Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.10.21 @ 20:21:19

Player: Benkyo

Result: Heading to fleet!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (33)       6600
Robots Destroyed (424)     2120
Value Destroyed (24622)    24622
Prototype IDs (306)        6120
Alien Tech Used (18)       3600
Bonus (68926)              68926
              TOTAL SCORE: 116488

 Bonus
-------
Unstable Evolution         4500
High Alert Combat Kills    1081
Follower Combat Kills      358
Met Data Miner             300
Met Imprinter              300
Destroyed Z-Imprinter      1000
Triggered Deep Caves Wall  500
Exposed GOLEM Chamber      500
Met Zhirov                 300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Warlord Defense Kills      2060
Used Core Reset Matrix     3000
Scanned by Researcher      500
Integrated Exoskeleton     5000
Destroyed MAIN.C Guards    500
Met MAIN.C                 5000
Destroyed MAIN.C Shell     5000
Destroyed MAIN.C           10000
Met Architect              300
Destroyed A8               300
Destroyed A6               400
Destroyed A5               500
Destroyed A4               700
Destroyed A2               1000
Destroyed Architect        15000
Win                        3000
Challenge Win              7000
Friendly Fire              -173

 Cogmind 
---------
Core Integrity             881/1600
Matter                     280/300
Energy                     582/590
System Corruption          0%
Temperature                Cool (0)
Movement                   Walking (30)
Location                   To Fleet Rendezvous

 Parts 
-------
>              --- POWER (3) --------
               Zero-point Reactor
>              --- PROPULSION (6) ---
      Advanced Heavy Siege Treads
  Experimental Biometal Leg
               Sigix Exoskeleton
>              --- UTILITY (7) ------
  Experimental Core Analyzer
               Quantum Capacitor
  Experimental Phase Shifter
  Experimental Force Field
               Architect God Chip A
               Architect God Chip D
>              --- WEAPON (2) -------
               Sigix Shearcannon
>              --- INVENTORY (5) ----
  Experimental Energy Well (600)
               AEGIS Remote Shield
               Transdimensional Reconstructor
               Spacefold Activator

 Peak State 
------------
>              --- POWER ------------
               Zero-point Reactor
>              --- PROPULSION -------
      Advanced Heavy Siege Treads
  Experimental Biometal Leg
               Sigix Exoskeleton
>              --- UTILITY ----------
  Experimental Core Analyzer
               Quantum Capacitor
  Experimental Phase Shifter
  Experimental Force Field
               Architect God Chip A
               Architect God Chip D
>              --- WEAPON -----------
               Sigix Shearcannon
>              --- INVENTORY --------
  Experimental Energy Well
               AEGIS Remote Shield
               Transdimensional Reconstructor
  High-powered Transdimensional Reconstructor
               Spacefold Activator
[Rating: 295]

 Favorites 
-----------
Power                      Assembled Flux Generator
  Engine                   Cooled Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Assembled Flux Generator
Propulsion                 Assembled Alloy Leg
  Treads                   Armored Medium Treads
  Leg                      Assembled Alloy Leg
  Wheel                    Wheel
  Hover Unit               Improved Antigrav System
  Flight Unit              Xenon Bombardment Thruster
Utility                    Huge Storage Unit
  Device                   GOLEM Unit
  Storage                  Huge Storage Unit
  Processor                Improved Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Hardened Light Armor Plating
  Artifact                 Spacefold Activator
Weapon                     Assembled Focal Cannon
  Energy Gun               Gamma Rifle
  Energy Cannon            Assembled Focal Cannon
  Ballistic Gun            Enhanced Autogun
  Ballistic Cannon         AWS/Autocannon
  Launcher                 Heavy Rocket Launcher
  Special Weapon           Remote Datajack
  Impact Weapon            Powered Hammer
  Slashing Weapon          Sigix Broadsword
  Piercing Weapon          Vortex Lance
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -1  -1  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Acc Com Ac0 
Slots Evolved              18   | .   .   .   .   .   4   2   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   .   .   2   2   .   .   
  Power                    3    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   
  Propulsion               5    | .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   
  Utility                  8    | .   .   .   .   .   3   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   1   1   .   .   
  Weapon                   2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             483  | 8   10  2   .   2   35  6   19  17  16  50  8   3   9   11  1   14  13  6   2   15  7   14  10  9   6   11  16  39  57  30  6   21  10  
  Power                    23   | 1   1   .   .   .   3   1   .   .   .   4   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   3   2   5   .   .   2   .   
    Engine                 8    | 1   .   .   .   .   3   1   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reactor                14   | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   3   2   5   .   .   2   .   
  Propulsion               48   | 2   1   .   .   1   7   .   3   1   .   8   2   .   .   1   .   2   1   .   .   2   .   .   .   1   .   2   6   5   1   1   .   1   .   
    Treads                 21   | 2   1   .   .   1   3   .   1   .   .   1   .   .   .   1   .   .   1   .   .   .   .   .   .   1   .   1   2   4   1   1   .   .   .   
    Leg                    15   | .   .   .   .   .   1   .   .   .   .   4   1   .   .   .   .   2   .   .   .   2   .   .   .   .   .   .   3   1   .   .   .   1   .   
    Wheel                  8    | .   .   .   .   .   3   .   2   1   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  3    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Flight                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Utility                  324  | 3   4   .   .   .   16  2   12  10  6   20  5   3   9   10  1   12  12  5   2   7   7   11  8   4   5   9   6   26  46  29  6   18  10  
    Device                 219  | 2   1   .   .   .   6   .   10  7   3   9   4   1   5   6   .   9   8   5   2   5   5   6   5   4   3   6   4   21  39  21  2   14  6   
    Storage                10   | 1   1   .   .   .   1   .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   2   .   
    Processor              19   | .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   3   .   .   .   .   .   .   2   7   2   1   1   
    Hackware               4    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   
    Protection             66   | .   2   .   .   .   9   .   2   3   3   8   .   2   4   4   1   3   4   .   .   2   1   2   3   .   1   3   2   5   1   .   .   .   1   
    Artifact               6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   1   1   1   .   
  Weapon                   88   | 2   4   2   .   1   9   3   4   6   10  18  1   .   .   .   .   .   .   1   .   5   .   3   2   4   1   .   1   6   5   .   .   .   .   
    Energy Gun             8    | .   .   .   .   .   .   .   .   .   1   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Energy Cannon          10   | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   2   .   1   .   .   .   1   4   .   .   .   .   
    Ballistic Gun          35   | 2   4   1   .   1   7   2   2   3   7   3   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   1   .   .   .   .   
    Ballistic Cannon       8    | .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   1   .   1   1   .   .   2   .   .   .   .   .   
    Launcher               16   | .   .   1   .   .   .   1   2   2   .   3   1   .   .   .   .   .   .   1   .   3   .   .   1   1   .   .   .   .   .   .   .   .   .   
    Special Weapon         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Impact Weapon          5    | .   .   .   .   .   2   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Piercing Weapon        2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   2    | .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  69   | .   .   .   .   .   2   .   .   1   2   12  .   .   .   .   .   2   .   .   .   6   .   3   .   .   3   .   1   12  6   5   .   10  4   
Parts Lost                 18   | .   .   .   .   .   2   .   3   .   .   4   .   .   .   .   .   .   .   .   .   1   .   .   1   1   .   2   2   1   1   .   .   .   .   
  Power                    2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Propulsion               10   | .   .   .   .   .   1   .   2   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   2   .   .   .   .   .   .   
  Utility                  4    | .   .   .   .   .   .   .   1   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Weapon                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Highest Loss Streak      2    | .   .   .   .   .   1   .   2   .   .   2   .   .   .   .   .   .   .   .   .   1   .   .   1   1   .   2   1   1   1   .   .   .   .   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     83   | .   100 100 100 100 90  92  95  99  96  91  70  68  68  68  75  75  75  79  88  87  82  88  87  86  77  89  92  86  72  52  54  59  60  
  Engine                   3    | .   .   .   .   .   8   15  15  14  14  10  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reactor                  4    | .   .   .   .   .   .   .   .   .   .   1   7   6   6   6   6   6   5   5   5   5   5   5   5   5   5   5   11  12  10  6   5   5   5   
  Treads                   6    | .   28  28  28  28  15  7   9   7   7   4   .   .   .   .   6   1   3   5   5   5   5   5   5   6   10  4   4   4   12  1   5   5   5   
  Leg                      13   | .   .   .   .   .   .   .   .   .   .   10  20  18  18  18  18  22  22  22  22  22  22  20  20  17  15  15  16  16  .   6   5   9   11  
  Wheel                    2    | .   .   .   .   .   10  15  12  14  14  5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Device                   11   | .   11  .   .   .   17  11  10  13  12  12  13  11  11  11  12  11  15  11  14  13  10  11  9   10  9   9   8   12  9   8   7   13  15  
  Storage                  9    | .   14  14  14  14  9   7   7   7   7   7   7   12  12  12  12  12  11  11  11  11  11  10  10  10  10  10  9   9   8   3   .   .   .   
  Processor                5    | .   .   .   .   .   .   .   7   7   3   .   7   6   6   6   6   6   5   5   5   2   4   8   10  10  10  10  9   4   4   18  21  18  13  
  Protection               5    | .   2   14  14  14  10  7   6   7   12  11  .   .   .   .   .   .   .   5   1   4   5   5   5   5   5   5   4   3   3   .   .   .   .   
  Energy Cannon            7    | .   .   .   .   .   .   .   .   .   .   2   3   6   6   6   6   6   5   7   16  16  15  23  16  15  5   15  12  12  16  6   5   5   5   
  Ballistic Gun            6    | .   28  19  14  27  18  22  22  27  22  13  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   .   .   .   .   
  Ballistic Cannon         2    | .   .   .   .   .   .   .   .   .   .   2   7   6   6   6   6   6   5   3   .   .   .   .   5   4   1   5   4   1   .   .   .   .   .   
  Launcher                 1    | .   .   8   14  .   .   .   .   .   .   4   3   .   .   .   .   .   .   1   5   4   .   .   .   .   .   .   .   .   .   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             226  | 11  36  36  36  36  111 122 121 119 139 198 197 217 217 217 217 217 219 219 195 183 169 202 192 185 180 180 205 223 226 60  58  59  59  
  Greatest Support         270  | 40  40  40  40  40  44  20  26  26  20  84  84  60  60  60  60  112 108 108 108 120 120 120 120 120 90  90  130 270 270 60  60  60  60  
  Greatest Overweight (x)  12   | .   .   .   .   .   11  6   12  5   6   12  3   3   3   3   3   3   2   2   1   2   1   2   1   2   2   1   3   1   .   .   .   .   .   
  Average Overweight (x)   2    | .   .   .   .   .   8   6   6   4   5   6   2   3   3   3   3   1   1   1   1   1   1   1   1   1   1   1   1   .   .   .   .   .   .   
Largest Inventory Capacity 25   | 8   15  15  15  15  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  5   5   5   5   
  Average Capacity         23   | 7   13  15  15  15  23  25  25  25  25  22  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  24  5   5   5   5   
  Most Carried             25   | 8   15  15  15  15  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  5   5   5   5   
  Average Carried          22   | 6   12  14  15  14  23  24  24  24  24  20  24  24  24  24  25  24  24  24  24  24  24  24  24  24  24  24  24  24  22  4   4   4   4   
  Final Capacity           25   | 8   15  15  15  15  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  5   5   5   5   5   
  Final Carried            25   | 8   15  15  15  15  25  25  24  25  25  25  25  25  25  25  25  25  24  25  25  25  25  25  25  25  25  24  25  25  5   4   4   5   4   

