Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.19 @ 19:33:46

Player: lucky255

Result: Destroyed by H-61 Shepherd with Heavy Assault Cannon

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (8)        1600
Robots Destroyed (123)     615
Value Destroyed (3728)     3728
Prototype IDs (8)          160
Alien Tech Used (0)        0
Bonus (461)                461
              TOTAL SCORE: 8564

 Bonus
-------
High Alert Combat Kills    113
Follower Combat Kills      348

 Cogmind 
---------
Core Integrity             0/850
Matter                     185/300
Energy                     99/100
System Corruption          15%
Temperature                Cool (3)
Movement                   Flying (32)
Location                   -6/Factory

 Parts 
-------
>   --- POWER (2) --------
        (None)
>   --- PROPULSION (4) ---
    Surge Thruster
>   --- UTILITY (7) ------
        (None)
>   --- WEAPON (2) -------
        (None)
>   --- INVENTORY (5) ----
    Cold Fusion Reactor
    Trap Scanner
    Lightning Gun
    Gatling Laser

 Peak State 
------------
>           --- POWER ------------
      Light Deuterium Engine
      Light Nuclear Core
>           --- PROPULSION -------
   Improved VTOL Module
   Improved VTOL Module
   Improved VTOL Module
   Improved VTOL Module
>           --- UTILITY ----------
            Trap Scanner
   Advanced Visual Processing Unit
   Improved Signal Interpreter
            Transmission Jammer
            Hacking Suite
            System Shield
>           --- WEAPON -----------
   Advanced EMP Blaster
            Spear
>           --- INVENTORY --------
  Makeshift Flight Unit
   Improved Utility Shielding
            Gatling Laser
[Rating: 50]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Cold Fusion Reactor
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Flight Unit              Improved VTOL Module
Utility                    Heat Sink
  Device                   Heat Sink
  Storage                  Large Storage Unit
  Processor                Improved Targeting Computer
  Hackware                 Hacking Suite
  Protection               Hardened Light Armor Plating
Weapon                     Assault Rifle
  Energy Gun               Improved Medium Laser
  Ballistic Gun            Assault Rifle
  Launcher                 Missile Launcher
  Slashing Weapon          Scythe
  Piercing Weapon          Spear

