Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.02.19 @ 00:48:11

Player: Delta Epsilon

Result: Destroyed by S-43 Plague with Heavy Machine Gun

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (29)       5800
Robots Destroyed (256)     1280
Value Destroyed (7816)     7816
Prototype IDs (49)         980
Alien Tech Used (0)        0
Bonus (1128)               1128
              TOTAL SCORE: 20504

 Bonus
-------
High Alert Combat Kills    481
Follower Combat Kills      969
Met Data Miner             300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Friendly Fire              -1622

 Cogmind 
---------
Core Integrity             0/1300
Matter                     71/300
Energy                     100/100
System Corruption          1%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -3/Armory

 Parts 
-------
>              --- POWER (1) --------
                   (None)
>              --- PROPULSION (5) ---
                   (None)
>              --- UTILITY (13) -----
  Experimental Signal Interpreter
      Advanced System Shield
>              --- WEAPON (2) -------
                   (None)
>              --- INVENTORY (5) ----
               Spectral Analyzer
      Improved Terrain Scanner
               Vortex Cannon (26)
      Improved Remote Datajack
      Improved Plasma Cutter

 Peak State 
------------
>              --- POWER ------------
         Light Quantum Reactor
>              --- PROPULSION -------
        Cooled Gravmag System
        Cooled Gravmag System
        Cooled Antigrav System
        Combat Antigrav System
        Combat Antigrav System
>              --- UTILITY ----------
         Large Storage Unit
      Enhanced Optical Array
      Advanced Sensor Array
      Advanced Signal Interpreter
    Long-range Terrain Scanner
  Experimental Terrain Scan Processor
     Makeshift Cloaking Device
               Hacking Suite
               Hacking Suite
      Improved Hacking Suite
      Advanced System Shield
>              --- WEAPON -----------
               Smartbomb Launcher
>              --- INVENTORY --------
         Light Quantum Reactor
        Combat Linear Gravjet
               Spectral Analyzer
      Improved Terrain Scanner
     Makeshift Transmission Jammer
      Advanced ECM Suite
      Advanced Reaction Control System
  Experimental Propulsion Shielding
         Light Regenerative Plating
      Improved Component Analysis Suite
      Advanced Plasma Cannon
               Vortex Cannon
      Improved Remote Datajack
      Improved Plasma Cutter
               Powered Hammer
[Rating: 122]

 Favorites 
-----------
Power                      Micro Nuclear Core
  Engine                   Improved Ion Engine
  Power Core               Micro Nuclear Core
  Reactor                  Light Quantum Reactor
Propulsion                 Cooled Gravmag System
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Hover Unit               Cooled Gravmag System
Utility                    Hacking Suite
  Device                   Advanced Sensor Array
  Storage                  Large Storage Unit
  Processor                Advanced Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Hardened Light Armor Plating
Weapon                     Improved Heavy Machine Gun
  Energy Gun               Spread Laser
  Energy Cannon            Heavy Plasma Cannon
  Ballistic Gun            Improved Heavy Machine Gun
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Heavy Rocket Launcher
  Special Weapon           Improved Remote Datajack
  Impact Weapon            Powered Hammer
  Piercing Weapon          Heavy Pick

 Build                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  
-------                    Run  | Scr Mat Min Mat Sto Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Res Arm 
Slots Evolved              14   | .   .   .   2   .   2   2   .   .   .   .   .   .   2   .   .   .   .   .   .   2   .   .   .   .   2   .   .   2   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               3    | .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Utility                  11   | .   .   .   1   .   1   2   .   .   .   .   .   .   2   .   .   .   .   .   .   2   .   .   .   .   1   .   .   2   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             363  | 6   8   6   47  24  32  29  1   .   8   6   3   13  56  1   5   5   13  5   2   15  3   4   12  1   18  4   25  10  1   
  Power                    30   | 1   1   1   5   4   4   3   .   .   .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   3   .   3   2   .   
    Engine                 16   | 1   .   .   5   4   2   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Core                   8    | .   1   1   .   .   2   .   .   .   .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Reactor                6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   3   1   .   
  Propulsion               60   | 2   1   2   16  8   7   5   .   .   .   .   .   .   10  .   1   .   .   .   .   1   .   .   1   .   2   .   1   3   .   
    Treads                 33   | 2   1   2   15  7   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  26   | .   .   .   1   1   .   5   .   .   .   .   .   .   10  .   1   .   .   .   .   1   .   .   1   .   2   .   1   3   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  139  | 1   2   3   14  6   13  10  .   .   2   2   .   3   24  1   .   2   5   4   2   11  2   4   4   .   11  2   9   2   .   
    Device                 87   | .   1   3   7   4   5   4   .   .   2   1   .   1   15  1   .   2   2   3   2   7   2   3   3   .   10  2   6   1   .   
    Storage                4    | 1   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Processor              6    | .   .   .   .   .   .   1   .   .   .   .   .   1   2   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   
    Hackware               10   | .   .   .   .   .   .   3   .   .   .   .   .   .   4   .   .   .   1   .   .   2   .   .   .   .   .   .   .   .   .   
    Protection             32   | .   .   .   7   2   8   1   .   .   .   1   .   1   3   .   .   .   2   .   .   2   .   1   1   .   1   .   2   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   134  | 2   4   .   12  6   8   11  1   .   6   4   3   9   20  .   4   3   8   1   .   3   1   .   7   1   2   2   12  3   1   
    Energy Gun             20   | .   2   .   6   3   3   1   .   .   1   2   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Energy Cannon          21   | .   1   .   2   .   .   .   1   .   1   .   .   2   2   .   1   .   2   .   .   1   1   .   3   .   .   1   3   .   .   
    Ballistic Gun          14   | 2   .   .   3   3   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   
    Ballistic Cannon       9    | .   1   .   .   .   1   4   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   
    Launcher               26   | .   .   .   .   .   .   2   .   .   4   1   2   3   4   .   1   2   4   .   .   .   .   .   .   .   .   .   2   .   1   
    Special Weapon         9    | .   .   .   .   .   .   1   .   .   .   .   1   1   .   .   1   .   .   .   .   1   .   .   1   .   1   1   1   .   .   
    Impact Weapon          19   | .   .   .   1   .   .   2   .   .   .   1   .   .   7   .   .   .   .   1   .   .   .   .   .   1   1   .   4   1   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        16   | .   .   .   .   .   .   1   .   .   .   .   .   3   5   .   1   1   2   .   .   1   .   .   2   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  20   | .   .   .   7   3   .   1   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   6   .   .   .   .   1   .   
  Corrupted Parts          4    | .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    System Corruption      9    | .   .   .   .   .   9   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Lost                 43   | .   .   .   2   3   9   .   .   .   .   .   .   .   3   .   1   .   .   .   .   2   .   .   .   .   .   .   9   8   6   
  Power                    6    | .   .   .   1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   .   
  Propulsion               13   | .   .   .   1   1   4   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   4   1   
  Utility                  16   | .   .   .   .   .   3   .   .   .   .   .   .   .   1   .   .   .   .   .   .   2   .   .   .   .   .   .   5   1   4   
  Weapon                   8    | .   .   .   .   1   1   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   1   2   1   
  Highest Loss Streak      14   | .   .   .   1   1   2   .   .   .   .   .   .   .   1   .   1   .   .   .   .   2   .   .   .   .   .   .   4   8   14  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     96   | .   98  100 99  98  85  91  100 100 100 100 100 100 99  100 99  98  100 100 100 99  100 100 100 100 99  100 93  74  21  
  Engine                   3    | .   5   .   8   11  6   5   7   7   7   7   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Core                     3    | .   8   14  2   .   2   1   .   .   .   .   .   6   6   6   6   6   6   6   6   5   5   5   5   5   .   .   .   .   .   
  Treads                   13   | .   28  28  32  31  30  2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hover                    14   | .   .   .   .   .   .   25  30  30  30  30  30  30  25  26  26  26  26  26  26  23  23  23  23  23  25  26  23  18  2   
  Device                   9    | .   13  14  11  11  12  7   7   7   7   6   7   6   5   6   6   6   5   6   6   10  6   10  10  11  14  15  10  5   .   
  Storage                  8    | .   14  14  11  11  9   7   7   7   7   7   7   7   6   6   6   6   6   6   6   5   5   5   5   5   5   5   5   4   3   
  Processor                7    | .   .   .   .   .   .   7   7   7   7   7   7   7   10  13  13  13  13  17  20  17  17  17  17  17  15  15  15  14  7   
  Hackware                 13   | .   .   .   .   .   .   22  23  23  23  23  23  23  28  26  26  26  26  21  20  23  23  23  23  23  21  21  21  19  6   
  Protection               3    | .   .   .   9   10  7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   3   .   .   
  Energy Gun               4    | .   17  28  11  7   .   .   .   .   .   5   4   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Energy Cannon            3    | .   3   .   5   .   .   .   6   7   .   .   .   3   2   6   4   6   5   6   6   5   5   5   4   5   5   4   2   .   .   
  Ballistic Gun            3    | .   3   .   4   14  13  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Impact Weapon            1    | .   .   .   .   .   .   2   7   7   .   4   5   .   4   6   .   .   .   2   6   3   .   .   .   4   5   5   4   1   .   
  Piercing Weapon          1    | .   .   .   .   .   .   1   .   .   .   .   .   5   1   .   2   3   5   3   .   1   5   5   2   .   .   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             84   | 13  52  52  66  62  84  59  40  40  44  42  42  51  42  40  40  45  45  41  41  46  44  43  46  41  57  51  57  55  20  
  Greatest Support         85   | 40  40  40  66  67  85  60  44  44  44  44  44  44  49  49  49  49  49  49  49  49  49  49  51  51  67  67  67  64  16  
  Greatest Overweight (x)  6    | .   1   1   1   2   2   1   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   6   
  Average Overweight (x)   .    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
Largest Inventory Capacity 20   | 8   20  20  20  20  20  20  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  
  Average Capacity         16   | 6   13  20  20  20  20  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  13  
  Most Carried             20   | .   10  19  20  20  20  19  15  15  15  15  15  15  15  15  15  15  15  15  14  15  15  14  15  14  15  15  15  15  13  
  Average Carried          15   | .   7   14  19  18  19  13  14  14  14  15  15  15  14  14  14  15  15  14  14  13  14  14  14  14  13  14  13  14  11  
  Final Capacity           20   | 8   20  20  20  20  20  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  5   
  Final Carried            20   | .   10  18  17  20  20  14  15  15  15  15  15  15  14  15  15  15  15  14  14  14  14  14  14  14  14  15  14  13  5   