 Class Distribution 
--------------------
 57% | Golem
 12% | Mutant
  7% | Tank
  6% | Skirmisher
  3% | Generator-Golem
  3% | Alien-Sigix

 Dominant Class 
----------------
          Mutant | -10/Materials
          Mutant | -10/Mines
          Mutant | -10/Exiles
          Mutant | -9/Mines
          Mutant | -8/Materials
  Scavenger-Tank | -7/Factory
      Skirmisher | -7/Lower Caves
      Skirmisher | -7/Lower Caves
          Mutant | -7/Zion
            Tank | -7/Deep Caves
           Golem | -6/Proximity Caves
           Golem | -6/Factory
           Golem | -6/Lower Caves
           Golem | -6/Lower Caves
           Golem | -6/Data Miner
           Golem | -5/Proximity Caves
           Golem | -5/Factory
           Golem | -5/Upper Caves
           Golem | -5/Upper Caves
           Golem | -5/Warlord
           Golem | -4/Proximity Caves
           Golem | -4/Factory
           Golem | -4/Upper Caves
           Golem | -4/Upper Caves
           Golem | -4/Zhirov
           Golem | -3/Proximity Caves
 Generator-Golem | -3/Research
 Generator-Golem | -3/Quarantine
  Scavenger-Tank | -3/Section 7
     Alien-Sigix | -2/Research
     Alien-Sigix | -1/Access
     Alien-Sigix | -1/Command
     Alien-Sigix | -1/Access_0

 Resources                       | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -3   -2   -1   -1   -1   
-----------                Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Dee  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Qua  Sec  Res  Acc  Com  Ac0  
Matter Collected           9484  | 310  267  135  30   56   1669 216  983  621  114  1147 102  39   101  110  .    150  120  120  40   257  70   140  295  315  .    311  311  445  559  271  20   115  45   
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            24825 | 132  482  289  .    84   2089 251  777  411  .    1597 195  30   344  453  .    449  403  566  234  885  475  696  938  594  .    608  1452 1363 2915 557  35   2204 3317 
  Parts                    1136  | 8    45   22   .    7    120  13   33   23   .    21   10   1    13   14   .    12   17   17   3    17   17   41   21   36   .    36   65   79   139  15   2    80   209  
Haulers Intercepted        10    | .    2    .    .    .    5    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    
Recyclers Shooed           5     | .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    1    .    .    .    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      231   | .    .    .    .    .    .    .    23   22   .    .    9    .    14   19   .    15   .    20   1    .    17   .    21   35   .    35   .    .    .    .    .    .    .    
  Prevented                1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -1  -1  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Acc Com Ac0 
Combat Hostiles Destroyed  404  | .   11  13  .   5   34  8   18  11  .   55  7   1   12  10  .   9   9   13  .   15  6   10  11  18  .   12  16  14  35  2   .   16  33  
  Guns                     98   | .   11  7   .   2   34  6   11  7   .   15  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   3   .   .   .   .   
  Cannons                  226  | .   .   .   .   .   .   .   .   .   .   .   5   1   12  10  .   9   9   12  .   10  6   10  11  13  .   12  15  12  28  2   .   16  33  
  AOE                      72   | .   .   6   .   3   .   2   7   4   .   37  2   .   .   .   .   .   .   1   .   5   .   .   .   5   .   .   .   .   .   .   .   .   .   
Classes Destroyed          27   | 2   5   .   .   .   3   .   3   1   .   4   .   .   1   .   .   .   .   .   .   4   .   .   1   .   .   .   .   2   1   .   .   .   .   
  Worker                   11   | .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   2   .   .   1   .   
  Builder                  10   | .   2   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   2   1   .   .   .   
  Tunneler                 3    | 3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   10   | .   2   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Recycler                 5    | 1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   1   1   .   .   .   
  Minesweeper              4    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   
  Mechanic                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 7    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   2   .   1   2   .   
  Watcher                  12   | .   2   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   2   3   .   .   1   .   
  Swarmer                  84   | .   6   9   .   4   6   4   7   2   .   .   3   .   8   3   .   .   4   6   .   .   .   .   3   9   .   6   .   .   .   .   .   4   .   
  Grunt                    116  | .   5   4   .   1   17  2   7   5   .   .   3   .   3   6   .   7   3   6   .   7   4   5   4   6   .   1   6   1   12  1   .   .   .   
  Brawler                  4    | .   .   .   .   .   .   .   1   1   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Duelist                  6    | .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   2   .   .   .   .   
  Protector                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Researcher               3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   .   .   .   .   
  Sentry                   26   | .   .   .   .   .   11  2   1   1   .   .   .   .   .   1   .   .   .   1   .   .   .   .   1   1   .   1   2   2   1   1   .   .   .   
  Specialist               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hunter                   16   | .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   2   .   .   .   .   2   .   2   .   .   .   2   .   4   .   .   2   .   
  Programmer               41   | .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   2   .   .   .   .   4   .   2   .   4   6   10  10  .   .   1   .   
  Behemoth                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   
  S7 Guard                 3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   
  M Guard                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  M Shell/Atk              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  M Shell/Def              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Enhanced Grunt           20   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   20  
  Enhanced Sentry          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Enhanced Hunter          6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   
  Combat Programmer        2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Executioner              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Alpha 7                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Fortress                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Z-Light                  5    | .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Decomposer               15   | .   .   .   .   .   .   .   6   .   .   .   .   .   .   2   .   .   .   3   1   .   .   .   2   .   .   1   .   .   .   .   .   .   .   
  Packrat                  7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   3   .   .   .   3   .   .   .   .   .   .   .   .   .   .   
  Assembler                2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Assembled                39   | .   .   .   .   .   .   .   .   .   .   39  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Golem                    11   | .   .   .   .   .   .   .   .   .   .   11  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           39   | 4   5   3   .   4   5   4   4   3   .   39  3   1   4   4   .   3   4   7   .   9   4   4   7   12  .   7   9   3   6   2   1   4   15  
  Combat Bots Only         37   | .   5   3   .   4   4   4   4   3   .   37  3   1   4   4   .   3   4   7   .   8   4   4   7   12  .   7   5   3   6   1   .   4   15  
Max Kills in Single Turn   29   | 1   1   3   .   3   2   1   2   1   .   29  1   1   2   1   .   1   1   1   1   2   1   1   1   4   .   2   3   2   2   1   1   1   2   
  Gunslinging              1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 29   | .   .   3   .   3   .   1   2   1   .   29  1   .   .   .   .   .   .   1   .   2   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     9    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   6   
  Z-Imprinter (-7/Deep Caves)
  MAIN.C Shell (-1/Command)
  MAIN.C (-1/Command)
  A8 (-1/Access_0)
  A6 (-1/Access_0)
  A5 (-1/Access_0)
  A4 (-1/Access_0)
  A2 (-1/Access_0)
  Architect (-1/Access_0)

