Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.03.26 @ 00:21:32 Player: Falconhoof Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (70) 350 Value Destroyed (1694) 1694 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (476) 476 TOTAL SCORE: 4680 Bonus ------- High Alert Combat Kills 94 Follower Combat Kills 387 Friendly Fire -5 Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 95/100 System Corruption 2% Temperature Cool (9) Movement Core (50) Location -8/Storage Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ Advanced Targeting Computer > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Improved Ion Engine Light Deuterium Engine Light Deuterium Engine Advanced Beam Rifle Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Wheel Wheel Compact Wheel > --- UTILITY ---------- Cooling System Medium Storage Unit Advanced Targeting Computer > --- WEAPON ----------- Improved Lightning Gun Improved Lightning Gun Improved Assault Rifle EMP Blaster > --- INVENTORY -------- Heavy Ion Engine Light Deuterium Engine Light Deuterium Engine Cooling System Advanced Beam Rifle Advanced Beam Rifle Improved Assault Rifle EMP Blaster [Rating: 31] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Propulsion Compact Wheel Wheel Compact Wheel Utility Medium Storage Unit Device Cooling System Storage Medium Storage Unit Processor Targeting Computer Protection Light Armor Plating Weapon Improved Assault Rifle Energy Gun Improved Lightning Gun Ballistic Gun Improved Assault Rifle Launcher EMP Blaster Build | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Sto Slots Evolved 4 | . . . 2 2 . Power . | . . . . . . Propulsion 1 | . . . . 1 . Utility 1 | . . . 1 . . Weapon 2 | . . . 1 1 . Parts Attached 58 | 6 1 . 24 9 18 Power 12 | 1 . . 7 . 4 Engine 12 | 1 . . 7 . 4 Core . | . . . . . . Reactor . | . . . . . . Propulsion 13 | 2 . . 3 3 5 Treads . | . . . . . . Leg . | . . . . . . Wheel 13 | 2 . . 3 3 5 Hover . | . . . . . . Flight . | . . . . . . Utility 13 | 1 . . 7 3 2 Device 6 | . . . 2 2 2 Storage 2 | 1 . . 1 . . Processor 3 | . . . 2 1 . Hackware . | . . . . . . Protection 2 | . . . 2 . . Artifact . | . . . . . . Weapon 20 | 2 1 . 7 3 7 Energy Gun 9 | 1 . . 1 2 5 Energy Cannon . | . . . . . . Ballistic Gun 7 | 1 . . 5 . 1 Ballistic Cannon . | . . . . . . Launcher 4 | . 1 . 1 1 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 4 | . . . 2 1 1 Parts Lost 25 | . . . 7 . 18 Power 2 | . . . . . 2 Propulsion 9 | . . . 3 . 6 Utility 4 | . . . 2 . 2 Weapon 10 | . . . 2 . 8 Highest Loss Streak 9 | . . . 4 . 9 Average Slot Usage (%) 88 | . 85 85 94 88 82 Engine 9 | . 14 14 10 9 8 Wheel 20 | . 28 28 20 18 20 Device 6 | . . . 8 2 7 Storage 10 | . 14 14 11 9 9 Processor 8 | . . . 5 15 9 Protection 1 | . . . 5 . . Energy Gun 8 | . 1 . 6 7 14 Ballistic Gun 13 | . 14 14 14 18 7 Launcher 9 | . 12 14 11 8 5 Naked Turns . | . . . . . . Heaviest Build 32 | 10 12 12 26 30 32 Greatest Support 48 | 26 26 26 32 36 48 Greatest Overweight (x) 6 | . . . 2 2 6 Average Overweight (x) . | . . . . 1 . Largest Inventory Capacity 8 | 6 6 6 8 8 8 Average Capacity 7 | 4 6 6 6 8 7 Most Carried 8 | 4 6 5 8 8 8 Average Carried 6 | 2 4 5 5 7 6 Final Capacity 8 | 6 6 6 8 8 4 Final Carried 8 | 4 5 5 8 8 4 Class Distribution -------------------- 46% | Mutant 26% | Scavenger-Gunner 22% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Gunner | -8/Storage Resources | -11 -10 -10 -9 -8 -8 ----------- Run | Scr Mat Min Mat Mat Sto Matter Collected 1366 | 197 53 24 509 387 196 Remotely . | . . . . . . Salvage Created 2969 | . 