Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.14 @ 19:24:59 Player: VirsLee Result: Destroyed by X-67 Chaingunner with Heavy Machine Gun Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (54) 270 Value Destroyed (1531) 1531 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (992) 992 TOTAL SCORE: 6013 Bonus ------- Follower Combat Kills 392 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/850 Matter 161/300 Energy 53/100 System Corruption 17% Temperature Cool (0) Movement Core (350) Ox6 Location -6/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Large Storage Unit Improved Signal Interpreter Core Analyzer > --- WEAPON (4) ------- (None) > --- INVENTORY (15) --- Light Ion Engine Light Nuclear Core Light Treads Improved Heat Sink High-capacity Matter Pod (200) Peak State ------------ > --- POWER ------------ Light Nuclear Core Improved Deuterium Engine Micro Nuclear Core > --- PROPULSION ------- Armored Treads Armored Treads Medium Treads > --- UTILITY ---------- Large Storage Unit Improved Signal Interpreter Seismic Detector Core Analyzer Focal Shield > --- WEAPON ----------- Shock Rifle Gauss Rifle Gauss Rifle Magnetic Acceleration Cannon > --- INVENTORY -------- Ion Engine Light Ion Engine Improved Ion Engine Light Nuclear Core Light Treads Light Treads Light Treads Improved Treads Medium Treads High-capacity Matter Pod Particle Gun Beam Cannon Beam Cannon High-powered Shotgun Remote Datajack [Rating: 53] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Processor Signal Interpreter Hackware Experimental System Shield Weapon Beam Cannon Energy Gun Particle Gun Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Special Weapon Remote Datajack Build | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Slots Evolved 8 | . . 2 . . . 6 Power 2 | . . . . . . 2 Propulsion 1 | . . . . . . 1 Utility 3 | . . 1 . . . 2 Weapon 2 | . . 1 . . . 1 Parts Attached 69 | 6 8 11 5 1 2 36 Power 12 | 1 1 3 . . . 7 Engine 9 | 1 1 2 . . . 5 Core 3 | . . 1 . . . 2 Reactor . | . . . . . . . Propulsion 22 | 2 2 4 3 . 1 10 Treads 22 | 2 2 4 3 . 1 10 Leg . | . . . . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 11 | 1 3 1 1 1 . 4 Device 5 | . 1 1 1 . . 2 Storage 2 | 1 1 . . . . . Processor 3 | . 1 . . . . 2 Hackware 1 | . . . . 1 . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 24 | 2 2 3 1 . 1 15 Energy Gun 5 | 1 . 1 . . . 3 Energy Cannon 5 | . . 1 1 . . 3 Ballistic Gun 7 | 1 . . . . 1 5 Ballistic Cannon 2 | . 1 . . . . 1 Launcher 3 | . 1 1 . . . 1 Special Weapon 2 | . . . . . . 2 Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . . 1 . . Parts Lost 28 | . 1 3 . . 1 23 Power 5 | . . . . . . 5 Propulsion 7 | . . 1 . . . 6 Utility 3 | . . 1 . . . 2 Weapon 13 | . 1 1 . . 1 10 Highest Loss Streak 21 | . 1 2 . . 1 21 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 96 | . 96 91 90 100 99 95 Engine 5 | . 14 6 . . . 10 Core 7 | . . 4 11 11 11 7 Treads 22 | . 28 21 22 22 22 18 Device 6 | . 2 5 2 9 . 10 Storage 10 | . 14 11 11 11 11 6 Processor 11 | . 9 11 11 11 11 12 Hackware 2 | . . . . 1 11 1 Energy Gun 7 | . . 4 11 11 11 5 Energy Cannon 11 | . . 11 18 22 20 . Ballistic Gun 4 | . 6 . . . 1 14 Ballistic Cannon 2 | . 12 4 . . . 1 Launcher 2 | . 7 10 3 . . 2 Peak Build Rating 53 | 6 7 12 14 22 22 53 Average Rating 19 | 4 6 10 12 15 21 38 On Entrance 11 | . 6 7 12 14 22 22 Naked Turns . | . . . . . . . Heaviest Build 62 | 13 30 36 35 35 34 62 Greatest Support 68 | 40 40 40 43 43 43 68 Greatest Overweight (x) 7 | . . . 1 . . 