 Class Distribution 
--------------------
 29% | Mutant
 28% | Hacker-Scout
 19% | Hacker-Mutant
 13% | Scavenger-Mutant
  7% | Hacker-Ninja

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
           Mutant | -9/Storage
 Scavenger-Mutant | -8/Materials
    Hacker-Mutant | -7/Factory
    Hacker-Mutant | -7/Waste
    Hacker-Mutant | -7/Factory
    Hacker-Mutant | -7/Lower Caves
    Hacker-Mutant | -7/Lower Caves
    Hacker-Mutant | -7/Data Miner
    Hacker-Mutant | -6/Proximity Caves
     Hacker-Scout | -6/Factory
     Hacker-Scout | -6/Waste
     Hacker-Scout | -6/Factory
     Hacker-Scout | -6/Lower Caves
     Hacker-Scout | -6/Lower Caves
     Hacker-Scout | -6/Zion
     Hacker-Scout | -5/Proximity Caves
     Hacker-Scout | -5/Factory
     Hacker-Scout | -5/Upper Caves
     Hacker-Scout | -5/Upper Caves
     Hacker-Scout | -5/Warlord
     Hacker-Scout | -4/Proximity Caves
     Hacker-Ninja | -4/Factory
     Hacker-Scout | -4/Waste
     Hacker-Ninja | -4/Factory
     Hacker-Scout | -3/Research
           Mutant | -3/Armory

 Resources                       | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   
-----------                Run   | Scr  Mat  Min  Mat  Sto  Mat  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  War  Pro  Fac  Was  Fac  Res  Arm  
Matter Collected           6719  | 196  208  57   597  493  1617 366  .    60   233  119  .    395  542  .    201  189  141  108  16   231  116  46   162  12   219  64   199  132  .    
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            10188 | .    612  154  1924 1718 2111 353  .    .    281  96   .    282  742  .    17   .    283  .    .    619  .    50   .    .    423  146  275  102  .    
  Parts                    511   | .    45   11   128  110  99   5    .    .    10   .    .    1    44   .    .    .    11   .    .    23   .    1    .    .    9    .    7    7    .    
Haulers Intercepted        19    | .    2    .    6    6    5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           6     | .    1    .    1    1    1    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      22    | .    .    .    .    .    .    .    .    .    4    .    .    4    .    .    .    3    9    .    2    .    .    .    .    .    .    .    .    .    .    
  Prevented                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  
-------                    Run  | Scr Mat Min Mat Sto Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Res Arm 
Combat Hostiles Destroyed  176  | .   12  5   43  25  41  4   .   .   4   1   .   2   16  .   .   .   8   .   .   2   .   .   .   .   2   1   8   2   .   
  Melee                    11   | .   .   .   .   .   .   .   .   .   .   .   .   .   8   .   .   .   .   .   .   2   .   .   .   .   .   .   1   .   .   
  Guns                     106  | .   5   5   37  21  34  .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Cannons                  23   | .   7   .   5   .   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   .   1   .   
  AOE                      32   | .   .   .   .   3   .   4   .   .   4   1   .   2   5   .   .   .   8   .   .   .   .   .   .   .   .   .   5   .   .   
Classes Destroyed          19   | .   6   1   6   .   2   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Worker                   8    | .   .   .   1   2   2   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   
  Builder                  10   | .   .   .   1   2   .   1   .   .   .   .   .   .   4   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Tunneler                 7    | .   1   .   2   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Hauler                   19   | .   2   .   6   6   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycler                 13   | .   1   .   1   1   3   3   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   1   .   .   
  Mechanic                 3    | .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 7    | .   .   .   3   1   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Watcher                  23   | .   3   .   3   1   3   1   .   .   .   .   .   .   4   .   .   .   .   .   .   4   .   .   .   .   4   .   .   .   .   
  Swarmer                  26   | .   3   2   4   4   4   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   
  Grunt                    96   | .   9   1   30  14  27  4   .   .   2   .   .   2   5   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Brawler                  3    | .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Duelist                  3    | .   .   .   1   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Sentry                   24   | .   .   2   7   7   7   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hunter                   2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Programmer               15   | .   .   .   .   .   .   .   .   .   1   1   .   .   3   .   .   .   .   .   .   2   .   .   .   .   2   .   4   2   .   
  Heavy                    1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Compactor                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Packrat                  3    | .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Samaritan                3    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Thug                     4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   
  Savage                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Butcher                  1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Guerrilla                1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Mutant                   2    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           11   | .   3   3   11  10  5   5   .   .   3   1   .   2   10  .   1   .   5   .   .   3   .   .   .   .   2   1   5   2   .   
  Combat Bots Only         10   | .   3   3   10  8   5   4   .   .   3   1   .   2   7   .   .   .   5   .   .   2   .   .   .   .   2   1   4   2   .   
Max Kills in Single Turn   4    | .   2   1   2   3   1   3   .   .   1   1   .   1   4   .   1   .   2   .   .   1   .   1   .   .   1   1   2   1   .   
  Gunslinging              1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   1   .   2   .   .   1   1   .   1   2   .   .   .   2   .   .   .   .   .   .   .   .   .   2   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   
Uniques/NPCs Destroyed     1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  01-MTF (-9/Storage)

