Cogmind - Beta 10 @@@ ROGUE MODE // 2020.09.16 @ 22:11:02 // Winter2019/RPGLIKE Player: Torako Result: Destroyed self with Sigix Terminator Performance ------------- Evolutions (9) 4500 Regions Visited (30) 6000 Robots Destroyed (624) 3120 Value Destroyed (35104) 35104 Prototype IDs (80) 1600 Alien Tech Used (15) 3000 Bonus (29347) 29347 TOTAL SCORE: 82671 Bonus ------- Triggered High Security 1000 High Alert Combat Kills 16852 Follower Combat Kills 1018 Met Data Miner 300 Met Imprinter 300 Destroyed Z-Imprinter 1000 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Used Core Reset Matrix 3000 Hacked Protovariant 500 Met Warlord at Research 2000 Invited to Help at Command 2000 Scanned by Researcher 500 Destroyed MAIN.C Guards 500 Friendly Fire -623 Cogmind --------- Core Integrity 0/1800 Matter 390/425 Energy 42/950 System Corruption 4% Temperature Cool (4) Movement Hovering (43) Location -1/Command Parts ------- > --- POWER (3) -------- Improved Quantum Reactor Vortex Chain Reactor > --- PROPULSION (5) --- Cooled Antigrav System Cooled Antigrav System Combat Linear Gravjet Combat Linear Gravjet > --- UTILITY (11) ----- Improved Melee Analysis Suite Experimental Melee Analysis Suite Experimental Core Analyzer Advanced Armor Integrity Analyzer Nanoactuators Advanced Actuator Array Centrium Medium Armor Plating EM Dispersion Field Experimental Force Field > --- WEAPON (7) ------- Kinetic Spear Kinetic Spear Enhanced Force Lance Enhanced Force Lance Enhanced Force Lance > --- INVENTORY (10) --- Protomatter-76 Protomatter-62 Protomatter-43 Subatomic Replicator Improved Potential Cannon CR-A16's Behemoth Slayer Peak State ------------ > --- POWER ------------ Improved Quantum Reactor Vortex Chain Reactor > --- PROPULSION ------- Cooled Antigrav System Cooled Antigrav System Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet > --- UTILITY ---------- Experimental Signal Interpreter Experimental Melee Analysis Suite Experimental Target Analyzer Experimental Core Analyzer Advanced Armor Integrity Analyzer Nanoactuators Advanced Actuator Array Advanced Reaction Control System Advanced Phase Shifter Matter Drive > --- WEAPON ----------- Particle Cleaver Kinetic Spear Kinetic Spear Kinetic Spear Enhanced Force Lance Enhanced Force Lance CR-A16's Behemoth Slayer > --- INVENTORY -------- Protomatter Improved Potential Cannon Vortex Catalyst Activator [Rating: 234] Favorites ----------- Power Vortex Chain Reactor Engine Improved Deuterium Engine Power Core Neutrino Core Reactor Vortex Chain Reactor Propulsion Cooled Antigrav System Hover Unit Cooled Antigrav System Flight Unit Improved VTOL Module Utility Improved Melee Analysis Suite Device Actuator Array Storage Compact Battery Processor Improved Melee Analysis Suite Hackware Ghost Barrier Protection Zionite Heavy Carapace Artifact Matter Drive Weapon Kinetic Spear Energy Gun Zionite Phaser-S Energy Cannon Advanced Beam Cannon Ballistic Gun Enhanced Autogun Launcher Vortex Catalyst Activator Impact Weapon Maul Slashing Weapon Great Axe Piercing Weapon Kinetic Spear Special Melee Weapon Datajack Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Res Tes Res Qua Sec Acc Com Slots Evolved 22 | . 3 2 . 4 4 . . . 2 . 1 . . . 1 2 . . . 1 . 1 . . 1 . . . . . Power 2 | . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . Propulsion 4 | . 1 1 . . 1 . . . . . . . . . . . . . . . . 1 . . . . . . . . Utility 10 | . . 1 . 3 3 . . . 1 . 1 . . . . . . . . 1 . . . . . . . . . . Weapon 6 | . 2 . . . . . . . . . . . . . 1 2 . . . . . . . . 1 . . . . . Parts Attached 292 | 2 8 21 3 12 18 4 4 1 19 . 12 1 4 . 2 4 . 2 15 4 8 5 23 8 43 3 16 34 3 13 Power 19 | 1 . 1 . 2 5 2 . . 2 . 2 . . . . . . . 1 . . . . . 3 . . . . . Engine 6 | 1 . 1 . 1 3 . . . . . . . . . . . . . . . . . . . . . . . . . Core 5 | . . . . 1 2 2 . . . . . . . . . . . . . . . . . . . . . . . . Reactor 8 | . . . . . . . . . 2 . 2 . . . . . . . 1 . . . . . 3 . . . . . Propulsion 38 | . 2 4 3 . 3 . 2 . 5 . 4 . . . . . . . 2 . . 1 4 . 1 1 . 5 . 1 Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 37 | . 2 4 3 . 2 . 2 . 5 . 4 . . . . . . . 2 . . 1 4 . 1 1 . 5 . 1 Flight 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Utility 172 | . 3 8 . 7 8 2 2 . 6 . 6 1 4 . 1 . . 1 8 4 3 4 17 6 26 2 11 29 3 10 Device 96 | . 1 5 . 3 2 2 . . 3 . 2 1 2 . 1 . . 1 5 2 3 2 11 5 17 . 6 13 2 7 Storage 5 | . . . . . . . . . . . . . . . . . . . 1 1 . . . . 2 . . 1 . . Processor 26 | . . . . 1 4 . . . . . 1 . 2 . . . . . 1 . . . 3 1 3 1 . 5 1 3 Hackware 4 | . . . . . . . . . . . . . . . . . . . 1 . . . 2 . 1 . . . . . Protection 40 | . 2 3 . 3 2 . 2 . 3 . 3 . . . . . . . . 1 . 2 1 . 3 1 4 10 . . Artifact 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Weapon 63 | 1 3 8 . 3 2 . . 1 6 . . . . . 1 4 . 1 4 . 5 . 2 2 13 . 5 . . 2 Energy Gun 6 | 1 . . . . . . . . 3 . . . . . . . . . 1 . . . . . 1 . . . . . Energy Cannon 11 | . . 6 . 2 . . . . . . . . . . . . . . . . . . . . 3 . . . . . Ballistic Gun 2 | . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 3 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . . 1 Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 3 | . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 16 | . . . . . 2 . . . 3 . . . . . 1 2 . 1 2 . . . 2 . 1 . 1 . . 1 Piercing Weapon 20 | . . . . . . . . 1 . . . . . . . 2 . . . . 5 . . 2 7 . 3 . . . Special Melee Weapon 2 | . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 72 | . . 1 . 1 2 . . . 8 . 3 2 . . . . . 1 10 . . . 3 1 19 . 7 14 . . Parts Lost 5 | . 1 . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 3 Power . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 4 | . 1 . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 2 Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Highest Loss Streak 3 | . 1 . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 3 Average Slot Usage (%) 95 | . 91 98 100 100 98 99 99 100 96 94 94 95 95 95 95 94 95 94 91 87 91 88 92 95 95 96 95 95 96 94 Engine 2 | . 14 12 11 8 10 4 . . . . . . . . . . . . . . . . . . . . . . . . Core 1 | . . . . 4 1 6 11 11 6 5 2 . . . . . . . . . . . . . . . . . . . Reactor 6 | . . . . . . . . . 6 10 12 15 15 15 14 13 13 13 9 8 8 8 8 8 7 7 7 7 7 7 Hover 20 | . 25 29 33 26 21 23 23 23 21 21 20 20 20 20 19 17 17 17 16 16 16 16 19 20 19 19 19 19 19 18 Device 19 | . . 12 22 23 17 22 23 23 22 21 24 25 20 20 19 17 17 16 14 13 19 19 22 21 19 19 18 18 22 23 Processor 14 | . . . . 2 15 17 17 17 15 15 15 15 20 20 19 17 17 17 17 12 12 12 13 18 19 19 19 19 15 14 Protection 4 | . 7 6 . 7 7 5 4 5 5 5 5 5 5 5 4 4 4 4 4 6 4 4 4 4 3 3 3 2 3 3 Energy Cannon 2 | . . 32 33 17 8 . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 1 | . 41 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 5 | . . . . . 4 11 11 11 9 10 10 10 10 10 12 12 13 13 12 12 1 . 1 3 . 3 3 3 3 2 Piercing Weapon 12 | . . . . . . . . 3 5 5 5 5 5 5 4 10 13 13 13 12 23 24 22 20 23 23 22 23 23 23 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 124 | 7 17 28 26 45 50 53 48 48 65 64 72 65 66 66 66 70 70 71 86 99 95 95 103 109 122 116 122 120 118 124 Greatest Support 146 | 8 22 35 62 62 73 73 76 76 98 98 98 98 98 98 98 98 98 98 98 94 94 94 136 136 136 146 146 146 134 134 Greatest Overweight (x) 1 | . . 1 . . . . . . . . . . . . . . . . 1 1 1 1 1 . 1 . . 1 . 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 10 | 1 1 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 5 6 10 10 10 Average Capacity 4 | 1 1 1 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 5 7 10 10 Most Carried 10 | . 1 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 5 6 8 9 10 Average Carried 4 | . . 1 4 3 3 3 3 3 3 4 3 3 4 4 4 3 4 4 3 3 3 3 3 3 3 4 5 6 7 9 Final Capacity 10 | 1 1 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 5 6 10 10 10 Final Carried 8 | . 