Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.16 @ 17:47:02 Player: SohrinSohtel Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (4) 800 Robots Destroyed (65) 325 Value Destroyed (1816) 1816 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (7) 7 TOTAL SCORE: 3528 Bonus ------- Follower Combat Kills 7 Cogmind --------- Core Integrity 307/400 Matter 195/300 Energy 265/265 System Corruption 0% Temperature Cool (0) Movement Treading (250) Ox1 Location -7/Zion Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (2) --- Armored Treads Armored Treads > --- UTILITY (3) ------ Medium Storage Unit Experimental Optical Array Advanced Signal Interpreter > --- WEAPON (3) ------- Beam Rifle Particle Cannon Autogun > --- INVENTORY (10) --- Ion Engine Structural Scanner Improved Weapon Shielding Improved Weapon Shielding Light Armor Plating Splice Drone Bay (6/6) Rocket Launcher Heavy Flail Katana Ripper Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Armored Treads Armored Treads > --- UTILITY ---------- Medium Storage Unit Experimental Optical Array Advanced Signal Interpreter > --- WEAPON ----------- Beam Rifle Particle Cannon Autogun > --- INVENTORY -------- Ion Engine Structural Scanner Improved Weapon Shielding Improved Weapon Shielding Light Armor Plating Splice Drone Bay Rocket Launcher Heavy Flail Katana Ripper [Rating: 30] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Wheel Armored Wheel Utility Medium Storage Unit Device Structural Scanner Storage Medium Storage Unit Processor Terrain Scan Processor Protection Light Armor Plating Weapon Particle Cannon Energy Gun Beam Rifle Energy Cannon Particle Cannon Ballistic Gun Autogun Ballistic Cannon Light Cannon Launcher Grenade Launcher Slashing Weapon Mining Claw Build | -11 -10 -9 -9 -7 ------- Run | Yrd Mat Mat Min Zio Slots Evolved 2 | . . 2 . . Power . | . . . . . Propulsion . | . . . . . Utility 1 | . . 1 . . Weapon 1 | . . 1 . . Parts Attached 90 | 8 25 50 3 4 Power 6 | 1 1 4 . . Engine 5 | 1 1 3 . . Core 1 | . . 1 . . Reactor . | . . . . . Propulsion 25 | 2 11 12 . . Treads 12 | . 2 10 . . Leg 11 | 2 9 . . . Wheel 2 | . . 2 . . Hover . | . . . . . Flight . | . . . . . Utility 34 | 3 4 20 3 4 Device 19 | 2 3 10 2 2 Storage 2 | 1 1 . . . Processor 3 | . . 1 . 2 Hackware . | . . . . . Protection 10 | . . 9 1 . Artifact . | . . . . . Weapon 25 | 2 9 14 . . Energy Gun 10 | . 4 6 . . Energy Cannon 6 | . . 6 . . Ballistic Gun 3 | 2 . 1 . . Ballistic Cannon 1 | . 1 . . . Launcher 2 | . 2 . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon 3 | . 2 1 . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . . . 2 Parts Lost 6 | . 4 2 . . Power 2 | . 1 1 . . Propulsion . | . . . . . Utility 2 | . 1 1 . . Weapon 2 | . 2 . . . Highest Loss Streak 2 | . 2 2 . . To Critical Strikes . | . . . . . Average Slot Usage (%) 98 | . 96 99 100 99 Engine 10 | . 11 9 11 11 Treads 17 | . . 21 22 22 Leg 5 | . 27 . . . Device 9 | . 13 6 10 10 Storage 11 | . 14 11 11 11 Processor 4 | . . 9 . . Protection 7 | . . 6 11 10 Energy Gun 11 | . 5 14 11 11 Energy Cannon 9 | . . 12 11 11 Ballistic Gun 5 | . 5 1 11 11 Ballistic Cannon 2 | . 4 4 . . Slashing Weapon 1 | . 9 . . . Naked Turns . | . . . . . Heaviest Build 32 | 15 21 32 32 31 Greatest Support 43 | 20 40 43 40 20 Greatest Overweight (x) 2 | . 1 2 1 1 Average Overweight (x) . | . . . . 1 Largest Inventory Capacity 10 | 8 10 10 10 10 Average Capacity 9 | 7 8 10 10 10 Most Carried 10 | 3 9 10 10 10 Average Carried 8 | 2 5 8 9 9 Final Capacity 10 | 8 10 10 10 10 Final Carried 10 | 3 8 10 10 10 Class Distribution -------------------- 48% | Tank 22% | Skirmisher 20% | Mutant 4% | Scavenger-Tank 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Tank | -9/Mines Tank | -7/Zion Resources | -11 -10 -9 -9 -7 ----------- Run | Yrd Mat Mat Min Zio Matter Collected 1535 | 329 413 694 99 . Remotely . | . . . . . Salvage Created 1990 | 110 543 1210 127 . Parts 144 | 14 36 82 12 . Haulers Intercepted 1 | . 