 Combat                          | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   
--------                   Run   | Scr  Mat  Min  Mat  Sto  Mat  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  War  Pro  Fac  Was  Fac  Res  Arm  
Damage Taken               11607 | .    111  242  1669 877  2266 99   .    88   46   46   .    85   797  .    76   .    96   .    .    577  146  45   .    .    282  5    1569 952  1533 
  Core                     2310  | .    .    44   145  29   153  11   .    .    15   .    .    .    101  .    .    .    75   .    .    39   67   .    .    .    19   5    302  271  1034 
  Absorbed by Shields      476   | .    .    .    .    .    476  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  162   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    162  .    .    
  Regen/Repaired (Parts)   1126  | .    .    .    .    .    185  .    .    .    .    .    .    .    157  .    .    .    .    299  .    42   144  14   .    .    144  2    139  .    .    
Core Remaining (%)         80    | 100  .    82   .    56   72   .    .    .    .    .    .    96   .    .    .    .    .    .    79   .    .    .    .    89   .    .    71   .    .    
Volleys Fired              634   | .    30   8    118  75   173  34   2    1    16   9    3    9    44   3    2    7    15   .    .    8    10   .    10   .    14   9    25   8    1    
  Largest                  2     | .    2    2    2    2    2    2    1    1    2    2    1    2    2    1    1    1    2    .    .    1    1    .    1    .    1    1    1    2    1    
  Hottest                  130   | .    130  130  130  90   65   69   98   98   98   78   5    98   98   90   5    90   90   .    .    90   98   .    7    .    98   98   105  127  46   
Shots Fired                1022  | .    60   16   229  147  309  37   2    1    22   12   3    12   48   3    2    7    21   .    .    8    10   .    10   .    14   9    24   15   1    
  Gun                      696   | .    28   16   195  147  281  3    .    .    6    6    .    .    9    .    .    .    .    .    .    .    .    .    .    .    .    .    2    3    .    
  Cannon                   236   | .    32   .    34   .    28   26   2    1    3    .    .    5    29   3    .    7    7    .    .    6    10   .    .    .    12   8    11   12   .    
  Launcher                 65    | .    .    .    .    .    .    6    .    .    13   6    .    6    10   .    .    .    14   .    .    .    .    .    .    .    .    .    9    .    1    
  Special                  25    | .    .    .    .    .    .    2    .    .    .    .    3    1    .    .    2    .    .    .    .    2    .    .    10   .    2    1    2    .    .    
  Kinetic                  495   | .    16   .    54   72   299  26   .    .    .    .    .    .    10   .    .    .    .    .    .    .    .    .    .    .    .    .    3    15   .    
  Thermal                  306   | .    44   16   151  .    .    .    2    1    3    .    .    5    19   3    .    7    7    .    .    6    10   .    .    .    12   8    12   .    .    
  Explosive                65    | .    .    .    .    .    .    6    .    .    13   6    .    6    10   .    .    .    14   .    .    .    .    .    .    .    .    .    9    .    1    
  Electromagnetic          133   | .    .    .    24   75   10   3    .    .    6    6    .    .    9    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         20    | .    7    14   20   13   19   6    .    .    6    6    1    2    5    4    6    .    7    .    .    11   .    .    16   .    3    4    10   15   1    
  Robot Miss Streak        10    | .    4    10   7    4    3    6    .    .    2    3    2    1    2    .    .    .    1    .    .    .    .    .    1    .    1    2    3    2    .    
  Penetration Max          1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Secondary Targets        11    | .    .    1    2    3    5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    1    1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           732   | .    42   13   192  94   214  14   .    .    10   9    1    6    33   3    3    .    8    .    .    26   .    3    8    .    16   5    23   8    1    
  Core Hits                519   | .    46   23   182  59   79   12   .    .    17   4    .    9    35   .    .    .    20   .    .    9    .    1    .    .    5    1    11   5    1    
  Critical Kills           1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 6     | .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    1    .    1    .    .    
  Critical Strikes         17    | .    .    .    .    1    7    .    .    .    1    1    .    1    .    .    .    .    .    .    .    2    .    1    .    .    1    .    1    1    .    
    Destroy                3     | .    .    .    .    1    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Blast                  5     | .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Corrupt                3     | .    .    .    .    .    1    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Smash                  4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    1    .    1    .    .    
    Impale                 2     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
Melee Attacks              214   | .    .    .    3    .    .    25   .    .    .    1    .    4    69   .    1    .    .    6    .    40   .    9    4    .    24   .    25   3    .    
  Impact                   132   | .    .    .    3    .    .    9    .    .    .    1    .    .    43   .    .    .    .    6    .    18   .    .    .    .    24   .    25   3    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 82    | .    .    .    .    .    .    16   .    .    .    .    .    4    26   .    1    .    .    .    .    22   .    9    4    .    .    .    .    .    .    
  Sneak Attacks            29    | .    .    .    .    .    .    5    .    .    .    1    .    3    4    .    1    .    .    .    .    8    .    3    .    .    3    .    1    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           23305 | .    603  192  3273 2096 5994 1077 .    .    716  505  .    781  2493 97   91   .    996  .    .    1193 .    200  .    .    763  130  1593 383  129  
  Guns                     10295 | .    314  185  2470 1785 4692 38   .    .    216  203  .    .    309  .    .    .    .    .    .    .    .    .    .    .    .    .    .    83   .    
  Cannons                  2909  | .    289  .    498  .    1139 85   .    .    .    .    .    .    33   97   .    .    .    .    .    63   .    .    .    .    164  130  164  247  .    
  Explosions               5508  | .    .    .    74   234  61   555  .    .    500  214  .    567  1251 .    .    .    996  .    .    .    .    .    .    .    .    .    927  .    129  
  Melee                    4107  | .    .    .    .    .    .    399  .    .    .    88   .    214  900  .    91   .    .    .    .    1130 .    200  .    .    599  .    486  .    .    
  Ramming                  470   | .    .    7    231  77   102  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    53   .    
  Kinetic                  7435  | .    149  .    664  681  5526 85   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    330  .    
  Thermal                  3842  | .    454  185  2090 234  61   .    .    .    .    .    .    .    184  97   .    .    .    .    .    63   .    .    .    .    164  130  180  .    .    
  Explosive                4953  | .    .    .    .    .    .    555  .    .    500  179  .    567  1100 .    .    .    996  .    .    .    .    .    .    .    .    .    927  .    129  
  Electromagnetic          2498  | .    .    .    288  1104 305  38   .    .    216  238  .    .    309  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   2253  | .    .    .    .    .    .    135  .    .    .    88   .    .    414  .    .    .    .    .    .    531  .    .    .    .    599  .    486  .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 1854  | .    .    .    .    .    .    264  .    .    .    .    .    214  486  .    91   .    .    .    .    599  .    200  .    .    .    .    .    .    .    
Highest Corruption         11    | .    .    .    .    .    10   .    .    .    1    .    .    .    4    .    3    3    .    .    .    5    5    2    2    .    2    2    11   1    1    
  Average Corruption       3     | .    .    .    .    .    3    .    .    .    1    .    .    .    1    .    2    1    .    .    .    3    4    2    2    .    1    2    6    1    1    
  Corruption Purged        12    | .    .    .    .    .    .    .    .    .    1    .    .    .    5    .    .    3    .    .    .    .    3    .    .    .    .    .    .    .    .    
  Corruption Blocked       4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    
  Effects                  86    | .    .    .    .    .    35   .    .    .    .    .    .    .    1    .    3    1    .    .    .    5    12   5    .    .    5    3    13   2    1    
    Message Errors         23    | .    .    .    .    .    8    .    .    .    .    .    .    .    1    .    1    .    .    .    .    .    5    1    .    .    2    1    3    1    .    
    Matter Fused           26    | .    .    .    .    .    11   .    .    .    .    .    .    .    .    .    1    1    .    .    .    1    3    .    .    .    1    1    6    .    1    
    Heat Flow Errors       12    | .    .    .    .    .    5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    2    1    .    .    1    .    .    .    .    
    Energy Discharges      3     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    
    Parts Rejected         1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
    Data Loss (minor)      13    | .    .    .    .    .    6    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    2    .    .    1    1    2    .    .    
    Data Loss (major)      3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    .    .    .    .    .    .    1    .    
    Misfires               3     | .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Alerts                 1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Weapon Failures        1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            1809  | .    .    .    1    .    76   255  .    .    6    96   .    80   277  .    51   .    20   .    .    294  .    49   .    .    274  .    327  3    .    
  Projectiles              139   | .    .    .    1    .    76   33   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    26   3    .    
  Explosions               197   | .    .    .    .    .    .    .    .    .    6    12   .    19   55   .    .    .    20   .    .    .    .    .    .    .    .    .    85   .    .    
  Melee                    1473  | .    .    .    .    .    .    222  .    .    .    84   .    61   222  .    51   .    .    .    .    294  .    49   .    .    274  .    216  .    .    
Knockbacks                 27    | .    2    .    .    1    4    2    .    .    .    .    .    .    3    .    .    .    .    .    .    3    .    .    .    .    6    .    2    4    .    
  Impact                   16    | .    .    .    .    1    .    2    .    .    .    .    .    .    3    .    .    .    .    .    .    3    .    .    .    .    5    .    2    .    .    
  Kinetic                  9     | .    2    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    
  Secondary                2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    .    
Self-Inflicted Damage      267   | .    .    .    73   .    .    48   .    .    .    .    .    .    44   .    .    .    35   .    .    .    .    .    .    .    .    .    .    25   42   
  Shots                    8     | .    .    .    3    .    .    1    .    .    .    .    .    .    2    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    1    
  Rammed                   57    | .    .    2    24   12   12   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    .    
Targets Rammed             66    | .    .    2    30   12   15   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  9     | .    .    .    6    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        297   | .    237  150  219  232  225  22   84   42   98   .    .    152  144  68   .    170  112  .    .    297  255  112  .    .    223  118  212  18   21   
  Average Temperature      60    | .    70   66   47   72   58   11   49   25   56   .    .    79   39   32   .    67   37   .    .    93   76   65   .    .    80   53   91   10   11   
  Received Heat Transfer   3216  | .    51   108  681  282  1026 36   .    9    .    .    .    18   153  .    30   .    27   .    .    9    45   18   .    .    .    .    45   18   660  
  Effects                  1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Energy Bleed           1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           4     | .    .    .    .    1    .    .    .    .    1    1    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              55    | .    .    .    1    4    3    .    .    .    5    5    .    .    13   .    .    .    1    .    .    5    .    .    .    .    12   .    6    .    .    
  Impact Corruptions       46    | .    .    .    .    .    .    4    .    .    .    5    .    .    8    .    .    .    .    .    .    9    .    .    .    .    11   .    9    .    .    
Robots Melted              1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             4     | .    1    .    2    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         5254  | .    681  225  2824 400  50   .    .    .    .    .    .    .    200  150  .    .    .    .    .    100  .    .    .    .    200  200  224  .    .    
Parts Sabotaged            3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      11    | .    .    .    3    4    1    .    .    .    .    1    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  
-------                    Run  | Scr Mat Min Mat Sto Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Res Arm 
Peak Influence             671  | .   161 110 662 502 671 366 65  239 .   .   .   .   505 84  97  .   .   .   .   202 .   .   .   .   182 160 380 335 163 
  Initial                  285  | .   .   .   42  279 178 285 58  45  .   .   .   .   .   49  .   .   .   .   .   69  .   .   .   .   .   32  112 169 157 
  Average                  212  | .   37  34  380 331 385 140 60  137 .   .   .   .   104 34  45  .   .   .   .   87  .   .   .   .   86  84  212 245 148 
Maximum Alert Level        2    | .   .   .   2   2   2   1   .   1   .   .   .   .   2   .   .   .   .   .   .   1   .   .   .   .   .   .   1   1   .   
  Low Security (%)         60   | 100 100 100 25  .   22  79  100 80  .   .   .   .   89  100 100 .   .   .   .   99  .   .   .   .   100 100 48  37  100 
  Level 1                  19   | .   .   .   15  82  31  20  .   19  .   .   .   .   8   .   .   .   .   .   .   .   .   .   .   .   .   .   51  62  .   
  Level 2                  19   | .   .   .   59  17  45  .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Sterilizations             1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          66   | .   2   1   9   4   13  3   .   .   .   .   .   .   16  .   1   .   .   .   .   4   .   .   .   .   3   .   8   2   .   
  Investigation            28   | .   1   1   4   3   8   2   .   .   .   .   .   .   6   .   1   .   .   .   .   1   .   .   .   .   .   .   1   .   .   
  Extermination            11   | .   .   .   .   .   .   1   .   .   .   .   .   .   5   .   .   .   .   .   .   2   .   .   .   .   2   .   1   .   .   
  Reinforcement            22   | .   1   .   5   1   4   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   1   .   6   2   .   
  Assault                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 4    | .   .   .   .   .   1   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Miner Redirects       8    | .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   1   .   .   .   .   1   .   .   .   .   .   .   1   .   .   
Construction Impeded       3    | .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  
---------                  Run  | Scr Mat Min Mat Sto Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Res Arm 
Distress Signals           17   | .   1   .   4   2   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   2   1   .   
Communications Jammed      3    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Distress Signals         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
Times Spotted              399  | .   18  7   60  37  68  12  6   5   3   1   .   5   33  7   4   .   10  .   .   30  8   3   3   .   15  4   36  18  6   
  Peak Tracking Total      15   | .   3   5   11  7   7   4   6   3   3   1   .   3   7   6   3   .   5   .   .   9   4   3   3   .   4   1   15  9   5   
  Tactical Retreats        39   | .   .   2   4   3   4   1   1   1   .   .   .   .   3   1   1   .   .   .   .   3   5   2   .   .   2   .   5   1   .   

