Cogmind - Beta 10 @@@ ROGUE MODE // 2020.09.16 @ 22:11:02 // Winter2019/RPGLIKE

Player: Torako

Result: Destroyed self with Sigix Terminator

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (30)       6000
Robots Destroyed (624)     3120
Value Destroyed (35104)    35104
Prototype IDs (80)         1600
Alien Tech Used (15)       3000
Bonus (29347)              29347
              TOTAL SCORE: 82671

 Bonus
-------
Triggered High Security    1000
High Alert Combat Kills    16852
Follower Combat Kills      1018
Met Data Miner             300
Met Imprinter              300
Destroyed Z-Imprinter      1000
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Used Core Reset Matrix     3000
Hacked Protovariant        500
Met Warlord at Research    2000
Invited to Help at Command 2000
Scanned by Researcher      500
Destroyed MAIN.C Guards    500
Friendly Fire              -623

 Cogmind 
---------
Core Integrity             0/1800
Matter                     390/425
Energy                     42/950
System Corruption          4%
Temperature                Cool (4)
Movement                   Hovering (43)
Location                   -1/Command

 Parts 
-------
>              --- POWER (3) --------
      Improved Quantum Reactor
               Vortex Chain Reactor
>              --- PROPULSION (5) ---
        Cooled Antigrav System
        Cooled Antigrav System
        Combat Linear Gravjet
        Combat Linear Gravjet
>              --- UTILITY (11) -----
      Improved Melee Analysis Suite
  Experimental Melee Analysis Suite
  Experimental Core Analyzer
      Advanced Armor Integrity Analyzer
               Nanoactuators
      Advanced Actuator Array
               Centrium Medium Armor Plating
               EM Dispersion Field
  Experimental Force Field
>              --- WEAPON (7) -------
               Kinetic Spear
               Kinetic Spear
      Enhanced Force Lance
      Enhanced Force Lance
      Enhanced Force Lance
>              --- INVENTORY (10) ---
               Protomatter-76
               Protomatter-62
               Protomatter-43
               Subatomic Replicator
      Improved Potential Cannon
               CR-A16's Behemoth Slayer

 Peak State 
------------
>              --- POWER ------------
      Improved Quantum Reactor
               Vortex Chain Reactor
>              --- PROPULSION -------
        Cooled Antigrav System
        Cooled Antigrav System
        Combat Linear Gravjet
        Combat Linear Gravjet
        Combat Linear Gravjet
>              --- UTILITY ----------
  Experimental Signal Interpreter
  Experimental Melee Analysis Suite
  Experimental Target Analyzer
  Experimental Core Analyzer
      Advanced Armor Integrity Analyzer
               Nanoactuators
      Advanced Actuator Array
      Advanced Reaction Control System
      Advanced Phase Shifter
               Matter Drive
>              --- WEAPON -----------
               Particle Cleaver
               Kinetic Spear
               Kinetic Spear
               Kinetic Spear
      Enhanced Force Lance
      Enhanced Force Lance
               CR-A16's Behemoth Slayer
>              --- INVENTORY --------
               Protomatter
      Improved Potential Cannon
               Vortex Catalyst Activator
[Rating: 234]

 Favorites 
-----------
Power                      Vortex Chain Reactor
  Engine                   Improved Deuterium Engine
  Power Core               Neutrino Core
  Reactor                  Vortex Chain Reactor
Propulsion                 Cooled Antigrav System
  Hover Unit               Cooled Antigrav System
  Flight Unit              Improved VTOL Module
Utility                    Improved Melee Analysis Suite
  Device                   Actuator Array
  Storage                  Compact Battery
  Processor                Improved Melee Analysis Suite
  Hackware                 Ghost Barrier
  Protection               Zionite Heavy Carapace
  Artifact                 Matter Drive
Weapon                     Kinetic Spear
  Energy Gun               Zionite Phaser-S
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Enhanced Autogun
  Launcher                 Vortex Catalyst Activator
  Impact Weapon            Maul
  Slashing Weapon          Great Axe
  Piercing Weapon          Kinetic Spear
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  -2  -2  -1  -1  
-------                    Run  | Scr Mat Mat Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Res Tes Res Qua Sec Acc Com 
Slots Evolved              22   | .   3   2   .   4   4   .   .   .   2   .   1   .   .   .   1   2   .   .   .   1   .   1   .   .   1   .   .   .   .   .   
  Power                    2    | .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               4    | .   1   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Utility                  10   | .   .   1   .   3   3   .   .   .   1   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Weapon                   6    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Parts Attached             292  | 2   8   21  3   12  18  4   4   1   19  .   12  1   4   .   2   4   .   2   15  4   8   5   23  8   43  3   16  34  3   13  
  Power                    19   | 1   .   1   .   2   5   2   .   .   2   .   2   .   .   .   .   .   .   .   1   .   .   .   .   .   3   .   .   .   .   .   
    Engine                 6    | 1   .   1   .   1   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   5    | .   .   .   .   1   2   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reactor                8    | .   .   .   .   .   .   .   .   .   2   .   2   .   .   .   .   .   .   .   1   .   .   .   .   .   3   .   .   .   .   .   
  Propulsion               38   | .   2   4   3   .   3   .   2   .   5   .   4   .   .   .   .   .   .   .   2   .   .   1   4   .   1   1   .   5   .   1   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  37   | .   2   4   3   .   2   .   2   .   5   .   4   .   .   .   .   .   .   .   2   .   .   1   4   .   1   1   .   5   .   1   
    Flight                 1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  172  | .   3   8   .   7   8   2   2   .   6   .   6   1   4   .   1   .   .   1   8   4   3   4   17  6   26  2   11  29  3   10  
    Device                 96   | .   1   5   .   3   2   2   .   .   3   .   2   1   2   .   1   .   .   1   5   2   3   2   11  5   17  .   6   13  2   7   
    Storage                5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   2   .   .   1   .   .   
    Processor              26   | .   .   .   .   1   4   .   .   .   .   .   1   .   2   .   .   .   .   .   1   .   .   .   3   1   3   1   .   5   1   3   
    Hackware               4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   2   .   1   .   .   .   .   .   
    Protection             40   | .   2   3   .   3   2   .   2   .   3   .   3   .   .   .   .   .   .   .   .   1   .   2   1   .   3   1   4   10  .   .   
    Artifact               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Weapon                   63   | 1   3   8   .   3   2   .   .   1   6   .   .   .   .   .   1   4   .   1   4   .   5   .   2   2   13  .   5   .   .   2   
    Energy Gun             6    | 1   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   
    Energy Cannon          11   | .   .   6   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   
    Ballistic Gun          2    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          3    | .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        16   | .   .   .   .   .   2   .   .   .   3   .   .   .   .   .   1   2   .   1   2   .   .   .   2   .   1   .   1   .   .   1   
    Piercing Weapon        20   | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   2   .   .   .   .   5   .   .   2   7   .   3   .   .   .   
    Special Melee Weapon   2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  72   | .   .   1   .   1   2   .   .   .   8   .   3   2   .   .   .   .   .   1   10  .   .   .   3   1   19  .   7   14  .   .   
Parts Lost                 5    | .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  4    | .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Weapon                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Highest Loss Streak      3    | .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
Average Slot Usage (%)     95   | .   91  98  100 100 98  99  99  100 96  94  94  95  95  95  95  94  95  94  91  87  91  88  92  95  95  96  95  95  96  94  
  Engine                   2    | .   14  12  11  8   10  4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Core                     1    | .   .   .   .   4   1   6   11  11  6   5   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reactor                  6    | .   .   .   .   .   .   .   .   .   6   10  12  15  15  15  14  13  13  13  9   8   8   8   8   8   7   7   7   7   7   7   
  Hover                    20   | .   25  29  33  26  21  23  23  23  21  21  20  20  20  20  19  17  17  17  16  16  16  16  19  20  19  19  19  19  19  18  
  Device                   19   | .   .   12  22  23  17  22  23  23  22  21  24  25  20  20  19  17  17  16  14  13  19  19  22  21  19  19  18  18  22  23  
  Processor                14   | .   .   .   .   2   15  17  17  17  15  15  15  15  20  20  19  17  17  17  17  12  12  12  13  18  19  19  19  19  15  14  
  Protection               4    | .   7   6   .   7   7   5   4   5   5   5   5   5   5   5   4   4   4   4   4   6   4   4   4   4   3   3   3   2   3   3   
  Energy Cannon            2    | .   .   32  33  17  8   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Impact Weapon            1    | .   41  2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Slashing Weapon          5    | .   .   .   .   .   4   11  11  11  9   10  10  10  10  10  12  12  13  13  12  12  1   .   1   3   .   3   3   3   3   2   
  Piercing Weapon          12   | .   .   .   .   .   .   .   .   3   5   5   5   5   5   5   4   10  13  13  13  12  23  24  22  20  23  23  22  23  23  23  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             124  | 7   17  28  26  45  50  53  48  48  65  64  72  65  66  66  66  70  70  71  86  99  95  95  103 109 122 116 122 120 118 124 
  Greatest Support         146  | 8   22  35  62  62  73  73  76  76  98  98  98  98  98  98  98  98  98  98  98  94  94  94  136 136 136 146 146 146 134 134 
  Greatest Overweight (x)  1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   1   1   1   .   1   .   .   1   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | 1   1   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   5   6   10  10  10  
  Average Capacity         4    | 1   1   1   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   5   7   10  10  
  Most Carried             10   | .   1   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   5   6   8   9   10  
  Average Carried          4    | .   .   1   4   3   3   3   3   3   3   4   3   3   4   4   4   3   4   4   3   3   3   3   3   3   3   4   5   6   7   9   
  Final Capacity           10   | 1   1   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   5   6   10  10  10  
  Final Carried            8    | .   1   4   4   4   3   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   3   4   4   5   6   8   7   7   

 Class Distribution 
--------------------
 49% | Generator-Mutant
 33% | Scavenger-Mutant
  7% | Mutant
  4% | Gunner
  3% | Scavenger-Tank

