Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.08 @ 21:26:21

Player: Scringis

Result: Destroyed by G-73 Enforcer with Heavy Laser

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (12)       2400
Robots Destroyed (88)      440
Value Destroyed (3723)     3723
Prototype IDs (30)         600
Alien Tech Used (0)        0
Bonus (855)                855
              TOTAL SCORE: 11018

 Bonus
-------
High Alert Combat Kills    55
Entered DSFs               500
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/1150
Matter                     300/300
Energy                     100/100
System Corruption          15%
Temperature                Cool (18)
Movement                   Core (100) Ox1
Location                   -4/Factory

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (6) ------
           Coolant Injector
>          --- WEAPON (7) -------
           Lance
>          --- INVENTORY (5) ----
  Advanced Weight Redist. System
           Armor Integrity Analyzer
           Plasma Cutter

 Peak State 
------------
>           --- POWER ------------
      Light Deuterium Engine
      Light Nuclear Core
>           --- PROPULSION -------
   Improved Carbon-fiber Leg
            Potential Leg
            Potential Leg
>           --- UTILITY ----------
     Medium Storage Unit
            Active Sensor Suite
            Core Analyzer
>           --- WEAPON -----------
  Precision Assault Rifle
  Precision Assault Rifle
  Precision Assault Rifle
>           --- INVENTORY --------
            Carbon-fiber Leg
            Coolant Injector
   Advanced Weight Redist. System
      Heavy Assault Cannon
            Shock Bomb Launcher
            Plasma Cutter
[Rating: 79]

 Favorites 
-----------
Power                      Nuclear Core
  Engine                   Ion Engine
  Power Core               Nuclear Core
Propulsion                 Potential Leg
  Treads                   Light Treads
  Leg                      Potential Leg
  Hover Unit               Antigrav System
  Flight Unit              Field Propulsion Array
Utility                    Medium Storage Unit
  Device                   Improved Cooling System
  Storage                  Medium Storage Unit
  Processor                Core Analyzer
  Protection               Improved Medium Armor Plating
Weapon                     Precision Assault Rifle
  Energy Gun               High-powered Shock Rifle
  Energy Cannon            Long-range Proton Cannon
  Ballistic Gun            Precision Assault Rifle
  Ballistic Cannon         Battle Cannon
  Launcher                 Shock Bomb Launcher
  Piercing Weapon          Lance
  Special Melee Weapon     Advanced Datajack

