .    31   .    .    .    281  .    .    173  6    
  Shots                    19    | .    1    .    .    .    9    .    1    .    .    .    5    .    .    3    .    
  Rammed                   11    | .    1    2    .    1    .    1    .    .    .    .    .    .    .    .    6    
Targets Rammed             14    | .    1    2    .    1    1    1    .    .    1    .    1    .    .    .    6    
  Kicked                   2     | .    .    .    .    .    .    .    .    .    1    .    1    .    .    .    .    
  Crushed                  1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        500   | .    184  .    .    147  218  99   463  251  293  87   445  500  281  461  244  
  Average Temperature      99    | .    58   .    .    78   56   36   119  88   43   43   123  155  141  110  86   
  Received Heat Transfer   5342  | .    222  .    .    36   567  66   1508 168  369  .    258  207  .    1241 700  
  Effects                  31    | .    .    .    .    .    .    .    7    .    .    .    8    9    .    7    .    
    Shutdowns              11    | .    .    .    .    .    .    .    1    .    .    .    3    5    .    2    .    
    Energy Bleed           4     | .    .    .    .    .    .    .    1    .    .    .    2    .    .    1    .    
    Interference           8     | .    .    .    .    .    .    .    3    .    .    .    2    3    .    .    .    
    Matter Decay           2     | .    .    .    .    .    .    .    1    .    .    .    1    .    .    .    .    
    Damage (minor)         2     | .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    
    Damage (major)         4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           8     | .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    4    
  Combat Hostiles          7     | .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    3    
  Parts Fried              15    | .    .    .    .    .    6    .    .    .    .    .    .    .    .    1    8    
  Impact Corruptions       2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
Robots Melted              9     | .    .    .    .    .    .    .    2    .    1    .    1    1    .    .    4    
  Combat Hostiles          9     | .    .    .    .    .    .    .    2    .    1    .    1    1    .    .    4    
  Parts Melted             50    | .    .    .    .    .    4    1    11   5    9    .    4    3    .    2    11   
  Heat Transferred         19743 | .    568  .    .    185  1682 592  4455 1150 2109 .    2250 1442 .    2610 2700 
Parts Sabotaged            3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      9     | .    1    .    .    .    5    .    .    .    .    .    1    .    .    2    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -6  -6  -6  -6  -5  -4  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Gar Fac Fac Was Fac Low Low Fac Fac 
Peak Influence             978  | .   224 33  .   55  462 222 803 584 263 88  213 .   .   978 762 
  Initial                  478  | .   .   33  .   .   21  200 116 384 171 43  61  .   .   9   478 
  Average                  332  | .   95  33  .   52  249 153 616 400 122 70  132 .   .   453 585 
Maximum Alert Level        3    | .   1   .   .   .   2   1   3   2   1   .   1   .   .   3   3   
  Low Security (%)         42   | 100 89  100 .   100 37  39  4   .   97  100 73  .   .   28  .   
  Level 1                  15   | .   10  .   .   .   43  60  8   46  2   .   26  .   .   .   .   
  Level 2                  29   | .   .   .   .   .   18  .   47  53  .   .   .   .   .   53  86  
  Level 3                  12   | .   .   .   .   .   .   .   39  .   .   .   .   .   .   17  13  
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          28   | .   2   .   .   .   3   2   .   3   3   .   3   .   .   10  2   
  Investigation            9    | .   1   .   .   .   .   .   .   2   3   .   1   .   .   2   .   
  Extermination            6    | .   .   .   .   .   .   .   .   1   .   .   2   .   .   2   1   
  Reinforcement            8    | .   1   .   .   .   3   .   .   .   .   .   .   .   .   4   .   
  Assault                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   
  Garrison                 2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       3    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   2   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -6  -6  -6  -6  -5  -4  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Gar Fac Fac Was Fac Low Low Fac Fac 
Distress Signals           8    | .   1   .   .   .   5   .   1   .   .   .   .   .   .   1   .   
Communications Jammed      42   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   18  24  
  Distress Signals         21   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   18  3   
Times Spotted              253  | .   17  .   .   2   34  6   32  14  24  6   11  15  .   59  33  
  Peak Tracking Total      10   | .   4   .   .   2   9   2   6   3   6   6   3   4   .   10  9   
  Tactical Retreats        32   | .   1   .   .   .   2   .   2   3   2   .   3   3   .   7   9   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -6  -6  -6  -6  -5  -4  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Gar Fac Fac Was Fac Low Low Fac Fac 
Traps Triggered            13   | .   .   .   .   .   1   .   4   3   4   .   .   .   .   1   .   