 Dominant Class 
----------------
           Mutant | -10/Materials
           Gunner | -9/Materials
           Gunner | -9/Mines
   Scavenger-Tank | -8/Materials
           Mutant | -7/Factory
 Scavenger-Mutant | -7/Lower Caves
 Scavenger-Mutant | -7/Lower Caves
 Scavenger-Mutant | -7/Zion
 Scavenger-Mutant | -7/Deep Caves
 Scavenger-Mutant | -6/Proximity Caves
 Scavenger-Mutant | -6/Factory
 Scavenger-Mutant | -6/Lower Caves
 Generator-Mutant | -6/Lower Caves
 Generator-Mutant | -6/Data Miner
 Scavenger-Mutant | -5/Proximity Caves
 Scavenger-Mutant | -5/Factory
 Scavenger-Mutant | -5/Upper Caves
 Scavenger-Mutant | -5/Upper Caves
 Generator-Mutant | -5/Warlord
 Generator-Mutant | -4/Proximity Caves
 Generator-Mutant | -4/Factory
 Generator-Mutant | -4/Waste
 Generator-Mutant | -4/Factory
 Generator-Mutant | -3/Research
 Generator-Mutant | -3/Testing
 Generator-Mutant | -2/Research
 Generator-Mutant | -2/Quarantine
 Generator-Mutant | -2/Section 7
 Generator-Mutant | -1/Access
 Generator-Mutant | -1/Command

 Resources                       | -11  -10  -9   -9   -8   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -2   -2   -2   -1   -1   
-----------                Run   | Scr  Mat  Mat  Min  Mat  Fac  Low  Low  Zio  Dee  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  War  Pro  Fac  Was  Fac  Res  Tes  Res  Qua  Sec  Acc  Com  
Matter Collected           3669  | 220  80   210  30   204  364  66   40   10   136  26   128  20   60   .    20   40   .    30   66   124  70   10   260  110  430  30   130  605  30   120  
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            32391 | .    776  1375 142  450  1716 695  838  .    510  .    1209 476  .    .    215  788  262  318  .    446  792  213  2137 1554 3268 1704 1328 4523 1536 5120 
  Parts                    1669  | .    14   112  8    42   87   29   48   .    31   4    43   23   .    .    18   55   26   33   .    35   26   6    109  48   158  95   77   247  78   217  
Haulers Intercepted        24    | .    2    4    .    .    2    .    .    .    .    .    4    1    .    .    .    1    .    .    .    .    2    .    3    2    .    .    1    1    1    .    
Recyclers Shooed           4     | .    1    1    .    1    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      229   | .    .    .    .    .    .    20   48   .    .    4    .    21   .    .    23   .    25   33   16   39   .    .    .    .    .    .    .    .    .    .    
  Prevented                14    | .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    12   .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  -2  -2  -1  -1  
-------                    Run  | Scr Mat Mat Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Res Tes Res Qua Sec Acc Com 
Combat Hostiles Destroyed  511  | .   10  29  2   19  39  9   23  .   11  2   11  10  .   .   3   16  11  12  .   11  3   .   27  10  52  27  14  67  14  79  
  Melee                    420  | .   6   1   .   .   18  9   23  .   11  2   11  10  .   .   2   16  11  11  .   10  2   .   26  10  52  24  14  64  11  76  
  Guns                     17   | .   .   .   .   6   11  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Cannons                  52   | .   .   28  2   13  9   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  AOE                      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
Classes Destroyed          32   | .   5   6   1   1   2   1   2   .   2   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   5   2   1   2   .   .   
  Worker                   17   | .   1   3   .   2   2   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   2   .   .   .   .   2   2   
  Builder                  6    | .   .   3   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   
  Hauler                   24   | .   2   4   .   .   2   .   .   .   .   .   4   1   .   .   .   1   .   .   .   .   2   .   3   2   .   .   1   1   1   .   
  Recycler                 14   | .   2   2   .   .   1   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   .   .   3   .   .   1   .   .   2   
  Minesweeper              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Mechanic                 2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Operator                 6    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   1   1   1   
  Drone                    5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   
  Watcher                  27   | .   2   3   .   .   .   .   .   .   .   .   1   .   .   .   .   3   .   .   .   .   1   .   3   1   2   2   2   3   .   4   
  Swarmer                  90   | .   .   10  .   8   6   .   3   .   .   .   3   .   .   .   .   5   9   5   .   .   .   .   5   .   7   8   .   10  .   11  
  Saboteur                 3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   
  Grunt                    193  | .   10  11  .   7   28  4   11  .   .   .   4   8   .   .   1   3   .   5   .   7   .   .   8   3   21  9   9   19  4   21  
  Brawler                  23   | .   .   1   .   .   2   3   3   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   4   .   .   1   .   8   
  Duelist                  11   | .   .   1   .   .   .   .   4   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   1   .   2   
  Protector                8    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   1   .   4   
  Researcher               6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   1   3   .   .   
  Sentry                   45   | .   .   6   .   3   1   2   1   .   .   .   2   .   .   .   .   4   .   1   .   1   2   .   4   4   2   .   .   6   2   4   
  Demolisher               2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Specialist               3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   
  Hunter                   32   | .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   1   2   2   .   .   2   .   .   3   2   4   2   1   4   2   5   
  Programmer               42   | .   .   .   .   .   .   .   1   .   .   2   1   1   .   .   .   1   .   .   .   .   .   .   6   .   3   2   2   8   3   12  
  Q-Series                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Behemoth                 15   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   1   1   .   1   .   .   3   .   3   3   1   
  S7 Guard                 3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   
  M Guard                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Combat Programmer        2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Investigator             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   
  Striker                  4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   3   
  Executioner              7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   2   .   3   
  Alpha 7                  4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   2   .   .   
  Fortress                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Z-Technician             1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Z-Light                  7    | .   .   .   .   .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Samaritan                5    | .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Assembled                3    | .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Martyr                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Mutant                   1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Knight                   3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   
Best Kill Streak           23   | .   4   10  2   6   6   8   9   .   5   1   4   4   .   .   1   5   5   5   .   4   3   .   7   8   13  23  5   19  5   14  
  Combat Bots Only         20   | .   3   7   2   5   6   8   9   .   5   1   3   4   .   .   1   5   5   5   .   4   1   .   7   6   13  20  5   13  4   14  
Max Kills in Single Turn   3    | .   1   2   1   1   2   1   1   .   1   1   1   1   .   .   1   1   2   2   .   1   1   1   3   1   2   3   2   3   2   3   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Melee                    3    | .   1   1   .   .   1   1   1   .   1   1   1   1   .   .   1   1   2   2   .   1   1   .   3   1   2   3   2   3   2   3   
Uniques/NPCs Destroyed     1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Z-Imprinter (-7/Deep Caves)