1 4 4 4 3 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 3 4 4 5 6 8 7 7 Class Distribution -------------------- 49% | Generator-Mutant 33% | Scavenger-Mutant 7% | Mutant 4% | Gunner 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -9/Mines Scavenger-Tank | -8/Materials Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Zion Scavenger-Mutant | -7/Deep Caves Scavenger-Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Lower Caves Generator-Mutant | -6/Lower Caves Generator-Mutant | -6/Data Miner Scavenger-Mutant | -5/Proximity Caves Scavenger-Mutant | -5/Factory Scavenger-Mutant | -5/Upper Caves Scavenger-Mutant | -5/Upper Caves Generator-Mutant | -5/Warlord Generator-Mutant | -4/Proximity Caves Generator-Mutant | -4/Factory Generator-Mutant | -4/Waste Generator-Mutant | -4/Factory Generator-Mutant | -3/Research Generator-Mutant | -3/Testing Generator-Mutant | -2/Research Generator-Mutant | -2/Quarantine Generator-Mutant | -2/Section 7 Generator-Mutant | -1/Access Generator-Mutant | -1/Command Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 ----------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Res Tes Res Qua Sec Acc Com Matter Collected 3669 | 220 80 210 30 204 364 66 40 10 136 26 128 20 60 . 20 40 . 30 66 124 70 10 260 110 430 30 130 605 30 120 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 32391 | . 776 1375 142 450 1716 695 838 . 510 . 1209 476 . . 215 788 262 318 . 446 792 213 2137 1554 3268 1704 1328 4523 1536 5120 Parts 1669 | . 14 112 8 42 87 29 48 . 31 4 43 23 . . 18 55 26 33 . 35 26 6 109 48 158 95 77 247 78 217 Haulers Intercepted 24 | . 2 4 . . 2 . . . . . 4 1 . . . 1 . . . . 2 . 3 2 . . 1 1 1 . Recyclers Shooed 4 | . 1 1 . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 229 | . . . . . . 20 48 . . 4 . 21 . . 23 . 25 33 16 39 . . . . . . . . . . Prevented 14 | . . . . . . . 2 . . . . . . . . . . . 12 . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Res Tes Res Qua Sec Acc Com Combat Hostiles Destroyed 511 | . 10 29 2 19 39 9 23 . 11 2 11 10 . . 3 16 11 12 . 11 3 . 27 10 52 27 14 67 14 79 Melee 420 | . 6 1 . . 18 9 23 . 11 2 11 10 . . 2 16 11 11 . 10 2 . 26 10 52 24 14 64 11 76 Guns 17 | . . . . 6 11 . . . . . . . . . . . . . . . . . . . . . . . . . Cannons 52 | . . 28 2 13 9 . . . . . . . . . . . . . . . . . . . . . . . . . AOE 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Classes Destroyed 32 | . 5 6 1 1 2 1 2 . 2 . . 1 . . 1 . . . . . . . . . 5 2 1 2 . . Worker 17 | . 1 3 . 2 2 . . . . . 2 . . . . 1 . . . . . . . 2 . . . . 2 2 Builder 6 | . . 3 . . 1 . . . . . . . . . . . . . . . . . . . . 1 . 1 . . Hauler 24 | . 2 4 . . 2 . . . . . 4 1 . . . 1 . . . . 2 . 3 2 . . 1 1 1 . Recycler 14 | . 2 2 . . 1 . . . . . 2 . . . . . . . . . 1 . . 3 . . 1 . . 2 Minesweeper 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Mechanic 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . Operator 6 | . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . 1 . 1 1 1 Drone 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . . Watcher 27 | . 2 3 . . . . . . . . 1 . . . . 3 . . . . 1 . 3 1 2 2 2 3 . 4 Swarmer 90 | . . 10 . 8 6 . 3 . . . 3 . . . . 5 9 5 . . . . 5 . 7 8 . 10 . 11 Saboteur 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 2 Grunt 193 | . 10 11 . 7 28 4 11 . . . 4 8 . . 1 3 . 5 . 7 . . 8 3 21 9 9 19 4 21 Brawler 23 | . . 1 . . 2 3 3 . . . . . . . . 1 . . . . . . . . 4 . . 1 . 8 Duelist 11 | . . 1 . . . . 4 . . . 1 . . . . . . . . . . . . 1 1 . . 1 . 2 Protector 8 | . . . . . 1 . . . . . . . . . . . . . . . . . . . 2 . . 1 . 4 Researcher 6 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 1 3 . . Sentry 45 | . . 6 . 3 1 2 1 . . . 2 . . . . 4 . 1 . 1 2 . 4 4 2 . . 6 2 4 Demolisher 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Specialist 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . Hunter 32 | . . . . 1 1 . . . . . . . . . 1 2 2 . . 2 . . 3 2 4 2 1 4 2 5 Programmer 42 | . . . . . . . 1 . . 2 1 1 . . . 1 . . . . . . 6 . 3 2 2 8 3 12 Q-Series 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Behemoth 15 | . . . . . . . . . . . . . . . 1 . . 1 . 1 1 . 1 . . 3 . 3 3 1 S7 Guard 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . M Guard 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Combat Programmer 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Investigator 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 Striker 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 3 Executioner 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 2 . 3 Alpha 7 4 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 2 . . Fortress 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Z-Technician 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Z-Light 7 | . . . . . . . . . 7 . . . . . . . . . . . . . . . . . . . . . Samaritan 5 | . . . . . . 5 . . . . . . . . . . . . . . . . . . . . . . . . Assembled 3 | . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . Martyr 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . Mutant 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Knight 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . Best Kill Streak 23 | . 4 10 2 6 6 8 9 . 5 1 4 4 . . 1 5 5 5 . 4 3 . 7 8 13 23 5 19 5 14 Combat Bots Only 20 | . 3 7 2 5 6 8 9 . 5 1 3 4 . . 1 5 5 5 . 4 1 . 7 6 13 20 5 13 4 14 Max Kills in Single Turn 3 | . 1 2 1 1 2 1 1 . 1 1 1 1 . . 1 1 2 2 . 1 1 1 3 1 2 3 2 3 2 3 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Melee 3 | . 1 1 . . 1 1 1 . 1 1 1 1 . . 1 1 2 2 . 1 1 . 3 1 2 3 2 3 2 3 Uniques/NPCs Destroyed 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Z-Imprinter (-7/Deep Caves) Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Res Tes Res Qua Sec Acc Com Damage Taken 15196 | . 844 842 372 352 1016 308 901 . 680 87 262 259 . . 101 266 166 174 . 261 153 10 882 150 415 449 216 1215 211 4604 Core 10381 | . 635 647 299 268 729 212 637 . 462 36 114 124 . . 63 126 72 83 . 132 99 8 474 95 276 284 159 874 146 3327 Absorbed by Shields 8750 | . . . . 92 382 116 332 . 248 32 99 95 . . 72 230 163 127 . 276 157 11 436 150 430 470 225 1180 222 3205 Redirected to Core 8735 | . 344 569 257 209 628 197 533 . 424 36 114 112 . . 49 126 61 83 . 123 99 8 463 86 230 252 131 700 138 2763 Core Remaining (%) 85 | 100 53 . 45 100 . . . . . 98 . . . . 91 . . . . 100 . . 89 . 100 . . 74 . . Volleys Fired 221 | . . 68 5 41 55 2 . . 49 . . . . . . . . . . . . . . . . . . . . 1 Largest 3 | . . 3 3 3 3 1 . . 1 . . . . . . . . . . . . . . . . . . . . 1 Hottest 204 | . . 204 204 185 185 25 . . 60 . . . . . . . . . . . . . . . . . . . . . Shots Fired 526 | . . 189 15 105 165 2 . . 49 . . . . . . . . . . . . . . . . . . . . 1 Gun 147 | . . . . 41 55 2 . . 49 . . . . . . . . . . . . . . . . . . . . . Cannon 378 | . . 189 15 64 110 . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 98 | . . . . 41 55 2 . . . . . . . . . . . . . . . . . . . . . . . . Thermal 379 | . . 189 15 64 110 . . . . . . . . . . . . . . . . . . . . . . . . 1 Explosive . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Phasic 49 | . . . . . . . . . 49 . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 8 | . . 7 5 8 8 7 . . . . . . . . . . . . . . . . . . . . . . . 8 Robot Miss Streak 5 | . . 5 2 4 5 . . . . . . . . . . . . . . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 1620 | . 59 91 9 58 135 49 83 . 41 10 55 34 . . 14 48 15 23 . 23 7 3 63 28 138 76 66 199 35 258 Core Hits 889 | . 7 45 4 32 74 21 38 . 15 2 28 18 . . 4 23 12 17 . 13 6 2 44 23 79 37 43 120 23 159 Critical Hits 243 | . . 15 1 4 4 2 3 . 6 . 4 2 . . 1 11 1 2 . 4 1 . 12 8 39 19 21 60 2 21 Critical Kills 104 | . . 9 . 2 1 . 3 . 2 . 1 1 . . . 8 1 2 . 2 1 . 6 4 16 9 7 25 . 4 Critical Parts Destroyed 98 | . . 6 1 2 1 1 . . 3 . 2 . . . 1 3 . . . 2 . . 5 1 18 9 7 22 2 12 Melee Attacks 1956 | . 77 8 . . 47 54 89 35 68 18 63 39 . 5 16 79 22 36 8 33 20 3 88 41 200 109 101 289 73 335 Impact 82 | . 77 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 797 | . . . . . 47 54 89 29 56 15 52 33 . 5 10 21 7 10 2 10 1 . 4 3 24 40 43 108 32 102 Piercing 1074 | . . . . . . . . 6 12 3 11 6 . . 6 58 15 26 6 23 19 3 84 38 176 69 58 181 41 233 Sneak Attacks 123 | . 6 5 . . 6 7 2 . 2 . 11 3 . . . 8 . . . . 3 3 10 13 11 3 4 11 7 8 Combat Hostiles 35 | . . . . . . . 1 . . . . 2 . . . 4 . . . . . . 5 4 7 1 . 4 4 3 Follow-up Attacks 568 | . 18 2 . . 1 7 17 . 15 4 16 10 . . 4 18 4 9 . 7 . 