53 13 686 992 1225 Parts 145 | . 2 3 46 53 41 Haulers Intercepted 10 | . . . 4 5 1 Recyclers Shooed 4 | . . 1 1 . 2 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Sto Combat Hostiles Destroyed 45 | . 2 2 13 14 14 Guns 29 | . . 1 9 6 13 AOE 15 | . 2 1 4 8 . Classes Destroyed 10 | . 1 1 5 1 2 Worker 4 | . . . 1 3 . Builder 3 | . . . 2 1 . Hauler 10 | . . . 4 5 1 Recycler 7 | . . . 1 1 5 Watcher 1 | . . . 1 . . Swarmer 13 | . . 2 5 6 . Grunt 23 | . 2 . 8 5 8 Duelist 1 | . . . . . 1 Sentry 7 | . . . . 3 4 Hunter 1 | . . . . . 1 Best Kill Streak 10 | . 2 2 4 7 10 Combat Bots Only 6 | . 2 2 3 5 6 Max Kills in Single Turn 2 | . 2 1 2 2 2 Gunslinging 1 | . . . . . 1 Exploded 2 | . 2 1 1 2 . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -8 -------- Run | Scr Mat Min Mat Mat Sto Damage Taken 2937 | . . 36 778 411 1712 Core 617 | . . 22 44 57 494 Absorbed by Shields . | . . . . . . Core Remaining (%) 93 | 100 . 91 89 . . Volleys Fired 147 | . 2 4 56 46 39 Largest 4 | . 1 1 3 4 3 Hottest 154 | . 30 30 90 154 144 Shots Fired 286 | . 2 4 100 104 76 Gun 256 | . . 3 91 86 76 Cannon . | . . . . . . Launcher 30 | . 2 1 9 18 . Special . | . . . . . . Kinetic 148 | . . 3 64 60 21 Thermal 61 | . . . 27 26 8 Explosive 12 | . 2 1 9 . . Electromagnetic 65 | . . . . 18 47 Robot Hit Streak 15 | . 1 1 11 14 15 Robot Miss Streak 9 | . 1 2 9 3 1 Penetration Max . | . . . . . . Secondary Targets 5 | . . . 1 . 4 Max Gunslinging Chain 1 | . . . 1 . 1 Shots Hit Robots 193 | . 1 1 61 70 60 Core Hits 103 | . 5 2 32 34 30 Critical Hits 3 | . . . 1 . 2 Critical Kills 1 | . . . 1 . . Critical Parts Destroyed 2 | . . . . . 2 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4427 | . 143 95 1282 1561 1346 Guns 3115 | . . 20 800 996 1299 Cannons . | . . . . . . Explosions 1298 | . 143 75 482 565 33 Melee . | . . . . . . Ramming 14 | . . . . . 14 Kinetic 1557 | . . 20 645 638 254 Thermal 722 | . . . 155 454 113 Explosive 700 | . 143 75 482 . . Electromagnetic 1434 | . . . . 469 965 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 11 | . 3 3 11 1 2 Average Corruption 3 | . 2 3 11 1 1 Corruption Purged . | . . . . . . Effects 22 | . 1 1 16 1 3 Message Errors 4 | . . . 2 . 2 Matter Fused 4 | . . 1 3 . . Energy Discharges 3 | . . . 3 . . Data Loss (minor) 1 | . 1 . . . . Misfires 2 | . . . 2 . . Misdirections 1 | . . . 1 . . Targeting Errors 5 | . . . 3 1 1 Weapon Failures 2 | . . . 2 . . Overload Shots . | . . . . . . Overflow Damage 36 | . . . 5 30 1 Projectiles . | . . . . . . Explosions 36 | . . . 5 30 1 Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 182 | . . . 27 112 43 Shots 9 | . . . 2 6 1 Rammed 2 | . . . . . 2 Targets Rammed 2 | . . . . . 2 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 323 | . . . 36 266 323 Average Temperature 67 | . . . 11 75 98 Received Heat Transfer 888 | . . 9 150 117 612 Effects 3 | . . . . . 3 Energy Bleed 1 | . . . . . 1 Interference 2 | . . . . . 2 Siege Activations . | . . . . . . Robots Corrupted 2 | . . . . . 2 Combat Hostiles 1 | . . . . . 1 Parts Fried 8 | . . . . . 8 Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 1227 | . . . 350 679 198 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 4 | . . . . 