Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.08 @ 17:42:01 Player: jes Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (84) 420 Value Destroyed (2629) 2629 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5389 Bonus ------- None Cogmind --------- Core Integrity 542/700 Matter 119/300 Energy 480/480 System Corruption 0% Temperature Cool (0) Movement Walking (120) Location -7/Factory Parts ------- > --- POWER (2) -------- Reinforced Deuterium Engine Reinforced Deuterium Engine > --- PROPULSION (4) --- Aluminum Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY (4) ------ Heat Sink Improved Cooling System Visual Processing Unit > --- WEAPON (3) ------- Beam Rifle Gauss Cannon > --- INVENTORY (5) ---- Improved Terrain Scanner Hardlight Generator Particle Gun Particle Gun Grenade Launcher Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine Reinforced Deuterium Engine > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Visual Processing Unit Hardlight Generator > --- WEAPON ----------- Particle Gun Particle Gun Particle Gun > --- INVENTORY -------- Reinforced Deuterium Engine Reinforced Deuterium Engine Heat Sink High-capacity Storage Unit Improved Terrain Scanner Recoil Stabilizer Beam Rifle Particle Gun Particle Gun Spread Laser Beam Cannon Particle Cannon Particle Cannon EMP Blaster Grenade Launcher [Rating: 38] Favorites ----------- Power Nuclear Core Engine Improved Ion Engine Power Core Nuclear Core Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Hover Unit Backup Propulsion I Utility Heat Sink Device Heat Sink Storage High-capacity Storage Unit Processor Visual Processing Unit Protection Light Armor Plating Weapon Beam Rifle Energy Gun Beam Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Gauss Cannon Launcher EMP Blaster Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power 1 | . . . 1 . Propulsion 2 | . . . 1 1 Utility 2 | . . 2 . . Weapon 1 | . . . . 1 Parts Attached 86 | 6 11 33 26 10 Power 15 | 1 2 5 5 2 Engine 12 | 1 2 3 4 2 Core 3 | . . 2 1 . Reactor . | . . . . . Propulsion 25 | 2 3 8 11 1 Treads . | . . . . . Leg 25 | 2 3 8 11 1 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 21 | 1 2 10 4 4 Device 12 | . 1 4 4 3 Storage 5 | 1 . 4 . . Processor 2 | . . 1 . 1 Hackware . | . . . . . Protection 2 | . 1 1 . . Artifact . | . . . . . Weapon 25 | 2 4 10 6 3 Energy Gun 13 | . 3 7 2 1 Energy Cannon 4 | . . 1 3 . Ballistic Gun 5 | 2 . 2 . 1 Ballistic Cannon 1 | . . . . 1 Launcher 1 | . . . 1 . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon 1 | . 1 . . . Unidentified Prototypes . | . . . . . Parts Lost 15 | . 2 3 6 4 Power 2 | . . . 2 . Propulsion 3 | . . . 2 1 Utility 7 | . . 3 2 2 Weapon 3 | . 2 . . 1 Highest Loss Streak 2 | . 1 1 2 2 To Critical Strikes . | . . . . . Average Backups 12 | 1 6 12 15 10 Power 2 | . 2 2 1 1 Propulsion 1 | . . 1 1 . Utility 2 | . . 1 3 2 Weapon 6 | . 2 6 8 6 Tool/Special . | . . . . . Unused Backups 17 | . 3 5 5 4 Power 4 | . 2 1 1 . Propulsion 3 | . . 1 2 . Utility 4 | . . 1 2 1 Weapon 6 | . 1 2 . 3 Tool/Special . | . . . . . Average Slot Usage (%) 96 | . 98 97 98 82 Engine 10 | . 14 9 8 15 Core 4 | . . 1 9 . Leg 23 | . 27 22 26 17 Device 15 | . 4 16 17 20 Storage 11 | . 14 14 9 5 Processor 6 | . . 6 9 2 Protection 3 | . 8 4 . . Energy Gun 11 | . 7 16 5 12 Energy Cannon 3 | . . 