Cogmind - Beta 14 *** ADVENTURER MODE // 2024.10.19 @ 20:10:09 Player: 7604 Result: Destroyed by B-75 Beast with Heavy Machine Gun Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (34) 170 Value Destroyed (778) 778 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (13) 13 TOTAL SCORE: 2821 Bonus ------- Follower Combat Kills 77 Friendly Fire -64 Cogmind --------- Core Integrity 0/400 Matter 275/300 Energy 100/100 System Corruption 0% Temperature Cool (12) Movement Flying (145) Ox1 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Makeshift Flight Unit > --- UTILITY (2) ------ Medium Storage Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (10) --- Improved Ion Engine Experimental Signal Interpreter 0b10 Decoder Chip [Scout] Phase Shifter Improved Light Armor Plating Makeshift Hacking Suite Experimental Hacking Suite Relay Coupler [Programmer] (108) Heavy EM Pulse Gun Rocket Launcher Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Flexi-carbon Leg > --- UTILITY ---------- Large Storage Unit Structural Scanner > --- WEAPON ----------- Heavy EM Pulse Gun CR-A16's Pointy Stick > --- INVENTORY -------- Ion Engine Improved Ion Engine Makeshift Flight Unit Medium Storage Unit Sensor Array Experimental Signal Interpreter 0b10 Decoder Chip [Scout] Phase Shifter Improved Light Armor Plating Makeshift Hacking Suite Experimental Hacking Suite Relay Coupler [Programmer] Heavy EM Pulse Gun Heavy EM Pulse Gun Rocket Launcher [Rating: 25] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Flight Unit Makeshift Flight Unit Utility Large Storage Unit Device Structural Scanner Storage Large Storage Unit Weapon Heavy EM Pulse Gun Energy Gun Heavy EM Pulse Gun Launcher Grenade Launcher Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion 2 | . . . 2 . . . Utility . | . . . . . . . Weapon . | . . . . . . . Parts Attached 44 | 6 8 2 11 2 5 10 Power 4 | 1 . . 1 . . 2 Engine 4 | 1 . . 1 . . 2 Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 7 | 2 . . 3 . . 2 Treads . | . . . . . . . Leg 6 | 2 . . 3 . . 1 Wheel . | . . . . . . . Hover . | . . . . . . . Flight 1 | . . . . . . 1 Utility 8 | 1 2 . 1 . 3 1 Device 4 | . 1 . . . 3 . Storage 4 | 1 1 . 1 . . 1 Processor . | . . . . . . . Hackware . | . . . . . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 25 | 2 6 2 6 2 2 5 Energy Gun 15 | 2 4 1 4 1 1 2 Energy Cannon . | . . . . . . . Ballistic Gun . | . . . . . . . Ballistic Cannon . | . . . . . . . Launcher 7 | . 2 1 2 1 . 1 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon 3 | . . . . . 1 2 Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 9 | . . . 1 . . 8 Power 2 | . . . . . . 2 Propulsion 5 | . . . 1 . . 4 Utility 1 | . . . . . . 1 Weapon 1 | . . . . . . 1 Highest Loss Streak 8 | . . . 1 . . 8 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 96 | . 86 100 90 100 100 96 Engine 11 | . 14 14 11 11 11 10 Leg 40 | . 28 28 35 44 44 42 Device 9 | . 1 14 11 11 11 10 Storage 11 | . 14 14 11 11 11 11 Energy Gun 21 | . 25 28 21 20 21 20 Peak Build Rating 25 | 6 7 8 13 13 20 25 Average Rating 14 | 4 6 7 11 13 16 18 On Entrance 9 | . 6 7 7 13 13 17 Naked Turns . | . . . . . . . Heaviest Build 38 | 14 20 20 34 34 34 38 Greatest Support 50 | 20 20 20 40 40 40 50 Greatest Overweight (x) 3 | 3 . . 1 . . 1 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 15 | 8 10 10 15 15 15 15 Average Capacity 13 | 7 9 10 11 15 15 14 Most Carried 15 | 2 9 9 11 11 15 15 Average Carried 12 | . 5 8 9 11 13 14 Final Capacity 15 | 8 10 10 15 15 15 10 Final Carried 15 | 2 9 8 11 11 15 10 Class Distribution -------------------- 97% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Matter Collected 693 | 200 116 11 203 21 60 82 Remotely . | . . . . . . . Salvage Created 824 | . 251 48 375 15 . 135 Parts 63 | . 19 5 29 2 . 8 Haulers Intercepted 1 | . 1 . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 7 | . . . . . 3 4 Prevented 5 | . . . . . . 5 Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 30 | . 8 4 11 2 . 5 Guns 14 | . 4 2 5 1 . 2 AOE 15 | . 3 2 6 1 . 3 Classes Destroyed 9 | . 4 . 2 . . 3 Builder 1 | . . . 1 . . . Hauler 1 | . 1 . . . . . Drone 1 | . . . . . . 1 Watcher 2 | . 1 . 1 . . . Swarmer 17 | . 6 3 4 2 . 2 Grunt 5 | . 