Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.21 @ 22:02:48 Player: OctagonalPrism Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (140) 700 Value Destroyed (4561) 4561 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (3) 3 TOTAL SCORE: 9024 Bonus ------- High Alert Combat Kills 17 Friendly Fire -14 Cogmind --------- Core Integrity 0/850 Matter 158/300 Energy 23/100 System Corruption 2% Temperature Cool (9) Movement Walking (120) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Flexi-carbon Leg > --- UTILITY (8) ------ Gravity Neutralizer Advanced Targeting Computer Target Analyzer Core Analyzer Core Analyzer > --- WEAPON (3) ------- Shock Maul > --- INVENTORY (5) ---- Fission Core VTOL Module VTOL Module Peak State ------------ > --- POWER ------------ Light Fission Core > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Small Storage Unit Improved Targeting Computer Advanced Targeting Computer Core Analyzer Weapon Cycler Improved Light Armor Plating Reflective Plating Hacking Suite > --- WEAPON ----------- Heavy Plasma Cannon Advanced Assault Cannon Gauss Cannon > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Core Analyzer Hacking Suite Hacking Suite Plasma Rifle Gauss Rifle Long-range Missile Launcher [Rating: 54] Favorites ----------- Power Light Nuclear Core Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Flexi-carbon Leg Flight Unit VTOL Module Utility Hacking Suite Device Improved Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun Advanced Beam Rifle Energy Cannon EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Gauss Cannon Launcher Mini Grenade Launcher Impact Weapon Shock Maul Build | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Fac Slots Evolved 8 | . . . 2 2 2 . . 2 Power . | . . . . . . . . . Propulsion 1 | . . . . 1 . . . . Utility 6 | . . . 2 1 1 . . 2 Weapon 1 | . . . . . 1 . . . Parts Attached 165 | 7 14 . 16 35 24 8 23 38 Power 22 | 1 3 . 1 4 5 1 1 6 Engine 12 | 1 3 . . 1 5 1 1 . Core 10 | . . . 1 3 . . . 6 Reactor . | . . . . . . . . . Propulsion 42 | 2 4 . 4 12 5 2 3 10 Treads 26 | 2 4 . 4 12 . 1 3 . Leg 14 | . . . . . 5 1 . 8 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight 2 | . . . . . . . . 2 Utility 51 | 2 3 . 6 10 4 4 10 12 Device 19 | 1 1 . 2 4 2 1 3 5 Storage 5 | 1 1 . 1 . . 1 1 . Processor 11 | . 1 . 2 2 . 1 3 2 Hackware 4 | . . . . 2 . . . 2 Protection 12 | . . . 1 2 2 1 3 3 Artifact . | . . . . . . . . . Weapon 50 | 2 4 . 5 9 10 1 9 10 Energy Gun 12 | 1 2 . 1 2 . . 5 1 Energy Cannon 5 | . . . . 1 2 . 1 1 Ballistic Gun 21 | 1 2 . 3 4 8 . 1 2 Ballistic Cannon 5 | . . . . . . . 2 3 Launcher 6 | . . . 1 2 . 1 . 2 Special Weapon . | . . . . . . . . . Impact Weapon 1 | . . . . . . . . 1 Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 6 | . 1 . . 1 . . 2 2 Parts Lost 62 | . . . 2 15 . 7 3 35 Power 6 | . . . . 2 . . . 4 Propulsion 17 | . . . . 4 . 3 . 10 Utility 23 | . . . 2 6 . 3 . 12 Weapon 16 | . . . . 3 . 1 3 9 Highest Loss Streak 11 | . . . 2 6 . 7 1 11 To Critical Strikes 1 | . . . . . . . . 1 Average Slot Usage (%) 90 | . 100 100 92 91 94 84 83 82 Engine 6 | . 14 14 2 5 7 5 6 1 Core 2 | . . . 8 3 . . . 3 Treads 18 | . 28 28 22 23 2 . 16 6 Leg 3 | . . . . . 19 18 . 9 Device 7 | . 6 . 9 8 6 5 6 7 Storage 8 | . 