Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.25 @ 11:09:10 Player: Blaf Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (116) 580 Value Destroyed (4159) 4159 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (880) 880 TOTAL SCORE: 9019 Bonus ------- High Alert Combat Kills 188 Follower Combat Kills 106 Met Imprinter 300 Was Imprinted 300 Friendly Fire -14 Cogmind --------- Core Integrity 0/700 Matter 242/300 Energy 100/100 System Corruption 3% Temperature Cool (9) Movement Core (200) Ox3 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Medium Storage Unit > --- WEAPON (4) ------- (None) > --- INVENTORY (10) --- Light Armor Plating Heavy Assault Rifle Shotgun Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Light Treads Armored Treads Armored Treads Advanced Treads > --- UTILITY ---------- Medium Storage Unit Advanced Targeting Computer Hardened Medium Armor Plating Reactive Plating > --- WEAPON ----------- Hypervelocity Gauss Rifle Hypervelocity Gauss Rifle Heavy Machine Gun Heavy Machine Gun > --- INVENTORY -------- Improved Ion Engine Light Treads Light Treads Light Treads Light Armor Plating Medium Armor Plating Hardened Heavy Armor Plating Heavy Assault Rifle Shotgun [Rating: 45] Favorites ----------- Power Nuclear Core Engine Ion Engine Power Core Nuclear Core Propulsion Armored Treads Treads Armored Treads Wheel Compact Wheel Utility Medium Storage Unit Device Heat Sink Storage Medium Storage Unit Processor Advanced Targeting Computer Protection Light Armor Plating Weapon Heavy Machine Gun Energy Gun EM Pulse Gun Ballistic Gun Heavy Machine Gun Launcher Grenade Launcher Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Slots Evolved 6 | . . 2 . 2 2 . . . . Power . | . . . . . . . . . . Propulsion 2 | . . . . 2 . . . . . Utility 2 | . . 1 . . 1 . . . . Weapon 2 | . . 1 . . 1 . . . . Parts Attached 66 | 7 2 17 1 16 10 8 . . 5 Power 10 | 2 1 2 . 1 3 . . . 1 Engine 7 | 2 1 2 . . 1 . . . 1 Core 3 | . . . . 1 2 . . . . Reactor . | . . . . . . . . . . Propulsion 14 | 2 . 3 . 6 . 2 . . 1 Treads 11 | . . 2 . 6 . 2 . . 1 Leg . | . . . . . . . . . . Wheel 3 | 2 . 1 . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 20 | 1 1 5 1 6 3 2 . . 1 Device 3 | . 1 . 1 . . . . . 1 Storage 3 | 1 . 1 . 1 . . . . . Processor 2 | . . 1 . . 1 . . . . Hackware . | . . . . . . . . . . Protection 12 | . . 3 . 5 2 2 . . . Artifact . | . . . . . . . . . . Weapon 22 | 2 . 7 . 3 4 4 . . 2 Energy Gun 2 | 2 . . . . . . . . . Energy Cannon . | . . . . . . . . . . Ballistic Gun 16 | . . 5 . 3 2 4 . . 2 Ballistic Cannon . | . . . . . . . . . . Launcher 4 | . . 2 . . 2 . . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 5 | . 1 2 1 . 1 . . . . Parts Lost 28 | . . 4 . 3 5 2 . . 14 Power 2 | . . . . . 1 . . . 1 Propulsion 7 | . . . . . 1 1 . . 5 Utility 6 | . . 1 . 2 . . . . 3 Weapon 13 | . . 3 . 1 3 1 . . 5 Highest Loss Streak 10 | . . 2 . 1 3 2 . . 10 To Critical Strikes . | . . . . . . . . . . Average Backups 7 | 2 2 6 10 8 8 5 9 9 5 Power 1 | . 1 1 2 1 1 1 1 1 . Propulsion 2 | 1 . 3 4 3 4 2 3 3 . Utility 1 | . . . 1 1 1 2 3 3 1 Weapon 1 | . . 1 3 2 1 . 2 2 2 Tool/Special . | . . . . . . . . . . Unused Backups 9 | . . 3 . 4 2 . . . . Power 1 | . . . . 1 . . . . . Propulsion 6 | . . 2 . 3 1 . . . . Utility . | . . . . . . . . . . Weapon 2 | . . 1 . . 1 . . . . Tool/Special . | . . . . . . . . . . Average Slot Usage (%) 93 | . 88 95 100 99 91 82 100 100 91 Engine 3 | . 