Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.02.19 @ 18:03:27 Player: Ceorik Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (17) 85 Value Destroyed (492) 492 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (600) 600 TOTAL SCORE: 4417 Bonus ------- Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 524/850 Matter 250/300 Energy 100/100 System Corruption 1% Temperature Cool (0) Movement Core (100) Ox1 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Hacking Drone Bay (1/1) > --- WEAPON (2) ------- CR-A16's Pointy Stick > --- INVENTORY (5) ---- Nuclear Pulse Thruster Makeshift Transmission Jammer Heavy Battle Rifle Missile Launcher Remote Datajack Peak State ------------ > --- POWER ------------ Angular Momentum Engine > --- PROPULSION ------- Improved Titanium Leg Flexi-carbon Leg Airjet Airjet > --- UTILITY ---------- Small Storage Unit Seismic Detector Hacking Drone Bay > --- WEAPON ----------- Remote Datajack Makeshift Spear > --- INVENTORY -------- Nuclear Pulse Thruster Makeshift Transmission Jammer Heavy Battle Rifle Proton Missile Launcher Missile Launcher CR-A16's Pointy Stick [Rating: 41] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Airjet Leg Aluminum Leg Hover Unit Airjet Utility Small Storage Unit Device Seismic Detector Storage Small Storage Unit Protection Core Shielding Weapon Heavy Assault Rifle Energy Gun Spread Laser Ballistic Gun Heavy Assault Rifle Launcher Proton Missile Launcher Special Weapon Remote Datajack Impact Weapon Maul Piercing Weapon Makeshift Spear Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Slots Evolved 8 | . . 2 . . . 6 Power 1 | . . . . . . 1 Propulsion 2 | . . . . . . 2 Utility 5 | . . 2 . . . 3 Weapon . | . . . . . . . Parts Attached 32 | 7 6 7 1 1 3 7 Power 2 | 1 . . . . . 1 Engine 2 | 1 . . . . . 1 Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 9 | 2 . 3 . . . 4 Treads . | . . . . . . . Leg 5 | 2 . 1 . . . 2 Wheel . | . . . . . . . Hover 4 | . . 2 . . . 2 Flight . | . . . . . . . Utility 6 | 2 2 1 . 1 . . Device 4 | 1 1 1 . 1 . . Storage 1 | 1 . . . . . . Processor . | . . . . . . . Hackware . | . . . . . . . Protection 1 | . 1 . . . . . Artifact . | . . . . . . . Weapon 15 | 2 4 3 1 . 3 2 Energy Gun 3 | 1 1 1 . . . . Energy Cannon . | . . . . . . . Ballistic Gun 5 | 1 2 1 . . 1 . Ballistic Cannon . | . . . . . . . Launcher 1 | . . . . . . 1 Special Weapon 1 | . . . . . . 1 Impact Weapon 1 | . . 1 . . . . Slashing Weapon . | . . . . . . . Piercing Weapon 2 | . . . . . 2 . Special Melee Weapon 2 | . 1 . 1 . . . Unidentified Prototypes 2 | . . . . 2 . . Parts Lost 14 | . . . . 1 3 10 Power 2 | . . . . . 1 1 Propulsion 6 | . . . . . . 6 Utility 3 | . . . . . 1 2 Weapon 3 | . . . . 1 1 1 Highest Loss Streak 7 | . . . . 1 3 7 To Critical Strikes . | . . . . . . . Average Backups 6 | . 7 7 7 6 5 5 Power . | . . . . . . . Propulsion 1 | . . 1 2 2 2 . Utility . | . 1 . . . . 1 Weapon 4 | . 5 6 5 4 3 3 Tool/Special . | . . . . . . . Unused Backups 9 | . 4 . . 2 . 3 Power . | . . . . . . . Propulsion 1 | . . . . . . 1 Utility 3 | . 2 . . . . 1 Weapon 5 | . 2 . . 2 . 1 Tool/Special . | . . . . . . . Average Slot Usage (%) 88 | . 100 98 88 88 79 58 Engine 9 | . 14 11 11 11 3 2 Leg 10 | . 28 14 . . . 4 Hover 13 | . . 7 22 22 22 18 Device 16 | . 2 20 22 22 25 12 Storage 11 | . 14 11 11 11 11 5 Protection 8 | . 11 11 11 10 . . Energy Gun 3 | . 3 12 . . . . Ballistic Gun 6 | . 21 3 . . . . Piercing Weapon 3 | . . . . . 14 6 Special Melee Weapon 5 | . 3 4 11 11 3 . Peak Build Rating 41 | 9 12 16 17 24 27 41 Average Rating 16 | 5 9 12 15 15 25 34 On Entrance 14 | . 9 10 14 15 24 27 Avg Prop Armor Cover (%) 7 | . . . . . . 