Cogmind - Beta 10.1 *** ADVENTURER MODE // 2020.10.02 @ 13:12:29 Player: jjjdanny Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (14) 2800 Robots Destroyed (183) 915 Value Destroyed (7683) 7683 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (422) 422 TOTAL SCORE: 15420 Bonus ------- High Alert Combat Kills 49 Follower Combat Kills 73 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/1300 Matter 300/300 Energy 100/100 System Corruption 10% Temperature Cool (0) Movement Core (550) Ox10 Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (10) ----- Advanced Coolant Injector High-capacity Storage Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (12) --- Light Antimatter Reactor Light Antimatter Reactor Light Antimatter Reactor Light Antimatter Reactor Reinforced Antimatter Reactor Myomer Leg Energy Well (500) Dynamic Insulation System System Backup Module Peak State ------------ > --- POWER ------------ Micro Fission Core Particle Reactor > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Myomer Leg Myomer Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Advanced Coolant Injector High-capacity Storage Unit Advanced Targeting Computer Advanced Targeting Computer Advanced Core Analyzer Improved Core Shielding > --- WEAPON ----------- Dispersion Rifle Dispersion Rifle Quantum Rifle > --- INVENTORY -------- Light Antimatter Reactor Light Antimatter Reactor Light Antimatter Reactor Light Antimatter Reactor Light Antimatter Reactor Flexi-carbon Leg Energy Filter Thermal Shield System Backup Module Quantum Rifle [Rating: 123] Favorites ----------- Power Light Antimatter Reactor Engine Improved Deuterium Engine Power Core Light Fission Core Reactor Light Antimatter Reactor Propulsion Flexi-carbon Leg Leg Flexi-carbon Leg Utility Advanced Heat Sink Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Improved Core Shielding Weapon Gauss Rifle Energy Gun Small Laser Energy Cannon Heavy Phase Cannon Ballistic Gun Gauss Rifle Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -3 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Fac Upp Upp Fac Res Slots Evolved 14 | . . . . . 4 2 . . 2 2 . . 2 2 Power 1 | . . . . . . 1 . . . . . . . . Propulsion 4 | . . . . . 2 . . . . . . . . 2 Utility 8 | . . . . . 2 1 . . 2 1 . . 2 . Weapon 1 | . . . . . . . . . . 1 . . . . Parts Attached 167 | 6 6 1 2 3 25 3 2 . 37 14 3 5 24 36 Power 21 | 1 1 . . 1 1 2 2 . 5 1 1 1 3 2 Engine 8 | 1 . . . 1 . 2 1 . 2 . . 1 . . Core 8 | . 1 . . . 1 . 1 . 2 . 1 . 2 . Reactor 5 | . . . . . . . . . 1 1 . . 1 2 Propulsion 52 | 2 . . . . 12 . . . 12 4 2 . 9 11 Treads . | . . . . . . . . . . . . . . . Leg 52 | 2 . . . . 12 . . . 12 4 2 . 9 11 Wheel . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Utility 47 | 1 1 . 2 2 6 1 . . 7 6 . 2 7 12 Device 31 | . 1 . . 2 3 . . . 5 5 . . 6 9 Storage 8 | 1 . . 2 . 2 . . . . . . 1 1 1 Processor 6 | . . . . . 1 . . . 2 . . 1 . 2 Hackware . | . . . . . . . . . . . . . . . Protection 2 | . . . . . . 1 . . . 1 . . . . Artifact . | . . . . . . . . . . . . . . . Weapon 47 | 2 4 1 . . 6 . . . 13 3 . 2 5 11 Energy Gun 33 | 2 4 1 . . 4 . . . 9 1 . 1 4 7 Energy Cannon 5 | . . . . . . . . . 4 . . 1 . . Ballistic Gun 9 | . . . . . 2 . . . . 2 . . 1 4 Ballistic Cannon . | . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 5 | . . . . 1 1 . . . 3 . . . . . Parts Lost 112 | . 3 1 . 1 11 . 1 . 22 5 1 4 13 50 Power 13 | . . . . 1 . . 1 . 3 1 1 1 2 3 Propulsion 36 | . . . . . 6 . . . 9 1 . . 5 15 Utility 25 | . . . . . 1 . . . 2 1 . 1 2 18 Weapon 38 | . 3 1 . . 4 . . . 8 2 . 2 4 14 Highest Loss Streak 19 | . 