7 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 Average Capacity 14 | 7 13 15 15 15 15 15 Most Carried 15 | 5 8 12 15 15 15 15 Average Carried 11 | 1 5 8 13 14 14 11 Final Capacity 15 | 8 15 15 15 15 15 15 Final Carried 15 | 1 7 11 15 15 15 5 Class Distribution -------------------- 55% | Gunner 20% | Mutant 15% | Scavenger-Gunner 7% | Derelict-Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -9/Mines Gunner | -7/Zion Gunner | -6/Proximity Caves Scavenger-Gunner | -6/Factory Resources | -11 -10 -9 -9 -7 -6 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Matter Collected 1773 | 197 460 161 279 29 30 617 Remotely 144 | . 51 93 . . . . Salvage Created 1705 | . 555 211 79 . 53 807 Parts 102 | . 32 13 7 . 4 46 Haulers Intercepted 1 | . . 1 . . . . Recyclers Shooed 5 | . 3 . . . . 2 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 16 | . . . . . 16 . Prevented 7 | . . . . 3 4 . Kills | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Combat Hostiles Destroyed 37 | . 11 7 2 . 2 15 Guns 16 | . 7 . 1 . . 8 Cannons 11 | . 2 3 1 . 2 3 AOE 10 | . 2 4 . . . 4 Classes Destroyed 13 | . 6 2 1 . . 4 Worker 2 | . . . . . . 2 Builder 4 | . 1 . . . . 3 Hauler 1 | . . 1 . . . . Recycler 5 | . 4 . . . . 1 Mechanic 1 | . 1 . . . . . Watcher 4 | . 3 . . . . 1 Swarmer 15 | . 9 . . . 2 4 Grunt 12 | . 2 6 1 . . 3 Brawler 1 | . . . 1 . . . Sentry 2 | . . 1 . . . 1 Specialist 1 | . . . . . . 1 Hunter 1 | . . . . . . 1 Programmer 5 | . . . . . . 5 Best Kill Streak 7 | . 7 3 2 . 2 4 Combat Bots Only 6 | . 6 2 2 . 2 4 Max Kills in Single Turn 2 | . 2 2 1 . 1 2 Gunslinging . | . . . . . . . Exploded 2 | . 1 2 . . . 2 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Hostile Shots Fired 484 | . 90 39 8 . 29 318 Missed 136 | . 29 14 2 . 12 79 Damage Taken 4834 | . 591 398 127 . 303 3415 Core 1112 | . 119 43 45 . 55 850 Absorbed by Shields . | . . . . . . . Ignored by Resistances 153 | . . . . . . 153 Regen/Repaired (Parts) 166 | . . 150 . 16 . . Core Remaining (%) 72 | 100 52 . . . 64 . Volleys Fired 149 | . 54 17 5 . 9 64 Largest 4 | . 2 3 3 . 3 4 Hottest 185 | . 65 125 155 . 185 173 Shots Fired 327 | . 91 40 11 . 25 160 Gun 179 | . 49 . 5 . 9 116 Cannon 112 | . 31 28 5 . 16 32 Launcher 30 | . 11 12 1 . . 6 Special 6 | . . . . . . 6 Kinetic 182 | . 69 11 . . . 102 Thermal 82 | . . 17 10 . 25 30 Explosive 30 | . 11 12 1 . . 6 Electromagnetic 27 | . 11 . . . . 16 Robot Hit Streak 13 | . 8 13 7 . 3 7 Robot Miss Streak 9 | . 9 2 1 . 4 9 Penetration Max 1 | . . . . . . 1 Secondary Targets 4 | . 3 . . . . 1 Max Gunslinging Chain 1 | . 1 . . . . 1 Shots Hit Robots 165 | . 36 28 6 . 13 82 Core Hits 102 | . 29 11 3 . 6 53 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 3 | . 2 . . . . 1 Blast 2 | . 1 . . . . 1 Corrupt 1 | . 1 . . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 4006 | . 763 899 121 . 217 2006 Guns 1508 | . 205 . 49 . 77 1177 Cannons 1250 | . 185 380 53 . 140 492 Explosions 1248 | . 373 519 19 . . 337 Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 1697 | . 335 119 . . . 1243 Thermal 892 | . . 261 102 . 217 312 Explosive 1193 | . 318 519 19 . . 337 Electromagnetic 224 | . 110 . . . . 114 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 17 | . . . . . . 17 Average Corruption 2 | . . . . . . 2 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 15 | . . . . . . 15 Message Errors 4 | . . . . . . 4 Matter Fused 2 | . . . . . . 2 Heat Flow Errors 1 | . . . . . . 1 Energy Discharges 2 | . . . . . . 2 Parts Rejected 1 | . . . . . . 1 Data Loss (minor) 2 | . . . . . . 2 Data Loss (major) 1 | . . . . . . 1 Misfires 2 | . . . . . . 2 Overload Shots . | . . . . . . . Overflow Damage 63 | . 24 16 . . . 23 Projectiles 5 | . 5 . . . . . Explosions 58 | . 19 16 . . . 23 Melee . | . . . . . . . Knockbacks 6 | . 4 1 . . . 