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -6  -5  -4  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Low Fac DSF Fac Fac 
Slots Evolved              12   | .   .   .   .   .   4   2   .   .   2   .   2   2   
  Power                    1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   .   .   .   .   1   .   .   1   
  Utility                  4    | .   .   .   .   .   1   2   .   .   .   .   1   .   
  Weapon                   5    | .   .   .   .   .   2   .   .   .   1   .   1   1   
Parts Attached             89   | 6   .   3   2   4   8   26  3   .   3   10  12  12  
  Power                    15   | 1   .   1   .   1   3   2   1   .   .   1   3   2   
    Engine                 8    | 1   .   1   .   1   2   .   1   .   .   1   1   .   
    Core                   7    | .   .   .   .   .   1   2   .   .   .   .   2   2   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               13   | 2   .   .   2   .   .   .   .   .   1   1   2   5   
    Treads                 2    | 2   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    7    | .   .   .   2   .   .   .   .   .   1   1   2   1   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  2    | .   .   .   .   .   .   .   .   .   .   .   .   2   
    Flight                 2    | .   .   .   .   .   .   .   .   .   .   .   .   2   
  Utility                  25   | 1   .   1   .   1   1   11  1   .   .   5   3   1   
    Device                 14   | .   .   .   .   1   .   5   1   .   .   5   2   .   
    Storage                3    | 1   .   1   .   .   .   .   .   .   .   .   .   1   
    Processor              2    | .   .   .   .   .   .   2   .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             6    | .   .   .   .   .   1   4   .   .   .   .   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   36   | 2   .   1   .   2   4   13  1   .   2   3   4   4   
    Energy Gun             5    | .   .   .   .   1   .   1   .   .   .   .   1   2   
    Energy Cannon          3    | .   .   .   .   .   1   1   .   .   .   .   1   .   
    Ballistic Gun          19   | 2   .   1   .   .   2   10  .   .   2   1   1   .   
    Ballistic Cannon       4    | .   .   .   .   1   1   1   .   .   .   .   1   .   
    Launcher               3    | .   .   .   .   .   .   .   1   .   .   2   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
    Special Melee Weapon   1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Unidentified Prototypes  7    | .   .   .   .   .   2   3   .   .   .   2   .   .   
Parts Lost                 46   | .   .   1   .   3   2   6   1   .   .   4   15  14  
  Power                    8    | .   .   .   .   1   1   1   .   .   .   .   3   2   
  Propulsion               7    | .   .   .   .   .   .   .   .   .   .   .   4   3   
  Utility                  11   | .   .   .   .   .   .   2   1   .   .   1   3   4   
  Weapon                   20   | .   .   1   .   2   1   3   .   .   .   3   5   5   
  Highest Loss Streak      9    | .   .   1   .   3   2   3   1   .   .   2   7   9   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     81   | .   85  77  85  84  88  97  98  92  86  87  52  38  
  Engine                   4    | .   14  14  14  12  8   .   3   7   6   9   4   .   
  Core                     7    | .   .   .   .   .   6   13  11  7   6   2   2   4   
  Treads                   2    | .   28  28  13  .   .   .   .   .   .   .   .   .   
  Leg                      13   | .   .   .   14  28  18  15  15  15  20  20  11  3   
  Device                   12   | .   .   .   .   11  9   15  23  23  20  16  15  12  
  Storage                  7    | .   14  14  14  14  9   7   7   7   6   6   5   2   
  Processor                3    | .   .   .   .   .   .   6   7   7   6   6   1   .   
  Protection               3    | .   .   .   .   .   8   5   .   .   .   .   1   2   
  Energy Gun               2    | .   .   .   .   12  7   .   7   7   6   1   1   5   
  Ballistic Gun            17   | .   28  20  28  2   10  26  15  15  13  18  2   2   
  Ballistic Cannon         1    | .   .   .   .   2   9   2   .   .   .   .   1   .   
Peak Build Rating          79   | 6   6   6   24  26  43  66  64  59  72  79  70  53  
  Average Rating           44   | 3   6   5   15  24  37  60  61  59  64  66  44  39  
  On Entrance              36   | .   6   6   6   24  26  41  64  59  59  72  69  40  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             60   | 12  12  15  15  21  46  60  42  34  42  51  56  41  
  Greatest Support         80   | 40  40  40  60  60  60  60  60  60  78  80  80  40  
  Greatest Overweight (x)  4    | .   .   .   .   .   .   .   .   .   .   .   2   4   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 25   | 8   8   10  10  10  10  10  10  10  10  10  10  25  
  Average Capacity         9    | 6   8   9   10  10  10  10  10  10  10  10  10  7   
  Most Carried             10   | 5   6   7   8   7   8   10  10  10  9   10  7   5   
  Average Carried          6    | 2   4   5   6   5   6   8   9   10  8   7   3   3   
  Final Capacity           10   | 8   8   10  10  10  10  10  10  10  10  10  10  5   
  Final Carried            10   | 2   6   6   6   5   7   10  10  10  7   7   3   3   

 Class Distribution 
--------------------
 45% | Gunner
 33% | Mutant
 10% | Skirmisher
  5% | Scavenger-Mutant
  5% | Scavenger-Skirmisher

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -10/Exiles
           Mutant | -9/Mines
       Skirmisher | -8/Materials
           Gunner | -7/Factory
           Gunner | -7/Lower Caves
           Gunner | -7/Lower Caves
           Gunner | -6/Factory
           Gunner | -6/DSF
 Scavenger-Mutant | -5/Factory
           Mutant | -4/Factory