14 11 11 3 . . . . 4 Core 4 | . . . . 5 6 7 7 7 2 Treads 27 | . . 8 22 35 29 29 30 30 23 Wheel 1 | . 28 13 . . . . . . . Storage 8 | . 14 11 11 9 7 7 7 7 7 Processor 4 | . . 6 . . 7 7 7 7 2 Protection 13 | . . 9 21 17 10 7 15 15 17 Ballistic Gun 22 | . . 15 22 23 20 17 30 30 29 Launcher 3 | . . 9 11 3 6 2 . . . Peak Build Rating 45 | 6 8 18 25 27 38 45 45 45 45 Average Rating 31 | 2 6 12 17 23 34 32 45 45 36 On Entrance 24 | . 6 7 17 17 27 33 45 45 45 Avg Prop Armor Cover (%) 4 | . . . . . . . . . 4 Naked Turns . | . . . . . . . . . . Heaviest Build 61 | 14 15 30 30 40 57 59 57 57 61 Greatest Support 82 | 32 32 40 40 80 80 82 82 82 82 Greatest Overweight (x) 6 | 1 . 6 . . . . . . 1 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 10 | 8 8 10 10 10 10 10 10 10 10 Average Capacity 9 | 6 8 8 10 10 10 10 10 10 10 Most Carried 10 | 5 4 10 10 10 10 10 10 10 10 Average Carried 7 | 2 2 6 10 8 8 6 10 10 5 Final Capacity 10 | 8 8 10 10 10 10 10 10 10 10 Final Carried 10 | 1 4 10 10 10 6 10 10 10 3 Class Distribution -------------------- 38% | Tank 28% | Scavenger-Tank 17% | Gunner 13% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Tank | -9/Materials Scavenger-Tank | -9/Mines Scavenger-Tank | -8/Materials Gunner | -7/Factory Mutant | -7/Lower Caves Tank | -7/Lower Caves Tank | -7/Zion Scavenger-Tank | -6/Proximity Caves Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Matter Collected 4066 | 248 52 406 32 1199 859 613 47 . 610 Remotely . | . . . . . . . . . . Salvage Created 4356 | . 205 465 . 1932 1053 240 44 . 417 Parts 254 | . 8 34 . 94 65 12 4 . 37 Haulers Intercepted 7 | . . 2 . 4 1 . . . . Recyclers Shooed 2 | . . . . 1 1 . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 53 | . . . . . . 12 . . 41 Prevented 4 | . . . . . . . . . 4 Parts Restored . | . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Combat Hostiles Destroyed 89 | . 4 8 . 35 28 6 . . 8 Guns 74 | . 1 4 . 33 23 5 . . 8 AOE 14 | . 2 4 . 2 5 1 . . . Classes Destroyed 15 | . 2 3 . 5 3 . 1 . 1 Worker 6 | . . . . 4 2 . . . . Builder 4 | . . . . 1 3 . . . . Tunneler 1 | . . . . . 1 . . . . Hauler 7 | . . 2 . 4 1 . . . . Recycler 1 | . . . . . 1 . . . . Mechanic 1 | . . . . 1 . . . . . Operator 2 | . 1 . . 1 . . . . . Watcher 5 | . . 2 . 3 . . . . . Swarmer 16 | . . . . 7 6 . . . 3 Grunt 49 | . 4 3 . 24 15 3 . . . Sentry 11 | . . 5 . 3 3 . . . . Specialist 2 | . . . . . . . . . 2 Hunter 5 | . . . . 1 1 1 . . 2 Programmer 6 | . . . . . 3 2 . . 1 Samaritan 1 | . . . . . . . 1 . . Best Kill Streak 8 | . 3 2 . 8 6 3 . . 4 Combat Bots Only 5 | . 3 2 . 5 4 3 . . 4 Max Kills in Single Turn 3 | . 2 1 . 2 3 2 1 . 1 Gunslinging 1 | . . . . 1 . 1 . . . Exploded 2 | . 2 1 . 1 1 1 . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Hostile Shots Fired 585 | . 11 36 . 148 187 42 . . 161 Missed 164 | . 1 12 . 45 58 7 . . 41 Hits 421 | . 10 24 . 103 129 35 . . 120 Projectile 421 | . 10 24 . 103 129 35 . . 120 Critical Strikes 15 | . . 1 . 5 3 4 . . 2 Part Disruptions 2 | . . . . . . . . . 2 Damage Taken 6455 | . 122 374 20 1555 1748 542 . . 2094 Core 1001 | . 12 147 20 114 98 134 . . 476 Absorbed by Shields . | . . . . . . . . . . Ignored by Resistances 160 | . . . . . . . . . 160 Core Remaining (%) 83 | 100 95 . 58 79 . . . . . Volleys Fired 283 | . 13 31 . 111 67 22 2 . 37 Largest 4 | . 2 3 . 3 4 3 4 . 4 Hottest 126 | . 80 110 . 76 124 85 126 . 126 Shots Fired 773 | . 26 67 1 293 203 48 7 . 