Cogmind - Beta 17 --- EXPLORER MODE // 2026.07.02 @ 18:47:05 Player: Steve French Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (43) 215 Value Destroyed (1171) 1171 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5046 Bonus ------- None Cogmind --------- Core Integrity 661/850 Matter 479/500 Energy 39/100 System Corruption 0% Temperature Cool (0) Movement Core (450) Ox8 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (7) ------ Large Storage Unit High-capacity Matter Pod Terrain Scan Processor Transmission Jammer System Restoration Module Recalibrator > --- WEAPON (4) ------- (None) > --- INVENTORY (15) --- Ion Engine Ion Engine Humpback High-capacity Battery (250) Medium Matter Pod (100) Advanced Weight Redist. System Structural Scanner Improved Signal Interpreter Seismic Detector Light Armor Plating Gauss Rifle Peak State ------------ > --- POWER ------------ Heavy Ion Engine Heavy Ion Engine > --- PROPULSION ------- Wheel Wheel > --- UTILITY ---------- Large Storage Unit High-capacity Matter Pod Terrain Scan Processor Transmission Jammer Hacking Suite Recalibrator > --- WEAPON ----------- Medium Laser Gatling Laser Flak Cannon Improved Datajack > --- INVENTORY -------- Ion Engine Ion Engine Light Ion Engine High-capacity Battery Medium Matter Pod Advanced Weight Redist. System Structural Scanner Improved Signal Interpreter Seismic Detector ECM Suite Light Armor Plating Medium Laser Beam Cannon Minigun [Rating: 36] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Wheel Leg Aluminum Leg Wheel Wheel Utility Large Storage Unit Device Recalibrator Storage Large Storage Unit Processor Terrain Scan Processor Hackware Hacking Suite Protection Light Armor Plating Weapon Medium Laser Energy Gun Medium Laser Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Flak Cannon Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Slots Evolved 9 | . 1 . 2 2 2 . . 2 Power 1 | . . . . 1 . . . . Propulsion 1 | . . . . . . . . 1 Utility 5 | . . . 2 1 1 . . 1 Weapon 2 | . 1 . . . 1 . . . Parts Attached 40 | 7 1 5 11 6 3 3 1 3 Power 4 | 1 . 1 1 . . 1 . . Engine 4 | 1 . 1 1 . . 1 . . Core . | . . . . . . . . . Reactor . | . . . . . . . . . Propulsion 9 | 2 . 2 2 2 . 1 . . Treads . | . . . . . . . . . Leg 2 | 2 . . . . . . . . Wheel 7 | . . 2 2 2 . 1 . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 16 | 2 1 1 5 2 3 . . 2 Device 8 | . . 1 2 . 3 . . 2 Storage 3 | 1 1 . 1 . . . . . Processor 3 | . . . 2 1 . . . . Hackware 1 | . . . . 1 . . . . Protection 1 | 1 . . . . . . . . Artifact . | . . . . . . . . . Weapon 11 | 2 . 1 3 2 . 1 1 1 Energy Gun 4 | 1 . 1 1 . . 1 . . Energy Cannon 1 | . . . . . . . 1 . Ballistic Gun 3 | 1 . . . 1 . . . 1 Ballistic Cannon 2 | . . . 1 1 . . . . Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon 1 | . . . 1 . . . . . Unidentified Prototypes 2 | . . . 2 . . . . . Corrupted Parts 1 | . . . 1 . . . . . System Corruption 1 | . . . 1 . . . . . Parts Lost 14 | . . . . 2 1 . . 11 Power 2 | . . . . . . . . 2 Propulsion 4 | . . . . 1 1 . . 2 Utility 3 | . . . . 1 . . . 2 Weapon 5 | . . . . . . . . 5 Highest Loss Streak 6 | . . . . 2 1 . . 6 To Critical Strikes . | . . . . . . . . . Average Backups 11 | 3 5 8 12 14 12 13 13 11 Power 2 | . 1 1 3 4 4 3 3 2 Propulsion . | . . . . 2 1 . . . Utility 6 | 1 3 6 5 5 5 8 9 8 Weapon 1 | 1 1 1 2 3 2 2 1 . Tool/Special . | . . . . . . . . . Unused Backups 9 | . . . 