14 14 11 9 7 7 2 4 Processor 15 | . 7 14 15 14 15 21 17 20 Hackware 4 | . . . . 6 7 7 7 5 Protection 2 | . . . . 2 5 . 5 4 Energy Gun 8 | . 14 14 4 14 . . 7 2 Energy Cannon 1 | . . . . . 1 . 3 2 Ballistic Gun 7 | . 14 14 17 2 19 11 3 . Ballistic Cannon 1 | . . . . . . . 2 7 Naked Turns . | . . . . . . . . . Heaviest Build 53 | 13 21 21 39 40 53 50 40 52 Greatest Support 72 | 40 40 40 40 60 51 51 60 72 Greatest Overweight (x) 4 | 3 . . . . 1 2 4 1 Average Overweight (x) . | 1 . . . . . . . . Largest Inventory Capacity 15 | 8 10 10 15 15 15 15 8 8 Average Capacity 10 | 7 8 10 11 15 15 14 6 7 Most Carried 14 | 1 9 9 10 14 14 14 8 8 Average Carried 7 | . 5 9 8 10 11 12 4 5 Final Capacity 15 | 8 10 10 15 15 15 5 8 5 Final Carried 12 | 1 9 9 9 9 12 4 8 3 Class Distribution -------------------- 54% | Mutant 16% | Scavenger-Gunner 16% | Scavenger-Mutant 10% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -8/Materials Scavenger-Gunner | -7/Factory Gunner | -7/Waste Gunner | -7/Factory Scavenger-Gunner | -6/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -7 -6 ----------- Run | Yrd Mat Min Mat Mat Fac Was Fac Fac Matter Collected 3036 | 186 323 45 359 537 492 . 540 554 Remotely . | . . . . . . . . . Salvage Created 4833 | 28 600 169 534 1516 492 . 786 708 Parts 294 | 3 54 15 40 76 22 . 48 36 Haulers Intercepted 2 | . 1 . . 1 . . . . Recyclers Shooed 2 | . . . . 1 1 . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Fac Combat Hostiles Destroyed 106 | . 15 5 18 29 10 . 11 18 Melee 1 | . . . . . . . . 1 Guns 69 | . 15 5 12 23 10 . 3 1 Cannons 16 | . . . . . . . 7 9 AOE 17 | . . . 6 4 . . 1 6 Classes Destroyed 15 | 1 4 1 2 3 . . 3 1 Worker 8 | . . 1 1 1 . . 3 2 Builder 2 | . . . . . . . 1 1 Tunneler 6 | 1 2 . 2 1 . . . . Hauler 2 | . 1 . . 1 . . . . Recycler 7 | . . . . 1 1 . 4 1 Operator 4 | . . . . 1 . . 1 2 Watcher 5 | . 2 . 1 1 1 . . . Swarmer 28 | . 6 3 8 . 3 . . 8 Grunt 53 | . 9 2 7 21 5 . 7 2 Brawler 2 | . . . 1 . 1 . . . Duelist 1 | . . . . . . . 1 . Sentry 8 | . . . 2 4 1 . . 1 Hunter 8 | . . . . 4 . . . 4 Programmer 5 | . . . . . . . 3 2 Behemoth 1 | . . . . . . . . 1 Best Kill Streak 13 | 1 4 2 13 8 4 . 9 7 Combat Bots Only 12 | . 3 2 12 6 3 . 4 5 Max Kills in Single Turn 7 | 1 2 2 3 4 2 . 5 7 Gunslinging 1 | . . . . . 1 . . . Exploded 5 | . . . 2 2 . . 1 5 Melee 1 | . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac Was Fac Fac Hostile Shots Fired 969 | . 63 25 63 232 55 5 73 453 Missed 283 | . 16 7 18 59 18 . 22 143 Damage Taken 10066 | . 481 224 465 2645 422 255 981 4593 Core 1871 | . 88 26 61 390 50 135 252 869 Absorbed by Shields . | . . . . . . . . . Ignored by Resistances 57 | . . . . . . . 45 12 Regen/Repaired (Parts) 415 | . . . . 415 . . . . Core Remaining (%) 60 | 100 . 54 84 29 . . 37 . Volleys Fired 283 | 1 36 15 43 89 22 4 27 46 Largest 3 | 2 2 2 2 2 3 3 3 3 Hottest 213 | 60 79 79 79 124 84 86 161 213 Shots Fired 590 | 2 72 30 71 162 66 12 75 100 Gun 461 | 2 72 30 68 151 66 8 44 20 Cannon 102 | . . . . 1 . . 31 70 Launcher 27 | . . . 3 10 . 4 . 10 Special . | . . . . . . . . . Kinetic 309 | 1 36 15 56 46 66 8 29 52 Thermal 198 | 1 17 15 12 105 . . 19 29 Explosive 27 | . . . 3 10 . 4 . 10 Electromagnetic 56 | . 19 . . 1 . . 27 9 Robot Hit Streak 19 | 2 15 8 9 15 13 2 17 19 Robot Miss Streak 7 | . 