 Build                          | -11 -10 -9  -8  -8  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Sto Fac Low Low Fac 
Slots Evolved              8    | .   .   2   2   .   2   .   .   2   
  Power                    1    | .   .   .   .   .   .   .   .   1   
  Propulsion               2    | .   .   1   1   .   .   .   .   .   
  Utility                  5    | .   .   1   1   .   2   .   .   1   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   
Parts Attached             181  | .   12  34  60  18  18  8   2   29  
  Power                    18   | .   1   3   4   .   2   1   .   7   
    Engine                 8    | .   1   2   1   .   1   .   .   3   
    Core                   9    | .   .   1   3   .   1   1   .   3   
    Reactor                1    | .   .   .   .   .   .   .   .   1   
  Propulsion               58   | .   2   15  27  6   .   1   1   6   
    Treads                 8    | .   2   6   .   .   .   .   .   .   
    Leg                    31   | .   .   9   22  .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   
    Flight                 19   | .   .   .   5   6   .   1   1   6   
  Utility                  56   | .   3   7   17  4   12  3   1   9   
    Device                 29   | .   2   4   9   1   7   1   .   5   
    Storage                3    | .   1   1   .   .   .   .   1   .   
    Processor              5    | .   .   .   3   2   .   .   .   .   
    Hackware               4    | .   .   .   1   .   3   .   .   .   
    Protection             15   | .   .   2   4   1   2   2   .   4   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   49   | .   6   9   12  8   4   3   .   7   
    Energy Gun             15   | .   1   2   2   3   1   2   .   4   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   
    Ballistic Gun          18   | .   4   5   9   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   
    Launcher               10   | .   1   2   .   3   2   .   .   2   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   
    Slashing Weapon        3    | .   .   .   1   2   .   .   .   .   
    Piercing Weapon        3    | .   .   .   .   .   1   1   .   1   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   1   1   .   .   .   1   
  Corrupted Parts          1    | .   .   .   .   .   .   .   .   1   
    System Corruption      2    | .   .   .   .   .   .   .   .   2   
Parts Lost                 42   | .   1   7   20  .   1   2   .   11  
  Power                    10   | .   .   2   4   .   1   .   .   3   
  Propulsion               17   | .   .   1   11  .   .   .   .   5   
  Utility                  6    | .   1   .   2   .   .   1   .   2   
  Weapon                   9    | .   .   4   3   .   .   1   .   1   
  Highest Loss Streak      5    | .   1   5   4   .   1   1   .   5   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     98   | .   98  99  98  100 99  99  100 82  
  Engine                   6    | .   14  10  4   .   .   .   .   2   
  Core                     3    | .   .   .   4   9   6   7   7   4   
  Treads                   9    | .   26  23  .   .   .   .   .   .   
  Leg                      13   | .   1   9   32  .   .   .   .   .   
  Flight                   9    | .   .   .   3   36  30  30  30  23  
  Device                   10   | .   12  14  9   9   12  2   .   12  
  Storage                  7    | .   14  11  8   .   .   .   3   .   
  Processor                7    | .   .   .   9   25  15  15  15  11  
  Hackware                 3    | .   .   .   2   .   14  15  15  11  
  Protection               5    | .   .   7   7   1   2   12  11  3   
  Energy Gun               4    | .   5   2   3   7   5   5   7   3   
  Ballistic Gun            12   | .   22  18  13  .   .   .   .   .   
  Slashing Weapon          1    | .   .   .   .   9   6   .   .   .   
Naked Turns                42   | .   .   .   .   .   .   .   .   42  
Heaviest Build             35   | 12  29  35  33  14  18  18  19  20  
  Greatest Support         60   | 20  40  60  48  20  20  20  20  23  
  Greatest Overweight (x)  3    | .   .   1   1   .   .   .   .   3   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | .   15  15  10  5   5   5   8   8   
  Average Capacity         10   | .   14  14  9   5   5   5   6   5   
  Most Carried             15   | .   15  15  10  5   5   5   6   8   
  Average Carried          9    | .   12  13  9   4   4   4   5   4   
  Final Capacity           15   | 8   15  10  5   5   5   5   8   5   
  Final Carried            15   | 6   15  10  5   5   5   5   6   4   

 Class Distribution 
--------------------
 44% | Scavenger-Mutant
 25% | Mutant
 11% | Hacker-Sprinter
 10% | Scout
  3% | Hacker-Scout

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials
            Scout | -8/Storage
     Hacker-Scout | -7/Factory
  Hacker-Sprinter | -7/Lower Caves
  Hacker-Sprinter | -7/Lower Caves
  Hacker-Sprinter | -6/Factory

 Resources                      | -11  -10  -9   -8   -8   -7   -7   -7   -6   
-----------                Run  | Yrd  Mat  Mat  Mat  Sto  Fac  Low  Low  Fac  
Matter Collected           3523 | 199  355  492  1752 195  161  214  20   135  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    
Salvage Created            4724 | .    626  762  2209 398  255  177  45   252  
  Parts                    275  | .    39   45   109  30   23   6    5    18   
Haulers Intercepted        12   | .    1    1    6    3    1    .    .    .    
Recyclers Shooed           1    | .    1    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      16   | .    .    .    .    .    .    9    7    .    
  Prevented                1    | .    .    .    .    .    .    1    .    .    