1 . . . . 8 Power 1 | . . . . . . . . 1 Propulsion . | . . . . . . . . . Utility 7 | . . . 1 . . . . 6 Weapon 1 | . . . . . . . . 1 Tool/Special . | . . . . . . . . . Average Slot Usage (%) 90 | . 87 95 99 75 87 99 100 68 Engine 11 | . 12 12 10 8 7 14 14 11 Leg 5 | . 25 23 . . . . . . Wheel 9 | . . 1 20 6 13 13 14 1 Device 11 | . . . 19 11 11 14 14 19 Storage 13 | . 12 12 16 16 14 14 14 12 Processor 4 | . . . 4 7 7 7 7 6 Hackware 2 | . . . . . 7 7 7 . Protection 2 | . 12 11 . . . . . . Energy Gun 11 | . 12 20 16 2 4 11 14 9 Ballistic Gun 6 | . 12 12 6 5 7 2 . 4 Ballistic Cannon 4 | . . . 3 7 7 7 5 . Special Melee Weapon 4 | . . . 3 8 7 7 7 . Peak Build Rating 36 | 7 7 9 23 25 31 36 35 33 Average Rating 22 | 5 7 7 17 21 28 34 34 25 On Entrance 18 | . 7 7 9 22 25 30 35 33 Avg Prop Armor Cover (%) 6 | . . 6 . . . . . . Naked Turns . | . . . . . . . . . Heaviest Build 55 | 22 32 34 44 43 46 55 55 52 Greatest Support 32 | 20 20 26 26 32 20 20 20 20 Greatest Overweight (x) 15 | 1 1 2 1 13 4 2 2 15 Average Overweight (x) 1 | . 1 1 1 3 2 2 2 9 Largest Inventory Capacity 15 | 10 15 15 15 15 15 15 15 15 Average Capacity 14 | 9 12 15 15 15 15 15 15 15 Most Carried 15 | 7 8 13 15 15 15 15 15 14 Average Carried 11 | 4 5 8 12 14 12 13 14 12 Final Capacity 15 | 10 15 15 15 15 15 15 15 15 Final Carried 15 | 5 8 12 14 13 12 15 14 12 Class Distribution -------------------- 37% | Hacker-Gunner 34% | Hacker-Mutant 11% | Hacker-Skirmisher 11% | Hacker-Tank 4% | Scavenger-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Tank | -10/Mines Hacker-Skirmisher | -9/Materials Hacker-Mutant | -8/Materials Hacker-Skirmisher | -7/Factory Hacker-Gunner | -7/Lower Caves Hacker-Gunner | -7/Lower Caves Hacker-Gunner | -6/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -7 -6 ----------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Matter Collected 1367 | 166 221 275 201 281 122 71 10 20 Remotely . | . . . . . . . . . Salvage Created 1650 | . 129 196 504 455 136 63 . 167 Parts 99 | . 4 10 42 28 7 4 . 4 Haulers Intercepted 2 | . . . 2 . . . . . Recyclers Shooed 1 | . . 1 . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Combat Hostiles Destroyed 25 | . 3 . 9 7 2 1 . 3 Guns 18 | . 3 . 9 1 2 1 . 2 Cannons 7 | . . . . 6 . . . 1 Classes Destroyed 11 | . 1 3 5 1 . . . 1 Worker 4 | . . 2 2 . . . . . Builder 4 | . . . 1 2 1 . . . Tunneler 1 | . . 1 . . . . . . Hauler 2 | . . . 2 . . . . . Recycler 3 | . . 2 . 1 . . . . Watcher 4 | . . . . 3 1 . . . Swarmer 3 | . . . 3 . . . . . Grunt 11 | . 3 . 4 2 2 . . . Brawler 1 | . . . 1 . . . . . Sentry 8 | . . . 1 5 . 1 . 1 Hunter 2 | . . . . . . . . 2 Best Kill Streak 4 | . 2 2 4 3 2 1 . 3 Combat Bots Only 4 | . 2 . 4 2 2 1 . 3 Max Kills in Single Turn 1 | . 1 1 1 1 1 1 . 1 Gunslinging . | . . . . . . . . . Exploded . | . . . . . . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Hostile Shots Fired 385 | . 28 . 49 44 43 45 . 176 Missed 126 | . 9 . 5 14 13 19 . 66 Hits 259 | . 19 . 44 30 30 26 . 110 Melee 1 | . . . 1 . . . . . Projectile 258 | . 19 . 43 30 30 26 . 110 Critical Strikes 5 | . 1 . 2 . . . . 2 Damage Taken 1998 | . 146 . 296 286 285 102 . 883 Core 372 | . 22 . 51 47 38 25 . 189 Absorbed by Shields . | . . . . . . . . . Ignored by Resistances 1256 | . 91 . 196 172 173 76 . 548 Regen/Repaired (Parts) 113 | . . . . 54 . . . 59 Core Remaining (%) 92 | 100 . 91 87 91 . . 91 . Volleys Fired 140 | . 13 15 33 39 17 6 . 