 Resources                      | -11  -10  -10  -10  -9   -8   -7   -7   -7   -6   -6   -5   -4   
-----------                Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Fac  DSF  Fac  Fac  
Matter Collected           3130 | 260  .    72   .    79   299  1357 178  16   .    473  312  84   
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            4200 | .    .    129  .    116  352  1682 343  45   .    761  540  232  
  Parts                    245  | .    .    13   .    7    20   90   19   3    .    43   31   19   
Haulers Intercepted        3    | .    .    .    .    .    1    2    .    .    .    .    .    .    
Recyclers Shooed           1    | .    .    .    .    .    .    1    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      20   | .    .    .    .    .    .    .    17   3    .    .    .    .    
  Prevented                4    | .    .    .    .    .    .    .    4    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -6  -5  -4  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Low Fac DSF Fac Fac 
Combat Hostiles Destroyed  77   | .   .   5   .   3   8   29  6   1   .   11  11  3   
  Melee                    3    | .   .   .   .   .   .   .   .   .   .   .   .   3   
  Guns                     64   | .   .   5   .   3   6   29  6   1   .   10  4   .   
  Cannons                  9    | .   .   .   .   .   2   .   .   .   .   .   7   .   
  AOE                      1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
Classes Destroyed          17   | .   .   2   .   1   3   6   1   .   .   1   1   2   
  Worker                   1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
  Builder                  1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Tunneler                 1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Hauler                   3    | .   .   .   .   .   1   2   .   .   .   .   .   .   
  Recycler                 2    | .   .   .   .   .   .   2   .   .   .   .   .   .   
  Operator                 2    | .   .   .   .   .   .   1   .   .   .   .   1   .   
  Watcher                  1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
  Swarmer                  18   | .   .   3   .   .   4   4   .   .   .   3   4   .   
  Grunt                    28   | .   .   2   .   2   2   14  4   .   .   2   2   .   
  Brawler                  2    | .   .   .   .   .   .   .   .   .   .   1   1   .   
  Duelist                  2    | .   .   .   .   1   .   .   1   .   .   .   .   .   
  Sentry                   6    | .   .   .   .   .   2   2   .   .   .   .   1   1   
  Specialist               6    | .   .   .   .   .   .   4   .   .   .   2   .   .   
  Hunter                   3    | .   .   .   .   .   .   1   .   .   .   2   .   .   
  Programmer               9    | .   .   .   .   .   .   3   .   1   .   .   3   2   
  Heavy                    2    | .   .   .   .   .   .   1   .   .   .   1   .   .   
  Behemoth                 1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
Best Kill Streak           7    | .   .   3   .   2   7   5   3   1   .   5   7   3   
  Combat Bots Only         6    | .   .   3   .   2   6   4   3   1   .   5   6   3   
Max Kills in Single Turn   2    | .   .   2   .   1   1   2   1   1   .   1   1   1   
  Gunslinging              1    | .   .   1   .   .   .   .   .   .   .   .   .   .   
  Exploded                 1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -7   -7   -7   -6   -6   -5   -4   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Fac  DSF  Fac  Fac  
Hostile Shots Fired        687  | .    .    53   .    20   36   177  36   2    .    45   130  188  
  Missed                   219  | .    .    14   .    5    5    61   14   .    .    10   32   78   
Damage Taken               8084 | .    .    478  .    268  398  1687 319  31   .    744  1858 2301 
  Core                     2058 | .    .    99   .    64   30   170  49   .    .    66   422  1158 
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         74   | 100  .    .    .    34   94   .    .    68   .    92   57   .    
Volleys Fired              244  | .    .    25   .    17   28   63   15   2    .    30   53   11   
  Largest                  5    | .    .    2    .    2    4    4    4    3    .    5    3    3    
  Hottest                  173  | .    .    40   .    79   144  145  153  117  .    173  116  155  
Shots Fired                675  | .    .    47   .    28   105  244  49   6    .    96   78   22   
  Gun                      596  | .    .    47   .    24   76   232  45   6    .    93   51   22   
  Cannon                   72   | .    .    .    .    4    29   12   .    .    .    .    27   .    
  Launcher                 7    | .    .    .    .    .    .    .    4    .    .    3    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  582  | .    .    47   .    18   82   238  30   4    .    91   65   7    
  Thermal                  26   | .    .    .    .    .    1    6    15   2    .    2    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          67   | .    .    .    .    10   22   .    4    .    .    3    13   15   
