Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.12 @ 22:49:52 Player: Windjigo Result: Core destroyed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (83) 415 Value Destroyed (3162) 3162 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (707) 707 TOTAL SCORE: 7564 Bonus ------- High Alert Combat Kills 63 Follower Combat Kills 391 Met Imprinter 300 Was Imprinted 300 Friendly Fire -347 Cogmind --------- Core Integrity 0/850 Matter 215/300 Energy 410/560 System Corruption 14% Temperature Critical (517) Movement Treading (160) Location -6/Factory Parts ------- > --- POWER (2) -------- Light Nuclear Core F-cell Engine > --- PROPULSION (4) --- Medium Treads Improved Medium Treads Improved Medium Treads > --- UTILITY (5) ------ Large Storage Unit Advanced Signal Interpreter Advanced Targeting Computer Reflective Plating Force Field > --- WEAPON (4) ------- Improved Lightning Gun Improved Lightning Gun Phase Cannon Hypervelocity Gauss Cannon > --- INVENTORY (15) --- Medium Storage Unit Medium Matter Pod (0) Core Analyzer Focal Shield Field Recycling Unit (0) Shock Bomb Launcher Shock Bomb Launcher Shock Bomb Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core F-cell Engine > --- PROPULSION ------- Medium Treads Improved Medium Treads Improved Medium Treads > --- UTILITY ---------- Large Storage Unit Advanced Signal Interpreter Advanced Targeting Computer Improved Reaction Control System Force Field > --- WEAPON ----------- Improved Lightning Gun Improved Lightning Gun Improved Lightning Gun Hypervelocity Gauss Cannon > --- INVENTORY -------- Medium Storage Unit Medium Matter Pod Core Analyzer Hypervelocity Gauss Cannon Shock Bomb Launcher Shock Bomb Launcher Shock Bomb Launcher [Rating: 68] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Improved Medium Treads Leg Aluminum Leg Wheel Wheel Hover Unit Hover Unit Utility Advanced Targeting Computer Device Seismic Detector Storage Small Storage Unit Processor Advanced Targeting Computer Protection Medium Armor Plating Weapon Improved Medium Laser Energy Gun Improved Medium Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Hypervelocity Gauss Rifle Ballistic Cannon Hypervelocity Gauss Cannon Launcher Mini Grenade Launcher Impact Weapon Makeshift Hammer Build | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Slots Evolved 8 | . . 2 . . . 6 Power 1 | . . . . . . 1 Propulsion 2 | . . 1 . . . 1 Utility 3 | . . 1 . . . 2 Weapon 2 | . . . . . . 2 Parts Attached 103 | 10 9 17 7 5 8 47 Power 12 | 1 1 2 . 1 2 5 Engine 11 | 1 1 2 . 1 2 4 Core 1 | . . . . . . 1 Reactor . | . . . . . . . Propulsion 27 | 4 1 4 6 2 2 8 Treads 4 | . . 1 . . . 3 Leg 20 | 2 1 2 6 2 2 5 Wheel 2 | 2 . . . . . . Hover 1 | . . 1 . . . . Flight . | . . . . . . . Utility 32 | 3 4 3 . 2 1 19 Device 14 | 2 2 1 . 1 . 8 Storage 5 | 1 . 1 . . . 3 Processor 8 | . 2 . . 1 . 5 Hackware . | . . . . . . . Protection 5 | . . 1 . . 1 3 Artifact . | . . . . . . . Weapon 32 | 2 3 8 1 . 3 15 Energy Gun 16 | . 3 4 . . . 9 Energy Cannon 2 | . . 1 . . . 1 Ballistic Gun 6 | 2 . 1 . . 2 1 Ballistic Cannon 4 | . . . . . . 4 Launcher 3 | . . 2 1 . . . Special Weapon . | . . . . . . . Impact Weapon 1 | . . . . . 1 . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 4 | . . 1 . 1 . 2 Parts Lost 34 | . 3 3 2 . 3 23 Power 4 | . . 1 . . . 3 Propulsion 9 | . . 2 2 . . 5 Utility 10 | . 