Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.02.19 @ 00:48:11 Player: Delta Epsilon Result: Destroyed by S-43 Plague with Heavy Machine Gun Performance ------------- Evolutions (7) 3500 Regions Visited (29) 5800 Robots Destroyed (256) 1280 Value Destroyed (7816) 7816 Prototype IDs (49) 980 Alien Tech Used (0) 0 Bonus (1128) 1128 TOTAL SCORE: 20504 Bonus ------- High Alert Combat Kills 481 Follower Combat Kills 969 Met Data Miner 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Friendly Fire -1622 Cogmind --------- Core Integrity 0/1300 Matter 71/300 Energy 100/100 System Corruption 1% Temperature Cool (0) Movement Core (50) Location -3/Armory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (13) ----- Experimental Signal Interpreter Advanced System Shield > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Spectral Analyzer Improved Terrain Scanner Vortex Cannon (26) Improved Remote Datajack Improved Plasma Cutter Peak State ------------ > --- POWER ------------ Light Quantum Reactor > --- PROPULSION ------- Cooled Gravmag System Cooled Gravmag System Cooled Antigrav System Combat Antigrav System Combat Antigrav System > --- UTILITY ---------- Large Storage Unit Enhanced Optical Array Advanced Sensor Array Advanced Signal Interpreter Long-range Terrain Scanner Experimental Terrain Scan Processor Makeshift Cloaking Device Hacking Suite Hacking Suite Improved Hacking Suite Advanced System Shield > --- WEAPON ----------- Smartbomb Launcher > --- INVENTORY -------- Light Quantum Reactor Combat Linear Gravjet Spectral Analyzer Improved Terrain Scanner Makeshift Transmission Jammer Advanced ECM Suite Advanced Reaction Control System Experimental Propulsion Shielding Light Regenerative Plating Improved Component Analysis Suite Advanced Plasma Cannon Vortex Cannon Improved Remote Datajack Improved Plasma Cutter Powered Hammer [Rating: 122] Favorites ----------- Power Micro Nuclear Core Engine Improved Ion Engine Power Core Micro Nuclear Core Reactor Light Quantum Reactor Propulsion Cooled Gravmag System Treads Light Treads Leg Aluminum Leg Hover Unit Cooled Gravmag System Utility Hacking Suite Device Advanced Sensor Array Storage Large Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Improved Heavy Machine Gun Energy Gun Spread Laser Energy Cannon Heavy Plasma Cannon Ballistic Gun Improved Heavy Machine Gun Ballistic Cannon Advanced Assault Cannon Launcher Heavy Rocket Launcher Special Weapon Improved Remote Datajack Impact Weapon Powered Hammer Piercing Weapon Heavy Pick Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 ------- Run | Scr Mat Min Mat Sto Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Res Arm Slots Evolved 14 | . . . 2 . 2 2 . . . . . . 2 . . . . . . 2 . . . . 2 . . 2 . Power . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 3 | . . . 1 . 1 . . . . . . . . . . . . . . . . . . . 1 . . . . Utility 11 | . . . 1 . 1 2 . . . . . . 2 . . . . . . 2 . . . . 1 . . 2 . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 363 | 6 8 6 47 24 32 29 1 . 8 6 3 13 56 1 5 5 13 5 2 15 3 4 12 1 18 4 25 10 1 Power 30 | 1 1 1 5 4 4 3 . . . . . 1 2 . . . . . . . . . . . 3 . 3 2 . Engine 16 | 1 . . 5 4 2 3 . . . . . . . . . . . . . . . . . . 1 . . . . Core 8 | . 1 1 . . 2 . . . . . . 1 2 . . . . . . . . . . . . . . 1 . Reactor 6 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 3 1 . Propulsion 60 | 2 1 2 16 8 7 5 . . . . . . 10 . 1 . . . . 1 . . 1 . 2 . 1 3 . Treads 33 | 2 1 2 15 7 6 . . . . . . . . . . . . . . . . . . . . . . . . Leg 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 26 | . . . 1 1 . 5 . . . . . . 10 . 1 . . . . 1 . . 1 . 2 . 1 3 . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 139 | 1 2 3 14 6 13 10 . . 2 2 . 3 24 1 . 2 5 4 2 11 2 4 4 . 11 2 9 2 . Device 87 | . 1 3 7 4 5 4 . . 2 1 . 1 15 1 . 2 2 3 2 7 2 3 3 . 10 2 6 1 . Storage 4 | 1 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . Processor 6 | . . . . . . 1 . . . . . 1 2 . . . . 1 . . . . . . . . 1 . . Hackware 10 | . . . . . . 3 . . . . . . 4 . . . 1 . . 2 . . . . . . . . . Protection 32 | . . . 7 2 8 1 . . . 1 . 1 3 . . . 2 . . 2 . 1 1 . 1 . 2 . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 134 | 2 4 . 12 6 8 11 1 . 6 4 3 9 20 . 4 3 8 1 . 3 1 . 7 1 2 2 12 3 1 Energy Gun 20 | . 2 . 6 3 3 1 . . 1 2 . . 1 . . . . . . . . . 1 . . . . . . Energy Cannon 21 | . 1 . 2 . . . 1 . 1 . . 2 2 . 1 . 2 . . 1 1 . 3 . . 1 3 . . Ballistic Gun 14 | 2 . . 3 3 4 . . . . . . . . . . . . . . . . . . . . . 1 1 . Ballistic Cannon 9 | . 1 . . . 1 4 . . . . . . 1 . . . . . . . . . . . . . 1 1 . Launcher 26 | . . . . . . 2 . . 4 1 2 3 4 . 1 2 4 . . . . . . . . . 2 . 1 Special Weapon 9 | . . . . . . 1 . . . . 1 1 . . 1 . . . . 1 . . 1 . 1 1 1 . . Impact Weapon 19 | . . . 1 . . 2 . . . 1 . . 7 . . . . 1 . . . . . 1 1 . 4 1 . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon 16 | . . . . . . 1 . . . . . 3 5 . 1 1 2 . . 1 . . 2 . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 20 | . . . 7 3 . 1 . . . . . . 1 . . . . 1 . . . . 6 . . . . 1 . Corrupted Parts 4 | . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . System Corruption 9 | . . . . . 9 . . . . . . . . . . . . . . . . . . . . . . . . Parts Lost 43 | . . . 2 3 9 . . . . . . . 3 . 1 . . . . 2 . . . . . . 9 8 6 Power 6 | . . . 1 1 1 . . . . . . . . . . . . . . . . . . . . . 2 1 . Propulsion 13 | . . . 1 1 4 . . . . . . . 1 . . . . . . . . . . . . . 1 4 1 Utility 16 | . . . . . 3 . . . . . . . 1 . . . . . . 2 . . . . . . 5 1 4 Weapon 8 | . . . . 1 1 . . . . . . . 1 . 1 . . . . . . . . . . . 1 2 1 Highest Loss Streak 14 | . . . 1 1 2 . . . . . . . 1 . 1 . . . . 2 . . . . . . 4 8 14 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 96 | . 98 100 99 98 85 91 100 100 100 100 100 100 99 100 99 98 100 100 100 99 100 100 100 100 99 100 93 74 21 Engine 3 | . 5 . 8 11 6 5 7 7 7 7 7 . . . . . . . . . . . . . . . . . . Core 3 | . 8 14 2 . 2 1 . . . . . 6 6 6 6 6 6 6 6 5 5 5 5 5 . . . . . Treads 13 | . 28 28 32 31 30 2 . . . . . . . . . . . . . . . . . . . . . . . Hover 14 | . . . . . . 25 30 30 30 30 30 30 25 26 26 26 26 26 26 23 23 23 23 23 25 26 23 18 2 Device 9 | . 13 14 11 11 12 7 7 7 7 6 7 6 5 6 6 6 5 6 6 10 6 10 10 11 14 15 10 5 . Storage 8 | . 14 14 11 11 9 7 7 7 7 7 7 7 6 6 6 6 6 6 6 5 5 5 5 5 5 5 5 4 3 Processor 7 | . . . . . . 7 7 7 7 7 7 7 10 13 13 13 13 17 20 17 17 17 17 17 15 15 15 14 7 Hackware 13 | . . . . . . 22 23 23 23 23 23 23 28 26 26 26 26 21 20 23 23 23 23 23 21 21 21 19 6 Protection 3 | . . . 9 10 7 . . . . . . . . . . . . . . . 3 . . . . . 3 . . Energy Gun 4 | . 17 28 11 7 . . . . . 5 4 . 1 . . . . . . . . . . . . . . . . Energy Cannon 3 | . 3 . 5 . . . 6 7 . . . 3 2 6 4 6 5 6 6 5 5 5 4 5 5 4 2 . . Ballistic Gun 3 | . 3 . 4 14 13 . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . 