Cogmind - Beta 9.2 @@@ ROGUE MODE // 2019.12.16 @ 22:02:03 Player: Ari Result: Destroyed by Y-64 Sentinel with Wave Gun Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (50) 250 Value Destroyed (1981) 1981 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4731 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 236/300 Energy 73/100 System Corruption 24% Temperature Cool (9) Movement Treading (160) Location -7/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- Light Treads > --- UTILITY (4) ------ Improved Light Armor Plating > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Cryofiber Web Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Improved Titanium Leg > --- UTILITY ---------- Small Storage Unit Large Storage Unit Weapon Cycler Improved Light Armor Plating > --- WEAPON ----------- Shotgun Minigun Flak Cannon > --- INVENTORY -------- Light Nuclear Core Aluminum Leg Aluminum Leg Cryofiber Web High-capacity Matter Pod Advanced Signal Interpreter Improved Targeting Computer Improved Light Armor Plating Improved Light Armor Plating Improved Light Armor Plating Particle Gun Flak Cannon [Rating: 30] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Small Storage Unit Device Hardlight Generator Storage Small Storage Unit Processor Improved Targeting Computer Protection Improved Light Armor Plating Weapon Assault Rifle Energy Gun Particle Gun Ballistic Gun Assault Rifle Ballistic Cannon Flak Cannon Build | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Slots Evolved 6 | . . 2 2 2 . Power . | . . . . . . Propulsion 3 | . . 1 1 1 . Utility 2 | . . . 1 1 . Weapon 1 | . . 1 . . . Parts Attached 73 | 6 3 8 35 6 15 Power 11 | 1 . 1 8 . 1 Engine 5 | 1 . 1 3 . . Core 6 | . . . 5 . 1 Reactor . | . . . . . . Propulsion 28 | 2 . 5 15 2 4 Treads 2 | . . 1 . . 1 Leg 26 | 2 . 4 15 2 3 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 13 | 1 1 . 2 2 7 Device 2 | . . . 1 1 . Storage 4 | 1 1 . 1 . 1 Processor 2 | . . . . . 2 Hackware . | . . . . . . Protection 5 | . . . . 1 4 Artifact . | . . . . . . Weapon 21 | 2 2 2 10 2 3 Energy Gun 1 | . . . . . 1 Energy Cannon . | . . . . . . Ballistic Gun 16 | 2 2 2 7 2 1 Ballistic Cannon 4 | . . . 3 . 1 Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 33 | . . . 10 1 22 Power 3 | . . . 1 1 1 Propulsion 11 | . . . 4 . 7 Utility 10 | . . . 1 . 9 Weapon 9 | . . . 4 . 5 Highest Loss Streak 17 | . . . 5 1 17 Average Slot Usage (%) 91 | . 99 100 96 99 39 Engine 5 | . 14 11 3 . . Core 3 | . . . 5 6 2 Leg 31 | . 28 32 35 38 11 Device 2 | . . . 5 1 2 Storage 20 | . 27 22 20 21 10 Protection 1 | . . . . 6 4 Ballistic Gun 21 | . 28 33 21 9 4 Ballistic Cannon 3 | . . . 5 12 1 Naked Turns 7 | . . . . . 7 Heaviest Build 47 | 12 17 20 44 47 41 Greatest Support 60 | 20 20 39 49 60 60 Greatest Overweight (x) 7 | 2 . . 1 1 7 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 12 | 6 6 6 12 12 12 Average Capacity 7 | 5 6 6 7 12 10 Most Carried 12 | 6 6 6 12 12 11 Average Carried 6 | 3 5 5 6 11 5 Final Capacity 12 | 6 6 6 12 12 4 Final Carried 12 | 6 6 6 12 12 1 Class Distribution -------------------- 25% | Mutant 24% | Gunner 17% | Scavenger-Tank 15% | Tank 14% | Scavenger-Gunner 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Tank | -8/Materials Scavenger-Tank | -7/Factory Mutant | -7/Lower Caves Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Low Matter Collected 2099 | 260 51 470 991 134 193 Remotely . | . . . . . . Salvage Created 1990 | . 51 336 1135 155 313 Parts 93 | . 6 19 51 3 14 Haulers Intercepted . | . . . . . . Recyclers Shooed 1 | . . . . 1 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 11 | . . . . . 11 Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Combat Hostiles Destroyed 46 | . 4 7 25 4 6 Melee 1 | . . . . . 1 Guns 32 | . 4 7 16 1 4 Cannons 12 | . . . 8 3 1 AOE 1 | . . . 1 . . Classes Destroyed 7 | . 1 2 2 . 2 Worker 3 | . . . 2 1 . Builder 1 | . . . 1 . . Swarmer 5 | . 4 . . . 1 Grunt 33 | . . 5 22 4 2 Brawler 2 | . . . . . 2 Duelist 1 | . . . . . 1 Sentry 5 | . . 2 3 . . Best Kill Streak 6 | . 3 4 6 4 5 Combat Bots Only 6 | . 3 4 6 4 5 Max Kills in Single Turn 2 | . 1 1 1 1 2 Gunslinging 1 | . . . . . 1 Exploded 1 | . . . 1 . . Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Low Damage Taken 5542 | . 63 248 2298 332 2601 Core 1118 | . 6 52 341 . 719 Absorbed by Shields 183 | . . . 183 . . Core Remaining (%) 80 | 100 97 87 38 . . Volleys Fired 138 | . 10 19 76 14 19 Largest 3 | . 2 3 3 3 3 Hottest 134 | . 40 63 111 113 134 Shots Fired 384 | . 20 57 220 42 45 Gun 312 | . 