3 3 7 3 7 2 3 3 Penetration Max . | . . . . . . . . . Secondary Targets 9 | . 2 . . 5 2 . . . Max Gunslinging Chain 1 | . 1 . . 1 1 . . . Shots Hit Robots 410 | 2 46 16 45 123 48 3 55 72 Core Hits 251 | 1 25 8 30 77 39 1 35 35 Critical Kills 2 | . . . . . 1 . . 1 Critical Parts Destroyed 4 | . . . . . 1 . . 3 Critical Strikes 21 | . 2 . 1 8 2 . 2 6 Burn 10 | . 2 . 1 7 . . . . Destroy 2 | . . . . . 2 . . . Blast 4 | . . . . . . . 2 2 Corrupt 1 | . . . . 1 . . . . Smash 4 | . . . . . . . . 4 Melee Attacks 8 | . . . . . . . . 8 Impact 8 | . . . . . . . . 8 Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks 1 | . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 10727 | 21 721 263 982 2836 910 351 1697 2946 Guns 5629 | 21 721 263 692 2208 910 55 487 272 Cannons 2112 | . . . . 28 . . 733 1351 Explosions 2643 | . . . 290 600 . 296 477 980 Melee 320 | . . . . . . . . 320 Ramming 23 | . . . . . . . . 23 Kinetic 4182 | 10 354 128 539 643 910 55 585 958 Thermal 3341 | 11 188 135 153 1565 . . 709 580 Explosive 2166 | . . . 290 600 . 296 . 980 Electromagnetic 695 | . 179 . . 28 . . 403 85 Impact 320 | . . . . . . . . 320 Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 6 | . . . 6 . . . 5 2 Average Corruption 3 | . . . 6 . . . 2 1 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 31 | . . . 14 . . . 9 8 Message Errors 15 | . . . 7 . . . 6 2 Matter Fused 1 | . . . . . . . . 1 Heat Flow Errors 2 | . . . 2 . . . . . Energy Discharges 5 | . . . 3 . . . 1 1 Parts Rejected 1 | . . . . . . . . 1 Data Loss (minor) 3 | . . . 1 . . . 1 1 Data Loss (major) 3 | . . . 1 . . . 1 1 Weapon Failures 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 385 | . . . . . . . 109 276 Projectiles 11 | . . . . . . . 6 5 Explosions 157 | . . . . . . . 103 54 Melee 217 | . . . . . . . . 217 Knockbacks 12 | . . . . . . . 4 8 Impact . | . . . . . . . . . Kinetic 12 | . . . . . . . 4 8 Secondary . | . . . . . . . . . Self-Inflicted Damage 237 | . . . . 55 . 23 107 52 Shots 6 | . . . . 2 . 1 2 1 Rammed 1 | . . . . . . . . 1 Targets Rammed 10 | . . . . . . . . 10 Kicked 9 | . . . . . . . . 9 Crushed . | . . . . . . . . . Highest Temperature 402 | 20 114 258 234 175 206 6 343 402 Average Temperature 73 | 10 33 98 52 38 91 2 107 118 Received Heat Transfer 2691 | . 159 102 117 1233 180 . 342 558 Effects 1 | . . . . . . . 1 . Matter Decay 1 | . . . . . . . 1 . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 2 | . . . . . . . . 2 Impact Corruptions 6 | . . . . . . . . 6 Robots Melted 2 | . . . . 2 . . . . Combat Hostiles 2 | . . . . 2 . . . . Parts Melted 14 | . 1 . . 12 . . 1 . Heat Transferred 6553 | 25 555 296 407 3589 . . 731 950 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . . . . . . 1 . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Fac Peak Influence 469 | 5 244 206 469 418 335 114 199 290 Initial 142 | . 3 66 79 134 142 78 30 33 Average 129 | . 95 140 211 142 183 83 93 107 Maximum Alert Level 2 | . 1 1 2 2 1 . . 1 Low Security (%) 82 | 100 91 90 58 80 68 100 100 76 Level 1 14 | . 8 9 30 15 31 . . 23 Level 2 2 | . . . 10 4 . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 24 | . 2 . 2 8 2 . 4 6 Investigation 10 | . 2 . 1 6 . . 1 . Extermination 6 | . . . . . 