2 . . . 1 7 Weapon 11 | . 1 . . . 2 8 Highest Loss Streak 9 | . 2 2 1 . 1 9 To Critical Strikes 1 | . . . . . . 1 Average Backups 7 | 3 4 7 7 7 7 7 Power . | . 1 . 1 1 1 . Propulsion . | 2 1 . . . . . Utility 4 | . 1 4 4 4 3 4 Weapon 2 | 1 . 2 1 2 2 2 Tool/Special . | . . . . . . . Unused Backups 21 | . 2 3 1 4 . 11 Power 1 | . . . . . . 1 Propulsion 2 | . 2 . . . . . Utility 12 | . . 1 1 3 . 7 Weapon 6 | . . 2 . 1 . 3 Tool/Special . | . . . . . . . Average Slot Usage (%) 93 | . 99 99 99 99 99 81 Engine 9 | . 14 10 11 11 11 7 Treads 2 | . . 4 2 . . 6 Leg 24 | . 28 25 29 32 32 11 Device 9 | . 11 10 11 11 5 10 Storage 9 | . 8 10 11 11 11 6 Processor 11 | . 8 11 11 11 11 11 Protection 1 | . . . . . 4 1 Energy Gun 16 | . 26 13 21 22 7 14 Ballistic Gun 1 | . 1 4 . . 1 1 Ballistic Cannon 1 | . . . . . . 4 Launcher 2 | . . 1 . . 12 . Peak Build Rating 68 | 9 9 16 19 28 31 68 Average Rating 30 | 5 8 13 16 22 27 51 On Entrance 15 | . 9 8 16 16 26 31 Naked Turns . | . . . . . . . Heaviest Build 128 | 10 10 22 19 22 28 128 Greatest Support 88 | 20 20 30 35 50 55 88 Greatest Overweight (x) 12 | . . 3 . 1 1 12 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 25 | 5 5 8 8 8 8 25 Average Capacity 8 | 5 5 7 7 8 8 11 Most Carried 11 | 5 5 8 8 8 8 11 Average Carried 7 | 4 4 7 7 7 7 7 Final Capacity 15 | 5 5 8 8 8 8 15 Final Carried 8 | 5 4 8 8 8 7 8 Class Distribution -------------------- 42% | Mutant 27% | Scavenger-Mutant 11% | Tank 9% | Scavenger-Gunner 8% | Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Tank | -6/Factory Resources | -11 -10 -9 -9 -7 -6 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Matter Collected 3157 | 465 125 415 146 60 304 1642 Remotely 10 | . 10 . . . . . Salvage Created 3247 | 79 301 497 439 . 198 1733 Parts 162 | 6 21 29 19 . 2 85 Haulers Intercepted 1 | . . . . . . 1 Recyclers Shooed 4 | . 1 2 . . . 1 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 14 | . . . . . 14 . Prevented 6 | . . . . . 6 . Kills | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Combat Hostiles Destroyed 64 | 1 9 12 10 . 4 28 Guns 33 | 1 7 5 8 . 1 11 Cannons 7 | . . 2 . . . 5 AOE 24 | . 2 5 2 . 3 12 Classes Destroyed 14 | 3 2 3 . . . 6 Worker 3 | 1 . . . . . 2 Builder 4 | . . 1 . . . 3 Tunneler 2 | 1 . . . . . 1 Hauler 1 | . . . . . . 1 Recycler 4 | . . 1 . . . 3 Watcher 3 | . 1 2 . . . . Swarmer 11 | . 3 2 . . . 6 Grunt 32 | 1 6 5 9 . 4 7 Brawler 1 | . . . . . . 1 Duelist 2 | . . . . . . 2 Protector 1 | . . . . . . 1 Sentry 12 | . . 5 1 . . 6 Programmer 5 | . . . . . . 5 Mutant 2 | . . . . . . 2 Best Kill Streak 5 | 2 2 4 2 . 3 5 Combat Bots Only 3 | 1 2 3 2 . 3 3 Max Kills in Single Turn 3 | 1 1 2 2 . 3 3 Gunslinging . | . . . . . . . Exploded 3 | . 1 1 2 . 3 2 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Hostile Shots Fired 532 | 2 52 59 42 . 50 327 Missed 184 | 1 20 22 15 . 21 105 Hits 348 | 1 32 37 27 . 29 222 Melee 24 | . . . . . 1 23 Projectile 324 | 1 32 37 27 . 28 199 Critical Strikes 11 | . . . 1 . 1 9 Part Disruptions 1 | . . . . . . 1 Damage Taken 5442 | 11 430 571 356 . 498 3576 Core 1194 | . 102 70 47 . 10 965 Absorbed by Shields 965 | . . . . . . 965 Ignored by Resistances 6 | . . . . . . 6 Regen/Repaired (Parts) 25 | . . . . 25 . . Core Remaining (%) 75 | 100 59 . . . 68 . Volleys Fired 239 | 6 24 35 29 . 22 123 Largest 4 | 2 2 2 2 . 