2 1 2 . . . Duelist 1 | . . . . . . 1 Sentry 5 | . . . 5 . . . Hunter 1 | . . . . . . 1 Best Kill Streak 5 | . 3 4 5 2 . 3 Combat Bots Only 5 | . 3 4 5 2 . 3 Max Kills in Single Turn 3 | . 3 2 2 1 . 2 Gunslinging . | . . . . . . . Exploded 3 | . 3 2 2 1 . 2 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Hostile Shots Fired 176 | . 28 10 39 5 . 94 Missed 53 | . 10 3 12 3 . 25 Damage Taken 1473 | . 129 52 300 27 . 965 Core 436 | . 6 12 33 . . 385 Absorbed by Shields . | . . . . . . . Ignored by Resistances 429 | . 41 18 85 8 . 277 Core Remaining (%) 96 | 100 . 92 . . . . Volleys Fired 54 | . 13 5 20 2 . 14 Largest 2 | . 2 2 2 1 . 2 Hottest 100 | . 100 80 90 45 . 90 Shots Fired 94 | . 23 9 34 2 . 26 Gun 85 | . 22 8 30 1 . 24 Cannon . | . . . . . . . Launcher 9 | . 1 1 4 1 . 2 Special . | . . . . . . . Kinetic . | . . . . . . . Thermal 22 | . 22 . . . . . Explosive 9 | . 1 1 4 1 . 2 Electromagnetic 63 | . . 8 30 1 . 24 Robot Hit Streak 26 | . 19 8 26 6 . 6 Robot Miss Streak 4 | . 1 1 1 . . 4 Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 78 | . 21 7 30 2 . 18 Core Hits 53 | . 13 4 21 2 . 13 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 4 | . 3 . 1 . . . Burn 3 | . 3 . . . . . Corrupt 1 | . . . 1 . . . Melee Attacks 7 | . . . . . 3 4 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing 7 | . . . . . 3 4 Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 2346 | . 362 252 950 184 . 598 Guns 1009 | . 247 93 380 14 . 275 Cannons . | . . . . . . . Explosions 1303 | . 115 159 570 170 . 289 Melee 34 | . . . . . . 34 Ramming . | . . . . . . . Kinetic . | . . . . . . . Thermal 332 | . 247 . 85 . . . Explosive 1218 | . 115 159 485 170 . 289 Electromagnetic 762 | . . 93 380 14 . 275 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing 34 | . . . . . . 34 Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 75 | . . 16 41 18 . . Projectiles . | . . . . . . . Explosions 75 | . . 16 41 18 . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 47 | . . . 32 15 . . Shots 2 | . . . 1 1 . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 225 | . 213 60 123 . . 225 Average Temperature 49 | . 66 26 33 . . 58 Received Heat Transfer 605 | . 27 24 108 . . 446 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 6 | . . . 5 . . 1 Impact Corruptions . | . . . . . . . Robots Melted 1 | . 1 . . . . . Combat Hostiles 1 | . 1 . . . . . Parts Melted 4 | . 3 1 . . . . Heat Transferred 1062 | . 962 . 100 . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 2 | . . . 2 . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Peak Influence 371 | . 307 214 371 124 . . Initial 101 | . . 101 70 56 . . Average 157 | . 142 137 211 120 . . Maximum Alert Level 1 | . 1 1 1 . . . Low Security (%) 61 | 100 67 82 35 100 . . Level 1 38 | . 32 17 64 . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched . | . . . . . . . Investigation . | . . . . . . . Extermination . | . . . . . . . Reinforcement . | . . . . . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Distress Signals 1 | . 1 . . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 39 | . 11 3 13 3 . 9 Peak Tracking Total 6 | . 6 3 5 3 . 5 Tactical Retreats 3 | . 1 1 1 . . . Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Traps Triggered . | . . . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Machines Disabled 1 | . . . . 1 . . Max in Single Turn 1 | . . . . 1 . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Machines Accessed 9 | . 4 . 5 . . . Terminals 9 | . 4 . 5 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 23 | . 7 . 16 . . . Successful 13 | . 2 . 11 . . . Failed 10 | . 5 . 5 . . . Catastrophic 2 | . 1 . 1 . . . Database Lockouts . | . . . . . . . Manual 25 | . 8 . 17 . . . Terminals 23 | . 7 . 16 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 11 | . 2 . 9 . . . Part Schematic 3 | . . . 3 . . . Robot Analysis 3 | . 2 . 1 . . . Branch Access Points 1 | . . . 1 . . . Terminal Index 1 | . . . 1 . . . Unreport Threat 1 | . . . 1 . . . Hauler Manifests 1 | . . . 1 . . . Registered Prototypes 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 2 | . . . 2 . . . Terminals 2 | . . . 2 . . . Botnet 2 | . . . 2 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 9 | . 