 Traps                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  
-------                    Run  | Scr Mat Min Mat Sto Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Res Arm 
Traps Triggered            26   | .   1   .   2   5   1   1   .   1   .   .   .   .   5   .   3   .   .   .   .   1   .   .   .   .   3   .   2   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             9    | .   .   .   .   .   .   .   .   5   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                17   | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   2   .   .   .   .   .   .   14  .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  
----------                 Run  | Scr Mat Min Mat Sto Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Res Arm 
Machines Disabled          23   | .   .   .   1   6   2   2   .   .   .   .   .   .   2   .   2   .   .   .   .   2   .   .   .   .   2   .   2   2   .   
  Max in Single Turn       2    | .   .   .   1   1   1   2   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   1   .   1   2   .   
  Garrison Access          9    | .   .   .   .   .   1   3   .   .   .   .   .   .   2   .   1   .   .   .   .   .   .   .   .   .   1   .   .   1   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  
---------                  Run  | Scr Mat Min Mat Sto Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Res Arm 
Machines Accessed          117  | .   4   1   7   7   12  12  .   7   2   .   4   .   22  .   5   .   .   .   .   8   .   1   9   .   10  .   4   2   .   
  Terminals                66   | .   4   .   6   7   6   7   .   6   .   .   .   .   13  .   2   .   .   .   .   6   .   .   .   .   6   .   2   1   .   
  Fabricators              8    | .   .   .   .   .   .   2   .   .   .   .   .   .   3   .   2   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Repair Stations          7    | .   .   .   1   .   2   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Recycling Units          2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Scanalyzers              6    | .   .   .   .   .   2   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   2   .   .   
  Garrison Access          11   | .   .   .   .   .   1   3   .   .   .   .   .   .   3   .   1   .   .   .   .   1   .   .   .   .   1   .   .   1   .   
Total Hacks                424  | .   14  1   21  26  52  39  .   19  5   .   30  .   88  .   19  .   .   .   .   30  .   1   15  .   39  .   21  4   .   
  Successful               272  | .   7   1   6   15  31  24  .   13  5   .   30  .   55  .   8   .   .   .   .   19  .   1   15  .   25  .   15  2   .   
  Failed                   148  | .   6   .   15  11  21  14  .   6   .   .   .   .   32  .   11  .   .   .   .   11  .   .   .   .   13  .   6   2   .   
    Catastrophic           16   | .   .   .   1   2   4   .   .   2   .   .   .   .   4   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   
  Database Lockouts        4    | .   1   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Manual                   170  | .   12  .   16  18  14  13  .   6   .   .   .   .   47  .   10  .   .   .   .   14  .   .   1   .   11  .   8   .   .   
  Terminals                253  | .   14  .   19  26  27  25  .   16  .   .   .   .   60  .   13  .   .   .   .   20  .   .   .   .   22  .   8   3   .   
  Fabricators              27   | .   .   .   .   .   .   5   .   .   .   .   .   .   12  .   5   .   .   .   .   .   .   .   .   .   5   .   .   .   .   
  Repair Stations          26   | .   .   .   2   .   5   .   .   3   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   10  .   .   .   .   
  Recycling Units          3    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Scanalyzers              39   | .   .   .   .   .   16  .   .   .   .   .   .   .   3   .   .   .   .   .   .   7   .   .   .   .   .   .   13  .   .   
  Garrison Access          24   | .   .   .   .   .   2   9   .   .   .   .   .   .   7   .   1   .   .   .   .   3   .   .   .   .   1   .   .   1   .   
Terminal Hacks             151  | .   5   1   4   11  10  11  .   9   5   .   30  .   26  .   4   .   .   .   .   5   .   1   15  .   12  .   1   1   .   
  Record                   37   | .   .   .   .   .   .   1   .   .   4   .   11  .   2   .   .   .   .   .   .   2   .   .   13  .   4   .   .   .   .   
  Part Schematic           21   | .   1   .   .   .   .   .   .   1   .   .   11  .   5   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Robot Schematic          5    | .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           5    | .   2   .   1   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        5    | .   .   .   1   .   1   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                8    | .   .   1   .   2   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   1   2   .   .   .   .   .   .   
  Open DSF                 2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Level Access Points      2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Branch Access Points     7    | .   .   .   .   .   1   1   .   1   .   .   .   .   1   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   
  Machine Index            2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Terminal Index           7    | .   1   .   .   1   1   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   
  Fabricator Index         2    | .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzer Index         2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Garrison Index           1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              7    | .   .   .   1   2   2   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          11   | .   .   .   1   3   3   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogram Traps          2    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Patrol Status            2    | .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Transport Status         1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recall Investigation     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recall Extermination     4    | .   .   .   .   .   .   1   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recall Reinforcements    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Recall Assault           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         4    | .   1   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Registered Prototypes    4    | .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Zone Layout              7    | .   .   .   .   1   1   1   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Fabricator Hacks           17   | .   .   .   .   .   .   4   .   .   .   .   .   .   8   .   3   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Network Status           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Load Schematic           7    | .   .   .   .   .   .   2   .   .   .   .   .   .   4   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Build                    8    | .   .   .   .   .   .   2   .   .   .   .   .   .   4   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Repair Station Hacks       16   | .   .   .   1   .   3   .   .   1   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   7   .   .   .   .   
  Scan Component           10   | .   .   .   1   .   2   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   
  Repair                   6    | .   .   .   .   .   1   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   
Recycling Unit Hacks       2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycle Component        1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Process                  1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 34   | .   .   .   .   .   14  .   .   .   .   .   .   .   2   .   .   .   .   .   .   7   .   .   .   .   .   .   11  .   .   
  Insert Component         13   | .   .   .   .   .   6   .   .   .   .   .   .   .   1   .   .   .   .   .   .   3   .   .   .   .   .   .   3   .   .   
  Analyze                  21   | .   .   .   .   .   8   .   .   .   .   .   .   .   1   .   .   .   .   .   .   4   .   .   .   .   .   .   8   .   .   
Garrison Access Hacks      9    | .   .   .   .   .   1   3   .   .   .   .   .   .   2   .   1   .   .   .   .   .   .   .   .   .   1   .   .   1   .   
  Seal Access              9    | .   .   .   .   .   1   3   .   .   .   .   .   .   2   .   1   .   .   .   .   .   .   .   .   .   1   .   .   1   .   
Unauthorized Hacks         43   | .   2   .   1   4   1   6   .   3   .   .   .   .   13  .   .   .   .   .   .   7   .   .   .   .   3   .   3   .   .   
  Terminals                32   | .   2   .   1   4   1   5   .   3   .   .   .   .   8   .   .   .   .   .   .   5   .   .   .   .   .   .   3   .   .   
    Track                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Assimilate             8    | .   .   .   .   .   .   2   .   1   .   .   .   .   2   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   
    Botnet                 15   | .   1   .   1   3   1   2   .   2   .   .   .   .   2   .   .   .   .   .   .   1   .   .   .   .   .   .   2   .   .   
    Operators              7    | .   1   .   .   1   .   1   .   .   .   .   .   .   2   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   
  Fabricators              5    | .   .   .   .   .   .   1   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
    Report                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Haulers                3    | .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Monitor                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          5    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
    Broadcast              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Reprogram              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Watchers               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         81   | .   4   .   7   5   11  8   .   7   .   .   .   .   17  .   4   .   .   .   .   7   .   .   .   .   6   .   4   1   .   
  Full Trace Events        22   | .   1   .   3   2   7   2   .   .   .   .   .   .   4   .   1   .   .   .   .   1   .   .   .   .   .   .   1   .   .   
  Feedback Events          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Corruption             1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  5    | .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   32   | .   1   .   .   .   5   .   .   1   .   .   11  .   6   .   2   .   .   .   .   3   .   .   .   .   .   .   3   .   .   
  Parts Built              10   | .   .   .   .   .   .   2   .   .   .   .   .   .   5   .   1   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   898  | .   .   .   .   .   .   253 .   .   .   .   .   .   459 .   47  .   .   .   .   .   .   .   .   .   139 .   .   .   .   
  Total Part Build Rating  67   | .   .   .   .   .   .   12  .   .   .   .   .   .   32  .   5   .   .   .   .   .   .   .   .   .   18  .   .   .   .   
Parts Repaired             6    | .   .   .   .   .   1   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   
  Time                     211  | .   .   .   .   .   38  .   .   .   .   .   .   .   73  .   .   .   .   .   .   .   .   .   .   .   100 .   .   .   .   
Parts Recycled             1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          437  | .   .   .   .   .   437 .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           12   | .   .   .   .   .   6   .   .   .   .   .   .   .   1   .   .   .   .   .   .   2   .   .   .   .   .   .   3   .   .   
  Part Schematics Acquired 11   | .   .   .   .   .   5   .   .   .   .   .   .   .   1   .   .   .   .   .   .   2   .   .   .   .   .   .   3   .   .   
  Parts Damaged            2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  
------------               Run  | Scr Mat Min Mat Sto Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Res Arm 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              11   | .   .   .   .   .   .   2   .   .   .   .   1   1   .   .   1   .   .   .   .   1   .   .   2   .   2   1   .   .   .   
  Non-combat               5    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   
  Combat                   6    | .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   1   .   .   .   .   .   .   .   2   .   .   1   .   .   .   
Robot Hacks Applied        12   | .   .   .   .   .   .   2   .   .   .   .   1   1   .   .   1   .   .   .   .   2   .   .   2   .   2   1   .   .   .   
  parse_system             6    | .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   1   .   .   .   .   .   .   .   2   .   .   1   .   .   .   
  no_distress              1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  find_chute               4    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   
  find_station             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Manual                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Programmers              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   4   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   