2 1 . 1 7 . 1 . 8 5 1 4 4 19 Average Slot Usage (%) 95 | . 89 96 100 100 94 99 100 100 96 94 100 100 92 85 Engine 4 | . 6 . . 11 5 7 11 7 4 9 1 1 1 . Core 4 | . 7 14 14 2 3 7 3 7 4 . 3 5 5 4 Reactor 1 | . . . . . . . . . 2 1 5 3 3 2 Leg 25 | . 28 28 28 28 32 30 30 30 23 18 23 23 20 22 Device 16 | . 7 14 14 14 13 7 7 7 19 23 23 21 18 21 Storage 12 | . 14 14 14 14 13 15 15 15 13 11 11 11 11 5 Processor 7 | . . . . . 7 7 7 7 13 9 5 6 10 12 Protection 2 | . . . . . . 6 7 7 . 1 5 5 5 1 Energy Gun 12 | . 25 24 28 28 14 7 7 7 5 13 5 4 5 6 Energy Cannon 1 | . . . . . . . . . 6 . . . 2 . Ballistic Gun 3 | . . . . . 2 7 7 7 . 2 11 11 6 5 Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 159 | 12 15 13 41 41 49 60 69 69 73 78 76 76 159 158 Greatest Support 130 | 20 20 20 20 20 66 66 66 66 80 70 75 75 90 130 Greatest Overweight (x) 4 | . . . 2 2 4 . 1 1 3 2 1 1 3 2 Average Overweight (x) . | . . . . 2 . . . 1 . 1 . . 1 . Largest Inventory Capacity 32 | 6 6 6 12 12 12 12 12 12 12 12 12 12 32 32 Average Capacity 14 | 5 6 6 8 12 12 12 12 12 12 12 12 12 32 17 Most Carried 19 | 4 6 6 11 11 12 12 12 12 12 12 12 12 19 18 Average Carried 9 | 1 3 5 7 9 8 11 11 12 10 9 10 11 11 10 Final Capacity 32 | 6 6 6 12 12 12 12 12 12 12 12 12 12 32 12 Final Carried 16 | 2 5 6 10 10 12 12 12 12 8 10 11 10 16 9 Class Distribution -------------------- 38% | Scavenger-Gunner 35% | Scavenger-Mutant 24% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -6/Factory Scavenger-Gunner | -5/Factory Scavenger-Gunner | -5/Upper Caves Scavenger-Gunner | -5/Upper Caves Scavenger-Gunner | -4/Factory Scavenger-Gunner | -3/Research Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -3 ----------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Fac Upp Upp Fac Res Matter Collected 2843 | 251 54 10 . 45 267 59 77 44 313 147 150 222 686 518 Remotely . | . . . . . . . . . . . . . . . Salvage Created 9570 | . 598 42 . 111 802 80 265 202 1598 482 299 672 2518 1901 Parts 405 | . 32 7 . 7 37 7 12 13 55 28 17 23 100 67 Haulers Intercepted . | . . . . . . . . . . . . . . . Recyclers Shooed 12 | . 2 . . 1 . . . . 2 . . . 6 1 Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 54 | . . . . . . . 12 13 . . 10 19 . . Prevented 9 | . . . . . . . . . . . 6 3 . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -3 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Fac Upp Upp Fac Res Combat Hostiles Destroyed 146 | . 7 3 . 5 12 1 6 8 23 13 8 11 23 26 Guns 124 | . 6 3 . 4 12 1 6 8 11 13 8 9 19 24 Cannons 13 | . . . . . . . . . 8 . . 1 4 . AOE 5 | . . . . 1 . . . . 3 . . 1 . . Classes Destroyed 14 | . 4 1 . 1 3 1 . . . . . . 2 2 Worker 8 | . 1 . . . 1 . . . 1 2 . . . 3 Builder 4 | . . . . . 1 . . . . . . . 2 1 Tunneler 1 | . . . . . . 1 . . . . . . . . Recycler 16 | . 3 . . . 2 . . . 3 . . . 7 1 Operator 2 | . . . . . . . . . . . . . 2 . Watcher 6 | . 1 . . . 2 . . . . . . . 2 1 Swarmer 44 | . . 3 . 4 3 . 2 8 4 9 5 . . 6 Grunt 57 | . 7 . . . 4 . 3 . 16 2 1 9 5 10 Brawler 2 | . . . . . . . . . . . . . . 2 Duelist 3 | . . . . 1 . . . . 1 . . . . 1 Sentry 12 | . . . . . 3 1 1 . 1 . . 1 3 2 Hunter 16 | . . . . . 2 . . . 1 2 2 1 6 2 Programmer 11 | . . . . . . . . . . . . . 9 2 Behemoth 1 | . . . . . . . . . . . . . . 1 Best Kill Streak 8 | . 6 3 . 4 5 2 3 4 7 8 5 6 7 8 Combat Bots Only 8 | . 3 3 . 4 3 1 3 4 7 6 5 6 5 8 Max Kills in Single Turn 2 | . 2 2 . 2 1 1 1 2 2 2 2 2 2 1 Gunslinging 1 | . . 1 . 1 . . . 1 . 1 1 . . . Exploded 2 | . . . . 1 . . . . 2 . . 1 . . Melee . | . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -3 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Fac Upp Upp Fac Res Damage Taken 12731 | . 