1 Impact . | . . . . . . . Kinetic 6 | . 4 1 . . . 1 Secondary . | . . . . . . . Self-Inflicted Damage 153 | . 12 75 40 . . 26 Shots 6 | . 1 3 1 . . 1 Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 360 | . 66 287 339 . 360 334 Average Temperature 113 | . 20 96 175 . 171 130 Received Heat Transfer 354 | . 66 150 30 . . 108 Effects 7 | . . . 2 . 4 1 Energy Bleed 3 | . . . 1 . 1 1 Interference 3 | . . . . . 3 . Short Circuit 1 | . . . 1 . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 1850 | . . 555 222 . 481 592 Parts Sabotaged 3 | . . . . . . 3 Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Peak Influence 300 | . 300 280 187 . . 242 Initial 132 | . . 63 109 . . 132 Average 144 | . 167 195 182 . . 113 Maximum Alert Level 1 | . 1 1 . . . 1 Low Security (%) 77 | 100 70 41 100 . . 84 Level 1 22 | . 29 58 . . . 15 Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 7 | . 1 2 . . . 4 Investigation 2 | . . 1 . . . 1 Extermination 2 | . . . . . . 2 Reinforcement 3 | . 1 1 . . . 1 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . . 1 Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 Stealth | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Distress Signals 1 | . 1 . . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 66 | . 18 8 2 1 8 29 Peak Tracking Total 12 | . 6 3 2 1 4 12 Tactical Retreats 2 | . 1 . . . . 1 Traps | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Traps Triggered 5 | . 3 . . . . 2 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Machines Disabled 8 | . 6 . . . . 2 Max in Single Turn 1 | . 1 . . . . 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Machines Accessed 4 | . . 1 1 . . 2 Terminals 1 | . . . 1 . . . Fabricators 1 | . . . . . . 1 Repair Stations 1 | . . 1 . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . . 1 Total Hacks 15 | . . 7 3 . . 5 Successful 9 | . . 5 1 . . 3 Failed 6 | . . 2 2 . . 2 Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 11 | . . . . . . 11 Terminals 3 | . . . 3 . . . Fabricators 4 | . . . . . . 4 Repair Stations 7 | . . 7 . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . . 1 Terminal Hacks 1 | . . . 1 . . . Recall Investigation 1 | . . . 1 . . . Fabricator Hacks 2 | . . . . . . 2 Network Status 1 | . . . . . . 1 Load Schematic 1 | . . . . . . 1 Repair Station Hacks 5 | . . 5 . . . . Scan Component 3 | . . 3 . . . . Repair 2 | . . 2 . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 Unlock Access 1 | . . . . . . 1 Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 4 | . . 1 1 . . 2 Full Trace Events 2 | . . 1 . . . 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 3 | . . . . . . 3 Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 2 | . . 2 . . . . Time 52 | . . 52 . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Used RIF Installer . | . . . . . . . Robots Hacked 2 | . . . . . . 2 Non-combat 2 | . . . . . . 2 Combat . | . . . . . . . Robot Hacks Applied 2 | . . . . . . 2 parse_system 1 | . . . . . . 1 find_chute 1 | . . . . . . 1 Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Total Allies 8 | . . . . 4 . 4 Largest Group 5 | . . . . 4 4 5 Highest-Rated Group 288 | . . . . 159 159 288 Highest-Rated Ally 70 | . . . . 42 42 70 Zionite Dispatches 2 | . . . . . . 2 Light 1 | . . . . . . 1 Explosive Resupply 1 | . . . . . . 1 Total Orders . | . . . . . . . Ally Attacks 44 | . . . . 5 14 25 Total Damage 1118 | . . . . 98 568 452 Kills 11 | . . . . 1 6 4 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 3 | . . . 1 1 1 . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Zionite Intel Received 2 | . . . . . . 2 Unaware Schematics 1 | . . . . . . 1 Depthwide Sectors/-1 1 | . . . . . . 