Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.27 @ 23:54:43 Player: DeleteriousDullard Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (34) 170 Value Destroyed (799) 799 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2589 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 295/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Core (1400) Ox27 Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ Huge Storage Unit > --- WEAPON (3) ------- Katana > --- INVENTORY (25) --- Heavy Armor Plating Peak State ------------ > --- POWER ------------ Ion Engine Light Ion Engine > --- PROPULSION ------- Wheel Compact Wheel Cesium-ion Thruster > --- UTILITY ---------- Huge Storage Unit Targeting Computer > --- WEAPON ----------- EM Shotgun Heavy Assault Rifle Advanced EMP Blaster > --- INVENTORY -------- Heavy Armor Plating [Rating: 17] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Wheel Compact Wheel Flight Unit Cesium-ion Thruster Utility Targeting Computer Device Field Recycling Unit Storage Huge Storage Unit Processor Targeting Computer Weapon Assault Rifle Energy Gun Medium Laser Ballistic Gun Assault Rifle Launcher Advanced EMP Blaster Slashing Weapon Katana Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 1 | . . 1 . Propulsion 1 | . . . 1 Utility 1 | . . . 1 Weapon 1 | . . 1 . Parts Attached 23 | 7 4 8 4 Power 3 | 1 . 2 . Engine 3 | 1 . 2 . Core . | . . . . Reactor . | . . . . Propulsion 6 | 3 . 2 1 Treads 2 | 2 . . . Leg . | . . . . Wheel 3 | 1 . 2 . Hover . | . . . . Flight 1 | . . . 1 Utility 5 | 1 2 2 . Device 1 | . 1 . . Storage 3 | 1 . 2 . Processor 1 | . 1 . . Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 9 | 2 2 2 3 Energy Gun 3 | 1 1 1 . Energy Cannon . | . . . . Ballistic Gun 4 | 1 1 1 1 Ballistic Cannon . | . . . . Launcher 1 | . . . 1 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon 1 | . . . 1 Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . . 1 Parts Lost 12 | . . 3 9 Power 3 | . . 1 2 Propulsion 3 | . . 1 2 Utility 1 | . . . 1 Weapon 5 | . . 1 4 Highest Loss Streak 5 | . . 2 5 To Critical Strikes . | . . . . Average Backups 3 | 1 2 4 1 Power . | . . . . Propulsion . | . . . . Utility 2 | . . 3 1 Weapon . | . 1 . . Tool/Special . | . . . . Unused Backups 3 | . . 1 2 Power . | . . . . Propulsion . | . . . . Utility 3 | . . 1 2 Weapon . | . . . . Tool/Special . | . . . . Average Slot Usage (%) 83 | . 98 81 60 Engine 14 | . 14 15 9 Treads 16 | . 28 15 . Wheel 3 | . . 2 13 Device 1 | . 3 . . Storage 11 | . 14 10 9 Processor 10 | . 9 11 9 Energy Gun 2 | . 5 . 6 Ballistic Gun 22 | . 22 25 8 Peak Build Rating 17 | 6 8 11 17 Average Rating 7 | 4 7 8 9 On Entrance 6 | . 6 7 11 Avg Prop Armor Cover (%) . | . . . . Naked Turns . | . . . . Heaviest Build 100 | 14 22 97 100 Greatest Support 40 | 40 40 40 26 Greatest Overweight (x) 29 | 1 . 29 27 Average Overweight (x) 1 | . . 1 4 Largest Inventory Capacity 25 | 8 8 25 25 Average Capacity 14 | 7 8 17 25 Most Carried 6 | 2 5 6 4 Average Carried 3 | 1 2 4 2 Final Capacity 25 | 8 8 25 25 Final Carried 3 | 2 3 3 2 Class Distribution -------------------- 71% | Mutant 20% | Gunner 7% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Gunner | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 815 | 294 58 414 49 Remotely . | . . . . Salvage Created 1356 | 93 46 893 324 Parts 83 | 9 1 58 15 Haulers Intercepted . | . . . . Recyclers Shooed 2 | . . 2 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Parts Restored . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 21 | . 1 13 7 Guns 14 | . 1 13 . AOE 6 | . . . 6 Classes Destroyed 8 | 2 1 5 . Worker 2 | 1 . 1 . Tunneler 4 | 3 . 1 . Recycler 4 | . . 4 . Operator 1 | . . 1 . Watcher 2 | . . 2 . Swarmer 6 | . . 3 3 Grunt 10 | . 1 6 3 Sentry 5 | . . 4 1 Best Kill Streak 7 | 2 1 4 7 Combat Bots Only 7 | . 1 4 7 Max Kills in Single Turn 4 | 1 1 2 4 Gunslinging 1 | . . 1 . Exploded 4 | . . . 