Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.03.26 @ 00:21:32

Player: Falconhoof

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (70)      350
Value Destroyed (1694)     1694
Prototype IDs (8)          160
Alien Tech Used (0)        0
Bonus (476)                476
              TOTAL SCORE: 4680

 Bonus
-------
High Alert Combat Kills    94
Follower Combat Kills      387
Friendly Fire              -5

 Cogmind 
---------
Core Integrity             0/550
Matter                     300/300
Energy                     95/100
System Corruption          2%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -8/Storage

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (3) ---
               (None)
>          --- UTILITY (3) ------
  Advanced Targeting Computer
>          --- WEAPON (4) -------
               (None)
>          --- INVENTORY (4) ----
  Improved Ion Engine
     Light Deuterium Engine
     Light Deuterium Engine
  Advanced Beam Rifle

 Peak State 
------------
>          --- POWER ------------
     Light Deuterium Engine
>          --- PROPULSION -------
           Wheel
           Wheel
   Compact Wheel
>          --- UTILITY ----------
           Cooling System
    Medium Storage Unit
  Advanced Targeting Computer
>          --- WEAPON -----------
  Improved Lightning Gun
  Improved Lightning Gun
  Improved Assault Rifle
           EMP Blaster
>          --- INVENTORY --------
     Heavy Ion Engine
     Light Deuterium Engine
     Light Deuterium Engine
           Cooling System
  Advanced Beam Rifle
  Advanced Beam Rifle
  Improved Assault Rifle
           EMP Blaster
[Rating: 31]

 Favorites 
-----------
Power                      Light Deuterium Engine
  Engine                   Light Deuterium Engine
Propulsion                 Compact Wheel
  Wheel                    Compact Wheel
Utility                    Medium Storage Unit
  Device                   Cooling System
  Storage                  Medium Storage Unit
  Processor                Targeting Computer
  Protection               Light Armor Plating
Weapon                     Improved Assault Rifle
  Energy Gun               Improved Lightning Gun
  Ballistic Gun            Improved Assault Rifle
  Launcher                 EMP Blaster

 Build                          | -11 -10 -10 -9  -8  -8  
-------                    Run  | Scr Mat Min Mat Mat Sto 
Slots Evolved              4    | .   .   .   2   2   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   1   .   
  Utility                  1    | .   .   .   1   .   .   
  Weapon                   2    | .   .   .   1   1   .   
Parts Attached             58   | 6   1   .   24  9   18  
  Power                    12   | 1   .   .   7   .   4   
    Engine                 12   | 1   .   .   7   .   4   
    Core                   .    | .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               13   | 2   .   .   3   3   5   
    Treads                 .    | .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   
    Wheel                  13   | 2   .   .   3   3   5   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  13   | 1   .   .   7   3   2   
    Device                 6    | .   .   .   2   2   2   
    Storage                2    | 1   .   .   1   .   .   
    Processor              3    | .   .   .   2   1   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             2    | .   .   .   2   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   20   | 2   1   .   7   3   7   
    Energy Gun             9    | 1   .   .   1   2   5   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          7    | 1   .   .   5   .   1   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               4    | .   1   .   1   1   1   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   .   2   1   1   
Parts Lost                 25   | .   .   .   7   .   18  
  Power                    2    | .   .   .   .   .   2   
  Propulsion               9    | .   .   .   3   .   6   
  Utility                  4    | .   .   .   2   .   2   
  Weapon                   10   | .   .   .   2   .   8   
  Highest Loss Streak      9    | .   .   .   4   .   9   
Average Slot Usage (%)     88   | .   85  85  94  88  82  
  Engine                   9    | .   14  14  10  9   8   
  Wheel                    20   | .   28  28  20  18  20  
  Device                   6    | .   .   .   8   2   7   
  Storage                  10   | .   14  14  11  9   9   
  Processor                8    | .   .   .   5   15  9   
  Protection               1    | .   .   .   5   .   .   
  Energy Gun               8    | .   1   .   6   7   14  
  Ballistic Gun            13   | .   14  14  14  18  7   
  Launcher                 9    | .   12  14  11  8   5   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             32   | 10  12  12  26  30  32  
  Greatest Support         48   | 26  26  26  32  36  48  
  Greatest Overweight (x)  6    | .   .   .   2   2   6   
  Average Overweight (x)   .    | .   .   .   .   1   .   
Largest Inventory Capacity 8    | 6   6   6   8   8   8   
  Average Capacity         7    | 4   6   6   6   8   7   
  Most Carried             8    | 4   6   5   8   8   8   
  Average Carried          6    | 2   4   5   5   7   6   
  Final Capacity           8    | 6   6   6   8   8   4   
  Final Carried            8    | 4   5   5   8   8   4   