387 22 . 60 942 111 182 272 2325 450 287 507 1897 5289 Core 2305 | . 93 . . 5 154 12 43 36 394 91 25 55 88 1309 Absorbed by Shields . | . . . . . . . . . . . . . . . Core Remaining (%) 78 | 100 . . . 60 72 . . 87 53 . . 82 92 . Volleys Fired 453 | . 38 2 . 9 62 6 13 11 58 20 15 24 99 96 Largest 3 | . 2 2 . 2 2 2 2 2 2 3 3 3 3 3 Hottest 270 | . 105 105 . 80 105 83 83 83 165 189 116 154 207 270 Shots Fired 1010 | . 64 4 . 18 114 12 26 22 116 50 45 72 260 207 Gun 902 | . 64 4 . 18 114 12 26 22 59 50 45 68 213 207 Cannon 108 | . . . . . . . . . 57 . . 4 47 . Launcher . | . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . Kinetic 372 | . . . . . 18 6 13 11 10 8 30 48 126 102 Thermal 497 | . 38 2 . 9 68 6 13 11 83 15 . 13 134 105 Explosive . | . . . . . . . . . . . . . . . Electromagnetic 141 | . 26 2 . 9 28 . . . 23 27 15 11 . . Robot Hit Streak 118 | . 27 11 . 8 19 18 25 31 39 24 10 62 52 118 Robot Miss Streak 3 | . 1 . . 2 1 1 . 1 1 3 2 1 2 2 Penetration Max 2 | . . . . . . 1 . . . . . 1 1 2 Secondary Targets 28 | . 3 1 . 2 1 . 1 1 1 3 3 1 3 8 Max Gunslinging Chain 1 | . 1 1 . 1 1 . 1 1 1 1 1 1 1 1 Shots Hit Robots 848 | . 57 4 . 14 99 11 24 18 97 35 32 66 204 187 Core Hits 378 | . 20 3 . 7 32 5 11 10 55 18 13 27 83 94 Critical Hits 19 | . . . . . . 1 . . 4 1 . 1 5 7 Critical Kills 8 | . . . . . . . . . 2 1 . 1 2 2 Critical Parts Destroyed 8 | . . . . . . 1 . . 1 . . . 3 3 Melee Attacks . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 19545 | . 765 52 . 243 1400 269 477 403 2715 889 597 1657 5584 4494 Guns 16211 | . 765 52 . 155 1400 269 477 403 1266 848 597 1365 4122 4492 Cannons 2873 | . . . . . . . . . 1270 . . 141 1462 . Explosions 451 | . . . . 88 . . . . 171 41 . 151 . . Melee . | . . . . . . . . . . . . . . . Ramming 10 | . . . . . . . . . 8 . . . . 2 Kinetic 6732 | . . . . . 345 152 241 216 198 110 304 933 2217 2016 Thermal 10402 | . 425 29 . 155 729 117 236 187 1957 263 . 461 3367 2476 Explosive . | . . . . . . . . . . . . . . . Electromagnetic 2401 | . 340 23 . 88 326 . . . 552 516 293 263 . . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 10 | . . . . . . . . . . . . . 4 10 Average Corruption 2 | . . . . . . . . . . . . . 2 2 Corruption Purged 1 | . . . . . . . . . . . . . 1 . Effects 13 | . . . . . . . . . . . . . 7 6 Message Errors 2 | . . . . . . . . . . . . . 1 1 Matter Fused 2 | . . . . . . . . . . . . . 1 1 Heat Flow Errors 2 | . . . . . . . . . . . . . 1 1 Energy Discharges 1 | . . . . . . . . . . . . . . 1 Data Loss (minor) 3 | . . . . . . . . . . . . . 2 1 Targeting Errors 3 | . . . . . . . . . . . . . 2 1 Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 87 | . . . . . . . . . 24 1 . . 62 . Projectiles 86 | . . . . . . . . . 24 . . . 62 . Explosions 1 | . . . . . . . . . . 1 . . . . Melee . | . . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 5 | . . . . . . . . . . 5 . . . . Shots 1 | . . . . . . . . . . 1 . . . . Rammed 5 | . . . . . . . . . . . . . . 5 Targets Rammed 6 | . . . . . . . . . 1 . . . . 5 Kicked 1 | . . . . . . . . . 1 . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 375 | . 340 21 . 2 45 9 4 . 29 358 5 56 375 149 Average Temperature 94 | . 149 14 . 2 14 6 2 . 14 167 5 16 98 44 Received Heat Transfer 2985 | . 246 . . 6 468 36 117 . 714 9 9 219 141 1020 Effects 7 | . 3 . . . . . . . . 3 . . 1 . Energy Bleed 5 | . 3 . . . . . . . . 2 . . . . Interference 1 | . . . . . . . . . . . . . 1 . Short Circuit 1 | . . . . . . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted 2 | . 1 . . . . . . . 