Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.04.26 @ 17:26:59 Player: Musaab Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (86) 430 Value Destroyed (2481) 2481 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5711 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 500/500 Energy 265/265 System Corruption 5% Temperature Cool (0) Movement Treading (305) Ox2 Location -7/Factory Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (4) --- Advanced Treads Aluminum Leg Aluminum Leg Faulty Cooled Airjet > --- UTILITY (4) ------ High-capacity Storage Unit High-capacity Matter Pod Improved Light Armor Plating > --- WEAPON (4) ------- Advanced Beam Rifle Mace > --- INVENTORY (20) --- Improved Ion Engine Improved Deuterium Engine Improved Deuterium Engine Micro Nuclear Core Aluminum Leg Aluminum Leg Aluminum Leg Wheel Wheel Improved Heat Sink Improved Heat Sink Large Storage Unit Improved Signal Interpreter Field Laser Advanced Beam Rifle Advanced Beam Rifle EM Pulse Cannon Particle Cannon Heavy Ion Cannon Mace Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Medium Treads Medium Treads Medium Treads Medium Treads > --- UTILITY ---------- Large Storage Unit High-capacity Matter Pod Advanced Visual Processing Unit Core Shielding > --- WEAPON ----------- Pulse Rifle Pulse Rifle Gatling Laser Mace > --- INVENTORY -------- Improved Ion Engine Improved Ion Engine Light Deuterium Engine Improved Signal Interpreter Heavy Armor Plating Improved Light Armor Plating System Restoration Module Shock Rifle Precision Shock Rifle Field Laser Pulse Rifle EM Pulse Cannon Particle Cannon Heavy Ion Cannon [Rating: 42] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Medium Treads Treads Medium Treads Leg Aluminum Leg Wheel Wheel Hover Unit Cooled Airjet Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Visual Processing Unit Protection Core Shielding Weapon Pulse Rifle Energy Gun Pulse Rifle Energy Cannon EM Pulse Cannon Ballistic Gun Light Assault Rifle Special Weapon Plasma Cutter Impact Weapon Mace Build | -11 -10 -10 -9 -9 -8 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Slots Evolved 6 | . . . 2 . 2 2 Power . | . . . . . . . Propulsion 2 | . . . 2 . . . Utility 2 | . . . . . 1 1 Weapon 2 | . . . . . 1 1 Parts Attached 99 | 8 4 . 14 . 21 52 Power 14 | 1 1 . 2 . 2 8 Engine 9 | 1 1 . 2 . . 5 Core 5 | . . . . . 2 3 Reactor . | . . . . . . . Propulsion 36 | 4 . . 7 . 4 21 Treads 14 | 2 . . 1 . 4 7 Leg 13 | 2 . . 6 . . 5 Wheel 8 | . . . . . . 8 Hover 1 | . . . . . . 1 Flight . | . . . . . . . Utility 17 | 1 3 . 2 . 5 6 Device 3 | . . . . . 2 1 Storage 7 | 1 2 . 2 . 1 1 Processor 3 | . . . . . 2 1 Hackware . | . . . . . . . Protection 4 | . 1 . . . . 3 Artifact . | . . . . . . . Weapon 32 | 2 . . 3 . 10 17 Energy Gun 18 | . . . . . 5 13 Energy Cannon 2 | . . . . . 1 1 Ballistic Gun 7 | 2 . . 3 . 2 . Ballistic Cannon . | . . . . . . . Launcher . | . . . . . . . Special Weapon 1 | . . . . . . 1 Impact Weapon 4 | . . . . . 2 2 Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 3 | . . . . . . 3 Corrupted Parts 1 | . . . . . . 1 System Corruption 2 | . . . . . . 2 Parts Lost 31 | . . . 6 . 7 18 Power 4 | . . . 1 . 2 1 Propulsion 14 | . . . 5 . 2 7 Utility 3 | . . . . . 1 2 Weapon 10 | . . . . . 2 8 Highest Loss Streak 4 | . . . 3 . 4 3 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 95 | . 97 100 92 100 99 94 Engine 7 | . 14 14 10 11 4 6 Core 1 | . . . . . 4 . Treads 22 | . 28 28 8 11 35 17 Leg 7 | . . . 28 33 . 5 Wheel 1 | . . . . . . 3 Device 2 | . . . . . 6 . Storage 13 | . 14 14 11 11 11 15 Processor 3 | . . . . . 4 4 Protection 7 | . 11 14 11 11 4 6 Energy Gun 12 | . . . . . 7 22 Energy Cannon 1 | . . . . . 3 . Ballistic Gun 10 | . 28 28 22 22 12 . Impact Weapon 3 | . . . . . 2 6 Naked Turns . | . . . . . . . Heaviest Build 80 | 12 30 30 34 34 41 80 Greatest Support 112 | 40 40 40 40 30 112 112 Greatest Overweight (x) 21 | . . . 3 1 1 21 Average Overweight (x) . | . . . 