 Allies                          | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   
--------                   Run   | Scr  Mat  Min  Mat  Sto  Mat  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  War  Pro  Fac  Was  Fac  Res  Arm  
Total Allies               69    | .    .    .    .    11   .    2    .    1    .    .    .    1    3    18   1    .    2    7    .    1    .    .    4    .    .    18   .    .    .    
  Largest Group            18    | .    .    .    .    10   10   1    1    1    1    1    1    1    2    18   1    .    2    9    9    8    .    .    4    3    3    18   .    .    .    
  Highest-Rated Group      656   | .    .    .    .    100  88   26   10   26   26   26   26   96   128  656  85   .    51   231  231  217  .    .    188  123  123  656  .    .    .    
  Highest-Rated Ally       100   | .    .    .    .    100  16   26   10   26   26   26   26   96   96   50   85   .    31   31   31   31   .    .    65   41   41   50   .    .    .    
Total Orders               19    | .    .    .    .    .    .    6    .    .    3    2    .    2    1    .    .    .    .    .    .    2    .    .    3    .    .    .    .    .    .    
  STAY                     10    | .    .    .    .    .    .    3    .    .    2    1    .    1    1    .    .    .    .    .    .    1    .    .    1    .    .    .    .    .    .    
  FOLLOW                   8     | .    .    .    .    .    .    3    .    .    1    1    .    1    .    .    .    .    .    .    .    1    .    .    1    .    .    .    .    .    .    
  AID                      1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
Ally Attacks               405   | .    .    .    .    .    100  .    .    .    .    .    .    6    17   91   4    .    .    .    23   26   .    .    15   .    11   112  .    .    .    
  Total Damage             12437 | .    .    .    .    .    812  .    .    .    .    .    .    223  678  3967 86   .    .    .    464  492  .    .    597  .    446  4672 .    .    .    
  Kills                    54    | .    .    .    .    .    14   .    .    .    .    .    .    2    5    9    .    .    .    .    4    7    .    .    1    .    3    9    .    .    .    
Allies Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  
-------                    Run  | Scr Mat Min Mat Sto Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Res Arm 
Robot Analysis Total       5    | .   2   .   1   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    17   | .   .   2   .   .   .   .   .   .   .   2   .   2   .   .   .   2   2   1   1   .   2   1   .   2   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   
-------------              Run   | Scr  Mat  Min  Mat  Sto  Mat  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  War  Pro  Fac  Was  Fac  Res  Arm  
Turns Passed               27303 | 77   2018 769  3831 1533 3604 1969 154  414  363  211  48   632  2917 177  361  367  664  792  348  1400 553  456  959  266  991  395  681  309  44   
Spaces Moved               24902 | 50   923  295  2104 786  1573 2594 165  805  552  403  96   663  2979 320  578  551  484  920  326  1919 691  528  1335 387  1257 397  878  323  20   
  Core                     25    | 10   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    15   
  Treads                   5808  | 40   923  295  2104 786  1573 87   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    19069 | .    .    .    .    .    .    2507 165  805  552  403  96   663  2979 320  578  551  484  920  326  1919 691  528  1335 387  1257 397  878  323  5    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            38    | 50   160  240  145  145  155  38   38   38   38   38   38   38   38   45   45   45   45   45   45   45   45   45   45   45   45   46   40   44   50   
  Average Speed            73    | 138  194  240  154  154  184  46   38   38   38   38   38   41   40   45   45   45   45   45   45   45   45   45   45   45   45   46   51   51   195  
  Slowest Speed            350   | 160  240  240  240  320  320  163  38   38   38   38   38   88   92   45   45   45   45   45   45   45   45   45   45   45   46   46   113  150  350  
  Overloaded Moves         22    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    22   .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       58    | 5    95   59   91   76   87   32   81   25   58   60   73   66   49   89   15   68   73   82   54   40   89   65   94   59   27   97   14   14   3    
  Regions Visited          29
    Branch Regions         15
  Pre-discovered Areas     5     | .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    1    1    .    .    1    .    .    .    .    .    .    .    .    
  Known Exits Taken        19    | .    .    .    1    1    .    .    .    1    1    1    1    1    .    .    1    1    1    1    1    1    1    1    1    1    .    .    1    1    .    
  Unknown Exits Taken      4     | 1    1    1    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             29    | .    .    3    .    .    .    .    .    .    2    1    .    2    .    .    .    8    2    4    1    .    4    2    .    .    .    .    .    .    .    
Spaces Dug                 151   | .    .    .    4    3    5    14   2    1    3    .    .    2    53   .    .    3    7    3    .    14   8    4    .    .    14   2    8    1    .    
Terrain Destroyed          682   | .    .    .    17   24   37   32   2    1    108  56   .    53   121  .    .    7    123  3    .    14   10   4    .    .    16   4    24   5    21   
  Melee                    81    | .    .    .    3    .    .    9    .    .    .    .    .    .    34   .    .    .    .    3    .    11   .    4    .    .    11   .    6    .    .    
  Projectile               134   | .    .    .    3    11   29   9    2    1    3    .    .    5    24   .    .    7    7    .    .    3    10   .    .    .    5    4    6    5    .    
  AOE                      467   | .    .    .    11   13   8    14   .    .    105  56   .    48   63   .    .    .    116  .    .    .    .    .    .    .    .    .    12   .    21   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   
---------                  Run   | Scr  Mat  Min  Mat  Sto  Mat  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  War  Pro  Fac  Was  Fac  Res  Arm  
Total                      32364 | 55   1089 336  2445 961  1996 3296 254  914  679  443  103  993  4530 350  673  661  900  1286 525  2368 922  724  1681 477  1610 599  1029 442  23   
  Wait                     5862  | .    105  17   89   41   158  578  82   101  102  23   2    302  1327 20   87   96   384  352  198  378  215  184  308  90   284  187  64   87   1    
  Move                     24877 | 49   922  294  2103 785  1572 2594 164  804  551  402  95   662  2979 319  577  550  483  919  325  1918 690  527  1334 386  1257 396  877  323  20   
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  125   | .    12   7    17   9    15   12   3    3    1    .    .    1    19   4    1    1    .    2    .    6    2    .    .    .    2    2    6    .    .    
  Fast Attach              91    | 6    5    .    9    9    17   4    .    .    .    .    .    1    7    .    1    1    .    .    .    1    1    .    9    .    4    .    9    7    .    
  Attach                   52    | .    .    .    8    2    4    11   .    .    .    .    .    .    6    .    1    .    .    .    .    4    1    .    .    .    3    .    10   1    1    
  Detach                   35    | .    4    .    7    1    6    7    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    1    .    2    .    4    1    .    
  Swap                     220   | .    3    6    30   13   11   14   1    .    8    6    3    12   43   1    3    4    13   5    2    10   1    4    3    1    11   4    6    2    .    
  Drop                     158   | .    8    2    31   14   25   17   2    3    1    .    .    2    21   3    .    2    .    2    .    3    2    .    9    .    3    1    3    4    .    
  Fire                     634   | .    30   8    118  75   173  34   2    1    16   9    3    9    44   3    2    7    15   .    .    8    10   .    10   .    14   9    25   8    1    
  Melee                    214   | .    .    .    3    .    .    25   .    .    .    1    .    4    69   .    1    .    .    6    .    40   .    9    4    .    24   .    25   3    .    
  Ram                      6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    59    | .    .    2    30   12   15   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            19    | .    .    .    .    .    .    .    .    .    .    .    .    .    13   .    .    .    .    .    .    .    .    .    .    .    6    .    .    .    .    
  Rewire                   12    | .    .    .    .    .    .    .    .    2    .    2    .    .    .    .    .    .    5    .    .    .    .    .    3    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / *Min)
-10/Mines
-9/Materials (discovered 6 exits: *Mat x3 / *Min / *Sto x2)
-9/Storage
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory (discovered 2 exits: *Low x2)
-7/Waste
-7/Factory (discovered 6 exits: *Fac x4 / *Low x2)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: Fac / *Dat)
-7/Data Miner
-6/Proximity Caves
-6/Factory (discovered 7 exits: *Fac x3 / Low x2 / *Ext x2)
-6/Waste
-6/Factory (discovered 4 exits: *Low x2 / Ext x2)
-6/Lower Caves
-6/Lower Caves
-6/Zion (discovered 2 exits: *Dee / *Pro)
-5/Proximity Caves
-5/Factory (discovered 5 exits: *Fac x3 / *Upp x2)
-5/Upper Caves
-5/Upper Caves
-5/Warlord
-4/Proximity Caves
-4/Factory (discovered 4 exits: *Res x2 / *Upp x2)
-4/Waste
-4/Factory
-3/Research (discovered 5 exits: Res x3 / *Arm / Tes)
-3/Armory