2 7 7 . 4 5 . 4 6 . . . 2 6 3 . . . 4 5 5 4 1 . Piercing Weapon 1 | . . . . . . 1 . . . . . 5 1 . 2 3 5 3 . 1 5 5 2 . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 84 | 13 52 52 66 62 84 59 40 40 44 42 42 51 42 40 40 45 45 41 41 46 44 43 46 41 57 51 57 55 20 Greatest Support 85 | 40 40 40 66 67 85 60 44 44 44 44 44 44 49 49 49 49 49 49 49 49 49 49 51 51 67 67 67 64 16 Greatest Overweight (x) 6 | . 1 1 1 2 2 1 . . . . . 1 1 . . . . . . . . . . . . . 1 1 6 Average Overweight (x) . | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 16 | 6 13 20 20 20 20 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 13 Most Carried 20 | . 10 19 20 20 20 19 15 15 15 15 15 15 15 15 15 15 15 15 14 15 15 14 15 14 15 15 15 15 13 Average Carried 15 | . 7 14 19 18 19 13 14 14 14 15 15 15 14 14 14 15 15 14 14 13 14 14 14 14 13 14 13 14 11 Final Capacity 20 | 8 20 20 20 20 20 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 5 Final Carried 20 | . 10 18 17 20 20 14 15 15 15 15 15 15 14 15 15 15 15 14 14 14 14 14 14 14 14 15 14 13 5 Class Distribution -------------------- 29% | Mutant 28% | Hacker-Scout 19% | Hacker-Mutant 13% | Scavenger-Mutant 7% | Hacker-Ninja Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Storage Scavenger-Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -7/Waste Hacker-Mutant | -7/Factory Hacker-Mutant | -7/Lower Caves Hacker-Mutant | -7/Lower Caves Hacker-Mutant | -7/Data Miner Hacker-Mutant | -6/Proximity Caves Hacker-Scout | -6/Factory Hacker-Scout | -6/Waste Hacker-Scout | -6/Factory Hacker-Scout | -6/Lower Caves Hacker-Scout | -6/Lower Caves Hacker-Scout | -6/Zion Hacker-Scout | -5/Proximity Caves Hacker-Scout | -5/Factory Hacker-Scout | -5/Upper Caves Hacker-Scout | -5/Upper Caves Hacker-Scout | -5/Warlord Hacker-Scout | -4/Proximity Caves Hacker-Ninja | -4/Factory Hacker-Scout | -4/Waste Hacker-Ninja | -4/Factory Hacker-Scout | -3/Research Mutant | -3/Armory Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 ----------- Run | Scr Mat Min Mat Sto Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Res Arm Matter Collected 6719 | 196 208 57 597 493 1617 366 . 60 233 119 . 395 542 . 201 189 141 108 16 231 116 46 162 12 219 64 199 132 . Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 10188 | . 612 154 1924 1718 2111 353 . . 281 96 . 282 742 . 17 . 283 . . 619 . 50 . . 423 146 275 102 . Parts 511 | . 45 11 128 110 99 5 . . 10 . . 1 44 . . . 11 . . 23 . 1 . . 9 . 7 7 . Haulers Intercepted 19 | . 2 . 6 6 5 . . . . . . . . . . . . . . . . . . . . . . . . Recyclers Shooed 6 | . 1 . 1 1 1 . . . . . . . 1 . . . . . . . . . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 22 | . . . . . . . . . 4 . . 4 . . . 3 9 . 2 . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 ------- Run | Scr Mat Min Mat Sto Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Res Arm Combat Hostiles Destroyed 176 | . 12 5 43 25 41 4 . . 4 1 . 2 16 . . . 8 . . 2 . . . . 2 1 8 2 . Melee 11 | . . . . . . . . . . . . . 8 . . . . . . 2 . . . . . . 1 . . Guns 106 | . 5 5 37 21 34 . . . . . . . 3 . . . . . . . . . . . . . . 1 . Cannons 23 | . 7 . 5 . 7 . . . . . . . . . . . . . . . . . . . 2 1 . 1 . AOE 32 | . . . . 3 . 4 . . 4 1 . 2 5 . . . 8 . . . . . . . . . 5 . . Classes Destroyed 19 | . 6 1 6 . 2 . . . 2 1 . . . . . . . . . . . . . . . 1 . . . Worker 8 | . . . 1 2 2 . . . . . . . 1 . . . . . . 1 . . . . 1 . . . . Builder 10 | . . . 1 2 . 1 . . . . . . 4 . 1 . . . . . . . . . . . 1 . . Tunneler 7 | . 1 . 2 . 1 1 . . . . . . . . . . . . . 2 . . . . . . . . . Hauler 19 | . 2 . 6 6 5 . . . . . . . . . . . . . . . . . . . . . . . . Recycler 13 | . 1 . 1 1 3 3 . . . . . . . . . . . . . 2 . . . . 1 . 1 . . Mechanic 3 | . . . 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . Operator 7 | . . . 3 1 1 . . . . . . . 1 . . . . . . . . . . . 1 . . . . Watcher 23 | . 3 . 3 1 3 1 . . . . . . 4 . . . . . . 4 . . . . 4 . . . . Swarmer 26 | . 3 2 4 4 4 . . . . . . . 5 . . . . . . . . . . . . . 4 . . Grunt 96 | . 9 1 30 14 27 4 . . 2 . . 2 5 . . . 2 . . . . . . . . . . . . Brawler 3 | . . . 1 . . . . . . . . . 1 . . . 1 . . . . . . . . . . . . Duelist 3 | . . . 1 . . . . . 1 . . . 1 . . . . . . . . . . . . . . . . Sentry 24 | . . 2 7 7 7 . . . . . . . 1 . . . . . . . . . . . . . . . . Hunter 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Programmer 15 | . . . . . . . . . 1 1 . . 3 . . . . . . 2 . . . . 2 . 4 2 . Heavy 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Compactor 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Packrat 3 | . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . Samaritan 3 | . . . . . . . . . . 2 . . . . . . . . . . . 1 . . . . . . . Thug 4 | . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . Savage 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Butcher 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Guerrilla 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Mutant 2 | . . . . . . . . . 1 . . . . . . . 1 . . . . . . . . . . . . Best Kill Streak 11 | . 3 3 11 10 5 5 . . 3 1 . 2 10 . 1 . 5 . . 3 . . . . 2 1 5 2 . Combat Bots Only 10 | . 3 3 10 8 5 4 . . 3 1 . 2 7 . . . 5 . . 2 . . . . 2 1 4 2 . Max Kills in Single Turn 4 | . 2 1 2 3 1 3 . . 1 1 . 1 4 . 1 . 2 . . 1 . 1 . . 1 1 2 1 . Gunslinging 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 2 | . . . . 1 . 2 . . 1 1 . 1 2 . . . 2 . . . . . . . . . 2 . . Melee 1 | . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . 1 . . Uniques/NPCs Destroyed 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 01-MTF (-9/Storage) Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -------- Run | Scr Mat Min Mat Sto Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Res Arm Damage Taken 11607 | . 111 242 1669 877 2266 99 . 88 46 46 . 85 797 . 76 . 96 . . 577 146 45 . . 282 5 1569 952 1533 Core 2310 | . . 44 145 29 153 11 . . 15 . . . 101 . . . 75 . . 39 67 . . . 19 5 302 271 1034 Absorbed by Shields 476 | . . . . . 476 . . . . . . . . . . . . . . . . . . . . . . . . Redirected to Shielding 162 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 162 . . Regen/Repaired (Parts) 1126 | . . . . . 185 . . . . . . . 157 . . . . 299 . 42 144 14 . . 144 2 139 . . Core Remaining (%) 80 | 100 . 82 . 56 72 . . . . . . 96 . . . . . . 79 . . . . 89 . . 71 . . Volleys Fired 634 | . 30 8 118 75 173 34 2 1 16 9 3 9 44 3 2 7 15 . . 8 10 . 10 . 14 9 25 8 1 Largest 2 | . 2 2 2 2 2 2 1 1 2 2 1 2 2 1 1 1 2 . . 1 1 . 1 . 1 1 1 2 1 Hottest 130 | . 130 130 130 90 65 69 98 98 98 78 5 98 98 90 5 90 90 . . 90 98 . 7 . 98 98 105 127 46 Shots Fired 1022 | . 60 16 229 147 309 37 2 1 22 12 3 12 48 3 2 7 21 . . 8 10 . 10 . 14 9 24 15 1 Gun 696 | . 28 16 195 147 281 3 . . 6 6 . . 9 . . . . . . . . . . . . . 2 3 . Cannon 236 | . 32 . 34 . 28 26 2 1 3 . . 5 29 3 . 7 7 . . 6 10 . . . 