 Combat                          | -11   -10   -9    -9    -8    -7    -7    -7    -7    -7    -6    -6    -6    -6    -6    -5    -5    -5    -5    -5    -4    -4    -4    -4    -3    -3    -2    -2    -2    -1    -1    
--------                   Run   | Scr   Mat   Mat   Min   Mat   Fac   Low   Low   Zio   Dee   Pro   Fac   Low   Low   Dat   Pro   Fac   Upp   Upp   War   Pro   Fac   Was   Fac   Res   Tes   Res   Qua   Sec   Acc   Com   
Damage Taken               15196 | .     844   842   372   352   1016  308   901   .     680   87    262   259   .     .     101   266   166   174   .     261   153   10    882   150   415   449   216   1215  211   4604  
  Core                     10381 | .     635   647   299   268   729   212   637   .     462   36    114   124   .     .     63    126   72    83    .     132   99    8     474   95    276   284   159   874   146   3327  
  Absorbed by Shields      8750  | .     .     .     .     92    382   116   332   .     248   32    99    95    .     .     72    230   163   127   .     276   157   11    436   150   430   470   225   1180  222   3205  
  Redirected to Core       8735  | .     344   569   257   209   628   197   533   .     424   36    114   112   .     .     49    126   61    83    .     123   99    8     463   86    230   252   131   700   138   2763  
Core Remaining (%)         85    | 100   53    .     45    100   .     .     .     .     .     98    .     .     .     .     91    .     .     .     .     100   .     .     89    .     100   .     .     74    .     .     
Volleys Fired              221   | .     .     68    5     41    55    2     .     .     49    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
  Largest                  3     | .     .     3     3     3     3     1     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
  Hottest                  204   | .     .     204   204   185   185   25    .     .     60    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Shots Fired                526   | .     .     189   15    105   165   2     .     .     49    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
  Gun                      147   | .     .     .     .     41    55    2     .     .     49    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Cannon                   378   | .     .     189   15    64    110   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Launcher                 1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
  Special                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  98    | .     .     .     .     41    55    2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Thermal                  379   | .     .     189   15    64    110   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
  Explosive                .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Electromagnetic          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Phasic                   49    | .     .     .     .     .     .     .     .     .     49    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Robot Hit Streak         8     | .     .     7     5     8     8     7     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     8     
  Robot Miss Streak        5     | .     .     5     2     4     5     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Penetration Max          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Secondary Targets        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Shots Hit Robots           1620  | .     59    91    9     58    135   49    83    .     41    10    55    34    .     .     14    48    15    23    .     23    7     3     63    28    138   76    66    199   35    258   
  Core Hits                889   | .     7     45    4     32    74    21    38    .     15    2     28    18    .     .     4     23    12    17    .     13    6     2     44    23    79    37    43    120   23    159   
  Critical Hits            243   | .     .     15    1     4     4     2     3     .     6     .     4     2     .     .     1     11    1     2     .     4     1     .     12    8     39    19    21    60    2     21    
  Critical Kills           104   | .     .     9     .     2     1     .     3     .     2     .     1     1     .     .     .     8     1     2     .     2     1     .     6     4     16    9     7     25    .     4     
  Critical Parts Destroyed 98    | .     .     6     1     2     1     1     .     .     3     .     2     .     .     .     1     3     .     .     .     2     .     .     5     1     18    9     7     22    2     12    
Melee Attacks              1956  | .     77    8     .     .     47    54    89    35    68    18    63    39    .     5     16    79    22    36    8     33    20    3     88    41    200   109   101   289   73    335   
  Impact                   82    | .     77    5     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 797   | .     .     .     .     .     47    54    89    29    56    15    52    33    .     5     10    21    7     10    2     10    1     .     4     3     24    40    43    108   32    102   
  Piercing                 1074  | .     .     .     .     .     .     .     .     6     12    3     11    6     .     .     6     58    15    26    6     23    19    3     84    38    176   69    58    181   41    233   
  Sneak Attacks            123   | .     6     5     .     .     6     7     2     .     2     .     11    3     .     .     .     8     .     .     .     .     3     3     10    13    11    3     4     11    7     8     
    Combat Hostiles        35    | .     .     .     .     .     .     .     1     .     .     .     .     2     .     .     .     4     .     .     .     .     .     .     5     4     7     1     .     4     4     3     
  Follow-up Attacks        568   | .     18    2     .     .     1     7     17    .     15    4     16    10    .     .     4     18    4     9     .     7     .     1     25    10    68    41    34    102   15    140   
Damage Inflicted           97621 | .     1814  2240  185   1252  4299  2580  3212  .     1903  410   3118  1663  .     .     608   3642  785   1069  .     1181  789   423   4683  3410  10139 4667  4682  17739 2754  18374 
  Guns                     938   | .     .     .     .     414   496   28    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Cannons                  4413  | .     .     1979  185   838   1411  .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Explosions               1990  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1990  
  Melee                    90280 | .     1814  261   .     .     2392  2552  3212  .     1903  410   3118  1663  .     .     608   3642  785   1069  .     1181  789   423   4683  3410  10139 4667  4682  17739 2754  16384 
  Ramming                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  938   | .     .     .     .     414   496   28    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Thermal                  6403  | .     .     1979  185   838   1411  .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1990  
  Explosive                .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Electromagnetic          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Impact                   2075  | .     1814  261   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 40936 | .     .     .     .     .     2392  2552  3212  .     1677  332   2746  1398  .     .     325   595   121   152   .     165   .     .     157   151   1747  2446  2585  9019  1773  7391  
  Piercing                 47269 | .     .     .     .     .     .     .     .     .     226   78    372   265   .     .     283   3047  664   917   .     1016  789   423   4526  3259  8392  2221  2097  8720  981   8993  
Highest Corruption         4     | .     2     .     .     .     1     1     2     2     .     .     .     .     .     .     .     .     .     .     1     .     1     1     4     1     1     .     .     1     .     4     
  Average Corruption       1     | .     2     .     .     .     1     1     1     2     .     .     .     .     .     .     .     .     .     .     1     .     1     1     2     1     1     .     .     1     .     1     
  Corruption Purged        4     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     .     .     .     .     .     .     .     
  Effects                  56    | .     3     .     .     .     10    1     4     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     14    .     7     .     .     2     .     13    
    Message Errors         17    | .     1     .     .     .     3     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     6     .     3     .     .     1     .     2     
    Matter Fused           2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     1     
    Heat Flow Errors       4     | .     1     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     1     
    Energy Discharges      6     | .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     .     2     .     .     1     .     .     
    Data Loss (minor)      11    | .     .     .     .     .     3     1     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     2     .     1     .     .     .     .     2     
    Targeting Errors       16    | .     1     .     .     .     3     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     1     .     .     .     .     7     
Overload Shots             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Overflow Damage            5724  | .     362   128   .     10    241   241   99    .     200   51    237   79    .     .     10    388   32    6     .     10    .     69    345   240   521   552   307   607   50    939   
  Projectiles              56    | .     .     26    .     10    20    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Explosions               131   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     131   
  Melee                    5537  | .     362   102   .     .     221   241   99    .     200   51    237   79    .     .     10    388   32    6     .     10    .     69    345   240   521   552   307   607   50    808   
Knockbacks                 7     | .     7     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Impact                   7     | .     7     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Secondary                .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Self-Inflicted Damage      792   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     792   
  Shots                    1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
  Rammed                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Targets Rammed             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kicked                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Crushed                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Temperature        469   | .     186   308   188   247   469   .     174   .     114   .     .     .     .     .     .     .     .     .     .     .     .     .     104   .     .     .     .     .     .     179   
  Average Temperature      102   | .     93    104   93    93    149   .     99    .     35    .     .     .     .     .     .     .     .     .     .     .     .     .     74    .     .     .     .     .     .     122   
  Received Heat Transfer   2688  | .     474   165   .     72    416   64    258   .     224   12    26    96    .     .     20    21    .     22    .     30    8     .     55    20    59    28    36    110   12    460   
  Effects                  1     | .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Shutdowns              1     | .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Siege Activations          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Corrupted           .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Combat Hostiles          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Parts Fried              13    | .     12    1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Impact Corruptions       18    | .     15    3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Melted              1     | .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Combat Hostiles          1     | .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Parts Melted             12    | .     .     6     .     3     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     
  Heat Transferred         8121  | .     .     3478  333   1510  2800  .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Sabotaged            2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     
Parts Stolen               .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Missiles Intercepted       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     

 Alert                          | -11  -10  -9   -9   -8   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -2   -2   -2   -1   -1   
-------                    Run  | Scr  Mat  Mat  Min  Mat  Fac  Low  Low  Zio  Dee  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  War  Pro  Fac  Was  Fac  Res  Tes  Res  Qua  Sec  Acc  Com  
Peak Influence             3582 | .    236  830  373  660  992  .    .    .    .    .    455  .    .    .    .    1328 .    .    .    .    494  222  636  735  1394 1622 1328 1956 1439 3582 
  Initial                  1173 | .    .    36   323  144  223  .    .    .    .    .    37   .    .    .    .    139  .    .    .    .    163  172  141  333  413  780  828  634  1173 892  
  Average                  838  | .    102  427  347  416  663  .    .    .    .    .    231  .    .    .    .    667  .    .    .    .    287  204  266  512  799  1421 1073 1240 1294 1976 
Maximum Alert Level        5    | .    1    3    1    2    3    .    .    .    .    .    2    .    .    .    .    4    .    .    .    .    2    1    2    3    4    5    4    5    4    5    
  Low Security (%)         13   | 100  90   16   .    12   .    .    .    .    .    .    32   .    .    .    .    6    .    .    .    .    9    13   60   .    .    .    .    1    .    .    
  Level 1                  18   | .    9    26   100  29   11   .    .    .    .    .    58   .    .    .    .    39   .    .    .    .    78   86   14   24   .    .    .    3    .    .    
  Level 2                  18   | .    .    38   .    57   37   .    .    .    .    .    8    .    .    .    .    9    .    .    .    .    12   .    24   67   51   .    .    8    .    .    
  Level 3                  17   | .    .    18   .    .    51   .    .    .    .    .    .    .    .    .    .    27   .    .    .    .    .    .    .    7    21   8    55   23   .    18   
  Level 4                  25   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    16   .    .    .    .    .    .    .    .    27   87   44   42   100  36   
  Level 5                  3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    18   .    6    
  High Security            3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    38   
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          95   | .    1    5    .    2    8    .    1    .    .    .    5    .    .    .    .    7    .    .    .    .    2    .    7    1    9    2    4    9    7    25   
  Investigation            26   | .    .    2    .    .    4    .    .    .    .    .    2    .    .    .    .    4    .    .    .    .    1    .    1    1    .    2    1    1    4    3    
  Extermination            9    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    2    .    1    .    .    3    1    1    
  Reinforcement            27   | .    1    3    .    1    2    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    4    .    4    .    3    3    .    3    
  Assault                  32   | .    .    .    .    .    2    .    1    .    .    .    .    .    .    .    .    2    .    .    .    .    1    .    .    .    4    .    .    2    2    18   
  Garrison                 1    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       1    | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Haulers Reinforced         5    | .    .    .    .    .    2    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -9  -9  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  -2  -2  -1  -1  
---------                  Run  | Scr Mat Mat Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Res Tes Res Qua Sec Acc Com 
Distress Signals           22   | .   2   4   1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   3   1   1   2   .   2   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              711  | .   18  37  2   27  48  13  36  .   13  5   17  10  .   .   6   34  12  12  .   12  4   5   39  8   63  32  23  89  13  133 
  Peak Tracking Total      23   | .   4   6   2   4   5   8   14  .   6   3   4   5   .   .   4   6   5   5   .   4   2   2   6   4   10  8   8   10  4   23  
  Tactical Retreats        32   | .   1   2   .   .   3   2   4   .   1   .   .   .   .   .   .   1   1   .   .   .   .   .   3   .   3   1   3   1   .   6   