  Indirectly               1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                3    | .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   1   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -6  -6  -6  -6  -5  -4  
----------                 Run  | Yrd Mat Min Exi Min Mat Fac Gar Fac Fac Was Fac Low Low Fac Fac 
Machines Disabled          34   | .   1   .   .   .   4   .   .   .   .   .   5   .   .   24  .   
  Max in Single Turn       14   | .   1   .   .   .   2   .   .   .   .   .   3   .   .   14  .   
  Garrison Access          3    | .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -6  -6  -6  -6  -5  -4  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Gar Fac Fac Was Fac Low Low Fac Fac 
Machines Accessed          28   | .   1   .   .   .   2   1   2   5   7   .   3   .   .   7   .   
  Terminals                13   | .   1   .   .   .   1   .   2   2   3   .   1   .   .   3   .   
  Fabricators              3    | .   .   .   .   .   .   .   .   1   1   .   .   .   .   1   .   
  Repair Stations          2    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   
  Recycling Units          4    | .   .   .   .   .   1   .   .   .   1   .   1   .   .   1   .   
  Scanalyzers              3    | .   .   .   .   .   .   .   .   1   .   .   1   .   .   1   .   
  Garrison Access          3    | .   .   .   .   .   .   1   .   1   1   .   .   .   .   .   .   
Total Hacks                66   | .   4   .   .   .   6   1   3   15  11  .   8   .   .   18  .   
  Successful               32   | .   .   .   .   .   3   1   1   8   7   .   5   .   .   7   .   
  Failed                   34   | .   4   .   .   .   3   .   2   7   4   .   3   .   .   11  .   
    Catastrophic           9    | .   1   .   .   .   1   .   .   1   1   .   1   .   .   4   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   22   | .   4   .   .   .   4   .   .   4   1   .   2   .   .   7   .   
  Terminals                29   | .   4   .   .   .   4   .   3   4   5   .   2   .   .   7   .   
  Fabricators              7    | .   .   .   .   .   .   .   .   3   2   .   .   .   .   2   .   
  Repair Stations          5    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   3   .   
  Recycling Units          9    | .   .   .   .   .   2   .   .   .   1   .   3   .   .   3   .   
  Scanalyzers              13   | .   .   .   .   .   .   .   .   7   .   .   3   .   .   3   .   
  Garrison Access          3    | .   .   .   .   .   .   1   .   1   1   .   .   .   .   .   .   
Terminal Hacks             11   | .   .   .   .   .   2   .   1   1   3   .   1   .   .   3   .   
  Part Schematic           1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Open DSF                 2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Alert Level              1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Unreport Threat          1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Investigation Status     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Reinforcement Status     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Garrison Status          2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Recall Reinforcements    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Security Stations        1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Fabricator Hacks           3    | .   .   .   .   .   .   .   .   1   2   .   .   .   .   .   .   
  Load Schematic           2    | .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   
  Build                    1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Scan Component           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Repair                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Recycling Unit Hacks       5    | .   .   .   .   .   1   .   .   .   1   .   3   .   .   .   .   
  Report Inventory         4    | .   .   .   .   .   1   .   .   .   1   .   2   .   .   .   .   
  Retrieve Components      1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Scanalyzer                 8    | .   .   .   .   .   .   .   .   5   .   .   1   .   .   2   .   
  Insert Component         5    | .   .   .   .   .   .   .   .   3   .   .   1   .   .   1   .   
  Analyze                  3    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   1   .   
Garrison Access Hacks      3    | .   .   .   .   .   .   1   .   1   1   .   .   .   .   .   .   
  Unlock Access            1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Seal Access              2    | .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         19   | .   1   .   .   .   1   1   1   3   5   .   2   .   .   5   .   
  Full Trace Events        8    | .   .   .   .   .   .   .   .   2   3   .   1   .   .   2   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   3    | .   .   .   .   .   .   .   .   1   .   .   1   .   .   1   .   
  Parts Built              1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   67   | .   .   .   .   .   .   .   .   .   67  .   .   .   .   .   .   