7 Naked Turns . | . . . . . . . Heaviest Build 29 | 14 17 19 14 14 14 29 Greatest Support 40 | 20 20 20 16 16 16 40 Greatest Overweight (x) 3 | . . 2 . . . 3 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 8 7 Most Carried 8 | 3 8 8 8 8 7 8 Average Carried 7 | . 7 7 7 7 5 5 Final Capacity 8 | 8 8 8 8 8 8 5 Final Carried 8 | 1 8 8 8 7 7 5 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Mutant | -6/Factory Resources | -11 -10 -9 -9 -7 -6 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Matter Collected 630 | 284 152 141 . 20 33 . Remotely . | . . . . . . . Salvage Created 546 | 98 172 185 . . 23 68 Parts 29 | 4 16 4 . . 2 3 Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 2 | . . . . . 2 . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Combat Hostiles Destroyed 12 | . 5 5 . . 1 1 Melee 1 | . . . . . . 1 Guns 11 | . 5 5 . . 1 . Classes Destroyed 7 | 2 3 2 . . . . Worker 1 | . . 1 . . . . Tunneler 1 | 1 . . . . . . Recycler 1 | 1 . . . . . . Operator 1 | . . 1 . . . . Watcher 1 | . 1 . . . . . Swarmer 2 | . 1 . . . 1 . Grunt 10 | . 4 5 . . . 1 Best Kill Streak 2 | 2 2 2 . . 1 1 Combat Bots Only 2 | . 2 2 . . 1 1 Max Kills in Single Turn 2 | 1 1 2 . . 1 1 Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Hostile Shots Fired 277 | . 73 17 . . 22 165 Missed 116 | . 27 6 . . 9 74 Hits 161 | . 46 11 . . 13 91 Projectile 161 | . 46 11 . . 13 91 Critical Strikes 3 | . . . . . . 3 Damage Taken 2053 | . 503 136 . . 194 1220 Core 497 | . 76 43 . . 52 326 Absorbed by Shields . | . . . . . . . Redirected to Shielding 27 | . 18 9 . . . . Regen/Repaired (Parts) 36 | . . . . 36 . . Core Remaining (%) 81 | 100 69 . . . 76 . Volleys Fired 38 | 8 14 11 . . 1 4 Largest 2 | 2 2 2 . . 1 1 Hottest 130 | 60 88 130 . . 33 39 Shots Fired 71 | 16 28 22 . . 1 4 Gun 67 | 16 28 22 . . 1 . Cannon . | . . . . . . . Launcher 2 | . . . . . . 2 Special 2 | . . . . . . 2 Kinetic 40 | 8 24 7 . . 1 . Thermal 27 | 8 4 15 . . . . Explosive . | . . . . . . . Electromagnetic 2 | . . . . . . 2 Robot Hit Streak 11 | 5 11 7 . . 3 5 Robot Miss Streak 4 | 1 4 4 . . . . Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 61 | 10 20 21 4 . 1 5 Core Hits 42 | 3 13 21 . . 1 4 Critical Kills 1 | . 1 . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 2 | . 1 . . . . 1 Destroy 1 | . 1 . . . . . Impale 1 | . . . . . . 1 Melee Attacks 15 | . 1 4 4 . . 6 Impact 2 | . . 2 . . . . Slashing . | . . . . . . . Piercing 6 | . . . . . . 6 Sneak Attacks 8 | . 1 3 4 . . . Combat Hostiles . | . . . . . . . Follow-up Attacks 1 | . . . . . . 1 Damage Inflicted 1189 | 127 303 450 . . 28 281 Guns 697 | 127 303 239 . . 28 . Cannons . | . . . . . . . Explosions 185 | . . . . . . 185 Melee 307 | . . 211 . . . 96 Ramming . | . . . . . . . Kinetic 376 | 60 245 43 . . 28 . Thermal 321 | 67 58 196 . . . . Explosive 146 | . . . . . . 146 Electromagnetic 39 | . . . . . . 39 Impact 211 | . . 211 . . . . Slashing . | . . . . . . . Piercing 96 | . . . . . . 96 Highest Corruption 1 | . . . . . . 1 Average Corruption 1 | . . . . . . 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 2 | . . . . . . 2 Energy Discharges 1 | . . . . . . 1 Data Loss (minor) 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 136 | . . 86 . . . 50 Projectiles 12 | . . 12 . . . . Explosions 50 | . . . . . . 50 Melee 74 | . . 74 . . . . Knockbacks 1 | . . 1 . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary 1 | . . 1 . . . . Self-Inflicted Damage 121 | . . . . . . 121 Shots 2 | . . . . . . 2 Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 153 | . 153 113 . . . 28 Average Temperature 54 | . 69 38 . . . 16 Received Heat Transfer 752 | . 195 54 . . 57 446 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted 2 | . . 2 . . . . Combat Hostiles . | . . . . . . . Parts Fried 2 | . . 