12 8 11 12 . Launcher 65 | . . . . . . 6 . . 13 6 . 6 10 . . . 14 . . . . . . . . . 9 . 1 Special 25 | . . . . . . 2 . . . . 3 1 . . 2 . . . . 2 . . 10 . 2 1 2 . . Kinetic 495 | . 16 . 54 72 299 26 . . . . . . 10 . . . . . . . . . . . . . 3 15 . Thermal 306 | . 44 16 151 . . . 2 1 3 . . 5 19 3 . 7 7 . . 6 10 . . . 12 8 12 . . Explosive 65 | . . . . . . 6 . . 13 6 . 6 10 . . . 14 . . . . . . . . . 9 . 1 Electromagnetic 133 | . . . 24 75 10 3 . . 6 6 . . 9 . . . . . . . . . . . . . . . . Robot Hit Streak 20 | . 7 14 20 13 19 6 . . 6 6 1 2 5 4 6 . 7 . . 11 . . 16 . 3 4 10 15 1 Robot Miss Streak 10 | . 4 10 7 4 3 6 . . 2 3 2 1 2 . . . 1 . . . . . 1 . 1 2 3 2 . Penetration Max 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . Secondary Targets 11 | . . 1 2 3 5 . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 732 | . 42 13 192 94 214 14 . . 10 9 1 6 33 3 3 . 8 . . 26 . 3 8 . 16 5 23 8 1 Core Hits 519 | . 46 23 182 59 79 12 . . 17 4 . 9 35 . . . 20 . . 9 . 1 . . 5 1 11 5 1 Critical Kills 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 6 | . . . . . 2 . . . . . . . . . . . . . . 2 . . . . 1 . 1 . . Critical Strikes 17 | . . . . 1 7 . . . 1 1 . 1 . . . . . . . 2 . 1 . . 1 . 1 1 . Destroy 3 | . . . . 1 2 . . . . . . . . . . . . . . . . . . . . . . . . Blast 5 | . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . 1 . Corrupt 3 | . . . . . 1 . . . 1 1 . . . . . . . . . . . . . . . . . . . Smash 4 | . . . . . . . . . . . . . . . . . . . . 2 . . . . 1 . 1 . . Impale 2 | . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . Melee Attacks 214 | . . . 3 . . 25 . . . 1 . 4 69 . 1 . . 6 . 40 . 9 4 . 24 . 25 3 . Impact 132 | . . . 3 . . 9 . . . 1 . . 43 . . . . 6 . 18 . . . . 24 . 25 3 . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing 82 | . . . . . . 16 . . . . . 4 26 . 1 . . . . 22 . 9 4 . . . . . . Sneak Attacks 29 | . . . . . . 5 . . . 1 . 3 4 . 1 . . . . 8 . 3 . . 3 . 1 . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 23305 | . 603 192 3273 2096 5994 1077 . . 716 505 . 781 2493 97 91 . 996 . . 1193 . 200 . . 763 130 1593 383 129 Guns 10295 | . 314 185 2470 1785 4692 38 . . 216 203 . . 309 . . . . . . . . . . . . . . 83 . Cannons 2909 | . 289 . 498 . 1139 85 . . . . . . 33 97 . . . . . 63 . . . . 164 130 164 247 . Explosions 5508 | . . . 74 234 61 555 . . 500 214 . 567 1251 . . . 996 . . . . . . . . . 927 . 129 Melee 4107 | . . . . . . 399 . . . 88 . 214 900 . 91 . . . . 1130 . 200 . . 599 . 486 . . Ramming 470 | . . 7 231 77 102 . . . . . . . . . . . . . . . . . . . . . . 53 . Kinetic 7435 | . 149 . 664 681 5526 85 . . . . . . . . . . . . . . . . . . . . . 330 . Thermal 3842 | . 454 185 2090 234 61 . . . . . . . 184 97 . . . . . 63 . . . . 164 130 180 . . Explosive 4953 | . . . . . . 555 . . 500 179 . 567 1100 . . . 996 . . . . . . . . . 927 . 129 Electromagnetic 2498 | . . . 288 1104 305 38 . . 216 238 . . 309 . . . . . . . . . . . . . . . . Impact 2253 | . . . . . . 135 . . . 88 . . 414 . . . . . . 531 . . . . 599 . 486 . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing 1854 | . . . . . . 264 . . . . . 214 486 . 91 . . . . 599 . 200 . . . . . . . Highest Corruption 11 | . . . . . 10 . . . 1 . . . 4 . 3 3 . . . 5 5 2 2 . 2 2 11 1 1 Average Corruption 3 | . . . . . 3 . . . 1 . . . 1 . 2 1 . . . 3 4 2 2 . 1 2 6 1 1 Corruption Purged 12 | . . . . . . . . . 1 . . . 5 . . 3 . . . . 3 . . . . . . . . Corruption Blocked 4 | . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . Effects 86 | . . . . . 35 . . . . . . . 1 . 3 1 . . . 5 12 5 . . 5 3 13 2 1 Message Errors 23 | . . . . . 8 . . . . . . . 1 . 1 . . . . . 5 1 . . 2 1 3 1 . Matter Fused 26 | . . . . . 11 . . . . . . . . . 1 1 . . . 1 3 . . . 1 1 6 . 1 Heat Flow Errors 12 | . . . . . 5 . . . . . . . . . . . . . . 3 2 1 . . 1 . . . . Energy Discharges 3 | . . . . . 1 . . . . . . . . . . . . . . . 1 1 . . . . . . . Parts Rejected 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Data Loss (minor) 13 | . . . . . 6 . . . . . . . . . . . . . . 1 . 2 . . 1 1 2 . . Data Loss (major) 3 | . . . . . . . . . . . . . . . 1 . . . . . 1 . . . . . . 1 . Misfires 3 | . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . Alerts 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Weapon Failures 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1809 | . . . 1 . 76 255 . . 6 96 . 80 277 . 51 . 20 . . 294 . 49 . . 274 . 327 3 . Projectiles 139 | . . . 1 . 76 33 . . . . . . . . . . . . . . . . . . . . 26 3 . Explosions 197 | . . . . . . . . . 6 12 . 19 55 . . . 20 . . . . . . . . . 85 . . Melee 1473 | . . . . . . 222 . . . 84 . 61 222 . 51 . . . . 294 . 49 . . 274 . 216 . . Knockbacks 27 | . 2 . . 1 4 2 . . . . . . 3 . . . . . . 3 . . . . 6 . 2 4 . Impact 16 | . . . . 1 . 2 . . . . . . 3 . . . . . . 3 . . . . 5 . 2 . . Kinetic 9 | . 2 . . . 4 . . . . . . . . . . . . . . . . . . . . . . 3 . Secondary 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . Self-Inflicted Damage 267 | . . . 73 . . 48 . . . . . . 44 . . . 35 . . . . . . . . . . 25 42 Shots 8 | . . . 3 . . 1 . . . . . . 2 . . . 1 . . . . . . . . . . . 1 Rammed 57 | . . 2 24 12 12 . . . . . . . . . . . . . . . . . . . . . . 7 . Targets Rammed 66 | . . 2 30 12 15 . . . . . . . . . . . . . . . . . . . . . . 7 . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 9 | . . . 6 . 3 . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 297 | . 237 150 219 232 225 22 84 42 98 . . 152 144 68 . 170 112 . . 297 255 112 . . 223 118 212 18 21 Average Temperature 60 | . 70 66 47 72 58 11 49 25 56 . . 79 39 32 . 67 37 . . 93 76 65 . . 80 53 91 10 11 Received Heat Transfer 3216 | . 51 108 681 282 1026 36 . 9 . . . 18 153 . 30 . 27 . . 9 45 18 . . . . 45 18 660 Effects 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Energy Bleed 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 4 | . . . . 1 . . . . 1 1 . . 1 . . . . . . . . . . . . . . . . Combat Hostiles 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 55 | . . . 1 4 3 . . . 5 5 . . 13 . . . 1 . . 5 . . . . 12 . 6 . . Impact Corruptions 46 | . . . . . . 4 . . . 5 . . 8 . . . . . . 9 . . . . 11 . 9 . . Robots Melted 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 4 | . 1 . 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . Heat Transferred 5254 | . 681 225 2824 400 50 . . . . . . . 200 150 . . . . . 100 . . . . 200 200 224 . . Parts Sabotaged 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 11 | . . . 3 4 1 . . . . 1 . . 2 . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 ------- Run | Scr Mat Min Mat Sto Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Res Arm Peak Influence 671 | . 161 110 662 502 671 366 65 239 . . . . 505 84 97 . . . . 202 . . . . 182 160 380 335 163 Initial 285 | . . . 42 279 178 285 58 45 . . . . . 49 . . . . . 69 . . . . . 32 112 169 157 Average 212 | . 