3 1 Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Sto Peak Influence 663 | . 71 105 663 460 502 Initial 277 | . . 27 40 277 112 Average 307 | . 41 54 404 317 299 Maximum Alert Level 2 | . . . 2 2 2 Low Security (%) 29 | 100 100 100 22 7 27 Level 1 42 | . . . 27 76 49 Level 2 27 | . . . 50 16 22 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 8 | . . . 3 3 2 Investigation 6 | . . . 3 2 1 Extermination . | . . . . . . Reinforcement 2 | . . . . 1 1 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -10 -9 -8 -8 --------- Run | Scr Mat Min Mat Mat Sto Distress Signals 7 | . . . 2 2 3 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 89 | . 3 3 31 18 34 Peak Tracking Total 11 | . 3 2 5 5 11 Tactical Retreats 7 | . . . . 2 5 Traps | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Sto Traps Triggered 5 | . 2 . 2 . 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -8 -8 ---------- Run | Scr Mat Min Mat Mat Sto Machines Disabled 6 | . . . 3 1 2 Max in Single Turn 1 | . . . 1 1 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -10 -9 -8 -8 --------- Run | Scr Mat Min Mat Mat Sto Machines Accessed 16 | . 2 . 9 2 3 Terminals 10 | . 2 . 5 2 1 Fabricators . | . . . . . . Repair Stations 3 | . . . 2 . 1 Recycling Units 2 | . . . 1 . 1 Scanalyzers 1 | . . . 1 . . Garrison Access . | . . . . . . Total Hacks 42 | . 11 . 19 7 5 Successful 26 | . 7 . 11 5 3 Failed 16 | . 4 . 8 2 2 Catastrophic 2 | . . . 1 . 1 Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 29 | . 11 . 10 7 1 Fabricators . | . . . . . . Repair Stations 7 | . . . 5 . 2 Recycling Units 4 | . . . 2 . 2 Scanalyzers 2 | . . . 2 . . Garrison Access . | . . . . . . Terminal Hacks 18 | . 7 . 5 5 1 Record 2 | . 2 . . . . Robot Analysis 1 | . . . . 1 . Prototype ID Bank 2 | . 1 . 1 . . Branch Access Points 1 | . 1 . . . . Alert Level 4 | . . . 2 2 . Unreport Threat 2 | . . . . 2 . Locate Traps 1 | . 1 . . . . Dispatch Records 1 | . 1 . . . . Hauler Manifests 2 | . . . 1 . 1 Zone Layout 2 | . 1 . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks 5 | . . . 3 . 2 Scan Component 3 | . . . 2 . 1 Repair 2 | . . . 1 . 1 Recycling Unit Hacks 1 | . . . 1 . . Report Inventory 1 | . . . 1 . . Scanalyzer 2 | . . . 2 . . Insert Component 1 | . . . 1 . . Analyze 1 | . . . 1 . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 12 | . 2 . 6 2 2 Full Trace Events 4 | . . . 2 1 1 Feedback Events 1 | . . . . . 1 Corruption 1 | . . . . . 1 Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . 1 . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 2 | . . . 1 . 1 Time 52 | . . . 26 . 26 Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . . 1 . . Part Schematics Acquired 1 | . . . 1 . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 ------------ Run | Scr Mat Min Mat Mat Sto Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -8 -------- Run | Scr Mat Min Mat Mat Sto Total Allies 2 | . . 2 . . . Largest Group 2 | . . 2 1 . . Highest-Rated Group 45 | . . 45 31 . . Highest-Rated Ally 31 | . . 31 31 . . Total Orders . | . . . . . . Ally Attacks 50 | . . 4 46 . . Total Damage 743 | . . 64 679 . . Kills 16 | . . 1 15 . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Sto Robot Analysis Total 1 | . . . . 1 . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -8 ------------- Run | Scr Mat Min Mat Mat Sto Turns Passed 2072 | 50 149 59 722 513 579 Spaces Moved 1474 | 51 154 57 449 365 398 Core 52 | 23 . . . . 