 Kills                          | -11 -10 -9  -8  -8  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Sto Fac Low Low Fac 
Combat Hostiles Destroyed  92   | .   14  20  37  3   5   6   1   6   
  Melee                    10   | .   .   .   .   1   2   1   1   5   
  Guns                     64   | .   12  13  37  1   .   1   .   .   
  AOE                      18   | .   2   7   .   1   3   4   .   1   
Classes Destroyed          13   | .   6   4   1   .   1   .   1   .   
  Worker                   5    | .   1   1   2   1   .   .   .   .   
  Builder                  2    | .   .   1   1   .   .   .   .   .   
  Tunneler                 2    | .   .   .   .   .   1   .   .   1   
  Hauler                   12   | .   1   1   6   3   1   .   .   .   
  Recycler                 4    | .   2   .   2   .   .   .   .   .   
  Operator                 1    | .   1   .   .   .   .   .   .   .   
  Watcher                  6    | .   .   1   .   2   2   .   .   1   
  Swarmer                  24   | .   6   4   3   .   4   3   .   4   
  Grunt                    46   | .   8   11  23  .   .   3   .   1   
  Brawler                  1    | .   .   .   1   .   .   .   .   .   
  Duelist                  2    | .   .   1   1   .   .   .   .   .   
  Sentry                   18   | .   .   4   9   3   1   .   .   1   
  Programmer               1    | .   .   .   .   .   .   .   1   .   
Best Kill Streak           7    | .   7   5   5   2   4   2   1   4   
  Combat Bots Only         5    | .   5   4   3   1   3   2   1   4   
Max Kills in Single Turn   2    | .   1   2   2   2   2   2   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   1   2   .   1   2   2   .   1   
  Melee                    1    | .   .   .   .   1   1   1   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -8   -7   -7   -7   -6   
--------                   Run  | Yrd  Mat  Mat  Mat  Sto  Fac  Low  Low  Fac  
Hostile Shots Fired        659  | .    75   80   285  10   66   24   18   101  
  Missed                   222  | .    22   20   71   7    35   12   11   44   
Damage Taken               6989 | .    576  946  3403 89   287  248  68   1372 
  Core                     1671 | .    110  105  390  58   80   71   .    857  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  78   | .    .    12   5    .    25   .    .    36   
Core Remaining (%)         65   | 100  56   73   .    18   .    .    78   .    
Volleys Fired              320  | .    50   56   189  8    2    12   .    3    
  Largest                  2    | .    2    2    2    1    1    1    .    2    
  Hottest                  135  | .    60   73   81   50   36   50   .    135  
Shots Fired                605  | .    100  110  369  8    2    12   .    4    
  Gun                      582  | .    96   106  369  5    .    4    .    2    
  Cannon                   .    | .    .    .    .    .    .    .    .    .    
  Launcher                 23   | .    4    4    .    3    2    8    .    2    
  Special                  .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  487  | .    83   71   333  .    .    .    .    .    
  Thermal                  68   | .    .    32   35   .    .    .    .    1    
  Explosive                18   | .    4    4    .    .    2    8    .    .    
  Electromagnetic          32   | .    13   3    1    8    .    4    .    3    
  Robot Hit Streak         18   | .    9    18   17   6    .    1    .    2    
  Robot Miss Streak        4    | .    3    2    4    1    .    2    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    
  Secondary Targets        6    | .    1    .    5    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    1    .    .    .    .    .    
Shots Hit Robots           464  | .    54   84   277  15   9    5    1    19   
  Core Hits                215  | .    27   42   102  10   11   12   1    10   
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 3    | .    .    .    3    .    .    .    .    .    
  Critical Strikes         19   | .    .    5    7    3    .    1    .    3    
    Burn                   9    | .    .    5    4    .    .    .    .    .    
    Destroy                3    | .    .    .    3    .    .    .    .    .    
    Sever                  3    | .    .    .    .    3    .    .    .    .    
    Impale                 4    | .    .    .    .    .    .    1    .    3    
Melee Attacks              110  | .    .    .    7    21   32   11   11   28   
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 49   | .    .    .    7    21   21   .    .    .    
  Piercing                 61   | .    .    .    .    .    11   11   11   28   
  Sneak Attacks            11   | .    .    .    3    4    2    .    .    2    
    Combat Hostiles        1    | .    .    .    .    .    .    .    .    1    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    
Damage Inflicted           9500 | .    781  1473 4672 740  588  520  41   685  
  Guns                     6049 | .    661  987  4328 43   .    30   .    .    