  Total Part Build Rating  4    | .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Time                     38   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   38  .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     9    | .   .   .   .   .   .   .   .   .   .   .   9   .   .   .   .   
Parts Scanalyzed           3    | .   .   .   .   .   .   .   .   1   .   .   1   .   .   1   .   
  Part Schematics Acquired 2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   
  Parts Damaged            1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -6  -6  -6  -6  -5  -4  
------------               Run  | Yrd Mat Min Exi Min Mat Fac Gar Fac Fac Was Fac Low Low Fac Fac 
Used RIF Installer         1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Robots Hacked              6    | .   .   .   .   .   .   .   .   1   5   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   6    | .   .   .   .   .   .   .   .   1   5   .   .   .   .   .   .   
Robot Hacks Applied        6    | .   .   .   .   .   .   .   .   1   5   .   .   .   .   .   .   
  parse_system             2    | .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   
  scatter_targeting        1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  overwrite_iff            3    | .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   
Relay Couplers Released    5    | .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   1   
  Machine Destruction      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Programmers              4    | .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   
  Attached                 4    | .   .   .   .   .   .   .   .   1   2   .   .   .   .   .   1   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -6  -6  -6  -6  -5  -4  
--------                   Run  | Yrd Mat Min Exi Min Mat Fac Gar Fac Fac Was Fac Low Low Fac Fac 
Total Allies               6    | .   .   .   .   3   .   .   .   .   3   .   .   .   .   .   .   
  Largest Group            3    | .   .   .   .   3   3   .   .   .   1   .   .   .   .   .   .   
  Highest-Rated Group      40   | .   .   .   .   40  40  .   .   .   29  .   .   .   .   .   .   
  Highest-Rated Ally       29   | .   .   .   .   16  16  .   .   .   29  .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               28   | .   .   .   .   .   22  .   .   .   6   .   .   .   .   .   .   
  Total Damage             272  | .   .   .   .   .   191 .   .   .   81  .   .   .   .   .   .   
  Kills                    2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -6  -6  -6  -6  -5  -4  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Gar Fac Fac Was Fac Low Low Fac Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    7    | .   .   2   .   2   .   .   .   .   .   .   .   2   1   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -7   -7   -7   -6   -6   -6   -6   -6   -5   -4   
-------------              Run   | Yrd  Mat  Min  Exi  Min  Mat  Fac  Gar  Fac  Fac  Was  Fac  Low  Low  Fac  Fac  
Turns Passed               11242 | 52   712  392  162  252  639  660  1997 574  976  53   1186 951  156  1732 748  
Spaces Moved               7528  | 32   347  244  102  145  278  381  1138 1030 1008 153  607  643  121  975  324  
  Core                     85    | 6    .    .    .    .    .    .    13   .    .    .    8    .    .    .    58   
  Treads                   2069  | 26   347  244  102  145  278  381  268  .    .    .    .    .    .    259  19   
  Legs                     3088  | .    .    .    .    .    .    .    784  .    465  5    599  643  121  324  147  
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    325   | .    .    .    .    .    .    .    73   198  .    .    .    .    .    7    47   
  Flight                   1961  | .    .    .    .    .    .    .    .    832  543  148  .    .    .    385  53   
  Fastest Speed            24    | 50   160  160  160  160  160  160  50   27   24   24   120  130  130  37   50   
  Average Speed            115   | 139  160  160  160  160  161  160  142  38   62   27   164  130  130  121  120  
  Slowest Speed            950   | 160  160  160  160  160  240  160  330  120  190  140  850  130  130  330  950  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            31    | .    .    .    .    .    .    .    .    20   4    .    .    .    .    6    1    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       34    | 3    56   56   23   37   31   11   68   21   23   81   9    75   16   29   5    
  Regions Visited          15
    Branch Regions         5
  Pre-discovered Areas     2     | .    .    1    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Known Exits Taken        3     | .    .    .    1    .    .    1    .    .    .    .    1    .    .    .    .    
  Unknown Exits Taken      9     | 1    1    1    .    1    1    .    .    1    .    .    .    1    1    1    .    
Scrap Searched             6     | .    .    1    .    1    .    .    .    .    .    .    .    4    .    .    .    