4 . 5 . . . Full Trace Events 3 | . 2 . 1 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 3 | . . . . . 3 . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 16 | . . . 3 . 13 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Total Allies 5 | . . . . . 5 . Largest Group 5 | . . . . . 5 5 Highest-Rated Group 107 | . . . . . 107 107 Highest-Rated Ally 28 | . . . . . 28 28 Total Orders . | . . . . . . . Ally Attacks 22 | . . . . . . 22 Total Damage 287 | . . . . . . 287 Kills 3 | . . . . . . 3 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Robot Analysis Total 3 | . 2 . 1 . . . Derelict Logs Recovered 3 | . . . . . 3 . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Turns Passed 3255 | 75 352 141 420 63 1617 587 Spaces Moved 2336 | 54 239 95 266 47 1210 425 Core 13 | 13 . . . . . . Treads . | . . . . . . . Legs 2319 | 41 239 95 266 47 1210 421 Wheels . | . . . . . . . Hover . | . . . . . . . Flight 4 | . . . . . . 4 Fastest Speed 50 | 50 120 120 120 120 120 120 Average Speed 120 | 119 120 120 122 120 120 121 Slowest Speed 200 | 200 120 120 190 120 120 190 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 36 | 4 49 22 32 11 84 56 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 1 | . . . . . 1 . Known Exits Taken 1 | . . . 1 . . . Unknown Exits Taken 5 | 1 1 1 . 1 1 . Scrap Searched 3 | . . . . . 3 . Spaces Dug 3 | . . . . . 2 1 Terrain Destroyed 97 | . 9 8 46 9 2 23 Melee 3 | . . . . . 2 1 Projectile . | . . . . . . . AOE 94 | . 9 8 46 9 . 22 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Total 2661 | 61 278 113 324 50 1371 464 Wait 171 | . 12 9 17 . 132 1 Move 2330 | 53 238 94 265 46 1209 425 Hop . | . . . . . . . Pick Up 28 | 2 4 1 5 . 13 3 Fast Attach 14 | 6 4 . 4 . . . Attach 4 | . . . 1 . . 3 Detach 5 | . 3 . 2 . . . Swap 26 | . 4 2 6 2 5 7 Drop 22 | . . 2 4 . 9 7 Fire 54 | . 13 5 20 2 . 14 Melee 7 | . . . . . 3 4 Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials (discovered 2 exits: *Min x2) -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 15) 76 | -11/Scrapyard | Entered Materials 271 | -10/Materials | Discovered new exit (range 14) 303 | -10/Materials | Build established: Mutant 413 | -10/Materials | Discovered new exit (range 12) 428 | -10/Materials | Entered Mines 449 | -10/Mines | Discovered new exit (range 7) 463 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 569 | -10/Mines | Entered Materials 569 | -9/Materials | Evolved 2 slots: Propulsion x2 595 | -9/Materials | Identified exit to Mines 989 | -9/Materials | Entered Mines 1001 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1052 | -9/Mines | Entered Zion 1109 | -7/Zion | Learned Factory stockpile data 1142 | -7/Zion | Discovered new exit (range 13) 1201 | -7/Zion | Found Prototype Hackware 1299 | -7/Zion | Gained Derelict followers 1410 | -7/Zion | Identified Exp. Hacking Suite 1450 | -7/Zion | Found Prototype Processor 1455 | -7/Zion | Found Prototype Processor 1458 | -7/Zion | Identified Exp. Melee Analysis Suite 1463 | -7/Zion | Found Prototype Processor 1478 | -7/Zion | Identified Exp. Terrain Scan Processor 1498 | -7/Zion | Found Prototype Processor 1568 | -7/Zion | Identified Exp. Armor Integrity Analyzer 1571 | -7/Zion | Identified Exp. Signal Interpreter 1584 | -7/Zion | Found Prototype Processor 1588 | -7/Zion | Found Prototype Processor 1601 | -7/Zion | Identified Exp. Targeting Computer 1605 | -7/Zion | Identified Exp. Target Analyzer 1713 | -7/Zion | Found CR-A16's Pointy Stick 1842 | -7/Zion | Learned Factory interactive machine intel 2030 | -7/Zion | Learned 12 Factory zone layouts 2240 | -7/Zion | Found Relay Coupler [Programmer] 2669 | -7/Zion | Entered Proximity Caves 2669 | -6/Proximity Caves | Accompanied by 5 allies 2831 | -6/Proximity Caves | Spotter reported a threat 3043 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3210 | -6/Proximity Caves | Spotted B-75 Beast 3241 | -6/Proximity Caves | Core integrity fell below 50% 3250 | -6/Proximity Caves | Core integrity fell below 20% 3256 | -6/Proximity Caves | Destroyed by B-75 Beast with Heavy Machine Gun Last Messages --------------- 03138_ Acquired 10 matter. 03221_ Aluminum Leg destroyed. 