1 1 . 1 Largest Inventory Capacity 25 | 8 15 15 25 15 15 20 Average Capacity 15 | 6 10 15 15 15 15 16 Most Carried 20 | 4 10 13 15 15 15 20 Average Carried 14 | 2 8 11 14 15 14 16 Final Capacity 20 | 8 15 15 15 15 15 20 Final Carried 20 | 4 10 13 15 15 15 20 Class Distribution -------------------- 46% | Mutant 21% | Tank 13% | Skirmisher 9% | Scavenger-Mutant 7% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Skirmisher | -8/Materials Tank | -7/Factory Resources | -11 -10 -10 -9 -9 -8 -7 ----------- Run | Scr Mat Min Mat Min Mat Fac Matter Collected 2260 | 176 50 173 484 . 500 877 Remotely . | . . . . . . . Salvage Created 3436 | . 50 173 563 . 692 1958 Parts 175 | . 5 4 27 . 36 103 Haulers Intercepted 1 | . . . . . . 1 Recyclers Shooed 6 | . . . 4 . . 2 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Combat Hostiles Destroyed 56 | . 3 2 13 . 14 24 Melee 2 | . . . . . 1 1 Guns 53 | . 3 2 13 . 12 23 Cannons 1 | . . . . . 1 . Classes Destroyed 10 | . 1 2 2 . 1 4 Worker 13 | . . . 1 . 2 10 Builder 5 | . . . . . . 5 Hauler 1 | . . . . . . 1 Recycler 9 | . . 1 1 . 1 6 Watcher 2 | . . . . . 1 1 Swarmer 12 | . 3 . 3 . 6 . Grunt 31 | . . 2 8 . 5 16 Sentry 7 | . . . 2 . 3 2 Hunter 1 | . . . . . . 1 Programmer 5 | . . . . . . 5 Best Kill Streak 6 | . 3 3 5 . 4 6 Combat Bots Only 4 | . 3 2 4 . 4 3 Max Kills in Single Turn 2 | . 1 1 2 . 1 2 Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee 1 | . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -------- Run | Scr Mat Min Mat Min Mat Fac Damage Taken 6129 | . 87 103 958 . 1509 3472 Core 1132 | . 13 19 140 . 259 701 Absorbed by Shields . | . . . . . . . Redirected to Shielding 113 | . 3 4 29 . 14 63 Core Remaining (%) 76 | 100 . 87 . 65 52 . Volleys Fired 244 | . 15 6 52 . 54 117 Largest 4 | . 2 2 2 . 3 4 Hottest 226 | . 40 40 46 . 178 226 Shots Fired 538 | . 30 12 104 . 141 251 Gun 527 | . 30 12 104 . 134 247 Cannon 8 | . . . . . 7 1 Launcher . | . . . . . . . Special 3 | . . . . . . 3 Kinetic 255 | . 30 12 104 . 109 . Thermal 172 | . . . . . 7 165 Explosive . | . . . . . . . Electromagnetic 111 | . . . . . 25 86 Robot Hit Streak 19 | . 7 5 13 . 8 19 Robot Miss Streak 7 | . 3 2 5 . 7 5 Penetration Max . | . . . . . . . Secondary Targets 8 | . . . 1 . 2 5 Max Gunslinging Chain 1 | . . . 1 . 1 1 Shots Hit Robots 354 | . 18 9 72 . 75 180 Core Hits 163 | . 5 8 33 . 30 87 Critical Kills . | . . . . . . . Critical Parts Destroyed 3 | . . . 2 . 1 . Critical Strikes 6 | . . . 2 . 1 3 Burn 3 | . . . . . . 3 Destroy 2 | . . . 2 . . . Smash 1 | . . . . . 1 . Melee Attacks 15 | . . . . . 3 12 Impact 15 | . . . . . 3 12 Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 1 | . . . . . . 1 Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 5607 | . 144 91 824 . 1183 3365 Guns 5012 | . 144 91 823 . 1035 2919 Cannons 86 | . . . . . 86 . Explosions 149 | . . . . . . 149 Melee 346 | . . . . . 59 287 Ramming 4 | . . . 1 . 3 . Kinetic 1833 | . 144 91 823 . 775 . Thermal 2510 | . . . . . 98 2412 Explosive 50 | . . . . . . 50 Electromagnetic 864 | . . . . . 248 616 Impact 346 | . . . . . 59 287 Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 6 | . 2 2 . . . 6 Average Corruption 2 | . 2 2 . . . 2 Corruption Purged 5 | . . . . . . 5 Corruption Blocked . | . . . . . . . Effects 35 | . 1 1 . . . 33 Message Errors 8 | . . 1 . . . 7 Matter Fused 5 | . . . . . . 5 Heat Flow Errors 5 | . . . . . . 5 Energy Discharges 7 | . . . . . . 7 Parts Rejected 1 | . . . . . . 1 Data Loss (minor) 5 | . 1 . . . . 4 Data Loss (major) 1 | . . . . . . 1 Misfires 1 | . . . . . . 1 Alerts 1 | . . . . . . 1 Weapon Failures 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 149 | . . . . . 40 109 Projectiles . | . . . . . . . Explosions 73 | . . . . . . 73 Melee 76 | . . . . . 40 36 Knockbacks 1 | . . . . . . 1 Impact 1 | . . . . . . 1 Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 65 | . . . . . . 65 Shots 2 | . . . . . . 2 Rammed 2 | . . . 1 . 