29 Treads . | . . . . . . Legs . | . . . . . . Wheels 1422 | 28 154 57 449 365 369 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 90 90 90 86 86 Average Speed 94 | 71 90 90 94 93 102 Slowest Speed 350 | 90 90 90 110 100 350 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered 1 | . . . 1 . . Exploration Rate (%) 38 | 4 38 22 50 37 78 Regions Visited 5 Branch Regions 2 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . 1 . . . . Unknown Exits Taken 4 | 1 . 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 88 | . 11 7 50 17 3 Melee . | . . . . . . Projectile . | . . . . . . AOE 88 | . 11 7 50 17 3 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -8 -8 --------- Run | Scr Mat Min Mat Mat Sto Total 1895 | 62 163 60 651 457 502 Wait 152 | . 3 . 86 27 36 Move 1469 | 50 153 56 448 364 398 Hop . | . . . . . . Pick Up 25 | 6 2 . 13 3 1 Fast Attach 40 | 4 . . 20 6 10 Attach 16 | 2 1 . 4 2 7 Detach 12 | . 1 . 6 3 2 Swap 2 | . . . . 1 1 Drop 30 | . 1 . 18 5 6 Fire 147 | . 2 4 56 46 39 Melee . | . . . . . . Ram 2 | . . . . . 2 Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -10/Mines -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials (discovered 2 exits: [*Fac] / *Sto) -8/Storage History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 51 | -11/Scrapyard | Entered Materials 59 | -10/Materials | Identified exit to Mines 122 | -10/Materials | Discovered new exit (range 11) 200 | -10/Materials | Entered Mines 230 | -10/Mines | Discovered new exit (range 11) 259 | -10/Mines | Entered Materials 259 | -9/Materials | Accompanied by 1 ally 259 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 264 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 321 | -9/Materials | Build established: Mutant 379 | -9/Materials | Repaired Lgt. Armor Plating 663 | -9/Materials | Discovered new exit (range 6) 687 | -9/Materials | Crushed by falling debris 687 | -9/Materials | System corruption reached 10% 718 | -9/Materials | Lost 4 parts (1n1u2w) 925 | -9/Materials | Discovered new exit (range 11) 981 | -9/Materials | Entered another Materials area 981 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1303 | -8/Materials | Discovered new exit (range 9) 1390 | -8/Materials | Discovered new exit (range 15) 1494 | -8/Materials | Entered Storage 1589 | -8/Storage | Repaired Wheel 1782 | -8/Storage | Lost 5 parts (3n2w) 2001 | -8/Storage | Core integrity fell below 50% 2061 | -8/Storage | Lost 9 parts (1p3n1u4w) 2071 | -8/Storage | Core integrity fell below 20% 2073 | -8/Storage | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- Adv. Beam Rifle temporarily disabled. Adv. Beam Rifle destroyed. Acquired 12 matter. K-01 Serf collects debris. Com. Wheel destroyed. Hvy. Ion Engine destroyed. Cooling System destroyed. R-06 Scavenger inserts Imp. Assault Rifle into recycling unit. Imp. Assault Rifle destroyed. R-06 Scavenger inserts Lgt. Treads into recycling unit. R-06 Scavenger inserts Hover Unit into recycling unit. IJINYH#=E Dropped Med. Storage Unit. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????######??????????????????????? | | ?????????????????????# ??????????????????????? | | ????????????????????? ??????????????????????? | | ????????????????????? 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