Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.15 @ 23:19:57 Player: emari Result: Destroyed by as-65842 with Assembled Heavy Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (63) 315 Value Destroyed (2112) 2112 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (367) 367 TOTAL SCORE: 5534 Bonus ------- High Alert Combat Kills 167 Entered Garrisons 200 Cogmind --------- Core Integrity 0/700 Matter 290/300 Energy 52/100 System Corruption 0% Temperature Cool (82) Movement Core (50) Location -7/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (3) ------- Improved Medium Laser > --- INVENTORY (5) ---- Improved Heat Sink Small Storage Unit High-capacity Matter Pod (200) Visual Processing Unit Peak State ------------ > --- POWER ------------ Light Nuclear Core Improved Deuterium Engine > --- PROPULSION ------- Wheel Compact Wheel > --- UTILITY ---------- Improved Heat Sink Advanced Heat Sink Medium Storage Unit Targeting Computer > --- WEAPON ----------- Shock Rifle Improved Medium Laser Gatling Laser > --- INVENTORY -------- Light Nuclear Core Small Storage Unit High-capacity Matter Pod Visual Processing Unit Improved Light Armor Plating Improved Medium Laser Improved Medium Laser Field Laser Datajack [Rating: 31] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Wheel Treads Light Treads Wheel Wheel Hover Unit Hover Unit Utility Targeting Computer Device Improved Heat Sink Storage Small Storage Unit Processor Targeting Computer Protection Light Armor Plating Weapon Beam Rifle Energy Gun Beam Rifle Ballistic Gun Assault Rifle Launcher Grenade Launcher Build | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Gar Slots Evolved 6 | . . 2 . 2 2 . Power 1 | . . . . 1 . . Propulsion 2 | . . 1 . . 1 . Utility 2 | . . . . 1 1 . Weapon 1 | . . 1 . . . . Parts Attached 71 | 5 17 12 2 21 4 10 Power 13 | 1 1 2 1 4 2 2 Engine 9 | 1 1 2 1 3 1 . Core 4 | . . . . 1 1 2 Reactor . | . . . . . . . Propulsion 17 | 2 5 2 . 6 . 2 Treads 4 | . . . . 2 . 2 Leg . | . . . . . . . Wheel 10 | 2 2 2 . 4 . . Hover 3 | . 3 . . . . . Flight . | . . . . . . . Utility 16 | . 7 2 . 5 1 1 Device 5 | . 1 1 . 2 1 . Storage 7 | . 6 . . 1 . . Processor 1 | . . 1 . . . . Hackware . | . . . . . . . Protection 3 | . . . . 2 . 1 Artifact . | . . . . . . . Weapon 25 | 2 4 6 1 6 1 5 Energy Gun 16 | 1 2 4 . 4 1 4 Energy Cannon . | . . . . . . . Ballistic Gun 7 | 1 2 1 1 2 . . Ballistic Cannon . | . . . . . . . Launcher 1 | . . 1 . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon 1 | . . . . . . 1 Unidentified Prototypes 2 | . . 1 . 1 . . Corrupted Parts 3 | . 1 1 . 1 . . System Corruption 7 | . 4 1 . 2 . . Parts Lost 32 | . 1 1 1 10 2 17 Power 6 | . . . . 1 1 4 Propulsion 9 | . . 1 . 4 . 4 Utility 4 | . . . . 1 . 3 Weapon 13 | . 1 . 1 4 1 6 Highest Loss Streak 13 | . 1 1 1 3 2 13 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 89 | . 92 96 88 90 82 65 Engine 12 | . 14 11 11 15 12 5 Core 1 | . . . . 1 1 4 Treads 2 | . . . . 5 . 5 Wheel 19 | . 19 29 22 15 15 3 Device 5 | . 7 5 . 4 14 7 Storage 10 | . 15 11 11 9 7 6 Processor 7 | . . 5 11 9 7 6 Protection 1 | . . . . 3 . 4 Energy Gun 18 | . 9 20 22 16 22 18 Ballistic Gun 7 | . 16 10 . 9 . . Launcher 1 | . . 2 10 . . . Peak Build Rating 31 | 5 8 15 14 26 30 31 Average Rating 16 | 3 6 13 12 18 27 23 On Entrance 13 | . 5 8 13 14 25 29 Naked Turns 1 | . . . . . . 