2 8 . Ballistic Gun 5 | . 19 2 4 1 Peak Build Rating 38 | 6 8 23 37 38 Average Rating 20 | 4 6 14 29 33 On Entrance 14 | . 6 8 23 36 Avg Prop Armor Cover (%) 9 | . 9 . . . Naked Turns . | . . . . . Heaviest Build 92 | 10 14 55 83 92 Greatest Support 54 | 20 20 30 54 54 Greatest Overweight (x) 2 | 1 2 2 2 2 Average Overweight (x) . | . . . 1 1 Largest Inventory Capacity 20 | 8 8 20 20 20 Average Capacity 15 | 6 8 14 20 16 Most Carried 20 | 2 8 17 20 17 Average Carried 12 | 1 6 12 15 10 Final Capacity 20 | 8 8 20 20 5 Final Carried 17 | 2 7 17 16 5 Class Distribution -------------------- 67% | Scavenger-Mutant 25% | Mutant 5% | Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Tank | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 1663 | 203 263 608 458 131 Remotely . | . . . . . Salvage Created 3056 | . 585 996 1146 329 Parts 172 | . 36 57 59 20 Haulers Intercepted . | . . . . . Recyclers Shooed 1 | . . . 1 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 68 | . 14 23 24 7 Guns 44 | . 14 17 9 4 Cannons 21 | . . 5 15 1 AOE 2 | . . . . 2 Classes Destroyed 10 | . 3 4 3 . Worker 3 | . . . 1 2 Builder 3 | . . 1 1 1 Recycler 1 | . . . 1 . Watcher 9 | . 2 3 2 2 Swarmer 18 | . 3 4 7 4 Grunt 35 | . 11 11 12 1 Brawler 2 | . . 2 . . Duelist 1 | . . 1 . . Sentry 8 | . . 5 3 . Hunter 4 | . . . 2 2 Best Kill Streak 7 | . 5 4 7 3 Combat Bots Only 7 | . 5 4 7 3 Max Kills in Single Turn 3 | . 1 1 2 3 Gunslinging 1 | . . . . 1 Exploded 1 | . . . . 1 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 436 | . 89 131 149 67 Missed 116 | . 26 42 34 14 Hits 320 | . 63 89 115 53 Melee 3 | . . 3 . . Projectile 317 | . 63 86 115 53 Critical Strikes 10 | . 2 3 4 1 Damage Taken 4291 | . 763 1053 1579 896 Core 662 | . 239 102 163 158 Absorbed by Shields 244 | . . . 60 184 Redirected to Shielding 11 | . 11 . . . Regen/Repaired (Parts) 190 | . 30 . 160 . Core Remaining (%) 62 | 100 4 74 70 . Volleys Fired 250 | . 57 75 85 33 Largest 3 | . 2 2 2 3 Hottest 195 | . 60 124 143 195 Shots Fired 492 | . 112 150 165 65 Gun 355 | . 112 132 61 50 Cannon 133 | . . 18 103 12 Launcher 4 | . . . 1 3 Special . | . . . . . Kinetic 161 | . 72 28 43 18 Thermal 309 | . 24 120 121 44 Explosive . | . . . . . Electromagnetic 22 | . 16 2 1 3 Robot Hit Streak 16 | . 10 16 10 10 Robot Miss Streak 6 | . 4 5 6 6 Penetration Max 1 | . . . . 1 Secondary Targets 12 | . 6 4 . 2 Max Gunslinging Chain 1 | . 1 1 . 1 Shots Hit Robots 288 | . 75 89 94 30 Core Hits 145 | . 34 45 46 20 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 4 | . . 1 . 3 Burn 4 | . . 1 . 3 Melee Attacks 2 | . 2 . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 5263 | . 751 1319 2102 1091 Guns 2747 | . 751 1114 472 410 Cannons 2041 | . . 205 1610 226 Explosions 475 | . . . 20 455 Melee . | . . . . . Ramming . | . . . . . Kinetic 1226 | . 386 238 302 300 Thermal 3572 | . 173 1081 1780 538 Explosive 179 | . . . . 179 Electromagnetic 286 | . 192 . 20 74 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 6 | . . 6 . . Average Corruption 5 | . . 5 . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 37 | . . 37 . . Message Errors 9 | . . 9 . . Matter Fused 12 | . . 12 . . Heat Flow Errors 5 | . . 5 . . Energy Discharges 6 | . . 6 . . Data Loss (minor) 1 | . . 1 . . Data Loss (major) 1 | . . 1 . . Misfires 2 | . . 2 . . Weapon Failures 1 | . . 