128 Gun 723 | . 26 51 . 287 179 45 7 . 128 Cannon . | . . . . . . . . . . Launcher 50 | . . 16 1 6 24 3 . . . Special . | . . . . . . . . . . Kinetic 678 | . . 32 . 287 179 45 7 . 128 Thermal . | . . . . . . . . . . Explosive 50 | . . 16 1 6 24 3 . . . Electromagnetic 45 | . 26 19 . . . . . . . Robot Hit Streak 17 | . 5 17 . 11 11 10 7 . 8 Robot Miss Streak 8 | . 2 3 . 4 6 5 . . 8 Penetration Max 1 | . . . . . . . . . 1 Secondary Targets 22 | . . 1 . 9 8 1 . . 3 Max Gunslinging Chain 1 | . . 1 . 1 1 1 . . 1 Shots Hit Robots 489 | . 19 45 . 187 137 32 7 . 62 Core Hits 265 | . 8 24 . 104 92 13 3 . 21 Critical Kills 5 | . . . . 2 1 1 . . 1 Critical Parts Destroyed 8 | . . . . 1 2 . 3 . 2 Critical Strikes 14 | . . 1 . 3 3 1 3 . 3 Destroy 13 | . . . . 3 3 1 3 . 3 Corrupt 1 | . . 1 . . . . . . . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 8926 | . 373 795 . 3095 3088 555 93 . 927 Guns 6944 | . 270 484 . 2840 1860 470 93 . 927 Cannons . | . . . . . . . . . . Explosions 1975 | . 103 311 . 250 1226 85 . . . Melee . | . . . . . . . . . . Ramming 7 | . . . . 5 2 . . . . Kinetic 6511 | . . 321 . 2840 1860 470 93 . 927 Thermal 103 | . 103 . . . . . . . . Explosive 1872 | . . 311 . 250 1226 85 . . . Electromagnetic 433 | . 270 163 . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 8 | . . 3 8 . 4 8 8 8 3 Average Corruption 4 | . . 3 4 . 3 5 8 8 2 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 106 | . . 6 12 . 14 35 18 3 18 Message Errors 21 | . . . 1 . 2 6 6 2 4 Matter Fused 28 | . . 2 4 . 4 11 2 . 5 Heat Flow Errors 15 | . . . 2 . 2 3 3 1 4 Energy Discharges 13 | . . 2 2 . 3 3 2 . 1 Parts Fused 3 | . . 1 . . . 1 . . 1 Data Loss (minor) 13 | . . . 1 . 1 8 2 . 1 Data Loss (major) 4 | . . 1 . . . 2 1 . . Misfires 3 | . . . 1 . 1 1 . . . Alerts 5 | . . . 1 . 1 . 1 . 2 Weapon Failures 1 | . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . Overflow Damage 49 | . . 25 . . 8 16 . . . Projectiles . | . . . . . . . . . . Explosions 49 | . . 25 . . 8 16 . . . Melee . | . . . . . . . . . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 280 | . . 30 20 95 135 . . . . Shots 12 | . . 1 1 4 6 . . . . Rammed 2 | . . . . 1 1 . . . . Targets Rammed 2 | . . . . 1 1 . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 612 | . 144 27 259 171 247 200 216 242 612 Average Temperature 93 | . 57 10 110 39 59 65 77 125 268 Received Heat Transfer 2031 | . 72 165 . 774 480 18 . . 522 Effects 40 | . . . . . 2 . . . 38 Shutdowns 4 | . . . . . . . . . 4 Energy Bleed 5 | . . . . . 2 . . . 3 Interference 11 | . . . . . . . . . 11 Matter Decay 3 | . . . . . . . . . 3 Short Circuit 7 | . . . . . . . . . 7 Damage (minor) 3 | . . . . . . . . . 3 Damage (major) 5 | . . . . . . . . . 5 Damage (core) 2 | . . . . . . . . . 2 Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted 1 | . 1 . . . . . . . . Combat Hostiles 1 | . 1 . . . . . . . . Parts Fried 2 | . 2 . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted . | . . . . . . . . . . Heat Transferred 100 | . 100 . . . . . . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Maximum Alert Level 2 | . . . . 2 2 . . . . Low Security (%) 50 | 100 100 100 100 45 9 . . . . Level 1 22 | . . . . 7 55 . . . . Level 2 27 | . . . . 46 34 . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 589 | . 83 117 20 589 588 . . . . Initial 254 | . . 26 20 . 254 . . . . Average 231 | . 41 69 1 291 354 . . . . Influence Increases 2943 | . 108 423 10 1045 886 160 . . 