1 . 3 2 Reinforcement 7 | . . . 1 2 . . . 4 Assault . | . . . . . . . . . Garrison 1 | . . . . . 1 . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 2 | . . . . . . . . 2 Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Was Fac Fac Distress Signals 5 | . . . . 4 . . . 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 157 | . 20 6 26 44 12 6 13 30 Peak Tracking Total 10 | . 3 3 10 6 4 6 4 7 Tactical Retreats 7 | . 1 1 . 1 . . . 4 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Fac Traps Triggered 3 | . 1 . . . 1 . 1 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -6 ---------- Run | Yrd Mat Min Mat Mat Fac Was Fac Fac Machines Disabled 15 | . 3 . 2 2 1 . 3 4 Max in Single Turn 3 | . 1 . 1 1 1 . 3 1 Garrison Access 1 | . . . . 1 . . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Was Fac Fac Machines Accessed 28 | . 8 1 1 12 2 . 3 1 Terminals 21 | . 8 1 1 8 1 . 2 . Fabricators 1 | . . . . . . . 1 . Repair Stations 2 | . . . . 2 . . . . Recycling Units 1 | . . . . . . . . 1 Scanalyzers 2 | . . . . 1 1 . . . Garrison Access 1 | . . . . 1 . . . . Total Hacks 78 | . 22 4 1 36 3 . 6 6 Successful 48 | . 12 1 . 23 3 . 4 5 Failed 30 | . 10 3 1 13 . . 2 1 Catastrophic 7 | . 1 . 1 5 . . . . Database Lockouts . | . . . . . . . . . Manual 32 | . 11 . 3 14 1 . 3 . Terminals 52 | . 22 4 1 21 1 . 3 . Fabricators 3 | . . . . . . . 3 . Repair Stations 10 | . . . . 10 . . . . Recycling Units 6 | . . . . . . . . 6 Scanalyzers 5 | . . . . 3 2 . . . Garrison Access 2 | . . . . 2 . . . . Terminal Hacks 18 | . 10 1 . 6 1 . . . Robot Analysis 1 | . . . . 1 . . . . Prototype ID Bank 1 | . 1 . . . . . . . Open DSF 1 | . . . . . 1 . . . Branch Access Points 1 | . 1 . . . . . . . Repair Station Index 1 | . . . . 1 . . . . Alert Level 4 | . 2 . . 2 . . . . Unreport Threat 2 | . 1 . . 1 . . . . Maintenance Status 1 | . 1 . . . . . . . Surveillance Status 1 | . 1 . . . . . . . Transport Status 1 | . 1 . . . . . . . Assault Status 1 | . . 1 . . . . . . Zone Layout 3 | . 2 . . 1 . . . . Fabricator Hacks 2 | . . . . . . . 2 . Load Schematic 1 | . . . . . . . 1 . Build 1 | . . . . . . . 1 . Repair Station Hacks 9 | . . . . 9 . . . . Scan Component 5 | . . . . 5 . . . . Repair 4 | . . . . 4 . . . . Recycling Unit Hacks 5 | . . . . . . . . 5 Recycle Component 1 | . . . . . . . . 1 Process 1 | . . . . . . . . 1 Retrieve Matter 3 | . . . . . . . . 3 Scanalyzer 5 | . . . . 3 2 . . . Insert Component 2 | . . . . 1 1 . . . Analyze 3 | . . . . 2 1 . . . Garrison Access Hacks 2 | . . . . 2 . . . . Seal Access 1 | . . . . 1 . . . . Coupler Status 1 | . . . . 1 . . . . Unauthorized Hacks 7 | . 2 . . 3 . . 2 . Terminals 7 | . 2 . . 3 . . 2 . Botnet 7 | . 2 . . 3 . . 2 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 20 | . 7 1 1 9 . . 2 . Full Trace Events 10 | . 2 . 1 6 . . 1 . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 2 | . . . . 1 1 . . . Parts Built 2 | . . . . . . . 2 . Authchips . | . . . . . . . . . Time 73 | . . . . . . . 73 . Total Part Build Rating 6 | . . . . . . . 6 . Parts Repaired 4 | . . . . 4 . . . . Time 143 | . . . . 143 . . . . Parts Recycled 1 | . . . . . . . . 1 Recycled Matter 15 | . . . . . . . . 15 Retrieved Matter 15 | . . . . . . . . 15 Retrieved Components . | . . . . . . . . . Parts Scanalyzed 2 | . . . . 