 Class Distribution 
--------------------
 46% | Mutant
 26% | Scavenger-Gunner
 22% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
 Scavenger-Gunner | -8/Materials
 Scavenger-Gunner | -8/Storage

 Resources                      | -11  -10  -10  -9   -8   -8   
-----------                Run  | Scr  Mat  Min  Mat  Mat  Sto  
Matter Collected           1366 | 197  53   24   509  387  196  
  Remotely                 .    | .    .    .    .    .    .    
Salvage Created            2969 | .    53   13   686  992  1225 
  Parts                    145  | .    2    3    46   53   41   
Haulers Intercepted        10   | .    .    .    4    5    1    
Recyclers Shooed           4    | .    .    1    1    .    2    
Parts Field Recycled       .    | .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -8  -8  
-------                    Run  | Scr Mat Min Mat Mat Sto 
Combat Hostiles Destroyed  45   | .   2   2   13  14  14  
  Guns                     29   | .   .   1   9   6   13  
  AOE                      15   | .   2   1   4   8   .   
Classes Destroyed          10   | .   1   1   5   1   2   
  Worker                   4    | .   .   .   1   3   .   
  Builder                  3    | .   .   .   2   1   .   
  Hauler                   10   | .   .   .   4   5   1   
  Recycler                 7    | .   .   .   1   1   5   
  Watcher                  1    | .   .   .   1   .   .   
  Swarmer                  13   | .   .   2   5   6   .   
  Grunt                    23   | .   2   .   8   5   8   
  Duelist                  1    | .   .   .   .   .   1   
  Sentry                   7    | .   .   .   .   3   4   
  Hunter                   1    | .   .   .   .   .   1   
Best Kill Streak           10   | .   2   2   4   7   10  
  Combat Bots Only         6    | .   2   2   3   5   6   
Max Kills in Single Turn   2    | .   2   1   2   2   2   
  Gunslinging              1    | .   .   .   .   .   1   
  Exploded                 2    | .   2   1   1   2   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   -8   
--------                   Run  | Scr  Mat  Min  Mat  Mat  Sto  
Damage Taken               2937 | .    .    36   778  411  1712 
  Core                     617  | .    .    22   44   57   494  
  Absorbed by Shields      .    | .    .    .    .    .    .    
Core Remaining (%)         93   | 100  .    91   89   .    .    
Volleys Fired              147  | .    2    4    56   46   39   
  Largest                  4    | .    1    1    3    4    3    
  Hottest                  154  | .    30   30   90   154  144  
Shots Fired                286  | .    2    4    100  104  76   
  Gun                      256  | .    .    3    91   86   76   
  Cannon                   .    | .    .    .    .    .    .    
  Launcher                 30   | .    2    1    9    18   .    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  148  | .    .    3    64   60   21   
  Thermal                  61   | .    .    .    27   26   8    
  Explosive                12   | .    2    1    9    .    .    
  Electromagnetic          65   | .    .    .    .    18   47   
  Robot Hit Streak         15   | .    1    1    11   14   15   
  Robot Miss Streak        9    | .    1    2    9    3    1    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        5    | .    .    .    1    .    4    
    Max Gunslinging Chain  1    | .    .    .    1    .    1    
Shots Hit Robots           193  | .    1    1    61   70   60   
  Core Hits                103  | .    5    2    32   34   30   
  Critical Hits            3    | .    .    .    1    .    2    
  Critical Kills           1    | .    .    .    1    .    .    
  Critical Parts Destroyed 2    | .    .    .    .    .    2    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           4427 | .    143  95   1282 1561 1346 
  Guns                     3115 | .    .    20   800  996  1299 