1 . . Overload Shots . | . . . . . Overflow Damage 131 | . . . 32 99 Projectiles 32 | . . . 32 . Explosions 99 | . . . . 99 Melee . | . . . . . Knockbacks 2 | . . . . 2 Impact . | . . . . . Kinetic 2 | . . . . 2 Secondary . | . . . . . Self-Inflicted Damage 228 | . . . 13 215 Shots 4 | . . . 1 3 Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 588 | . 218 315 330 588 Average Temperature 104 | . 55 84 100 209 Received Heat Transfer 1522 | . 438 390 650 44 Effects 19 | . . 3 1 15 Shutdowns 7 | . . 1 . 6 Energy Bleed 1 | . . . . 1 Interference 6 | . . . 1 5 Matter Decay 4 | . . 2 . 2 Short Circuit 1 | . . . . 1 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted 1 | . . 1 . . Combat Hostiles 1 | . . 1 . . Parts Melted 12 | . . 8 4 . Heat Transferred 7128 | . 400 2632 2960 1136 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Maximum Alert Level 1 | . . . 1 1 Low Security (%) 99 | 100 100 100 98 97 Level 1 . | . . . 1 2 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 204 | . 133 162 204 202 Initial 97 | . . 50 61 97 Average 79 | . 71 78 71 139 Influence Increases 2143 | . 390 705 720 328 Destroy 0b10 Robot/C 1360 | . 280 460 480 140 Destroy 0b10 Robot/NC 80 | . 10 20 25 25 Destroy Leader 338 | . 64 126 114 34 Successful Hack 77 | . 6 52 19 . Disable Machine 135 | . . 15 30 90 Destroy Structure 48 | . . 2 22 24 Partial Spotted 15 | . . . . 15 Lose Combat Pursuer 90 | . 30 30 30 . Influence Decreases 1948 | . 270 678 652 348 Entered New Map 274 | . . 70 86 118 Time Decay 1527 | . 250 581 506 190 Lost Part 147 | . 20 27 60 40 Squads Dispatched 12 | . 3 5 4 . Investigation 8 | . 2 3 3 . Extermination . | . . . . . Reinforcement 4 | . 1 2 1 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 8 | . 2 3 1 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 104 | . 22 31 34 17 Peak Tracking Total 5 | . 4 5 5 5 Tactical Retreats 6 | . 2 2 2 . Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 2 | . 1 . . 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 9 | . . 1 2 6 Max in Single Turn 4 | . . 1 1 4 Garrison Access 1 | . . . 1 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 18 | . 2 9 7 . Terminals 9 | . . 5 4 . Fabricators . | . . . . . Repair Stations 2 | . 1 . 1 . Recycling Units 3 | . 1 2 . . Scanalyzers 3 | . . 2 1 . Garrison Access 1 | . . . 1 . Total Hacks 69 | . 8 36 25 . Successful 39 | . 5 17 17 . Failed 30 | . 3 19 8 . Catastrophic 3 | . 1 1 1 . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 35 | . . 18 17 . Fabricators . | . . . . . Repair Stations 9 | . 5 . 4 . Recycling Units 10 | . 3 7 . . Scanalyzers 14 | . . 11 3 . Garrison Access 1 | . . . 1 . Terminal Hacks 16 | . . 7 9 . Record 3 | . . 2 1 . Robot Analysis 2 | . . 1 1 . Prototype ID Bank 1 | . . 1 . . Emergency Access Points 2 | . . 1 1 . Alert Level 1 | . . . 1 . Locate Traps 1 | . . 1 . . Maintenance Status 1 | . . . 1 . Recall Investigation 1 | . . . 1 . Registered Components 1 | . . . 1 . Zone Layout 3 | . . 1 2 . Fabricator Hacks . | . . . . . Repair Station Hacks 7 | . 3 . 4 . Scan Component 3 | . 1 . 2 . Repair 3 | . 1 . 2 . Refit 1 | . 1 . . . Recycling Unit Hacks 4 | . 2 2 . . Report Inventory 3 | . 1 2 . . Retrieve Components 1 | . 1 . . . Scanalyzer 11 | . . 8 3 . Insert Component 4 | . . 3 1 . Analyze 4 | . . 3 1 . Retrieve Study 3 | . . 