20 57 182 17 36 Cannon 72 | . . . 38 25 9 Launcher . | . . . . . . Special . | . . . . . . Kinetic 374 | . 20 57 220 42 35 Thermal 10 | . . . . . 10 Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 13 | . 4 13 12 5 7 Robot Miss Streak 6 | . 2 3 6 5 5 Penetration Max . | . . . . . . Secondary Targets 3 | . . . 1 . 2 Max Gunslinging Chain 1 | . . . 1 . 1 Shots Hit Robots 284 | . 9 38 166 37 34 Core Hits 155 | . 5 15 89 24 22 Critical Hits . | . . . . . . Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3554 | . 92 412 2111 456 483 Guns 2156 | . 92 412 1253 75 324 Cannons 1043 | . . . 527 381 135 Explosions 331 | . . . 331 . . Melee . | . . . . . . Ramming 24 | . . . . . 24 Kinetic 3135 | . 92 412 1780 456 395 Thermal 395 | . . . 331 . 64 Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 24 | . . . 9 . 24 Average Corruption 12 | . . . 9 . 14 Corruption Purged . | . . . . . . Effects 18 | . . . 8 . 10 Message Errors 4 | . . . 2 . 2 Matter Fused 4 | . . . 2 . 2 Heat Flow Errors 1 | . . . . . 1 Energy Discharges 1 | . . . . . 1 Data Loss (minor) 2 | . . . 1 . 1 Misdirections 2 | . . . . . 2 Targeting Errors 3 | . . . 2 . 1 Weapon Failures 1 | . . . 1 . . Overload Shots . | . . . . . . Overflow Damage 118 | . . . 118 . . Projectiles . | . . . . . . Explosions 118 | . . . 118 . . Melee . | . . . . . . Knockbacks 15 | . . . 8 6 1 Impact . | . . . . . . Kinetic 14 | . . . 8 5 1 Secondary 1 | . . . . 1 . Self-Inflicted Damage 117 | . . . 109 . 8 Shots 1 | . . . 1 . . Rammed 23 | . . . . . 23 Targets Rammed 23 | . . . . . 23 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 503 | . . 15 177 356 503 Average Temperature 104 | . . 6 46 178 257 Received Heat Transfer 1596 | . . 114 942 189 351 Effects 9 | . . . . 2 7 Shutdowns 3 | . . . . 1 2 Interference 3 | . . . . 1 2 Matter Decay 2 | . . . . . 2 Short Circuit 1 | . . . . . 1 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 348 | . . . 200 . 148 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Peak Influence 362 | . 115 288 362 269 . Average Influence 171 | . 60 153 225 204 . Maximum Alert Level 1 | . . 1 1 1 . Low Security (%) 59 | 100 100 59 44 57 . Level 1 40 | . . 40 55 42 . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 8 | . . 3 5 . . Investigation 2 | . . 1 1 . . Extermination . | . . . . . . Reinforcement 5 | . . 2 3 . . Assault . | . . . . . . Garrison 1 | . . . 1 . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Distress Signals 3 | . 1 2 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 66 | . 8 11 32 8 7 Peak Tracking Total 7 | . 4 4 6 4 7 Tactical Retreats 3 | . 2 . 1 . . Traps | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Traps Triggered 2 | . . 1 1 . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 1 | . . . . . 1 Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Low Machines Disabled 3 | . . . 3 . . Max in Single Turn 2 | . . . 2 . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Machines Accessed 2 | . . 2 . . . Terminals 1 | . . 1 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . . 1 . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 3 | . . 3 . . . Successful 3 | . . 3 . . . Failed . | . . . . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 5 | . . 5 . . . Terminals 2 | . . 2 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . . 1 . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 2 | . . 2 . . . Record 1 | . . 1 . . . Locate Traps 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 1 | . . 1 . . . Report Inventory 1 | . . 1 . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections . | . . . . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Low Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Low Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Low Turns Passed 2356 | 151 242 492 970 254 247 Spaces Moved 1291 | 130 163 312 479 135 72 Core 45 | 33 . . . . 12 Treads 1 | . . . . . 1 Legs 1245 | 97 163 312 479 135 59 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 120 50 Average Speed 123 | 105 120 120 125 121 159 Slowest Speed 400 | 150 120 120 150 150 400 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered 1 | . . . 1 . . Exploration Rate (%) 19 | 5 23 40 32 3 14 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 27 | . . . 27 . . Melee . | . . . . . . Projectile . | . . . . . . AOE 27 | . . . 27 . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Total 1738 | 141 194 390 683 200 130 Wait 142 | . 9 41 60 32 . Move 1286 | 129 162 311 478 134 72 Hop . | . . . . . . Pick Up 34 | 6 4 3 14 7 . Fast Attach 18 | 6 1 1 8 . 