1 1 . . . Part Schematics Acquired 2 | . . . . 1 1 . . . Parts Damaged 1 | . . . . . 1 . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------------ Run | Yrd Mat Min Mat Mat Fac Was Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired 1 | . 1 . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac Was Fac Fac Total Allies 2 | . 1 . . . . 1 . . Largest Group 1 | . 1 . . . . 1 . . Highest-Rated Group 31 | . 16 . . . . 31 . . Highest-Rated Ally 31 | . 16 . . . . 31 . . Total Orders 1 | . 1 . . . . . . . FOLLOW 1 | . 1 . . . . . . . Ally Attacks 13 | . 2 . . . . 11 . . Total Damage 204 | . 16 . . . . 188 . . Kills 1 | . 1 . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Fac Robot Analysis Total 1 | . . . . 1 . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------------- Run | Yrd Mat Min Mat Mat Fac Was Fac Fac Turns Passed 7821 | 135 1011 319 846 2233 575 186 1384 1132 Spaces Moved 4030 | 65 521 170 412 1007 337 123 733 662 Core 186 | 28 . . . . . 9 124 25 Treads 2975 | 37 521 170 412 1007 43 1 609 175 Legs 824 | . . . . . 294 113 . 417 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight 45 | . . . . . . . . 45 Fastest Speed 32 | 50 160 160 160 160 120 50 50 32 Average Speed 153 | 164 160 160 160 161 129 127 165 132 Slowest Speed 260 | 200 160 160 160 165 190 260 250 250 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 39 | 4 78 45 42 60 11 72 22 21 Regions Visited 8 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 3 | . 1 1 1 . . . . . Unknown Exits Taken 3 | 1 . . . 1 . . 1 . Scrap Searched 2 | . . 2 . . . . . . Spaces Dug 4 | . . . . . . . . 4 Terrain Destroyed 159 | . . . 10 56 1 17 31 44 Melee 1 | . . . . . . . . 1 Projectile 21 | . . . . . 1 . 5 15 AOE 137 | . . . 10 56 . 17 26 28 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Was Fac Fac Total 5097 | 89 628 187 526 1449 422 139 842 815 Wait 457 | 15 21 3 39 283 24 3 35 34 Move 4023 | 64 520 169 411 1006 337 122 732 662 Hop . | . . . . . . . . . Pick Up 82 | 2 14 . 8 20 7 2 16 13 Fast Attach 52 | 6 6 . 6 9 2 3 7 13 Attach 52 | 1 1 . 3 12 4 2 10 19 Detach 9 | . 1 . . 1 3 . 2 2 Swap 63 | . 7 . 7 14 18 3 7 7 Drop 48 | . 12 . 9 15 5 . 6 1 Fire 283 | 1 36 15 43 89 22 4 27 46 Melee 8 | . . . . . . . . 8 Ram . | . . . . . . . . . Kick 9 | . . . . . . . . 9 Crush 1 | . . . . . . . . 1 Escape Stasis . | . . . . . . . . . Rewire 10 | . 10 . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat x2 / *Min) -8/Materials (discovered 3 exits: *Fac x2 / [*Sto]) -7/Factory -7/Waste -7/Factory -6/Factory History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 16) 136 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 325 | -10/Materials | Discovered new exit (range 8) 435 | -10/Materials | Discovered new exit (range 13) 438 | -10/Materials | Discovered new exit (range 16) 519 | -10/Materials | Discovered new exit (range 14) 622 | -10/Materials | Identified exit to Materials 689 | -10/Materials | Identified exit to Mines 760 | -10/Materials | Discovered exit to Materials (range 14) 1147 | -10/Materials | Entered Mines 1206 | -10/Mines | Discovered exit to Materials (range 4) 1397 | -10/Mines | Discovered exit to Materials (range 8) 1399 | -10/Mines | Learned Materials emergency