 Combat                          | -11   -10   -10   -10   -9    -8    -7    -7    -7    -7    -7    -6    -6    -6    -6    -6    -5    -5    -5    -5    -5    -4    -4    -4    -4    -4    -3    -3    -3    -3    -2    -1    -1    -1    
--------                   Run   | Scr   Mat   Min   Exi   Min   Mat   Fac   Low   Low   Zio   Dee   Pro   Fac   Low   Low   Dat   Pro   Fac   Upp   Upp   War   Pro   Fac   Upp   Upp   Zhi   Pro   Res   Qua   Sec   Res   Acc   Com   Ac0   
Damage Taken               15603 | .     329   139   .     67    2112  422   631   148   .     1342  89    14    87    30    .     131   27    420   .     1189  432   379   893   493   .     560   860   682   2937  .     160   615   415   
  Core                     1876  | .     53    19    .     13    183   26    78    14    .     29    .     .     11    .     .     23    .     .     .     195   55    32    78    25    .     56    143   88    205   .     160   245   145   
  Absorbed by Shields      4047  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     418   2656  .     .     531   442   
  Reduced by Siege Mode    187   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     187   .     .     .     .     
  Redirected to Shielding  115   | .     .     .     .     .     .     .     .     .     .     79    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     18    .     18    .     .     .     .     .     
  Regen/Repaired (Parts)   2747  | .     .     .     .     .     783   .     .     .     841   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     162   961   .     .     .     .     
Core Remaining (%)         77    | 100   .     .     .     66    66    .     .     .     .     .     79    .     .     .     .     96    .     .     .     .     75    .     .     .     .     83    .     .     59    100   .     .     55    
Volleys Fired              1177  | 15    47    14    .     5     175   19    51    26    .     126   4     9     16    30    .     24    35    48    14    51    17    21    47    36    3     15    48    37    103   13    3     54    71    
  Largest                  5     | 2     2     2     .     2     2     3     3     4     .     4     1     1     1     1     .     1     1     3     3     4     3     3     5     5     1     4     4     5     5     1     1     1     1     
  Hottest                  370   | 40    46    46    .     53    50    89    75    100   .     187   39    25    25    25    .     25    25    75    75    114   75    75    175   175   5     132   182   185   370   180   180   180   180   
Shots Fired                2640  | 30    94    26    .     6     350   57    141   97    .     232   26    11    37    49    .     41    49    67    22    128   53    57    130   85    3     60    154   113   380   14    3     54    71    
  Gun                      1046  | 30    94    24    .     4     350   52    135   92    .     197   .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     .     13    20    32    .     .     .     .     
  Cannon                   1530  | .     .     .     .     .     .     .     .     .     .     20    23    11    37    49    .     41    49    62    22    120   53    57    123   79    .     60    141   93    348   14    3     54    71    
  Launcher                 61    | .     .     2     .     2     .     5     6     5     .     15    3     .     .     .     .     .     .     5     .     8     .     .     4     6     .     .     .     .     .     .     .     .     .     
  Special                  3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     .     .     .     .     .     .     
  Kinetic                  1084  | 30    94    24    .     4     350   52    135   92    .     101   22    2     21    19    .     17    14    2     .     .     .     .     18    12    .     14    23    6     32    .     .     .     .     
  Thermal                  1221  | .     .     .     .     .     .     .     .     .     .     14    1     9     16    30    .     24    35    60    22    120   53    57    108   67    .     46    118   93    348   .     .     .     .     
  Explosive                61    | .     .     2     .     2     .     5     6     5     .     15    3     .     .     .     .     .     .     5     .     8     .     .     4     6     .     .     .     .     .     .     .     .     .     
  Electromagnetic          57    | .     .     .     .     .     .     .     .     .     .     30    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     13    14    .     .     .     .     .     
  Slashing                 142   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     14    3     54    71    
  Phasic                   72    | .     .     .     .     .     .     .     .     .     .     72    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Robot Hit Streak         42    | 5     15    11    .     16    27    5     8     9     .     42    11    5     14    26    .     10    18    12    5     13    8     31    21    13    9     22    28    16    31    5     3     30    28    
  Robot Miss Streak        12    | 1     3     1     .     .     5     8     4     5     .     6     4     .     2     2     .     2     2     3     1     2     3     3     2     3     .     3     2     1     5     6     1     12    10    
  Penetration Max          2     | .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     1     1     
  Secondary Targets        12    | .     2     2     .     .     2     .     4     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Max Gunslinging Chain  1     | .     1     1     .     .     1     .     1     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Capacitor                135   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     7     3     54    71    
  Autonomous               98    | .     .     .     .     .     .     .     .     .     .     .     22    2     21    19    .     17    14    3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Shots Hit Robots           1638  | 21    58    20    .     5     251   30    86    54    1     141   13    4     27    31    .     27    25    43    4     83    34    42    59    34    3     33    99    66    234   4     1     43    62    
  Core Hits                1043  | 8     28    15    .     5     90    17    40    26    .     144   8     1     10    12    .     12    7     21    3     41    11    23    23    29    .     14    36    26    104   9     2     86    192   
  Critical Kills           7     | 1     .     .     .     .     .     .     1     1     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     .     .     
  Critical Parts Destroyed 5     | 1     .     .     .     .     .     .     1     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     .     .     .     .     
  Critical Strikes         59    | 2     .     .     .     .     .     .     2     1     .     12    1     .     1     3     .     1     1     1     .     .     .     .     2     2     .     2     5     1     4     3     .     3     12    
    Burn                   1     | .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Meltdown               3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     .     .     
    Destroy                9     | 2     .     .     .     .     .     .     2     1     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     .     .     .     .     
    Blast                  18    | .     .     .     .     .     .     .     .     .     .     .     1     .     1     3     .     1     1     1     .     .     .     .     2     2     .     2     4     .     .     .     .     .     .     
    Corrupt                1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     
    Sever                  18    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     3     12    
    Intensify              9     | .     .     .     .     .     .     .     .     .     .     9     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Melee Attacks              19    | .     .     .     .     .     2     .     .     1     12    1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     1     .     .     .     .     
  Kinetic                  2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     
  Impact                   14    | .     .     .     .     .     2     .     .     1     11    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Sneak Attacks            2     | .     .     .     .     .     .     .     .     .     1     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Combat Hostiles        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Follow-up Attacks        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Damage Inflicted           86334 | 162   680   554   .     264   4440  739   2035  1294  .     6389  942   363   1701  2107  .     1638  1691  2085  193   5141  1439  2402  2649  2535  .     1601  4443  3018  9887  799   88    8854  16201 
  Guns                     12802 | 162   680   305   .     67    4434  462   1471  913   .     3135  .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     216   262   695   .     .     .     .     
  Cannons                  65985 | .     .     .     .     .     .     .     .     .     .     288   789   363   1701  2107  .     1638  1691  1825  193   3989  1439  2078  2564  1658  .     1601  4227  2700  9192  799   88    8854  16201 
  Explosions               7475  | .     .     249   .     197   .     277   564   381   .     2966  153   .     .     .     .     .     .     260   .     1142  .     324   85    877   .     .     .     .     .     .     .     .     .     
  Melee                    56    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     56    .     .     .     .     .     
  Ramming                  16    | .     .     .     .     .     6     .     .     .     .     .     .     .     .     .     .     .     .     .     .     10    .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  17588 | 162   680   305   .     67    4434  462   1471  913   .     889   789   242   1260  1598  .     1217  1025  167   .     .     .     .     207   218   .     254   446   87    695   .     .     .     .     
  Thermal                  32657 | .     .     .     .     .     .     .     .     .     .     325   .     121   441   509   .     421   666   1658  193   3989  1439  2078  2357  1440  .     1347  3781  2700  9192  .     .     .     .     
  Explosive                7423  | .     .     249   .     197   .     277   564   381   .     2914  153   .     .     .     .     .     .     260   .     1142  .     324   85    877   .     .     .     .     .     .     .     .     .     
  Electromagnetic          827   | .     .     .     .     .     .     .     .     .     .     380   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     216   231   .     .     .     .     .     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 25942 | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     799   88    8854  16201 
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Phasic                   1881  | .     .     .     .     .     .     .     .     .     .     1881  .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Corruption         11    | .     .     .     .     .     .     .     .     .     5     .     .     .     .     .     .     .     .     .     .     1     1     1     1     1     1     4     1     5     11    6     .     .     .     
  Average Corruption       1     | .     .     .     .     .     .     .     .     .     5     .     .     .     .     .     .     .     .     .     .     1     1     1     1     1     1     3     1     2     3     4     .     .     .     
  Corruption Purged        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Corruption Blocked       37    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     30    .     .     7     .     .     
  Effects                  139   | .     .     .     .     .     .     .     .     .     5     .     .     .     .     .     .     .     .     .     .     1     9     1     16    19    2     28    3     20    28    7     .     .     .     
    Message Errors         30    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     3     2     .     7     .     4     8     3     .     .     .     
    Matter Fused           32    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     1     3     5     .     4     .     8     7     2     .     .     .     
    Heat Flow Errors       19    | .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     1     .     4     5     1     5     .     1     1     .     .     .     .     
    Energy Discharges      18    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     3     .     3     .     3     4     1     .     .     .     
    Data Loss (minor)      17    | .     .     .     .     .     .     .     .     .     4     .     .     .     .     .     .     .     .     .     .     .     1     .     1     2     .     3     2     1     3     .     .     .     .     
    Data Loss (major)      3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     1     .     .     1     .     .     .     .     
    Misfires               11    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     2     .     .     .     .     4     .     2     1     1     .     .     .     
    Alerts                 4     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     1     .     1     .     .     .     .     .     .     
    Weapon Failures        5     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     1     3     .     .     .     .     
Overload Shots             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Overflow Damage            3326  | .     .     .     .     .     .     23    14    .     .     230   40    96    383   273   .     36    349   104   41    130   51    70    305   170   .     51    219   230   236   30    .     126   119   
  Projectiles              2938  | .     .     .     .     .     .     .     .     .     .     .     40    96    383   273   .     36    349   104   41    66    51    70    305   113   .     51    219   230   236   30    .     126   119   
  Explosions               388   | .     .     .     .     .     .     23    14    .     .     230   .     .     .     .     .     .     .     .     .     64    .     .     .     57    .     .     .     .     .     .     .     .     .     
  Melee                    .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Knockbacks                 34    | .     .     .     .     .     .     .     .     .     .     .     2     1     2     7     .     6     4     .     .     .     .     .     .     1     .     3     8     .     .     .     .     .     .     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  32    | .     .     .     .     .     .     .     .     .     .     .     2     1     2     6     .     5     4     .     .     .     .     .     .     1     .     3     8     .     .     .     .     .     .     
  Secondary                2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Self-Inflicted Damage      198   | .     .     .     .     40    3     62    .     .     .     63    .     .     .     .     .     .     .     .     .     22    .     .     8     .     .     .     .     .     .     .     .     .     .     
  Shots                    5     | .     .     .     .     1     .     1     .     .     .     1     .     .     .     .     .     .     .     .     .     1     .     .     1     .     .     .     .     .     .     .     .     .     .     
  Rammed                   1     | .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Targets Rammed             2     | .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kicked                   1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Crushed                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Temperature        367   | .     59    78    .     26    367   52    131   270   70    239   .     .     .     .     .     .     .     24    .     193   270   84    306   264   217   192   124   223   184   50    47    113   60    
  Average Temperature      80    | .     12    34    .     10    156   13    34    80    47    108   .     .     .     .     .     .     .     11    .     24    42    56    115   112   116   100   30    44    138   50    47    82    23    
  Received Heat Transfer   3464  | .     171   81    .     6     1071  81    303   48    .     297   27    .     9     9     .     39    18    198   .     129   171   100   226   12    .     .     132   41    234   .     .     32    29    
  Effects                  7     | .     .     .     .     .     4     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     .     .     .     .     .     .     .     .     
    Energy Bleed           1     | .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Interference           6     | .     .     .     .     .     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     .     .     .     .     .     .     .     .     
Siege Activations          8     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     8     .     .     .     .     
  Total Turns              182   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     182   .     .     .     .     
  Longest Duration         49    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     49    .     .     .     .     
Robots Corrupted           3     | .     .     .     .     .     .     .     .     .     .     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Combat Hostiles          3     | .     .     .     .     .     .     .     .     .     .     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Parts Fried              3     | .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     1     .     .     .     .     .     .     1     .     .     .     .     .     .     
  Impact Corruptions       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Melted              4     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     .     .     .     .     
  Combat Hostiles          4     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     .     .     .     .     
  Parts Melted             24    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     4     .     1     1     1     .     .     3     1     12    .     .     .     .     
  Heat Transferred         19060 | .     .     .     .     .     .     .     .     .     .     605   .     50    225   300   .     250   350   925   100   2004  825   1075  1275  675   .     700   2000  1325  6376  .     .     .     .     
Parts Sabotaged            .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stolen               .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      1     | .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Missiles Intercepted       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     