2 . . . . Impact Corruptions 4 | . . 4 . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 470 | 150 70 250 . . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Maximum Alert Level . | . . . . . . . Low Security (%) 100 | 100 100 100 100 . . 100 Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 121 | 5 51 45 8 . . 121 Initial 13 | . . 13 8 . . . Average 9 | . 6 11 . . . 19 Influence Increases 693 | 10 157 168 . . 185 173 Destroy 0b10 Robot/C 240 | . 100 100 . . 20 20 Destroy 0b10 Robot/NC 25 | 10 5 10 . . . . Destroy Leader 32 | . 22 10 . . . . Successful Hack 42 | . 12 18 . . . 12 Disable Machine 60 | . . . . . . 60 Destroy Structure 24 | . 3 . . . . 21 Lose Combat Pursuer 270 | . 15 30 . . 165 60 Influence Decreases 642 | 10 124 179 22 . 185 122 Entered New Map 34 | . . 20 14 . . . Time Decay 488 | 10 124 159 8 . 145 42 Lost Part 105 | . . . . . 25 80 Lost Ally 15 | . . . . . 15 . Squads Dispatched 7 | . 3 1 . . 1 2 Investigation 1 | . 1 . . . . . Extermination 1 | . . . . . . 1 Reinforcement 4 | . 2 1 . . . 1 Assault 1 | . . . . . 1 . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Distress Signals 7 | . 4 3 . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 69 | . 24 18 . . 13 14 Peak Tracking Total 12 | . 12 5 . . 11 8 Tactical Retreats 9 | . 1 2 . . 4 2 Traps | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Traps Triggered 1 | . . . . . . 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Most Traps Carried 2 | . . . 2 2 . . Machines | -11 -10 -9 -9 -7 -6 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Machines Disabled 4 | . . . . . . 4 Max in Single Turn 2 | . . . . . . 2 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Machines Accessed 10 | . 5 3 . . . 2 Terminals 7 | . 4 3 . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 2 | . 1 . . . . 1 Scanalyzers 1 | . . . . . . 1 Garrison Access . | . . . . . . . Total Hacks 25 | . 15 7 . . . 3 Successful 13 | . 7 5 . . . 1 Failed 12 | . 8 2 . . . 2 Catastrophic 3 | . 3 . . . . . Database Lockouts . | . . . . . . . Manual 24 | . 13 7 . 3 . 1 Terminals 21 | . 14 7 . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 2 | . 1 . . . . 1 Scanalyzers 2 | . . . . . . 2 Garrison Access . | . . . . . . . Terminal Hacks 5 | . 3 2 . . . . Branch Access Points 2 | . 1 1 . . . . Alert Level 2 | . 2 . . . . . Recall Investigation 1 | . . 1 . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 1 | . . . . . . 1 Retrieve Study 1 | . . . . . . 1 Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 7 | . 4 3 . . . . Terminals 7 | . 4 3 . . . . Botnet 7 | . 4 3 . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 9 | . 5 3 . . . 1 Full Trace Events 1 | . 1 . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 3 | . . . . 3 . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 14 | . . . . 14 . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired 1 | . . . . . . 1 Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Used RIF Installer . | . . . . . . . Robots Hacked 3 | . . 1 1 . . 1 Non-combat 2 | . . 1 1 . . . Combat 1 | . . . . . . 1 Robot Hacks Applied 3 | . . 1 1 . . 1 parse_system 2 | . . 1 . . . 1 no_distress 1 | . . . 1 . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Total Allies 7 | . . . . 7 . . Largest Group 7 | . . . . 7 1 . Highest-Rated Group 234 | . . . . 234 28 . Highest-Rated Ally 40 | . . . . 40 28 . Total Orders . | . . . . . . . Ally Attacks 1 | . . . . . 1 . Total Damage 11 | . . . . . 11 . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Active Infowar (turns) 2257 | 7 84 573 251 752 568 22 Terrain 91 | 7 84 . . . . . Seismic 2166 | . . 573 251 752 568 22 Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 6 | . . . 2 1 3 . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Turns Passed 3574 | 82 940 626 251 752 568 355 Spaces Moved 3678 | 41 675 436 393 1205 591 337 Core 12 | 8 . . . . . 4 Treads . | . . . . . . . Legs 1080 | 33 675 295 . . . 77 Wheels . | . . . . . . . Hover 2586 | . . 141 393 1205 591 256 Flight . | . . . . . . . Fastest Speed 50 | 50 120 56 56 56 56 52 Average Speed 77 | 106 120 116 56 56 56 80 Slowest Speed 200 | 120 120 180 56 56 56 200 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 49 | 4 79 35 55 89 77 9 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 3 | . . . . 2 1 . Known Exits Taken 2 | . . 1 . . 1 . Unknown Exits Taken 4 | 1 1 . 1 1 . . Scrap Searched 6 | . . . 1 3 2 . Spaces Dug 18 | . . . . . . 18 Terrain Destroyed 18 | . . . . . . 18 Melee . | . . . . . . . Projectile . | . . . . . . . AOE 18 | . . . . . . 18 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Total 4305 | 63 777 524 424 1285 826 406 Wait 469 | . 60 47 22 63 230 47 Move 3672 | 40 674 435 392 1204 590 337 Hop . | . . . . . . . Pick Up 46 | 8 14 8 2 8 2 4 Fast Attach . | . . . . . . . Attach 24 | 7 2 4 1 2 2 6 Detach 2 | . . . 1 . . 1 Swap 16 | . 5 8 . . 1 2 Drop 24 | . 7 7 2 8 . . Fire 38 | 8 14 11 . . 1 4 Melee 14 | . 1 4 4 . . 5 Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Materials (discovered 3 exits: *Mat / *Min x2) -9/Mines (discovered 3 exits: *Mat / [*Exi] / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 1 exit: *Low) History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 16) 83 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 448 | -10/Materials | Discovered new exit (range 3) 476 | -10/Materials | Discovered new exit (range 6) 664 | -10/Materials | Identified exit to Mines 923 | -10/Materials | Discovered new exit (range 16) 1005 | -10/Materials | Discovered new exit (range 16) 1023 | -10/Materials | Entered another Materials area 1023 | -9/Materials | Evolved 2 slots: Utility x2 1056 | -9/Materials | Discovered new exit (range 15) 1224 | -9/Materials | Discovered new exit (range 11) 1448 | -9/Materials | Discovered new exit (range 13) 1450 | -9/Materials | Identified exit to Mines 1649 | -9/Materials | Entered Mines 1675 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1675 | -9/Mines | Discovered new exit (range 5) 1687 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1727 | -9/Mines | Identified exit to Materials 1736 | -9/Mines | Met a Derelict bent on vengeance 1751 | -9/Mines | Learned 2 Materials zone layouts 1810 | -9/Mines | Found a hidden stash of uninstalled traps 1900 | -9/Mines | Entered Zion 1934 | -7/Zion | Learned Factory stockpile data 1961 | -7/Zion | Learned location of Recycling (-7) 1965 | -7/Zion | Learned location of Storage (-7) 2047 | -7/Zion | Found Prototype Launcher 2048 | -7/Zion | Identified Rocket Array 2127 | -7/Zion | Given A8's code to call for help 2188 | -7/Zion | Met Imprinter 2198 | -7/Zion | Imprinted 2200 | -7/Zion | Declared Zion's savior 2287 | -7/Zion | Received a visual enhancement algorithm 2288 | -7/Zion | Ran a visual enhancement algorithm 2302 | -7/Zion | Ran a visual enhancement algorithm 2344 | -7/Zion | Ran a visual enhancement algorithm 2453 | -7/Zion | Found CR-A16's Pointy Stick 2611 | -7/Zion | Gained Derelict followers 2627 | -7/Zion | Discovered new exit (range 12) 2631 | -7/Zion | Given the Hacking Drone Bay 2633 | -7/Zion | Found Prototype Device 2635 | -7/Zion | Identified Hacking Drone Bay 2652 | -7/Zion | Entered Proximity Caves 2652 | -6/Proximity Caves | Accompanied by 1 ally 2782 | -6/Proximity Caves | Spotted B-75 Beast 2783 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 2805 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 2856 | -6/Proximity Caves | Lost 3 parts (1p1u1w) 2862 | -6/Proximity Caves | Identified exit to Factory 2872 | -6/Proximity Caves | Learned location of Extension (-4) 2878 | -6/Proximity Caves | Learned 4 Factory zone layouts 3220 | -6/Proximity Caves | Entered Factory 3220 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x2, Utility x3 3221 | -6/Factory | Identified exit to Lower Caves 3575 | -6/Factory | Self-destructed Last Messages --------------- 03505_ Destroyed Wheel. 