311 Destroy 0b10 Robot/C 1820 | . 80 160 . 700 560 120 . . 200 Destroy 0b10 Robot/NC 135 | . 5 20 . 70 40 . . . . Destroy Leader 424 | . 20 78 . 154 112 40 . . 20 Allied During Kill 16 | . . . . . . . . . 16 Successful Hack 2 | . . . . 2 . . . . . Disable Machine 105 | . . 45 . 15 45 . . . . Destroy Structure 276 | . 3 90 10 44 129 . . . . Partial Spotted 30 | . . . . 30 . . . . . Lose Combat Pursuer 135 | . . 30 . 30 . . . . 75 Influence Decreases 2943 | . 45 433 63 485 906 700 . . 311 Entered New Map 576 | . . 37 33 . 306 200 . . . Time Decay 2072 | . 45 356 30 455 550 480 . . 156 Lost Part 231 | . . 40 . 30 50 20 . . 91 Lost Ally 64 | . . . . . . . . . 64 Squads Dispatched 18 | . 1 1 . 8 8 . . . . Investigation 3 | . . 1 . 1 1 . . . . Extermination 3 | . . . . . 3 . . . . Reinforcement 8 | . 1 . . 4 3 . . . . Assault . | . . . . . . . . . . Garrison 4 | . . . . 3 1 . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 2 | . . . . 1 1 . . . . Haulers Reinforced 1 | . . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Distress Signals 9 | . 1 1 . 5 2 . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 124 | . 5 12 . 50 30 6 . . 21 Peak Tracking Total 6 | . 3 3 . 4 5 3 . . 6 Tactical Retreats 8 | . . 2 . 1 . . . . 5 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Traps Triggered 1 | . . . . . 1 . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Machines Disabled 9 | . . 4 . 1 3 . . . 1 Max in Single Turn 2 | . . 1 . 1 2 . . . 1 Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Machines Accessed 8 | . . 2 1 1 2 2 . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations 1 | . . . . . 1 . . . . Recycling Units 1 | . . 1 . . . . . . . Scanalyzers 2 | . . 1 . 1 . . . . . Garrison Access 1 | . . . . . 1 . . . . Total Hacks 15 | . . 5 1 3 4 2 . . . Successful 8 | . . 3 1 2 . 2 . . . Failed 7 | . . 2 . 1 4 . . . . Catastrophic 2 | . . . . . 2 . . . . Database Lockouts . | . . . . . . . . . . Manual 3 | . . . . . . . . 2 1 Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations 3 | . . . . . 3 . . . . Recycling Units 2 | . . 2 . . . . . . . Scanalyzers 6 | . . 3 . 3 . . . . . Garrison Access 1 | . . . . . 1 . . . . Terminal Hacks 3 | . . . 1 . . 2 . . . Open Door 3 | . . . 1 . . 2 . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks 1 | . . 1 . . . . . . . Retrieve Components 1 | . . 1 . . . . . . . Scanalyzer 4 | . . 2 . 2 . . . . . Retrieve Study 4 | . . 2 . 2 . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 5 | . . 2 . 1 2 . . . . Full Trace Events 2 | . . 1 . 1 . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Part Studies Acquired 4 | . . 2 . 2 . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 1 | . . 1 . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Total Allies 4 | . . . . . . . . 4 . Largest Group 4 | . . . . . . . . 4 4 Highest-Rated Group 153 | . . . . . . . . 153 153 Highest-Rated Ally 39 | . . . . . . . . 39 39 Total Orders . | . . . . . . . . . . Ally Attacks 26 | . . . . . . . . . 26 Total Damage 263 | . . . . . . . . . 263 Kills 2 | . . . . . . . . . 2 Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Active Infowar (turns) . | . . . . . . . . . . Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . . 1 1 1 Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Turns Passed 8752 | 53 138 819 464 1403 1592 1324 580 1145 1234 Spaces Moved 4817 | 57 67 567 255 591 788 753 357 712 670 Core 38 | 37 . 