1 . . . . . Combat Hostiles 2 | . 1 . . . . . . . 1 . . . . . Parts Fried 13 | . 2 . . 1 2 . . . 1 4 3 . . . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted 2 | . . . . . . . . . . . . . . 2 Combat Hostiles 2 | . . . . . . . . . . . . . . 2 Parts Melted 39 | . 1 1 . 2 1 . . . 3 . . . 14 17 Heat Transferred 15785 | . 1163 62 . 250 1653 222 481 370 3160 420 . 631 3774 3599 Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 4 | . . . . 1 . . . . 1 1 . 1 . . Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -3 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Fac Upp Upp Fac Res Peak Influence 458 | . 192 123 . 90 195 65 . . 255 256 . . 458 392 Initial 207 | . . 63 . . 17 . . . 106 107 . . 115 207 Average 136 | . 87 119 . 25 72 18 . . 96 114 . . 283 250 Maximum Alert Level 2 | . . . . . . . . . 1 1 . . 2 1 Low Security (%) 72 | 100 100 100 . 100 100 100 . . 93 93 . . 22 16 Level 1 24 | . . . . . . . . . 6 6 . . 58 83 Level 2 3 | . . . . . . . . . . . . . 18 . Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 17 | . 1 . . . 2 . . . 1 . . . 4 9 Investigation 6 | . 1 . . . 1 . . . . . . . 1 3 Extermination 5 | . . . . . . . . . 1 . . . 2 2 Reinforcement 2 | . . . . . 1 . . . . . . . 1 . Assault . | . . . . . . . . . . . . . . . Garrison 4 | . . . . . . . . . . . . . . 4 Intercept . | . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . 1 . Haulers Reinforced . | . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -3 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Fac Upp Upp Fac Res Distress Signals 4 | . 1 . . . 2 . . . . 1 . . . . Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 192 | . 10 2 . 6 28 2 6 6 32 15 8 12 29 36 Peak Tracking Total 8 | . 4 2 . 4 5 1 3 4 8 6 5 6 5 8 Tactical Retreats 10 | . 1 . . . 5 . . . 3 . . 1 . . Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -3 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Fac Upp Upp Fac Res Traps Triggered 10 | . 3 . . . 2 . . . 2 . . . 2 1 Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -3 ---------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Fac Upp Upp Fac Res Machines Disabled 5 | . . . . . 1 . . . . 1 . . 3 . Max in Single Turn 1 | . . . . . 1 . . . . 1 . . 1 . Garrison Access 1 | . . . . . . . . . 1 . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -3 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Fac Upp Upp Fac Res Machines Accessed 4 | . . . . . . . . . 1 . . . 1 2 Terminals . | . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations 2 | . . . . . . . . . . . . . 1 1 Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . 1 . . . . 1 Total Hacks 10 | . . . . . . . . . 1 . . . 3 6 Successful 5 | . . . . . . . . . 1 . . . 3 1 Failed 5 | . . . . . . . . . . . . . . 5 Catastrophic 1 | . . . . . . . . . . . . . . 1 Database Lockouts . | . . . . . . . . . . . . . . . Manual 1 | . . . 1 . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations 7 | . . . . . . . . . . . . . 3 4 Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . . . 1 . . . . 2 Terminal Hacks . | . . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . Repair Station Hacks 4 | . . . . . . . . . . . . . 3 1 Scan Component 3 | . . . . . . . . . . . . . 2 1 Repair 1 | . . . . . . . . . . . . . 1 . Recycling Unit Hacks . | . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . 1 . . . . . Seal Access 1 | . . . . . . . . . 1 . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . . . . . . . 2 . Used . | . . . . . . . . . . . . . . . Hacking Detections 3 | . . . . . . . . . . . . . 1 2 Full Trace Events 3 | . . . . . . . . . . . . . 