1 . Targets Rammed 2 | . . . 1 . 1 . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 791 | . 4 17 63 . 204 791 Average Temperature 182 | . 2 4 23 . 73 217 Received Heat Transfer 1923 | . 6 60 459 . 504 894 Effects 61 | . . . . . . 61 Shutdowns 7 | . . . . . . 7 Energy Bleed 8 | . . . . . . 8 Interference 19 | . . . . . . 19 Matter Decay 6 | . . . . . . 6 Short Circuit 8 | . . . . . . 8 Damage (minor) 3 | . . . . . . 3 Damage (major) 8 | . . . . . . 8 Damage (core) 2 | . . . . . . 2 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 4 | . . . . . 1 3 Impact Corruptions 2 | . . . . . 1 1 Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 9 | . . . . . 1 8 Heat Transferred 5352 | . . . . . 222 5130 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Peak Influence 438 | . 100 94 201 63 265 438 Initial 63 | . . 39 36 63 24 62 Average 117 | . 31 73 122 63 104 148 Maximum Alert Level 2 | . . . 1 . 1 2 Low Security (%) 83 | 100 100 100 98 100 97 63 Level 1 15 | . . . 1 . 2 33 Level 2 1 | . . . . . . 2 Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 16 | . . . . . 6 10 Investigation 5 | . . . . . 3 2 Extermination 4 | . . . . . . 4 Reinforcement 3 | . . . . . 2 1 Assault . | . . . . . . . Garrison 4 | . . . . . 1 3 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Distress Signals 3 | . . . 1 . . 2 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 85 | . 7 2 16 . 25 35 Peak Tracking Total 9 | . 3 2 9 . 4 3 Tactical Retreats 2 | . . . . . 2 . Traps | -11 -10 -10 -9 -9 -8 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Traps Triggered 3 | . 1 . . . 1 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Exploded 1 | . . . . . . 1 Machines | -11 -10 -10 -9 -9 -8 -7 ---------- Run | Scr Mat Min Mat Min Mat Fac Machines Disabled 15 | . . . . . . 15 Max in Single Turn 8 | . . . . . . 8 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Machines Accessed 17 | . 2 1 3 . 4 7 Terminals 11 | . . 1 3 . 3 4 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 5 | . 2 . . . . 3 Scanalyzers 1 | . . . . . 1 . Garrison Access . | . . . . . . . Total Hacks 45 | . 3 4 8 . 15 15 Successful 23 | . 2 1 3 . 10 7 Failed 22 | . 1 3 5 . 5 8 Catastrophic 1 | . . . . . . 1 Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 34 | . . 4 8 . 12 10 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 8 | . 3 . . . . 5 Scanalyzers 3 | . . . . . 3 . Garrison Access . | . . . . . . . Terminal Hacks 17 | . . 1 3 . 8 5 Record 10 | . . . 1 . 7 2 Part Schematic 2 | . . . . . . 2 Robot Analysis 2 | . . . . . 1 1 Prototype ID Bank 1 | . . . 1 . . . Dispatch Records 1 | . . 1 . . . . Recall Investigation 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 4 | . 2 . . . . 2 Retrieve Components 4 | . 2 . . . . 2 Scanalyzer 2 | . . . . . 2 . Insert Component 1 | . . . . . 1 . Analyze 1 | . . . . . 1 . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 10 | . 1 1 2 . 3 3 Full Trace Events 5 | . . 1 . . 2 2 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 3 | . . . . . 1 2 Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 16 | . 3 . . . . 13 Parts Scanalyzed 1 | . . . . . 1 . Part Schematics Acquired 1 | . . . . . 1 . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 ------------ Run | Scr Mat Min Mat Min Mat Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -------- Run | Scr Mat Min Mat Min Mat Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Robot Analysis Total 2 | . . . . . 1 1 Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 ------------- Run | Scr Mat Min Mat Min Mat Fac Turns Passed 4933 | 78 390 89 724 67 1414 2171 Spaces Moved 2168 | 48 199 44 281 36 710 850 Core 23 | 2 . . . . . 21 Treads 1561 | 16 199 44 36 . 702 564 Legs 429 | 30 . . 245 36 8 110 Wheels 155 | . . . . . . 155 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 120 190 160 85 Average Speed 180 | 130 160 160 196 190 160 198 Slowest Speed 1100 | 160 160 160 330 190 240 1100 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 22 | 3 32 15 25 17 42 20 Regions Visited 6 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 70 | . . . . . . 