1 . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -7 ------- Run | Yrd Mat Mat Min Zio Combat Hostiles Destroyed 44 | . 13 26 5 . Melee 5 | . 3 2 . . Guns 18 | . 5 10 3 . Cannons 15 | . 1 14 . . AOE 6 | . 4 . 2 . Classes Destroyed 12 | 1 6 5 . . Worker 2 | . . 2 . . Tunneler 6 | 6 . . . . Hauler 1 | . 1 . . . Recycler 1 | . 1 . . . Mechanic 1 | . . 1 . . Operator 2 | . 1 1 . . Watcher 8 | . 3 5 . . Swarmer 5 | . 3 . 2 . Grunt 32 | . 10 19 3 . Brawler 1 | . . 1 . . Duelist 1 | . . 1 . . Sentry 5 | . . 5 . . Best Kill Streak 4 | 3 4 3 3 . Combat Bots Only 4 | . 4 3 3 . Max Kills in Single Turn 2 | 1 1 2 2 . Gunslinging . | . . . . . Exploded 2 | . 1 . 2 . Melee 1 | . 1 1 . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -7 -------- Run | Yrd Mat Mat Min Zio Hostile Shots Fired 218 | . 94 114 10 . Missed 51 | . 21 26 4 . Damage Taken 1990 | . 796 1061 133 . Core 217 | . 124 78 15 . Absorbed by Shields . | . . . . . Redirected to Shielding 59 | . . . 59 . Regen/Repaired (Parts) 121 | . . 121 . . Core Remaining (%) 75 | 100 50 . . . Volleys Fired 139 | 14 45 73 7 . Largest 3 | 2 2 3 3 . Hottest 189 | 40 75 189 147 . Shots Fired 293 | 28 55 189 21 . Gun 166 | 28 46 78 14 . Cannon 121 | . 3 111 7 . Launcher 6 | . 6 . . . Special . | . . . . . Kinetic 113 | 28 32 46 7 . Thermal 174 | . 17 143 14 . Explosive 6 | . 6 . . . Electromagnetic . | . . . . . Robot Hit Streak 10 | 5 4 10 9 . Robot Miss Streak 5 | 1 3 5 3 . Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 182 | 20 41 108 13 . Core Hits 92 | 6 31 48 7 . Critical Kills 1 | . 1 . . . Critical Parts Destroyed . | . . . . . Critical Strikes 6 | . 3 3 . . Burn 4 | . 1 3 . . Destroy 1 | . 1 . . . Blast 1 | . 1 . . . Melee Attacks 31 | . 23 8 . . Impact . | . . . . . Slashing 31 | . 23 8 . . Piercing . | . . . . . Sneak Attacks 2 | . 2 . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3684 | 256 1188 1893 347 . Guns 1482 | 256 322 771 133 . Cannons 1139 | . 51 1006 82 . Explosions 512 | . 380 . 132 . Melee 547 | . 431 116 . . Ramming 4 | . 4 . . . Kinetic 898 | 256 239 342 61 . Thermal 1855 | . 134 1435 286 . Explosive 380 | . 380 . . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing 547 | . 431 116 . . Piercing . | . . . . . Highest Corruption 1 | . 1 . . . Average Corruption 1 | . 1 . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 6 | . 6 . . . Message Errors 1 | . 1 . . . Matter Fused 1 | . 1 . . . Data Loss (minor) 2 | . 2 . . . Data Loss (major) 2 | . 2 . . . Overload Shots . | . . . . . Overflow Damage 39 | . 17 22 . . Projectiles 22 | . . 22 . . Explosions . | . . . . . Melee 17 | . 17 . . . Knockbacks 2 | . . 2 . . Impact . | . . . . . Kinetic 2 | . . 2 . . Secondary . | . . . . . Self-Inflicted Damage 49 | . . . 49 . Shots 1 | . . . 1 . Rammed . | . . . . . Targets Rammed 1 | . 1 . . . Kicked 1 | . 1 . . . Crushed . | . . . . . Highest Temperature 503 | . 107 503 461 . Average Temperature 161 | . 24 168 200 . Received Heat Transfer 981 | . 348 573 60 . Effects 18 | . . 15 3 . Shutdowns 4 | . . 4 . . Energy Bleed 6 | . . 5 1 . Interference 2 | . . 2 . . Matter Decay 2 | . . 1 1 . Short Circuit 2 | . . 1 1 . Damage (major) 2 | . . 2 . . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 4 | . . 3 1 . Heat Transferred 4276 | . 444 3299 533 . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -9 -7 ------- Run | Yrd Mat Mat Min Zio Peak Influence 380 | 30 236 380 227 . Initial 112 | . 19 4 112 . Average 146 | 12 128 210 67 . Maximum Alert Level 1 | . 