  Cannons                  .    | .    .    .    .    .    .    .    .    .    
  Explosions               1403 | .    117  452  .    124  200  392  .    118  
  Melee                    1977 | .    .    .    310  573  388  98   41   567  
  Ramming                  71   | .    3    34   34   .    .    .    .    .    
  Kinetic                  4991 | .    539  611  3841 .    .    .    .    .    
  Thermal                  1043 | .    .    470  457  30   .    .    .    86   
  Explosive                1035 | .    117  326  .    .    200  392  .    .    
  Electromagnetic          383  | .    122  32   30   137  .    30   .    32   
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 1089 | .    .    .    310  573  206  .    .    .    
  Piercing                 888  | .    .    .    .    .    182  98   41   567  
Highest Corruption         15   | .    1    2    .    .    .    .    .    15   
  Average Corruption       1    | .    1    1    .    .    .    .    .    13   
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    
  Effects                  53   | .    12   35   .    .    .    .    .    6    
    Message Errors         15   | .    3    12   .    .    .    .    .    .    
    Matter Fused           11   | .    2    9    .    .    .    .    .    .    
    Heat Flow Errors       1    | .    .    .    .    .    .    .    .    1    
    Energy Discharges      8    | .    3    5    .    .    .    .    .    .    
    Parts Rejected         1    | .    .    1    .    .    .    .    .    .    
    Parts Fused            1    | .    1    .    .    .    .    .    .    .    
    Data Loss (minor)      8    | .    3    5    .    .    .    .    .    .    
    Misfires               3    | .    .    2    .    .    .    .    .    1    
    Alerts                 2    | .    .    1    .    .    .    .    .    1    
    Misdirections          2    | .    .    .    .    .    .    .    .    2    
    Weapon Failures        1    | .    .    .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    
Overflow Damage            335  | .    .    57   42   27   66   6    .    137  
  Projectiles              .    | .    .    .    .    .    .    .    .    .    
  Explosions               165  | .    .    57   .    .    16   .    .    92   
  Melee                    170  | .    .    .    42   27   50   6    .    45   
Knockbacks                 1    | .    .    1    .    .    .    .    .    .    
  Impact                   1    | .    .    1    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      435  | .    .    117  .    23   .    42   .    253  
  Shots                    10   | .    .    3    .    1    .    1    .    5    
  Rammed                   5    | .    1    3    1    .    .    .    .    .    
Targets Rammed             13   | .    2    4    7    .    .    .    .    .    
  Kicked                   6    | .    .    .    6    .    .    .    .    .    
  Crushed                  2    | .    1    1    .    .    .    .    .    .    
Highest Temperature        227  | .    18   20   227  42   4    16   .    183  
  Average Temperature      30   | .    11   6    35   20   3    7    .    65   
  Received Heat Transfer   2331 | .    162  288  1674 .    66   90   .    51   
  Effects                  2    | .    .    .    2    .    .    .    .    .    
    Energy Bleed           1    | .    .    .    1    .    .    .    .    .    
    Interference           1    | .    .    .    1    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Fried              1    | .    .    .    .    1    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Melted             6    | .    .    2    2    2    .    .    .    .    
  Heat Transferred         2964 | .    .    1569 1295 50   .    .    .    50   
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      2    | .    .    1    .    1    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -8  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Sto Fac Low Low Fac 
Peak Influence             719  | .   252 247 719 649 699 .   .   486 
  Initial                  303  | .   .   74  77  303 255 .   .   133 
  Average                  223  | .   109 95  273 467 334 .   .   330 
Maximum Alert Level        3    | .   1   1   3   2   2   .   .   2   
  Low Security (%)         57   | .   84  95  47  .   15  .   .   6   
  Level 1                  22   | .   15  4   23  25  58  .   .   81  
  Level 2                  19   | .   .   .   27  74  25  .   .   12  
  Level 3                  .    | .   .   .   1   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Squads Dispatched          17   | .   3   4   5   .   3   .   .   2   
  Investigation            8    | .   1   3   2   .   1   .   .   1   
  Extermination            .    | .   .   .   .   .   .   .   .   .   
  Reinforcement            8    | .   2   1   3   .   1   .   .   1   
  Assault                  1    | .   .   .   .   .   1   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   1   .   .   .   