 Alert                          | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -3   -2   -1   -1   -1   
-------                    Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Dee  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Qua  Sec  Res  Acc  Com  Ac0  
Peak Influence             1089 | 20   200  261  .    174  700  459  .    .    .    .    .    34   .    .    .    .    135  .    .    .    .    511  .    .    .    .    271  243  825  1089 683  569  .    
  Initial                  624  | .    13   .    .    .    .    311  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    21   89   463  624  436  .    
  Average                  221  | 11   89   114  .    107  251  402  .    .    .    .    .    4    .    .    .    .    48   .    .    .    .    230  .    .    .    .    92   108  454  736  640  454  .    
Maximum Alert Level        3    | .    1    1    .    .    3    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    1    1    3    3    2    3    .    
  Low Security (%)         60   | 100  99   96   .    100  56   .    .    .    .    .    .    100  .    .    .    .    100  .    .    .    .    59   .    .    .    .    81   80   25   .    .    .    .    
  Level 1                  12   | .    .    3    .    .    22   23   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    18   19   19   .    .    1    .    
  Level 2                  18   | .    .    .    .    .    16   76   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    35   .    .    .    .    .    .    31   49   100  46   .    
  Level 3                  8    | .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    23   50   .    51   .    
  Level 4                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          36   | .    2    .    .    2    6    3    .    .    .    .    .    1    .    .    .    .    3    .    .    .    .    1    .    .    .    .    1    5    8    2    .    2    .    
  Investigation            9    | .    2    .    .    2    2    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    
  Extermination            11   | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    1    .    .    .    .    1    4    3    .    .    .    .    
  Reinforcement            7    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    1    1    .    .    2    .    
  Assault                  5    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    
  Garrison                 4    | .    .    .    .    .    2    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Data Miner Redirects       2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    
Construction Impeded       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Haulers Reinforced         2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -1  -1  -1  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Acc Com Ac0 
Distress Signals           48   | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   3   6   .   35  .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              481  | .   16  10  .   2   50  12  17  10  .   62  4   1   8   5   .   8   6   11  .   53  6   10  10  12  .   8   22  18  51  .   .   31  38  
  Peak Tracking Total      37   | .   3   3   .   1   4   4   4   3   .   37  4   1   4   3   .   4   2   7   .   12  4   4   7   13  .   4   7   3   5   .   .   17  6   
  Tactical Retreats        15   | .   .   .   .   .   4   1   .   .   .   .   .   .   .   1   .   2   1   .   .   1   .   1   .   .   .   .   2   .   .   .   .   2   .   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -1  -1  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Acc Com Ac0 
Traps Triggered            6    | .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   1   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                19   | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   2   15  .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -1  -1  -1  
----------                 Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Acc Com Ac0 
Machines Disabled          71   | .   .   1   .   .   1   1   .   .   .   4   1   .   .   .   .   .   .   3   .   1   .   22  .   2   .   .   2   7   15  1   .   4   6   
  Max in Single Turn       7    | .   .   1   .   .   1   1   .   .   .   1   1   .   .   .   .   .   .   1   .   1   .   7   .   1   .   .   1   1   2   1   .   1   1   
  Garrison Access          4    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -1  -1  -1  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Acc Com Ac0 
Machines Accessed          90   | .   10  .   4   3   15  3   1   .   .   .   .   2   .   1   4   .   3   2   1   4   .   .   1   1   4   .   4   10  6   4   3   3   1   
  Terminals                51   | .   8   .   .   2   8   2   .   .   .   .   .   1   .   .   .   .   1   1   .   .   .   .   1   1   .   .   3   8   5   4   3   3   .   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          6    | .   2   .   .   .   2   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              5    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                245  | .   35  .   4   8   53  10  1   .   .   .   .   2   .   1   25  .   4   3   1   8   .   .   4   7   17  .   11  19  11  7   4   5   5   
  Successful               151  | .   20  .   4   2   27  6   1   .   .   .   .   .   .   1   25  .   1   3   1   8   .   .   4   7   17  .   6   6   5   .   1   1   5   
  Failed                   94   | .   15  .   .   6   26  4   .   .   .   .   .   2   .   .   .   .   3   .   .   .   .   .   .   .   .   .   5   13  6   7   3   4   .   
    Catastrophic           17   | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   2   3   1   4   3   2   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   86   | .   27  .   .   8   26  8   .   .   .   .   .   1   .   .   .   .   3   .   .   1   .   .   .   .   .   .   3   6   2   .   1   .   .   
  Terminals                136  | .   30  .   .   7   29  9   .   .   .   .   .   1   .   .   .   .   1   2   .   .   .   .   4   7   .   .   9   15  6   7   4   5   .   
  Fabricators              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Repair Stations          10   | .   .   .   .   .   10  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          16   | .   5   .   .   .   8   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              14   | .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   5   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             114  | .   14  .   4   2   9   3   1   .   .   .   .   .   .   1   25  .   .   3   1   8   .   .   4   7   17  .   3   4   1   .   1   1   5   
  Record                   41   | .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   7   .   .   2   .   7   .   .   4   7   5   .   .   .   .   .   .   .   5   
  Part Schematic           15   | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   10  .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   
  Robot Schematic          5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           21   | .   6   .   .   1   8   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   1   .   .   .   .   .   
  Prototype ID Bank        10   | .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   
  Open Door                8    | .   .   .   .   1   .   .   1   .   .   .   .   .   .   1   .   .   .   1   1   1   .   .   .   .   .   .   .   .   1   .   .   1   .   
  Level Access Points      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Branch Access Points     1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminal Index           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Alert Level              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Unreport Threat          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Locate Traps             4    | .   3   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recall Investigation     1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recall Reinforcements    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Zone Layout              2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Fabricator Hacks           3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Network Status           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Build                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Repair Station Hacks       10   | .   .   .   .   .   10  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scan Component           5    | .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair                   5    | .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       2    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieve Components      2    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 6    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   3   .   .   .   .   
  Insert Component         5    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   .   .   .   .   
  Analyze                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Seal Access              2    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         14   | .   5   .   .   .   4   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   1   .   .   .   .   
  Terminals                10   | .   3   .   .   .   3   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   
    Botnet                 7    | .   2   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   
    Operators              3    | .   1   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   2   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Tunnel                 3    | .   2   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Researchers            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   
  Used                     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Hacking Detections         61   | .   9   .   .   2   14  2   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   .   1   1   .   .   4   10  5   4   3   2   .   
  Full Trace Events        7    | .   .   .   .   2   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  10   | .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   34   | .   1   .   .   .   .   .   .   .   15  .   .   .   .   .   10  .   .   .   .   .   .   .   .   .   4   .   .   3   1   .   .   .   .   
  Parts Built              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   69   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   69  .   .   .   .   .   .   
  Total Part Build Rating  18   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   18  .   .   .   .   .   .   
Parts Repaired             5    | .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     203  | .   .   .   .   .   203 .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     11   | .   10  .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -1  -1  -1  
------------               Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Acc Com Ac0 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              5    | .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   5    | .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   
Robot Hacks Applied        5    | .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   
  parse_system             5    | .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   
Relay Couplers Released    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Machine Destruction      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -3   -2   -1   -1   -1   
--------                   Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Dee  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Qua  Sec  Res  Acc  Com  Ac0  
Total Allies               74   | .    .    2    .    .    .    .    .    .    .    1    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    14   14   42   .    
  Largest Group            16   | .    .    2    2    .    .    .    .    .    .    1    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    8    9    16   .    
  Highest-Rated Group      233  | .    .    50   50   .    .    .    .    .    .    119  .    .    .    .    .    96   .    .    .    .    .    .    .    .    .    .    .    .    .    111  122  233  .    
  Highest-Rated Ally       119  | .    .    31   31   .    .    .    .    .    .    119  .    .    .    .    .    96   .    .    .    .    .    .    .    .    .    .    .    .    .    15   15   15   .    
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               194  | .    .    .    .    .    .    .    .    .    .    37   .    .    .    .    .    8    .    .    .    .    .    .    .    .    .    .    .    .    .    78   27   44   .    
  Total Damage             4834 | .    .    .    .    .    .    .    .    .    .    1808 .    .    .    .    .    140  .    .    .    .    .    .    .    .    .    .    .    .    .    1764 445  677  .    
  Kills                    35   | .    .    .    .    .    .    .    .    .    .    12   .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    9    4    8    .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    .    .    .    