access door positions 1466 | -10/Mines | Entered Materials 1466 | -9/Materials | Evolved 2 slots: Utility x2 1763 | -9/Materials | Build established: Scavenger-Mutant 1767 | -9/Materials | Discovered new exit (range 10) 2147 | -9/Materials | Discovered new exit (range 10) 2207 | -9/Materials | Destroyed 12 combat bots 2210 | -9/Materials | Identified exit to Mines 2277 | -9/Materials | Discovered new exit (range 15) 2310 | -9/Materials | Identified exit to Materials 2312 | -9/Materials | Entered another Materials area 2312 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2360 | -8/Materials | Build established: Mutant 2427 | -8/Materials | Lost 6 parts (1p2n2u1w) 2870 | -8/Materials | Build established: Scavenger-Mutant 3335 | -8/Materials | Repaired Arm. Treads 3505 | -8/Materials | Build established: Mutant 3511 | -8/Materials | Repaired Lgt. Treads 3539 | -8/Materials | Repaired Lgt. Treads 3696 | -8/Materials | Discovered new exit (range 10) 3920 | -8/Materials | Repaired Broken Arm. Treads 4029 | -8/Materials | Discovered new exit (range 14) 4202 | -8/Materials | Discovered new exit (range 4) 4340 | -8/Materials | Core integrity fell below 50% 4405 | -8/Materials | Lost 5 parts (1n2u2w) 4545 | -8/Materials | Entered Factory 4545 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 4897 | -7/Factory | Garrison activated, responded to threat 4989 | -7/Factory | Build established: Scavenger-Gunner 5120 | -7/Factory | Sucked down chute 5120 | -7/Factory | Entered Waste 5121 | -7/Waste | Met a frightened Derelict 5131 | -7/Waste | Spotted C-40 Crusher 5146 | -7/Waste | Spotted C-40 Crusher 5164 | -7/Waste | Spotted C-40 Crusher 5196 | -7/Waste | Found Imp. Powered Armor 5208 | -7/Waste | Spotted C-40 Crusher 5221 | -7/Waste | Spotted C-40 Crusher 5244 | -7/Waste | Spotted C-40 Crusher 5255 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5263 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5266 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5285 | -7/Waste | Discovered new exit (range 16) 5296 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5301 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5306 | -7/Waste | Entered Factory 5332 | -7/Factory | Lost 7 parts (3n3u1w) 5509 | -7/Factory | Fabricated Arm. Treads (x2) 5581 | -7/Factory | Build established: Mutant 5814 | -7/Factory | Core integrity fell below 50% 6051 | -7/Factory | Build established: Gunner 6626 | -7/Factory | Build established: Scavenger-Gunner 6646 | -7/Factory | Discovered new exit (range 6) 6690 | -7/Factory | Entered another Factory area 6690 | -6/Factory | Evolved 2 slots: Utility x2 7002 | -6/Factory | Lost 3 parts (1p1u1w) 7115 | -6/Factory | Lost 3 parts (2n1u) 7280 | -6/Factory | Spotted B-75 Beast 7375 | -6/Factory | Destroyed B-75 Beast 7405 | -6/Factory | Lost 9 parts (1p2n3u3w) 7438 | -6/Factory | Core integrity fell below 50% 7497 | -6/Factory | Lost 11 parts (1p3n4u3w) 7695 | -6/Factory | Core integrity fell below 20% 7764 | -6/Factory | Build established: Mutant 7822 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- G-50 Soldier system corrupted by crushing effect. G-50 Soldier suffers critical hit (Smash). G-50 Soldier destroyed. Magnetic Acceleration Cannon destroyed. Acquired 64 