2 4 Hottest 282 | 40 80 130 112 . 112 282 Shots Fired 540 | 12 47 64 58 . 37 322 Gun 410 | 12 47 36 56 . 30 229 Cannon 73 | . . 16 . . . 57 Launcher 57 | . . 12 2 . 7 36 Special . | . . . . . . . Kinetic 118 | 12 8 10 . . 5 83 Thermal 277 | . 17 26 56 . 25 153 Explosive 57 | . . 12 2 . 7 36 Electromagnetic 88 | . 22 16 . . . 50 Robot Hit Streak 14 | 4 9 8 11 . 6 14 Robot Miss Streak 7 | 1 4 7 2 . 6 7 Penetration Max 1 | . . . . . . 1 Secondary Targets 3 | . 2 . 1 . . . Max Gunslinging Chain 1 | . 1 . 1 . . . Shots Hit Robots 277 | 7 29 32 33 . 16 160 Core Hits 183 | 4 15 26 16 . 15 107 Critical Kills 8 | . . . . . . 8 Critical Parts Destroyed 16 | 1 . . . . . 15 Critical Strikes 40 | 1 . 1 5 . 1 32 Burn 14 | . . 1 5 . 1 7 Destroy 24 | 1 . . . . . 23 Corrupt 2 | . . . . . . 2 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 8058 | 81 649 1176 639 . 591 4922 Guns 3948 | 81 357 255 554 . 353 2348 Cannons 725 | . . 233 . . . 492 Explosions 3369 | . 292 688 85 . 238 2066 Melee . | . . . . . . . Ramming 16 | . . . . . . 16 Kinetic 913 | 81 50 104 . . 113 565 Thermal 3473 | . 411 172 554 . 240 2096 Explosive 2722 | . . 667 85 . 238 1732 Electromagnetic 934 | . 188 233 . . . 513 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 14 | . . . . . . 14 Average Corruption 12 | . . . . . . 12 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 64 | . . . . . . 64 Message Errors 16 | . . . . . . 16 Matter Fused 17 | . . . . . . 17 Heat Flow Errors 6 | . . . . . . 6 Energy Discharges 6 | . . . . . . 6 Data Loss (minor) 6 | . . . . . . 6 Data Loss (major) 1 | . . . . . . 1 Misfires 5 | . . . . . . 5 Alerts 3 | . . . . . . 3 Misdirections 1 | . . . . . . 1 Weapon Failures 3 | . . . . . . 3 Overload Shots . | . . . . . . . Overflow Damage 305 | . 9 52 . . 9 235 Projectiles 10 | . . 10 . . . . Explosions 295 | . 9 42 . . 9 235 Melee . | . . . . . . . Knockbacks 6 | . . . . . . 6 Impact . | . . . . . . . Kinetic 5 | . . . . . . 5 Secondary 1 | . . . . . . 1 Self-Inflicted Damage 736 | . 72 79 . . . 585 Shots 16 | . 3 2 . . . 11 Rammed 2 | . . . . . . 2 Targets Rammed 2 | . . . . . . 2 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 589 | . 114 318 327 . 237 589 Average Temperature 115 | . 27 54 124 . 61 144 Received Heat Transfer 1162 | 6 165 144 225 . 84 538 Effects 17 | . . . 1 . . 16 Shutdowns 4 | . . . 1 . . 3 Energy Bleed 1 | . . . . . . 1 Interference 6 | . . . . . . 6 Matter Decay 1 | . . . . . . 1 Damage (minor) 1 | . . . . . . 1 Damage (major) 2 | . . . . . . 2 Damage (core) 2 | . . . . . . 2 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 2 | . . . . . . 2 Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 15 | . . 1 5 . . 9 Heat Transferred 7056 | . 525 470 1591 . 592 3878 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 3 | . 2 1 . . . . Alert | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Maximum Alert Level 2 | . . . . . . 2 Low Security (%) 49 | 100 100 100 100 . . 7 Level 1 46 | . . . . . . 84 Level 2 4 | . . . . . . 8 Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 562 | 25 144 166 87 . . 562 Initial 26 | . . . 26 . . 23 Average 189 | 3 72 89 23 . . 299 Influence Increases 2839 | 31 291 418 273 . 436 1390 Destroy 0b10 Robot/C 1440 | 20 180 240 200 . 260 540 Destroy 0b10 Robot/NC 90 | 10 5 20 . . . 55 Destroy Leader 326 | . 32 74 40 . 