 Stealth                        | -11 -10 -9  -8  -8  -7  -7  -7  -6  
---------                  Run  | Yrd Mat Mat Mat Sto Fac Low Low Fac 
Distress Signals           11   | .   1   3   5   2   .   .   .   .   
Communications Jammed      35   | .   .   .   .   .   34  .   .   1   
  Distress Signals         35   | .   .   .   .   .   34  .   .   1   
Times Spotted              203  | .   27  29  76  12  22  10  7   20  
  Peak Tracking Total      8    | .   5   5   5   7   8   3   4   7   
  Tactical Retreats        31   | .   2   2   11  2   5   4   2   3   

 Traps                          | -11 -10 -9  -8  -8  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Sto Fac Low Low Fac 
Traps Triggered            10   | .   3   2   2   .   2   .   .   1   
  Indirectly               1    | .   .   .   .   .   .   .   .   1   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   1   .   .   .   

 Machines                       | -11 -10 -9  -8  -8  -7  -7  -7  -6  
----------                 Run  | Yrd Mat Mat Mat Sto Fac Low Low Fac 
Machines Disabled          13   | .   2   .   .   4   2   .   .   5   
  Max in Single Turn       4    | .   1   .   .   1   2   .   .   4   
  Garrison Access          3    | .   .   .   .   .   3   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -8  -7  -7  -7  -6  
---------                  Run  | Yrd Mat Mat Mat Sto Fac Low Low Fac 
Machines Accessed          46   | .   6   7   7   6   14  1   1   4   
  Terminals                35   | .   6   6   6   5   10  .   .   2   
  Fabricators              2    | .   .   .   .   .   1   .   .   1   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          4    | .   .   1   .   1   1   .   .   1   
  Scanalyzers              1    | .   .   .   1   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   2   .   .   .   
Total Hacks                143  | .   19  25  27  10  44  1   7   10  
  Successful               86   | .   11  13  17  5   26  1   7   6   
  Failed                   57   | .   8   12  10  5   18  .   .   4   
    Catastrophic           10   | .   1   2   .   1   4   .   .   2   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   75   | .   12  18  17  4   23  .   .   1   
  Terminals                117  | .   19  20  25  9   38  .   .   6   
  Fabricators              4    | .   .   .   .   .   2   .   .   2   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          9    | .   .   5   .   1   1   .   .   2   
  Scanalyzers              2    | .   .   .   2   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   3   .   .   .   
Terminal Hacks             54   | .   7   5   10  4   17  1   7   3   
  Record                   23   | .   .   .   4   1   8   .   7   3   
  Prototype ID Bank        2    | .   1   .   1   .   .   .   .   .   
  Open Door                3    | .   .   .   .   2   .   1   .   .   
  Branch Access Points     2    | .   1   .   1   .   .   .   .   .   
  Emergency Access Points  1    | .   .   1   .   .   .   .   .   .   
  Terminal Index           1    | .   .   .   .   .   1   .   .   .   
  Alert Level              7    | .   1   2   2   .   2   .   .   .   
  Unreport Threat          2    | .   .   1   .   .   1   .   .   .   
  Locate Traps             1    | .   .   .   1   .   .   .   .   .   
  Investigation Status     1    | .   1   .   .   .   .   .   .   .   
  Assault Status           1    | .   .   .   .   .   1   .   .   .   
  Recall Investigation     1    | .   .   .   .   .   1   .   .   .   
  Recall Assault           1    | .   .   .   .   .   1   .   .   .   
  Hauler Manifests         3    | .   1   .   1   1   .   .   .   .   
  Zone Layout              5    | .   2   1   .   .   2   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   .   .   2   
  Load Schematic           1    | .   .   .   .   .   .   .   .   1   
  Build                    1    | .   .   .   .   .   .   .   .   1   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       5    | .   .   2   .   1   1   .   .   1   
  Report Inventory         4    | .   .   1   .   1   1   .   .   1   
  Retrieve Components      1    | .   .   1   .   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   2   .   .   .   .   .   
  Insert Component         1    | .   .   .   1   .   .   .   .   .   
  Analyze                  1    | .   .   .   1   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   .   2   .   .   .   
  Seal Access              2    | .   .   .   .   .   2   .   .   .   
Unauthorized Hacks         21   | .   4   6   5   .   6   .   .   .   
  Terminals                20   | .   4   6   5   .   5   .   .   .   
    Track                  1    | .   .   .   1   .   .   .   .   .   
    Assimilate             2    | .   .   .   .   .   2   .   .   .   
    Botnet                 17   | .   4   6   4   .   3   .   .   .   
  Fabricators              1    | .   .   .   .   .   1   .   .   .   
    Report                 1    | .   .   .   .   .   1   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         34   | .   6   6   5   3   11  .   .   3   
  Full Trace Events        5    | .   1   2   .   .   1   .   .   1   
  Feedback Events          2    | .   .   2   .   .   .   .   .   .   
    Corruption             2    | .   .   2   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   1   .   .   .   .   .   
  Parts Built              1    | .   .   .   .   .   .   .   .   1   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   116  | .   .   .   .   .   .   .   .   116 