1 Heaviest Build 88 | 6 88 22 21 32 36 39 Greatest Support 40 | 20 20 30 20 40 26 40 Greatest Overweight (x) 4 | . 4 1 1 3 1 3 Average Overweight (x) . | . . . . . 1 . Largest Inventory Capacity 25 | 5 25 8 8 10 10 10 Average Capacity 8 | 5 6 8 8 8 10 9 Most Carried 10 | 2 8 8 8 10 10 10 Average Carried 6 | . 2 7 7 7 8 7 Final Capacity 10 | 5 8 8 8 10 10 5 Final Carried 10 | . 7 8 7 10 7 4 Class Distribution -------------------- 53% | Scavenger-Gunner 18% | Gunner 10% | Scavenger-Skirmisher 9% | Mutant 7% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Skirmisher | -9/Materials Gunner | -9/Mines Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Garrison Resources | -11 -10 -9 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Min Mat Fac Gar Matter Collected 1469 | 252 62 467 141 437 50 60 Remotely . | . . . . . . . Salvage Created 2371 | 38 29 657 186 961 156 344 Parts 144 | 1 3 49 10 62 9 10 Haulers Intercepted . | . . . . . . . Recyclers Shooed 3 | . . . . 3 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Gar Combat Hostiles Destroyed 52 | 1 . 18 5 18 3 7 Guns 39 | 1 . 12 3 16 1 6 AOE 11 | . . 6 2 2 . 1 Classes Destroyed 12 | 1 1 3 1 5 . 1 Builder 4 | . . 2 . 2 . . Tunneler 1 | . . . . 1 . . Recycler 2 | . . . . 2 . . Mechanic 1 | . . . . 1 . . Operator 1 | . . . . 1 . . Watcher 3 | . 1 . . 2 . . Swarmer 10 | . . 4 . 6 . . Grunt 29 | 1 . 9 4 9 2 4 Duelist 2 | . . . 1 . . 1 Sentry 8 | . . 5 . 2 . 1 Hunter 2 | . . . . 1 1 . Assembled 1 | . . . . . . 1 Best Kill Streak 11 | 1 1 11 3 5 2 3 Combat Bots Only 9 | 1 . 9 3 3 2 3 Max Kills in Single Turn 3 | 1 1 3 1 2 1 1 Gunslinging 1 | . . 1 . . . . Exploded 2 | . . 2 1 1 . 1 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Min Mat Fac Gar Hostile Shots Fired 344 | 2 . 45 9 123 11 154 Missed 88 | . . 13 4 33 2 36 Damage Taken 4104 | 22 90 383 71 1425 146 1967 Core 1165 | . 27 83 28 323 14 690 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 90 | . 12 . . 78 . . Core Remaining (%) 75 | 100 89 . 72 41 . . Volleys Fired 173 | 2 6 40 7 81 7 30 Largest 3 | 2 2 3 3 3 3 3 Hottest 192 | 60 60 124 131 156 162 192 Shots Fired 391 | 4 11 78 18 200 19 61 Gun 377 | 4 11 66 16 200 19 61 Cannon . | . . . . . . . Launcher 14 | . . 12 2 . . . Special . | . . . . . . . Kinetic 134 | 2 8 21 4 99 . . Thermal 159 | . . 23 6 68 8 54 Explosive 14 | . . 12 2 . . . Electromagnetic 84 | 2 3 22 6 33 11 7 Robot Hit Streak 12 | 1 1 8 5 10 9 12 Robot Miss Streak 4 | 1 4 4 1 4 2 2 Penetration Max . | . . . . . . . Secondary Targets 8 | . . 2 1 5 . . Max Gunslinging Chain 1 | . . 1 1 1 . . Shots Hit Robots 236 | 2 2 42 13 111 16 50 Core Hits 113 | 2 1 33 10 42 4 21 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 11 | . . 2 1 1 2 5 Burn 10 | . . 2 1 1 1 5 Corrupt 1 | . . . . . 1 . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 5045 | 25 36 1217 266 2272 289 940 Guns 3663 | 25 36 560 158 1749 289 846 Cannons . | . . . . . . . Explosions 1375 | . . 657 108 523 . 87 Melee . | . . . . . . . Ramming 7 | . . . . . . 7 Kinetic 960 | . 12 148 29 771 . . Thermal 2085 | . . 175 42 918 101 849 Explosive 928 | . . 657 108 163 . . Electromagnetic 1065 | 25 24 237 87 420 188 84 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 4 | . 4 1 1 2 . . Average Corruption 1 | . 4 1 1 2 . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 18 | . 1 5 2 10 . . Message Errors 8 | . . 2 1 5 . . Matter Fused 2 | . 1 . 1 . . . Heat Flow Errors 2 | . . 1 . 