1 2 Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . . . . . 1 . Time 20 | . . . . . . . . . . . . . 20 . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -3 ------------ Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Fac Upp Upp Fac Res Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -3 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Fac Upp Upp Fac Res Total Allies 3 | . . . . 3 . . . . . . . . . . Largest Group 3 | . . . . 3 3 . . . . . . . . . Highest-Rated Group 40 | . . . . 40 40 . . . . . . . . . Highest-Rated Ally 16 | . . . . 16 16 . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 32 | . . . . 11 21 . . . . . . . . . Total Damage 376 | . . . . 116 260 . . . . . . . . . Kills 3 | . . . . 1 2 . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -3 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Fac Upp Upp Fac Res Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . 1 . . 1 . . . 1 1 . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -3 ------------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Fac Upp Upp Fac Res Turns Passed 9009 | 58 339 38 874 928 861 194 517 98 1179 739 808 324 1159 893 Spaces Moved 4945 | 39 177 25 661 492 390 131 356 42 660 409 525 186 468 384 Core 5 | 5 . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . Legs 4940 | 34 177 25 661 492 390 131 356 42 660 409 525 186 468 384 Wheels . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 180 127 127 127 157 120 150 120 120 150 120 Average Speed 144 | 111 120 120 130 180 150 127 129 157 136 159 142 123 163 135 Slowest Speed 240 | 120 120 120 180 180 240 127 157 157 210 180 150 150 210 180 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 31 | 3 27 4 92 86 32 4 54 10 22 14 65 29 13 10 Regions Visited 14 Branch Regions 7 Pre-discovered Areas . | . . . . . . . . . . . . . . . Known Exits Taken 4 | . . . . . 1 . . . 1 . . 1 1 . Unknown Exits Taken 10 | 1 1 1 1 1 . 1 1 1 . 1 1 . . . Scrap Searched 8 | . . . . 1 . . 3 . . . 3 1 . . Spaces Dug 4 | . . . . . . . . . . . . . 4 . Terrain Destroyed 42 | . . . . 2 1 . . . 15 . 1 5 14 4 Melee . | . . . . . . . . . . . . . . . Projectile 23 | . . . . . 1 . . . 3 . 1 . 14 4 AOE 19 | . . . . 2 . . . . 12 . . 5 . . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -3 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Fac Upp Upp Fac Res Total 6036 | 53 239 29 673 517 548 147 386 52 821 468 563 244 724 572 Wait 244 | 1 8 . . 9 44 . 7 . 25 9 15 21 100 5 Move 4931 | 38 176 24 660 491 389 130 355 41 659 408 524 185 467 384 Hop . | . . . . . . . . . . . . . . . Pick Up 190 | 8 9 2 7 3 23 5 5 . 32 14 4 6 31 41 Fast Attach . | . . . . . . . . . . . . . . . Attach 131 | 6 4 1 . 1 18 2 1 . 26 10 1 4 22 35 Detach 1 | . . . . . 1 . . . . . . . . . Swap 36 | . 2 . 2 2 7 1 1 . 11 4 2 1 2 1 Drop 44 | . 2 . 4 2 4 3 4 . 9 3 2 3 3 5 Fire 453 | . 38 2 . 9 62 6 13 11 58 20 15 24 99 96 Melee . | . . . . . . . . . . . . . . . Ram 5 | . . . . . . . . . . . . . . 5 Kick 1 | . . . . . . . . . 1 . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory (discovered 3 exits: *Res / *Upp x2) -3/Research History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 14) 59 | -11/Scrapyard | Entered Materials 136 | -10/Materials | Discovered new exit (range 15) 310 | -10/Materials | Build established: Mutant 398 | -10/Materials | Entered Mines 430 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 431 | -10/Mines | Discovered new exit (range 5) 436 | -10/Mines | Entered Exiles 454 | -10/Exiles | Discovered new exit (range 15) 474 | -10/Exiles | Met 8R-AWN 492 | -10/Exiles | Met EX-HEX 537 | -10/Exiles | Met EX-BIN 552 | -10/Exiles | Aligned with FarCom system 553 | -10/Exiles | Given EX-Vault access code 622 | -10/Exiles | Opened EX-Vault 649 | -10/Exiles | Warned to stay clear of 0b10 Research branches 685 | -10/Exiles | Met EX-DEC 785 | -10/Exiles | Discovered new exit (range 14) 886 | -10/Exiles | Visited The Gauntlet 1310 | -10/Exiles | Entered Mines 1565 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1748 | -9/Mines | Learned 2 Materials zone layouts 1864 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1867 | -9/Mines | Found Prototype Device 1868 | -9/Mines | Identified Exp. Sensor Array 2222 | -9/Mines | Discovered new exit (range 7) 2238 | -9/Mines | Entered Materials 2238 | -8/Materials | Accompanied by 3 allies 2238 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 2239 | -8/Materials | Identified exit to Factory 2599 | -8/Materials | Build established: Scavenger-Mutant 2900 | -8/Materials | Lost 7 parts (4n1u2w) 3047 | -8/Materials | Discovered exit to Factory (range 14) 3099 | -8/Materials | Entered Factory 3099 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3253 | -7/Factory | Discovered new exit (range 7) 3293 | -7/Factory | Entered Lower Caves 3294 | -7/Lower Caves | Encountered a Warlord checkpoint 3499 | -7/Lower Caves | Learned location of 1 exit from Factory 3690 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3724 | -7/Lower Caves | Discovered new exit (range 14) 3810 | -7/Lower Caves | Entered another Lower Caves area 3892 | -7/Lower Caves | Discovered new exit (range 11) 3908 | -7/Lower Caves | Entered Factory 3908 | -6/Factory | Evolved 2 slots: Utility x2 3909 | -6/Factory | Identified exit to Factory 4094 | -6/Factory | Lost 4 parts (1p1u2w) 4552 | -6/Factory | Lost 6 parts (3n1u2w) 4678 | -6/Factory | Lost 3 parts (1p1n1w) 4983 | -6/Factory | Destroyed 7 combat bots 4990 | -6/Factory | Lost 8 parts (1p4n3w) 5087 | -6/Factory | Entered another Factory area 5087 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 5392 | -5/Factory | Build established: Scavenger-Gunner 5644 | -5/Factory | Lost 5 parts (1p1n1u2w) 5817 | -5/Factory | Discovered new exit (range 6) 5826 | -5/Factory | Entered Upper Caves 6512 | -5/Upper Caves | Learned 12 Factory zone layouts 6616 | -5/Upper Caves | Discovered new exit (range 16) 6634 | -5/Upper Caves | Entered another Upper Caves area 6789 | -5/Upper Caves | Identified exit to Factory 6798 | -5/Upper Caves | Encountered a Warlord checkpoint 6871 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 6944 | -5/Upper Caves | Lost 4 parts (1p1u2w) 6958 | -5/Upper Caves | Entered Factory 6958 | -4/Factory | Evolved 2 slots: Utility x2 6959 | -4/Factory | Identified exit to Research 6959 | -4/Factory | Identified exit to Upper Caves 7243 | -4/Factory | Lost 3 parts (1p2n) 7504 | -4/Factory | Lost 3 parts (1n1u1w) 7749 | -4/Factory | Repaired Myomer Leg 7851 | -4/Factory | Lost 4 parts (2n1u1w) 8117 | -4/Factory | Entered Research 8117 | -3/Research | Evolved 2 slots: Propulsion x2 8445 | -3/Research | Destroyed 8 combat bots 8449 | -3/Research | Lost 6 parts (1n3u2w) 8500 | -3/Research | Garrison activated, responded to threat 8537 | -3/Research | Lost 14 parts (1p6n3u4w) 8634 | -3/Research | Spotted B-86 Titan 8654 | -3/Research | Destroyed B-86 Titan 8682 | -3/Research | Lost 3 parts (1u2w) 8780 | -3/Research | Lost 5 parts (1n1u3w) 8951 | -3/Research | Garrison activated, responded to threat 8986 | -3/Research | Core integrity fell below 50% 9001 | -3/Research | Core integrity fell below 