 Traps                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  -2  -2  -1  -1  
-------                    Run  | Scr Mat Mat Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Res Tes Res Qua Sec Acc Com 
Traps Triggered            16   | .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   3   .   4   .   .   .   1   2   .   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         44   | .   .   44  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             3    | .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   3    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            3    | .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                3    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                8    | .   .   .   .   .   3   .   1   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  -2  -2  -1  -1  
----------                 Run  | Scr Mat Mat Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Res Tes Res Qua Sec Acc Com 
Machines Disabled          38   | .   .   2   .   1   1   .   .   .   2   .   .   1   .   .   .   1   .   1   .   .   1   .   .   .   9   2   4   8   3   2   
  Max in Single Turn       1    | .   .   1   .   1   1   .   .   .   1   .   .   1   .   .   .   1   .   1   .   .   1   .   .   .   1   1   1   1   1   .   
  Garrison Access          14   | .   .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   2   .   .   .   1   2   .   1   2   .   
  Phase Generator          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  -2  -2  -1  -1  
---------                  Run  | Scr Mat Mat Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Res Tes Res Qua Sec Acc Com 
Machines Accessed          104  | .   3   7   .   4   10  1   .   .   .   .   2   .   .   4   .   12  .   1   6   .   6   .   5   4   2   2   3   13  12  7   
  Terminals                61   | .   3   6   .   3   2   .   .   .   .   .   2   .   .   .   .   5   .   .   .   .   1   .   2   3   1   1   3   12  10  7   
  Fabricators              6    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   2   .   1   .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Recycling Units          8    | .   .   1   .   .   3   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   1   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Garrison Access          13   | .   .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   2   .   .   .   1   1   .   1   2   .   
Total Hacks                250  | .   7   18  .   7   20  1   .   .   .   .   5   .   .   28  .   22  .   1   16  .   15  .   15  6   3   6   5   29  31  15  
  Successful               147  | .   3   9   .   5   13  1   .   .   .   .   2   .   .   28  .   11  .   1   16  .   8   .   6   2   3   .   4   16  13  6   
  Failed                   103  | .   4   9   .   2   7   .   .   .   .   .   3   .   .   .   .   11  .   .   .   .   7   .   9   4   .   6   1   13  18  9   
    Catastrophic           24   | .   1   2   .   1   2   .   .   .   .   .   2   .   .   .   .   3   .   .   .   .   1   .   2   2   .   .   .   4   3   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   68   | .   7   9   .   1   6   .   .   1   .   .   1   .   .   .   .   5   .   .   1   .   2   .   .   1   .   .   .   9   13  12  
  Terminals                137  | .   7   16  .   5   3   .   .   .   .   .   5   .   .   .   .   10  .   .   .   .   2   .   4   5   2   3   5   28  27  15  
  Fabricators              13   | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   5   .   1   .   .   .   .   .   .   .   
  Repair Stations          10   | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   .   .   .   .   .   .   .   
  Recycling Units          15   | .   .   2   .   .   8   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   2   .   .   1   .   .   .   .   .   .   
  Scanalyzers              6    | .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Garrison Access          23   | .   .   .   .   2   2   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   6   .   .   .   1   3   .   1   4   .   
Terminal Hacks             91   | .   2   6   .   3   .   1   .   .   .   .   1   .   .   28  .   2   .   1   16  .   .   .   .   1   2   .   4   14  8   2   
  Record                   28   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   11  .   .   .   1   10  .   .   .   .   .   1   .   1   2   2   .   
  Part Schematic           6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Schematic          8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           7    | .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   2   .   
  Prototype ID Bank        8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   4   .   .   .   .   .   .   .   1   .   .   .   
  Open Door                8    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   1   4   .   .   
  Level Access Points      2    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Branch Access Points     2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Terminal Index           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
  Recycling Unit Index     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Alert Level              2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          6    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   2   .   
  Locate Traps             2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recall Assault           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Hauler Manifests         3    | .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              2    | .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Protovariant Controls    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Activate Exoskeleton     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Disengage Seal           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Fabricator Hacks           10   | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   4   .   1   .   .   .   .   .   .   .   
  Network Status           1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Load Schematic           4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Build                    5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   2   .   1   .   .   .   .   .   .   .   
Repair Station Hacks       5    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   
  Scan Component           3    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Repair                   2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Recycling Unit Hacks       11   | .   .   2   .   .   4   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   2   .   .   1   .   .   .   .   .   .   
  Report Inventory         8    | .   .   1   .   .   3   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   1   .   .   .   .   .   .   
  Retrieve Components      3    | .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Scanalyzer                 4    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Insert Component         2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Analyze                  2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Garrison Access Hacks      9    | .   .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   1   .   .   1   1   .   
  Seal Access              9    | .   .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   1   .   .   1   1   .   
Unauthorized Hacks         17   | .   1   1   .   1   2   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   1   4   4   
  Terminals                15   | .   1   1   .   1   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   1   4   4   
    Track                  3    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   
    Assimilate             2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Botnet                 10   | .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   4   2   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Tunnel                 2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   1   .   
  Used                     2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   
Hacking Detections         63   | .   3   5   .   1   4   .   .   .   .   .   2   .   .   .   .   8   .   .   .   .   5   .   5   2   1   2   1   7   11  6   
  Full Trace Events        24   | .   1   3   .   .   2   .   .   .   .   .   2   .   .   .   .   3   .   .   .   .   1   .   1   1   .   2   .   1   4   3   
  Feedback Events          4    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   1   
    Corruption             4    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   1   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   8    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Parts Built              5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   2   .   .   .   .   .   .   .   
    Matter                 1232 | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   636 .   .   .   .   318 .   278 .   .   .   .   .   .   .   
    Time                   468  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   338 .   .   .   .   84  .   46  .   .   .   .   .   .   .   
  Total Part Build Rating  36   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   12  .   .   .   .   6   .   18  .   .   .   .   .   .   .   
Parts Repaired             2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Time                     126  | .   .   .   .   .   23  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   103 .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     14   | .   .   2   .   .   10  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Part Schematics Acquired 2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  -2  -2  -1  -1  
------------               Run  | Scr Mat Mat Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Res Tes Res Qua Sec Acc Com 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  parse_system             1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  no_distress              1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Machine Destruction      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Robots Rewired             6    | .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                          | -11  -10  -9   -9   -8   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -2   -2   -2   -1   -1   
--------                   Run   | Scr  Mat  Mat  Min  Mat  Fac  Low  Low  Zio  Dee  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  War  Pro  Fac  Was  Fac  Res  Tes  Res  Qua  Sec  Acc  Com  
Total Allies               65    | .    .    .    .    .    .    .    .    2    .    .    1    4    .    .    1    .    .    .    2    .    .    18   .    .    .    .    .    .    .    37   
  Largest Group            18    | .    .    .    .    .    .    .    .    2    2    .    1    4    4    4    5    5    .    .    2    .    .    18   14   .    .    .    .    .    .    17   
  Highest-Rated Group      700   | .    .    .    .    .    .    .    .    188  188  .    26   124  124  124  218  218  .    .    95   .    .    650  500  .    .    .    .    .    .    700  
  Highest-Rated Ally       243   | .    .    .    .    .    .    .    .    94   94   .    26   31   31   31   94   94   .    .    49   .    .    50   46   .    .    .    .    .    .    243  
Total Orders               2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  EXPLORE                  2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
Ally Attacks               479   | .    .    .    .    .    .    .    .    .    28   .    .    10   .    .    12   66   .    .    .    .    .    180  36   .    .    .    .    .    .    147  
  Total Damage             12001 | .    .    .    .    .    .    .    .    .    1430 .    .    192  .    .    281  1227 .    .    .    .    .    4042 602  .    .    .    .    .    .    4227 
  Kills                    60    | .    .    .    .    .    .    .    .    .    5    .    .    1    .    .    3    10   .    .    .    .    .    7    3    .    .    .    .    .    .    31   
Allies Corrupted           2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    1    
Allies Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  -2  -2  -1  -1  
-------                    Run  | Scr Mat Mat Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Res Tes Res Qua Sec Acc Com 
Robot Analysis Total       7    | .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   2   .   
Derelict Logs Recovered    11   | .   .   .   1   .   .   3   1   2   .   .   .   2   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -9   -8   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -2   -2   -2   -1   -1   
-------------              Run   | Scr  Mat  Mat  Min  Mat  Fac  Low  Low  Zio  Dee  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  War  Pro  Fac  Was  Fac  Res  Tes  Res  Qua  Sec  Acc  Com  
Turns Passed               16835 | 19   482  766  104  453  1115 494  441  671  712  222  425  471  197  109  269  1072 258  305  435  383  368  325  1075 392  852  1034 442  1324 483  1137 
Spaces Moved               19019 | 33   449  657  145  409  1082 613  377  992  672  291  492  487  267  108  274  975  308  389  735  341  519  256  1242 523  904  836  626  1761 794  1462 
  Core                     85    | 33   52   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    18934 | .    397  657  145  409  1082 613  377  992  672  291  492  487  267  108  274  975  308  389  735  341  519  256  1242 523  904  836  626  1761 794  1462 
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            38    | 50   50   52   52   65   58   58   58   58   48   58   43   58   58   58   58   58   58   58   43   43   43   43   40   40   40   40   40   38   38   38   
  Average Speed            50    | 50   55   54   56   65   59   58   58   58   57   58   57   58   58   58   58   58   58   58   47   69   44   102  47   40   40   40   40   38   38   40   
  Slowest Speed            128   | 50   60   116  65   65   65   58   58   58   58   58   58   58   58   58   58   58   58   58   128  103  103  103  103  40   118  40   40   118  38   118  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       51    | 4    75   61   46   32   35   86   55   85   73   59   19   59   43   72   46   26   44   54   92   53   19   88   42   15   79   26   63   87   23   49   
  Regions Visited          30
    Branch Regions         18
  Pre-discovered Areas     7     | .    .    .    1    .    2    2    .    .    .    .    .    .    .    1    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        19    | .    .    .    .    1    1    .    .    .    .    1    1    .    1    1    1    1    1    1    1    1    .    .    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      9     | 1    1    1    1    .    .    1    1    1    1    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             23    | .    .    .    .    .    .    1    1    5    .    1    .    3    5    .    2    .    2    2    .    1    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 107   | .    .    .    .    .    .    .    .    1    39   4    .    1    .    4    .    8    .    1    5    .    3    .    3    .    6    6    7    8    7    4    
Terrain Destroyed          135   | .    .    .    .    11   .    .    .    1    55   4    .    1    .    4    .    8    .    1    5    .    3    .    3    .    6    6    7    8    7    5    
  Melee                    76    | .    .    .    .    .    .    .    .    1    8    4    .    1    .    4    .    8    .    1    5    .    3    .    3    .    6    6    7    8    7    4    
  Projectile               58    | .    .    .    .    11   .    .    .    .    47   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  AOE                      1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -9   -9   -8   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -2   -2   -2   -1   -1   
---------                  Run   | Scr  Mat  Mat  Min  Mat  Fac  Low  Low  Zio  Dee  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  War  Pro  Fac  Was  Fac  Res  Tes  Res  Qua  Sec  Acc  Com  
Total                      24596 | 34   557  908  156  529  1401 723  553  1069 906  329  597  655  308  146  366  1434 371  447  811  456  646  319  1687 688  1283 1481 765  2204 933  1834 
  Wait                     2872  | .    26   44   1    24   110  33   54   49   62   24   21   101  35   35   78   381  43   19   13   75   89   37   285  112  165  576  25   187  71   97   
  Move                     18986 | 32   448  656  144  408  1081 612  376  991  671  290  490  486  266  107  273  974  307  388  734  340  519  255  1239 522  903  835  625  1760 792  1462 
  Hop                      1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Pick Up                  85    | .    1    6    .    .    14   3    2    1    3    .    3    1    .    .    .    6    .    2    2    1    3    3    6    3    6    1    4    9    .    5    
  Fast Attach              231   | 2    8    9    .    8    11   3    3    1    14   .    8    2    3    .    1    3    .    3    15   2    5    3    14   5    42   2    17   35   1    11   
  Attach                   28    | .    .    2    .    1    4    .    1    .    .    .    2    .    .    .    .    1    .    .    .    2    .    1    4    1    .    .    1    4    1    3    
  Detach                   55    | .    1    .    .    1    6    2    1    .    2    .    3    .    1    .    .    1    .    .    1    2    .    1    5    2    3    1    2    11   2    7    
  Swap                     48    | .    .    10   3    3    3    1    .    .    5    .    2    .    1    .    1    .    .    .    .    .    3    1    5    2    1    1    .    4    1    1    
  Drop                     268   | .    2    18   3    7    21   4    4    2    19   .    11   2    2    .    .    7    .    4    18   1    11   7    17   9    45   2    17   28   .    7    
  Fire                     221   | .    .    68   5    41   55   2    .    .    49   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Melee                    985   | .    54   5    .    .    44   40   67   24   45   10   39   26   .    4    10   40   11   17   5    16   11   2    42   18   86   43   43   117  34   132  
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            92    | .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    35   .    .    .    16   10   1    27   
  Rewire                   43    | .    .    .    .    .    .    .    .    .    .    .    .    20   .    .    .    .    .    .    23   .    .    .    .    .    .    .    .    .    .    .    
  Trap                     47    | .    .    44   .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            634   | .    17   46   .    36   49   23   45   1    36   5    15   17   .    .    3    21   10   14   .    17   5    9    34   14   32   20   15   39   30   81   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat x2)
-9/Materials (discovered 2 exits: Mat / [*Min])
-9/Mines
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory (discovered 2 exits: *Fac / *Low)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Zio)
-7/Zion (discovered 2 exits: [*Dee] / *Pro)
-7/Deep Caves
-6/Proximity Caves
-6/Factory (discovered 4 exits: Fac x3 / *Low)
-6/Lower Caves
-6/Lower Caves
-6/Data Miner
-5/Proximity Caves
-5/Factory (discovered 4 exits: *Upp x2 / Ext x2)
-5/Upper Caves
-5/Upper Caves
-5/Warlord
-4/Proximity Caves
-4/Factory
-4/Waste
-4/Factory (discovered 2 exits: *Res x2)
-3/Research (discovered 3 exits: Arm / *Tes x2)
-3/Testing
-2/Research (discovered 2 exits: *Acc / *Qua)
-2/Quarantine
-2/Section 7
-1/Access
-1/Command