1 25 10 68 41 34 102 15 140 Damage Inflicted 97621 | . 1814 2240 185 1252 4299 2580 3212 . 1903 410 3118 1663 . . 608 3642 785 1069 . 1181 789 423 4683 3410 10139 4667 4682 17739 2754 18374 Guns 938 | . . . . 414 496 28 . . . . . . . . . . . . . . . . . . . . . . . . Cannons 4413 | . . 1979 185 838 1411 . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 1990 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1990 Melee 90280 | . 1814 261 . . 2392 2552 3212 . 1903 410 3118 1663 . . 608 3642 785 1069 . 1181 789 423 4683 3410 10139 4667 4682 17739 2754 16384 Ramming . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 938 | . . . . 414 496 28 . . . . . . . . . . . . . . . . . . . . . . . . Thermal 6403 | . . 1979 185 838 1411 . . . . . . . . . . . . . . . . . . . . . . . . 1990 Explosive . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact 2075 | . 1814 261 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 40936 | . . . . . 2392 2552 3212 . 1677 332 2746 1398 . . 325 595 121 152 . 165 . . 157 151 1747 2446 2585 9019 1773 7391 Piercing 47269 | . . . . . . . . . 226 78 372 265 . . 283 3047 664 917 . 1016 789 423 4526 3259 8392 2221 2097 8720 981 8993 Highest Corruption 4 | . 2 . . . 1 1 2 2 . . . . . . . . . . 1 . 1 1 4 1 1 . . 1 . 4 Average Corruption 1 | . 2 . . . 1 1 1 2 . . . . . . . . . . 1 . 1 1 2 1 1 . . 1 . 1 Corruption Purged 4 | . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . Effects 56 | . 3 . . . 10 1 4 . . . . . . . . . . . . . . 2 14 . 7 . . 2 . 13 Message Errors 17 | . 1 . . . 3 . 1 . . . . . . . . . . . . . . . 6 . 3 . . 1 . 2 Matter Fused 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 Heat Flow Errors 4 | . 1 . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . . 1 Energy Discharges 6 | . . . . . 1 . . . . . . . . . . . . . . . . 1 1 . 2 . . 1 . . Data Loss (minor) 11 | . . . . . 3 1 1 . . . . . . . . . . . . . . 1 2 . 1 . . . . 2 Targeting Errors 16 | . 1 . . . 3 . 1 . . . . . . . . . . . . . . . 3 . 1 . . . . 7 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 5724 | . 362 128 . 10 241 241 99 . 200 51 237 79 . . 10 388 32 6 . 10 . 69 345 240 521 552 307 607 50 939 Projectiles 56 | . . 26 . 10 20 . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 131 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 131 Melee 5537 | . 362 102 . . 221 241 99 . 200 51 237 79 . . 10 388 32 6 . 10 . 69 345 240 521 552 307 607 50 808 Knockbacks 7 | . 7 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact 7 | . 7 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 792 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 792 Shots 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 469 | . 186 308 188 247 469 . 174 . 114 . . . . . . . . . . . . . 104 . . . . . . 179 Average Temperature 102 | . 93 104 93 93 149 . 99 . 35 . . . . . . . . . . . . . 74 . . . . . . 122 Received Heat Transfer 2688 | . 474 165 . 72 416 64 258 . 224 12 26 96 . . 20 21 . 22 . 30 8 . 55 20 59 28 36 110 12 460 Effects 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Shutdowns 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 13 | . 12 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions 18 | . 15 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 12 | . . 6 . 3 2 . . . . . . . . . . . . . . . . . 1 . . . . . . . Heat Transferred 8121 | . . 3478 333 1510 2800 . . . . . . . . . . . . . . . . . . . . . . . . . Parts Sabotaged 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Res Tes Res Qua Sec Acc Com Peak Influence 3582 | . 236 830 373 660 992 . . . . . 455 . . . . 1328 . . . . 494 222 636 735 1394 1622 1328 1956 1439 3582 Initial 1173 | . . 36 323 144 223 . . . . . 37 . . . . 139 . . . . 163 172 141 333 413 780 828 634 1173 892 Average 838 | . 102 427 347 416 663 . . . . . 231 . . . . 667 . . . . 287 204 266 512 799 1421 1073 1240 1294 1976 Maximum Alert Level 5 | . 1 3 1 2 3 . . . . . 2 . . . . 4 . . . . 2 1 2 3 4 5 4 5 4 5 Low Security (%) 13 | 100 90 16 . 12 . . . . . . 32 . . . . 6 . . . . 9 13 60 . . . . 1 . . Level 1 18 | . 9 26 100 29 11 . . . . . 58 . . . . 39 . . . . 78 86 14 24 . . . 3 . . Level 2 18 | . . 38 . 57 37 . . . . . 8 . . . . 9 . . . . 12 . 24 67 51 . . 8 . . Level 3 17 | . . 18 . . 51 . . . . . . . . . . 27 . . . . . . . 7 21 8 55 23 . 18 Level 4 25 | . . . . . . . . . . . . . . . . 16 . . . . . . . . 27 87 44 42 100 36 Level 5 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . 18 . 6 High Security 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 38 Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 95 | . 1 5 . 2 8 . 1 . . . 5 . . . . 7 . . . . 2 . 7 1 9 2 4 9 7 25 Investigation 26 | . . 2 . . 4 . . . . . 2 . . . . 4 . . . . 1 . 1 1 . 2 1 1 4 3 Extermination 9 | . . . . . . . . . . . . . . . . 1 . . . . . . 2 . 1 . . 3 1 1 Reinforcement 27 | . 1 3 . 1 2 . . . . . 3 . . . . . . . . . . . 4 . 4 . 3 3 . 3 Assault 32 | . . . . . 2 . 1 . . . . . . . . 2 . . . . 1 . . . 4 . . 2 2 18 Garrison 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 5 | . . . . . 2 . . . . . 2 . . . . . . . . . . . 1 . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 --------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Res Tes Res Qua Sec Acc Com Distress Signals 22 | . 2 4 1 1 1 . . . . . . . . . . . . . . . . . 4 . 3 1 1 2 . 2 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 711 | . 18 37 2 27 48 13 36 . 13 5 17 10 . . 6 34 12 12 . 12 4 5 39 8 63 32 23 89 13 133 Peak Tracking Total 23 | . 4 6 2 4 5 8 14 . 6 3 4 5 . . 4 6 5 5 . 4 2 2 6 4 10 8 8 10 4 23 Tactical Retreats 32 | . 1 2 . . 3 2 4 . 1 . . . . . . 1 1 . . . . . 3 . 3 1 3 1 . 6 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Res Tes Res Qua Sec Acc Com Traps Triggered 16 | . 1 . . . . . . . . . 1 . . . . 2 . . . . 3 . 4 . . . 1 2 . 2 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts 44 | . . 44 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed 3 | . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused 3 | . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted 3 | . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 3 | . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 8 | . . . . . 3 . 1 . . . . . . . . . . . 4 . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 ---------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Res Tes Res Qua Sec Acc Com Machines Disabled 38 | . . 2 . 1 1 . . . 2 . . 1 . . . 1 . 1 . . 1 . . . 9 2 4 8 3 2 Max in Single Turn 1 | . . 1 . 1 1 . . . 1 . . 1 . . . 1 . 1 . . 1 . . . 1 1 1 1 1 . Garrison Access 14 | . . . . 1 2 . . . . . . . . . . 3 . . . . 2 . . . 1 2 . 1 2 . Phase Generator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 --------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Res Tes Res Qua Sec Acc Com Machines Accessed 104 | . 3 7 . 4 10 1 . . . . 2 . . 4 . 12 . 1 6 . 6 . 5 4 2 2 3 13 12 7 Terminals 61 | . 3 6 . 3 2 . . . . . 2 . . . . 5 . . . . 1 . 2 3 1 1 3 12 10 7 Fabricators 6 | . . . . . 1 . . . . . . . . . . 2 . . . . 2 . 1 . . . . . . . Repair Stations 2 | . . . . . 1 . . . . . . . . . . . . . . . . . 1 . . . . . . . Recycling Units 8 | . . 1 . . 3 . . . . . . . . . . 2 . . . . 1 . . 1 . . . . . . Scanalyzers 2 | . . . . . 1 . . . . . . . . . . . . . . . . . 1 . . . . . . . Garrison Access 13 | . . . . 1 2 . . . . . . . . . . 3 . . . . 2 . . . 1 1 . 1 2 . Total Hacks 250 | . 7 18 . 7 20 1 . . . . 5 . . 28 . 22 . 1 16 . 15 . 15 6 3 6 5 29 31 15 Successful 147 | . 3 9 . 5 13 1 . . . . 2 . . 28 . 11 . 1 16 . 8 . 6 2 3 . 4 16 13 6 Failed 103 | . 4 9 . 2 7 . . . . . 3 . . . . 11 . . . . 7 . 9 4 . 6 1 13 18 9 Catastrophic 24 | . 1 2 . 1 2 . . . . . 2 . . . . 3 . . . . 1 . 2 2 . . . 4 3 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 68 | . 7 9 . 1 6 . . 1 . . 1 . . . . 5 . . 1 . 2 . . 1 . . . 9 13 12 Terminals 137 | . 7 16 . 5 3 . . . . . 5 . . . . 10 . . . . 2 . 4 5 2 3 5 28 27 15 Fabricators 13 | . . . . . 1 . . . . . . . . . . 6 . . . . 5 . 1 . . . . . . . Repair Stations 10 | . . . . . 2 . . . . . . . . . . . . . . . . . 8 . . . . . . . Recycling Units 15 | . . 2 . . 8 . . . . . . . . . . 2 . . . . 2 . . 