  Cannons                  .    | .    .    .    .    .    .    
  Explosions               1298 | .    143  75   482  565  33   
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  14   | .    .    .    .    .    14   
  Kinetic                  1557 | .    .    20   645  638  254  
  Thermal                  722  | .    .    .    155  454  113  
  Explosive                700  | .    143  75   482  .    .    
  Electromagnetic          1434 | .    .    .    .    469  965  
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         11   | .    3    3    11   1    2    
  Average Corruption       3    | .    2    3    11   1    1    
  Corruption Purged        .    | .    .    .    .    .    .    
  Effects                  22   | .    1    1    16   1    3    
    Message Errors         4    | .    .    .    2    .    2    
    Matter Fused           4    | .    .    1    3    .    .    
    Energy Discharges      3    | .    .    .    3    .    .    
    Data Loss (minor)      1    | .    1    .    .    .    .    
    Misfires               2    | .    .    .    2    .    .    
    Misdirections          1    | .    .    .    1    .    .    
    Targeting Errors       5    | .    .    .    3    1    1    
    Weapon Failures        2    | .    .    .    2    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            36   | .    .    .    5    30   1    
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               36   | .    .    .    5    30   1    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      182  | .    .    .    27   112  43   
  Shots                    9    | .    .    .    2    6    1    
  Rammed                   2    | .    .    .    .    .    2    
Targets Rammed             2    | .    .    .    .    .    2    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        323  | .    .    .    36   266  323  
  Average Temperature      67   | .    .    .    11   75   98   
  Received Heat Transfer   888  | .    .    9    150  117  612  
  Effects                  3    | .    .    .    .    .    3    
    Energy Bleed           1    | .    .    .    .    .    1    
    Interference           2    | .    .    .    .    .    2    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           2    | .    .    .    .    .    2    
  Combat Hostiles          1    | .    .    .    .    .    1    
  Parts Fried              8    | .    .    .    .    .    8    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    
  Heat Transferred         1227 | .    .    .    350  679  198  
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      4    | .    .    .    .    3    1    
Missiles Intercepted       .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  -8  
-------                    Run  | Scr Mat Min Mat Mat Sto 
Peak Influence             663  | .   71  105 663 460 502 
  Initial                  277  | .   .   27  40  277 112 
  Average                  307  | .   41  54  404 317 299 
Maximum Alert Level        2    | .   .   .   2   2   2   
  Low Security (%)         29   | 100 100 100 22  7   27  
  Level 1                  42   | .   .   .   27  76  49  
  Level 2                  27   | .   .   .   50  16  22  
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          8    | .   .   .   3   3   2   
  Investigation            6    | .   .   .   3   2   1   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            2    | .   .   .   .   1   1   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  -8  
---------                  Run  | Scr Mat Min Mat Mat Sto 
Distress Signals           7    | .   .   .   2   2   3   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              89   | .   3   3   31  18  34  
  Peak Tracking Total      11   | .   3   2   5   5   11  
  Tactical Retreats        7    | .   .   .   .   2   5   