2 1 . Garrison Access Hacks 1 | . . . 1 . Seal Access 1 | . . . 1 . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 17 | . 2 9 6 . Full Trace Events 10 | . 1 6 3 . Feedback Events 1 | . . 1 . . Corruption 1 | . . 1 . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 4 | . . 3 1 . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired 2 | . . 1 1 . Parts Repaired 3 | . 1 . 2 . Time 96 | . 26 . 70 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 2 | . 2 . . . Parts Scanalyzed 4 | . . 3 1 . Part Schematics Acquired 4 | . . 3 1 . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked 1 | . 1 . . . Non-combat . | . . . . . Combat 1 | . 1 . . . Robot Hacks Applied 2 | . 2 . . . parse_system 2 | . 2 . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Active Infowar (turns) 2917 | . . 1232 1586 99 Optics 2917 | . . 1232 1586 99 Terrain 383 | . . 364 19 . Robot Analysis Total 2 | . . 1 1 . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 4581 | 47 585 1967 1586 396 Spaces Moved 1983 | 36 304 900 620 123 Core 11 | 11 . . . . Treads . | . . . . . Legs 1959 | 25 291 900 620 123 Wheels . | . . . . . Hover 13 | . 13 . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 190 190 Average Speed 178 | 101 126 184 190 226 Slowest Speed 260 | 120 250 260 260 260 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 28 | 3 46 51 39 5 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 47 | . . . 22 25 Melee . | . . . . . Projectile 22 | . . . 22 . AOE 25 | . . . . 25 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 2582 | 43 408 1070 875 186 Wait 93 | . 11 2 79 1 Move 1979 | 35 303 899 619 123 Hop . | . . . . . Pick Up 47 | 2 9 17 19 . Fast Attach 36 | 6 4 14 7 5 Attach 30 | . 4 6 13 7 Detach 30 | . 2 10 11 7 Swap 40 | . 6 17 14 3 Drop 75 | . 10 30 28 7 Fire 250 | . 57 75 85 33 Melee 2 | . 2 . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min] / [*Sub]) -9/Materials -8/Materials -7/Factory History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 48 | -11/Scrapyard | Entered Materials 173 | -10/Materials | Discovered new exit (range 13) 253 | -10/Materials | Discovered new exit (range 6) 317 | -10/Materials | Build established: Mutant 333 | -10/Materials | Discovered new exit (range 16) 391 | -10/Materials | Repaired Aluminum Leg 536 | -10/Materials | Core integrity fell below 50% 570 | -10/Materials | Core integrity fell below 20% 633 | -10/Materials | Entered another Materials area 633 | -9/Materials | Evolved 2 slots: Utility x2 886 | -9/Materials | Build established: Scavenger-Mutant 2573 | -9/Materials | Discovered new exit (range 4) 2600 | -9/Materials | Entered another Materials area 2600 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 2928 | -8/Materials | Repaired Carbon-fiber Leg 2965 | -8/Materials | Repaired Hvy. Assault Rifle 3735 | -8/Materials | Destroyed 7 combat bots 3784 | -8/Materials | Discovered new exit (range 13) 4186 | -8/Materials | Entered Factory 4186 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 4582 | -7/Factory | Self-destructed Last Messages --------------- 04531_ K-01 Serf collects debris. 04547_ Acquired Aluminum Leg. 04549_ K-01 Serf cleans the Pressure Siphon. 04550_ Acquired 32 matter. 04551_ K-01 Serf cleans the Pressure Siphon. 04556_ W-25 Informer sends out distress signal. 04556_ Acquired 4 matter. 