 History 
---------
  Turn | Location           | Event
     2 | -11/Scrapyard      | Met Revision 17
    10 | -11/Scrapyard      | Discovered new exit (range 16)
    20 | -11/Scrapyard      | Entered Materials
    25 | -10/Materials      | Upgraded with Weapon slot (x1)
    57 | -10/Materials      | Upgraded with Weapon slot (x1)
    93 | -10/Materials      | Upgraded with Propulsion slot (x1)
   217 | -10/Materials      | Discovered new exit (range 10)
   310 | -10/Materials      | Build established: Mutant
   460 | -10/Materials      | Core integrity fell below 50%
   488 | -10/Materials      | Discovered new exit (range 16)
   502 | -10/Materials      | Entered another Materials area
   504 | -9/Materials       | Reached level 2
   587 | -9/Materials       | Reached level 3
   656 | -9/Materials       | Discovered new exit (range 13)
   740 | -9/Materials       | Upgraded with Utility slot (x1)
   837 | -9/Materials       | Build established: Gunner
   870 | -9/Materials       | Reached level 4
   897 | -9/Materials       | Upgraded with Propulsion slot (x1)
   918 | -9/Materials       | Discovered new exit (range 17)
  1110 | -9/Materials       | Reached level 5
  1125 | -9/Materials       | Core integrity fell below 50%
  1175 | -9/Materials       | Destroyed 7 combat bots
  1268 | -9/Materials       | Entered Mines
  1278 | -9/Mines           | Learned location of Zion (-7)
  1279 | -9/Mines           | Assembled infested the area
  1318 | -9/Mines           | Reached level 6
  1366 | -9/Mines           | Discovered new exit (range 9)
  1372 | -9/Mines           | Entered Materials
  1373 | -8/Materials       | Core integrity fell below 50%
  1374 | -8/Materials       | Reached level 7
  1412 | -8/Materials       | Upgraded with Utility slot (x1)
  1483 | -8/Materials       | Upgraded with Utility slot (x1)
  1563 | -8/Materials       | Reached level 8
  1572 | -8/Materials       | Upgraded with Power slot (x1)
  1599 | -8/Materials       | Garrison activated, responded to threat
  1678 | -8/Materials       | Discovered new exit (range 8)
  1699 | -8/Materials       | Upgraded with Utility slot (x1)
  1713 | -8/Materials       | Identified exit to Factory
  1825 | -8/Materials       | Entered Factory
  1827 | -7/Factory         | Reached level 9
  1855 | -7/Factory         | Reached level 10
  2055 | -7/Factory         | Upgraded with Utility slot (x1)
  2072 | -7/Factory         | Upgraded with Propulsion slot (x1)
  2153 | -7/Factory         | Reached level 11
  2344 | -7/Factory         | Discovered new exit (range 8)
  2392 | -7/Factory         | Reached level 12
  2443 | -7/Factory         | Upgraded with Utility slot (x1)
  2625 | -7/Factory         | First assault squad dispatched
  2783 | -7/Factory         | Build established: Mutant
  2815 | -7/Factory         | Reached level 13
  2876 | -7/Factory         | Upgraded with Utility slot (x1)
  2919 | -7/Factory         | Repaired Broken Cmb. Airjet
  2933 | -7/Factory         | Discovered new exit (range 11)
  2939 | -7/Factory         | Identified exit to Lower Caves
  2940 | -7/Factory         | Entered Lower Caves
  3060 | -7/Lower Caves     | Learned location of Extension (-5)
  3127 | -7/Lower Caves     | Attracted the attention of an 0b10 outpost
  3221 | -7/Lower Caves     | Reached level 14
  3296 | -7/Lower Caves     | Destroyed 8 combat bots
  3304 | -7/Lower Caves     | Build established: Scavenger-Mutant
  3330 | -7/Lower Caves     | Learned location of 1 exit from Factory
  3393 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  3429 | -7/Lower Caves     | Discovered new exit (range 10)
  3434 | -7/Lower Caves     | Entered another Lower Caves area
  3435 | -7/Lower Caves     | Encountered a Warlord checkpoint
  3465 | -7/Lower Caves     | Discovered new exit (range 5)
  3481 | -7/Lower Caves     | Attracted the attention of an 0b10 outpost
  3565 | -7/Lower Caves     | Reached level 15
  3589 | -7/Lower Caves     | Destroyed 8 combat bots
  3707 | -7/Lower Caves     | Core integrity fell below 50%
  3727 | -7/Lower Caves     | Destroyed 9 combat bots
  3841 | -7/Lower Caves     | Learned 12 Factory zone layouts
  3855 | -7/Lower Caves     | Discovered new exit (range 8)
  3875 | -7/Lower Caves     | Entered Zion
  3932 | -7/Zion            | Discovered new exit (range 13)
  3994 | -7/Zion            | System corruption cleaned by Quarantine Array
  4094 | -7/Zion            | Found CR-A16's Pointy Stick
  4105 | -7/Zion            | Identified exit to Proximity Caves
  4159 | -7/Zion            | Learned location of 1 exit from Factory
  4162 | -7/Zion            | Learned location of 1 exit from Proximity Caves
  4228 | -7/Zion            | Given A8's code to call for help
  4486 | -7/Zion            | Discovered new exit (range 3)
  4499 | -7/Zion            | Enhanced Grunt warped into view, answering call for help
  4508 | -7/Zion            | Enhanced Grunt warped into view, answering call for help
  4546 | -7/Zion            | Entered Deep Caves
  4546 | -7/Deep Caves      | Accompanied by 2 allies
  4548 | -7/Deep Caves      | Reached level 16
  4611 | -7/Deep Caves      | Attacked by Z-Imprinter
  4625 | -7/Deep Caves      | Destroyed Z-Imprinter
  4643 | -7/Deep Caves      | Found Prototype Protection
  4643 | -7/Deep Caves      | Identified Zio. Weapon Casing
  4692 | -7/Deep Caves      | Upgraded with Utility slot (x1)
  4737 | -7/Deep Caves      | Z-Facility disabled
  4832 | -7/Deep Caves      | Upgraded with Power slot (x1)
  4860 | -7/Deep Caves      | Found Prototype Protection
  4860 | -7/Deep Caves      | Identified Zio. Heavy Carapace
  4963 | -7/Deep Caves      | Discovered new exit (range 6)
  5203 | -7/Deep Caves      | Spotted as-66274
  5258 | -7/Deep Caves      | Entered Proximity Caves
  5259 | -6/Proximity Caves | Identified exit to Factory
  5386 | -6/Proximity Caves | Reached level 17
  5480 | -6/Proximity Caves | Entered Factory
  5481 | -6/Factory         | Identified exit to Factory
  5482 | -6/Factory         | Identified exit to Lower Caves
  5570 | -6/Factory         | Reached level 18
  5585 | -6/Factory         | Upgraded with Utility slot (x1)
  5894 | -6/Factory         | Found Prototype Processor
  5894 | -6/Factory         | Identified Exp. Signal Interpreter
  5899 | -6/Factory         | Found Exp. Signal Interpreter
  5905 | -6/Factory         | Entered Lower Caves
  5953 | -6/Lower Caves     | Encountered a Warlord checkpoint
  6055 | -6/Lower Caves     | Learned Factory terminal intel
  6063 | -6/Lower Caves     | Attacked by a delusional Derelict stockpiling Unaware
  6274 | -6/Lower Caves     | Learned 8 Factory zone layouts
  6355 | -6/Lower Caves     | Discovered new exit (range 7)
  6376 | -6/Lower Caves     | Entered another Lower Caves area
  6376 | -6/Lower Caves     | Accompanied by 4 allies
  6378 | -6/Lower Caves     | Reached level 19
  6494 | -6/Lower Caves     | Learned 4 Factory zone layouts
  6526 | -6/Lower Caves     | Encountered a Warlord checkpoint
  6536 | -6/Lower Caves     | Discovered new exit (range 5)
  6539 | -6/Lower Caves     | Identified exit to Data Miner
  6573 | -6/Lower Caves     | Entered Data Miner
  6573 | -6/Data Miner      | Accompanied by 4 allies
  6573 | -6/Data Miner      | Discovered new exit (range 6)
  6585 | -6/Data Miner      | Met Data Miner
  6600 | -6/Data Miner      | Learned location of Section 7 (-2)
  6600 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
  6608 | -6/Data Miner      | Received God Mode back door access code from Data Miner
  6667 | -6/Data Miner      | Build established: Generator-Mutant
  6676 | -6/Data Miner      | Identified exit to Proximity Caves
  6682 | -6/Data Miner      | Entered Proximity Caves
  6682 | -5/Proximity Caves | Accompanied by 4 allies
  6691 | -5/Proximity Caves | Escorted by Enhanced Grunt
  6693 | -5/Proximity Caves | Reached level 20
  6763 | -5/Proximity Caves | Spotted B-75 Beast
  6773 | -5/Proximity Caves | Revealed the true nature of CR-A16's Pointy Stick
  6775 | -5/Proximity Caves | Destroyed B-75 Beast
  6783 | -5/Proximity Caves | Upgraded with Weapon slot (x1)
  6917 | -5/Proximity Caves | Discovered exit to Factory (range 11)
  6951 | -5/Proximity Caves | Entered Factory
  6951 | -5/Factory         | Accompanied by 5 allies
  6953 | -5/Factory         | Loaded intel: 22 terminal locations
  6953 | -5/Factory         | Reached level 21
  7013 | -5/Factory         | Build established: Scavenger-Mutant
  7166 | -5/Factory         | Fabricated Kinetic Spear (x1)
  7174 | -5/Factory         | Upgraded with Weapon slot (x1)
  7209 | -5/Factory         | Incoming investigation squad redirected
  7358 | -5/Factory         | Fabricated Kinetic Spear (x1)
  7448 | -5/Factory         | Reached level 22
  7473 | -5/Factory         | Identified exit to Upper Caves
  7473 | -5/Factory         | Identified exit to Extension
  7494 | -5/Factory         | Incoming investigation squad redirected
  7551 | -5/Factory         | Local fabrication network quarantined
  7604 | -5/Factory         | Upgraded with Weapon slot (x1)
  7785 | -5/Factory         | Incoming investigation squad redirected
  7851 | -5/Factory         | First assault squad dispatched
  8023 | -5/Factory         | Entered Upper Caves
  8058 | -5/Upper Caves     | Learned location of Armory (-3)
  8241 | -5/Upper Caves     | Reached level 23
  8261 | -5/Upper Caves     | Discovered new exit (range 12)
  8269 | -5/Upper Caves     | Identified exit to Upper Caves
  8281 | -5/Upper Caves     | Entered another Upper Caves area
  8290 | -5/Upper Caves     | Found Alien Artifact
  8290 | -5/Upper Caves     | Identified Dimensional Node Initializer
  8290 | -5/Upper Caves     | Initialized slip node
  8309 | -5/Upper Caves     | Spotted B-75 Beast
  8318 | -5/Upper Caves     | Destroyed B-75 Beast
  8434 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
  8577 | -5/Upper Caves     | Discovered new exit (range 16)
  8585 | -5/Upper Caves     | Identified exit to Warlord
  8586 | -5/Upper Caves     | Entered Warlord
  8606 | -5/Warlord         | System corruption cleaned by Quarantine Array
  8724 | -5/Warlord         | Met Warlord
  8726 | -5/Warlord         | Opened Warlord's prototype stash
  8729 | -5/Warlord         | Found Prototype Reactor
  8729 | -5/Warlord         | Identified Vortex Chain Reactor
  8734 | -5/Warlord         | Warlord's base attacked by MAIN.C
  8734 | -5/Warlord         | Found Prototype Device
  8734 | -5/Warlord         | Identified Exp. Cloaking Device
  8748 | -5/Warlord         | Found Prototype Processor
  8748 | -5/Warlord         | Identified Exp. Core Analyzer
  8751 | -5/Warlord         | Found Prototype Device
  8751 | -5/Warlord         | Identified Exp. Focal Shield
  8756 | -5/Warlord         | Found Prototype Hackware
  8756 | -5/Warlord         | Identified Ghost Barrier
  8930 | -5/Warlord         | Found Prototype Energy Gun
  8930 | -5/Warlord         | Identified Vortex Rail
  8933 | -5/Warlord         | Found Prototype Launcher
  8933 | -5/Warlord         | Identified Vortex Catalyst Activator
  9005 | -5/Warlord         | Opened side exit
  9016 | -5/Warlord         | Discovered new exit (range 11)
  9019 | -5/Warlord         | Identified exit to Proximity Caves
  9021 | -5/Warlord         | Entered Proximity Caves
  9036 | -4/Proximity Caves | Spotted B-86 Titan
  9039 | -4/Proximity Caves | Reached level 24
  9039 | -4/Proximity Caves | Destroyed B-86 Titan
  9042 | -4/Proximity Caves | Upgraded with Utility slot (x1)
  9043 | -4/Proximity Caves | Build established: Generator-Mutant
  9044 | -4/Proximity Caves | Found Hvy. Reflective Plating
  9290 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint
  9400 | -4/Proximity Caves | Discovered new exit (range 7)
  9402 | -4/Proximity Caves | Identified exit to Factory
  9404 | -4/Proximity Caves | Entered Factory
  9437 | -4/Factory         | Spotted B-86 Titan
  9438 | -4/Factory         | Destroyed B-86 Titan
  9550 | -4/Factory         | Reached level 25
  9634 | -4/Factory         | Fabricated Kinetic Spear (x1)
  9670 | -4/Factory         | Found Powered Armor
  9683 | -4/Factory         | Incoming assault squad redirected
  9738 | -4/Factory         | Discovered new exit (range 15)
  9744 | -4/Factory         | Identified exit to Research
  9772 | -4/Factory         | Sucked down chute
  9772 | -4/Factory         | Entered Waste
  9781 | -4/Waste           | Spotted C-40 Crusher
  9794 | -4/Waste           | Spotted C-40 Crusher
  9811 | -4/Waste           | Warlord forces began an assault
  9818 | -4/Waste           | Allies destroyed C-40 Crusher
  9823 | -4/Waste           | Allies destroyed C-40 Crusher
  9832 | -4/Waste           | Spotted C-40 Crusher
  9839 | -4/Waste           | Found Damper Plating
  9841 | -4/Waste           | Allies destroyed C-40 Crusher
  9843 | -4/Waste           | Spotted C-40 Crusher
  9845 | -4/Waste           | Allies destroyed C-40 Crusher
  9851 | -4/Waste           | Spotted C-40 Crusher
  9851 | -4/Waste           | Allies destroyed C-40 Crusher
  9861 | -4/Waste           | Upgraded with Propulsion slot (x1)
  9908 | -4/Waste           | Spotted C-40 Crusher
  9925 | -4/Waste           | Allies destroyed C-40 Crusher
 10043 | -4/Waste           | Found Broken Adv. Force Booster
 10063 | -4/Waste           | Discovered new exit (range 12)
 10078 | -4/Waste           | Identified exit to Factory
 10097 | -4/Waste           | Entered Factory
 10097 | -4/Factory         | Accompanied by 14 allies