  Total Part Build Rating  3    | .   .   .   .   .   .   .   .   3   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     10   | .   .   10  .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   1   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   1   .   .   .   .   .   
  Parts Damaged            1    | .   .   .   1   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -8  -7  -7  -7  -6  
------------               Run  | Yrd Mat Mat Mat Sto Fac Low Low Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    2    | .   .   .   .   .   2   .   .   .   
  Machine Destruction      2    | .   .   .   .   .   2   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -8  -7  -7  -7  -6  
--------                   Run  | Yrd Mat Mat Mat Sto Fac Low Low Fac 
Total Allies               14   | .   .   .   .   10  2   .   2   .   
  Largest Group            10   | .   .   .   .   10  1   .   2   .   
  Highest-Rated Group      173  | .   .   .   .   173 26  .   50  .   
  Highest-Rated Ally       29   | .   .   .   .   29  26  .   25  .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   
Ally Attacks               68   | .   .   .   .   60  .   .   8   .   
  Total Damage             858  | .   .   .   .   752 .   .   106 .   
  Kills                    16   | .   .   .   .   14  .   .   2   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -8  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Sto Fac Low Low Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   .   .   .   .   1   3   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -8   -8   -7   -7   -7   -6   
-------------              Run   | Yrd  Mat  Mat  Mat  Sto  Fac  Low  Low  Fac  
Turns Passed               13147 | .    2201 3044 4360 1137 756  584  474  591  
Spaces Moved               10568 | 1    732  926  2542 1015 1412 1680 1277 983  
  Core                     82    | .    .    .    .    .    .    .    .    82   
  Treads                   1193  | .    678  515  .    .    .    .    .    .    
  Legs                     2364  | 1    54   411  1898 .    .    .    .    .    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    
  Flight                   6929  | .    .    .    644  1015 1412 1680 1277 901  
  Fastest Speed            26    | 120  120  120  26   26   26   26   26   26   
  Average Speed            62    | 120  157  142  96   26   26   26   26   31   
  Slowest Speed            240   | 120  160  240  190  28   26   26   26   200  
  Overloaded Moves         1     | .    .    .    .    .    .    .    .    1    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    
  Robots Hopped            4     | .    .    .    .    2    .    2    .    .    
  Cave-ins Triggered       1     | .    .    .    .    .    1    .    .    .    
Exploration Rate (%)       58    | 2    85   49   87   65   33   98   98   12   
  Regions Visited          8
    Branch Regions         3
  Pre-discovered Areas     1     | .    .    .    .    1    .    .    .    .    
  Known Exits Taken        5     | .    .    .    1    1    1    1    1    .    
  Unknown Exits Taken      3     | 1    1    1    .    .    .    .    .    .    
Scrap Searched             9     | .    .    .    .    .    .    6    3    .    
Spaces Dug                 41    | .    .    .    .    .    22   5    9    5    
Terrain Destroyed          204   | .    22   21   .    9    33   69   9    41   
  Melee                    41    | .    .    .    .    .    22   5    9    5    
  Projectile               .     | .    .    .    .    .    .    .    .    .    
  AOE                      163   | .    22   21   .    9    11   64   .    36   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -9   -8   -8   -7   -7   -7   -6   
---------                  Run   | Yrd  Mat  Mat  Mat  Sto  Fac  Low  Low  Fac  
Total                      16334 | .    1687 2548 4101 1843 1744 1792 1401 1218 
  Wait                     4887  | .    865  1475 1190 765  261  76   109  146  
  Move                     10551 | .    731  925  2541 1010 1410 1675 1276 983  
  Hop                      4     | .    .    .    .    2    .    2    .    .    
  Pick Up                  119   | .    16   28   50   5    4    4    2    10   
  Fast Attach              32    | .    3    3    14   2    4    1    .    5    
  Attach                   52    | .    .    11   20   1    2    2    .    16   
  Detach                   18    | .    1    1    3    1    1    .    .    11   
  Swap                     97    | .    9    20   26   15   12   5    2    8    
  Drop                     118   | .    10   25   54   13   4    4    1    7    
  Fire                     320   | .    50   56   189  8    2    12   .    3    
  Melee                    110   | .    .    .    7    21   32   11   11   28   
  Ram                      2     | .    .    .    1    .    .    .    .    1    
  Kick                     6     | .    .    .    6    .    .    .    .    .    
  Crush                    6     | .    2    4    .    .    .    .    .    .    
  Escape Stasis            12    | .    .    .    .    .    12   .    .    .    
  Rewire                   .     | .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-9/Materials (discovered 3 exits: *Mat x2 / [*Min])
-8/Materials (discovered 3 exits: *Fac x2 / *Sto)
-8/Storage
-7/Factory (discovered 2 exits: *Fac / *Low)
-7/Lower Caves
-7/Lower Caves
-6/Factory (discovered 2 exits: Fac x2)