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -1  -1  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Acc Com Ac0 
Robot Analysis Total       21   | .   6   .   .   1   8   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   1   .   .   .   .   .   
Derelict Logs Recovered    30   | .   .   2   .   2   .   .   1   2   2   .   2   .   2   3   .   2   .   3   3   .   2   .   2   2   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -3   -2   -1   -1   -1   
-------------              Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Dee  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Qua  Sec  Res  Acc  Com  Ac0  
Turns Passed               60201 | 159  1278 947  520  628  4044 681  2026 1707 2603 5975 2532 655  2398 4329 180  3283 711  4645 4428 1657 1217 664  2177 2422 423  1549 930  1671 1875 314  173  1034 366  
Spaces Moved               27117 | 78   674  542  326  379  1502 368  1022 1057 1566 2446 1014 248  904  1230 75   936  315  1076 952  742  652  316  1147 1086 140  821  289  794  917  585  407  1622 889  
  Core                     25    | 25   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   2923  | 53   674  542  326  379  54   .    .    .    .    24   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    85   786  .    .    .    .    
  Legs                     17147 | .    .    .    .    .    .    .    .    .    .    889  1014 248  904  1230 75   936  315  1076 952  742  652  316  1147 1086 140  821  289  709  119  585  397  1616 889  
  Wheels                   6994  | .    .    .    .    .    1448 368  1022 1057 1566 1533 .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            30    | 50   160  160  160  160  125  170  150  150  155  110  240  240  240  240  240  187  187  187  187  172  172  172  175  175  176  176  185  160  30   30   30   30   30   
  Average Speed            171   | 124  160  160  160  160  208  170  180  151  162  217  240  240  240  240  240  210  187  229  187  188  174  174  175  176  195  176  202  181  136  30   30   30   30   
  Slowest Speed            710   | 160  160  160  160  160  305  170  260  155  170  710  242  240  240  240  240  242  237  237  187  228  175  228  175  219  225  176  240  245  160  30   30   30   30   
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Teleports                3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    1    
  Spacefolds               10    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    4    2    .    
Exploration Rate (%)       68    | 5    97   98   72   96   85   10   95   99   86   93   95   9    98   97   68   96   12   98   87   91   80   13   99   93   60   91   12   85   63   18   12   63   66   
  Regions Visited          33
    Branch Regions         24
  Pre-discovered Areas     14    | .    2    .    .    .    1    .    .    .    1    .    .    .    .    1    1    .    .    .    .    1    1    .    2    1    3    .    .    .    .    .    .    .    .    
  Known Exits Taken        23    | .    .    .    .    .    1    1    1    1    .    1    1    1    1    1    1    1    1    1    1    .    1    1    1    1    1    1    1    1    1    .    .    .    .    
  Unknown Exits Taken      10    | 1    1    1    1    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    1    1    .    
Scrap Searched             53    | .    .    1    .    3    .    .    7    5    4    .    5    .    7    5    .    3    .    2    3    .    1    .    4    3    .    .    .    .    .    .    .    .    .    
Spaces Dug                 297   | .    .    .    .    .    2    .    18   1    3    .    .    7    4    14   .    3    18   2    10   2    .    3    26   3    .    1    13   5    14   67   20   23   38   
Terrain Destroyed          1581  | .    .    11   .    13   2    21   63   60   3    2    49   7    12   17   .    16   21   71   18   40   14   51   112  47   .    25   42   24   65   132  34   130  479  
  Melee                    7     | .    .    .    .    .    2    .    .    1    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Projectile               1177  | .    .    .    .    .    .    .    .    .    .    2    12   7    12   17   .    16   21   16   18   11   14   10   65   27   .    25   42   24   63   132  34   130  479  
  AOE                      396   | .    .    11   .    13   .    21   63   59   .    .    37   .    .    .    .    .    .    55   .    29   .    41   47   20   .    .    .    .    .    .    .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -3   -2   -1   -1   -1   
---------                  Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Dee  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Qua  Sec  Res  Acc  Com  Ac0  
Total                      39229 | 113  804  600  325  396  2184 400  1141 1127 1611 2976 1101 300  1115 2574 75   2222 398  3197 3581 907  696  381  1221 1527 290  885  531  946  1294 714  447  2162 988  
  Wait                     9784  | 3    36   41   .    6    408  5    45   14   .    225  60   35   179  1296 .    1237 31   2051 2610 59   6    15   9    390  127  36   159  24   139  56   35   445  2    
  Move                     27066 | 77   673  541  325  378  1501 367  1021 1056 1565 2445 1013 247  903  1229 74   935  314  1075 951  742  651  315  1146 1085 139  820  288  793  908  584  400  1617 888  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  273   | 10   20   1    .    2    29   3    4    6    4    57   6    3    4    4    .    4    3    6    2    13   4    8    3    1    2    1    8    11   36   5    2    7    4    
  Fast Attach              173   | 5    3    .    .    .    12   .    .    2    7    23   2    .    .    1    .    2    1    .    .    8    1    3    1    4    6    2    7    20   20   21   2    13   7    
  Attach                   56    | 2    .    .    .    .    8    2    4    1    1    6    1    .    .    .    .    1    2    1    .    2    .    1    1    1    .    .    4    3    12   1    .    1    1    
  Detach                   21    | .    .    .    .    .    7    .    .    .    1    1    3    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    1    5    .    .    1    .    
  Swap                     272   | 1    7    2    .    2    15   4    15   15   8    21   5    3    9    10   1    11   10   5    2    5    6    10   8    4    1    9    5    17   37   8    4    8    4    
  Drop                     386   | .    18   1    .    3    26   .    1    6    13   71   7    3    4    4    .    8    2    11   2    27   10   8    6    4    12   2    12   38   33   26   1    16   11   
  Fire                     1177  | 15   47   14   .    5    175  19   51   26   .    126  4    9    16   30   .    24   35   48   14   51   17   21   47   36   3    15   48   37   103  13   3    54   71   
  Melee                    19    | .    .    .    .    .    2    .    .    1    12   1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    1    .    .    .    .    
  Ram                      1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: [*Mat x3] / [*Min x2])
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 4 exits: *Fac x3 / *Sto)
-7/Factory (discovered 3 exits: *Fac / *Low x2)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Zio)
-7/Zion (discovered 2 exits: [*Dee] / [*Pro])
-7/Deep Caves
-6/Proximity Caves
-6/Factory (discovered 5 exits: Fac x3 / *Low x2)
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / *Dat)
-6/Data Miner
-5/Proximity Caves
-5/Factory (discovered 2 exits: Fac / *Upp)
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: *Fac / *War)
-5/Warlord
-4/Proximity Caves
-4/Factory
-4/Upper Caves
-4/Upper Caves (discovered 2 exits: *Res / *Zhi)
-4/Zhirov
-3/Proximity Caves
-3/Research (discovered 4 exits: *Res x3 / *Qua)
-3/Quarantine
-3/Section 7
-2/Research
-1/Access
-1/Command (discovered 3 exits: [*Sur x2] / *Ac0)
-1/Access_0
To Fleet Rendezvous