1 . . . . . . Scanalyzers 6 | . . . . . 4 . . . . . . . . . . . . . . . . . 2 . . . . . . . Garrison Access 23 | . . . . 2 2 . . . . . . . . . . 4 . . . . 6 . . . 1 3 . 1 4 . Terminal Hacks 91 | . 2 6 . 3 . 1 . . . . 1 . . 28 . 2 . 1 16 . . . . 1 2 . 4 14 8 2 Record 28 | . . . . . . . . . . . . . . 11 . . . 1 10 . . . . . 1 . 1 2 2 . Part Schematic 6 | . . . . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . Robot Schematic 8 | . . . . . . . . . . . . . . 8 . . . . . . . . . . . . . . . . Robot Analysis 7 | . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . . . 3 2 . Prototype ID Bank 8 | . . . . . . . . . . . . . . 3 . . . . 4 . . . . . . . 1 . . . Open Door 8 | . . . . . . 1 . . . . . . . . . . . . 2 . . . . . . . 1 4 . . Level Access Points 2 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . . Branch Access Points 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . . . . . . Terminal Index 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Recycling Unit Index 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Alert Level 2 | . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 6 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 3 2 . Locate Traps 2 | . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recall Assault 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Hauler Manifests 3 | . . 1 . 1 . . . . . . . . . . . 1 . . . . . . . . . . . . . . Zone Layout 2 | . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Protovariant Controls 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Activate Exoskeleton 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Disengage Seal 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Fabricator Hacks 10 | . . . . . 1 . . . . . . . . . . 4 . . . . 4 . 1 . . . . . . . Network Status 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Load Schematic 4 | . . . . . . . . . . . . . . . . 2 . . . . 2 . . . . . . . . . Build 5 | . . . . . . . . . . . . . . . . 2 . . . . 2 . 1 . . . . . . . Repair Station Hacks 5 | . . . . . 2 . . . . . . . . . . . . . . . . . 3 . . . . . . . Scan Component 3 | . . . . . 1 . . . . . . . . . . . . . . . . . 2 . . . . . . . Repair 2 | . . . . . 1 . . . . . . . . . . . . . . . . . 1 . . . . . . . Recycling Unit Hacks 11 | . . 2 . . 4 . . . . . . . . . . 2 . . . . 2 . . 1 . . . . . . Report Inventory 8 | . . 1 . . 3 . . . . . . . . . . 2 . . . . 1 . . 1 . . . . . . Retrieve Components 3 | . . 1 . . 1 . . . . . . . . . . . . . . . 1 . . . . . . . . . Scanalyzer 4 | . . . . . 2 . . . . . . . . . . . . . . . . . 2 . . . . . . . Insert Component 2 | . . . . . 1 . . . . . . . . . . . . . . . . . 1 . . . . . . . Analyze 2 | . . . . . 1 . . . . . . . . . . . . . . . . . 1 . . . . . . . Garrison Access Hacks 9 | . . . . 1 2 . . . . . . . . . . 2 . . . . 1 . . . 1 . . 1 1 . Seal Access 9 | . . . . 1 2 . . . . . . . . . . 2 . . . . 1 . . . 1 . . 1 1 . Unauthorized Hacks 17 | . 1 1 . 1 2 . . . . . 1 . . . . 1 . . . . 1 . . . . . . 1 4 4 Terminals 15 | . 1 1 . 1 . . . . . . 1 . . . . 1 . . . . 1 . . . . . . 1 4 4 Track 3 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 Assimilate 2 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 Botnet 10 | . 1 . . 1 . . . . . . . . . . . 1 . . . . 1 . . . . . . . 4 2 Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Tunnel 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 1 . Used 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . Hacking Detections 63 | . 3 5 . 1 4 . . . . . 2 . . . . 8 . . . . 5 . 5 2 1 2 1 7 11 6 Full Trace Events 24 | . 1 3 . . 2 . . . . . 2 . . . . 3 . . . . 1 . 1 1 . 2 . 1 4 3 Feedback Events 4 | . . . . . 1 . . . . . . . . . . . . . . . 1 . . 1 . . . . . 1 Corruption 4 | . . . . . 1 . . . . . . . . . . . . . . . 1 . . 1 . . . . . 1 Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 8 | . . . . . . . . . . . . . . 8 . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 8 | . . . . . 1 . . . . . . . . 6 . . . . . . . . 1 . . . . . . . Parts Built 5 | . . . . . . . . . . . . . . . . 2 . . . . 1 . 2 . . . . . . . Matter 1232 | . . . . . . . . . . . . . . . . 636 . . . . 318 . 278 . . . . . . . Time 468 | . . . . . . . . . . . . . . . . 338 . . . . 84 . 46 . . . . . . . Total Part Build Rating 36 | . . . . . . . . . . . . . . . . 12 . . . . 6 . 18 . . . . . . . Parts Repaired 2 | . . . . . 1 . . . . . . . . . . . . . . . . . 1 . . . . . . . Time 126 | . . . . . 23 . . . . . . . . . . . . . . . . . 103 . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 14 | . . 2 . . 10 . . . . . . . . . . . . . . . 2 . . . . . . . . . Parts Scanalyzed 2 | . . . . . 1 . . . . . . . . . . . . . . . . . 1 . . . . . . . Part Schematics Acquired 2 | . . . . . 1 . . . . . . . . . . . . . . . . . 1 . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 ------------ Run | Scr Mat Mat Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Res Tes Res Qua Sec Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 2 | . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat 2 | . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied 2 | . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . parse_system 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . no_distress 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . Machine Destruction 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . Robots Rewired 6 | . . . . . . . . . . . . 4 . . . . . . 2 . . . . . . . . . . . Allies Hacked 3 | . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Res Tes Res Qua Sec Acc Com Total Allies 65 | . . . . . . . . 2 . . 1 4 . . 1 . . . 2 . . 18 . . . . . . . 37 Largest Group 18 | . . . . . . . . 2 2 . 1 4 4 4 5 5 . . 2 . . 18 14 . . . . . . 17 Highest-Rated Group 700 | . . . . . . . . 188 188 . 26 124 124 124 218 218 . . 95 . . 650 500 . . . . . . 700 Highest-Rated Ally 243 | . . . . . . . . 94 94 . 26 31 31 31 94 94 . . 49 . . 50 46 . . . . . . 243 Total Orders 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 EXPLORE 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Ally Attacks 479 | . . . . . . . . . 28 . . 10 . . 12 66 . . . . . 180 36 . . . . . . 147 Total Damage 12001 | . . . . . . . . . 1430 . . 192 . . 281 1227 . . . . . 4042 602 . . . . . . 4227 Kills 60 | . . . . . . . . . 5 . . 1 . . 3 10 . . . . . 7 3 . . . . . . 31 Allies Corrupted 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Res Tes Res Qua Sec Acc Com Robot Analysis Total 7 | . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . . . 3 2 . Derelict Logs Recovered 11 | . . . 1 . . 3 1 2 . . . 2 1 . . . 1 . . . . . . . . . . . . . Drone Launches 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 ------------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Res Tes Res Qua Sec Acc Com Turns Passed 16835 | 19 482 766 104 453 1115 494 441 671 712 222 425 471 197 109 269 1072 258 305 435 383 368 325 1075 392 852 1034 442 1324 483 1137 Spaces Moved 19019 | 33 449 657 145 409 1082 613 377 992 672 291 492 487 267 108 274 975 308 389 735 341 519 256 1242 523 904 836 626 1761 794 1462 Core 85 | 33 52 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 18934 | . 397 657 145 409 1082 613 377 992 672 291 492 487 267 108 274 975 308 389 735 341 519 256 1242 523 904 836 626 1761 794 1462 Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 38 | 50 50 52 52 65 58 58 58 58 48 58 43 58 58 58 58 58 58 58 43 43 43 43 40 40 40 40 40 38 38 38 Average Speed 50 | 50 55 54 56 65 59 58 58 58 57 58 57 58 58 58 58 58 58 58 47 69 44 102 47 40 40 40 40 38 38 40 Slowest Speed 128 | 50 60 116 65 65 65 58 58 58 58 58 58 58 58 58 58 58 58 58 128 103 103 103 103 40 118 40 40 118 38 118 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 51 | 4 75 61 46 32 35 86 55 85 73 59 19 59 43 72 46 26 44 54 92 53 19 88 42 15 79 26 63 87 23 49 Regions Visited 30 Branch Regions 18 Pre-discovered Areas 7 | . . . 1 . 2 2 . . . . . . . 1 . . 1 . . . . . . . . . . . . . Known Exits Taken 19 | . . . . 1 1 . . . . 1 1 . 1 1 1 1 1 1 1 1 . . 1 1 1 1 1 1 1 . Unknown Exits Taken 9 | 1 1 1 1 . . 1 1 1 1 . . 1 . . . . . . . . . . . . . . . . . . Scrap Searched 23 | . . . . . . 