4 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 160 | . 8 72 80 Missed 38 | . 1 16 21 Hits 122 | . 7 56 59 Projectile 122 | . 7 56 59 Critical Strikes 4 | . . 1 3 Damage Taken 1815 | . 72 686 1057 Core 620 | . 10 55 555 Absorbed by Shields . | . . . . Core Remaining (%) 94 | 100 96 86 . Volleys Fired 71 | 8 6 52 5 Largest 3 | 2 2 3 3 Hottest 104 | 70 70 63 104 Shots Fired 155 | 16 12 114 13 Gun 150 | 16 12 114 8 Cannon . | . . . . Launcher 5 | . . . 5 Special . | . . . . Kinetic 132 | 8 6 114 4 Thermal 14 | 8 6 . . Explosive . | . . . . Electromagnetic 9 | . . . 9 Robot Hit Streak 17 | 2 3 17 6 Robot Miss Streak 4 | 3 2 4 1 Penetration Max . | . . . . Secondary Targets 3 | . . 3 . Max Gunslinging Chain 1 | . . 1 . Shots Hit Robots 97 | 7 7 73 10 Core Hits 53 | 5 2 36 10 Critical Kills 2 | . . 2 . Critical Parts Destroyed 1 | . . 1 . Critical Strikes 4 | 1 . 3 . Burn 1 | 1 . . . Destroy 3 | . . 3 . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1629 | 102 89 1051 387 Guns 1291 | 102 89 1021 79 Cannons . | . . . . Explosions 308 | . . . 308 Melee . | . . . . Ramming 30 | . . 30 . Kinetic 1121 | 39 39 1021 22 Thermal 160 | 63 50 . 47 Explosive . | . . . . Electromagnetic 318 | . . . 318 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 1 | . 1 . . Average Corruption 1 | . 1 . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage 40 | . . . 40 Projectiles . | . . . . Explosions 40 | . . . 40 Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 154 | . . 8 146 Shots 5 | . . . 5 Rammed 6 | . . 6 . Targets Rammed 6 | . . 6 . Kicked . | . . . . Crushed . | . . . . Highest Temperature 132 | 27 99 22 132 Average Temperature 30 | 13 50 10 59 Received Heat Transfer 813 | . 42 285 486 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted 1 | . . . 1 Combat Hostiles 1 | . . . 1 Parts Fried 2 | . . . 2 Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 507 | 259 148 . 100 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 1 | . . . 1 Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 100 100 Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 139 | 10 20 96 139 Initial . | . . . . Average 24 | 1 . 33 51 Influence Increases 640 | 20 20 391 209 Destroy 0b10 Robot/C 420 | . 20 260 140 Destroy 0b10 Robot/NC 65 | 20 . 45 . Destroy Leader 114 | . . 84 30 Disable Machine 30 | . . . 30 Destroy Structure 11 | . . 2 9 Influence Decreases 591 | 20 20 390 161 Entered New Map 1 | . . . 1 Time Decay 470 | 20 20 360 70 Lost Part 120 | . . 30 90 Squads Dispatched 6 | . 1 2 3 Investigation 1 | . . . 1 Extermination . | . . . . Reinforcement 3 | . 1 2 . Assault . | . . . . Garrison 2 | . . . 2 Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 1 | . . 1 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 37 | . 3 20 14 Peak Tracking Total 7 | . 1 5 7 Tactical Retreats . | . . . . Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 3 | . 1 1 1 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 2 | . . . 2 Max in Single Turn 2 | . . . 2 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks . | . . . . Successful . | . . . . Failed . | . . . . Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks . | . . . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections . | . . . . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Part Studies Acquired . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Active Infowar (turns) . | . . . . Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 2283 | 254 552 1218 259 Spaces Moved 971 | 178 275 398 120 Core 69 | 52 . 12 5 Treads 674 | 102 275 297 . Legs . | . . . . Wheels 228 | 24 . 89 115 Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 160 135 135 Average Speed 182 | 121 160 223 188 Slowest Speed 1500 | 160 160 1500 1400 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 21 | 4 38 31 13 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 7 | . . . 