1 . . Energy Discharges 1 | . . 1 . . . . Data Loss (minor) 2 | . . . . 2 . . Misfires 2 | . . . . 2 . . Weapon Failures 1 | . . 1 . . . . Overload Shots . | . . . . . . . Overflow Damage 70 | . . 4 . 51 . 15 Projectiles . | . . . . . . . Explosions 70 | . . 4 . 51 . 15 Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 337 | . . 28 . 205 . 104 Shots 8 | . . 3 . 3 . 2 Rammed 1 | . . . . . . 1 Targets Rammed 1 | . . . . . . 1 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 417 | 32 20 253 258 417 6 254 Average Temperature 129 | 20 12 80 104 164 3 110 Received Heat Transfer 1516 | 12 . 150 39 558 9 748 Effects 12 | . . . . 9 . 3 Shutdowns 5 | . . . . 5 . . Energy Bleed 1 | . . . . 1 . . Interference 6 | . . . . 3 . 3 Siege Activations . | . . . . . . . Robots Corrupted 2 | . . . . . 2 . Combat Hostiles 2 | . . . . . 2 . Parts Fried 5 | . . . . 3 2 . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 7 | . . 1 . . . 6 Heat Transferred 4709 | . . 592 185 1545 296 2091 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 3 | . . . . 1 . 2 Alert | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Gar Peak Influence 573 | 20 70 497 331 573 330 422 Initial 242 | . 13 29 193 128 242 231 Average 287 | 4 44 228 233 432 273 323 Maximum Alert Level 2 | . . 2 1 2 1 2 Low Security (%) 31 | 100 100 37 49 8 . . Level 1 40 | . . 53 50 24 100 79 Level 2 27 | . . 8 . 66 . 20 Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 6 | . . 2 . 3 1 . Investigation 2 | . . . . 1 1 . Extermination . | . . . . . . . Reinforcement 4 | . . 2 . 2 . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . 1 . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Gar Distress Signals 4 | . . 1 . 3 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 93 | 1 5 22 4 30 3 28 Peak Tracking Total 15 | 1 2 5 2 8 1 15 Tactical Retreats 2 | . . . . 2 . . Traps | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Gar Traps Triggered 5 | . 3 1 . 1 . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Min Mat Fac Gar Machines Disabled 9 | . . 3 1 5 . . Max in Single Turn 2 | . . 1 1 2 . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Gar Machines Accessed 14 | . 3 4 . 4 3 . Terminals 10 | . 2 3 . 3 2 . Fabricators . | . . . . . . . Repair Stations 2 | . 1 . . 1 . . Recycling Units 1 | . . 1 . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . 1 . Total Hacks 40 | . 7 15 . 11 7 . Successful 26 | . 6 9 . 8 3 . Failed 14 | . 1 6 . 3 4 . Catastrophic 2 | . . 1 . 1 . . Database Lockouts . | . . . . . . . Manual 6 | . . . . 6 . . Terminals 25 | . 4 6 . 9 6 . Fabricators . | . . . . . . . Repair Stations 5 | . 3 . . 2 . . Recycling Units 9 | . . 9 . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . 1 . Terminal Hacks 15 | . 3 4 . 6 2 . Record 8 | . 2 2 . 4 . . Alert Level 2 | . . 1 . 1 . . Locate Traps 2 | . 1 . . . 1 . Maintenance Status 1 | . . . . 1 . . Zone Layout 2 | . . 1 . . 1 . Fabricator Hacks . | . . . . . . . Repair Station Hacks 5 | . 3 . . 2 . . Scan Component 3 | . 2 . . 1 . . Repair 2 | . 1 . . 1 . . Recycling Unit Hacks 5 | . . 5 . . . . Recycle Component 2 | . . 2 . . . . Process 1 | . . 1 . . . . Report Inventory 1 | . . 1 . . . . Retrieve Matter 1 | . . 1 . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . Unlock Access 1 | . . . . . 1 . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . . 1 . . Used . | . . . . . . . Hacking Detections 6 | . . 3 . 