03507_ Construction Platform disabled. 03508_ Critical hit (Burn: +50). 03513_ T-07 Excavator destroyed. 03550_ Airjet destroyed. 03550_ Seismic Detector destroyed. 03559_ Flexi-carbon Leg destroyed. 03559_ Critical hit (Burn: +50). 03560_ Airjet destroyed. 03561_ G-50 Soldier destroyed. 03561_ Mak. Spear follow-up attack on G-50 Soldier. 03567_ Sml. Storage Unit destroyed. 03568_ G-50 Soldier suffers critical hit (Impale). 03568_ Imp. Titanium Leg destroyed. 03570_ Critical hit (Burn: +37). 03573_ Mak. Spear destroyed. 03573_ R-10 Processor collects Adv. Heat Sink. [Achievement: Just Browsing] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????*???????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????!???????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????#???????????????? | | ??????????????????????????????? #???????????????? | | ??????????????????????????????? #???????????????? | | ??????????????##############?? #???????????????? | | ??????????????? ! ! #? #???????????????? | | ????????????? ?? #? #???????????????? | | ????????????? 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""" """ """ #???????????????? | | ?############# """ """ """ #???????????????? | | ?# ! ! # ##???????????????? | | ?# # """ """ #????????????????? | | ## ! # """ """ #????????????????? | | # [ / """ """ #????????????????? | | ! # ?????????? | | # % # """ """ """ #####????????????? | | # = # """ """ """ #????????????????? | | # ## """ """ """ #????????????????? | | ## #### #????????????????? | | """ ????????????????? | | """ ?????????????????? | | """ ??????????????????? | | """ """ ?????????????????????? | | """ """T""" ????????????????????? | | """" ############# ????????????????????? | | """" #?????????????????????????????????? | | """""" +?????????????????????????????????? | | ####?????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 18 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Core Shielding 20 Evasion (%) 55 Item Schematics ----------------- Energy Filter | -7/Zion | Archive Thermal Shield | -7/Zion | Archive Lightning Gun | -7/Zion | Archive Hpw. Shock Rifle | -7/Zion | Archive Flak Gun | -7/Zion | Archive Adv. Plasma Cannon | -7/Zion | Archive Adv. System Shield | -7/Zion | Archive Imp. Titanium Leg | -7/Zion | Archive Imp. Target Analyzer | -7/Zion | Archive Recalibrator | -7/Zion | Archive Proton Cannon | -7/Zion | Archive Imp. Proton Missile Launcher | -7/Zion | Archive Matter Filter | -7/Zion | Archive Arc Projector | -7/Zion | Archive Robot Schematics ------------------ B-48 Gladiator | -7/Zion | Archive Y-45 Defender | -7/Zion | Archive K-01 Serf | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Remote Datajack | -6/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Just Browsing Challenges ------------ None Game ------ Seed DirectedGhostPendant Manual? 0 Play Time 00:53:28 Cumulative 18.5 hours Start 2026.02.19 @ 17:00:02 End 2026.02.19 @ 18:03:27 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 23 Rogue 23 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 24 Gallery% 25 Achievement% 19 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Swanston Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7a7bca38-23bc-41d9-abad-e06967185b03