1 . . . . . . . Treads 4283 | . . 157 255 591 788 753 357 712 670 Legs . | . . . . . . . . . . Wheels 496 | 20 67 409 . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 100 85 170 167 166 161 161 161 155 Average Speed 156 | 70 100 112 170 167 166 165 161 161 161 Slowest Speed 350 | 100 100 350 170 167 167 167 161 161 240 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 42 | 4 18 47 38 46 13 67 54 81 54 Regions Visited 9 Branch Regions 5 Pre-discovered Areas 1 | . . . 1 . . . . . . Known Exits Taken . | . . . . . . . . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . Scrap Searched 9 | . . . 1 . . 4 2 2 . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 374 | . 4 111 10 40 179 28 . . 2 Melee . | . . . . . . . . . . Projectile . | . . . . . . . . . . AOE 372 | . 4 111 10 40 179 28 . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Total 5435 | 68 111 690 286 769 912 783 358 711 747 Wait 181 | . 24 44 28 32 33 . . . 20 Move 4808 | 56 66 566 254 590 787 752 356 711 670 Hop . | . . . . . . . . . . Pick Up 37 | 5 4 17 . 7 3 . . . 1 Fast Attach 20 | 2 1 4 2 1 4 4 . . 2 Attach 29 | 4 . 6 . 5 6 1 . . 7 Detach 2 | . . . . . . 1 . . 1 Swap 29 | 1 2 9 . 10 3 3 . . 1 Drop 44 | . 1 13 2 12 8 . . . 8 Fire 283 | . 13 31 . 111 67 22 2 . 37 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush 2 | . . . . 1 1 . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 54 | -11/Scrapyard | Entered Materials 178 | -10/Materials | Discovered new exit (range 3) 192 | -10/Materials | Entered another Materials area 192 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 594 | -9/Materials | Discovered new exit (range 7) 1002 | -9/Materials | Build established: Scavenger-Tank 1011 | -9/Materials | Entered Mines 1189 | -9/Mines | Found the Drone Emporium 1371 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1378 | -9/Mines | Found Prototype Device 1378 | -9/Mines | Identified Exp. Sensor Array 1423 | -9/Mines | Discovered new exit (range 13) 1427 | -9/Mines | Learned location of Storage (-7) 1475 | -9/Mines | Entered Materials 1475 | -8/Materials | Evolved 2 slots: Propulsion x2 2094 | -8/Materials | Garrison activated, responded to threat 2796 | -8/Materials | Build established: Tank 2833 | -8/Materials | Discovered new exit (range 15) 2878 | -8/Materials | Entered Factory 2878 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3259 | -7/Factory | Garrison activated, responded to threat 3813 | -7/Factory | Build established: Gunner 4260 | -7/Factory | Lost 3 parts (3w) 4455 | -7/Factory | Discovered new exit (range 9) 4470 | -7/Factory | Entered Lower Caves 5223 | -7/Lower Caves | Build established: Mutant 5616 | -7/Lower Caves | Discovered new exit (range 9) 5794 | -7/Lower Caves | Entered another Lower Caves area 5952 | -7/Lower Caves | Build established: Tank 6139 | -7/Lower Caves | Encountered a Warlord checkpoint 6347 | -7/Lower Caves | Discovered new exit (range 10) 6374 | -7/Lower Caves | Entered Zion 6474 | -7/Zion | System corruption cleaned by Quarantine Array 6593 | -7/Zion | Learned Factory terminal intel 6793 | -7/Zion | Met Imprinter 6827 | -7/Zion | Imprinted 6829 | -7/Zion | Declared Zion's savior 7490 | -7/Zion | Discovered new exit (range 12) 7519 | -7/Zion | Entered Proximity Caves 7519 | -6/Proximity Caves | Accompanied by 4 allies 7626 | -6/Proximity Caves | Learned Factory stockpile data 7778 | -6/Proximity Caves | Acquired the password