 History 
---------
  Turn | Location           | Event
    18 | -11/Scrapyard      | Discovered new exit (range 15)
    78 | -11/Scrapyard      | Entered Materials
   316 | -10/Materials      | Build established: Mutant
   386 | -10/Materials      | Discovered new exit (range 7)
   977 | -10/Materials      | Discovered new exit (range 16)
  1537 | -10/Materials      | Central database locked down
  1629 | -10/Materials      | Discovered new exit (range 13)
  1636 | -10/Materials      | Discovered new exit (range 14)
  2096 | -10/Materials      | Entered Mines
  2262 | -10/Mines          | Learned 4 Materials zone layouts
  2406 | -10/Mines          | Learned 8 Materials zone layouts
  2450 | -10/Mines          | Met a Derelict shopkeep closing up shop
  2587 | -10/Mines          | Assembled infested the area
  2833 | -10/Mines          | Discovered new exit (range 12)
  2865 | -10/Mines          | Entered Materials
  2865 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  2866 | -9/Materials       | Identified exit to Mines
  2866 | -9/Materials       | Identified exit to Materials
  2866 | -9/Materials       | Identified exit to Storage
  3091 | -9/Materials       | Build established: Scavenger-Mutant
  4017 | -9/Materials       | Destroyed 10 combat bots
  4292 | -9/Materials       | Build established: Mutant
  6696 | -9/Materials       | Entered Storage
  6938 | -9/Storage         | Destroyed 8 combat bots
  7236 | -9/Storage         | Met 01-MTF
  7245 | -9/Storage         | Destroyed 01-MTF
  7252 | -9/Storage         | Found 01-MTF's Shockpuncher
  8133 | -9/Storage         | Discovered exit to Materials (range 12)
  8207 | -9/Storage         | Assisted by bots powering up and referring to "LRC-V3"
  8229 | -9/Storage         | Entered Materials
  8229 | -8/Materials       | Accompanied by 10 allies
  8229 | -8/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  8757 | -8/Materials       | Garrison activated, responded to threat
  8806 | -8/Materials       | Discovered new exit (range 13)
  9382 | -8/Materials       | Build established: Scavenger-Mutant
 10492 | -8/Materials       | Repaired Hvy. Armor Plating
 10589 | -8/Materials       | Build established: Mutant
 10973 | -8/Materials       | Discovered new exit (range 8)
 11197 | -8/Materials       | Build established: Scavenger-Mutant
 11335 | -8/Materials       | Sterilization system engaged
 11335 | -8/Materials       | Non-combat units ordered to evacuate
 11410 | -8/Materials       | System corruption reached 10%
 11435 | -8/Materials       | Combat units ordered to evacuate
 11635 | -8/Materials       | Ambient heat levels rising (+10)
 11785 | -8/Materials       | Ambient heat levels rising (+10)
 11833 | -8/Materials       | Entered Factory
 11833 | -7/Factory         | Evolved 2 slots: Utility x2
 12023 | -7/Factory         | Identified exit to Lower Caves
 12131 | -7/Factory         | Build established: Hacker-Mutant
 12372 | -7/Factory         | Fabricated Cld. Gravmag System?
 12758 | -7/Factory         | Fabricated Cld. Gravmag System?
 13173 | -7/Factory         | Central database locked down
 13802 | -7/Factory         | Sucked down chute
 13802 | -7/Factory         | Entered Waste
 13814 | -7/Waste           | Spotted C-40 Crusher
 13815 | -7/Waste           | Spotted C-40 Crusher
 13820 | -7/Waste           | 1 allies followed down the chute
 13862 | -7/Waste           | Spotted C-40 Crusher
 13862 | -7/Waste           | Spotted C-40 Crusher
 13863 | -7/Waste           | Spotted C-40 Crusher
 13925 | -7/Waste           | Spotted C-40 Crusher
 13948 | -7/Waste           | Discovered new exit (range 12)
 13955 | -7/Waste           | Identified exit to Factory
 13956 | -7/Waste           | Entered Factory
 14040 | -7/Factory         | Identified exit to Factory
 14370 | -7/Factory         | Entered Lower Caves
 14370 | -7/Lower Caves     | Accompanied by 1 ally
 14438 | -7/Lower Caves     | Learned Factory security intel
 14438 | -7/Lower Caves     | Learned Research garrison access intel
 14438 | -7/Lower Caves     | Learned Armory garrison access intel
 14718 | -7/Lower Caves     | Discovered new exit (range 10)
 14727 | -7/Lower Caves     | Identified exit to Lower Caves
 14733 | -7/Lower Caves     | Entered another Lower Caves area
 14733 | -7/Lower Caves     | Accompanied by 1 ally
 14857 | -7/Lower Caves     | Spotted B-75 Beast
 14866 | -7/Lower Caves     | Learned Factory stockpile data
 14880 | -7/Lower Caves     | Learned location of Zion (-6)
 14885 | -7/Lower Caves     | Discovered new exit (range 10)
 14897 | -7/Lower Caves     | Identified exit to Data Miner
 14944 | -7/Lower Caves     | Entered Data Miner
 14944 | -7/Data Miner      | Accompanied by 1 ally
 14944 | -7/Data Miner      | Discovered new exit (range 6)
 14948 | -7/Data Miner      | Identified exit to Proximity Caves
 14953 | -7/Data Miner      | Met Data Miner
 14960 | -7/Data Miner      | Learned location of Section 7 (-2)
 14960 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
 14968 | -7/Data Miner      | Received God Mode back door access code from Data Miner
 14992 | -7/Data Miner      | Entered Proximity Caves
 14992 | -6/Proximity Caves | Accompanied by 1 ally
 15090 | -6/Proximity Caves | Learned Factory stockpile data
 15135 | -6/Proximity Caves | Escorted by Enhanced Grunt
 15494 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer
 15624 | -6/Proximity Caves | Entered Factory
 15624 | -6/Factory         | Accompanied by 1 ally
 15624 | -6/Factory         | Evolved 2 slots: Utility x2
 15625 | -6/Factory         | Identified exit to Factory
 15730 | -6/Factory         | Identified exit to Lower Caves
 15730 | -6/Factory         | Identified exit to Extension
 15788 | -6/Factory         | Garrison activated, responded to threat
 16082 | -6/Factory         | Central database locked down
 16324 | -6/Factory         | First assault squad dispatched
 16338 | -6/Factory         | Destroyed 7 combat bots
 16347 | -6/Factory         | Incoming assault squad redirected
 16679 | -6/Factory         | Incoming investigation squad redirected
 16721 | -6/Factory         | Repaired Cld. Gravmag System
 16993 | -6/Factory         | Repaired Cld. Gravmag System
 17275 | -6/Factory         | Fabricated Adv. Sensor Array (x1)
 17289 | -6/Factory         | Build established: Hacker-Scout
 17587 | -6/Factory         | Discovered exit to Factory (range 8)
 17789 | -6/Factory         | Spotted B-75 Beast
 17856 | -6/Factory         | Incoming investigation squad redirected
 17922 | -6/Factory         | Fabricated Cld. Gravmag System (x1)
 18186 | -6/Factory         | Cargo convoy interrupted
 18208 | -6/Factory         | Incoming assault squad redirected
 18214 | -6/Factory         | Fabricated Cmb. Antigrav System (x2)
 18264 | -6/Factory         | Incoming investigation squad redirected
 18398 | -6/Factory         | Fabricated Lgt. Regenerative Plating (x1)
 18541 | -6/Factory         | Sucked down chute
 18541 | -6/Factory         | Entered Waste
 18555 | -6/Waste           | Spotted C-40 Crusher
 18555 | -6/Waste           | Spotted C-40 Crusher
 18555 | -6/Waste           | Spotted C-40 Crusher
 18558 | -6/Waste           | Found Prototype Processor
 18562 | -6/Waste           | Spotted C-40 Crusher
 18581 | -6/Waste           | Spotted C-40 Crusher
 18598 | -6/Waste           | Spotted C-40 Crusher
 18626 | -6/Waste           | Warlord forces began an assault
 18639 | -6/Waste           | Allies destroyed C-40 Crusher
 18650 | -6/Waste           | Discovered new exit (range 12)
 18669 | -6/Waste           | Allies destroyed C-40 Crusher
