Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.08.19 @ 12:56:18

Player: Sudoku

Result: Destroyed by S-10 Pest with Light Assault Rifle

 Performance 
-------------
Evolutions (0)             0
Regions Visited (4)        800
Robots Destroyed (15)      75
Value Destroyed (16)       16
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 931

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     224/300
Energy                     250/250
System Corruption          3%
Temperature                Cool (38)
Movement                   Rolling (110) Ox3
Location                   -9/Mines

 Parts 
-------
>               --- POWER (1) --------
                Ion Engine
>               --- PROPULSION (2) ---
       Improved Treads
                Wheel
>               --- UTILITY (2) ------
          Small Storage Unit
          Large Storage Unit
>               --- WEAPON (2) -------
          Light Assault Rifle
       Advanced Assault Cannon
>               --- INVENTORY (12) ---
     Reinforced Deuterium Engine
          Light Fission Core
          Light Fission Core
  High-capacity Battery (400)
                Seismic Analyzer
                Seismic Analyzer
          Light Assault Rifle
                Datajack
                Mining Laser
                Plasma Cutter
                EMP Trap
                EMP Trap

 Peak State 
------------
>               --- POWER ------------
                Ion Engine
>               --- PROPULSION -------
       Improved Treads
                Wheel
>               --- UTILITY ----------
          Small Storage Unit
          Large Storage Unit
>               --- WEAPON -----------
          Light Assault Rifle
       Advanced Assault Cannon
>               --- INVENTORY --------
     Reinforced Deuterium Engine
          Light Fission Core
          Light Fission Core
  High-capacity Battery
                Seismic Analyzer
          Light Assault Rifle
                Datajack
                Mining Laser
                Plasma Cutter
[Rating: 13]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Wheel
  Treads                   Improved Treads
  Wheel                    Wheel
Utility                    Small Storage Unit
  Storage                  Small Storage Unit
Weapon                     Medium Laser
  Energy Gun               Medium Laser
  Energy Cannon            Plasma Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Rocket Launcher

 Build                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Slots Evolved              .    | .   .   .   .   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             18   | 7   2   .   .   9   
  Power                    2    | 1   .   .   .   1   
    Engine                 2    | 1   .   .   .   1   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               6    | 2   1   .   .   3   
    Treads                 1    | .   .   .   .   1   
    Leg                    .    | .   .   .   .   .   
    Wheel                  5    | 2   1   .   .   2   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  3    | 2   1   .   .   .   
    Device                 .    | .   .   .   .   .   
    Storage                3    | 2   1   .   .   .   
    Processor              .    | .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             .    | .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   7    | 2   .   .   .   5   
    Energy Gun             3    | 2   .   .   .   1   
    Energy Cannon          1    | .   .   .   .   1   
    Ballistic Gun          1    | .   .   .   .   1   
    Ballistic Cannon       1    | .   .   .   .   1   
    Launcher               1    | .   .   .   .   1   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 7    | .   .   .   .   7   
  Power                    1    | .   .   .   .   1   
  Propulsion               3    | .   .   .   .   3   
  Utility                  .    | .   .   .   .   .   
  Weapon                   3    | .   .   .   .   3   
  Highest Loss Streak      7    | .   .   .   .   7   
Average Slot Usage (%)     96   | .   100 100 100 89  
  Engine                   12   | .   14  14  14  11  
  Treads                   3    | .   .   .   .   8   
  Wheel                    23   | .   28  28  28  14  
  Storage                  28   | .   28  28  28  28  
  Energy Gun               19   | .   28  28  28  5   
  Energy Cannon            1    | .   .   .   .   3   
  Ballistic Gun            2    | .   .   .   .   6   
  Ballistic Cannon         3    | .   .   .   .   9   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             34   | 17  29  29  29  34  
  Greatest Support         26   | 26  26  20  20  26  
  Greatest Overweight (x)  8    | 1   1   1   1   8   
  Average Overweight (x)   1    | .   .   1   1   2   
Largest Inventory Capacity 12   | 8   12  12  12  12  
  Average Capacity         11   | 6   10  12  12  12  
  Most Carried             12   | 8   10  11  12  12  
  Average Carried          10   | 4   8   10  11  10  
  Final Capacity           12   | 8   12  12  12  12  
  Final Carried            12   | 8   10  11  12  12  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Exiles
 Mutant | -9/Mines