  Robot Hit Streak         46   | .    .    18   .    8    9    46   32   13   .    19   19   8    
  Robot Miss Streak        6    | .    .    4    .    2    6    2    2    .    .    4    6    2    
  Penetration Max          1    | .    .    .    .    .    .    .    .    .    .    .    1    .    
  Secondary Targets        9    | .    .    1    .    .    .    4    1    .    .    1    2    .    
    Max Gunslinging Chain  1    | .    .    1    .    .    .    1    1    .    .    1    1    .    
Shots Hit Robots           491  | .    .    31   .    22   52   187  39   6    .    70   51   33   
  Core Hits                183  | .    .    9    .    8    13   68   18   2    .    34   24   7    
  Critical Kills           5    | .    .    .    .    .    .    .    1    .    .    1    3    .    
  Critical Parts Destroyed 7    | .    .    .    .    .    .    .    .    .    .    1    5    1    
  Critical Strikes         18   | .    .    .    .    1    1    .    2    .    .    2    11   1    
    Burn                   1    | .    .    .    .    .    .    .    1    .    .    .    .    .    
    Destroy                13   | .    .    .    .    .    .    .    1    .    .    2    9    1    
    Blast                  3    | .    .    .    .    .    1    .    .    .    .    .    2    .    
    Corrupt                1    | .    .    .    .    1    .    .    .    .    .    .    .    .    
Melee Attacks              23   | .    .    .    .    .    .    .    .    .    .    .    .    23   
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 12   | .    .    .    .    .    .    .    .    .    .    .    .    12   
  Sneak Attacks            3    | .    .    .    .    .    .    .    .    .    .    .    .    3    
    Combat Hostiles        1    | .    .    .    .    .    .    .    .    .    .    .    .    1    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           9478 | .    .    258  .    263  924  3558 753  142  .    1457 1374 749  
  Guns                     7554 | .    .    258  .    212  608  3458 711  142  .    1316 692  157  
  Cannons                  1081 | .    .    .    .    46   271  100  .    .    .    .    664  .    
  Explosions               228  | .    .    .    .    .    45   .    42   .    .    141  .    .    
  Melee                    582  | .    .    .    .    .    .    .    .    .    .    .    .    582  
  Ramming                  33   | .    .    .    .    5    .    .    .    .    .    .    18   10   
  Kinetic                  7598 | .    .    258  .    138  695  3490 459  100  .    1283 1139 36   
  Thermal                  440  | .    .    .    .    .    45   68   252  42   .    33   .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          825  | .    .    .    .    120  184  .    42   .    .    141  217  121  
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 582  | .    .    .    .    .    .    .    .    .    .    .    .    582  
Highest Corruption         15   | .    .    .    .    .    1    3    3    3    .    .    7    15   
  Average Corruption       3    | .    .    .    .    .    1    2    3    3    .    .    4    8    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  60   | .    .    .    .    .    .    25   7    1    .    .    12   15   
    Message Errors         12   | .    .    .    .    .    .    4    4    .    .    .    .    4    
    Matter Fused           19   | .    .    .    .    .    .    11   1    .    .    .    5    2    
    Heat Flow Errors       5    | .    .    .    .    .    .    4    .    .    .    .    1    .    
    Energy Discharges      4    | .    .    .    .    .    .    1    .    .    .    .    1    2    
    Parts Rejected         1    | .    .    .    .    .    .    .    .    .    .    .    .    1    
    Parts Fused            2    | .    .    .    .    .    .    .    1    .    .    .    1    .    
    Data Loss (minor)      6    | .    .    .    .    .    .    1    1    1    .    .    1    2    
    Data Loss (major)      2    | .    .    .    .    .    .    2    .    .    .    .    .    .    
    Misfires               5    | .    .    .    .    .    .    1    .    .    .    .    2    2    
    Alerts                 1    | .    .    .    .    .    .    1    .    .    .    .    .    .    
    Misdirections          2    | .    .    .    .    .    .    .    .    .    .    .    .    2    
    Weapon Failures        1    | .    .    .    .    .    .    .    .    .    .    .    1    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            159  | .    .    .    .    .    9    4    .    .    .    .    14   132  
  Projectiles              27   | .    .    .    .    .    9    4    .    .    .    .    14   .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    132  | .    .    .    .    .    .    .    .    .    .    .    .    132  
Knockbacks                 6    | .    .    .    .    1    1    2    .    .    .    .    2    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  6    | .    .    .    .    1    1    2    .    .    .    .    2    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      22   | .    .    .    .    .    .    .    .    .    .    22   .    .    