1 2 . Full Trace Events 1 | . . . . . 1 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 2 | . 1 . . 1 . . Time 52 | . 26 . . 26 . . Parts Recycled 2 | . . 2 . . . . Recycled Matter 66 | . . 66 . . . . Retrieved Matter 66 | . . 66 . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Min Mat Fac Gar Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Min Mat Fac Gar Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Gar Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Min Mat Fac Gar Turns Passed 2449 | 86 240 520 350 891 180 182 Spaces Moved 1661 | 93 179 369 320 514 133 53 Core 22 | 18 . . . . . 4 Treads 152 | . . . . 120 . 32 Legs . | . . . . . . . Wheels 1434 | 75 126 369 320 394 133 17 Hover 53 | . 53 . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 56 80 80 80 105 105 Average Speed 95 | 74 82 82 94 106 105 148 Slowest Speed 240 | 80 140 95 95 160 105 240 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 26 | 5 30 29 64 36 4 17 Regions Visited 6 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 . . . Known Exits Taken 1 | . . . . . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched 1 | . . . 1 . . . Spaces Dug . | . . . . . . . Terrain Destroyed 136 | . . 47 13 65 . 11 Melee . | . . . . . . . Projectile . | . . . . . . . AOE 136 | . . 47 13 65 . 11 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Gar Total 2187 | 106 263 518 352 690 158 100 Wait 190 | 2 34 78 20 45 11 . Move 1655 | 92 178 368 319 513 132 53 Hop . | . . . . . . . Pick Up 69 | 5 18 14 2 23 2 5 Fast Attach . | . . . . . . . Attach 50 | 5 12 5 1 15 3 9 Detach 6 | . 5 . . . . 1 Swap 21 | . 5 7 1 6 1 1 Drop 22 | . 5 6 2 7 2 . Fire 173 | 2 6 40 7 81 7 30 Melee . | . . . . . . . Ram 1 | . . . . . . 1 Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory -7/Garrison History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 59 | -11/Scrapyard | Discovered new exit (range 8) 87 | -11/Scrapyard | Entered Materials 170 | -10/Materials | Repaired EM Pulse Gun 312 | -10/Materials | Discovered new exit (range 6) 327 | -10/Materials | Entered another Materials area 327 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 774 | -9/Materials | Destroyed 9 combat bots 801 | -9/Materials | Discovered new exit (range 12) 847 | -9/Materials | Entered Mines 1051 | -9/Mines | Build established: Gunner 1108 | -9/Mines | Learned location of Storage (-9) 1152 | -9/Mines | Discovered new exit (range 13) 1197 | -9/Mines | Entered Materials 1197 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1409 | -8/Materials | Repaired Lgt. Armor Plating 1510 | -8/Materials | Build established: Scavenger-Gunner 1523 | -8/Materials | Lost 3 parts (1n2w) 1649 | -8/Materials | Lost 3 parts (1p1u1w) 2003 | -8/Materials | Core integrity fell below 50% 2085 | -8/Materials | Discovered new exit (range 4) 2088 | -8/Materials | Entered Factory 2088 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2267 | -7/Factory | Identified exit to Garrison 2268 | -7/Factory | Entered Garrison 2346 | -7/Garrison | Lost 4 parts (1p2n1w) 2368 | -7/Garrison | Assembled breached garrison interior 2435 | -7/Garrison | Core integrity fell below 50% 2443 | -7/Garrison | Core integrity fell below 20% 2450 | -7/Garrison | Destroyed by as-65842 with Assembled Heavy Rifle Last Messages --------------- 02441_ Field strength at 16. 02442_ Field strength at 9. 02443_ Field strength at 2. 