40 140 Allied During Kill 142 | . . . . . 136 6 Disable Machine 390 | . 30 15 . . . 345 Anti-Garrison Action 150 | . . . . . . 150 Destroy Structure 271 | 1 29 69 18 . . 154 Lose Combat Pursuer 30 | . 15 . 15 . . . Influence Decreases 2277 | 31 290 351 341 . 399 865 Entered New Map 57 | . . 1 42 . . 14 Time Decay 1820 | 31 260 320 279 . 309 621 Lost Part 320 | . 30 30 20 . 10 230 Lost Ally 80 | . . . . . 80 . Squads Dispatched 15 | . 2 2 . . . 11 Investigation 2 | . 1 1 . . . . Extermination 5 | . . . . . . 5 Reinforcement 3 | . 1 1 . . . 1 Assault 2 | . . . . . . 2 Garrison 3 | . . . . . . 3 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . . 1 Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Distress Signals 2 | . . 2 . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 103 | 1 13 17 10 . 16 46 Peak Tracking Total 6 | 1 4 5 3 . 4 6 Tactical Retreats 2 | . 1 . 1 . . . Traps | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Traps Triggered 8 | . 1 1 . . . 6 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Machines Disabled 27 | . 2 1 . . . 24 Max in Single Turn 5 | . 2 1 . . . 5 Garrison Access 1 | . . . . . . 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Machines Accessed 1 | . . 1 . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 1 | . . 1 . . . . Garrison Access . | . . . . . . . Total Hacks 2 | . . 2 . . . . Successful 2 | . . 2 . . . . Failed . | . . . . . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 2 | . . 2 . . . . Garrison Access . | . . . . . . . Terminal Hacks . | . . . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 2 | . . 2 . . . . Insert Component 1 | . . 1 . . . . Analyze 1 | . . 1 . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 1 | . . 1 . . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . Part Schematics Acquired 1 | . . 1 . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Total Allies 8 | . . . . 7 1 . Largest Group 8 | . . . . 7 8 3 Highest-Rated Group 295 | . . . . 258 295 104 Highest-Rated Ally 51 | . . . . 51 51 38 Total Orders . | . . . . . . . Ally Attacks 44 | . . . . . 43 1 Total Damage 1492 | . . . . . 1479 13 Kills 9 | . . . . . 9 . Allies Corrupted 1 | . . . . . . 1 Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Active Infowar (turns) 6897 | 44 551 859 1018 2010 915 1500 Optics 101 | . 101 . . . . . Terrain 341 | 44 297 . . . . . Seismic 5755 | . 153 859 1018 2010 915 800 Decoding 348 | . . . . . . 348 Machine Analysis 700 | . . . . . . 700 Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 5 | . . . 1 2 2 . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Decoded 0b10 Intel 7 | . . . . . . 7 Traps 2 | . . . . . . 2 Items 5 | . . . . . . 5 Exploration | -11 -10 -9 -9 -7 -6 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Turns Passed 9869 | 214 595 888 1027 2012 1783 3350 Spaces Moved 6129 | 154 409 584 720 1498 1126 1638 Core 84 | 26 . . . . . 58 Treads 613 | . . . . . . 613 Legs 5425 | 122 409 583 720 1498 1126 967 Wheels 6 | 6 . . . . . . Hover 1 | . . 1 . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 120 130 120 Average Speed 135 | 106 120 120 120 128 133 162 Slowest Speed 650 | 120 120 260 120 190 210 650 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 56 | 7 40 32 98 93 99 23 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 1 | . . . 1 . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 7 | . . . 1 4 2 . Spaces Dug . | . . . . . . . Terrain Destroyed 391 | . 28 82 20 . 41 220 Melee . | . . . . . . . Projectile 2 | . . . . . . 2 AOE 389 | . 28 82 20 . 41 218 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Total 7207 | 195 465 699 822 1592 1363 2071 Wait 477 | . 5 21 47 74 185 145 Move 6123 | 153 408 583 719 1497 1125 1638 Hop . | . . . . . . . Pick Up 113 | 14 10 21 6 6 4 52 Fast Attach 21 | . . . 7 2 3 9 Attach 60 | 13 3 6 . . 3 35 Detach 11 | 6 . 1 . . . 4 Swap 88 | 1 8 19 6 4 16 34 Drop 71 | 2 7 13 8 9 5 27 Fire 239 | 6 24 35 29 . 22 123 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush 2 | . . . . . . 2 Escape Stasis 2 | . . . . . . 2 Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Mines (discovered 3 exits: [*Mat x2] / [*Zio]) -7/Zion -6/Proximity Caves -6/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 93 | -11/Scrapyard | Discovered new exit (range 8) 215 | -11/Scrapyard | Entered Materials 319 | -10/Materials | Build established: Mutant 560 | -10/Materials | Discovered new exit (range 12) 651 | -10/Materials | Discovered new exit (range 16) 810 | -10/Materials | Entered another Materials area 810 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1291 | -9/Materials | Build established: Scavenger-Mutant 1642 | -9/Materials | Discovered new exit (range 9) 1698 | -9/Materials | Entered Mines 1741 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1830 | -9/Mines | Discovered new exit (range 13) 1832 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1899 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 2284 | -9/Mines | Discovered new exit (range 7) 2576 | -9/Mines | Learned location of Storage (-7) 2725 | -9/Mines | Entered Zion 2898 | -7/Zion | Discovered new exit (range 15) 3110 | -7/Zion | Learned Factory emergency access door positions 3295 | -7/Zion | Met Imprinter 3443 | -7/Zion | Found CR-A16's Pointy Stick 3641 | -7/Zion | Found Prototype Device 3642 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 3704 | -7/Zion | Build established: Mutant 3881 | -7/Zion | Learned Factory interactive machine intel 4056 | -7/Zion | Gained Derelict followers 4282 | -7/Zion | Imprinted 4284 | -7/Zion | Declared Zion's savior 4737 | -7/Zion | Entered Proximity Caves 4737 | -6/Proximity Caves | Accompanied by 7 allies 5008 | -6/Proximity Caves | Lost 3 allies 5102 | -6/Proximity Caves | Learned Factory emergency access door positions 5274 | -6/Proximity Caves | Discovered new exit (range 8) 5330 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5509 | -6/Proximity Caves | Spotted B-75 Beast 5545 | -6/Proximity Caves | Allies destroyed B-75 Beast 6520 | -6/Proximity Caves | Entered Factory 6520 | -6/Factory | Accompanied by 3 allies 6520 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x2, Weapon x2 6522 | -6/Factory | Loaded intel: 55 interactive machine locations 6931 | -6/Factory | Discovered new exit (range 11) 7009 | -6/Factory | Allied Derelicts emerged from ambush trap array 7250 | -6/Factory | Build established: Scavenger-Gunner 7624 | -6/Factory | Lost 6 parts (1p2n1u2w) 7681 | -6/Factory | Core integrity fell below 50% 7915 | -6/Factory | Build established: Gunner 7942 | -6/Factory | Terminal network hard line cut 8287 | -6/Factory | Core integrity fell below 20% 8317 | -6/Factory | Lost 9 parts (3n4u2w) 8381 | -6/Factory | System corruption reached 10% 8946 | -6/Factory | Build established: Tank 9674 | -6/Factory | Lost 3 parts (1u2w) 9871 | -6/Factory | Core destroyed Last Messages --------------- misfires. 