17 Largest 3 | . 2 2 2 2 1 1 . 3 Hottest 140 | . 70 100 100 82 25 80 . 140 Shots Fired 233 | . 26 29 64 61 17 6 . 30 Gun 173 | . 26 29 47 22 17 6 . 26 Cannon 60 | . . . 17 39 . . . 4 Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 111 | . 13 2 17 53 17 5 . 4 Thermal 97 | . 13 27 30 . . 1 . 26 Explosive . | . . . . . . . . . Electromagnetic 25 | . . . 17 8 . . . . Robot Hit Streak 33 | . 14 8 22 18 27 7 . 33 Robot Miss Streak 2 | . 1 1 1 1 1 . . 2 Penetration Max . | . . . . . . . . . Secondary Targets 1 | . . . 1 . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . Shots Hit Robots 181 | . 22 18 51 50 14 4 . 22 Core Hits 81 | . 7 9 21 20 7 3 . 14 Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 10 | . 3 1 3 2 . . . 1 Burn 7 | . 3 1 2 . . . . 1 Blast 3 | . . . 1 2 . . . . Melee Attacks 2 | . . . 2 . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks 1 | . . . 1 . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 2957 | . 287 199 573 1110 240 67 . 481 Guns 1936 | . 287 177 422 332 240 67 . 411 Cannons 918 | . . . 71 777 . . . 70 Explosions 80 | . . . 80 . . . . . Melee . | . . . . . . . . . Ramming 23 | . . 22 . 1 . . . . Kinetic 1507 | . 151 15 71 946 240 67 . 17 Thermal 1115 | . 136 162 353 . . . . 464 Explosive . | . . . . . . . . . Electromagnetic 312 | . . . 149 163 . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 1 | . 1 1 1 . . . . . Average Corruption 1 | . 1 1 1 . . . . . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 6 | . 1 4 1 . . . . . Message Errors 1 | . . 1 . . . . . . Matter Fused 2 | . . 1 1 . . . . . Data Loss (major) 2 | . 1 1 . . . . . . Misfires 1 | . . 1 . . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 5 | . . . . 5 . . . . Projectiles 5 | . . . . 5 . . . . Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Knockbacks 3 | . . . . 3 . . . . Impact . | . . . . . . . . . Kinetic 3 | . . . . 3 . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 20 | . . . 20 . . . . . Shots 1 | . . . 1 . . . . . Rammed 1 | . . . . 1 . . . . Targets Rammed 3 | . . 2 . 1 . . . . Kicked 2 | . . 2 . . . . . . Crushed . | . . . . . . . . . Highest Temperature 420 | . 150 96 264 48 6 36 . 420 Average Temperature 76 | . 60 31 87 13 4 11 . 202 Received Heat Transfer 951 | . 153 . 132 126 36 42 . 462 Effects 2 | . . . . . . . . 2 Shutdowns 1 | . . . . . . . . 1 Energy Bleed 1 | . . . . . . . . 1 Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 1 | . . . 1 . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 10 | . 1 . 1 . . . . 8 Heat Transferred 3427 | . 629 555 1062 . . . . 1181 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . . 1 . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Maximum Alert Level . | . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 . . 100 Level 1 . | . . . . . . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 77 | . 50 10 77 45 25 . . 40 Initial 13 | . . 1 . 13 . . . . Average 5 | . 9 . 14 8 2 . . 2 Influence Increases 791 | . 115 25 244 240 67 20 . 80 Destroy 0b10 Robot/C 500 | . 60 . 180 140 40 20 . 60 Destroy 0b10 Robot/NC 90 | . . 25 25 30 10 . . . Destroy Leader 142 | . 20 . 34 66 2 . . 20 Successful Hack 5 | . 5 . . . . . . . Destroy Structure 9 | . . . 5 4 . . . . Lose Combat Pursuer 45 | . 30 . . . 15 . . . Influence Decreases 791 | . 110 30 197 287 67 20 . 80 Entered New Map 38 | . . 4 . 34 . . . . Time Decay 695 | . 110 26 197 235 57 20 . 