03221_ Knocked back. 03224_ Aluminum Leg destroyed. 03224_ Hvy. EM Pulse Gun destroyed. 03227_ Imp. Deuterium Engine destroyed. 03227_ Aluminum Leg destroyed. 03227_ Knocked back. 03227_ Structural Scanner destroyed. 03234_ Critical hit (Meltdown: +240). 03237_ Knocked back. 03243_ Flexi-carbon Leg destroyed. 03243_ CR-A16's Pointy Stick blasted off. 03243_ Knocked back. 03248_ Dropped Sensor Array. 03248_ Dropped Lrg. Storage Unit. 03252_ Dropped Hvy. EM Pulse Gun. 03252_ Acquired Exp. Signal Interpreter. 03256_ Ion Engine destroyed. [Achievement: Back For More] Map ----- +----------------------------------------------------+ | ??????????????????? #??????????????????????????? | | ??????????????????? ##??????????????????????????? | | ??????????????????? ##??????????????????????????? | | ???????????????#### ##??????????????????????????? | | ???????????????#### ###?????????????????????????? | | ???????????????## ###?????????????????????????? | | ?########??????## ##?????????????????????????? | | #########??????## ##?????????????????????????? | | ### ##?????? # ##??????????????????????????? | | ## ###### ## ###?????????????????????????? | | ############ ###?????????????????????????? | | ######## ## ## ##?????????????????????????? | | ####### # ##?????????????????????????? | | ###???## ##?????????????????????????? | | #####??## ## ###?????????????????????????? | | #####? ### ## ####????????????????????????? | | #### ### ## #;###???????????????????????? | | ## ### ####??????????????????????? | | ## #### ######???????????????????? | | ## ## #### #####???????????????????? | | # ### ### ##???????????????????? | | # ##?### ### ###???????????????????? | | # ###### #### % ###???????????????????? | | ## ???##### ##### [;####?####????????????? | | ## ?????## #### %! ;### ###????????????? | | ## ??????## ### @%% #####?????????? | | ###??????## ## #### % %/; ##?????????? | | #####????## ### #### BB ###?????????? | | ########## ######### % BB ###?????????? | | ######## ########## ## ##?????????? | | #### ####?#### # ##?????????? | | #### ####?#### ### ## ?????????? | | ### ###??### #### #### ?????????? | | ## ##???# ##?## ######??????????? | | ##???? ##??? ####????????????? | | # ##???? ##??? ##??????????????? | | ## ###???? ????????????????????? | | ### ####??? ?????????????????????? | | #### ###???? ?????????????????????? | | ?### ##???? ##???????????????????? | | ?## ###???? ###???????????????????? | | ########?????? ####???????????????????? | | #######??????? ##?????????????????????? | | ## #????????????????????????????????????? | | ## ????????????????????????????????????? | | ??????????????????????????????????? | | ##??????????????????????????????????? | | ## ###??????????????????????????????????? | | #########??????????????????????????????????? | | ############???????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Offensive Hacking 10 Item Schematics ----------------- Plasma Cutter | -9/Materials | Hacked ECM Suite | -9/Materials | Hacked Structural Scanner | -9/Materials | Hacked Great Axe | -7/Zion | Archive Coil Gun | -7/Zion | Archive Hrd. Heavy Armor Plating | -7/Zion | Archive Weapon Cycler | -7/Zion | Archive Phase Cannon | -7/Zion | Archive System Restoration Module | -7/Zion | Archive Disruptor Cannon | -7/Zion | Archive Imp. Shock Absorption System | -7/Zion | Archive Phase Shifter | -7/Zion | Archive Hvy. Plasma Cannon | -7/Zion | Archive Imp. System Restoration Module | -7/Zion | Archive Hvy. Rocket Launcher | -7/Zion | Archive Lrn. Phase Cannon | -7/Zion | Archive Robot Schematics ------------------ L-41 Fighter | -7/Zion | Archive A-02 Transporter | -7/Zion | Archive O-24 Administrator | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Back For More Challenges ------------ None Game ------ Seed WardroneGaussMantle Manual? 0 Play Time 00:27:48 Cumulative 99.0 hours Start 2024.10.19 @ 19:38:17 End 2024.10.19 @ 20:10:09 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 50 Rogue 0 Adventurer 50 Explorer 0 Win Type - Total 4 Types 4/0/0/0/0/0/0/0/0 Lore% 49 Gallery% 57 Achievement% 49 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Tamsyn Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b33692d6-1b79-42e6-b810-85960667d1de