09794_ N/TP 09870_ Overheating: System interference. 09870_ Force Field temporarily disabled. 09870_ Adv. Signal Interpreter temporarily disabled. 09870_ Imp. Lightning Gun temporarily disabled. 09871_ Overheating: Core damaged (-170). [Achievement: First Step to Greatness] [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????"????????????????????????? | | ????????????????????????"????????????????????????? | | ????????????????????????"????????????????????????? | | ????????????????????????T??????????????????"T"???? | | ????????????????????????"??????????????????"""???? | | ?????????????? ?????????"????????????????????????? | | ?????????????? ????????"????????????????????????? | | ???????????""" ?????????????????????????????????? | | ???????????""" ?????????????????????????????????? | | ??????????? ?????????????????????????????????? | | ??????????? ?????????????????????????????????? | | ???????????# #?????????????????????????????????? | | ???????????# ###########???????????????????????? | | ???????????# + +???????????????????????? | | #???????# # #???????????????????????? | | #???????# # #???????????????????????? | | #???????# # +???????????????????????? | | +#?????????# # #???????????????????????? | | ###???????# # #??????????????+?+??????? | | #???????# + #???????????????????????? | | #???????# # * ! #???????????????????????? | | #???????# ###########???????????????????????? | | ######### ############;# ! ##???????????????? | | @ =%[g ????????? | | ############################# !=##???????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | T"???????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????""?????????????????????????????? | | ??????????????????"Y?????????????????????????????? | | ??????????????????""??????????????????T??????????? | | ????????????????????????????????????????????""G""? | | ????????????????????????????????????????????""?""? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????????""""?? | | ????????????????????????????????????????????""""?? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Coolant Potential 50 Energy Generation 29 Energy Capacity 665 Matter Stores 400 Matter Capacity 400 Sight Range 18 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Resistance: TH 20 Core Shielding 20 Evasion (%) 55 Targeting Accuracy 16 Recoil Reduction 3 Item Schematics ----------------- Mni. Grenade Launcher | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Backstab Crack Shot First Step to Greatness I'm Back, Baby! Let's See Who's Tougher Loot Pinata Made in Tau Ceti IV Oops Please Form A Line Remodeling Risk Taker Robot Respite Serviceable Loadout Storm Trooper System Compromised The More The Merrier The One Tourist Uninvited Guest Challenges ------------ None Game ------ Seed LayeredCentriumMonowheel Manual? 0 Play Time 02:57:54 Cumulative 2.9 hours Start 2025.05.12 @ 19:18:30 End 2025.05.12 @ 22:49:52 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1 Rogue 1 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 5 Achievement% 7 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0bb8bc78-b146-4fc9-bc94-e6433aabe123