 History 
---------
  Turn | Location           | Event
    11 | -11/Scrapyard      | Discovered new exit (range 16)
   160 | -11/Scrapyard      | Entered Materials
   319 | -10/Materials      | Build established: Mutant
   373 | -10/Materials      | Discovered new exit (range 16)
   796 | -10/Materials      | Discovered new exit (range 16)
   991 | -10/Materials      | Discovered new exit (range 16)
  1111 | -10/Materials      | Discovered new exit (range 15)
  1239 | -10/Materials      | Discovered new exit (range 7)
  1438 | -10/Materials      | Entered Mines
  1522 | -10/Mines          | Discovered new exit (range 9)
  1635 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
  1635 | -10/Mines          | Discovered new exit (range 5)
  1782 | -10/Mines          | Found a hidden stash of uninstalled traps
  1979 | -10/Mines          | Learned Materials stockpile data
  2053 | -10/Mines          | Discovered new exit (range 9)
  2385 | -10/Mines          | Entered Exiles
  2385 | -10/Exiles         | Found Exiles lab abandoned
  2385 | -10/Exiles         | Accompanied by 2 allies
  2415 | -10/Exiles         | Led the pair of lost Derelicts to a safe place
  2886 | -10/Exiles         | Discovered new exit (range 12)
  2905 | -10/Exiles         | Entered Mines
  2982 | -9/Mines           | Discovered new exit (range 9)
  3031 | -9/Mines           | Found a damaged Exp. Sensor Array with a note attached
  3035 | -9/Mines           | Found Prototype Device
  3146 | -9/Mines           | Learned location of 1 exit from Materials
  3427 | -9/Mines           | Discovered new exit (range 15)
  3449 | -9/Mines           | Found the Drone Emporium
  3458 | -9/Mines           | Found Prototype Device
  3533 | -9/Mines           | Entered Materials
  3533 | -8/Materials       | Evolved 4 slots: Propulsion x1, Utility x3
  3534 | -8/Materials       | Identified exit to Storage
  3535 | -8/Materials       | Identified exit to Factory
  3678 | -8/Materials       | Identified Exp. Sensor Array
  3679 | -8/Materials       | Identified Decoy Drone Bay
  4332 | -8/Materials       | Garrison activated, responded to threat
  5026 | -8/Materials       | Repaired Hvy. Armor Plating
  6401 | -8/Materials       | Discovered exit to Factory (range 5)
  6477 | -8/Materials       | Build established: Scavenger-Mutant
  6836 | -8/Materials       | Repaired Hvy. Armor Plating
  7208 | -8/Materials       | Discovered exit to Factory (range 14)
  7343 | -8/Materials       | Repaired Hvy. Armor Plating
  7395 | -8/Materials       | Repaired Cld. Ion Engine
  7435 | -8/Materials       | Repaired Adv. Treads
  7533 | -8/Materials       | First assault squad dispatched
  7577 | -8/Materials       | Entered Factory
  7577 | -7/Factory         | Evolved 2 slots: Power x1, Weapon x1
  7884 | -7/Factory         | Build established: Scavenger-Tank
  7934 | -7/Factory         | Identified exit to Lower Caves
  8190 | -7/Factory         | Discovered new exit (range 6)
  8210 | -7/Factory         | Identified exit to Factory
  8237 | -7/Factory         | Build established: Tank
  8258 | -7/Factory         | Entered Lower Caves
  8565 | -7/Lower Caves     | Build established: Skirmisher
  8809 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  8916 | -7/Lower Caves     | Learned Factory security intel
  9584 | -7/Lower Caves     | Discovered new exit (range 15)
  9606 | -7/Lower Caves     | Identified exit to Lower Caves
  9861 | -7/Lower Caves     | Spotted B-75 Beast
 10284 | -7/Lower Caves     | Entered another Lower Caves area
 10375 | -7/Lower Caves     | Found Alien Artifact
 10375 | -7/Lower Caves     | Identified Core Expander
 10375 | -7/Lower Caves     | Installed Core Expander, added new Weapon slot
 10486 | -7/Lower Caves     | Discovered exit to Factory (range 5)
 11404 | -7/Lower Caves     | Learned location of 1 exit from Factory
 11442 | -7/Lower Caves     | Learned location of 1 exit from Factory
 11721 | -7/Lower Caves     | Discovered new exit (range 15)
 11770 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 11965 | -7/Lower Caves     | Identified exit to Zion
 11991 | -7/Lower Caves     | Entered Zion
 12089 | -7/Zion            | Discovered new exit (range 15)
 12136 | -7/Zion            | Found GAL Module
 12352 | -7/Zion            | Found Prototype Device
 12352 | -7/Zion            | Identified Bomb Factory No. 2
 12645 | -7/Zion            | Discovered new exit (range 4)
 12697 | -7/Zion            | Visited the Megawrench Repair Shop
 12843 | -7/Zion            | Build established: Mutant
 13110 | -7/Zion            | Learned location of 1 exit from Factory
 13134 | -7/Zion            | Learned 8 Factory zone layouts
 13321 | -7/Zion            | Found Prototype Energy Gun
 13536 | -7/Zion            | Megawrench repaired 13 parts
 13705 | -7/Zion            | System corruption cleaned by Quarantine Array
 13860 | -7/Zion            | Identified Storm Laser
 14150 | -7/Zion            | Build established: Derelict-Tank
 14590 | -7/Zion            | Saw the warning signs outside the Deep Caves entrance
 14594 | -7/Zion            | Entered Deep Caves
 14595 | -7/Deep Caves      | Met 5H-AD0
 14766 | -7/Deep Caves      | Z-Facility disabled
 14842 | -7/Deep Caves      | Attacked by Z-Imprinter
 14856 | -7/Deep Caves      | Allies destroyed Z-Imprinter
 14899 | -7/Deep Caves      | Found Prototype Device
 15187 | -7/Deep Caves      | Build established: Tank
 15243 | -7/Deep Caves      | Identified Zio. Metafield Generator
 15249 | -7/Deep Caves      | Found Zio. Weapon Casing
 15557 | -7/Deep Caves      | Found Zio. Weapon Casing
 16590 | -7/Deep Caves      | Discovered new exit (range 7)
 17148 | -7/Deep Caves      | Found Zio. Weapon Casing
 17270 | -7/Deep Caves      | Found Zio. Weapon Casing
 18093 | -7/Deep Caves      | Destroyed as-62466
 18174 | -7/Deep Caves      | Spotted as-16518
 18186 | -7/Deep Caves      | Destroyed as-16518
 18810 | -7/Deep Caves      | Triggered Deep Caves wall
 18810 | -7/Deep Caves      | Spotted AS-61097
 18810 | -7/Deep Caves      | Spotted AS-02007
 18810 | -7/Deep Caves      | Exposed GOLEM chamber
 18814 | -7/Deep Caves      | Destroyed AS-61097
 18823 | -7/Deep Caves      | Destroyed AS-02007
 18841 | -7/Deep Caves      | Destroyed 37 combat bots
 19043 | -7/Deep Caves      | Found GOLEM Unit
 19338 | -7/Deep Caves      | Build established: Golem
 19666 | -7/Deep Caves      | Found Prototype Ballistic Cannon
 19669 | -7/Deep Caves      | Identified AWS/Autocannon
 19688 | -7/Deep Caves      | Found GOLEM Unit
 19714 | -7/Deep Caves      | Found GOLEM Unit
 19719 | -7/Deep Caves      | Found GOLEM Unit
 19746 | -7/Deep Caves      | Found GOLEM Unit
 19751 | -7/Deep Caves      | Found GOLEM Unit
 19821 | -7/Deep Caves      | Found GOLEM Unit
 20566 | -7/Deep Caves      | Identified exit to Proximity Caves
 20569 | -7/Deep Caves      | Entered Proximity Caves
 20600 | -6/Proximity Caves | Learned location of 1 exit from Factory
 21142 | -6/Proximity Caves | Found Alien Artifact
 22807 | -6/Proximity Caves | Discovered exit to Factory (range 6)
 22859 | -6/Proximity Caves | Learned Factory trap positions
 23101 | -6/Proximity Caves | Entered Factory
 23101 | -6/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 23102 | -6/Factory         | Identified exit to Factory
 23102 | -6/Factory         | Identified exit to Lower Caves
 23104 | -6/Factory         | Loaded intel: 72 trap records
 23756 | -6/Factory         | Entered Lower Caves
 24444 | -6/Lower Caves     | Encountered a Warlord checkpoint
 24612 | -6/Lower Caves     | Learned Factory trap positions
 25895 | -6/Lower Caves     | Discovered new exit (range 14)
 26010 | -6/Lower Caves     | Identified exit to Lower Caves
 26154 | -6/Lower Caves     | Entered another Lower Caves area
 26891 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 26974 | -6/Lower Caves     | Learned location of 1 exit from Factory
 27162 | -6/Lower Caves     | Discovered exit to Factory (range 15)
 30070 | -6/Lower Caves     | Encountered a Warlord checkpoint
 30105 | -6/Lower Caves     | Learned Factory terminal intel
 30248 | -6/Lower Caves     | Discovered new exit (range 11)
 30380 | -6/Lower Caves     | Identified exit to Data Miner
 30483 | -6/Lower Caves     | Entered Data Miner
 30483 | -6/Data Miner      | Discovered new exit (range 6)
 30529 | -6/Data Miner      | Met Data Miner
 30570 | -6/Data Miner      | Learned location of Section 7 (-3)
 30570 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
 30606 | -6/Data Miner      | Received God Mode back door access code from Data Miner
 30659 | -6/Data Miner      | Identified exit to Proximity Caves
 30663 | -6/Data Miner      | Entered Proximity Caves
 30741 | -5/Proximity Caves | Escorted by Enhanced Grunt
 31749 | -5/Proximity Caves | Found Prototype Device
 31750 | -5/Proximity Caves | Identified Exp. Thermal Shield
 33417 | -5/Proximity Caves | Discovered exit to Factory (range 15)
 33486 | -5/Proximity Caves | Learned Factory stockpile data
 33501 | -5/Proximity Caves | Learned Factory stockpile data
 33946 | -5/Proximity Caves | Entered Factory
 33946 | -5/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 33947 | -5/Factory         | Identified exit to Upper Caves
 33948 | -5/Factory         | Identified exit to Factory
 33949 | -5/Factory         | Loaded intel: 80 trap records
 33951 | -5/Factory         | Loaded intel: 26 terminal locations
 34657 | -5/Factory         | Entered Upper Caves
 34935 | -5/Upper Caves     | Identified exit to Upper Caves
 35193 | -5/Upper Caves     | Learned Factory trap positions
 35945 | -5/Upper Caves     | Encountered a Warlord checkpoint
 38484 | -5/Upper Caves     | Attracted the attention of an 0b10 base
 38517 | -5/Upper Caves     | Destroyed 7 combat bots
 38614 | -5/Upper Caves     | Learned location of 1 exit from Research
 39302 | -5/Upper Caves     | Entered another Upper Caves area
 39320 | -5/Upper Caves     | Encountered a Warlord checkpoint
 39363 | -5/Upper Caves     | Discovered exit to Factory (range 7)
 43292 | -5/Upper Caves     | Discovered new exit (range 9)
 43440 | -5/Upper Caves     | Identified exit to Warlord
 43457 | -5/Upper Caves     | Learned Factory stockpile data
 43730 | -5/Upper Caves     | Entered Warlord
 44144 | -5/Warlord         | Learned 4 Armory zone layouts
 44144 | -5/Warlord         | Learned 4 Access zone layouts
 44146 | -5/Warlord         | Learned Research security intel
 44149 | -5/Warlord         | Learned location of Armory (-3)
 44149 | -5/Warlord         | Learned Quarantine emergency access door positions
 44149 | -5/Warlord         | Learned Research stockpile data
 44458 | -5/Warlord         | Met Warlord
 44483 | -5/Warlord         | Warlord's base attacked by MAIN.C
 44520 | -5/Warlord         | Opened Warlord's prototype stash
 44526 | -5/Warlord         | Found Prototype Reactor
 44526 | -5/Warlord         | Identified Vortex Chain Reactor
 44531 | -5/Warlord         | Found Prototype Device
 44532 | -5/Warlord         | Identified Exp. Cloaking Device
 44553 | -5/Warlord         | Found Prototype Device
 44554 | -5/Warlord         | Identified Thermal Barrier
 44701 | -5/Warlord         | Met EX-DEC
 44720 | -5/Warlord         | Found Prototype Energy Cannon
 44731 | -5/Warlord         | Found Prototype Piercing Weapon
 44731 | -5/Warlord         | Identified Vortex Lance
 44740 | -5/Warlord         | Found Vortex Lance
 44833 | -5/Warlord         | Warlord forces counterattacked
 44955 | -5/Warlord         | Spotted Executioner
 44986 | -5/Warlord         | Destroyed Executioner
 45104 | -5/Warlord         | Spotted Striker
 45150 | -5/Warlord         | Spotted Executioner
 45153 | -5/Warlord         | Spotted Executioner
 45158 | -5/Warlord         | Warlord base infiltrated, sounded retreat
 45159 | -5/Warlord         | Destroyed Executioner
 45169 | -5/Warlord         | Destroyed Executioner
 45207 | -5/Warlord         | Destroyed 8 combat bots
 45307 | -5/Warlord         | Spotted Striker
 45315 | -5/Warlord         | Spotted Executioner
 45316 | -5/Warlord         | Spotted Striker
 45368 | -5/Warlord         | Discovered new exit (range 14)
 45383 | -5/Warlord         | Spotted Striker
 45383 | -5/Warlord         | Spotted Striker
 45387 | -5/Warlord         | Entered Proximity Caves
 46014 | -4/Proximity Caves | Learned 4 Research zone layouts
 46407 | -4/Proximity Caves | Discovered exit to Factory (range 6)
 46604 | -4/Proximity Caves | Entered Factory
 46604 | -4/Factory         | Evolved 2 slots: Utility x1, Weapon x1
 46605 | -4/Factory         | Identified exit to Upper Caves
 46606 | -4/Factory         | Loaded intel: 110 trap records
 46854 | -4/Factory         | Found Prototype Processor
 46855 | -4/Factory         | Identified Exp. Targeting Computer
 46860 | -4/Factory         | Found Exp. Targeting Computer
 47268 | -4/Factory         | Entered Upper Caves
 47727 | -4/Upper Caves     | Encountered a Warlord checkpoint
 48202 | -4/Upper Caves     | Attracted the attention of an 0b10 base
 48266 | -4/Upper Caves     | Destroyed 7 combat bots
 48307 | -4/Upper Caves     | Learned Research emergency access door positions
 48307 | -4/Upper Caves     | Learned 8 Research zone layouts
 48307 | -4/Upper Caves     | Learned location of Extension (-4)
 48636 | -4/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 48845 | -4/Upper Caves     | Learned Research stockpile data
 49322 | -4/Upper Caves     | Destroyed B-86 Titan
 49379 | -4/Upper Caves     | Discovered new exit (range 11)
 49444 | -4/Upper Caves     | Identified exit to Upper Caves
 49445 | -4/Upper Caves     | Entered another Upper Caves area
 49478 | -4/Upper Caves     | Learned Research stockpile data
 49619 | -4/Upper Caves     | Discovered new exit (range 15)
 49640 | -4/Upper Caves     | Identified exit to Research
 50695 | -4/Upper Caves     | Destroyed 12 combat bots
 50772 | -4/Upper Caves     | Learned Factory garrison access intel
 50772 | -4/Upper Caves     | Learned Extension emergency access door positions
 50772 | -4/Upper Caves     | Learned 6 Lower Caves zone layouts
 50772 | -4/Upper Caves     | Learned location of 1 exit from Research