Spaces Dug                 11    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    10   1    
Terrain Destroyed          261   | .    41   .    .    .    23   1    .    .    .    .    38   7    .    150  1    
  Melee                    11    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    10   1    
  Projectile               36    | .    .    .    .    .    3    1    .    .    .    .    6    7    .    19   .    
  AOE                      214   | .    41   .    .    .    20   .    .    .    .    .    32   .    .    121  .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -7   -7   -7   -6   -6   -6   -6   -6   -5   -4   
---------                  Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Gar  Fac  Fac  Was  Fac  Low  Low  Fac  Fac  
Total                      8989 | 37   414  245  101  157  380  413  1330 1136 1266 166  724  696  120  1282 522  
  Wait                     314  | .    1    .    .    .    8    2    9    27   100  5    15   15   .    91   41   
  Move                     7454 | 31   346  243  101  144  277  381  1137 990  1000 152  606  642  120  962  322  
  Hop                      30   | .    .    .    .    .    .    .    .    19   4    .    .    .    .    6    1    
  Pick Up                  69   | .    9    .    .    .    6    7    9    6    10   .    12   2    .    5    3    
  Fast Attach              161  | 6    2    .    .    1    16   3    21   11   19   2    14   2    .    40   24   
  Attach                   82   | .    1    .    .    .    6    1    19   7    16   .    6    3    .    20   3    
  Detach                   53   | .    1    .    .    1    5    .    11   4    11   2    6    .    .    12   .    
  Swap                     29   | .    2    .    .    2    4    .    7    .    1    .    5    3    .    4    1    
  Drop                     80   | .    2    .    .    3    11   8    9    4    14   5    14   .    .    8    2    
  Fire                     562  | .    49   .    .    5    46   10   91   32   90   .    39   26   .    85   89   
  Melee                    94   | .    .    .    .    .    .    .    2    5    .    .    6    3    .    49   29   
  Ram                      7    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    
  Kick                     2    | .    .    .    .    .    .    .    .    .    1    .    1    .    .    .    .    
  Crush                    6    | .    1    2    .    1    1    1    .    .    .    .    .    .    .    .    .    
  Escape Stasis            46   | .    .    .    .    .    .    .    15   31   .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / [*Min])
-10/Mines
-10/Exiles (discovered 2 exits: *Min x2)
-9/Mines
-8/Materials
-7/Factory
-7/Garrison (discovered 3 exits: *Fac x3)
-7/Factory
-6/Factory
-6/Waste
-6/Factory
-6/Lower Caves
-6/Lower Caves
-5/Factory
-4/Factory

 History 
---------
  Turn | Location       | Event
    11 | -11/Scrapyard  | Discovered new exit (range 16)
    53 | -11/Scrapyard  | Entered Materials
   316 | -10/Materials  | Build established: Mutant
   638 | -10/Materials  | Discovered new exit (range 10)
   748 | -10/Materials  | Discovered new exit (range 11)
   765 | -10/Materials  | Entered Mines
  1057 | -10/Mines      | Learned location of Mines (-9)
  1149 | -10/Mines      | Deemed a non-threat by the Exiles lab entrance
  1151 | -10/Mines      | Discovered new exit (range 5)
  1157 | -10/Mines      | Entered Exiles
  1158 | -10/Exiles     | Identified exit to Mines
  1196 | -10/Exiles     | Met 8R-AWN
  1225 | -10/Exiles     | Met EX-HEX
  1319 | -10/Exiles     | Entered Mines
  1323 | -9/Mines       | Learned Materials stockpile data
  1421 | -9/Mines       | Learned Materials security intel
  1483 | -9/Mines       | Assisted by bots powering up and referring to "LRC-V3"
  1563 | -9/Mines       | Discovered new exit (range 6)
  1571 | -9/Mines       | Entered Materials
  1571 | -8/Materials   | Accompanied by 3 allies