 18717 | -6/Waste           | Identified exit to Factory
 18718 | -6/Waste           | Entered Factory
 18749 | -6/Factory         | Spotted B-75 Beast
 18756 | -6/Factory         | Befriended a Behemoth using the annoying Tinkerer's hack
 18989 | -6/Factory         | Incoming investigation squad redirected
 19010 | -6/Factory         | Fabricated Lrn. Missile Launcher?
 19079 | -6/Factory         | Entered Lower Caves
 19080 | -6/Lower Caves     | Encountered a Warlord checkpoint
 19304 | -6/Lower Caves     | Learned Factory emergency access door positions
 19318 | -6/Lower Caves     | Learned Factory emergency access door positions
 19412 | -6/Lower Caves     | Discovered new exit (range 9)
 19415 | -6/Lower Caves     | Identified exit to Lower Caves
 19446 | -6/Lower Caves     | Entered another Lower Caves area
 19912 | -6/Lower Caves     | Learned Factory terminal intel
 19960 | -6/Lower Caves     | Attacked by a faux Warlord
 20005 | -6/Lower Caves     | Encountered a Warlord checkpoint
 20063 | -6/Lower Caves     | Discovered new exit (range 14)
 20069 | -6/Lower Caves     | Identified exit to Zion
 20110 | -6/Lower Caves     | Entered Zion
 20110 | -6/Zion            | Accompanied by 2 allies
 20147 | -6/Zion            | Discovered new exit (range 15)
 20204 | -6/Zion            | Learned location of Testing (-3)
 20251 | -6/Zion            | Gained Derelict followers
 20352 | -6/Zion            | Learned location of 1 exit from Factory
 20353 | -6/Zion            | Visited the Megawrench Repair Shop
 20356 | -6/Zion            | Identified Exp. Terrain Scan Processor
 20363 | -6/Zion            | Megawrench repaired 8 parts
 20472 | -6/Zion            | Discovered new exit (range 11)
 20534 | -6/Zion            | Saw the warning signs outside the Deep Caves entrance
 20534 | -6/Zion            | Identified exit to Deep Caves
 20709 | -6/Zion            | Identified exit to Proximity Caves
 20902 | -6/Zion            | Entered Proximity Caves
 20902 | -5/Proximity Caves | Accompanied by 9 allies
 21096 | -5/Proximity Caves | Learned 8 Factory zone layouts
 21146 | -5/Proximity Caves | Discovered exit to Factory (range 6)
 21250 | -5/Proximity Caves | Entered Factory
 21250 | -5/Factory         | Accompanied by 8 allies
 21250 | -5/Factory         | Evolved 2 slots: Utility x2
 21251 | -5/Factory         | Identified exit to Factory
 21254 | -5/Factory         | Loaded intel: 26 terminal locations
 21334 | -5/Factory         | Identified exit to Upper Caves
 22132 | -5/Factory         | Incoming investigation squad redirected
 22489 | -5/Factory         | Spotted B-75 Beast
 22650 | -5/Factory         | Entered Upper Caves
 22652 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 22749 | -5/Upper Caves     | Learned location of Warlord (-5)
 23191 | -5/Upper Caves     | Discovered new exit (range 20)
 23198 | -5/Upper Caves     | Identified exit to Upper Caves
 23203 | -5/Upper Caves     | Entered another Upper Caves area
 23204 | -5/Upper Caves     | Identified exit to Warlord
 23506 | -5/Upper Caves     | Learned Factory terminal intel
 23659 | -5/Upper Caves     | Entered Warlord
 23675 | -5/Warlord         | System corruption cleaned by Quarantine Array
 23890 | -5/Warlord         | Met Warlord
 23895 | -5/Warlord         | Warlord's base attacked by MAIN.C
 23898 | -5/Warlord         | Opened Warlord's prototype stash
 23908 | -5/Warlord         | Found Prototype Device
 23908 | -5/Warlord         | Identified System Purifier
 24131 | -5/Warlord         | Met EX-DEC
 24134 | -5/Warlord         | Found Prototype Piercing Weapon
 24134 | -5/Warlord         | Identified Vortex Lance
 24137 | -5/Warlord         | Found Prototype Energy Cannon
 24137 | -5/Warlord         | Identified Vortex Cannon
 24141 | -5/Warlord         | Found Prototype Energy Gun
 24141 | -5/Warlord         | Identified Vortex Shotgun
 24245 | -5/Warlord         | Warlord forces counterattacked
 24327 | -5/Warlord         | Spotted Striker
 24334 | -5/Warlord         | Spotted B-86 Titan
 24524 | -5/Warlord         | Opened side exit
 24525 | -5/Warlord         | Discovered new exit (range 16)
 24570 | -5/Warlord         | Warlord base infiltrated, sounded retreat
 24589 | -5/Warlord         | Identified exit to Proximity Caves
 24618 | -5/Warlord         | Entered Proximity Caves
 24618 | -4/Proximity Caves | Accompanied by 3 allies
 24754 | -4/Proximity Caves | Learned Research stockpile data
 24767 | -4/Proximity Caves | Learned 12 Research zone layouts
 24774 | -4/Proximity Caves | Spotted B-86 Titan
 24853 | -4/Proximity Caves | Discovered exit to Factory (range 8)
 24884 | -4/Proximity Caves | Entered Factory
 24884 | -4/Factory         | Accompanied by 3 allies
 24884 | -4/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 24886 | -4/Factory         | Loaded intel: 26 terminal locations
 25015 | -4/Factory         | Repaired Cld. Gravmag System
 25049 | -4/Factory         | Identified exit to Upper Caves
 25188 | -4/Factory         | Build established: Hacker-Ninja
 25228 | -4/Factory         | Discovered new exit (range 21)
 25294 | -4/Factory         | Fabricated Lgt. Quantum Reactor (x2)
 25555 | -4/Factory         | Repaired Lrn. Terrain Scanner
 25582 | -4/Factory         | Repaired Adv. Sensor Array
 25827 | -4/Factory         | Central database locked down
 25828 | -4/Factory         | Discovered new exit (range 22)
 25854 | -4/Factory         | Identified exit to Research
 25875 | -4/Factory         | Manually triggered Chute Trap
 25875 | -4/Factory         | Sucked down chute
 25875 | -4/Factory         | Entered Waste
 25878 | -4/Waste           | Found Prototype Processor
 25931 | -4/Waste           | Warlord forces began an assault
 26046 | -4/Waste           | Identified Spectral Analyzer
 26063 | -4/Waste           | Spotted C-40 Crusher
 26067 | -4/Waste           | Spotted C-40 Crusher
 26084 | -4/Waste           | Allies destroyed C-40 Crusher
 26085 | -4/Waste           | Spotted C-40 Crusher
 26093 | -4/Waste           | Allies destroyed C-40 Crusher
 26107 | -4/Waste           | Spotted C-40 Crusher
 26116 | -4/Waste           | Allies destroyed C-40 Crusher
 26123 | -4/Waste           | Spotted C-40 Crusher
 26129 | -4/Waste           | Allies destroyed C-40 Crusher
 26140 | -4/Waste           | Spotted C-40 Crusher
 26161 | -4/Waste           | Destroyed C-40 Crusher
 26178 | -4/Waste           | Discovered new exit (range 18)
 26196 | -4/Waste           | Identified exit to Factory
 26270 | -4/Waste           | Entered Factory
 26462 | -4/Factory         | Discovered exit to Research (range 13)
 26662 | -4/Factory         | System corruption reached 10%
 26695 | -4/Factory         | Lost 4 parts (1n2u1w)
 26715 | -4/Factory         | Found Prototype Processor
 26773 | -4/Factory         | Incoming investigation squad redirected
 26803 | -4/Factory         | Identified Exp. Signal Interpreter
 26951 | -4/Factory         | Entered Research
 26951 | -3/Research        | Evolved 2 slots: Utility x2
 26952 | -3/Research        | Identified exit to Testing
 26952 | -3/Research        | Identified exit to Research
 26954 | -3/Research        | Loaded intel: 4 garrison access locations
 26975 | -3/Research        | Lost 3 parts (1p2u)
 27211 | -3/Research        | Discovered new exit (range 14)
 27227 | -3/Research        | Spotted B-86 Titan
 27255 | -3/Research        | Identified exit to Armory
 27260 | -3/Research        | Entered Armory
 27284 | -3/Armory          | Core integrity fell below 50%
 27297 | -3/Armory          | Core integrity fell below 20%
 27304 | -3/Armory          | Destroyed by S-43 Plague with Heavy Machine Gun