70 Melee . | . . . . . . . Projectile . | . . . . . . . AOE 70 | . . . . . . 70 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Total 2720 | 60 249 53 358 35 879 1086 Wait 88 | 1 15 1 6 . 47 18 Move 2162 | 47 198 43 280 35 709 850 Hop . | . . . . . . . Pick Up 59 | 4 10 3 3 . 19 20 Fast Attach 26 | 6 1 . 5 . 4 10 Attach 31 | . . . 3 . 8 20 Detach 3 | . . . . . 1 2 Swap 42 | 2 3 . 6 . 9 22 Drop 48 | . 7 . 2 . 24 15 Fire 244 | . 15 6 52 . 54 117 Melee 15 | . . . . . 3 12 Ram . | . . . . . . . Kick . | . . . . . . . Crush 2 | . . . 1 . 1 . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -8/Materials -7/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 16) 79 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 447 | -10/Materials | Discovered new exit (range 13) 469 | -10/Materials | Entered Mines 476 | -10/Mines | Discovered new exit (range 15) 556 | -10/Mines | Learned location of Storage (-8) 558 | -10/Mines | Entered Materials 558 | -9/Materials | Evolved 2 slots: Propulsion x2 1175 | -9/Materials | Lost 3 parts (1p2n) 1262 | -9/Materials | Discovered new exit (range 8) 1282 | -9/Materials | Entered Mines 1336 | -9/Mines | Discovered new exit (range 7) 1349 | -9/Mines | Entered Materials 1349 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1584 | -8/Materials | Garrison activated, responded to threat 2460 | -8/Materials | Build established: Skirmisher 2741 | -8/Materials | Discovered new exit (range 3) 2763 | -8/Materials | Entered Factory 2763 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2769 | -7/Factory | Discovered new exit (range 20) 2793 | -7/Factory | Lost 4 parts (1p2n1w) 3062 | -7/Factory | Build established: Tank 3139 | -7/Factory | Lost 3 parts (1n2w) 4103 | -7/Factory | Noticed a derelict Sapper rigging charges 4112 | -7/Factory | Core integrity fell below 50% 4255 | -7/Factory | Core integrity fell below 20% 4265 | -7/Factory | Lost 3 parts (2n1w) 4569 | -7/Factory | Build established: Mutant 4658 | -7/Factory | Garrison activated, responded to threat 4741 | -7/Factory | Lost 3 parts (1p2w) 4934 | -7/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 04882_ Acquired Adv. Beam Rifle. 04887_ System corrupted: Matter fused (-8). 04890_ U-05 Engineer lays Concrete. 04893_ The unstable cave ceiling collapses. 04893_ U-05 Engineer lays Concrete. 04895_ Acquired 50 matter. 04896_ U-05 Engineer lays Concrete. 04899_ The unstable cave ceiling collapses. 04900_ U-05 Engineer lays Concrete. 04904_ The unstable cave ceiling collapses. 04904_ U-05 Engineer lays Concrete. 04912_ The unstable cave ceiling collapses. 04912_ U-05 Engineer lays Concrete. 04919_ The unstable cave ceiling collapses. 04919_ U-05 Engineer lays Concrete. 04922_ Prc. Shock Rifle destroyed. 04922_ U-05 Engineer lays Concrete. 04930_ Gatling Laser destroyed. 04931_ U-05 Engineer lays Concrete. 04932_ R-06 Scavenger collects Faulty Cld. Airjet. 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""""""" #????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 16 Energy Capacity 290 Matter Stores 500 Matter Capacity 500 Sight Range 20 Terrain Scan Density 10 Armor Coverage 600 Core Shielding 20 Evasion (%) 50 Targeting Accuracy 5 Recoil Reduction 4 Item Schematics ----------------- Med. Treads | -8/Materials | Scanalyzed Adv. Sensor Array | -7/Factory | Hacked Adv. Cooling System | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GravityImpulseProtomatter Manual? 0 Play Time 00:47:50 Cumulative 17.0 hours Start 2022.04.26 @ 16:41:07 End 2022.04.26 @ 17:26:59 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 39 Rogue 39 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 21 Achievement% 15 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 113x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8396b044-1928-4e4f-89f2-4756ff169dbd