 Resources                      | -11 -10 -10 -10 -9  
-----------                Run  | Scr Mat Min Exi Min 
Matter Collected           404  | 270 .   20  .   114 
  Remotely                 .    | .   .   .   .   .   
Salvage Created            156  | 86  .   .   .   70  
  Parts                    5    | 4   .   .   .   1   
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Combat Hostiles Destroyed  14   | .   .   .   .   14  
  Cannons                  5    | .   .   .   .   5   
  AOE                      9    | .   .   .   .   9   
Classes Destroyed          3    | 1   .   .   .   2   
  Recycler                 1    | 1   .   .   .   .   
  Swarmer                  1    | .   .   .   .   1   
  Assembled                13   | .   .   .   .   13  
Best Kill Streak           12   | 1   .   .   .   12  
  Combat Bots Only         12   | .   .   .   .   12  
Max Kills in Single Turn   5    | 1   .   .   .   5   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 5    | .   .   .   .   5   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11 -10 -10 -10 -9  
--------                   Run  | Scr Mat Min Exi Min 
Damage Taken               960  | .   63  .   .   897 
  Core                     256  | .   7   .   .   249 
  Absorbed by Shields      .    | .   .   .   .   .   
Core Remaining (%)         100  | 100 .   .   .   .   
Volleys Fired              23   | 1   .   .   .   22  
  Largest                  2    | 2   .   .   .   2   
  Hottest                  130  | 90  .   .   .   130 
Shots Fired                38   | 2   .   .   .   36  
  Gun                      15   | 2   .   .   .   13  
  Cannon                   20   | .   .   .   .   20  
  Launcher                 3    | .   .   .   .   3   
  Special                  .    | .   .   .   .   .   
  Kinetic                  22   | .   .   .   .   22  
  Thermal                  12   | 1   .   .   .   11  
  Explosive                3    | .   .   .   .   3   
  Electromagnetic          1    | 1   .   .   .   .   
  Robot Hit Streak         5    | 1   .   .   .   5   
  Robot Miss Streak        7    | .   .   .   .   7   
  Penetration Max          .    | .   .   .   .   .   
  Secondary Targets        .    | .   .   .   .   .   
Shots Hit Robots           16   | 1   .   .   .   15  
  Core Hits                24   | 1   .   .   .   23  
  Critical Hits            1    | .   .   .   .   1   
  Critical Kills           1    | .   .   .   .   1   
  Critical Parts Destroyed .    | .   .   .   .   .   
Melee Attacks              .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   
Damage Inflicted           768  | 15  .   .   .   753 
  Guns                     84   | 15  .   .   .   69  
  Cannons                  193  | .   .   .   .   193 
  Explosions               491  | .   .   .   .   491 
  Melee                    .    | .   .   .   .   .   
  Ramming                  .    | .   .   .   .   .   
  Kinetic                  175  | .   .   .   .   175 
  Thermal                  87   | .   .   .   .   87  
  Explosive                491  | .   .   .   .   491 
  Electromagnetic          15   | 15  .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
Highest Corruption         3    | .   .   .   .   3   
  Average Corruption       2    | .   .   .   .   2   
  Corruption Purged        .    | .   .   .   .   .   
  Effects                  2    | .   .   .   .   2   
    Message Errors         1    | .   .   .   .   1   
    Energy Discharges      1    | .   .   .   .   1   
Overload Shots             .    | .   .   .   .   .   
Overflow Damage            49   | .   .   .   .   49  
  Projectiles              .    | .   .   .   .   .   
  Explosions               49   | .   .   .   .   49  
  Melee                    .    | .   .   .   .   .   
Knockbacks                 1    | .   .   .   .   1   
  Impact                   .    | .   .   .   .   .   
  Kinetic                  1    | .   .   .   .   1   
  Secondary                .    | .   .   .   .   .   
Self-Inflicted Damage      118  | .   .   .   .   118 
  Shots                    3    | .   .   .   .   3   
  Rammed                   .    | .   .   .   .   .   
Targets Rammed             .    | .   .   .   .   .   
  Kicked                   .    | .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   
Highest Temperature        247  | 30  .   .   .   247 
  Average Temperature      82   | 17  .   .   .   85  
  Received Heat Transfer   80   | .   .   .   .   80  
Siege Activations          .    | .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Melted             .    | .   .   .   .   .   
  Heat Transferred         235  | .   .   .   .   235 
Parts Sabotaged            .    | .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   
Missiles Intercepted       .    | .   .   .   .   .   