 10109 | -4/Factory         | Discovered exit to Research (range 6)
 10248 | -4/Factory         | Repaired Broken Adv. Phase Shifter
 10558 | -4/Factory         | Found Prototype Hackware
 10558 | -4/Factory         | Identified Exp. Hacking Suite
 10674 | -4/Factory         | Found Prototype Processor
 10674 | -4/Factory         | Identified Exp. Terrain Scan Processor
 10729 | -4/Factory         | Incoming investigation squad redirected
 10822 | -4/Factory         | Found Powered Armor
 10890 | -4/Factory         | Reached level 26
 10907 | -4/Factory         | Spotted B-86 Titan
 10910 | -4/Factory         | Destroyed B-86 Titan
 10916 | -4/Factory         | Discovered exit to Research (range 15)
 10931 | -4/Factory         | Destroyed 7 combat bots
 11129 | -4/Factory         | Fabricated Cmb. Linear Gravjet (x2)
 11172 | -4/Factory         | Entered Research
 11174 | -3/Research        | Reached level 27
 11418 | -3/Research        | Identified exit to Armory
 11418 | -3/Research        | Identified exit to Testing
 11499 | -3/Research        | Found Enh. Force Lance
 11540 | -3/Research        | Found Enh. Force Lance
 11564 | -3/Research        | Entered Testing
 11566 | -3/Testing         | Reached level 28
 11625 | -3/Testing         | Found Prototype Energy Cannon
 11625 | -3/Testing         | Identified Hpw. Disruptor Cannon
 11652 | -3/Testing         | Found Prototype Hackware
 11652 | -3/Testing         | Identified Exp. System Shield
 11698 | -3/Testing         | Protovariant out of control (PL-0QYAQ3NHQE)
 11698 | -3/Testing         | Unleashed a protovariant (PL-0QYAQ3NHQE)
 11717 | -3/Testing         | Found Prototype Energy Gun
 11717 | -3/Testing         | Identified Hyp. EM Gauss Rifle
 11721 | -3/Testing         | Incoming assault squad redirected
 11774 | -3/Testing         | Incoming assault squad redirected
 11898 | -3/Testing         | Spotted Investigator
 11899 | -3/Testing         | Destroyed Investigator
 11997 | -3/Testing         | Found Ghost Barrier
 12052 | -3/Testing         | Found Prototype Ballistic Gun
 12052 | -3/Testing         | Identified Hyp. Multirail
 12064 | -3/Testing         | First assault squad dispatched
 12149 | -3/Testing         | Reached level 29
 12173 | -3/Testing         | Destroyed 8 combat bots
 12194 | -3/Testing         | Spotted Alpha 7
 12195 | -3/Testing         | Spotted Q7-FH9(K)
 12196 | -3/Testing         | Spotted MW-HRI(K)
 12196 | -3/Testing         | Spotted YJ-047(K)
 12196 | -3/Testing         | Destroyed Alpha 7
 12200 | -3/Testing         | Found Prototype Processor
 12200 | -3/Testing         | Identified Exp. Target Analyzer
 12206 | -3/Testing         | Destroyed Q7-FH9(K)
 12206 | -3/Testing         | Destroyed YJ-047(K)
 12209 | -3/Testing         | Destroyed MW-HRI(K)
 12213 | -3/Testing         | Found Prototype Slashing Weapon
 12213 | -3/Testing         | Identified Particle Cleaver
 12216 | -3/Testing         | Upgraded with Weapon slot (x1)
 12218 | -3/Testing         | Found Prototype Processor
 12218 | -3/Testing         | Identified Exp. Melee Analysis Suite
 12224 | -3/Testing         | Found Exp. Melee Analysis Suite
 12230 | -3/Testing         | Destroyed 9 combat bots
 12289 | -3/Testing         | Found Prototype Energy Cannon
 12289 | -3/Testing         | Identified Potential Cannon
 12291 | -3/Testing         | Found Prototype Energy Cannon
 12291 | -3/Testing         | Identified Imp. Potential Cannon
 12338 | -3/Testing         | Found Prototype Device
 12338 | -3/Testing         | Identified Exp. Hardlight Generator
 12407 | -3/Testing         | Discovered new exit (range 16)
 12416 | -3/Testing         | Identified exit to Research
 12416 | -3/Testing         | Entered Research
 12416 | -2/Research        | Warlord forces began assault on 0b10
 12418 | -2/Research        | Reached level 30
 12421 | -2/Research        | Destroyed 13 combat bots
 12443 | -2/Research        | Spotted B-90 Cyclops
 12450 | -2/Research        | Destroyed B-90 Cyclops
 12514 | -2/Research        | Spotted B-90 Cyclops
 12516 | -2/Research        | Reached level 31
 12520 | -2/Research        | Destroyed B-90 Cyclops
 12523 | -2/Research        | Borebot progress halted
 12526 | -2/Research        | Research machine network offline
 12561 | -2/Research        | Destroyed 20 combat bots
 12584 | -2/Research        | Discovered new exit (range 15)
 12589 | -2/Research        | Identified exit to Access
 12610 | -2/Research        | Spotted B-90 Cyclops
 12615 | -2/Research        | Destroyed B-90 Cyclops
 12654 | -2/Research        | Met up with Warlord
 12700 | -2/Research        | Discovered new exit (range 7)
 12702 | -2/Research        | Identified exit to Quarantine
 12822 | -2/Research        | Spotted Striker
 12823 | -2/Research        | Spotted Executioner
 12829 | -2/Research        | Destroyed Striker
 12839 | -2/Research        | Destroyed Executioner
 13123 | -2/Research        | Spotted Executioner
 13127 | -2/Research        | Spotted Executioner
 13131 | -2/Research        | Destroyed Executioner
 13177 | -2/Research        | Reached level 32
 13417 | -2/Research        | Warlord invited to help at Command
 13437 | -2/Research        | Borebot progress halted
 13450 | -2/Research        | Entered Quarantine
 13491 | -2/Quarantine      | Incoming investigation squad redirected
 13493 | -2/Quarantine      | Found Alien Artifact
 13493 | -2/Quarantine      | Identified Matter Drive
 13512 | -2/Quarantine      | Found Alien Artifact
 13512 | -2/Quarantine      | Identified Subatomic Replicator
 13619 | -2/Quarantine      | Found Enh. Force Lance
 13622 | -2/Quarantine      | Found Prototype Protection
 13622 | -2/Quarantine      | Identified Centrium Heavy Armor Plating
 13651 | -2/Quarantine      | Scanned by Researcher
 13730 | -2/Quarantine      | Found Alien Artifact
 13730 | -2/Quarantine      | Identified Terrabomb
 13730 | -2/Quarantine      | Used Terrabomb
 13742 | -2/Quarantine      | Spotted Alpha 7
 13751 | -2/Quarantine      | Destroyed Alpha 7
 13780 | -2/Quarantine      | Found Alien Launcher
 13780 | -2/Quarantine      | Identified Sigix Terminator
 13828 | -2/Quarantine      | Spotted Fortress
 13846 | -2/Quarantine      | Destroyed Fortress
 13852 | -2/Quarantine      | Found Prototype Device
 13852 | -2/Quarantine      | Identified EM Dispersion Field
 13855 | -2/Quarantine      | Found Prototype Device
 13855 | -2/Quarantine      | Identified Exp. Force Field
 13890 | -2/Quarantine      | Discovered new exit (range 6)
 13891 | -2/Quarantine      | Identified exit to Section 7
 13892 | -2/Quarantine      | Entered Section 7
 13894 | -2/Section 7       | Reached level 33
 13996 | -2/Section 7       | Spotted S7 Guard
 14003 | -2/Section 7       | Destroyed S7 Guard
 14039 | -2/Section 7       | Spotted S7 Guard
 14047 | -2/Section 7       | Destroyed S7 Guard
 14055 | -2/Section 7       | Found Alien Artifact
 14055 | -2/Section 7       | Identified Integrated Heat Negator
 14055 | -2/Section 7       | Installed Integrated Heat Negator, increased core heat dissipation (+40)
 14068 | -2/Section 7       | Destroyed 13 combat bots
 14097 | -2/Section 7       | Spotted S7 Guard
 14100 | -2/Section 7       | Destroyed S7 Guard
 14107 | -2/Section 7       | Found Alien Artifact
 14107 | -2/Section 7       | Identified Core Regenerator
 14107 | -2/Section 7       | Used Core Regenerator, restored core integrity (+11)
 14119 | -2/Section 7       | Spotted B-90 Cyclops
 14125 | -2/Section 7       | Destroyed B-90 Cyclops
 14196 | -2/Section 7       | Found Alien Artifact
 14196 | -2/Section 7       | Identified Integrated Singularity Reactor
 14196 | -2/Section 7       | Installed Integrated Singularity Reactor, increased core energy generation (+20)
 14300 | -2/Section 7       | Found Alien Artifact
 14300 | -2/Section 7       | Identified Integrated Dissipator
 14300 | -2/Section 7       | Installed Integrated Dissipator, increased core heat dissipation (+20)
 14360 | -2/Section 7       | Found Alien Artifact
 14360 | -2/Section 7       | Identified Core Reset Matrix
 14360 | -2/Section 7       | Used Core Reset Matrix
 14364 | -2/Section 7       | Sensed 14 artifacts in vicinity
 14369 | -2/Section 7       | Discovered exit to Access (range 11)
 14410 | -2/Section 7       | Spotted B-90 Cyclops
 14413 | -2/Section 7       | Destroyed B-90 Cyclops
 14509 | -2/Section 7       | Reached level 34
 14595 | -2/Section 7       | Spotted Alpha 7
 14596 | -2/Section 7       | Spotted Alpha 7
 14622 | -2/Section 7       | Destroyed Alpha 7
 14630 | -2/Section 7       | Destroyed Alpha 7
 14641 | -2/Section 7       | Found Prototype Device
 14641 | -2/Section 7       | Identified Exp. ECM Suite
 14642 | -2/Section 7       | First assault squad dispatched
 14651 | -2/Section 7       | Found Unknown Device
 14651 | -2/Section 7       | Identified Antimissile System
 14667 | -2/Section 7       | Spotted Executioner
 14730 | -2/Section 7       | Spotted Executioner
 14732 | -2/Section 7       | Destroyed Executioner
 14735 | -2/Section 7       | Destroyed Executioner
 14747 | -2/Section 7       | Found Prototype Processor
 14747 | -2/Section 7       | Identified Exp. Targeting Computer
 14784 | -2/Section 7       | Found Transdimensional Reconstructor
 14785 | -2/Section 7       | Found Transdimensional Reconstructor
 14787 | -2/Section 7       | Found Hpw. Transdimensional Reconstructor
 14831 | -2/Section 7       | Spotted B-99 Colossus
 14897 | -2/Section 7       | Destroyed B-99 Colossus
 14915 | -2/Section 7       | Found Core Expander
 14917 | -2/Section 7       | Found Core Expander
 14946 | -2/Section 7       | Found LRC Matter Compressor
 14946 | -2/Section 7       | Installed LRC Matter Compressor, increased matter storage capacity (+125)
 14950 | -2/Section 7       | Found LRC Storage
 14950 | -2/Section 7       | Installed LRC Storage, increased inventory capacity (+2)
 15060 | -2/Section 7       | Destroyed 7 combat bots
 15200 | -2/Section 7       | High security lockdown imminent
 15216 | -2/Section 7       | Entered Access
 15410 | -1/Access          | Reached level 35
 15466 | -1/Access          | First assault squad dispatched
 15521 | -1/Access          | Incoming investigation squad redirected
 15521 | -1/Access          | Spotted B-99 Colossus
 15522 | -1/Access          | Destroyed B-99 Colossus
 15607 | -1/Access          | Incoming assault squad redirected
 15618 | -1/Access          | Incoming investigation squad redirected
 15629 | -1/Access          | Spotted B-99 Colossus
 15644 | -1/Access          | Spotted B-99 Colossus
 15645 | -1/Access          | Destroyed B-99 Colossus
 15669 | -1/Access          | Destroyed B-99 Colossus
 15690 | -1/Access          | Discovered new exit (range 3)
 15693 | -1/Access          | Identified exit to Command
 15699 | -1/Access          | Entered Command
 15808 | -1/Command         | Spotted B-99 Colossus
 15817 | -1/Command         | Destroyed B-99 Colossus
 15949 | -1/Command         | First assault squad dispatched
 15967 | -1/Command         | Incoming assault squad redirected
 15974 | -1/Command         | Incoming assault squad redirected
 15977 | -1/Command         | Incoming assault squad redirected
 15981 | -1/Command         | Reached level 36
 16062 | -1/Command         | Destroyed 9 combat bots
 16328 | -1/Command         | Disengaged cave seal
 16328 | -1/Command         | Assembled emerged from the dark tunnel
 16398 | -1/Command         | High security lockdown imminent
 16414 | -1/Command         | Phase Generator disabled
 16463 | -1/Command         | Spotted M Guard
 16463 | -1/Command         | Spotted M Guard
 16467 | -1/Command         | Spotted Combat Programmer
 16469 | -1/Command         | Spotted Combat Programmer
 16478 | -1/Command         | High security lockdown engaged
 16479 | -1/Command         | Destroyed Combat Programmer
 16486 | -1/Command         | Destroyed Combat Programmer
 16486 | -1/Command         | Reached level 37
 16502 | -1/Command         | Destroyed M Guard
 16512 | -1/Command         | Destroyed all MAIN.C guards
 16544 | -1/Command         | Spotted Executioner
 16596 | -1/Command         | Destroyed 14 combat bots
 16626 | -1/Command         | Spotted Striker
 16626 | -1/Command         | Spotted Investigator
 16636 | -1/Command         | Spotted Striker
 16646 | -1/Command         | Destroyed Striker
 16656 | -1/Command         | Destroyed Investigator
 16681 | -1/Command         | Core integrity fell below 50%
 16692 | -1/Command         | Emitted hypermatrix ping
 16697 | -1/Command         | Assembled emerged from beneath the floor
 16717 | -1/Command         | Destroyed 12 combat bots
 16776 | -1/Command         | Spotted Executioner
 16790 | -1/Command         | Spotted Striker
 16793 | -1/Command         | Spotted Executioner
 16797 | -1/Command         | Spotted Executioner
 16801 | -1/Command         | Spotted Striker
 16801 | -1/Command         | Spotted Striker
 16802 | -1/Command         | Destroyed Executioner
 16806 | -1/Command         | Destroyed Executioner
 16812 | -1/Command         | Destroyed Striker
 16817 | -1/Command         | Destroyed Striker
 16819 | -1/Command         | Failed to warp due to unstable space
 16822 | -1/Command         | Core integrity fell below 20%
 16828 | -1/Command         | Failed to warp due to unstable space
 16832 | -1/Command         | Spotted Executioner
 16836 | -1/Command         | Fired Sigix Terminator
 16836 | -1/Command         | Destroyed Executioner
 16836 | -1/Command         | Destroyed self with Sigix Terminator