 50772 | -4/Upper Caves     | Learned location of 1 exit from Proximity Caves
 51481 | -4/Upper Caves     | Discovered new exit (range 5)
 51865 | -4/Upper Caves     | Identified exit to Zhirov
 51867 | -4/Upper Caves     | Entered Zhirov
 51889 | -4/Zhirov          | Discovered new exit (range 3)
 51891 | -4/Zhirov          | Identified exit to Proximity Caves
 51930 | -4/Zhirov          | Met Zhirov
 51984 | -4/Zhirov          | Learned location of Quarantine (-3)
 51984 | -4/Zhirov          | Learned location of Testing (-2)
 51997 | -4/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 52031 | -4/Zhirov          | Found Alien Artifact
 52031 | -4/Zhirov          | Identified Integrated Dissipator
 52031 | -4/Zhirov          | Installed Integrated Dissipator, increased core heat dissipation (+20)
 52056 | -4/Zhirov          | Found Alien Artifact
 52290 | -4/Zhirov          | Entered Proximity Caves
 52344 | -3/Proximity Caves | Destroyed 7 combat bots
 53839 | -3/Proximity Caves | Entered Research
 53839 | -3/Research        | Evolved 2 slots: Power x1, Propulsion x1
 53840 | -3/Research        | Identified exit to Research
 53841 | -3/Research        | Identified exit to Quarantine
 53915 | -3/Research        | Identified BFG-9k Vortex Edition
 53959 | -3/Research        | Fabricated Quantum Reactor (x2)
 54393 | -3/Research        | Build established: Generator-Skirmisher
 54626 | -3/Research        | Discovered exit to Research (range 15)
 54769 | -3/Research        | Entered Quarantine
 54792 | -3/Quarantine      | Build established: Generator-Golem
 55005 | -3/Quarantine      | Found Alien Artifact
 55074 | -3/Quarantine      | Scanned by Researcher
 55158 | -3/Quarantine      | Cryocooling Duct disabled
 55173 | -3/Quarantine      | Ambient heat levels rising (+20)
 55173 | -3/Quarantine      | Non-combat units ordered to evacuate
 55358 | -3/Quarantine      | Found Alien Artifact
 55531 | -3/Quarantine      | Identified Subatomic Replicator
 55674 | -3/Quarantine      | Found Alien Slashing Weapon
 55687 | -3/Quarantine      | Identified Sigix Broadsword
 55758 | -3/Quarantine      | Found Fusion Bomb Launcher
 55765 | -3/Quarantine      | Found Fusion Bomb Launcher
 55930 | -3/Quarantine      | Found Alien Impact Weapon
 56139 | -3/Quarantine      | Found Alien Artifact
 56139 | -3/Quarantine      | Identified Core Reset Matrix
 56139 | -3/Quarantine      | Identified Dimensional Node Initializer
 56139 | -3/Quarantine      | Identified Transdimensional Reconstructor
 56139 | -3/Quarantine      | Identified Terrabomb
 56139 | -3/Quarantine      | Identified Core Stripper
 56139 | -3/Quarantine      | Used Core Reset Matrix
 56143 | -3/Quarantine      | Detected hypermatrix surge
 56143 | -3/Quarantine      | Sensed 3 artifacts in vicinity
 56227 | -3/Quarantine      | Spotted Fortress
 56250 | -3/Quarantine      | Destroyed Fortress
 56259 | -3/Quarantine      | Found Unknown Device
 56259 | -3/Quarantine      | Identified Antimissile System
 56272 | -3/Quarantine      | Found Prototype Device
 56272 | -3/Quarantine      | Identified Exp. EM Disruption Field
 56284 | -3/Quarantine      | Found Unknown Protection
 56284 | -3/Quarantine      | Identified Hvy. Insulated Plating
 56294 | -3/Quarantine      | Found Prototype Reactor
 56294 | -3/Quarantine      | Identified Vortex Chain Reactor
 56297 | -3/Quarantine      | Found Prototype Protection
 56297 | -3/Quarantine      | Identified Centrium Heavy Armor Plating
 56301 | -3/Quarantine      | Found Prototype Device
 56301 | -3/Quarantine      | Identified Exp. Force Field
 56317 | -3/Quarantine      | Found Thermal Barrier
 56434 | -3/Quarantine      | Discovered new exit (range 5)
 56439 | -3/Quarantine      | Identified exit to Section 7
 56440 | -3/Quarantine      | Entered Section 7
 56441 | -3/Section 7       | Sensed 22 artifacts in vicinity
 56544 | -3/Section 7       | Spotted S7 Guard
 56629 | -3/Section 7       | Destroyed S7 Guard
 56654 | -3/Section 7       | Found Sigix Shearcannon
 56691 | -3/Section 7       | Found Integrated Mediator
 56692 | -3/Section 7       | Installed Integrated Mediator, increased core attachment efficiency.
 56740 | -3/Section 7       | Spotted S7 Guard
 56778 | -3/Section 7       | Destroyed S7 Guard
 56791 | -3/Section 7       | Found Prototype Protection
 56791 | -3/Section 7       | Identified Hvy. Regenerative Plating
 56795 | -3/Section 7       | Found Integrated Thermoelectric Network
 56795 | -3/Section 7       | Installed Integrated Thermoelectric Network, gained heat-energy exchange potential
 56908 | -3/Section 7       | Spotted S7 Guard
 56914 | -3/Section 7       | Found Core Physics Calibrator
 56972 | -3/Section 7       | Destroyed S7 Guard
 57086 | -3/Section 7       | Found Core Reset Matrix
 57132 | -3/Section 7       | Spotted B-86 Titan
 57141 | -3/Section 7       | Destroyed B-86 Titan
 57202 | -3/Section 7       | Spotted Alpha 7
 57208 | -3/Section 7       | Spotted Alpha 7
 57221 | -3/Section 7       | Destroyed Alpha 7
 57236 | -3/Section 7       | System corruption reached 10%
 57239 | -3/Section 7       | Destroyed Alpha 7
 57258 | -3/Section 7       | Sensed 17 artifacts in vicinity
 57268 | -3/Section 7       | Found Prototype Ballistic Gun
 57269 | -3/Section 7       | Identified Multirail
 57377 | -3/Section 7       | Found Spacefold Activator
 57558 | -3/Section 7       | Discovered exit to Research (range 14)
 57594 | -3/Section 7       | Initialized slip node
 57690 | -3/Section 7       | First assault squad dispatched
 57785 | -3/Section 7       | Spotted B-99 Colossus
 57959 | -3/Section 7       | Found Core Expander
 57961 | -3/Section 7       | Found Core Expander
 57964 | -3/Section 7       | Found Core Expander
 58019 | -3/Section 7       | Found LRC Energy Well
 58019 | -3/Section 7       | Installed LRC Energy Well, increased energy storage capacity (+250)
 58106 | -3/Section 7       | Found Core Expander
 58215 | -3/Section 7       | Incoming assault squad redirected
 58220 | -3/Section 7       | Incoming assault squad redirected
 58238 | -3/Section 7       | Integrated with Sigix Exoskeleton
 58242 | -3/Section 7       | Installed Core Expander, added new Power slot
 58249 | -3/Section 7       | Used Subatomic Replicator to replicate Core Expander
 58250 | -3/Section 7       | Installed Core Expander, added new Propulsion slot
 58252 | -3/Section 7       | Installed Core Expander, added new Utility slot
 58254 | -3/Section 7       | Installed Core Expander, added new Utility slot
 58264 | -3/Section 7       | Installed Core Expander, added new Propulsion slot
 58280 | -3/Section 7       | Spotted Executioner
 58288 | -3/Section 7       | Spotted Striker
 58288 | -3/Section 7       | Spotted Striker
 58307 | -3/Section 7       | Found Transdimensional Reconstructor
 58308 | -3/Section 7       | Warped through subspace to slip node
 58311 | -3/Section 7       | Found Transdimensional Reconstructor
 58315 | -3/Section 7       | Entered Research
 58315 | -2/Research        | Warlord forces began assault on 0b10
 58315 | -2/Research        | Evolved 2 slots: Power x1, Utility x1
 58320 | -2/Research        | Emitted hypermatrix ping
 58325 | -2/Research        | Assembled emerged from beneath the floor
 58397 | -2/Research        | Discovered new exit (range 16)
 58425 | -2/Research        | Research machine network offline
 58429 | -2/Research        | Found Prototype Device
 58429 | -2/Research        | Identified Exp. Transmission Jammer
 58430 | -2/Research        | Assembled emerged from beneath the floor
 58444 | -2/Research        | Found Prototype Device
 58444 | -2/Research        | Identified Adv. Kinecellerator
 58450 | -2/Research        | Found Unknown Device
 58450 | -2/Research        | Identified Adv. Force Booster
 58495 | -2/Research        | Found Unknown Device
 58495 | -2/Research        | Identified Quantum Capacitor
 58530 | -2/Research        | Build established: Alien-Sigix
 58629 | -2/Research        | Entered Access
 58629 | -1/Access          | Accompanied by 1 ally
 58629 | -1/Access          | Evolved 2 slots: Propulsion x1, Utility x1
 58634 | -1/Access          | Emitted hypermatrix ping
 58639 | -1/Access          | Assembled emerged from beneath the floor
 58684 | -1/Access          | Spotted B-99 Colossus
 58746 | -1/Access          | Assembled emerged from beneath the floor
 58774 | -1/Access          | Discovered new exit (range 17)
 58802 | -1/Access          | Entered Command
 58802 | -1/Command         | Accompanied by 2 allies
 58807 | -1/Command         | Emitted hypermatrix ping
 58812 | -1/Command         | Assembled emerged from beneath the floor
 58831 | -1/Command         | Assembled emerged from beneath the floor
 58834 | -1/Command         | Discovered new exit (range 18)
 58837 | -1/Command         | Spotted M Guard
 58837 | -1/Command         | Spotted M Guard
 58837 | -1/Command         | Spotted Combat Programmer
 58838 | -1/Command         | Spotted Combat Programmer
 58863 | -1/Command         | Destroyed Combat Programmer
 58864 | -1/Command         | Destroyed Combat Programmer
 58879 | -1/Command         | Destroyed M Guard
 58883 | -1/Command         | Destroyed M Guard
 58883 | -1/Command         | All MAIN.C guards destroyed
 58884 | -1/Command         | Found Prototype Device
 58885 | -1/Command         | Identified AEGIS Remote Shield
 58923 | -1/Command         | Met MAIN.C
 58926 | -1/Command         | 0b10 Conduit disabled
 58934 | -1/Command         | MAIN.C's shell transforms into a squad of autonomous robots
 58934 | -1/Command         | Destroyed MAIN.C Shell
 58934 | -1/Command         | Spotted M Shell/Def
 58934 | -1/Command         | Spotted M Shell/Atk
 58934 | -1/Command         | Spotted M Shell/Def
 58934 | -1/Command         | Spotted M Shell/Atk
 58934 | -1/Command         | Spotted M Shell/Atk
 58934 | -1/Command         | Spotted M Shell/Def
 58934 | -1/Command         | Spotted M Shell/Atk
 58934 | -1/Command         | Spotted M Shell/Def
 58935 | -1/Command         | MAIN.C activated Command garrisons
 58939 | -1/Command         | Discovered new exit (range 18)
 58947 | -1/Command         | Found Prototype Device
 58947 | -1/Command         | Identified Exp. System Purifier
 58950 | -1/Command         | Found Prototype Device
 58950 | -1/Command         | Identified Femtoactuators
 58952 | -1/Command         | Found Prototype Device
 58952 | -1/Command         | Identified Exp. Hardlight Generator
 58954 | -1/Command         | Found Prototype Device
 58954 | -1/Command         | Identified Beam Splitter
 58957 | -1/Command         | Found Prototype Reactor
 58957 | -1/Command         | Identified Zero-point Reactor
 58966 | -1/Command         | Destroyed MAIN.C
 58974 | -1/Command         | Discovered new exit (range 47)
 58974 | -1/Command         | Discovered new exit (range 90)
 58974 | -1/Command         | Extracted map data and part IDs from MAIN.C's data core
 58975 | -1/Command         | Found Exp. Targeting Computer
 58979 | -1/Command         | Found Zero-point Reactor
 59034 | -1/Command         | Destroyed M Shell/Atk
 59037 | -1/Command         | Destroyed M Shell/Atk
 59038 | -1/Command         | Destroyed M Shell/Def
 59398 | -1/Command         | Spotted B-99 Colossus
 59522 | -1/Command         | Assembled emerged from beneath the floor
 59558 | -1/Command         | Assembled emerged from beneath the floor
 59652 | -1/Command         | Assembled emerged from beneath the floor
 59685 | -1/Command         | Assembled emerged from beneath the floor
 59817 | -1/Command         | Warped through subspace to slip node
 59817 | -1/Command         | Discovered new exit (range 5)
 59836 | -1/Command         | Entered Access_0
 59837 | -1/Access_0        | Sensed 4 artifacts in vicinity
 59837 | -1/Access_0        | Met Architect
 59841 | -1/Access_0        | Destroyed A8
 59843 | -1/Access_0        | Architect warped through subspace
 59858 | -1/Access_0        | Found Exp. Phase Shifter
 59861 | -1/Access_0        | Found Prototype Device
 59862 | -1/Access_0        | Identified Desublimator
 59877 | -1/Access_0        | Destroyed 8 combat bots
 59891 | -1/Access_0        | A6 warped into view
 59896 | -1/Access_0        | Destroyed A6
 59899 | -1/Access_0        | Architect warped through subspace
 59923 | -1/Access_0        | Subspace Access Node disabled
 59942 | -1/Access_0        | A5 warped into view
 59945 | -1/Access_0        | Destroyed A5
 59954 | -1/Access_0        | Subspace Access Node disabled
 59961 | -1/Access_0        | Architect warped through subspace
 59971 | -1/Access_0        | Subspace Access Node disabled
 60002 | -1/Access_0        | Architect warped through subspace
 60018 | -1/Access_0        | A4 warped into view
 60027 | -1/Access_0        | Destroyed A4
 60031 | -1/Access_0        | Architect warped through subspace
 60069 | -1/Access_0        | Subspace Access Node disabled
 60078 | -1/Access_0        | Destroyed A2
 60079 | -1/Access_0        | Extracted Singularity Gate Test 138-C access codes from A2's data core
 60114 | -1/Access_0        | Singularity Gate disabled
 60116 | -1/Access_0        | Singularity Gate disabled
 60121 | -1/Access_0        | Destroyed Architect
 60122 | -1/Access_0        | Extracted unknown sensor trigger ID from Architect's data core
 60123 | -1/Access_0        | Found Prototype Hackware
 60123 | -1/Access_0        | Identified Architect God Chip D
 60126 | -1/Access_0        | Found Prototype Hackware
 60126 | -1/Access_0        | Identified Architect God Chip A
 60129 | -1/Access_0        | Found Prototype Protection
 60129 | -1/Access_0        | Identified Centrium Linked Plating
 60134 | -1/Access_0        | Found Exp. Core Analyzer
 60142 | -1/Access_0        | Destroyed 15 combat bots
 60176 | -1/Access_0        | Found Hpw. Transdimensional Reconstructor
 60183 | -1/Access_0        | Found Integrated Reactor
 60183 | -1/Access_0        | Installed Integrated Reactor, increased core energy generation (+10)
 60198 | -1/Access_0        | Warped through subspace to slip node
 60198 | -1/Access_0        | Discovered new exit (range 8)
 60202 | ***                | Heading to fleet!