20% 9010 | -3/Research | System corruption reached 10% 9010 | -3/Research | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- P-80 Master suffers critical hit. Adv. Core Analyzer destroyed. Penetrated by Slug. K-01 Serf collects debris. R-10 Processor collects Lgt. Antimatter Reactor. Slammed into Y-72 Warden. P-80 Master resets G-67 Veteran, system corruption cleaned. Acquired 46 matter. K-01 Serf collects debris. P-80 Master resets P-80 Master, system corruption cleaned. R-10 Processor collects Nova Cannon. K-01 Serf collects debris. R-10 Processor suffers critical hit. Slammed into Y-72 Warden. Destabilizing: System corrupted (+2). R-10 Processor collects Nova Cannon. Penetrated by Slug. Mason Extractor disabled. K-01 Serf collects debris. P-80 Master resets R-10 Processor, system corruption cleaned. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????##############???????????? | | ????????????????????????# #???????????? | | ????????????????????????# #???????????? | | ????????????????????????# #???????????? | | ????????????????????????# #???????????? | | ????????????????????????# #???????????? | | ????????????????????????# #??########?? | | ????????????????????????# #??# #?? | | ????????????????????????# #??#!!! #?? | | ????????????????????????# #??#! ! #?? | | ????????????????????????# ! #??#!! #?? | | ????????????????????????# #??# #?? | | ????????????????????????# #??# #?? | | ?????????#######+###????#####+#+######### #?? | | ?????????? #???????# # #?? | | ??????????? = #???????# # ### | | ???????????? %| #???????# + # | | ?????????????? % [ #???????# != # # | | ???????????????#%%% #???????#% # # | | ???????????????# #???????# # # | | ???????????????# ######### ######## | | ???????????????# %p R ^ R # | | ???????????????# k%!R pp%Y # | | ???????????????# [%!=g[@ # | | ???????????????# ""G""% "" ""k + | | ???????????????# " "% """^ """ ### | | ???????????????# " " % """ """ === #?? | | ???????????????#^ ^ % % % =^== ### | | ???????????????# % % % == | | ?????????????### %% | | ?????????????#% | | ?????????????# %% % % | | ?????????????##########+######+###############+### | | ????????????????????? ? # ?????# ## | | ??????????????????? ? ????# ## | | ??????????????????# # """???# """ ## | | ??????????????????# # """???# """ ## | | ??????????????????# # """???# """ ## | | ??????????????????# # """???# ## | | ??????????????????# #? """???# ## | | ??????????????????# #? ? ?????# ? #? | | ??????????????????###########? ? ????#????######? | | ??????????????????????????????##?????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????! | | ????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 134 Coolant Potential 100 Energy Generation 39 Energy Capacity 805 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 30 Terrain Scan Density 10 Power Amplification 20 Resistance: KI 20 Resistance: TH 40 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 30 Propulsion Shielding 66 Weapon Cycling 20 Evasion (%) 43 Targeting Accuracy 16 Core Analysis 10 Energy Filtering 30 Particle Charging 20 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed WeightFissionNullifier Manual? 0 Play Time 01:21:41 Cumulative 21.4 hours Start 2020.10.02 @ 11:51:08 End 2020.10.02 @ 13:12:29 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 25 Rogue 0 Adventurer 25 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 24 Gallery% 26 Achievement% 18 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 12/Smallcaps Map View 83x54 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 06940ac7-be78-4f09-bb69-3a8e73aed742