1 1 5 . 1 . 3 5 . 2 . 2 2 . 1 . . . . . . . . . . Spaces Dug 107 | . . . . . . . . 1 39 4 . 1 . 4 . 8 . 1 5 . 3 . 3 . 6 6 7 8 7 4 Terrain Destroyed 135 | . . . . 11 . . . 1 55 4 . 1 . 4 . 8 . 1 5 . 3 . 3 . 6 6 7 8 7 5 Melee 76 | . . . . . . . . 1 8 4 . 1 . 4 . 8 . 1 5 . 3 . 3 . 6 6 7 8 7 4 Projectile 58 | . . . . 11 . . . . 47 . . . . . . . . . . . . . . . . . . . . . AOE 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 --------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Res Tes Res Qua Sec Acc Com Total 24596 | 34 557 908 156 529 1401 723 553 1069 906 329 597 655 308 146 366 1434 371 447 811 456 646 319 1687 688 1283 1481 765 2204 933 1834 Wait 2872 | . 26 44 1 24 110 33 54 49 62 24 21 101 35 35 78 381 43 19 13 75 89 37 285 112 165 576 25 187 71 97 Move 18986 | 32 448 656 144 408 1081 612 376 991 671 290 490 486 266 107 273 974 307 388 734 340 519 255 1239 522 903 835 625 1760 792 1462 Hop 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Pick Up 85 | . 1 6 . . 14 3 2 1 3 . 3 1 . . . 6 . 2 2 1 3 3 6 3 6 1 4 9 . 5 Fast Attach 231 | 2 8 9 . 8 11 3 3 1 14 . 8 2 3 . 1 3 . 3 15 2 5 3 14 5 42 2 17 35 1 11 Attach 28 | . . 2 . 1 4 . 1 . . . 2 . . . . 1 . . . 2 . 1 4 1 . . 1 4 1 3 Detach 55 | . 1 . . 1 6 2 1 . 2 . 3 . 1 . . 1 . . 1 2 . 1 5 2 3 1 2 11 2 7 Swap 48 | . . 10 3 3 3 1 . . 5 . 2 . 1 . 1 . . . . . 3 1 5 2 1 1 . 4 1 1 Drop 268 | . 2 18 3 7 21 4 4 2 19 . 11 2 2 . . 7 . 4 18 1 11 7 17 9 45 2 17 28 . 7 Fire 221 | . . 68 5 41 55 2 . . 49 . . . . . . . . . . . . . . . . . . . . 1 Melee 985 | . 54 5 . . 44 40 67 24 45 10 39 26 . 4 10 40 11 17 5 16 11 2 42 18 86 43 43 117 34 132 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 92 | . . . . . . . . . . . 3 . . . . . . . . . . . 35 . . . 16 10 1 27 Rewire 43 | . . . . . . . . . . . . 20 . . . . . . 23 . . . . . . . . . . . Trap 47 | . . 44 . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous 634 | . 17 46 . 36 49 23 45 1 36 5 15 17 . . 3 21 10 14 . 17 5 9 34 14 32 20 15 39 30 81 Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: Mat / [*Min]) -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion (discovered 2 exits: [*Dee] / *Pro) -7/Deep Caves -6/Proximity Caves -6/Factory (discovered 4 exits: Fac x3 / *Low) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 4 exits: *Upp x2 / Ext x2) -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory -4/Waste -4/Factory (discovered 2 exits: *Res x2) -3/Research (discovered 3 exits: Arm / *Tes x2) -3/Testing -2/Research (discovered 2 exits: *Acc / *Qua) -2/Quarantine -2/Section 7 -1/Access -1/Command History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 10 | -11/Scrapyard | Discovered new exit (range 16) 20 | -11/Scrapyard | Entered Materials 25 | -10/Materials | Upgraded with Weapon slot (x1) 57 | -10/Materials | Upgraded with Weapon slot (x1) 93 | -10/Materials | Upgraded with Propulsion slot (x1) 217 | -10/Materials | Discovered new exit (range 10) 310 | -10/Materials | Build established: Mutant 460 | -10/Materials | Core integrity fell below 50% 488 | -10/Materials | Discovered new exit (range 16) 502 | -10/Materials | Entered another Materials area 504 | -9/Materials | Reached level 2 587 | -9/Materials | Reached level 3 656 | -9/Materials | Discovered new exit (range 13) 740 | -9/Materials | Upgraded with Utility slot (x1) 837 | -9/Materials | Build established: Gunner 870 | -9/Materials | Reached level 4 897 | -9/Materials | Upgraded with Propulsion slot (x1) 918 | -9/Materials | Discovered new exit (range 17) 1110 | -9/Materials | Reached level 5 1125 | -9/Materials | Core integrity fell below 50% 1175 | -9/Materials | Destroyed 7 combat bots 1268 | -9/Materials | Entered Mines 1278 | -9/Mines | Learned location of Zion (-7) 1279 | -9/Mines | Assembled infested the area 1318 | -9/Mines | Reached level 6 1366 | -9/Mines | Discovered new exit (range 9) 1372 | -9/Mines | Entered Materials 1373 | -8/Materials | Core integrity fell below 50% 1374 | -8/Materials | Reached level 7 1412 | -8/Materials | Upgraded with Utility slot (x1) 1483 | -8/Materials | Upgraded with Utility slot (x1) 1563 | -8/Materials | Reached level 8 1572 | -8/Materials | Upgraded with Power slot (x1) 1599 | -8/Materials | Garrison activated, responded to threat 1678 | -8/Materials | Discovered new exit (range 8) 1699 | -8/Materials | Upgraded with Utility slot (x1) 1713 | -8/Materials | Identified exit to Factory 1825 | -8/Materials | Entered Factory 1827 | -7/Factory | Reached level 9 1855 | -7/Factory | Reached level 10 2055 | -7/Factory | Upgraded with Utility slot (x1) 2072 | -7/Factory | Upgraded with Propulsion slot (x1) 2153 | -7/Factory | Reached level 11 2344 | -7/Factory | Discovered new exit (range 8) 2392 | -7/Factory | Reached level 12 2443 | -7/Factory | Upgraded with Utility slot (x1) 2625 | -7/Factory | First assault squad dispatched 2783 | -7/Factory | Build established: Mutant 2815 | -7/Factory | Reached level 13 2876 | -7/Factory | Upgraded with Utility slot (x1) 2919 | -7/Factory | Repaired Broken Cmb. Airjet 2933 | -7/Factory | Discovered new exit (range 11) 2939 | -7/Factory | Identified exit to Lower Caves 2940 | -7/Factory | Entered Lower Caves 3060 | -7/Lower Caves | Learned location of Extension (-5) 3127 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 3221 | -7/Lower Caves | Reached level 14 3296 | -7/Lower Caves | Destroyed 8 combat bots 3304 | -7/Lower Caves | Build established: Scavenger-Mutant 3330 | -7/Lower Caves | Learned location of 1 exit from Factory 3393 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3429 | -7/Lower Caves | Discovered new exit (range 10) 3434 | -7/Lower Caves | Entered another Lower Caves area 3435 | -7/Lower Caves | Encountered a Warlord checkpoint 3465 | -7/Lower Caves | Discovered new exit (range 5) 3481 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 3565 | -7/Lower Caves | Reached level 15 3589 | -7/Lower Caves | Destroyed 8 combat bots 3707 | -7/Lower Caves | Core integrity fell below 50% 3727 | -7/Lower Caves | Destroyed 9 combat bots 3841 | -7/Lower Caves | Learned 12 Factory zone layouts 3855 | -7/Lower Caves | Discovered new exit (range 8) 3875 | -7/Lower Caves | Entered Zion 3932 | -7/Zion | Discovered new exit (range 13) 3994 | -7/Zion | System corruption cleaned by Quarantine Array 4094 | -7/Zion | Found CR-A16's Pointy Stick 4105 | -7/Zion | Identified exit to Proximity Caves 4159 | -7/Zion | Learned location of 1 exit from Factory 4162 | -7/Zion | Learned location of 1 exit from Proximity Caves 4228 | -7/Zion | Given A8's code to call for help 4486 | -7/Zion | Discovered new exit (range 3) 4499 | -7/Zion | Enhanced Grunt warped into view, answering call for help 4508 | -7/Zion | Enhanced Grunt warped into view, answering call for help 4546 | -7/Zion | Entered Deep Caves 4546 | -7/Deep Caves | Accompanied by 2 allies 4548 | -7/Deep Caves | Reached level 16 4611 | -7/Deep Caves | Attacked by Z-Imprinter 4625 | -7/Deep Caves | Destroyed Z-Imprinter 4643 | -7/Deep Caves | Found Prototype Protection 4643 | -7/Deep Caves | Identified Zio. Weapon Casing 4692 | -7/Deep Caves | Upgraded with Utility slot (x1) 4737 | -7/Deep Caves | Z-Facility disabled 4832 | -7/Deep Caves | Upgraded with Power slot (x1) 4860 | -7/Deep Caves | Found Prototype Protection 4860 | -7/Deep Caves | Identified Zio. Heavy Carapace 4963 | -7/Deep Caves | Discovered new exit (range 6) 5203 | -7/Deep Caves | Spotted as-66274 5258 | -7/Deep Caves | Entered Proximity Caves 5259 | -6/Proximity Caves | Identified exit to Factory 5386 | -6/Proximity Caves | Reached level 17 5480 | -6/Proximity Caves | Entered Factory 5481 | -6/Factory | Identified exit to Factory 5482 | -6/Factory | Identified exit to Lower Caves 5570 | -6/Factory | Reached level 18 5585 | -6/Factory | Upgraded with Utility slot (x1) 5894 | -6/Factory | Found Prototype Processor 5894 | -6/Factory | Identified Exp. Signal Interpreter 5899 | -6/Factory | Found Exp. Signal Interpreter 5905 | -6/Factory | Entered Lower Caves 5953 | -6/Lower Caves | Encountered a Warlord checkpoint 6055 | -6/Lower Caves | Learned