1 1 1 . Low Security (%) 64 | 100 96 37 80 . Level 1 35 | . 3 62 19 . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 7 | . 3 4 . . Investigation 4 | . 1 3 . . Extermination . | . . . . . Reinforcement 3 | . 2 1 . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -7 --------- Run | Yrd Mat Mat Min Zio Distress Signals 4 | . 2 2 . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 67 | . 23 37 6 1 Peak Tracking Total 4 | . 3 4 3 1 Tactical Retreats 1 | . . . 1 . Traps | -11 -10 -9 -9 -7 ------- Run | Yrd Mat Mat Min Zio Traps Triggered 3 | . 2 1 . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed 6 | . . 6 . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -7 ---------- Run | Yrd Mat Mat Min Zio Machines Disabled 8 | . 2 4 2 . Max in Single Turn 2 | . 1 1 2 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -7 --------- Run | Yrd Mat Mat Min Zio Machines Accessed 16 | . 5 10 1 . Terminals 9 | . 4 5 . . Fabricators . | . . . . . Repair Stations 1 | . . 1 . . Recycling Units 3 | . 1 2 . . Scanalyzers 2 | . . 2 . . Garrison Access . | . . . . . Total Hacks 48 | . 14 33 1 . Successful 34 | . 6 27 1 . Failed 14 | . 8 6 . . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 29 | . 13 16 . . Fabricators . | . . . . . Repair Stations 4 | . . 4 . . Recycling Units 6 | . 1 5 . . Scanalyzers 8 | . . 8 . . Garrison Access . | . . . . . Terminal Hacks 18 | . 5 12 1 . Record 5 | . 2 3 . . Prototype ID Bank 1 | . 1 . . . Open Door 1 | . . . 1 . Unreport Threat 1 | . . 1 . . Locate Traps 2 | . 1 1 . . Disarm Traps 1 | . . 1 . . Dispatch Records 2 | . . 2 . . Transport Status 2 | . 1 1 . . Assault Status 1 | . . 1 . . Zone Layout 2 | . . 2 . . Fabricator Hacks . | . . . . . Repair Station Hacks 4 | . . 4 . . Scan Component 2 | . . 2 . . Repair 2 | . . 2 . . Recycling Unit Hacks 4 | . 1 3 . . Report Inventory 3 | . 1 2 . . Retrieve Components 1 | . . 1 . . Scanalyzer 8 | . . 8 . . Insert Component 4 | . . 4 . . Analyze 4 | . . 4 . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 13 | . 4 9 . . Full Trace Events 7 | . 3 4 . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 4 | . . 4 . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 2 | . . 2 . . Time 58 | . . 58 . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 9 | . . 9 . . Parts Scanalyzed 4 | . . 4 . . Part Schematics Acquired 4 | . . 4 . . Parts Damaged 1 | . . 1 . . Bothacking | -11 -10 -9 -9 -7 ------------ Run | Yrd Mat Mat Min Zio Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -7 -------- Run | Yrd Mat Mat Min Zio Total Allies 3 | . . . 3 . Largest Group 3 | . . . 3 2 Highest-Rated Group 40 | . . . 40 32 Highest-Rated Ally 16 | . . . 16 16 Total Orders 1 | . . . 1 . GUARD 1 | . . . 1 . Ally Attacks 8 | . . . 8 . Total Damage 87 | . . . 87 . Kills 1 | . . . 1 . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -7 ------- Run | Yrd Mat Mat Min Zio Robot Analysis Total . | . . . . . Derelict Logs Recovered 2 | . . . 2 . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -7 ------------- Run | Yrd Mat Mat Min Zio Turns Passed 6693 | 214 1288 2910 1712 569 Spaces Moved 2816 | 124 793 1018 665 216 Core 4 | 4 . . . . Treads 1886 | . 22 983 665 216 Legs 891 | 120 771 . . . Wheels 35 | . . 35 . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 105 170 250 Average Speed 176 | 117 128 159 246 250 Slowest Speed 250 | 120 190 240 250 250 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 60 | 6 95 73 100 28 Regions Visited 4 Branch Regions 2 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 1 | . . . 1 . Spaces Dug 2 | . 2 . . . Terrain Destroyed 64 | . 48 . 16 . Melee 2 | . 2 . . . Projectile . | . . . . . AOE 62 | . 46 . 