2 Attach 26 | . . 2 11 2 11 Detach 5 | . . 1 3 . 1 Swap 29 | . 2 5 16 4 2 Drop 37 | . 6 7 17 7 . Fire 138 | . 10 19 76 14 19 Melee . | . . . . . . Ram 23 | . . . . . 23 Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Lower Caves History --------- Turn | Location | Event 30 | -11/Scrapyard | Discovered new exit (range 16) 152 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 342 | -10/Materials | Discovered new exit (range 16) 394 | -10/Materials | Entered another Materials area 394 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 707 | -9/Materials | Build established: Gunner 856 | -9/Materials | Discovered new exit (range 15) 886 | -9/Materials | Entered another Materials area 886 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1207 | -8/Materials | Build established: Tank 1504 | -8/Materials | Lost 5 parts (1n1u3w) 1510 | -8/Materials | Core integrity fell below 50% 1622 | -8/Materials | Garrison activated, responded to threat 1703 | -8/Materials | Crushed by falling debris 1734 | -8/Materials | Lost 4 parts (1p2n1w) 1776 | -8/Materials | Discovered new exit (range 16) 1825 | -8/Materials | Build established: Scavenger-Gunner 1856 | -8/Materials | Entered Factory 1856 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2080 | -7/Factory | Discovered new exit (range 6) 2110 | -7/Factory | Entered Lower Caves 2161 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 2201 | -7/Lower Caves | System corruption reached 10% 2237 | -7/Lower Caves | Lost 17 parts (2p6n4u5w) 2308 | -7/Lower Caves | Core integrity fell below 50% 2340 | -7/Lower Caves | Lost 4 parts (4u) 2343 | -7/Lower Caves | Core integrity fell below 20% 2357 | -7/Lower Caves | Destroyed by Y-64 Sentinel with Wave Gun Last Messages --------------- 02328_ Penetrated by Slug. 02335_ System corrupted: Matter fused (-6). 02335_ Penetrated by Slug. 02336_ Slammed into B-48 Gladiator. 02336_ Knocked back. 02339_ Slammed into B-48 Gladiator. 02342_ Destabilizing: Core damaged (-14). 02345_ Slammed into B-48 Gladiator. 02347_ Lrg. Storage Unit destroyed. 02347_ System corrupted by crushing effect (+2). 02348_ Slammed into B-48 Gladiator. 02350_ System corrupted: Component data lost. 02350_ Slammed into B-48 Gladiator. 02350_ Knocked back. 02351_ Slammed into B-48 Gladiator. 02352_ B-48 Gladiator destroyed. [Achievement: Fist Fight] 02353_ Acquired 75 matter. 02354_ Acquired Lgt. Treads. 02357_ Acquired Imp. Light Armor Plating. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????????????????##? | | ?????????????????????????????????????###???????# # | | ?????????????????????????????###????? ???????# | | ??????????????????????#####?# #????? ????????# | | ?????????????????????## ## #?# ?? ????????# | | ????????????????????## @ / #?# ?######### | | ????????????????????# = ###### ## ##? | | ???????????????????## ##### #?# #? | | ??????????????????## ##??# #?# ## ## ## | | ??????????????????# ##??# #?? # # | | ?????????????????## #?## #?? # # | | ?????????????????# #### #??# ###++### # | | ?????????????????## Y## #??# # + | | ??????????????????##### ##?# # $# | | ?????????????????????## ### #""""""# | | ?????????? #### ######## | | ?????????? ### # | | ?????????? ###?# ## | | ?????????? #### #???# ## | | ??????????? # #????## ###???# #? | | ????????????# ???????## #?????# ## | | ????????????# ??????????###?????# ## | | ???????????????????????????????# ## | | ??????????????????????????????# #### | | ?????????????????????????????# #???# | | ???????????????????????????? #????# | | ????????????????????????????### ### ?????# | | ??????????????????????????????## ##?# ?????? | | ???????????????????????????????####???# ????? | | ??????????????????????????????????????# ????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 14 Energy Capacity 265 Matter Stores 500 Matter Capacity 500 Sight Range 16 Terrain Scan Density 10 Armor Coverage 300 Weapon Cycling 15 Evasion (%) 50 Targeting Accuracy 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Crack Shot Fist Fight Made in Tau Ceti IV More Dakka Please Storm Trooper System Compromised Troublemaker Unlikely Earthworm Challenges ------------ None Game ------ Seed ExplosiveLegNegator Manual? 0 Play Time 01:46:50 Cumulative 14.5 hours Start 2019.12.10 @ 21:15:57 End 2019.12.16 @ 22:02:03 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 14 Rogue 14 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 7 Gallery% 16 Achievement% 5 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d026872a-da93-48a7-9991-a15793d93b17