Factory terminal intel 6063 | -6/Lower Caves | Attacked by a delusional Derelict stockpiling Unaware 6274 | -6/Lower Caves | Learned 8 Factory zone layouts 6355 | -6/Lower Caves | Discovered new exit (range 7) 6376 | -6/Lower Caves | Entered another Lower Caves area 6376 | -6/Lower Caves | Accompanied by 4 allies 6378 | -6/Lower Caves | Reached level 19 6494 | -6/Lower Caves | Learned 4 Factory zone layouts 6526 | -6/Lower Caves | Encountered a Warlord checkpoint 6536 | -6/Lower Caves | Discovered new exit (range 5) 6539 | -6/Lower Caves | Identified exit to Data Miner 6573 | -6/Lower Caves | Entered Data Miner 6573 | -6/Data Miner | Accompanied by 4 allies 6573 | -6/Data Miner | Discovered new exit (range 6) 6585 | -6/Data Miner | Met Data Miner 6600 | -6/Data Miner | Learned location of Section 7 (-2) 6600 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 6608 | -6/Data Miner | Received God Mode back door access code from Data Miner 6667 | -6/Data Miner | Build established: Generator-Mutant 6676 | -6/Data Miner | Identified exit to Proximity Caves 6682 | -6/Data Miner | Entered Proximity Caves 6682 | -5/Proximity Caves | Accompanied by 4 allies 6691 | -5/Proximity Caves | Escorted by Enhanced Grunt 6693 | -5/Proximity Caves | Reached level 20 6763 | -5/Proximity Caves | Spotted B-75 Beast 6773 | -5/Proximity Caves | Revealed the true nature of CR-A16's Pointy Stick 6775 | -5/Proximity Caves | Destroyed B-75 Beast 6783 | -5/Proximity Caves | Upgraded with Weapon slot (x1) 6917 | -5/Proximity Caves | Discovered exit to Factory (range 11) 6951 | -5/Proximity Caves | Entered Factory 6951 | -5/Factory | Accompanied by 5 allies 6953 | -5/Factory | Loaded intel: 22 terminal locations 6953 | -5/Factory | Reached level 21 7013 | -5/Factory | Build established: Scavenger-Mutant 7166 | -5/Factory | Fabricated Kinetic Spear (x1) 7174 | -5/Factory | Upgraded with Weapon slot (x1) 7209 | -5/Factory | Incoming investigation squad redirected 7358 | -5/Factory | Fabricated Kinetic Spear (x1) 7448 | -5/Factory | Reached level 22 7473 | -5/Factory | Identified exit to Upper Caves 7473 | -5/Factory | Identified exit to Extension 7494 | -5/Factory | Incoming investigation squad redirected 7551 | -5/Factory | Local fabrication network quarantined 7604 | -5/Factory | Upgraded with Weapon slot (x1) 7785 | -5/Factory | Incoming investigation squad redirected 7851 | -5/Factory | First assault squad dispatched 8023 | -5/Factory | Entered Upper Caves 8058 | -5/Upper Caves | Learned location of Armory (-3) 8241 | -5/Upper Caves | Reached level 23 8261 | -5/Upper Caves | Discovered new exit (range 12) 8269 | -5/Upper Caves | Identified exit to Upper Caves 8281 | -5/Upper Caves | Entered another Upper Caves area 8290 | -5/Upper Caves | Found Alien Artifact 8290 | -5/Upper Caves | Identified Dimensional Node Initializer 8290 | -5/Upper Caves | Initialized slip node 8309 | -5/Upper Caves | Spotted B-75 Beast 8318 | -5/Upper Caves | Destroyed B-75 Beast 8434 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 8577 | -5/Upper Caves | Discovered new exit (range 16) 8585 | -5/Upper Caves | Identified exit to Warlord 8586 | -5/Upper Caves | Entered Warlord 8606 | -5/Warlord | System corruption cleaned by Quarantine Array 8724 | -5/Warlord | Met Warlord 8726 | -5/Warlord | Opened Warlord's prototype stash 8729 | -5/Warlord | Found Prototype Reactor 8729 | -5/Warlord | Identified Vortex Chain Reactor 8734 | -5/Warlord | Warlord's base attacked by MAIN.C 8734 | -5/Warlord | Found Prototype Device 8734 | -5/Warlord | Identified Exp. Cloaking Device 8748 | -5/Warlord | Found Prototype Processor 8748 | -5/Warlord | Identified Exp. Core Analyzer 8751 | -5/Warlord | Found Prototype Device 8751 | -5/Warlord | Identified Exp. Focal Shield 8756 | -5/Warlord | Found Prototype Hackware 8756 | -5/Warlord | Identified Ghost Barrier 8930 | -5/Warlord | Found Prototype Energy Gun 8930 | -5/Warlord | Identified Vortex Rail 8933 | -5/Warlord | Found Prototype Launcher 8933 | -5/Warlord | Identified Vortex Catalyst Activator 9005 | -5/Warlord | Opened side exit 9016 | -5/Warlord | Discovered new exit (range 11) 9019 | -5/Warlord | Identified exit to Proximity Caves 9021 | -5/Warlord | Entered Proximity Caves 9036 | -4/Proximity Caves | Spotted B-86 Titan 9039 | -4/Proximity Caves | Reached level 24 9039 | -4/Proximity Caves | Destroyed B-86 Titan 9042 | -4/Proximity Caves | Upgraded with Utility slot (x1) 9043 | -4/Proximity Caves | Build established: Generator-Mutant 9044 | -4/Proximity Caves | Found Hvy. Reflective Plating 9290 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 9400 | -4/Proximity Caves | Discovered new exit (range 7) 9402 | -4/Proximity Caves | Identified exit to Factory 9404 | -4/Proximity Caves | Entered Factory 9437 | -4/Factory | Spotted B-86 Titan 9438 | -4/Factory | Destroyed B-86 Titan 9550 | -4/Factory | Reached level 25 9634 | -4/Factory | Fabricated Kinetic Spear (x1) 9670 | -4/Factory | Found Powered Armor 9683 | -4/Factory | Incoming assault squad redirected 9738 | -4/Factory | Discovered new exit (range 15) 9744 | -4/Factory | Identified exit to Research 9772 | -4/Factory | Sucked down chute 9772 | -4/Factory | Entered Waste 9781 | -4/Waste | Spotted C-40 Crusher 9794 | -4/Waste | Spotted C-40 Crusher 9811 | -4/Waste | Warlord forces began an assault 9818 | -4/Waste | Allies destroyed C-40 Crusher 9823 | -4/Waste | Allies destroyed C-40 Crusher 9832 | -4/Waste | Spotted C-40 Crusher 9839 | -4/Waste | Found Damper Plating 9841 | -4/Waste | Allies destroyed C-40 Crusher 9843 | -4/Waste | Spotted C-40 Crusher 9845 | -4/Waste | Allies destroyed C-40 Crusher 9851 | -4/Waste | Spotted C-40 Crusher 9851 | -4/Waste | Allies destroyed C-40 Crusher 9861 | -4/Waste | Upgraded with Propulsion slot (x1) 9908 | -4/Waste | Spotted C-40 Crusher 9925 | -4/Waste | Allies destroyed C-40 Crusher 10043 | -4/Waste | Found Broken Adv. Force Booster 10063 | -4/Waste | Discovered new exit (range 12) 10078 | -4/Waste | Identified exit to Factory 10097 | -4/Waste | Entered Factory 10097 | -4/Factory | Accompanied by 14 allies 10109 | -4/Factory | Discovered exit to Research (range 6) 10248 | -4/Factory | Repaired Broken Adv. Phase Shifter 10558 | -4/Factory | Found Prototype Hackware 10558 | -4/Factory | Identified Exp. Hacking Suite 10674 | -4/Factory | Found Prototype Processor 10674 | -4/Factory | Identified Exp. Terrain Scan Processor 10729 | -4/Factory | Incoming investigation squad redirected 10822 | -4/Factory | Found Powered Armor 10890 | -4/Factory | Reached level 26 10907 | -4/Factory | Spotted B-86 Titan 10910 | -4/Factory | Destroyed B-86 Titan 10916 | -4/Factory | Discovered exit to Research (range 15) 10931 | -4/Factory | Destroyed 7 combat bots 11129 | -4/Factory | Fabricated Cmb. Linear Gravjet (x2) 11172 | -4/Factory | Entered Research 11174 | -3/Research | Reached level 27 11418 | -3/Research | Identified exit to Armory 11418 | -3/Research | Identified exit to Testing 11499 | -3/Research | Found Enh. Force Lance 11540 | -3/Research | Found Enh. Force Lance 11564 | -3/Research | Entered Testing 11566 | -3/Testing | Reached level 28 11625 | -3/Testing | Found Prototype Energy Cannon 11625 | -3/Testing | Identified Hpw. Disruptor Cannon 11652 | -3/Testing | Found Prototype Hackware 11652 | -3/Testing | Identified Exp. System Shield 11698 | -3/Testing | Protovariant out of control (PL-0QYAQ3NHQE) 11698 | -3/Testing | Unleashed a protovariant (PL-0QYAQ3NHQE) 11717 | -3/Testing | Found Prototype Energy Gun 11717 | -3/Testing | Identified Hyp. EM Gauss Rifle 11721 | -3/Testing | Incoming assault squad redirected 11774 | -3/Testing | Incoming assault squad redirected 11898 | -3/Testing | Spotted Investigator 11899 | -3/Testing | Destroyed Investigator 11997 | -3/Testing | Found Ghost Barrier 12052 | -3/Testing | Found Prototype Ballistic Gun 12052 | -3/Testing | Identified Hyp. Multirail 12064 | -3/Testing | First assault squad dispatched 12149 | -3/Testing | Reached level 29 12173 | -3/Testing | Destroyed 8 combat bots 12194 | -3/Testing | Spotted Alpha 