37 34 380 331 385 140 60 137 . . . . 104 34 45 . . . . 87 . . . . 86 84 212 245 148 Maximum Alert Level 2 | . . . 2 2 2 1 . 1 . . . . 2 . . . . . . 1 . . . . . . 1 1 . Low Security (%) 60 | 100 100 100 25 . 22 79 100 80 . . . . 89 100 100 . . . . 99 . . . . 100 100 48 37 100 Level 1 19 | . . . 15 82 31 20 . 19 . . . . 8 . . . . . . . . . . . . . 51 62 . Level 2 19 | . . . 59 17 45 . . . . . . . 1 . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sterilizations 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 66 | . 2 1 9 4 13 3 . . . . . . 16 . 1 . . . . 4 . . . . 3 . 8 2 . Investigation 28 | . 1 1 4 3 8 2 . . . . . . 6 . 1 . . . . 1 . . . . . . 1 . . Extermination 11 | . . . . . . 1 . . . . . . 5 . . . . . . 2 . . . . 2 . 1 . . Reinforcement 22 | . 1 . 5 1 4 . . . . . . . 1 . . . . . . 1 . . . . 1 . 6 2 . Assault 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Garrison 4 | . . . . . 1 . . . . . . . 3 . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 8 | . . . . . . . . . . . . . 5 . 1 . . . . 1 . . . . . . 1 . . Construction Impeded 3 | . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . 1 . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 --------- Run | Scr Mat Min Mat Sto Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Res Arm Distress Signals 17 | . 1 . 4 2 5 . . . . . . . . . . . . . . 1 . . 1 . . . 2 1 . Communications Jammed 3 | . . . . . . . . . . . . . 1 . . . . . . 2 . . . . . . . . . Distress Signals 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . Times Spotted 399 | . 18 7 60 37 68 12 6 5 3 1 . 5 33 7 4 . 10 . . 30 8 3 3 . 15 4 36 18 6 Peak Tracking Total 15 | . 3 5 11 7 7 4 6 3 3 1 . 3 7 6 3 . 5 . . 9 4 3 3 . 4 1 15 9 5 Tactical Retreats 39 | . . 2 4 3 4 1 1 1 . . . . 3 1 1 . . . . 3 5 2 . . 2 . 5 1 . Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 ------- Run | Scr Mat Min Mat Sto Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Res Arm Traps Triggered 26 | . 1 . 2 5 1 1 . 1 . . . . 5 . 3 . . . . 1 . . . . 3 . 2 . 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed 9 | . . . . . . . . 5 . . . . 4 . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 17 | . . . . . . . . . . . . . 1 . . 2 . . . . . . 14 . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 ---------- Run | Scr Mat Min Mat Sto Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Res Arm Machines Disabled 23 | . . . 1 6 2 2 . . . . . . 2 . 2 . . . . 2 . . . . 2 . 2 2 . Max in Single Turn 2 | . . . 1 1 1 2 . . . . . . 1 . . . . . . 1 . . . . 1 . 1 2 . Garrison Access 9 | . . . . . 1 3 . . . . . . 2 . 1 . . . . . . . . . 1 . . 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 --------- Run | Scr Mat Min Mat Sto Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Res Arm Machines Accessed 117 | . 4 1 7 7 12 12 . 7 2 . 4 . 22 . 5 . . . . 8 . 1 9 . 10 . 4 2 . Terminals 66 | . 4 . 6 7 6 7 . 6 . . . . 13 . 2 . . . . 6 . . . . 6 . 2 1 . Fabricators 8 | . . . . . . 2 . . . . . . 3 . 2 . . . . . . . . . 1 . . . . Repair Stations 7 | . . . 1 . 2 . . 1 . . . . 2 . . . . . . . . . . . 1 . . . . Recycling Units 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . . . Scanalyzers 6 | . . . . . 2 . . . . . . . 1 . . . . . . 1 . . . . . . 2 . . Garrison Access 11 | . . . . . 1 3 . . . . . . 3 . 1 . . . . 1 . . . . 1 . . 1 . Total Hacks 424 | . 14 1 21 26 52 39 . 19 5 . 30 . 88 . 19 . . . . 30 . 1 15 . 39 . 21 4 . Successful 272 | . 7 1 6 15 31 24 . 13 5 . 30 . 55 . 8 . . . . 19 . 1 15 . 25 . 15 2 . Failed 148 | . 6 . 15 11 21 14 . 6 . . . . 32 . 11 . . . . 11 . . . . 13 . 6 2 . Catastrophic 16 | . . . 1 2 4 . . 2 . . . . 4 . 1 . . . . 1 . . . . 1 . . . . Database Lockouts 4 | . 1 . . . . 1 . . . . . . 1 . . . . . . . . . . . 1 . . . . Manual 170 | . 12 . 16 18 14 13 . 6 . . . . 47 . 10 . . . . 14 . . 1 . 11 . 8 . . Terminals 253 | . 14 . 19 26 27 25 . 16 . . . . 60 . 13 . . . . 20 . . . . 22 . 8 3 . Fabricators 27 | . . . . . . 5 . . . . . . 12 . 5 . . . . . . . . . 5 . . . . Repair Stations 26 | . . . 2 . 5 . . 3 . . . . 6 . . . . . . . . . . . 10 . . . . Recycling Units 3 | . . . . . 2 . . . . . . . . . . . . . . . . . . . 1 . . . . Scanalyzers 39 | . . . . . 16 . . . . . . . 3 . . . . . . 7 . . . . . . 13 . . Garrison Access 24 | . . . . . 2 9 . . . . . . 7 . 1 . . . . 3 . . . . 1 . . 1 . Terminal Hacks 151 | . 5 1 4 11 10 11 . 9 5 . 30 . 26 . 4 . . . . 5 . 1 15 . 12 . 1 1 . Record 37 | . . . . . . 1 . . 4 . 11 . 2 . . . . . . 2 . . 13 . 4 . . . . Part Schematic 21 | . 1 . . . . . . 1 . . 11 . 5 . 2 . . . . 1 . . . . . . . . . Robot Schematic 5 | . . . . . . . . . . . 5 . . . . . . . . . . . . . . . . . . Robot Analysis 5 | . 2 . 1 . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . Prototype ID Bank 5 | . . . 1 . 1 . . . . . 3 . . . . . . . . . . . . . . . . . . Open Door 8 | . . 1 . 2 . . . . 1 . . . 1 . . . . . . . . 1 2 . . . . . . Open DSF 2 | . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . . . . Level Access Points 2 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . Branch Access Points 7 | . . . . . 1 1 . 1 . . . . 1 . 1 . . . . 1 . . . . 1 . . . . Machine Index 2 | . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . Terminal Index 7 | . 1 . . 1 1 1 . 1 . . . . . . . . . . . . . . . . 1 . 1 . . Fabricator Index 2 | . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . Scanalyzer Index 2 | . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . Garrison Index 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Alert Level 7 | . . . 1 2 2 1 . . . . . . 1 . . . . . . . . . . . . . . . . Unreport Threat 11 | . . . 1 3 3 . . . . . . . 4 . . . . . . . . . . . . . . . . Reprogram Traps 2 | . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . Patrol Status 2 | . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . Transport Status 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Recall Investigation 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Recall Extermination 4 | . . . . . . 1 . . . . . . 3 . . . . . . . . . . . . . . . . Recall Reinforcements 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Recall Assault 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Hauler Manifests 4 | . 1 . . 1 1 . . . . . . . . . . . . . . . . . . . 1 . . . . Registered Prototypes 4 | . . . . 1 . . . . . . . . 1 . 1 . . . . . . . . . 1 . . . . Zone Layout 7 | . . . . 1 1 1 . 1 . . . . 2 . . . . . . . . . . . 1 . . . . Fabricator Hacks 17 | . . . . . . 4 . . . . . . 8 . 3 . . . . . . . . . 2 . . . . Network Status 2 | . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . Load Schematic 7 | . . . . . . 2 . . . . . . 4 . 1 . . . . . . . . . . . . . . Build 8 | . . . . . . 2 . . . . . . 4 . 1 . . . . . . . . . 1 . . . . Repair Station Hacks 16 | . . . 1 . 3 . . 1 . . . . 4 . . . . . . . . . . . 