 History 
---------
  Turn | Location       | Event
     1 | -11/Scrapyard  | Discovered new exit (range 0)
     1 | -11/Scrapyard  | Entered Materials
   307 | -10/Materials  | Build established: Mutant
  1056 | -10/Materials  | Discovered new exit (range 11)
  1259 | -10/Materials  | Discovered new exit (range 16)
  1542 | -10/Materials  | Discovered new exit (range 16)
  1575 | -10/Materials  | Discovered new exit (range 16)
  1651 | -10/Materials  | Identified exit to Mines
  2064 | -10/Materials  | Discovered new exit (range 10)
  2202 | -10/Materials  | Entered another Materials area
  2202 | -9/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
  3095 | -9/Materials   | Lost 5 parts (1p1n3w)
  3548 | -9/Materials   | Build established: Scavenger-Mutant
  3616 | -9/Materials   | Discovered new exit (range 5)
  3930 | -9/Materials   | Discovered new exit (range 9)
  5196 | -9/Materials   | Discovered new exit (range 5)
  5246 | -9/Materials   | Entered another Materials area
  5246 | -8/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
  5550 | -8/Materials   | Discovered new exit (range 16)
  5704 | -8/Materials   | Lost 4 parts (3n1w)
  5970 | -8/Materials   | Lost 4 parts (1p2n1u)
  6737 | -8/Materials   | Identified exit to Storage
  7300 | -8/Materials   | Lost 3 parts (1p2n)
  7925 | -8/Materials   | Core integrity fell below 50%
  9122 | -8/Materials   | Discovered new exit (range 16)
  9498 | -8/Materials   | Build established: Scout
  9606 | -8/Materials   | Entered Storage
 10216 | -8/Storage     | Assisted by bots powering up and referring to "LRC-V3"
 10247 | -8/Storage     | Core integrity fell below 20%
 10273 | -8/Storage     | Lost 3 allies
 10388 | -8/Storage     | Lost 3 allies
 10722 | -8/Storage     | Learned location of Armory (-3)
 10742 | -8/Storage     | Discovered new exit (range 5)
 10743 | -8/Storage     | Identified exit to Factory
 10743 | -8/Storage     | Entered Factory
 10743 | -7/Factory     | Evolved 2 slots: Utility x2
 10746 | -7/Factory     | Lost 3 allies
 11269 | -7/Factory     | Build established: Hacker-Ninja
 11357 | -7/Factory     | Crushed by falling debris
 11370 | -7/Factory     | Discovered new exit (range 20)
 11485 | -7/Factory     | Cargo convoy interrupted
 11497 | -7/Factory     | Discovered new exit (range 9)
 11499 | -7/Factory     | Identified exit to Lower Caves
 11499 | -7/Factory     | Entered Lower Caves
 11702 | -7/Lower Caves | Encountered a Warlord checkpoint
 11782 | -7/Lower Caves | Build established: Hacker-Sprinter
 11809 | -7/Lower Caves | Discovered new exit (range 13)
 12082 | -7/Lower Caves | Identified exit to Lower Caves
 12083 | -7/Lower Caves | Entered another Lower Caves area
 12133 | -7/Lower Caves | Ambushed by research squad
 12225 | -7/Lower Caves | Discovered new exit (range 6)
 12227 | -7/Lower Caves | Learned location of 1 exit from Factory
 12324 | -7/Lower Caves | Learned Factory emergency access door positions
 12324 | -7/Lower Caves | Learned Research emergency access door positions
 12324 | -7/Lower Caves | Learned Factory stockpile data
 12324 | -7/Lower Caves | Learned Extension stockpile data
 12324 | -7/Lower Caves | A Commander dispatched an escort
 12336 | -7/Lower Caves | Learned Factory emergency access door positions
 12445 | -7/Lower Caves | Learned location of 1 exit from Factory
 12548 | -7/Lower Caves | Identified exit to Factory
 12557 | -7/Lower Caves | Entered Factory
 12557 | -6/Factory     | Evolved 2 slots: Power x1, Utility x1
 12558 | -6/Factory     | Identified exit to Factory
 12731 | -6/Factory     | Fabricated Imp. VTOL Module?
 12733 | -6/Factory     | Lost 3 parts (1p2n)
 12915 | -6/Factory     | Lost 3 parts (2p1n)
 13091 | -6/Factory     | System corruption reached 10%
 13093 | -6/Factory     | Released all parts (9)
 13102 | -6/Factory     | Core integrity fell below 50%
 13121 | -6/Factory     | Lost 5 parts (2n2u1w)
 13141 | -6/Factory     | Core integrity fell below 20%
 13148 | -6/Factory     | Destroyed by H-61 Shepherd with Heavy Assault Cannon