  Shots                    2    | .    .    .    .    .    .    .    .    .    .    2    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             8    | .    .    .    .    1    .    .    .    .    .    .    3    4    
  Kicked                   8    | .    .    .    .    1    .    .    .    .    .    .    3    4    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        472  | .    .    42   .    32   369  219  117  20   .    204  472  106  
  Average Temperature      90   | .    .    19   .    9    120  25   32   15   .    41   159  49   
  Received Heat Transfer   1492 | .    .    276  .    63   144  438  66   .    .    63   315  127  
  Effects                  4    | .    .    .    .    .    .    .    .    .    .    .    4    .    
    Shutdowns              4    | .    .    .    .    .    .    .    .    .    .    .    4    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         988  | .    .    .    .    .    100  148  592  74   .    74   .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    .    .    1    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -6  -5  -4  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Low Fac DSF Fac Fac 
Peak Influence             495  | .   .   110 .   90  298 412 .   .   217 406 495 220 
  Initial                  217  | .   .   .   .   .   35  44  .   .   217 151 212 144 
  Average                  150  | .   .   40  .   38  114 148 .   .   217 289 346 113 
Maximum Alert Level        2    | .   .   .   .   .   1   2   .   .   1   2   2   1   
  Low Security (%)         70   | 100 100 100 .   100 77  67  .   .   .   33  .   98  
  Level 1                  25   | .   .   .   .   .   22  30  .   .   100 37  77  1   
  Level 2                  4    | .   .   .   .   .   .   1   .   .   .   29  21  .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Sterilizations             1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
Squads Dispatched          14   | .   1   .   .   .   .   7   .   .   .   1   .   5   
  Investigation            1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
  Extermination            4    | .   .   .   .   .   .   2   .   .   .   .   .   2   
  Reinforcement            7    | .   1   .   .   .   .   4   .   .   .   1   .   1   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 2    | .   .   .   .   .   .   .   .   .   .   .   .   2   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -6  -5  -4  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Low Low Fac DSF Fac Fac 
Distress Signals           5    | .   .   .   .   .   2   1   .   .   .   .   .   2   
Communications Jammed      9    | .   .   .   .   .   .   4   .   .   .   .   5   .   
  Distress Signals         9    | .   .   .   .   .   .   4   .   .   .   .   5   .   
Times Spotted              119  | .   .   5   .   5   13  33  6   1   .   11  21  24  
  Peak Tracking Total      14   | .   .   3   .   3   4   4   3   1   .   4   5   14  
  Tactical Retreats        13   | .   .   .   .   1   1   2   .   .   .   1   3   5   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -6  -5  -4  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Low Fac DSF Fac Fac 
Traps Triggered            3    | .   .   .   .   .   1   1   .   .   .   1   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                3    | .   .   .   .   .   .   .   2   .   .   1   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -6  -5  -4  
----------                 Run  | Yrd Mat Min Exi Min Mat Fac Low Low Fac DSF Fac Fac 
Machines Disabled          7    | .   .   .   .   .   2   3   .   .   .   1   1   .   
  Max in Single Turn       2    | .   .   .   .   .   1   2   .   .   .   1   1   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -6  -5  -4  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Low Low Fac DSF Fac Fac 
Machines Accessed          5    | .   .   .   1   .   .   3   .   .   1   .   .   .   
  Terminals                2    | .   .   .   .   .   .   1   .   .   1   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
Total Hacks                9    | .   .   .   1   .   .   7   .   .   1   .   .   .   
  Successful               4    | .   .   .   1   .   .   2   .   .   1   .   .   .   
  Failed                   5    | .   .   .   .   .   .   5   .   .   .   .   .   .   
    Catastrophic           1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Terminals                2    | .   .   .   .   .   .   1   .   .   1   .   .   .   
  Fabricators              4    | .   .   .   .   .   .   4   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   2   .   .   .   .   .   .   
Terminal Hacks             3    | .   .   .   1   .   .   1   .   .   1   .   .   .   
  Open DSF                 2    | .   .   .   .   .   .   1   .   .   1   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