04561_ K-01 Serf cleans the Pressure Siphon. 04564_ Acquired Visual Processing Unit. 04568_ K-01 Serf cleans the Pressure Siphon. 04568_ Penetrated by Slug. 04569_ Dropped Gauss Rifle. 04571_ Penetrated by Slug. 04573_ H-55 Commando knocked back. 04574_ Penetrated by Slug. 04574_ K-01 Serf cleans the Pressure Siphon. 04577_ Penetrated by Slug. 04579_ H-55 Commando destroyed. Map ----- +----------------------------------------------------+ | ?########+##### """ """ ?#????????????????????? | | ?# # """ """ "?????????????????????? | | ?# """ """ # """ """ T?????????????????????? | | ?# """ """ # """ """ "#????????????????????? | | ?# """ """ + "#????????????????????? | | ?# # """ """ "?????????????????????? | | ?# """ """ # " """ #?????????????????????? | | ?# """ """ # """ #?????????????????????? | | ?? """ """ # "" #####?????????????????? | | ?# # ?????????????? | | ?# # """ ?????????????? | | ?# # " """ ?? ?????????????????? | | ?# [ # " """ ???????????????????? | | ?############## = "%% """%% ??????????????????? | | ??????????????# % ^ %#?????????????????????? | | ?############## %%% """ [###############???????? | | # % %%" """ # #??????? | | # % % %%""" # """ """ #??????? | | + % """ # """"" """"" #??????? | | # / """"" """"" #??????? | | # k% """ # #??????? | | ##### [[[ %% """ # #??????? | | ????# [[ "" """ ####+######+####??????? | | ????# [[ """ """ ^ #???????? | | ????# k ! ^ #???????? | | ?? k @ ^ #???????? | | ??###### ^ #???????? | | ???????# uk r % #???????? | | ???????# ###########+########### #???????? | | ???????# ???# # #???? #???????? | | ???????# ???# # #????? +???????? | | ???????# ???# # ##????? #???????? | | ???????+ ????# # ##?????? +???????? | | ???????# ??????### ##?????? #???????? | | ???????#?????????## ##??????? ????????? | | ?????????????????## ##????????????????? | | ??????????????????# ##????????????????? | | ??????????????????# "Y ##????????????????? | | ??????????????????# "" #?????????????????? | | ??????????????????# "" #?????????????????? | | ??????????????????# #?????????????????? | | ??????????????????##############?????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Energy Generation 27 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 150 Power Shielding 33 Evasion (%) 55 Recoil Reduction 4 Item Schematics ----------------- Ion Engine | -9/Materials | Scanalyzed Lgt. Nuclear Core | -9/Materials | Scanalyzed Lrg. Storage Unit | -9/Materials | Scanalyzed Particle Cannon | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Aluminum Leg | 66% | -10/Materials Carbon-fiber Leg | 17% | -8/Materials Hvy. Assault Rifle | 40% | -8/Materials Studied --------- Particle Gun | -9/Materials | Hacked Nuclear Core | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Fitting Room Let's See Who's Tougher Spot Them First Throw Away The Key Well Done Challenges ------------ None Game ------ Seed ThermicArmorPower Manual? 0 Play Time 01:48:30 Cumulative 15.4 hours Start 2025.11.08 @ 15:37:47 End 2025.11.08 @ 17:42:01 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 16 Rogue 16 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 11 Achievement% 8 Wizard Run 0 Options --------- Layout 1 ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 50x43 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e19c2d16-b1a6-467f-8a5f-f02324c1c25e