  1571 | -8/Materials   | Evolved 4 slots: Propulsion x1, Utility x3
  1684 | -8/Materials   | Lost 3 allies
  1918 | -8/Materials   | Lost 3 parts (2n1u)
  1941 | -8/Materials   | System corruption reached 10%
  1987 | -8/Materials   | Discovered new exit (range 16)
  1994 | -8/Materials   | Build established: Scavenger-Mutant
  2002 | -8/Materials   | Lost 3 parts (1p1n1w)
  2210 | -8/Materials   | Entered Factory
  2210 | -7/Factory     | Evolved 2 slots: Power x1, Propulsion x1
  2302 | -7/Factory     | Build established: Mutant
  2747 | -7/Factory     | Garrison activated, responded to threat
  2870 | -7/Factory     | Identified exit to Garrison
  2870 | -7/Factory     | Entered Garrison
  2948 | -7/Garrison    | Triggered checkpoint
  3050 | -7/Garrison    | Triggered checkpoint
  3254 | -7/Garrison    | Triggered checkpoint
  3344 | -7/Garrison    | Triggered checkpoint
  3392 | -7/Garrison    | Destroyed 7 combat bots
  3438 | -7/Garrison    | Triggered checkpoint
  3479 | -7/Garrison    | Lost 5 parts (2p3n)
  3812 | -7/Garrison    | Learned Factory security intel
  3817 | -7/Garrison    | Discovered new exit (range 12)
  3884 | -7/Garrison    | Triggered checkpoint
  3950 | -7/Garrison    | Build established: Scavenger-Mutant
  3968 | -7/Garrison    | Triggered checkpoint
  3994 | -7/Garrison    | Triggered checkpoint
  4041 | -7/Garrison    | Lost 4 parts (2p2n)
  4108 | -7/Garrison    | Installed Relay Interface Framework
  4170 | -7/Garrison    | Discovered new exit (range 13)
  4202 | -7/Garrison    | Triggered checkpoint
  4214 | -7/Garrison    | Triggered checkpoint
  4220 | -7/Garrison    | System corruption reached 10%
  4258 | -7/Garrison    | Lost 4 parts (4u)
  4488 | -7/Garrison    | Discovered new exit (range 10)
  4584 | -7/Garrison    | Spotted B-75 Beast
  4634 | -7/Garrison    | Lost 7 parts (1p3n1u2w)
  4707 | -7/Garrison    | Lost 3 parts (3n)
  4763 | -7/Garrison    | Core integrity fell below 50%
  4842 | -7/Garrison    | Lost 6 parts (3n1u2w)
  4867 | -7/Garrison    | Entered Factory
  5159 | -7/Factory     | Core integrity fell below 20%
  5304 | -7/Factory     | Discovered new exit (range 15)
  5441 | -7/Factory     | Entered another Factory area
  5441 | -6/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
  5730 | -6/Factory     | Build established: Hacker-Mutant
  6059 | -6/Factory     | Lost 3 parts (1p1n1u)
  6132 | -6/Factory     | Lost 4 parts (1p3n)
  6237 | -6/Factory     | Lost 5 parts (1n3u1w)
  6368 | -6/Factory     | Fabricated Imp. Cesium-ion Thruster (x1)
  6417 | -6/Factory     | Sucked down chute
  6417 | -6/Factory     | Entered Waste
  6422 | -6/Waste       | Spotted C-40 Crusher
  6423 | -6/Waste       | Spotted C-40 Crusher
  6432 | -6/Waste       | EMP discharged
  6432 | -6/Waste       | System corruption reached 10%
  6442 | -6/Waste       | Spotted C-40 Crusher
  6446 | -6/Waste       | Spotted C-40 Crusher
  6447 | -6/Waste       | Spotted C-40 Crusher
  6450 | -6/Waste       | Spotted C-40 Crusher
  6453 | -6/Waste       | Discovered new exit (range 16)
  6457 | -6/Waste       | Identified exit to Factory
  6470 | -6/Waste       | Entered Factory
  6522 | -6/Factory     | Discovered new exit (range 4)
  6525 | -6/Factory     | Identified exit to Lower Caves
  6762 | -6/Factory     | Build established: Mutant
  6887 | -6/Factory     | Core integrity fell below 50%
  7225 | -6/Factory     | Build established: Scavenger-Mutant
  7656 | -6/Factory     | Entered Lower Caves
  7668 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint
  7827 | -6/Lower Caves | Lost 4 parts (2p2u)
  8147 | -6/Lower Caves | Encountered a Warlord checkpoint
  8458 | -6/Lower Caves | Learned Factory terminal intel
  8587 | -6/Lower Caves | Discovered new exit (range 15)
  8607 | -6/Lower Caves | Entered another Lower Caves area
  8698 | -6/Lower Caves | Learned Factory emergency access door positions