 Traps                          | -11 -10 -10 -9  -8  -8  
-------                    Run  | Scr Mat Min Mat Mat Sto 
Traps Triggered            5    | .   2   .   2   .   1   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -8  
----------                 Run  | Scr Mat Min Mat Mat Sto 
Machines Disabled          6    | .   .   .   3   1   2   
  Max in Single Turn       1    | .   .   .   1   1   1   
Machines Sabotaged         .    | .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -8  
---------                  Run  | Scr Mat Min Mat Mat Sto 
Machines Accessed          16   | .   2   .   9   2   3   
  Terminals                10   | .   2   .   5   2   1   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          3    | .   .   .   2   .   1   
  Recycling Units          2    | .   .   .   1   .   1   
  Scanalyzers              1    | .   .   .   1   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                42   | .   11  .   19  7   5   
  Successful               26   | .   7   .   11  5   3   
  Failed                   16   | .   4   .   8   2   2   
    Catastrophic           2    | .   .   .   1   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   
  Terminals                29   | .   11  .   10  7   1   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          7    | .   .   .   5   .   2   
  Recycling Units          4    | .   .   .   2   .   2   
  Scanalyzers              2    | .   .   .   2   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             18   | .   7   .   5   5   1   
  Record                   2    | .   2   .   .   .   .   
  Robot Analysis           1    | .   .   .   .   1   .   
  Prototype ID Bank        2    | .   1   .   1   .   .   
  Branch Access Points     1    | .   1   .   .   .   .   
  Alert Level              4    | .   .   .   2   2   .   
  Unreport Threat          2    | .   .   .   .   2   .   
  Locate Traps             1    | .   1   .   .   .   .   
  Dispatch Records         1    | .   1   .   .   .   .   
  Hauler Manifests         2    | .   .   .   1   .   1   
  Zone Layout              2    | .   1   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       5    | .   .   .   3   .   2   
  Scan Component           3    | .   .   .   2   .   1   
  Repair                   2    | .   .   .   1   .   1   
Recycling Unit Hacks       1    | .   .   .   1   .   .   
  Report Inventory         1    | .   .   .   1   .   .   
Scanalyzer                 2    | .   .   .   2   .   .   
  Insert Component         1    | .   .   .   1   .   .   
  Analyze                  1    | .   .   .   1   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         12   | .   2   .   6   2   2   
  Full Trace Events        4    | .   .   .   2   1   1   
  Feedback Events          1    | .   .   .   .   .   1   
    Corruption             1    | .   .   .   .   .   1   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   1   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             2    | .   .   .   1   .   1   
  Time                     52   | .   .   .   26  .   26  
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   1   .   .   
  Part Schematics Acquired 1    | .   .   .   1   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -8  
------------               Run  | Scr Mat Min Mat Mat Sto 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -8  
--------                   Run  | Scr Mat Min Mat Mat Sto 
Total Allies               2    | .   .   2   .   .   .   
  Largest Group            2    | .   .   2   1   .   .   
  Highest-Rated Group      45   | .   .   45  31  .   .   
  Highest-Rated Ally       31   | .   .   31  31  .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               50   | .   .   4   46  .   .   
  Total Damage             743  | .   .   64  679 .   .   
  Kills                    16   | .   .   1   15  .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -8  
-------                    Run  | Scr Mat Min Mat Mat Sto 
Robot Analysis Total       1    | .   .   .   .   1   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -8  -8  
-------------              Run  | Scr Mat Min Mat Mat Sto 
Turns Passed               2072 | 50  149 59  722 513 579 
Spaces Moved               1474 | 51  154 57  449 365 398 
  Core                     52   | 23  .   .   .   .   29  
  Treads                   .    | .   .   .   .   .   .   
  Legs                     .    | .   .   .   .   .   .   
  Wheels                   1422 | 28  154 57  449 365 369 
  Hover                    .    | .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   
  Fastest Speed            50   | 50  90  90  90  86  86  
  Average Speed            94   | 71  90  90  94  93  102 
  Slowest Speed            350  | 90  90  90  110 100 350 
  Overloaded Moves         .    | .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   
  Cave-ins Triggered       1    | .   .   .   1   .   .   
Exploration Rate (%)       38   | 4   38  22  50  37  78  
  Regions Visited          5
    Branch Regions         2
  Pre-discovered Areas     .    | .   .   .   .   .   .   
  Known Exits Taken        1    | .   1   .   .   .   .   
  Unknown Exits Taken      4    | 1   .   1   1   1   .   
Scrap Searched             .    | .   .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   
Terrain Destroyed          88   | .   11  7   50  17  3   
  Melee                    .    | .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   
  AOE                      88   | .   11  7   50  17  3   
Terrain Rammed             .    | .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -8  -8  
---------                  Run  | Scr Mat Min Mat Mat Sto 
Total                      1895 | 62  163 60  651 457 502 
  Wait                     152  | .   3   .   86  27  36  
  Move                     1469 | 50  153 56  448 364 398 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  25   | 6   2   .   13  3   1   
  Fast Attach              40   | 4   .   .   20  6   10  
  Attach                   16   | 2   1   .   4   2   7   
  Detach                   12   | .   1   .   6   3   2   
  Swap                     2    | .   .   .   .   1   1   
  Drop                     30   | .   1   .   18  5   6   
  Fire                     147  | .   2   4   56  46  39  
  Melee                    .    | .   .   .   .   .   .   
  Ram                      2    | .   .   .   .   .   2   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat / *Min x2)
-10/Mines
-9/Materials (discovered 2 exits: *Mat / [*Min])
-8/Materials (discovered 2 exits: [*Fac] / *Sto)
-8/Storage