 Last Messages 
---------------
16826_ Enh. Force Lance follow-up attack on G-73 Enforcer.
16826_ Kinetic Spear follow-up attack on G-73 Enforcer.
[Achievement: Artifact Hunter]
16828_ Warp failed due to unstable space.
16829_ Kinetic Spear follow-up attack on G-73 Enforcer.
16832_ System corrupted: Matter fused (-10).
16832_ Destroyed Unknown Energy Gun.
16832_ Kinetic Spear follow-up attack on G-73 Enforcer.
16832_ Destroyed Unknown Energy Gun.
16832_ Destroyed Unknown Leg.
16832_ Kinetic Spear follow-up attack on G-73 Enforcer.
16832_ G-73 Enforcer destroyed.
16832_ Slug penetrates Sealed Barrier.
16832_ Slug penetrates Reinforced Barrier.
16833_ Penetrated by Slug. <x2>
16836_ Sigix Terminator expended.
16836_ Executioner destroyed.
16836_ Adv. Reaction Control System destroyed.
16836_ Destroyed Adv. Reaction Control System.
[Achievement: Rambo]

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           133
Energy Generation          104
Energy Capacity            1100
Matter Stores              425
Matter Capacity            425
Sight Range                23
Robot Scan Range           20
Terrain Scan Density       10
Jamming Range              16
Cloak Strength             4
Power Amplification        40
Additional Mass Support    9
EM Shielding               4
Armor Coverage             1800
Resistance: KI             20
Resistance: TH             25
Resistance: EX             20
Resistance: EM             90
Propulsion Shielding       33
Melee Speed Boost          50
Phase Shifting             15
Evasion (%)                86
Melee Accuracy             28
Target Analysis            12
Core Analysis              15
Armor Integrity Analysis   66
Particle Charging          15
Stasis Canceling           1
Offensive Hacking          20
Defensive Hacking          20