7 12195 | -3/Testing | Spotted Q7-FH9(K) 12196 | -3/Testing | Spotted MW-HRI(K) 12196 | -3/Testing | Spotted YJ-047(K) 12196 | -3/Testing | Destroyed Alpha 7 12200 | -3/Testing | Found Prototype Processor 12200 | -3/Testing | Identified Exp. Target Analyzer 12206 | -3/Testing | Destroyed Q7-FH9(K) 12206 | -3/Testing | Destroyed YJ-047(K) 12209 | -3/Testing | Destroyed MW-HRI(K) 12213 | -3/Testing | Found Prototype Slashing Weapon 12213 | -3/Testing | Identified Particle Cleaver 12216 | -3/Testing | Upgraded with Weapon slot (x1) 12218 | -3/Testing | Found Prototype Processor 12218 | -3/Testing | Identified Exp. Melee Analysis Suite 12224 | -3/Testing | Found Exp. Melee Analysis Suite 12230 | -3/Testing | Destroyed 9 combat bots 12289 | -3/Testing | Found Prototype Energy Cannon 12289 | -3/Testing | Identified Potential Cannon 12291 | -3/Testing | Found Prototype Energy Cannon 12291 | -3/Testing | Identified Imp. Potential Cannon 12338 | -3/Testing | Found Prototype Device 12338 | -3/Testing | Identified Exp. Hardlight Generator 12407 | -3/Testing | Discovered new exit (range 16) 12416 | -3/Testing | Identified exit to Research 12416 | -3/Testing | Entered Research 12416 | -2/Research | Warlord forces began assault on 0b10 12418 | -2/Research | Reached level 30 12421 | -2/Research | Destroyed 13 combat bots 12443 | -2/Research | Spotted B-90 Cyclops 12450 | -2/Research | Destroyed B-90 Cyclops 12514 | -2/Research | Spotted B-90 Cyclops 12516 | -2/Research | Reached level 31 12520 | -2/Research | Destroyed B-90 Cyclops 12523 | -2/Research | Borebot progress halted 12526 | -2/Research | Research machine network offline 12561 | -2/Research | Destroyed 20 combat bots 12584 | -2/Research | Discovered new exit (range 15) 12589 | -2/Research | Identified exit to Access 12610 | -2/Research | Spotted B-90 Cyclops 12615 | -2/Research | Destroyed B-90 Cyclops 12654 | -2/Research | Met up with Warlord 12700 | -2/Research | Discovered new exit (range 7) 12702 | -2/Research | Identified exit to Quarantine 12822 | -2/Research | Spotted Striker 12823 | -2/Research | Spotted Executioner 12829 | -2/Research | Destroyed Striker 12839 | -2/Research | Destroyed Executioner 13123 | -2/Research | Spotted Executioner 13127 | -2/Research | Spotted Executioner 13131 | -2/Research | Destroyed Executioner 13177 | -2/Research | Reached level 32 13417 | -2/Research | Warlord invited to help at Command 13437 | -2/Research | Borebot progress halted 13450 | -2/Research | Entered Quarantine 13491 | -2/Quarantine | Incoming investigation squad redirected 13493 | -2/Quarantine | Found Alien Artifact 13493 | -2/Quarantine | Identified Matter Drive 13512 | -2/Quarantine | Found Alien Artifact 13512 | -2/Quarantine | Identified Subatomic Replicator 13619 | -2/Quarantine | Found Enh. Force Lance 13622 | -2/Quarantine | Found Prototype Protection 13622 | -2/Quarantine | Identified Centrium Heavy Armor Plating 13651 | -2/Quarantine | Scanned by Researcher 13730 | -2/Quarantine | Found Alien Artifact 13730 | -2/Quarantine | Identified Terrabomb 13730 | -2/Quarantine | Used Terrabomb 13742 | -2/Quarantine | Spotted Alpha 7 13751 | -2/Quarantine | Destroyed Alpha 7 13780 | -2/Quarantine | Found Alien Launcher 13780 | -2/Quarantine | Identified Sigix Terminator 13828 | -2/Quarantine | Spotted Fortress 13846 | -2/Quarantine | Destroyed Fortress 13852 | -2/Quarantine | Found Prototype Device 13852 | -2/Quarantine | Identified EM Dispersion Field 13855 | -2/Quarantine | Found Prototype Device 13855 | -2/Quarantine | Identified Exp. Force Field 13890 | -2/Quarantine | Discovered new exit (range 6) 13891 | -2/Quarantine | Identified exit to Section 7 13892 | -2/Quarantine | Entered Section 7 13894 | -2/Section 7 | Reached level 33 13996 | -2/Section 7 | Spotted S7 Guard 14003 | -2/Section 7 | Destroyed S7 Guard 14039 | -2/Section 7 | Spotted S7 Guard 14047 | -2/Section 7 | Destroyed S7 Guard 14055 | -2/Section 7 | Found Alien Artifact 14055 | -2/Section 7 | Identified Integrated Heat Negator 14055 | -2/Section 7 | Installed Integrated Heat Negator, increased core heat dissipation (+40) 14068 | -2/Section 7 | Destroyed 13 combat bots 14097 | -2/Section 7 | Spotted S7 Guard 14100 | -2/Section 7 | Destroyed S7 Guard 14107 | -2/Section 7 | Found Alien Artifact 14107 | -2/Section 7 | Identified Core Regenerator 14107 | -2/Section 7 | Used Core Regenerator, restored core integrity (+11) 14119 | -2/Section 7 | Spotted B-90 Cyclops 14125 | -2/Section 7 | Destroyed B-90 Cyclops 14196 | -2/Section 7 | Found Alien Artifact 14196 | -2/Section 7 | Identified Integrated Singularity Reactor 14196 | -2/Section 7 | Installed Integrated Singularity Reactor, increased core energy generation (+20) 14300 | -2/Section 7 | Found Alien Artifact 14300 | -2/Section 7 | Identified Integrated Dissipator 14300 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 14360 | -2/Section 7 | Found Alien Artifact 14360 | -2/Section 7 | Identified Core Reset Matrix 14360 | -2/Section 7 | Used Core Reset Matrix 14364 | -2/Section 7 | Sensed 14 artifacts in vicinity 14369 | -2/Section 7 | Discovered exit to Access (range 11) 14410 | -2/Section 7 | Spotted B-90 Cyclops 14413 | -2/Section 7 | Destroyed B-90 Cyclops 14509 | -2/Section 7 | Reached level 34 14595 | -2/Section 7 | Spotted Alpha 7 14596 | -2/Section 7 | Spotted Alpha 7 14622 | -2/Section 7 | Destroyed Alpha 7 14630 | -2/Section 7 | Destroyed Alpha 7 14641 | -2/Section 7 | Found Prototype Device 14641 | -2/Section 7 | Identified Exp. ECM Suite 14642 | -2/Section 7 | First assault squad dispatched 14651 | -2/Section 7 | Found Unknown Device 14651 | -2/Section 7 | Identified Antimissile System 14667 | -2/Section 7 | Spotted Executioner 14730 | -2/Section 7 | Spotted Executioner 14732 | -2/Section 7 | Destroyed Executioner 14735 | -2/Section 7 | Destroyed Executioner 14747 | -2/Section 7 | Found Prototype Processor 14747 | -2/Section 7 | Identified Exp. Targeting Computer 14784 | -2/Section 7 | Found Transdimensional Reconstructor 14785 | -2/Section 7 | Found Transdimensional Reconstructor 14787 | -2/Section 7 | Found Hpw. Transdimensional Reconstructor 14831 | -2/Section 7 | Spotted B-99 Colossus 14897 | -2/Section 7 | Destroyed B-99 Colossus 14915 | -2/Section 7 | Found Core Expander 14917 | -2/Section 7 | Found Core Expander 14946 | -2/Section 7 | Found LRC Matter Compressor 14946 | -2/Section 7 | Installed LRC Matter Compressor, increased matter storage capacity (+125) 14950 | -2/Section 7 | Found LRC Storage 14950 | -2/Section 7 | Installed LRC Storage, increased inventory capacity (+2) 15060 | -2/Section 7 | Destroyed 7 combat bots 15200 | -2/Section 7 | High security lockdown imminent 15216 | -2/Section 7 | Entered Access 15410 | -1/Access | Reached level 35 15466 | -1/Access | First assault squad dispatched 15521 | -1/Access | Incoming investigation squad redirected 15521 | -1/Access | Spotted B-99 Colossus 15522 | -1/Access | Destroyed B-99 Colossus 15607 | -1/Access | Incoming assault squad redirected 15618 | -1/Access | Incoming investigation squad redirected 15629 | -1/Access | Spotted B-99 Colossus 15644 | -1/Access | Spotted B-99 Colossus 15645 | -1/Access | Destroyed B-99 Colossus 15669 | -1/Access | Destroyed B-99 Colossus 15690 | -1/Access | Discovered new exit (range 3) 15693 | -1/Access | Identified exit to Command 15699 | -1/Access | Entered Command 15808 | -1/Command | Spotted B-99 Colossus 15817 | -1/Command | Destroyed B-99 Colossus 15949 | -1/Command | First assault squad dispatched 15967 | -1/Command | Incoming assault squad redirected 15974 | -1/Command | Incoming assault squad redirected 15977 | -1/Command | Incoming assault squad redirected 15981 | -1/Command | Reached level 36 16062 | -1/Command | Destroyed 9 combat bots 16328 | -1/Command | Disengaged cave seal 16328 | -1/Command | Assembled emerged from the dark tunnel 16398 | -1/Command | High security lockdown imminent 16414 | -1/Command | Phase Generator disabled 16463 | -1/Command | Spotted M Guard 16463 | -1/Command | Spotted M Guard 16467 | -1/Command | Spotted Combat Programmer 