matter. G-67 Veteran suffers critical hit (Smash). Destroyed Field Laser. G-67 Veteran system corrupted by crushing effect. System corrupted: Lgt. Nuclear Core rejected. Flexi-carbon Leg destroyed. G-67 Veteran suffers critical hit (Smash). Destroyed Flexi-carbon Leg. Destroyed Adv. Heat Sink. G-67 Veteran system corrupted by crushing effect. G-67 Veteran system terminally corrupted. Flexi-carbon Leg fried. Acquired 70 matter. Acquired Lgt. Nuclear Core. Lgt. Nuclear Core destroyed. Map ----- +----------------------------------------------------+ | # ## ??????????????????????? | | # # # # ??????????????????????? | | [ ??????????????????????? | | # ## ???????????????????????? | | ]!!#?#######???????????????????????? | | ]!!#???????????????????????????????? | | """ ]! #???????????????????????????????? | | "" ##???????????#####??????????????? | | """"" ???????????+ #??????????????? | | " """"" ###??????????# #??????????????? | | """"""""" #????????????# ######???#####?? | | " """"""""" #????????????# # ??? #?? | | # ##?########### # """""? ! #?? | | # "### ## # """""" #?? | | # ## """ #? # """""" #?? | | # " ## """ ####"# """""" #?? | | #"F #??# """ + +% #?? | | #"" #??# ! #### # """""" #?? | | #"" #??# """ #??# # """""" #?? | | # #??# """ #??# # """""" #?? | | # #??# """ #??# # """""" #?? | | ##### ########??# #??# # #?? | | ????# #?????????##########??# # #?? | | ????# ########??????# #?????# #######/######## | | ????# #?######;####### ##### | | ????# #?# g@ + | | ????+ * #?# """ # | | ????# #?# "F"g""" # | | ????# #?# " """ + | | ###### #?# """ """ #############+### | | # #?# """ ## # | | + #?# ##! # | | # """"""" #?# ## # | | =] # """"""" #?############ # | | ! ! # """"""" #????????????# # | | # """"""" #????????????# # | | # #################+##############/ | | # #????# | | #+#### #????# | | # #### #????# | | # ## # #????# | | # ## # ################### ##### #????# | | # #### # #???????????????# #???# #????# | | # ## # ###???????????????# #???# #????# | | # ## # ##??????????#######+##### ############### | | # #### ##??????????# # | | # ############# # | | + / # | | # ### """ + | | ### ###### #?# """ # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 24 Terrain Scan Density 110 Additional Mass Support 12 Armor Coverage 375 Resistance: TH 10 Weapon Cycling 15 Evasion (%) 63 Targeting Accuracy 14 Target Analysis 5 Core Analysis 9 Recoil Reduction 6 Matter Filtering 30 Kinecelleration 30 Offensive Hacking 20 Item Schematics ----------------- Cesium-ion Thruster | -8/Materials | Scanalyzed Arm. Treads | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Arm. Treads | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- A New Friend Just What I Needed Let's See Who's Tougher Quantum Hacking Quick And Dirty root@ Challenges ------------ None Game ------ Seed NetworkInsulatedFacilitator Manual? 0 Play Time 02:14:33 Cumulative 12.2 hours Start 2024.07.21 @ 19:48:35 End 2024.07.21 @ 22:02:48 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 10 Rogue 10 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 14 Achievement% 13 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 16/Terminus Map View 55x38 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 6bbd572a-79fc-4454-acae-7aa6f5c051ad