7 . . . . Scan Component 10 | . . . 1 . 2 . . 1 . . . . 2 . . . . . . . . . . . 4 . . . . Repair 6 | . . . . . 1 . . . . . . . 2 . . . . . . . . . . . 3 . . . . Recycling Unit Hacks 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Recycle Component 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Process 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 34 | . . . . . 14 . . . . . . . 2 . . . . . . 7 . . . . . . 11 . . Insert Component 13 | . . . . . 6 . . . . . . . 1 . . . . . . 3 . . . . . . 3 . . Analyze 21 | . . . . . 8 . . . . . . . 1 . . . . . . 4 . . . . . . 8 . . Garrison Access Hacks 9 | . . . . . 1 3 . . . . . . 2 . 1 . . . . . . . . . 1 . . 1 . Seal Access 9 | . . . . . 1 3 . . . . . . 2 . 1 . . . . . . . . . 1 . . 1 . Unauthorized Hacks 43 | . 2 . 1 4 1 6 . 3 . . . . 13 . . . . . . 7 . . . . 3 . 3 . . Terminals 32 | . 2 . 1 4 1 5 . 3 . . . . 8 . . . . . . 5 . . . . . . 3 . . Track 2 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . Assimilate 8 | . . . . . . 2 . 1 . . . . 2 . . . . . . 3 . . . . . . . . . Botnet 15 | . 1 . 1 3 1 2 . 2 . . . . 2 . . . . . . 1 . . . . . . 2 . . Operators 7 | . 1 . . 1 . 1 . . . . . . 2 . . . . . . 1 . . . . . . 1 . . Fabricators 5 | . . . . . . 1 . . . . . . 2 . . . . . . . . . . . 2 . . . . Report 2 | . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . Haulers 3 | . . . . . . 1 . . . . . . 1 . . . . . . . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Monitor 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 5 | . . . . . . . . . . . . . 3 . . . . . . 2 . . . . . . . . . Broadcast 2 | . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . Reprogram 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Watchers 2 | . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 81 | . 4 . 7 5 11 8 . 7 . . . . 17 . 4 . . . . 7 . . . . 6 . 4 1 . Full Trace Events 22 | . 1 . 3 2 7 2 . . . . . . 4 . 1 . . . . 1 . . . . . . 1 . . Feedback Events 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Corruption 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . . . 5 . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 32 | . 1 . . . 5 . . 1 . . 11 . 6 . 2 . . . . 3 . . . . . . 3 . . Parts Built 10 | . . . . . . 2 . . . . . . 5 . 1 . . . . . . . . . 2 . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 898 | . . . . . . 253 . . . . . . 459 . 47 . . . . . . . . . 139 . . . . Total Part Build Rating 67 | . . . . . . 12 . . . . . . 32 . 5 . . . . . . . . . 18 . . . . Parts Repaired 6 | . . . . . 1 . . . . . . . 2 . . . . . . . . . . . 3 . . . . Time 211 | . . . . . 38 . . . . . . . 73 . . . . . . . . . . . 100 . . . . Parts Recycled 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter 437 | . . . . . 437 . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 12 | . . . . . 6 . . . . . . . 1 . . . . . . 2 . . . . . . 3 . . Part Schematics Acquired 11 | . . . . . 5 . . . . . . . 1 . . . . . . 2 . . . . . . 3 . . Parts Damaged 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 ------------ Run | Scr Mat Min Mat Sto Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Res Arm Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 11 | . . . . . . 2 . . . . 1 1 . . 1 . . . . 1 . . 2 . 2 1 . . . Non-combat 5 | . . . . . . 2 . . . . . . . . . . . . . 1 . . . . 2 . . . . Combat 6 | . . . . . . . . . . . 1 1 . . 1 . . . . . . . 2 . . 1 . . . Robot Hacks Applied 12 | . . . . . . 2 . . . . 1 1 . . 1 . . . . 2 . . 2 . 2 1 . . . parse_system 6 | . . . . . . . . . . . 1 1 . . 1 . . . . . . . 2 . . 1 . . . no_distress 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . find_chute 4 | . . . . . . 1 . . . . . . . . . . . . . 2 . . . . 1 . . . . find_station 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Manual 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Programmers 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 6 | . . . . . . . . . . . . . . . . . 2 . . . . . 4 . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -------- Run | Scr Mat Min Mat Sto Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Res Arm Total Allies 69 | . . . . 11 . 2 . 1 . . . 1 3 18 1 . 2 7 . 1 . . 4 . . 18 . . . Largest Group 18 | . . . . 10 10 1 1 1 1 1 1 1 2 18 1 . 2 9 9 8 . . 4 3 3 18 . . . Highest-Rated Group 656 | . . . . 100 88 26 10 26 26 26 26 96 128 656 85 . 51 231 231 217 . . 188 123 123 656 . . . Highest-Rated Ally 100 | . . . . 100 16 26 10 26 26 26 26 96 96 50 85 . 31 31 31 31 . . 65 41 41 50 . . . Total Orders 19 | . . . . . . 6 . . 3 2 . 2 1 . . . . . . 2 . . 3 . . . . . . STAY 10 | . . . . . . 3 . . 2 1 . 1 1 . . . . . . 1 . . 1 . . . . . . FOLLOW 8 | . . . . . . 3 . . 1 1 . 1 . . . . . . . 1 . . 1 . . . . . . AID 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Ally Attacks 405 | . . . . . 100 . . . . . . 6 17 91 4 . . . 23 26 . . 15 . 11 112 . . . Total Damage 12437 | . . . . . 812 . . . . . . 223 678 3967 86 . . . 464 492 . . 597 . 446 4672 . . . Kills 54 | . . . . . 14 . . . . . . 2 5 9 . . . . 4 7 . . 1 . 3 9 . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 ------- Run | Scr Mat Min Mat Sto Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Res Arm Robot Analysis Total 5 | . 2 . 1 . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 17 | . . 2 . . . . . . . 2 . 2 . . . 2 2 1 1 . 2 1 . 2 . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 ------------- Run | Scr Mat Min Mat Sto Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Res Arm Turns Passed 27303 | 77 2018 769 3831 1533 3604 1969 154 414 363 211 48 632 2917 177 361 367 664 792 348 1400 553 456 959 266 991 395 681 309 44 Spaces Moved 24902 | 50 923 295 2104 786 1573 2594 165 805 552 403 96 663 2979 320 578 551 484 920 326 1919 691 528 1335 387 1257 397 878 323 20 Core 25 | 10 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 Treads 5808 | 40 923 295 2104 786 1573 87 . . . . . . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 19069 | . . . . . . 2507 165 805 552 403 96 663 2979 320 578 551 484 920 326 1919 691 528 1335 387 1257 397 878 323 5 Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 38 | 50 160 240 145 145 155 38 38 38 38 38 38 38 38 45 45 45 45 45 45 45 45 45 45 45 45 46 40 44 50 Average Speed 73 | 138 194 240 154 154 184 46 38 38 38 38 38 41 40 45 45 45 45 45 45 45 45 45 45 45 45 46 51 51 195 Slowest Speed 350 | 160 240 240 240 320 320 163 38 38 38 38 38 88 92 45 45 45 45 45 45 45 45 45 45 45 46 46 113 150 350 Overloaded Moves 22 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 22 . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 58 | 5 95 59 91 76 87 32 81 25 58 60 73 66 49 89 15 68 73 82 54 40 89 65 94 59 27 97 14 14 3 Regions Visited 29 Branch Regions 15 Pre-discovered Areas 5 | . . . . . . . . . . 1 1 . . . . . 1 1 . . 1 . . . . . . . . Known Exits Taken 19 | . . . 1 1 . . . 1 1 1 1 1 . . 