 Last Messages 
---------------
27260_ Slammed into K-01 Serf.
27260_ Enh. Optical Array broken.
27260_ Destabilizing: Short circuit.
LOCATION=ARMORY
GOAL=ESCAPE
27266_ Hacking Suite destroyed.
27267_ Exp. Terrain Scan Processor blown off.
27267_ Cmb. Antigrav System blown off.
27267_ Imp. Hacking Suite blown off.
27267_ E-15 Imp destroyed.
27283_ Broken Cmb. Antigrav System destroyed.
27284_ Smartbomb Launcher destroyed.
27287_ Hacking Suite destroyed.
27296_ Broken Enh. Optical Array destroyed.
27299_ System corrupted: Matter fused (-7).
27299_ Lrg. Storage Unit destroyed.
27301_ Triggered Ambush Trap.
27301_ G-67 Veteran emerges from a hatch in the floor. <x2>
27301_ S-43 Plague emerges from a hatch in the floor.
[Achievement: I Think I Know What's Going On]

 Map 
-----
+----------------------------------------------------+
| ???????????????????????????????????????            |
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| ?????????????        ######+      ##???            |
| ??????????????  ##????#            #???            |
| ??????????????????????#            #???            |
| ??????????????????????#           #????            |
| ??????????????????????#      #    #????            |
| ?????????????????????#########   ##????            |
| ?????????????????????#  """""]!  #?????            |
| ?????????????????????#  "" F"=]  ####??            |
| ?????????????????????#  "" ""!!  """#??            |
| ?????????????????????#   s g     """#??            |
| ?????????????????????#            F"#??            |
| ?????????????????????#     g      ""#??            |
| ?????????????#########           ####??            |
| ??????????                       #?????            |
| ??????????               @ !     #?????            |
| ??????????                       #?????            |
| ????????????####+#########+#######?????            |
| ???????????????????????????????????????            |
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| ???????????????????????????????????????            |
| ???????????????????????????????????????            |
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| ???????????????????????????????????????            |
| ???????????????????????????????????????            |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           73
Energy Generation          25
Energy Capacity            310
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           16
Terrain Scan Range         24
Terrain Scan Density       1010
ECM Strength               2
Jamming Range              14
Cloak Strength             3
Armor Coverage             600
Propulsion Shielding       90
Evasion (%)                65
Recoil Reduction           4
Offensive Hacking          34
Defensive Hacking          24

 Item Schematics 
-----------------
              Lrg. Storage Unit | -10/Materials | Hacked
            Cld. Gravmag System | -8/Materials  | Scanalyzed
         Imp. Heavy Machine Gun | -8/Materials  | Scanalyzed
              Lrn. Tractor Beam | -8/Materials  | Scanalyzed
                 Exp. Heat Sink | -8/Materials  | Scanalyzed
           Mak. Cloaking Device | -8/Materials  | Scanalyzed
             Adv. System Shield | -7/Factory    | Hacked
               Combat Drone Bay | -7/Data Miner | Free
      Lgt. Regenerative Plating | -7/Data Miner | Free
            Biomechanical Wings | -7/Data Miner | Free
                Com. Ion Cannon | -7/Data Miner | Free
          Thermal Defense Suite | -7/Data Miner | Free
           Gyrokinetic Inverter | -7/Data Miner | Free
 Imp. Dynamic Insulation System | -7/Data Miner | Free
                       Wave Gun | -7/Data Miner | Free
              Lgt. Fission Core | -7/Data Miner | Free
                  Neutrino Core | -7/Data Miner | Free
              Hvy. Gauss Cannon | -7/Data Miner | Free
                    Cmb. Airjet | -6/Factory    | Hacked
              Adv. Sensor Array | -6/Factory    | Hacked
             Imp. Plasma Cutter | -6/Factory    | Hacked
             Adv. Plasma Cannon | -6/Factory    | Hacked
                Antigrav System | -6/Factory    | Scanalyzed
                    HERF Cannon | -6/Factory    | Hacked
                Hardcell Cannon | -6/Factory    | Hacked
          Lrn. Missile Launcher | -6/Factory    | Hacked
         Exp. Utility Shielding | -5/Factory    | Hacked
           Cmb. Antigrav System | -5/Factory    | Scanalyzed
             Smartbomb Launcher | -5/Factory    | Scanalyzed
            Cmb. Linear Gravjet | -4/Factory    | Scanalyzed
        Exp. Signal Interpreter | -4/Factory    | Scanalyzed
              Spectral Analyzer | -4/Factory    | Scanalyzed

 Robot Schematics 
------------------
  Y-54 Guardian | -7/Data Miner | Free
 B-48 Gladiator | -7/Data Miner | Free
   G-47 Trooper | -7/Data Miner | Free
   B-60 Warrior | -7/Data Miner | Free
  A-15 Conveyor | -7/Data Miner | Free

 Fabricated
------------
       Cld. Gravmag System | x1 | -7/Factory 
       Cld. Gravmag System | x1 | -7/Factory 
         Adv. Sensor Array | x1 | -6/Factory 
       Cld. Gravmag System | x1 | -6/Factory 
      Cmb. Antigrav System | x2 | -6/Factory | Preloaded
 Lgt. Regenerative Plating | x1 | -6/Factory 
     Lrn. Missile Launcher | x1 | -6/Factory 
      Lgt. Quantum Reactor | x2 | -4/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
I Think I Know What's Going On
Production Line
Woof!

 Challenges 
------------
None

 Game 
------
Seed              FlightPortableAmplifier
  Manual?         0
Play Time         05:29:56
  Cumulative      108.9 hours
  Start           2023.02.18 @ 17:02:32
  End             2023.02.19 @ 00:48:11
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          69
  Rogue           69
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           0/0/1/0/0/0/0/0/0
Lore%             52
Gallery%          65
Achievement%      52
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 60d982ec-441a-417a-99f2-31a078b8f278