1 Exploration | -11 -10 -9 -9 -7 -6 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Turns Passed 5817 | 77 1036 386 372 1733 792 1421 Spaces Moved 3161 | 52 549 150 215 1075 456 664 Core 23 | 16 . . . . . 7 Treads 3138 | 36 549 150 215 1075 456 657 Legs . | . . . . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 Average Speed 160 | 126 160 160 160 160 160 166 Slowest Speed 400 | 160 160 160 240 160 160 400 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 49 | 4 88 22 58 79 79 16 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 4 | . . . . . . 4 Known Exits Taken 5 | . 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . Scrap Searched 4 | . . . 2 1 1 . Spaces Dug . | . . . . . . . Terrain Destroyed 116 | . 26 61 6 . . 23 Melee . | . . . . . . . Projectile 1 | . . . . . . 1 AOE 115 | . 26 61 6 . . 22 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Total 3624 | 63 622 259 231 1090 500 859 Wait 191 | . . 72 . 9 31 79 Move 3155 | 51 548 149 214 1074 455 664 Hop . | . . . . . . . Pick Up 48 | 6 11 10 5 3 2 11 Fast Attach 4 | 1 . . 1 . . 2 Attach 38 | 5 4 6 1 . 1 21 Detach 1 | . . . 1 . . . Swap 27 | . 4 5 3 1 1 13 Drop 11 | . 1 . 1 3 1 5 Fire 149 | . 54 17 5 . 9 64 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Materials -9/Mines (discovered 2 exits: *Mat / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 4 exits: *Fac x2 / *Low / Gar) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 78 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 326 | -10/Materials | Discovered new exit (range 7) 508 | -10/Materials | Discovered new exit (range 15) 753 | -10/Materials | Identified exit to Materials 906 | -10/Materials | Discovered new exit (range 10) 919 | -10/Materials | Identified exit to Mines 1101 | -10/Materials | Discovered exit to Materials (range 5) 1114 | -10/Materials | Entered another Materials area 1114 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1440 | -9/Materials | Repaired Grenade Launcher 1468 | -9/Materials | Repaired Lgt. Treads 1476 | -9/Materials | Discovered new exit (range 14) 1499 | -9/Materials | Identified exit to Mines 1500 | -9/Materials | Entered Mines 1637 | -9/Mines | Discovered new exit (range 10) 1650 | -9/Mines | Identified exit to Materials 1730 | -9/Mines | Build established: Gunner 1781 | -9/Mines | Found DCF Scrap (14 items) 1820 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1830 | -9/Mines | Learned 8 Materials zone layouts 1869 | -9/Mines | Identified exit to Zion 1872 | -9/Mines | Entered Zion 2108 | -7/Zion | Learned Factory interactive machine intel 2120 | -7/Zion | Found Prototype Hackware 2753 | -7/Zion | Met Imprinter 2790 | -7/Zion | Imprinted 2793 | -7/Zion | Declared Zion's savior 3276 | -7/Zion | Discovered new exit (range 13) 3294 | -7/Zion | Identified exit to Proximity Caves 3384 | -7/Zion | Identified Exp. System Shield 3605 | -7/Zion | Entered Proximity Caves 3605 | -6/Proximity Caves | Accompanied by 4 allies 3773 | -6/Proximity Caves | Learned location of 1 exit from Factory 4194 | -6/Proximity Caves | Discovered new exit (range 10) 4208 | -6/Proximity Caves | Identified exit to Factory 4397 | -6/Proximity Caves | Entered Factory 4397 | -6/Factory | Accompanied by 2 allies 4397 | -6/Factory | Evolved 6 slots: Power x2, Propulsion x1, Utility x2, Weapon x1 4398 | -6/Factory | Identified exit to Factory 4399 | -6/Factory | Loaded intel: 52 interactive machine locations 4440 | -6/Factory | Zion Light squad teleported in 4807 | -6/Factory | Discovered exit to Factory (range 8) 4885 | -6/Factory | Identified exit to Garrison 4888 | -6/Factory | Build established: Derelict-Gunner 