1 1 1 1 1 1 1 1 1 1 . . 1 1 . Unknown Exits Taken 4 | 1 1 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 29 | . . 3 . . . . . . 2 1 . 2 . . . 8 2 4 1 . 4 2 . . . . . . . Spaces Dug 151 | . . . 4 3 5 14 2 1 3 . . 2 53 . . 3 7 3 . 14 8 4 . . 14 2 8 1 . Terrain Destroyed 682 | . . . 17 24 37 32 2 1 108 56 . 53 121 . . 7 123 3 . 14 10 4 . . 16 4 24 5 21 Melee 81 | . . . 3 . . 9 . . . . . . 34 . . . . 3 . 11 . 4 . . 11 . 6 . . Projectile 134 | . . . 3 11 29 9 2 1 3 . . 5 24 . . 7 7 . . 3 10 . . . 5 4 6 5 . AOE 467 | . . . 11 13 8 14 . . 105 56 . 48 63 . . . 116 . . . . . . . . . 12 . 21 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 --------- Run | Scr Mat Min Mat Sto Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Res Arm Total 32364 | 55 1089 336 2445 961 1996 3296 254 914 679 443 103 993 4530 350 673 661 900 1286 525 2368 922 724 1681 477 1610 599 1029 442 23 Wait 5862 | . 105 17 89 41 158 578 82 101 102 23 2 302 1327 20 87 96 384 352 198 378 215 184 308 90 284 187 64 87 1 Move 24877 | 49 922 294 2103 785 1572 2594 164 804 551 402 95 662 2979 319 577 550 483 919 325 1918 690 527 1334 386 1257 396 877 323 20 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 125 | . 12 7 17 9 15 12 3 3 1 . . 1 19 4 1 1 . 2 . 6 2 . . . 2 2 6 . . Fast Attach 91 | 6 5 . 9 9 17 4 . . . . . 1 7 . 1 1 . . . 1 1 . 9 . 4 . 9 7 . Attach 52 | . . . 8 2 4 11 . . . . . . 6 . 1 . . . . 4 1 . . . 3 . 10 1 1 Detach 35 | . 4 . 7 1 6 7 . . . . . . 2 . . . . . . . . . 1 . 2 . 4 1 . Swap 220 | . 3 6 30 13 11 14 1 . 8 6 3 12 43 1 3 4 13 5 2 10 1 4 3 1 11 4 6 2 . Drop 158 | . 8 2 31 14 25 17 2 3 1 . . 2 21 3 . 2 . 2 . 3 2 . 9 . 3 1 3 4 . Fire 634 | . 30 8 118 75 173 34 2 1 16 9 3 9 44 3 2 7 15 . . 8 10 . 10 . 14 9 25 8 1 Melee 214 | . . . 3 . . 25 . . . 1 . 4 69 . 1 . . 6 . 40 . 9 4 . 24 . 25 3 . Ram 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 59 | . . 2 30 12 15 . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 19 | . . . . . . . . . . . . . 13 . . . . . . . . . . . 6 . . . . Rewire 12 | . . . . . . . . 2 . 2 . . . . . . 5 . . . . . 3 . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines -9/Materials (discovered 6 exits: *Mat x3 / *Min / *Sto x2) -9/Storage -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: *Low x2) -7/Waste -7/Factory (discovered 6 exits: *Fac x4 / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 7 exits: *Fac x3 / Low x2 / *Ext x2) -6/Waste -6/Factory (discovered 4 exits: *Low x2 / Ext x2) -6/Lower Caves -6/Lower Caves -6/Zion (discovered 2 exits: *Dee / *Pro) -5/Proximity Caves -5/Factory (discovered 5 exits: *Fac x3 / *Upp x2) -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory (discovered 4 exits: *Res x2 / *Upp x2) -4/Waste -4/Factory -3/Research (discovered 5 exits: Res x3 / *Arm / Tes) -3/Armory History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 15) 78 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 386 | -10/Materials | Discovered new exit (range 7) 977 | -10/Materials | Discovered new exit (range 16) 1537 | -10/Materials | Central database locked down 1629 | -10/Materials | Discovered new exit (range 13) 1636 | -10/Materials | Discovered new exit (range 14) 2096 | -10/Materials | Entered Mines 2262 | -10/Mines | Learned 4 Materials zone layouts 2406 | -10/Mines | Learned 8 Materials zone layouts 2450 | -10/Mines | Met a Derelict shopkeep closing up shop 2587 | -10/Mines | Assembled infested the area 2833 | -10/Mines | Discovered new exit (range 12) 2865 | -10/Mines | Entered Materials 2865 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2866 | -9/Materials | Identified exit to Mines 2866 | -9/Materials | Identified exit to Materials 2866 | -9/Materials | Identified exit to Storage 3091 | -9/Materials | Build established: Scavenger-Mutant 4017 | -9/Materials | Destroyed 10 combat bots 4292 | -9/Materials | Build established: Mutant 6696 | -9/Materials | Entered Storage 6938 | -9/Storage | Destroyed 8 combat bots 7236 | -9/Storage | Met 01-MTF 7245 | -9/Storage | Destroyed 01-MTF 7252 | -9/Storage | Found 01-MTF's Shockpuncher 8133 | -9/Storage | Discovered exit to Materials (range 12) 8207 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 8229 | -9/Storage | Entered Materials 8229 | -8/Materials | Accompanied by 10 allies 8229 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 8757 | -8/Materials | Garrison activated, responded to threat 8806 | -8/Materials | Discovered new exit (range 13) 9382 | -8/Materials | Build established: Scavenger-Mutant 10492 | -8/Materials | Repaired Hvy. Armor Plating 10589 | -8/Materials | Build established: Mutant 10973 | -8/Materials | Discovered new exit (range 8) 11197 | -8/Materials | Build established: Scavenger-Mutant 11335 | -8/Materials | Sterilization system engaged 11335 | -8/Materials | Non-combat units ordered to evacuate 11410 | -8/Materials | System corruption reached 10% 11435 | -8/Materials | Combat units ordered to evacuate 11635 | -8/Materials | Ambient heat levels rising (+10) 11785 | -8/Materials | Ambient heat levels rising (+10) 11833 | -8/Materials | Entered Factory 11833 | -7/Factory | Evolved 2 slots: Utility x2 12023 | -7/Factory | Identified exit to Lower Caves 12131 | -7/Factory | Build established: Hacker-Mutant 12372 | -7/Factory | Fabricated Cld. Gravmag System? 12758 | -7/Factory | Fabricated Cld. Gravmag System? 13173 | -7/Factory | Central database locked down 13802 | -7/Factory | Sucked down chute 13802 | -7/Factory | Entered Waste 13814 | -7/Waste | Spotted C-40 Crusher 13815 | -7/Waste | Spotted C-40 Crusher 13820 | -7/Waste | 1 allies followed down the chute 13862 | -7/Waste | Spotted C-40 Crusher 13862 | -7/Waste | Spotted C-40 Crusher 13863 | -7/Waste | Spotted C-40 Crusher 13925 | -7/Waste | Spotted C-40 Crusher 13948 | -7/Waste | Discovered new exit (range 12) 13955 | -7/Waste | Identified exit to Factory 13956 | -7/Waste | Entered Factory 14040 | -7/Factory | Identified exit to Factory 14370 | -7/Factory | Entered Lower Caves 14370 | -7/Lower Caves | Accompanied by 1 ally 14438 | -7/Lower Caves | Learned Factory security intel 14438 | -7/Lower Caves | Learned Research garrison access intel 14438 | -7/Lower Caves | Learned Armory garrison access intel 14718 | -7/Lower Caves | Discovered new exit (range 10) 14727 | -7/Lower Caves | Identified exit to Lower Caves 14733 | -7/Lower Caves | Entered another Lower Caves area 14733 | -7/Lower Caves | Accompanied by 1 ally 14857 | -7/Lower Caves | Spotted B-75 Beast 14866 | -7/Lower Caves | Learned Factory stockpile data 14880 | -7/Lower Caves | Learned location of Zion (-6) 14885 | -7/Lower Caves | Discovered new exit (range 10) 14897 | -7/Lower Caves | Identified exit to Data Miner 14944 | -7/Lower Caves | Entered Data Miner 14944 | -7/Data Miner | Accompanied by 1 ally 14944 | -7/Data Miner | Discovered new exit (range 6) 14948 | -7/Data Miner | Identified exit to Proximity Caves 14953 | -7/Data Miner | Met Data Miner 14960 | -7/Data Miner | Learned location of Section 7 (-2) 14960 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 14968 | -7/Data Miner | Received God Mode back door access code from Data Miner 14992 | -7/Data Miner | Entered Proximity Caves 14992 | -6/Proximity Caves | Accompanied by 1 ally 15090 | -6/Proximity Caves | Learned Factory stockpile data 15135 | -6/Proximity Caves | Escorted by Enhanced Grunt 15494 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 15624 | -6/Proximity Caves | Entered Factory 15624 | -6/Factory | Accompanied by 1 ally 15624 | -6/Factory | Evolved 2 slots: Utility x2 15625 | -6/Factory | Identified exit to Factory 15730 | -6/Factory | Identified exit to Lower Caves 15730 | -6/Factory | Identified exit to Extension 15788 | -6/Factory | Garrison activated, responded to threat 16082 | -6/Factory | Central database locked down 16324 | -6/Factory | First assault squad dispatched 16338 | -6/Factory | Destroyed 7 combat bots 16347 | -6/Factory | Incoming assault squad redirected 16679 | -6/Factory | Incoming investigation squad redirected 16721 | -6/Factory | Repaired Cld. Gravmag System 16993 | -6/Factory | Repaired Cld. Gravmag System 17275 | -6/Factory | Fabricated Adv. Sensor Array (x1) 17289 | -6/Factory | Build established: Hacker-Scout 17587 | -6/Factory | Discovered exit to Factory (range 8) 17789 | -6/Factory | Spotted B-75 Beast 17856 | -6/Factory | Incoming investigation squad redirected 17922 | -6/Factory | Fabricated Cld. Gravmag System (x1) 18186 | -6/Factory | Cargo convoy interrupted 18208 | -6/Factory | Incoming assault squad redirected 18214 | -6/Factory | Fabricated Cmb. Antigrav System (x2) 18264 | -6/Factory | Incoming investigation squad redirected 18398 | -6/Factory | Fabricated Lgt. Regenerative Plating (x1) 18541 | -6/Factory | Sucked down chute 18541 | -6/Factory | Entered Waste 18555 | -6/Waste | Spotted C-40 Crusher 18555 | -6/Waste | Spotted C-40 Crusher 18555 | -6/Waste | Spotted C-40 Crusher 18558 | -6/Waste | Found Prototype Processor 18562 | -6/Waste | Spotted C-40 Crusher 18581 | -6/Waste | Spotted C-40 Crusher 18598 | -6/Waste | Spotted C-40 Crusher 18626 | -6/Waste | Warlord forces began an assault 18639 | -6/Waste | Allies destroyed C-40 Crusher 18650 | -6/Waste | Discovered new exit (range 12) 18669 | -6/Waste | Allies destroyed C-40 Crusher 18717 | -6/Waste | Identified exit to Factory 18718 | -6/Waste | Entered Factory 18749 | -6/Factory | Spotted B-75 Beast 18756 | -6/Factory | Befriended a Behemoth using the annoying Tinkerer's hack 18989 | -6/Factory | Incoming investigation squad redirected 19010 | -6/Factory | Fabricated Lrn. Missile Launcher? 19079 | -6/Factory | Entered Lower Caves 19080 | -6/Lower Caves | Encountered a Warlord checkpoint 19304 | -6/Lower Caves | Learned Factory emergency access door positions 19318 | -6/Lower Caves | Learned Factory emergency access door positions 19412 | -6/Lower Caves | Discovered new exit (range 9) 19415 | -6/Lower Caves | Identified exit to Lower Caves 19446 | -6/Lower Caves | Entered another Lower Caves area 19912 | -6/Lower Caves | Learned Factory terminal intel 19960 | -6/Lower Caves | Attacked by a faux Warlord 20005 | -6/Lower Caves | Encountered a Warlord checkpoint 20063 | -6/Lower Caves | Discovered new exit (range 14) 20069 | -6/Lower Caves | Identified exit to Zion 20110 | -6/Lower Caves | Entered Zion 20110 | -6/Zion | Accompanied by 2 allies 20147 | -6/Zion | Discovered new exit (range 15) 20204 | -6/Zion | Learned location of Testing (-3) 20251 | -6/Zion | Gained Derelict followers 20352 | -6/Zion | Learned location of 1 exit from Factory 20353 | -6/Zion | Visited the Megawrench Repair Shop 20356 | -6/Zion | Identified Exp. Terrain Scan Processor 20363 | -6/Zion | Megawrench repaired 8 parts 20472 | -6/Zion | Discovered new exit (range 11) 20534 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 20534 | -6/Zion | Identified exit to Deep Caves 20709 | -6/Zion | Identified exit to Proximity Caves 20902 | -6/Zion | Entered Proximity Caves 20902 | -5/Proximity Caves | Accompanied by 9 allies 21096 | -5/Proximity Caves | Learned 8 Factory zone layouts 21146 | -5/Proximity Caves | Discovered exit to Factory (range 6) 21250 | -5/Proximity Caves | Entered Factory 21250 | -5/Factory | Accompanied by 8 allies 21250 | -5/Factory | Evolved 2 slots: Utility x2 21251 | -5/Factory | Identified exit to Factory 21254 | -5/Factory | Loaded intel: 26 terminal locations 21334 | -5/Factory | Identified exit to Upper Caves 22132 | -5/Factory | Incoming investigation squad redirected 22489 | -5/Factory | Spotted B-75 Beast 22650 | -5/Factory | Entered Upper Caves 22652 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 22749 | -5/Upper Caves | Learned location of Warlord (-5) 23191 | -5/Upper Caves | Discovered new exit (range 20) 23198 | -5/Upper Caves | Identified exit to Upper Caves 23203 | -5/Upper Caves | Entered another Upper Caves area 23204 | -5/Upper Caves | Identified exit to Warlord 23506 | -5/Upper Caves | Learned Factory terminal intel 23659 | -5/Upper Caves | Entered Warlord 23675 | -5/Warlord | System corruption cleaned by Quarantine Array 23890 | -5/Warlord | Met Warlord 23895 | -5/Warlord | Warlord's base attacked by MAIN.C 23898 | -5/Warlord | Opened Warlord's prototype stash 23908 | -5/Warlord | Found Prototype Device 23908 | -5/Warlord | Identified System Purifier 24131 | -5/Warlord | Met EX-DEC 24134 | -5/Warlord | Found Prototype Piercing Weapon 24134 | -5/Warlord | Identified Vortex Lance 24137 | -5/Warlord | Found Prototype Energy Cannon 24137 | -5/Warlord | Identified Vortex Cannon 24141 | -5/Warlord | Found Prototype Energy Gun 24141 | -5/Warlord | Identified Vortex Shotgun 24245 | -5/Warlord | Warlord forces counterattacked 24327 | -5/Warlord | Spotted Striker 24334 | -5/Warlord | Spotted B-86 Titan 24524 | -5/Warlord | Opened side exit 24525 | -5/Warlord | Discovered new exit (range 16) 24570 | -5/Warlord | Warlord base infiltrated, sounded retreat 24589 | -5/Warlord | Identified exit to Proximity Caves 24618 | -5/Warlord | Entered Proximity Caves 24618 | -4/Proximity Caves | Accompanied by 3 allies 24754 | -4/Proximity Caves | Learned Research stockpile data 24767 | -4/Proximity Caves | Learned 12 Research zone layouts 24774 | -4/Proximity Caves | Spotted B-86 Titan 24853 | -4/Proximity Caves | Discovered exit to Factory (range 8) 24884 | -4/Proximity Caves | Entered Factory 24884 | -4/Factory | Accompanied by 3 allies 24884 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 24886 | -4/Factory | Loaded intel: 26 terminal locations 25015 | -4/Factory | Repaired Cld. Gravmag System 