7 Melee . | . . . . Projectile . | . . . . AOE 7 | . . . 7 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 1328 | 196 378 609 145 Wait 229 | 2 83 138 6 Move 968 | 177 274 397 120 Hop . | . . . . Pick Up 12 | 1 5 3 3 Fast Attach 16 | 7 . 6 3 Attach 8 | . 4 3 1 Detach 7 | 1 3 1 2 Swap . | . . . . Drop 11 | . 3 3 5 Fire 71 | 8 6 52 5 Melee . | . . . . Ram 2 | . . 2 . Kick . | . . . . Crush 4 | . . 4 . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials History --------- Turn | Location | Event 60 | -11/Scrapyard | Discovered new exit (range 14) 255 | -11/Scrapyard | Entered Materials 325 | -10/Materials | Build established: Mutant 792 | -10/Materials | Discovered new exit (range 5) 807 | -10/Materials | Entered another Materials area 807 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 1552 | -9/Materials | Build established: Gunner 1613 | -9/Materials | Discovered new exit (range 16) 2025 | -9/Materials | Entered another Materials area 2025 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2142 | -8/Materials | Garrison activated, responded to threat 2174 | -8/Materials | Destroyed 7 combat bots 2184 | -8/Materials | Lost 3 parts (2p1w) 2239 | -8/Materials | Core integrity fell below 50% 2254 | -8/Materials | Lost 5 parts (2n3w) 2263 | -8/Materials | Core integrity fell below 20% 2284 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- Com. Wheel destroyed. Pressure Siphon disabled. To regain energy, simply wait via the mouse wheel, '.', or KP5. Also make sure your per-turn energy generation is a net positive, and consider deactivating power-draining parts if not. Critical hit (Burn: +37). EM Shotgun destroyed. Adv. EMP Blaster destroyed. Wheel destroyed. Critical hit (Burn: +37). Lgt. Assault Rifle destroyed. G-47 Trooper emerges from the garrison. Acquired Katana. Bump into an enemy to attack with the active melee weapon. Even while active, melee weapons do not fire together with ranged weapons in the same volley. Targeting Computer destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????###########??????????????? | | ????????????????????????# #??????????????? | | ????????????############# #??????????????? | | ????????????# # #??????????????? | | ????????????# #@ !!] #??????????????? | | ????????????# gg !!] #??????????????? | | ????????????+ """ g# !! #??????????????? | | ????????????# "G" gg# #??????????????? | | ?????????#### " " g # #??????????????? | | ?????????# ###########??????????????? | | ?????????# #????????????????????????? | | ???##??###### #??????#?????????????????? | | #### ### # = #???? #?????????????????? | | # # ="% """ #??T" #?????????????????? | | # """ # [ % """ # #?????????????????? | | # """ /==[[" """ " #?????????????????? | | # """ #%[% " ""% # #????????????????? | | # #"%*"" #?? ##????????????????? | | # """ #!#### #????+##?????????????????? | | # """ /=! "%%% ????????????????????? | | # """ #! %%% ?????????????????????? | | # ## [ %%% ###+####?????????????????????? | | # ## %%%% #????????????????????????????? | | # !] ## #????????????????????????????? | | # ! =+ #????????????????????????????? | | # !=! # #????????????????????????????? | | ########+#### #????????????????????????????? | | ????????????# !! #????????????????????????????? | | ????????????# !! #????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 15 Energy Capacity 400 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 50 Targeting Accuracy 5 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Organ Harvest Challenges ------------ None Game ------ Seed CommSalvageDetector Manual? 0 Play Time 00:27:08 Cumulative 5.0 hours Start 2026.09.21 @ 23:21:56 End 2026.09.27 @ 23:54:43 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 15 Rogue 15 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 8 Achievement% 6 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 20c62f47-5012-4fa7-b642-415fe35e2689