  8726 | -6/Lower Caves | Discovered new exit (range 14)
  8763 | -6/Lower Caves | Entered Factory
  8763 | -5/Factory     | Evolved 2 slots: Utility x1, Weapon x1
  8765 | -5/Factory     | Loaded intel: 28 terminal locations
  8839 | -5/Factory     | Lost 3 parts (1n1u1w)
  9044 | -5/Factory     | Repaired Imp. Light Armor Plating
  9084 | -5/Factory     | Spotted B-75 Beast
  9168 | -5/Factory     | Destroyed B-75 Beast
  9503 | -5/Factory     | Lost 4 parts (1n1u2w)
  9590 | -5/Factory     | System corruption reached 10%
  9663 | -5/Factory     | Lost 9 parts (2p4n2u1w)
  9798 | -5/Factory     | Lost 3 parts (2n1u)
  9963 | -5/Factory     | First assault squad dispatched
 10055 | -5/Factory     | Core integrity fell below 50%
 10106 | -5/Factory     | Lost 12 parts (2p5n3u2w)
 10354 | -5/Factory     | Build established: Mutant
 10378 | -5/Factory     | Core integrity fell below 20%
 10466 | -5/Factory     | Discovered new exit (range 9)
 10495 | -5/Factory     | Entered another Factory area
 10495 | -4/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
 10732 | -4/Factory     | Lost 7 parts (2n3u2w)
 10790 | -4/Factory     | System corruption reached 10%
 10979 | -4/Factory     | Lost 7 parts (1p2n3u1w)
 11015 | -4/Factory     | System corruption reached 30%
 11035 | -4/Factory     | Build established: Scavenger-Mutant
 11071 | -4/Factory     | Lost 6 parts (2n3u1w)
 11095 | -4/Factory     | Core integrity fell below 50%
 11203 | -4/Factory     | Released all parts (3)
 11208 | -4/Factory     | Core integrity fell below 20%
 11231 | -4/Factory     | Lost 9 parts (1p3n4u1w)
 11243 | -4/Factory     | Destroyed by G-67 Veteran with Plasma Rifle

 Last Messages 
---------------
11199_ Penetrated by Slug.
11199_ Lgt. Quantum Reactor destroyed.
11200_ Imp. Heat Sink destroyed.
11202_ System corrupted: Energy discharge
  (-102).
11202_ Penetrated by Slug.
11203_ Released Adv. Transmission Jammer.
11203_ Released Rnf. Fission Core.
11203_ Released Hvy. Mace.
11204_ Penetrated by Slug.
11207_ Slammed into G-67 Veteran.
11207_ Penetrated by Slug.
11209_ M-36 Artificer repairs Y-64 Sentinel.
11221_ S N%9&QY%IYSP<GXGW=JB1FUIG JCJIKDH
11224_ Y-64 Sentinel IFF system glitched.
11224_ Slug penetrates Nuclear Reactor.
11230_ Slammed into G-67 Veteran. <x4>
11235_ Critical hit (Burn: +50).
11237_ System corrupted: Matter fused (-10).
11243_ Slammed into G-67 Veteran.

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           76
Coolant Potential          65
Energy Generation          41
Energy Capacity            760
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           14
Terrain Scan Range         16
Terrain Scan Density       10
Jamming Range              16
Base Temperature (-)       150
Armor Coverage             750
Resistance: KI             30
Point Defense Rating       80
Evasion (%)                65
Targeting Accuracy         6
Recoil Reduction           4
Particle Charging          20
Offensive Hacking          20
Defensive Hacking          12
Relay Coupler Types        2
Relay Coupler Value        40

 Item Schematics 
-----------------
 Imp. Cesium-ion Thruster | -7/Factory | Scanalyzed
   Nuclear Pulse Thruster | -6/Factory | Hacked
          Remote Datajack | -5/Factory | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
 Imp. Cesium-ion Thruster | x1 | -6/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Respectable Loadout

 Challenges 
------------
None

 Game 
------
Seed              TiamatGunTreads
  Manual?         0
Play Time         02:20:25
  Cumulative      58.4 hours
  Start           2024.09.19 @ 16:23:25
  End             2024.09.19 @ 22:39:25
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          125
  Rogue           125
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             17
Gallery%          36
Achievement%      28
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: b002ff96-7010-490e-b602-527ba78baca9