50 Lost Part 58 | . . . . 18 10 . . 30 Squads Dispatched 5 | . 1 . 1 . 1 . . 2 Investigation 2 | . 1 . . . . . . 1 Extermination 2 | . . . . . 1 . . 1 Reinforcement 1 | . . . 1 . . . . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Distress Signals 2 | . . . . 2 . . . . Communications Jammed 2 | . . . . . 2 . . . Distress Signals 2 | . . . . . 2 . . . Times Spotted 42 | . 6 . 10 10 9 1 . 6 Peak Tracking Total 4 | . 3 . 4 2 4 1 . 3 Tactical Retreats 3 | . 2 . . . 1 . . . Traps | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Traps Triggered 1 | . . . . 1 . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts 1 | . . . . 1 . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -6 ---------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Machines Disabled . | . . . . . . . . . Max in Single Turn . | . . . . . . . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Machines Accessed 14 | . 3 . 4 3 3 . . 1 Terminals 7 | . 2 . 3 . 2 . . . Fabricators . | . . . . . . . . . Repair Stations 3 | . . . . 1 1 . . 1 Recycling Units 2 | . 1 . 1 . . . . . Scanalyzers 2 | . . . . 2 . . . . Garrison Access . | . . . . . . . . . Total Hacks 33 | . 10 . 8 7 3 . . 5 Successful 31 | . 10 . 7 7 2 . . 5 Failed 2 | . . . 1 . 1 . . . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual 1 | . . . . . 1 . . . Terminals 15 | . 7 . 6 . 2 . . . Fabricators . | . . . . . . . . . Repair Stations 8 | . . . . 2 1 . . 5 Recycling Units 5 | . 3 . 2 . . . . . Scanalyzers 5 | . . . . 5 . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 14 | . 7 . 6 . 1 . . . Record 8 | . 4 . 4 . . . . . Prototype ID Bank 1 | . . . 1 . . . . . Open DSF 1 | . . . . . 1 . . . Alert Level 1 | . 1 . . . . . . . Maintenance Status 1 | . . . 1 . . . . . Patrol Status 1 | . 1 . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 8 | . . . . 2 1 . . 5 Scan Component 6 | . . . . 1 1 . . 4 Repair 2 | . . . . 1 . . . 1 Recycling Unit Hacks 4 | . 3 . 1 . . . . . Process 2 | . 1 . 1 . . . . . Report Inventory 1 | . 1 . . . . . . . Retrieve Matter 1 | . 1 . . . . . . . Scanalyzer 5 | . . . . 5 . . . . Insert Component 2 | . . . . 2 . . . . Analyze 1 | . . . . 1 . . . . Retrieve Study 2 | . . . . 2 . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 7 | . 2 . 2 1 1 . . 1 Full Trace Events 2 | . 1 . . . . . . 1 Feedback Events 1 | . 1 . . . . . . . Corruption 1 | . 1 . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired 2 | . . . . 2 . . . . Parts Repaired 2 | . . . . 1 . . . 1 Time 77 | . . . . 51 . . . 26 Parts Recycled . | . . . . . . . . . Recycled Matter 34 | . 11 . 23 . . . . . Retrieved Matter 11 | . 11 . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 1 | . . . . 1 . . . . Part Schematics Acquired 1 | . . . . 1 . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------------ Run | Yrd Mat Min Mat Mat Fac Low Low Fac Used RIF Installer . | . . . . . . . . . Robots Hacked 1 | . . . 1 . . . . . Non-combat 1 | . . . 1 . . . . . Combat . | . . . . . . . . . Robot Hacks Applied 1 | . . . 1 . . . . . parse_system 1 | . . . 1 . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Active Infowar (turns) 3697 | . . 10 588 738 320 1422 148 471 Terrain 1609 | . . . 588 738 283 . . . Structural 397 | . . 10 387 . . . . . Jamming 2078 | . . . . . 37 1422 148 471 ECM 213 | . . . . . . . . 213 Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . 1 . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Turns Passed 5034 | 169 285 884 588 738 320 1422 148 480 Spaces Moved 3143 | 103 128 457 437 273 253 1275 134 83 Core 116 | 11 . . . 56 . . . 49 Treads . | . . . . . . . . . Legs 624 | 92 128 404 . . . . . . Wheels 2403 | . . 53 437 217 253 1275 134 34 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 190 105 105 105 110 110 110 110 Average Speed 144 | 143 190 180 105 226 111 110 110 509 Slowest Speed 800 | 190 190 190 105 700 140 110 110 800 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 32 | 5 30 74 35 25 8 95 20 3 Regions Visited 8 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 8 | 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . Scrap Searched 12 | . . 1 . . . 10 1 . Spaces Dug 2 | . . . 1 1 . . . . Terrain Destroyed 9 | . . . 5 4 . . . . Melee . | . . . . . . . . . Projectile 7 | . . . 3 4 . . . . AOE 2 | . . . 2 . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Total 3398 | 125 144 486 503 329 278 1289 135 109 Wait 9 | 4 . . 5 . . . . . Move 3135 | 102 127 456 436 272 252 1274 133 83 Hop . | . . . . . . . . . Pick Up 47 | 12 3 6 9 6 3 5 . 3 Fast Attach 1 | . . . . 1 . . . . Attach 28 | 7 . 2 4 4 4 2 1 4 Detach 2 | . . 1 1 . . . . . Swap 16 | . 1 3 7 3 . 1 . 1 Drop 14 | . . 1 6 2 2 1 1 1 Fire 140 | . 13 15 33 39 17 6 . 17 Melee 2 | . . . 2 . . . . . Ram 1 | . . . . 1 . . . . Kick 2 | . . 2 . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap 1 | . . . . 1 . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory (discovered 1 exit: Fac) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 4 | -11/Scrapyard | Identified exit to Materials 4 | -11/Scrapyard | Discovered exit to Materials (range 16) 170 | -11/Scrapyard | Entered Materials 170 | -10/Materials | Evolved 1 slot: Weapon x1 311 | -10/Materials | Build established: Hacker-Mutant 416 | -10/Materials | Identified exit to Mines 416 | -10/Materials | Discovered exit to Mines (range 15) 455 | -10/Materials | Entered Mines 456 | -10/Mines | Met a Derelict bent on vengeance 598 | -10/Mines | Identified exit to Materials 598 | -10/Mines | Discovered exit to Materials (range 15) 1039 | -10/Mines | Build established: Hacker-Tank 1339 | -10/Mines | Entered Materials 1339 | -9/Materials | Evolved 2 slots: Utility x2 1622 | -9/Materials | Build established: Hacker-Skirmisher 1918 | -9/Materials | Identified exit to Materials 1918 | -9/Materials | Discovered exit to Materials (range 9) 1927 | -9/Materials | Entered another Materials area 1927 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 2148 | -8/Materials | Identified exit to Factory 2148 | -8/Materials | Discovered exit to Factory (range 15) 2206 | -8/Materials | Repaired Imp. EM Shotgun? 2498 | -8/Materials | Build established: Hacker-Mutant 2665 | -8/Materials | Entered Factory 2665 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2965 | -7/Factory | Identified exit to Lower Caves 2965 | -7/Factory | Discovered exit to Lower Caves (range 16) 2985 | -7/Factory | Entered Lower Caves 3254 | -7/Lower Caves | Build established: Hacker-Gunner 3362 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3823 | -7/Lower Caves | Encountered a Warlord checkpoint 4350 | -7/Lower Caves | Identified exit to Lower Caves 4350 | -7/Lower Caves | Discovered exit to Lower Caves (range 8) 4360 | -7/Lower Caves | Learned location of 1 exit from Factory 4407 | -7/Lower Caves | Entered another Lower Caves area 4489 | -7/Lower Caves | Identified exit to Factory 4489 | -7/Lower Caves | Discovered exit to Factory (range 12) 4555 | -7/Lower Caves | Entered Factory 4555 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4556 | -6/Factory | Identified exit to Factory 4654 | -6/Factory | Lost 6 parts (2n1u3w) 4896 | -6/Factory | Repaired Med. Laser 5035 | -6/Factory | Self-destructed Last Messages --------------- 04958_ Slug penetrates Wall. 04985_ Slug penetrates G-50 Soldier. 04998_ Lgt. Ion Engine destroyed. Use the buttons at the bottom right of the parts list, or press c/e/w/q, to visualize various stats related to parts and inventory items. 05001_ Med. Laser destroyed. 05005_ ALERT: Potential suspicious activity detected, Programmers report to Factory Zone 4I. 05007_ G-50 Soldier suffers critical hit (Burn). 05007_ Critical hit (Burn: +37). 05017_ Hvy. Ion Engine destroyed. Your per-turn energy upkeep is currently significantly in the negative, which may be okay for now but be prepared to manage it more closely. 05031_ ECM Suite destroyed. 05034_ Gauss Rifle destroyed. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ????###????????????????????????? | | ???? ????????????????????????? | | ????????????????????? | | """"" """"""???????????????????? | | ??????? ????????????? | | """"" """"???????? ????????????? | | ???????? ???????????? | | ????????? ???????????? | | #?????????# ???????????? | | #?????????# ???????????? | | #?????????# ???????????? | | #?????????# ??########## | | #?????????# ??# # | | #???????### ### ] """"# | | #???????# # @ """"# | | ####+####### # # """"# | | # / gg """"# | | %= # # #g """"# | | == #????# # """"? | | "" #????## ## ? | | "" #?????# ## # | | """ #?????# ########### | | """ #?????# ########### | | """ #?????# # # | | ####### # """ """ # | | / % # """ "R" # | | #### %! + """ "[" # | | #??# [* # # | | ############??# # # | | ?????????????######+############ | | ?????????????# ! #?????? | | ?????????????# #?????? | | ?????????????# #?????? | | ?????????????# #?????? | | ?????????????# #?????? | | ?????????????# #?????? | | ?????????????# #?????? | | ?????????????#############?????? | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 23 Energy Capacity 460 Matter Stores 500 Matter Capacity 500 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 85 ECM Strength 1 Jamming Range 12 Additional Mass Support 6 Armor Coverage 150 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Evasion (%) 50 Targeting Accuracy 8 Offensive Hacking 30 Item Schematics ----------------- Assault Rifle | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Imp. EM Shotgun | 22% | -8/Materials Med. Laser | 15% | -6/Factory Studied --------- Imp. Datajack | -8/Materials | Hacked Assault Cannon | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- 5k Club I Have A Map? You Again Challenges ------------ None Game ------ Seed BarrageThrusterTurbovents Manual? 0 Play Time 00:48:56 Cumulative 4.3 hours Start 2026.07.01 @ 16:32:58 End 2026.07.02 @ 18:47:05 Sessions 2 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 15 Rogue 13 Adventurer 0 Explorer 2 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 8 Achievement% 8 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 20/SmallcapsGlow Map View 96x60 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4ae079c1-1587-4e13-901d-ed96ebf2ec99