 Last Messages 
---------------
  Nuclear Core.
13103_ VTOL Module severed.
13106_ P-60 Hacker resets C-17 Slicer, system
  corruption cleaned.
13107_ R-10 Processor collects Corrupted Surge
  Thruster.
13128_ System corrupted: Heat flow error (+220).
13133_ Penetrated by Slug.
13136_ Integrated Corrupted Surge Thruster (+2).
13137_ Acquired Prototype Reactor.
13137_ Identified Cold Fusion Reactor.
13138_ Surge Thruster severed.
13140_ Nuclear Reactor explodes.
13140_ C-17 Slicer destroyed. <x2>
13142_ Knocked back.
13144_ Penetrated by Slug.
13144_ Knocked back.
13146_ Acquired Surge Thruster.
13148_ System corrupted: IFF burst signal
  emitted.

 Map 
-----
+----------------------------------------------------+
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| ??????????????????????????????????????????         |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           59
Coolant Potential          50
Energy Generation          23
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                20
Robot Scan Range           15
Terrain Scan Density       10
Jamming Range              12
Armor Coverage             300
Core Shielding             20
Utility Shielding          66
Evasion (%)                64
Targeting Accuracy         6
Recoil Reduction           3
Offensive Hacking          10
Defensive Hacking          10

 Item Schematics 
-----------------
 Imp. VTOL Module | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
 Imp. VTOL Module | x1 | -6/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Just What I Needed
Let's See Who's Tougher
Part-time Excavator
Total Silence
Watch This!

 Challenges 
------------
None

 Game 
------
Seed              InsulatedModifiedLance
  Manual?         0
Play Time         04:51:31
  Cumulative      16.7 hours
  Start           2024.05.13 @ 18:46:36
  End             2024.05.19 @ 19:33:46
Sessions          9
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          13
  Rogue           13
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             17
Gallery%          18
Achievement%      18
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              24/X11
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: fe70e8a2-46af-4adb-92f6-735072ab1db7