02443_ Knocked back. 02444_ Stasis field depleted. 02444_ Critical hit (Burn: +80). 02445_ as-93721 triggered Stasis Trap. 02445_ A bubble of rippling energy engulfs the area. 02445_ Field strength at 93. 02446_ Slug penetrates as-31116. 02447_ Field Laser destroyed. 02447_ Med. Storage Unit destroyed. 02449_ Slug penetrates Wall. [Achievement: First Step to Greatness] [Achievement: 5k Club] The achievement interface (ESC then open Records) offers an effective way to explore all of your earned achievements as well as seek out new goals for future runs. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????? ??????????????????? | | ????????????????????????????? ??????????????????? | | ??????????????????????? ?# ##????????????????? | | ?????????????????????%[ ? #????????????????? | | ??????????????????#???* ? #????????????????? | | ?????????????????%[%?? ? #????????????????? | | ?????????????????#%#*?# ##% #????????????????? | | ????????????????##% ## ## ###??????????????? | | ???????????????## ! #??????????????? | | ???????????????# # #% = #??????????????? | | ???????????????# = %!#??????????????? | | ???????????????? ? % ???????????????? | | ?????????????????# ?# ## %#????????????????? | | ?????????????????# ##=a%a## % ##########???????? | | ?????????????????# %[a %a ????? | | ?????????????????# [aa % #???????? | | ?????????????????# a ####### #???????? | | ?????????????????# ## aaa## ##?????# #???????? | | ??????????????????????# a@ ## #??????# #???###?? | | ??????????????????????####### #??????# #???# ?? | | ????????????????????????????# #??????# #???# #?? | | ????????????????????????????# #??????# #???# #?? | | ????????????????????????????# #??????# #???# #?? | | ????????????????????????????# #??????# #???# ### | | ????????????????????????????# ######## ##### # | | ????????????????????????????# "%=%= %=[ | | ????????????????????????????# [ | | ????????????????????????????########### ####### | | ??????????????????????????????????????# #?????# " | | ??????????????????????????????????????# #?????### | | ??????????????????????????????????????# #???????? | | ??????????????????????????????????????# #???????? | | ??????????????????????????????????????# #???????? | | ??????????????????????????????????????# #???????? | | ??????????????????????????????????????# #???????? | | ??????????????????????????????????????# #???????? | | ??????????????????????????????????????# #???????? | | ??????????????????????????????????????# #???????? | | ??????????????????????????????????????? ????????? | | ??????????????????????????????????????? ????????? | | ??????????????????????????????????????? ????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 25 Energy Capacity 350 Matter Stores 300 Matter Capacity 700 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 53 Targeting Accuracy 5 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Crack Shot First Step to Greatness Made in Tau Ceti IV Novice Programmer One Hack Too Far Part-time Mechanic Power Corrupts Risk Taker Uninvited Guest Challenges ------------ None Game ------ Seed TargetModifiedAutohacker Manual? 0 Play Time 01:17:22 Cumulative 1.2 hours Start 2025.01.15 @ 21:56:34 End 2025.01.15 @ 23:19:57 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1 Rogue 1 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 3 Achievement% 3 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 4d802d91-3959-4e44-8a40-9545ee708d8b