  Build                    1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         4    | .   .   .   .   .   .   3   .   .   1   .   .   .   
  Full Trace Events        1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   81   | .   .   .   .   .   .   81  .   .   .   .   .   .   
  Total Robot Build Rating 1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -6  -5  -4  
------------               Run  | Yrd Mat Min Exi Min Mat Fac Low Low Fac DSF Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
Robot Hacks Applied        1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  parse_system             1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -6  -5  -4  
--------                   Run  | Yrd Mat Min Exi Min Mat Fac Low Low Fac DSF Fac Fac 
Total Allies               1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
  Largest Group            1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
  Highest-Rated Group      10   | .   .   .   .   .   .   10  .   .   .   .   .   .   
  Highest-Rated Ally       10   | .   .   .   .   .   .   10  .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -6  -5  -4  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Low Fac DSF Fac Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    5    | .   .   1   .   2   .   .   1   1   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -7   -7   -7   -6   -6   -5   -4   
-------------              Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Fac  DSF  Fac  Fac  
Turns Passed               5475 | 74   52   296  456  249  450  1895 383  80   9    327  412  792  
Spaces Moved               3939 | 40   31   141  399  209  341  1168 328  83   7    191  167  834  
  Core                     39   | 3    .    .    .    .    .    .    .    .    .    .    .    36   
  Treads                   338  | 37   31   141  129  .    .    .    .    .    .    .    .    .    
  Legs                     2952 | .    .    .    270  209  341  1168 328  83   7    191  167  188  
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   610  | .    .    .    .    .    .    .    .    .    .    .    .    610  
  Fastest Speed            40   | 50   160  160  90   90   90   90   90   90   100  100  100  40   
  Average Speed            97   | 151  160  160  112  90   90   90   90   90   100  100  147  81   
  Slowest Speed            260  | 160  160  160  160  90   90   90   90   90   100  100  260  260  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       37   | 4    11   43   88   55   38   29   50   14   .    94   8    21   
  Regions Visited          12
    Branch Regions         5
  Pre-discovered Areas     1    | .    .    .    .    .    .    .    1    .    .    .    .    .    
  Known Exits Taken        3    | .    .    .    .    1    1    .    .    .    1    .    .    .    
  Unknown Exits Taken      8    | 1    1    1    1    .    .    1    1    1    .    .    1    .    
Scrap Searched             5    | .    .    2    .    1    .    .    1    1    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          27   | .    .    .    .    .    17   1    .    .    .    .    9    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               19   | .    .    .    .    .    10   1    .    .    .    .    8    .    
  AOE                      7    | .    .    .    .    .    7    .    .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -7   -7   -7   -6   -6   -5   -4   
---------                  Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Fac  DSF  Fac  Fac  
Total                      5167 | 53   34   175  405  245  426  1867 389  84   9    278  278  924  
  Wait                     734  | .    .    .    1    10   37   563  36   .    .    31   34   22   
  Move                     3927 | 39   30   140  398  208  340  1167 327  82   6    190  166  834  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  96   | 8    4    4    2    4    10   30   4    .    .    8    9    13   
  Fast Attach              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Attach                   64   | 6    .    2    .    4    5    15   1    .    3    6    11   11   
  Detach                   2    | .    .    .    .    .    .    1    .    .    .    1    .    .    
  Swap                     25   | .    .    1    2    .    3    11   2    .    .    4    1    1    
  Drop                     42   | .    .    3    2    1    3    17   4    .    .    6    1    5    
  Fire                     244  | .    .    25   .    17   28   63   15   2    .    30   53   11   
  Melee                    23   | .    .    .    .    .    .    .    .    .    .    .    .    23   
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     8    | .    .    .    .    1    .    .    .    .    .    .    3    4    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            2    | .    .    .    .    .    .    .    .    .    .    2    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-10/Exiles
-9/Mines
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory
-7/Lower Caves
-7/Lower Caves
-6/Factory
-6/DSF
-5/Factory
-4/Factory