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
       Kinetic Spear | x1 | -5/Factory 
       Kinetic Spear | x1 | -5/Factory 
       Kinetic Spear | x1 | -4/Factory 
 Cmb. Linear Gravjet | x2 | -4/Factory | Preloaded

 Alien Tech Used 
-----------------
Dimensional Node Initializer
Matter Drive
Subatomic Replicator
Terrabomb
Sigix Terminator
Integrated Heat Negator
Core Regenerator
Integrated Singularity Reactor
Integrated Dissipator
Core Reset Matrix
Core Expander
LRC Matter Compressor
LRC Storage
Transdimensional Reconstructor
High-powered Transdimensional Reconstructor

 Achievements 
--------------
Artifact Hunter
Equal Opportunity Bot
Gladiator
Melee Specialist
Rambo

 Challenges 
------------
None

 RPGLIKE                         | -11  -10  -9   -9   -8   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -2   -2   -2   -1   -1   
---------                  Run   | Scr  Mat  Mat  Min  Mat  Fac  Low  Low  Zio  Dee  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  War  Pro  Fac  Was  Fac  Res  Tes  Res  Qua  Sec  Acc  Com  
Levels Raised              36    | .    .    4    1    2    5    1    1    .    1    1    1    .    1    .    1    2    1    .    .    1    1    .    1    1    2    3    .    2    1    2    
  XP Earned                57820 | 3000 1340 5607 750  4007 6956 1356 1851 316  659  1300 1945 905  244  220  1856 3234 561  446  234  1355 1247 91   1292 2162 2853 4102 1011 2112 1552 3256 
  XP Spent                 56945 | 350  2600 5375 .    3800 8460 .    .    .    4700 .    2900 .    1625 .    1100 3100 .    .    .    3200 .    1400 .    3155 2300 3100 1500 3750 .    4530 
Upgrades                   99    | 2    5    15   .    4    10   .    .    .    4    .    1    .    10   .    1    2    .    .    .    1    .    1    .    13   2    4    1    2    .    21   
  Power Slot               2     | .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Slot          4     | .    1    1    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Utility Slot             10    | .    .    1    .    3    3    .    .    .    1    .    1    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Weapon Slot              6     | .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    1    2    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Core Integrity           24    | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    .    .    .    .    .    16   
  Heat Dissipation         8     | .    .    6    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Energy Generation        1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Mass Support             2     | 1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Inventory Capacity       8     | 1    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    2    .    .    
  Sensor Range             10    | .    .    .    .    .    .    .    .    .    .    .    .    .    10   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee Accuracy           6     | .    1    3    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hack Attack %            4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    
  Hack Defense %           2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    
  KI Resistance %          4     | .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    
  TH Resistance %          4     | .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    
  EX Resistance %          4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    
Protomatter Created        9657  | .    144  373  .    331  669  339  446  .    111  73   193  293  .    .    40   330  99   258  .    428  .    .    381  133  1127 530  310  1463 262  1324 
  Integrity Restored       12268 | .    366  983  .    773  992  435  906  11   703  79   286  320  .    .    33   366  158  203  .    306  97   153  683  262  503  392  214  745  640  1659 
    Core                   8549  | .    354  873  .    622  729  212  637  .    462  28   122  124  .    .    9    180  69   86   .    132  55   52   407  162  276  284  159  606  403  1506 
    Parts                  3719  | .    12   110  .    151  263  223  269  11   241  51   164  196  .    .    24   186  89   117  .    174  42   101  276  100  227  108  55   139  237  153  
Protomatter Decayed        8314  | .    22   40   .    48   224  52   119  31   47   44   107  223  .    .    121  151  35   84   430  268  33   239  163  21   721  2991 235  1104 25   736  

 Game 
------
Seed              BehemothTachyonRecalibrator
  Manual?         0
Play Time         03:51:53
  Cumulative      262.7 hours
  Start           2020.09.16 @ 18:05:43
  End             2020.09.16 @ 22:11:02
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      Winter2019/RPGLIKE
Game No.          261
  Rogue           261
  Adventurer      0
  Explorer        0
Win Type          -
  Total           13
  Types           9/0/3/1/0/0/0/0/0
Lore%             82
Gallery%          89
Achievement%      73
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 2f2d9751-dbea-4f07-b7f4-2163a091019d