5035 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/-5 5036 | -6/Factory | Zion Explosive Resupply teleported in 5236 | -6/Factory | Build established: Scavenger-Gunner 5292 | -6/Factory | Discovered new exit (range 12) 5366 | -6/Factory | Retrieved Zion intel report: Unaware Schematics 5661 | -6/Factory | Identified exit to Lower Caves 5708 | -6/Factory | Cargo convoy interrupted 5752 | -6/Factory | System corruption reached 10% 5779 | -6/Factory | Core integrity fell below 50% 5807 | -6/Factory | Core integrity fell below 20% 5818 | -6/Factory | Destroyed by X-67 Chaingunner with Heavy Machine Gun Last Messages --------------- Slug penetrates Wall. Penetrated by Slug. Imp. Treads destroyed. Remote Datajack destroyed. Slug penetrates Wall. Slug penetrates H-66 Slayer. U-05 Engineer builds a Wall. Slug penetrates P-60 Hacker. P-60 Hacker destroyed. System corrupted: Energy discharge (-28). Acquired Shock Rifle. U-05 Engineer builds a Wall. Slug penetrates Wall. Penetrated by Slug. U-05 Engineer builds a Wall. Penetrated by Slug. Shock Rifle destroyed. Penetrated by Slug. Slug penetrates Wall. Acquired Imp. Heat Sink. Map ----- +----------------------------------------------------+ | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ????????????"?F"??????????????????????? | | ????????????""""??????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ????????????#?????#???????????????????? | | ?????????#### ????# ??????????????????? | | ?????????? ^% ##### ??????????????????? | | ???????????%^k ??????????????????? | | ???????????? ?????????T??##???? | | ????????????? ???????????? #???? | | ??????????????? ???????????? #???? | | ????????????????# ???????????? #???? | | ?????????????????# =############ ###?? | | ?????????"""T"""?# %%!%[ # #?? | | ?????????????????+ [|h%*! # #?? | | ?????????????????# *!#]=! # #?? | | ?????????????????# ![#x=!@%h ; #?? | | ?????????????????# #%!* ! # #?? | | ??"""????????????# # ## ##?? | | ??"""????????????# ??# ## #??? | | ??"""????????????# # ## #??? | | ??"S?????????????# # ## #??? | | ??""?????????????# ########### #??? | | ??""?????????????# ??????????# #??? | | ?????????????????# ??????????# #??? | | ?????????????????# ??????????# #??? | | ?????????????????# #?????????# #??? | | ?????????????????# #???????### ###? | | ?????????????????# #???????# #? | | ?????????????????# #?#?????# #? | | ?????????????????# #?# ##?# #? | | ######???????????# #? #?# > #? | | #??????????## ## ?# #? | | #########+## # ??# #? | | T # ??# #? | | "" # ??## ##? | | ###### #? ???# #?? | | ?????# ###### #?#+##### #?? | | ?????# ######## ###?# #?? | | ?????# ## # # ### #?? | | ?????# ## """ # ##### #?? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 35 Energy Capacity 455 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Resistance: KI 20 Evasion (%) 40 Core Analysis 6 Recoil Reduction 3 Defensive Hacking 16 Item Schematics ----------------- None Robot Schematics ------------------ A-02 Transporter | -6/Factory | Z-intel H-66 Slayer | -6/Factory | Z-intel K-01 Serf | -6/Factory | Z-intel Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Hey, That's Mine! I'm Back, Baby! Please Form A Line Robot Respite Serviceable Loadout The More The Merrier The One Tourist Use The Force Challenges ------------ None Game ------ Seed SuspensionAlphaCloak Manual? 0 Play Time 01:05:15 Cumulative 4.0 hours Start 2025.02.05 @ 17:08:15 End 2025.02.14 @ 19:24:59 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 4 Rogue 4 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 6 Achievement% 10 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 34c9fdcb-5ff0-44fd-8acd-d48b2f44adbb