 History 
---------
 Turn | Location       | Event
    7 | -11/Scrapyard  | Discovered new exit (range 15)
   75 | -11/Scrapyard  | Entered Materials
  119 | -10/Materials  | Discovered new exit (range 6)
  127 | -10/Materials  | Entered Mines
  202 | -10/Mines      | Learned Materials terminal intel
  306 | -10/Mines      | Build established: Mutant
  417 | -10/Mines      | Deemed a non-threat by the Exiles lab entrance
  417 | -10/Mines      | Discovered new exit (range 5)
  423 | -10/Mines      | Entered Exiles
  463 | -10/Exiles     | Met 8R-AWN
  489 | -10/Exiles     | Met EX-HEX
  539 | -10/Exiles     | Met EX-BIN
  561 | -10/Exiles     | Aligned with FarCom system
  563 | -10/Exiles     | Given EX-Vault access code
  619 | -10/Exiles     | Opened EX-Vault
  629 | -10/Exiles     | Found Potential Leg
  632 | -10/Exiles     | Found Potential Leg
  656 | -10/Exiles     | Warned to stay clear of 0b10 Research branches
  683 | -10/Exiles     | Met EX-DEC
  714 | -10/Exiles     | Visited The Gauntlet
  866 | -10/Exiles     | Discovered new exit (range 14)
  879 | -10/Exiles     | Left Exiles lab with Potential Leg
  879 | -10/Exiles     | Entered Mines
  894 | -9/Mines       | Core integrity fell below 50%
  907 | -9/Mines       | Met a Derelict bent on vengeance
  936 | -9/Mines       | Lost 3 parts (1p2w)
 1009 | -9/Mines       | Learned location of 1 exit from Materials
 1012 | -9/Mines       | Identified exit to Materials
 1077 | -9/Mines       | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 1128 | -9/Mines       | Entered Materials
 1128 | -8/Materials   | Evolved 4 slots: Power x1, Utility x1, Weapon x2
 1129 | -8/Materials   | Identified exit to Factory
 1130 | -8/Materials   | Loaded intel: 12 terminal locations
 1351 | -8/Materials   | Discovered exit to Factory (range 4)
 1535 | -8/Materials   | Build established: Skirmisher
 1578 | -8/Materials   | Entered Factory
 1578 | -7/Factory     | Evolved 2 slots: Utility x2
 2125 | -7/Factory     | Build established: Gunner
 3128 | -7/Factory     | Lost 3 parts (2u1w)
 3154 | -7/Factory     | Discovered new exit (range 16)
 3379 | -7/Factory     | Fabricated A-02 Transporter?
 3473 | -7/Factory     | Entered Lower Caves
 3481 | -7/Lower Caves | Spotted B-75 Beast
 3531 | -7/Lower Caves | Destroyed B-75 Beast
 3546 | -7/Lower Caves | Learned location of Zion (-6)
 3843 | -7/Lower Caves | Discovered new exit (range 16)
 3856 | -7/Lower Caves | Entered another Lower Caves area
 3884 | -7/Lower Caves | Learned Factory machine intel
 3930 | -7/Lower Caves | Discovered new exit (range 5)
 3936 | -7/Lower Caves | Entered Factory
 3936 | -6/Factory     | Evolved 2 slots: Propulsion x1, Weapon x1
 3937 | -6/Factory     | Loaded intel: 266 machine locations
 3943 | -6/Factory     | Identified exit to DSF
 3945 | -6/Factory     | Entered DSF
 3978 | -6/DSF         | Additional patrols routed to DSF
 4091 | -6/DSF         | Found Prototype Device
 4093 | -6/DSF         | Identified Active Sensor Suite
 4129 | -6/DSF         | Discovered new exit (range 14)
 4216 | -6/DSF         | Sterilization system engaged
 4236 | -6/DSF         | Ambient heat levels rising (+10)
 4251 | -6/DSF         | Ambient heat levels rising (+10)
 4266 | -6/DSF         | Ambient heat levels rising (+10)
 4272 | -6/DSF         | Entered Factory
 4272 | -5/Factory     | Evolved 2 slots: Utility x1, Weapon x1
 4368 | -5/Factory     | Lost 7 parts (1p2n1u3w)
 4471 | -5/Factory     | Lost 3 parts (1p1u1w)
 4534 | -5/Factory     | Discovered new exit (range 15)
 4596 | -5/Factory     | Lost 5 parts (1p2n1u1w)
 4684 | -5/Factory     | Entered another Factory area
 4684 | -4/Factory     | Evolved 2 slots: Propulsion x1, Weapon x1
 5159 | -4/Factory     | Lost 9 parts (1p2n2u4w)
 5291 | -4/Factory     | Garrison activated, responded to threat
 5377 | -4/Factory     | Core integrity fell below 50%
 5377 | -4/Factory     | System corruption reached 10%
 5380 | -4/Factory     | Build established: Mutant
 5457 | -4/Factory     | Core integrity fell below 20%
 5476 | -4/Factory     | Destroyed by G-73 Enforcer with Heavy Laser