16 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -7 --------- Run | Yrd Mat Mat Min Zio Total 4210 | 160 956 2128 723 243 Wait 1050 | 12 35 939 45 19 Move 2812 | 123 792 1017 664 216 Hop . | . . . . . Pick Up 38 | 3 18 14 2 1 Fast Attach 38 | 7 10 19 . 2 Attach 10 | . 2 8 . . Detach 2 | . . 2 . . Swap 43 | 1 13 23 3 3 Drop 46 | . 17 25 2 2 Fire 139 | 14 45 73 7 . Melee 31 | . 23 8 . . Ram . | . . . . . Kick 1 | . 1 . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 5 exits: *Mat x2 / *Min x2 / [*Sto]) -9/Mines (discovered 3 exits: *Mat x2 / [*Zio]) -7/Zion History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 14) 215 | -11/Scrapyard | Entered Materials 321 | -10/Materials | Build established: Mutant 440 | -10/Materials | Discovered new exit (range 14) 528 | -10/Materials | Discovered new exit (range 5) 754 | -10/Materials | Discovered new exit (range 8) 971 | -10/Materials | Discovered new exit (range 15) 1129 | -10/Materials | Discovered new exit (range 8) 1503 | -10/Materials | Entered another Materials area 1503 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1594 | -9/Materials | Discovered new exit (range 6) 1805 | -9/Materials | Build established: Skirmisher 2053 | -9/Materials | Discovered new exit (range 5) 2459 | -9/Materials | Discovered new exit (range 3) 2519 | -9/Materials | Discovered new exit (range 13) 2711 | -9/Materials | Discovered new exit (range 15) 3069 | -9/Materials | Repaired Particle Cannon 3099 | -9/Materials | Repaired Mining Claw 4397 | -9/Materials | Build established: Tank 4413 | -9/Materials | Entered Mines 4588 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 4743 | -9/Mines | Learned 2 Materials zone layouts 4812 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 4954 | -9/Mines | Discovered new exit (range 12) 4969 | -9/Mines | Identified exit to Materials 4986 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 5655 | -9/Mines | Found the Drone Emporium 5667 | -9/Mines | Found Prototype Device 6125 | -9/Mines | Entered Zion 6125 | -7/Zion | Accompanied by 2 allies 6267 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 6651 | -7/Zion | Identified Splice Drone Bay 6694 | -7/Zion | Self-destructed Last Messages --------------- VJ-PRP(z): You must be new around here. Talking to our helpful community might teach you a thing or two about surviving contact with the outside world. Or you can just stay here forever like I do! JR-GVD(c): I just love how so much power can be contained in such little things. Let me know if you find any revolutionary processor tech. I've heard 0b10 is working on a new DX line of 486-modules that can be used to vastly improve the capabilities of a wide range of utilities. 06651_ Identified Splice Drone Bay. [Achievement: Risk Taker] 06667_ Dropped Hvy. Flail. 06668_ Acquired Adv. Signal Interpreter. 06685_ Dropped Sensor Array. 06686_ Acquired Unknown Hackware. 06686_ Identified Relay Coupler [Sentry]. 06686_ Relay Coupler [Sentry] fries itself. 06692_ Acquired Prototype Processor. 06692_ Identified Exp. Optical Array. 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Treads | -9/Materials | Scanalyzed Particle Cannon | -9/Materials | Scanalyzed Imp. Heat Sink | -9/Materials | Scanalyzed Mining Claw | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Risk Taker Robot Respite Challenges ------------ None Game ------ Seed PowerServoBeam Manual? 0 Play Time 01:34:42 Cumulative 6.9 hours Start 2024.05.15 @ 16:31:47 End 2024.05.16 @ 17:47:02 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 5 Rogue 5 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 7 Achievement% 7 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 55x38 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d1bf6b71-e41b-4774-85a8-a158f902b7b6