 Alert                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Peak Influence             53   | 5   53  20  .   20  
  Average Influence        7    | 2   15  20  .   .   
Maximum Alert Level        .    | .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 .   100 
  Level 1                  .    | .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          1    | .   1   .   .   .   
  Investigation            .    | .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            1    | .   1   .   .   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  
---------                  Run  | Scr Mat Min Exi Min 
Distress Signals           .    | .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              24   | .   5   .   .   19  
  Peak Tracking Total      16   | .   4   .   .   16  
  Tactical Retreats        3    | .   1   .   .   2   

 Traps                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Traps Triggered            .    | .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  
----------                 Run  | Scr Mat Min Exi Min 
Machines Disabled          .    | .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  
---------                  Run  | Scr Mat Min Exi Min 
Machines Accessed          3    | .   2   .   .   1   
  Terminals                2    | .   2   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                9    | .   8   .   .   1   
  Successful               5    | .   4   .   .   1   
  Failed                   4    | .   4   .   .   .   
    Catastrophic           1    | .   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   6    | .   6   .   .   .   
  Terminals                8    | .   8   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             4    | .   3   .   .   1   
  Prototype ID Bank        1    | .   1   .   .   .   
  Open Door                1    | .   .   .   .   1   
  Transport Status         1    | .   1   .   .   .   
  Recall Reinforcements    1    | .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         1    | .   1   .   .   .   
  Terminals                1    | .   1   .   .   .   
    Track                  1    | .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         2    | .   2   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  
------------               Run  | Scr Mat Min Exi Min 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  
--------                   Run  | Scr Mat Min Exi Min 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   1   .   1   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -10 -10 -9  
-------------              Run  | Scr Mat Min Exi Min 
Turns Passed               1253 | 92  106 191 429 435 
Spaces Moved               1192 | 80  111 211 471 319 
  Core                     20   | 17  .   .   .   3   
  Treads                   23   | .   .   .   .   23  
  Legs                     .    | .   .   .   .   .   
  Wheels                   1149 | 63  111 211 471 293 
  Hover                    .    | .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   
  Fastest Speed            50   | 50  80  90  90  90  
  Average Speed            95   | 83  87  90  90  111 
  Slowest Speed            450  | 100 90  90  90  450 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       39   | 4   24  28  88  53  
  Regions Visited          4
    Branch Regions         3
  Pre-discovered Areas     .    | .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   
  Unknown Exits Taken      4    | 1   1   1   1   .   
Scrap Searched             3    | .   .   2   .   1   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          50   | .   .   .   .   50  
  Melee                    .    | .   .   .   .   .   
  Projectile               13   | .   .   .   .   13  
  AOE                      37   | .   .   .   .   37  

 Actions                        | -11 -10 -10 -10 -9  
---------                  Run  | Scr Mat Min Exi Min 
Total                      1274 | 102 120 211 477 364 
  Wait                     3    | 1   2   .   .   .   
  Move                     1188 | 79  110 210 470 319 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  32   | 14  3   1   4   10  
  Fast Attach              3    | 1   1   .   .   1   
  Attach                   13   | 6   .   .   .   7   
  Detach                   .    | .   .   .   .   .   
  Swap                     2    | .   1   .   .   1   
  Drop                     10   | .   3   .   3   4   
  Fire                     23   | 1   .   .   .   22  
  Melee                    .    | .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-10/Exiles
-9/Mines