 Last Messages 
---------------
05437_ Penetrated by Slug.
05438_ Slug penetrates Wall.
05442_ System corrupted: Matter fused (-5).
05443_ P-70 Sage resets P-70 Sage, system
  corruption cleaned.
05445_ Mic. Fission Core destroyed.
05447_ Door malfunctions.
05447_ Field Propulsion Array destroyed.
05450_ U-05 Engineer repairs door.
05454_ Slug penetrates Wall.
05456_ Knocked back.
05456_ U-05 Engineer builds a Wall.
05466_ System corrupted: Component data lost.
05473_ C-30 ARC bursts open, deploying its
  payload.
05473_ G-73 Enforcer unfolds itself.
05473_ G-67 Veteran unfolds itself. <x3>
05474_ Critical hit (Burn: +50).
05475_ P-70 Sage resets R-10 Processor, system
  corruption cleaned.

 Map 
-----
+----------------------------------------------------+
| ????????        #????????????????????????????????? |
| ????????!       #????????????????????????????????? |
| ????????!       ##############???????????????????? |
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| ??????????    !?#            #???????????????????? |
| ############+####            #???????????????????? |
|                 #            #???????????????????? |
|                %#            #???????????????????? |
|                 /            #???????????????????? |
|                 #            #???????????????????? |
|   ^             #            #???????????????????? |
| ###   ######    #  p p       #???????????????????? |
| ??#   #????#    #            #???????????????????? |
| ??#   #????+    #     p      #???????????????????? |
| ??#   #????###"H#########p####???????????????????? |
| ??#   #??????## #???????# #??????????????????????? |
| ??#   #???????# #???????# ##?????????????????????? |
| ??#   #???????# #???????# T#?????????????????????? |
| ??#   #???????# #???????#  #?????????????????????? |
| ?##   ##????###w#???????# ##?????????????????????? |
| ?#!    #????#     ####### #??######??????????????? |
| ?#     ######       k gg  #       #??????????????? |
| ?#    !           Y   g   +       #??????????????? |
| ?#  !  ####"#         g   #       #??????????????? |
| ?#     #????#!    ##     @#??######??????????????? |
| ?###+###????#####??#  R   #??????????????????????? |
| ??     ????????????#   ##+#??????????????????????? |
|  """ !!  ??????????#   ??????????????????????????? |
|  """ !!  #?????????# p ??????????????????????????? |
|  """ !!  #?????????#  ???????????????????????????? |
|          #?????????#  ???????????????????????????? |
|          #?????????+  ???????????????????????????? |
|          #?????????# ????????????????????????????? |
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| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ??????????????????BB?????????????????????????????? |
| ??????????????????BB?????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           64
Coolant Potential          65
Energy Generation          25
Energy Capacity            405
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Jamming Range              12
Armor Coverage             600
Weapon Cycling             20
Evasion (%)                62
Core Analysis              6
Armor Integrity Analysis   30
Recoil Reduction           4
Matter Filtering           50

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
 A-02 Transporter | x1 | -7/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
My Command Is Your Wish
No Signal

 Challenges 
------------
None

 Game 
------
Seed              InsulationBraceGreatsword
  Manual?         0
Play Time         00:46:09
  Cumulative      20.6 hours
  Start           2025.03.08 @ 20:40:00
  End             2025.03.08 @ 21:26:21
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          63
  Rogue           63
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             11
Gallery%          22
Achievement%      21
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 76d25b01-04df-4c99-b6f5-34b157972a39