to a Derelict Tinkerer's latest research 7863 | -6/Proximity Caves | Caught by Unaware searching for contraband prototypes 7882 | -6/Proximity Caves | Caught by Unaware searching for contraband prototypes 7919 | -6/Proximity Caves | Lost 5 allies 7921 | -6/Proximity Caves | Core integrity fell below 50% 8314 | -6/Proximity Caves | Build established: Scavenger-Tank 8738 | -6/Proximity Caves | Core integrity fell below 20% 8753 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 08696_ G-50 Soldier springs to life. 08705_ System corrupted: Matter fused (-10). 08717_ HV Slug penetrates G-50 Soldier. 08719_ Hvy. Machine Gun destroyed. 08720_ HV Slug penetrates G-50 Soldier. 08723_ Critical hit (Burn: +37). 08724_ HV Slug penetrates G-50 Soldier. 08724_ HV Slug penetrates Wall. 08726_ Hyp. Gauss Rifle destroyed. 08734_ Imp. Cooling System destroyed. 08737_ Lgt. Treads destroyed. 08740_ Med. Armor Plating destroyed. 08743_ Med. Treads destroyed. 08744_ Barrage Gun destroyed. 08745_ G-50 Soldier destroyed. 08748_ Hvy. Assault Rifle destroyed. 08749_ Hvy. Machine Gun destroyed. 08749_ Imp. Ion Engine destroyed. 08750_ Carbon-fiber Leg fries itself beyond repair. Map ----- +----------------------------------------------------+ | ??## % % ##???????????????????????? | | ???# #####???????????????????? | | ???# ##??????????????????? | | ???# #??????????????????? | | ??# ##### #??????????????????? | | ??# #???## ### #??????????????????? | | ??# ### ##????###### ##???#??????????????????? | | ??##??####??????????## ####???????????????????? | | ?????????????????###?## ##??????????????????? | | ?????????????????# #### #??????????????????? | | ??????????#??????# ### ##??????????????????? | | ??????????# ????## #???????????????????? | | ??????????? ???# #???????????????????? | | ???????????? ??### ##???????????????????? | | ????????????? ##### #????????????????????? | | ?????????????? ##g #????????????????????? | | ????????????? ## g ##????????????????????? | | ??????####++###### ## #?????????????????????? | | ????""""" T???# # #?????????????????????? | | ????? ??# #?????????????????????? | | ??????? ??# g #?????????????????????? | | ???###### ?# g #?????????????????????? | | ???? ?# # ##????????? #?????????? | | ???? "# ##%g ##### ????????? | | ???? " # ##! ????????? | | ?????? "" / ## @ ????????? | | ??????# " / ### #???????????? | | ??????# "" # #?## ##???????????? | | ??????? " # #??## ##????????????? | | ?????? """# #???# ##?????????????? | | ?????? ???# #???## ##??????????????? | | ??????# ????# #?????########???????????????? | | ??????##++##?????# #????????????????????????????? | | ????????????????? #????????????????????????????? | | ????????????????? #????????????????????????????? | | ?????????????????####????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 600 Resistance: KI 20 Evasion (%) 50 Targeting Accuracy 8 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Aluminum Leg | -9/Materials | Hacked Com. Wheel | -9/Materials | Hacked Ion Engine | -8/Materials | Hacked Arm. Treads | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ThrusterWeaponsRailgun Manual? 0 Play Time 00:52:39 Cumulative 13.3 hours Start 2026.01.25 @ 10:16:09 End 2026.01.25 @ 11:09:10 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 25 Rogue 25 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 14 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 37f35783-2034-4d22-8f21-529f24449988