 History 
---------
 Turn | Location      | Event
   10 | -11/Scrapyard | Discovered new exit (range 15)
   51 | -11/Scrapyard | Entered Materials
   59 | -10/Materials | Identified exit to Mines
  122 | -10/Materials | Discovered new exit (range 11)
  200 | -10/Materials | Entered Mines
  230 | -10/Mines     | Discovered new exit (range 11)
  259 | -10/Mines     | Entered Materials
  259 | -9/Materials  | Accompanied by 1 ally
  259 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
  264 | -9/Materials  | Led the pair of lost Derelicts to an unsafe place
  321 | -9/Materials  | Build established: Mutant
  379 | -9/Materials  | Repaired Lgt. Armor Plating
  663 | -9/Materials  | Discovered new exit (range 6)
  687 | -9/Materials  | Crushed by falling debris
  687 | -9/Materials  | System corruption reached 10%
  718 | -9/Materials  | Lost 4 parts (1n1u2w)
  925 | -9/Materials  | Discovered new exit (range 11)
  981 | -9/Materials  | Entered another Materials area
  981 | -8/Materials  | Evolved 2 slots: Propulsion x1, Weapon x1
 1303 | -8/Materials  | Discovered new exit (range 9)
 1390 | -8/Materials  | Discovered new exit (range 15)
 1494 | -8/Materials  | Entered Storage
 1589 | -8/Storage    | Repaired Wheel
 1782 | -8/Storage    | Lost 5 parts (3n2w)
 2001 | -8/Storage    | Core integrity fell below 50%
 2061 | -8/Storage    | Lost 9 parts (1p3n1u4w)
 2071 | -8/Storage    | Core integrity fell below 20%
 2073 | -8/Storage    | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
Adv. Beam Rifle temporarily disabled.
Adv. Beam Rifle destroyed.
Acquired 12 matter.
K-01 Serf collects debris.
Com. Wheel destroyed.
Hvy. Ion Engine destroyed.
Cooling System destroyed.
R-06 Scavenger inserts Imp. Assault Rifle into recycling unit.
Imp. Assault Rifle destroyed.
R-06 Scavenger inserts Lgt. Treads into recycling unit.
R-06 Scavenger inserts Hover Unit into recycling unit.
IJINYH#=E<W5J:X|7/CSOCTJJLXMXEHTWWH7D
Connecting with Recycling Unit...
Feedback: System corruption (+1%).
ALERT: Suspicious activity at Recycling Unit S001. Dispatching
  Investigation squad.
Y-45 Defender destroyed.
Acquired 10 matter.
K-01 Serf collects debris. <x2>
Dropped Med. Storage Unit.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????######??????????????????????? |
| ?????????????????????#     ??????????????????????? |
| ?????????????????????      ??????????????????????? |
| ?????????????????????   Y  ????????????########### |
| ??????????????????????     ????????????#         # |
| ??????????????????????     ????????????#      /  # |
| ??????????????????????#g ^#????????????#  !     ]# |
| ??????????????????????#   ##???????????#         # |
| ??????????????????????#   ##  ???????#?#         # |
| ??????????????????????#   #?   ????? #?#         # |
| ??????????????????????#   #???  """" #?#         # |
| ??????????????????????+ g #?????     ??#         # |
| ??????????????????????#  @#####+##+#########+###+# |
| ??????????????????????#                       %!!= |
| ??????????????????????#                       #### |
| ??????????????????????#       gg              #### |
| ??????????????????????#########/############### "" |
| ??????????????????????#     =!%!k    #        # "T |
| ??????????????????????## """ """ """ #        #    |
| ???????????????????????# """ """ """ #        #==  |
| ???????????????????????# """ """ """ #  """   #==  |
| ???????????????????????#             #  """   #==  |
| ???????????????????????#             #  """   #    |
| ???????????????????????##" "##########        #    |
| ????????????????????????#"Y"#       ######+####[   |
| ????????????????????????#"""#       #??#     ####/ |
| ????????????????????????#####       #??#           |
| ????????????????????????????#       #??#           |
| ???????????????????????######       #??#           |
| ???????????????????????#   ##       #??#     ##### |
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| ???????????????????#   +   ##       #???# #??????? |
| ??????????????????#T   #   ##       #???#=#??##### |
| ??????????????????##""##   #??     ?#####%#??#"""# |
| ???????????????????????#   #####+####   [!#??#"R"# |
| ???????????????????????#                  #?##" "# |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           53
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                50
Targeting Accuracy         8

 Item Schematics 
-----------------
 Beamcaster | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ReactionBiocellInverter
  Manual?         0
Play Time         01:03:47
  Cumulative      109.0 hours
  Start           2021.03.25 @ 21:24:19
  End             2021.03.26 @ 00:21:32
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          52
  Rogue           52
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             28
Gallery%          33
Achievement%      21
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 4b53c895-1d14-470d-91e4-ab8dc17aeb78