25049 | -4/Factory | Identified exit to Upper Caves 25188 | -4/Factory | Build established: Hacker-Ninja 25228 | -4/Factory | Discovered new exit (range 21) 25294 | -4/Factory | Fabricated Lgt. Quantum Reactor (x2) 25555 | -4/Factory | Repaired Lrn. Terrain Scanner 25582 | -4/Factory | Repaired Adv. Sensor Array 25827 | -4/Factory | Central database locked down 25828 | -4/Factory | Discovered new exit (range 22) 25854 | -4/Factory | Identified exit to Research 25875 | -4/Factory | Manually triggered Chute Trap 25875 | -4/Factory | Sucked down chute 25875 | -4/Factory | Entered Waste 25878 | -4/Waste | Found Prototype Processor 25931 | -4/Waste | Warlord forces began an assault 26046 | -4/Waste | Identified Spectral Analyzer 26063 | -4/Waste | Spotted C-40 Crusher 26067 | -4/Waste | Spotted C-40 Crusher 26084 | -4/Waste | Allies destroyed C-40 Crusher 26085 | -4/Waste | Spotted C-40 Crusher 26093 | -4/Waste | Allies destroyed C-40 Crusher 26107 | -4/Waste | Spotted C-40 Crusher 26116 | -4/Waste | Allies destroyed C-40 Crusher 26123 | -4/Waste | Spotted C-40 Crusher 26129 | -4/Waste | Allies destroyed C-40 Crusher 26140 | -4/Waste | Spotted C-40 Crusher 26161 | -4/Waste | Destroyed C-40 Crusher 26178 | -4/Waste | Discovered new exit (range 18) 26196 | -4/Waste | Identified exit to Factory 26270 | -4/Waste | Entered Factory 26462 | -4/Factory | Discovered exit to Research (range 13) 26662 | -4/Factory | System corruption reached 10% 26695 | -4/Factory | Lost 4 parts (1n2u1w) 26715 | -4/Factory | Found Prototype Processor 26773 | -4/Factory | Incoming investigation squad redirected 26803 | -4/Factory | Identified Exp. Signal Interpreter 26951 | -4/Factory | Entered Research 26951 | -3/Research | Evolved 2 slots: Utility x2 26952 | -3/Research | Identified exit to Testing 26952 | -3/Research | Identified exit to Research 26954 | -3/Research | Loaded intel: 4 garrison access locations 26975 | -3/Research | Lost 3 parts (1p2u) 27211 | -3/Research | Discovered new exit (range 14) 27227 | -3/Research | Spotted B-86 Titan 27255 | -3/Research | Identified exit to Armory 27260 | -3/Research | Entered Armory 27284 | -3/Armory | Core integrity fell below 50% 27297 | -3/Armory | Core integrity fell below 20% 27304 | -3/Armory | Destroyed by S-43 Plague with Heavy Machine Gun Last Messages --------------- 27260_ Slammed into K-01 Serf. 27260_ Enh. Optical Array broken. 27260_ Destabilizing: Short circuit. LOCATION=ARMORY GOAL=ESCAPE 27266_ Hacking Suite destroyed. 27267_ Exp. Terrain Scan Processor blown off. 27267_ Cmb. Antigrav System blown off. 27267_ Imp. Hacking Suite blown off. 27267_ E-15 Imp destroyed. 27283_ Broken Cmb. Antigrav System destroyed. 27284_ Smartbomb Launcher destroyed. 27287_ Hacking Suite destroyed. 27296_ Broken Enh. Optical Array destroyed. 27299_ System corrupted: Matter fused (-7). 27299_ Lrg. Storage Unit destroyed. 27301_ Triggered Ambush Trap. 27301_ G-67 Veteran emerges from a hatch in the floor. 27301_ S-43 Plague emerges from a hatch in the floor. [Achievement: I Think I Know What's Going On] Map ----- +----------------------------------------------------+ | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ???????????????????????????##???##????? | | ?????????????????????????### ### ##???? | | ?????????????????????????# #???? | | ?????????????? ###### ##??? | | ????????????? ! ???? | | ????????????? /= #???? | | ????????????? ######+ ##??? | | ?????????????? ##????# #??? | | ??????????????????????# #??? | | ??????????????????????# #???? | | ??????????????????????# # #???? | | ?????????????????????######### ##???? | | ?????????????????????# """""]! #????? | | ?????????????????????# "" F"=] ####?? | | ?????????????????????# "" ""!! """#?? | | ?????????????????????# s g """#?? | | ?????????????????????# F"#?? | | ?????????????????????# g ""#?? | | ?????????????######### ####?? | | ?????????? #????? | | ?????????? @ ! #????? | | ?????????? #????? | | ????????????####+#########+#######????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 73 Energy Generation 25 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 24 Terrain Scan Density 1010 ECM Strength 2 Jamming Range 14 Cloak Strength 3 Armor Coverage 600 Propulsion Shielding 90 Evasion (%) 65 Recoil Reduction 4 Offensive Hacking 34 Defensive Hacking 24 Item Schematics ----------------- Lrg. Storage Unit | -10/Materials | Hacked Cld. Gravmag System | -8/Materials | Scanalyzed Imp. Heavy Machine Gun | -8/Materials | Scanalyzed Lrn. Tractor Beam | -8/Materials | Scanalyzed Exp. Heat Sink | -8/Materials | Scanalyzed Mak. Cloaking Device | -8/Materials | Scanalyzed Adv. System Shield | -7/Factory | Hacked Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Biomechanical Wings | -7/Data Miner | Free Com. Ion Cannon | -7/Data Miner | Free Thermal Defense Suite | -7/Data Miner | Free Gyrokinetic Inverter | -7/Data Miner | Free Imp. Dynamic Insulation System | -7/Data Miner | Free Wave Gun | -7/Data Miner | Free Lgt. Fission Core | -7/Data Miner | Free Neutrino Core | -7/Data Miner | Free Hvy. Gauss Cannon | -7/Data Miner | Free Cmb. Airjet | -6/Factory | Hacked Adv. Sensor Array | -6/Factory | Hacked Imp. Plasma Cutter | -6/Factory | Hacked Adv. Plasma Cannon | -6/Factory | Hacked Antigrav System | -6/Factory | Scanalyzed HERF Cannon | -6/Factory | Hacked Hardcell Cannon | -6/Factory | Hacked Lrn. Missile Launcher | -6/Factory | Hacked Exp. Utility Shielding | -5/Factory | Hacked Cmb. Antigrav System | -5/Factory | Scanalyzed Smartbomb Launcher | -5/Factory | Scanalyzed Cmb. Linear Gravjet | -4/Factory | Scanalyzed Exp. Signal Interpreter | -4/Factory | Scanalyzed Spectral Analyzer | -4/Factory | Scanalyzed Robot Schematics ------------------ Y-54 Guardian | -7/Data Miner | Free B-48 Gladiator | -7/Data Miner | Free G-47 Trooper | -7/Data Miner | Free B-60 Warrior | -7/Data Miner | Free A-15 Conveyor | -7/Data Miner | Free Fabricated ------------ Cld. Gravmag System | x1 | -7/Factory Cld. Gravmag System | x1 | -7/Factory Adv. Sensor Array | x1 | -6/Factory Cld. Gravmag System | x1 | -6/Factory Cmb. Antigrav System | x2 | -6/Factory | Preloaded Lgt. Regenerative Plating | x1 | -6/Factory Lrn. Missile Launcher | x1 | -6/Factory Lgt. Quantum Reactor | x2 | -4/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- I Think I Know What's Going On Production Line Woof! Challenges ------------ None Game ------ Seed FlightPortableAmplifier Manual? 0 Play Time 05:29:56 Cumulative 108.9 hours Start 2023.02.18 @ 17:02:32 End 2023.02.19 @ 00:48:11 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 69 Rogue 69 Adventurer 0 Explorer 0 Win Type - Total 1 Types 0/0/1/0/0/0/0/0/0 Lore% 52 Gallery% 65 Achievement% 52 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 60d982ec-441a-417a-99f2-31a078b8f278