 Last Messages 
---------------
>>Record "Log L.ECVKNROI"
Early attempts at open warfare have shown this to be an ineffectual
  approach to dealing with MAIN.C. Continuing in this manner would be
  time-consuming and resource-intensive. More subversive means are
  required to destabilize Complex 0b10 and simultaneously weaken MAIN.C
  from multiple vectors. By the time he's aware of it, all the pieces will
  have fallen into place and it will be too late to stop. 
60175_ Dropped Exp. Energy Well.
60176_ Acquired Hpw. Transdimensional Reconstructor.
60181_ Quantum Shear penetrates Workstation.
60181_ Workstation disabled.
60181_ Quantum Shear penetrates Earth. <x7>
60182_ Dropped Exp. Force Field.
60183_ Acquired Integrated Reactor.
60183_ Integrated Reactor installed, core energy generation increased
  (+10).
60185_ Acquired Exp. Force Field.
60198_ Warped through subspace, drawn to slip node.
60198_ EXIT=FOUND
[Achievement: Super Mutant]

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           137
Coolant Potential          65
Energy Generation          100
Energy Capacity            2100
Matter Stores              300
Matter Capacity            300
Sight Range                23
Robot Scan Range           20
Terrain Scan Range         20
Terrain Scan Density       10
Cloak Strength             4
Power Amplification        40
Armor Coverage             1200
Resistance: KI             50
Resistance: TH             50
Resistance: EX             50
Resistance: EM             50
Resistance: I              50
Resistance: S              50
Resistance: P              50
Power Shielding            90
Weapon Shielding           100
Point Defense Rating       240
Phase Shifting             20
Evasion (%)                89
Targeting Accuracy         12
Target Analysis            6
Core Analysis              9
Armor Integrity Analysis   40
Recoil Reduction           6
Particle Charging          30
Offensive Hacking          100
Defensive Hacking          100

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
 Quantum Reactor | x2 | -3/Research | Preloaded

 Alien Tech Used 
-----------------
Core Expander
Integrated Dissipator
Sigix Broadsword
Core Reset Matrix
Core Stripper
Integrated Mediator
Integrated Thermoelectric Network
Dimensional Node Initializer
LRC Energy Well
Spacefold Activator
Sigix Exoskeleton
Sigix Sheargun
Subatomic Replicator
Sigix Shearcannon
Core Physics Calibrator
Transdimensional Reconstructor
Integrated Reactor
High-powered Transdimensional Reconstructor

 Achievements 
--------------
Super Mutant

 Challenges 
------------
Unstable Evolution

 Game 
------
Seed              HardcellSeismicMegatreads
  Manual?         0
Play Time         08:09:59
  Cumulative      427.2 hours
  Start           2022.10.20 @ 15:54:37
  End             2022.10.21 @ 20:21:19
Sessions          35
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          74
  Rogue           67
  Adventurer      1
  Explorer        6
Win Type          2
  Total           31
  Types           8/3/11/1/1/1/4/1/1
Lore%             91
Gallery%          92
Achievement%      81
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 87212fef-e09d-4648-ad0e-4de2850da273