16469 | -1/Command | Spotted Combat Programmer 16478 | -1/Command | High security lockdown engaged 16479 | -1/Command | Destroyed Combat Programmer 16486 | -1/Command | Destroyed Combat Programmer 16486 | -1/Command | Reached level 37 16502 | -1/Command | Destroyed M Guard 16512 | -1/Command | Destroyed all MAIN.C guards 16544 | -1/Command | Spotted Executioner 16596 | -1/Command | Destroyed 14 combat bots 16626 | -1/Command | Spotted Striker 16626 | -1/Command | Spotted Investigator 16636 | -1/Command | Spotted Striker 16646 | -1/Command | Destroyed Striker 16656 | -1/Command | Destroyed Investigator 16681 | -1/Command | Core integrity fell below 50% 16692 | -1/Command | Emitted hypermatrix ping 16697 | -1/Command | Assembled emerged from beneath the floor 16717 | -1/Command | Destroyed 12 combat bots 16776 | -1/Command | Spotted Executioner 16790 | -1/Command | Spotted Striker 16793 | -1/Command | Spotted Executioner 16797 | -1/Command | Spotted Executioner 16801 | -1/Command | Spotted Striker 16801 | -1/Command | Spotted Striker 16802 | -1/Command | Destroyed Executioner 16806 | -1/Command | Destroyed Executioner 16812 | -1/Command | Destroyed Striker 16817 | -1/Command | Destroyed Striker 16819 | -1/Command | Failed to warp due to unstable space 16822 | -1/Command | Core integrity fell below 20% 16828 | -1/Command | Failed to warp due to unstable space 16832 | -1/Command | Spotted Executioner 16836 | -1/Command | Fired Sigix Terminator 16836 | -1/Command | Destroyed Executioner 16836 | -1/Command | Destroyed self with Sigix Terminator Last Messages --------------- 16826_ Enh. Force Lance follow-up attack on G-73 Enforcer. 16826_ Kinetic Spear follow-up attack on G-73 Enforcer. [Achievement: Artifact Hunter] 16828_ Warp failed due to unstable space. 16829_ Kinetic Spear follow-up attack on G-73 Enforcer. 16832_ System corrupted: Matter fused (-10). 16832_ Destroyed Unknown Energy Gun. 16832_ Kinetic Spear follow-up attack on G-73 Enforcer. 16832_ Destroyed Unknown Energy Gun. 16832_ Destroyed Unknown Leg. 16832_ Kinetic Spear follow-up attack on G-73 Enforcer. 16832_ G-73 Enforcer destroyed. 16832_ Slug penetrates Sealed Barrier. 16832_ Slug penetrates Reinforced Barrier. 16833_ Penetrated by Slug. 16836_ Sigix Terminator expended. 16836_ Executioner destroyed. 16836_ Adv. Reaction Control System destroyed. 16836_ Destroyed Adv. Reaction Control System. [Achievement: Rambo] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????####?????????????? | | ????????????????????##"?????????# ??????????????? | | ????????????????????#!"""######## #####?#####?#### | | ????????????????????##%[m@#!#!%%# # ### # # | | ?????????????????????#gg=;#!#= !]*# # # | | ?????????????????????#gEg?=?*%*[%!% | | ?????????????????????#!%?=%?[!*!%= ? | | ?????????????????????#====%/=![%=!?% | | ?????????????????????#[%=*!%%/*=% | | ?????????????????????# =|!%==*=%/% % | | ?????????????????????# %=#![%=%%!# ## ### | | ?????????????????????######%/%%*[%! # # ## | | ????????????????????????#!#*!#=#%=!#### ### # ## | | ????????????????????????#=##%!%!%! #????#?###?# ?? | | ????????????????????????#!#[%=!%#!##?????????????? | | ????????????????????????#=[#!!=%%##??????????????? | | ????????????????????????##! *=! %##??????????????? | | ?????????????????????????#### % #???????????????? | | ????????????????????????????# ##???????????????? | | ????????????????????????????# #????????????????? | | ????????????????????????????#" #????????????????? | | ????????????????????????????#% #????????????????? | | ????????????????????????????#" #????????????????? | | ????????????????????????????# #????????????????? | | ????????????????????????????# #????????????????? | | ????????????????????????????? #????????????????? | | ????????????????????????????? #????????????????? | | ????????????????????????????? ?????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 133 Energy Generation 104 Energy Capacity 1100 Matter Stores 425 Matter Capacity 425 Sight Range 23 Robot Scan Range 20 Terrain Scan Density 10 Jamming Range 16 Cloak Strength 4 Power Amplification 40 Additional Mass Support 9 EM Shielding 4 Armor Coverage 1800 Resistance: KI 20 Resistance: TH 25 Resistance: EX 20 Resistance: EM 90 Propulsion Shielding 33 Melee Speed Boost 50 Phase Shifting 15 Evasion (%) 86 Melee Accuracy 28 Target Analysis 12 Core Analysis 15 Armor Integrity Analysis 66 Particle Charging 15 Stasis Canceling 1 Offensive Hacking 20 Defensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Kinetic Spear | x1 | -5/Factory Kinetic Spear | x1 | -5/Factory Kinetic Spear | x1 | -4/Factory Cmb. Linear Gravjet | x2 | -4/Factory | Preloaded Alien Tech Used ----------------- Dimensional Node Initializer Matter Drive Subatomic Replicator Terrabomb Sigix Terminator Integrated Heat Negator Core Regenerator Integrated Singularity Reactor Integrated Dissipator Core Reset Matrix Core Expander LRC Matter Compressor LRC Storage Transdimensional Reconstructor High-powered Transdimensional Reconstructor Achievements -------------- Artifact Hunter Equal Opportunity Bot Gladiator Melee Specialist Rambo Challenges ------------ None RPGLIKE | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 --------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Res Tes Res Qua Sec Acc Com Levels Raised 36 | . . 4 1 2 5 1 1 . 1 1 1 . 1 . 1 2 1 . . 1 1 . 1 1 2 3 . 2 1 2 XP Earned 57820 | 3000 1340 5607 750 4007 6956 1356 1851 316 659 1300 1945 905 244 220 1856 3234 561 446 234 1355 1247 91 1292 2162 2853 4102 1011 2112 1552 3256 XP Spent 56945 | 350 2600 5375 . 3800 8460 . . . 4700 . 2900 . 1625 . 1100 3100 . . . 3200 . 1400 . 3155 2300 3100 1500 3750 . 4530 Upgrades 99 | 2 5 15 . 4 10 . . . 4 . 1 . 10 . 1 2 . . . 1 . 1 . 13 2 4 1 2 . 21 Power Slot 2 | . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . Propulsion Slot 4 | . 1 1 . . 1 . . . . . . . . . . . . . . . . 1 . . . . . . . . Utility Slot 10 | . . 1 . 3 3 . . . 1 . 1 . . . . . . . . 1 . . . . . . . . . . Weapon Slot 6 | . 2 . . . . . . . . . . . . . 1 2 . . . . . . . . 1 . . . . . Core Integrity 24 | . . 1 . . . . . . . . . . . . . . . . . . . . . 7 . . . . . 16 Heat Dissipation 8 | . . 6 . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Energy Generation 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Mass Support 2 | 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Inventory Capacity 8 | 1 . 3 . . . . . . . . . . . . . . . . . . . . . . . 1 1 2 . . Sensor Range 10 | . . . . . . . . . . . . . 10 . . . . . . . . . . . . . . . . . Melee Accuracy 6 | . 1 3 . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . Hack Attack % 4 | . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . Hack Defense % 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . KI Resistance % 4 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . 1 . . . 1 TH Resistance % 4 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . 2 . . . . EX Resistance % 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Protomatter Created 9657 | . 144 373 . 331 669 339 446 . 111 73 193 293 . . 40 330 99 258 . 428 . . 381 133 1127 530 310 1463 262 1324 Integrity Restored 12268 | . 366 983 . 773 992 435 906 11 703 79 286 320 . . 33 366 158 203 . 306 97 153 683 262 503 392 214 745 640 1659 Core 8549 | . 354 873 . 622 729 212 637 . 462 28 122 124 . . 9 180 69 86 . 132 55 52 407 162 276 284 159 606 403 1506 Parts 3719 | . 12 110 . 151 263 223 269 11 241 51 164 196 . . 24 186 89 117 . 174 42 101 276 100 227 108 55 139 237 153 Protomatter Decayed 8314 | . 22 40 . 48 224 52 119 31 47 44 107 223 . . 121 151 35 84 430 268 33 239 163 21 721 2991 235 1104 25 736 Game ------ Seed BehemothTachyonRecalibrator Manual? 0 Play Time 03:51:53 Cumulative 262.7 hours Start 2020.09.16 @ 18:05:43 End 2020.09.16 @ 22:11:02 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode Winter2019/RPGLIKE Game No. 261 Rogue 261 Adventurer 0 Explorer 0 Win Type - Total 13 Types 9/0/3/1/0/0/0/0/0 Lore% 82 Gallery% 89 Achievement% 73 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2f2d9751-dbea-4f07-b7f4-2163a091019d