 History 
---------
 Turn | Location      | Event
    9 | -11/Scrapyard | Discovered new exit (range 16)
   93 | -11/Scrapyard | Entered Materials
  131 | -10/Materials | Discovered new exit (range 9)
  199 | -10/Materials | Entered Mines
  205 | -10/Mines     | Learned Materials emergency access door positions
  210 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  210 | -10/Mines     | Discovered new exit (range 5)
  316 | -10/Mines     | Build established: Mutant
  390 | -10/Mines     | Entered Exiles
  390 | -10/Exiles    | Found Exiles lab abandoned
  769 | -10/Exiles    | Discovered new exit (range 10)
  819 | -10/Exiles    | Entered Mines
  830 | -9/Mines      | Met a Derelict who couldn't figure out how to use a Trap Extractor
  854 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
  878 | -9/Mines      | Assembled infested the area
  935 | -9/Mines      | Learned Materials trap positions
  958 | -9/Mines      | Core integrity fell below 50%
  964 | -9/Mines      | Core integrity fell below 20%
  998 | -9/Mines      | Destroyed 12 combat bots
 1001 | -9/Mines      | Lost 7 parts (1p3n3w)
 1136 | -9/Mines      | Found a hidden stash of uninstalled traps
 1254 | -9/Mines      | Destroyed by S-10 Pest with Light Assault Rifle

 Last Messages 
---------------
00996_ Acquired Plasma Cutter.
01001_ Acquired 9 matter.
01002_ The unstable cave ceiling collapses.
01006_ Acquired 4 matter.
01008_ ONCGK>YBJ3BUKZ N/JY5&MYMEVRIJ=
01008_ Acquired 4 matter.
01010_ Acquired 5 matter.
01012_ Acquired 9 matter.
01026_ as-81772 destroyed.
01036_ Acquired 4 matter.
01039_ Acquired 18 matter.
01043_ Acquired Wheel.
01046_ Acquired Seismic Analyzer. <x2>
01071_ Acquired 18 matter.
01108_ System corrupted: Energy discharge (-50).
01115_ T-07 Excavator is excavating. <x4>
01136_ A stash of uninstalled traps is hidden here!
01148_ Acquired EMP Trap. <x2>
01238_ S-10 Pest destroyed.
01253_ S-10 Pest knocked back.

 Map 
-----
+----------------------------------------------------+
| ????????????????????????????# ######## ###&     ## |
| ????????????????????????????# #??????#     &     # |
| ????????????????????????????# #??????######  ##    |
| ???????????????????????????## #####???????######   |
| ???????????????????????????#      #????????????##  |
| ???????????????????????????#      #?????????????#  |
| ???????????????????????????#  ##  #?????????????#  |
| ?????????????????????????     ##  #???????###??##  |
| ??????????????????????        ##  #???????#  ###   |
| ????????????????????  ##########  #???????#        |
| ??????????????????  ?????????##   #???????##       |
| ?????????????????????????????#    ##???????###     |
| ?????????????????????????????#     ##????????##    |
| ?????????????????????????????##     ##?#####??#    |
| ??????????????????????????????##     ###   ##?#    |
| ???????????????????????????????###          ####   |
| ?????????????????????????????????##          ##### |
| ?????????????????????????????????##           #??# |
| ????????????????????????????????##            #### |
| ???????????????????????????????##                  |
| ?????????"#####???????????????##                   |
| ?????????       ??????????????#              ## ## |
| ????????=         ????????????#     #####    ## #? |
| ????????%          ???###???####   ##???##   ## ## |
| ???????#    s       ###;#####;### ##????##   ##    |
| ????????#          s     @         #???##    ##### |
| ?????????????#                     #???#     #???? |
| ?????????????##    #;##;#########  #???#     #???? |
| ??????????????#  ?????##???????#"  #???##    ##??? |
| ???????????????????????????????#"  #######    #??? |
| ???????????????????????????????#"     ####    ##?? |
| ???????????????????????????????##    #  ##     ### |
| ??????????????????????????????##    # ####         |
| ??????????????????????????????#                    |
| ??????????????????????????????###                  |
| ????????????????????????????????## #   #  #  ###   |
| ?????????????????????????????????# #    # ####?### |
| ?????????????????????????????????###    ###??????? |
|                                                    |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                50
Recoil Reduction           1

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              BackupAlloyRipper
  Manual?         0
Play Time         00:36:04
  Cumulative      63.4 hours
  Start           2020.08.18 @ 23:49:25
  End             2020.08.19 @ 12:56:18
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          49
  Rogue           49
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             18
Gallery%          35
Achievement%      24
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        0
Font              16/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 57f28786-7801-4949-bb3f-9caf5b114b09