Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.19 @ 22:06:06 Player: beter Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (48) 240 Value Destroyed (1704) 1704 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (1760) 1760 TOTAL SCORE: 7364 Bonus ------- High Alert Combat Kills 493 Follower Combat Kills 889 Met Imprinter 300 Was Imprinted 300 Friendly Fire -222 Cogmind --------- Core Integrity 0/850 Matter 187/300 Energy 43/100 System Corruption 9% Temperature Cool (9) Movement Core (100) Ox1 Location -6/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ 0b10 Decoder Chip [Generic] > --- WEAPON (5) ------- Heavy Laser > --- INVENTORY (5) ---- Carbon-fiber Leg Carbon-fiber Leg Advanced Signal Interpreter Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Zionite Light DM Reactor > --- PROPULSION ------- Light Treads Armored Treads Medium Treads > --- UTILITY ---------- Power Amplifier Large Storage Unit 0b10 Decoder Chip [Generic] Zionite Heavy Carapace > --- WEAPON ----------- Gatling Laser Zionite Laser-S Shotgun Flak Gun Rocket Launcher > --- INVENTORY -------- Zionite Heavy DM Reactor Light Treads Medium Treads Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Armored Leg Compact Matter Pod Advanced Signal Interpreter Advanced Signal Interpreter Heavy Laser Heavy Laser Mini Grenade Launcher GAL Module [Rating: 67] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Reactor Zionite Light DM Reactor Propulsion Improved Hover Unit Treads Medium Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Improved Hover Unit Utility Small Storage Unit Device Cooling System Storage Small Storage Unit Processor 0b10 Decoder Chip [Generic] Protection Zionite Heavy Carapace Weapon Rocket Launcher Energy Gun Beam Rifle Energy Cannon Proton Cannon Ballistic Gun Shotgun Ballistic Cannon Battle Cannon Launcher Rocket Launcher Build | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Slots Evolved 8 | . . . 2 . . . 6 . Power 1 | . . . . . . . 1 . Propulsion 1 | . . . 1 . . . . . Utility 3 | . . . . . . . 3 . Weapon 3 | . . . 1 . . . 2 . Parts Attached 58 | 6 2 3 8 3 5 10 17 4 Power 6 | 1 . . . 1 . 2 2 . Engine 5 | 1 . . . 1 . 2 1 . Core . | . . . . . . . . . Reactor 1 | . . . . . . . 1 . Propulsion 15 | 2 . 3 4 . . 3 2 1 Treads 5 | . . . . . . 3 2 . Leg 5 | . . 3 1 . . . . 1 Wheel 2 | 2 . . . . . . . . Hover 3 | . . . 3 . . . . . Flight . | . . . . . . . . . Utility 12 | 1 . . 2 1 . . 7 1 Device 6 | . . . 1 1 . . 3 1 Storage 2 | 1 . . . . . . 1 . Processor 1 | . . . . . . . 1 . Hackware . | . . . . . . . . . Protection 3 | . . . 1 . . . 2 . Artifact . | . . . . . . . . . Weapon 25 | 2 2 . 2 1 5 5 6 2 Energy Gun 11 | 2 1 . 1 . 1 2 3 1 Energy Cannon 1 | . . . . . . . . 1 Ballistic Gun 7 | . 1 . 1 . 3 1 1 . Ballistic Cannon 1 | . . . . . . 1 . . Launcher 5 | . . . . 1 1 1 2 . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 3 | . . . . . . . 3 . Corrupted Parts 1 | . . . . . . . . 1 System Corruption 1 | . . . . . . . . 1 Parts Lost 21 | . . 1 . 1 . 5 12 2 Power 4 | . . . . 1 . 2 1 . Propulsion 6 | . . 1 . . . 1 3 1 Utility 5 | . . . . . . . 4 1 Weapon 6 | . . . . . . 2 4 . Highest Loss Streak 11 | . . 1 . 1 . 3 11 2 To Critical Strikes 1 | . . . . . . . 1 . Average Slot Usage (%) 86 | . 85 81 97 98 100 97 80 21 Engine 9 | . 14 14 11 10 11 10 7 . Treads 6 | . . . . . . 13 16 . Leg 2 | . . 19 28 . . . . 3 Wheel 1 | . 28 5 . . . . . . Hover 14 | . . . 4 33 33 18 . . Device 9 | . . . 6 10 11 11 11 5 Storage 9 | . 14 14 11 11 11 11 5 . Processor 1 | . . . . . . . 6 6 Energy Gun 7 | . 21 14 11 11 4 4 7 4 Ballistic Gun 12 | . 7 14 22 11 17 12 9 . Ballistic Cannon 2 | . . . . . . 6 3 . Launcher 6 | . . . . 11 11 8 5 . Naked Turns . | . . . . . . . . . Heaviest Build 68 | 10 14 14 22 20 20 27 68 5 Greatest Support 76 | 32 32 32 36 20 20 76 68 15 Greatest Overweight (x) 2 | . . 1 2 . . 1 1 1 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 15 | 8 8 8 8 8 8 8 15 5 Average Capacity 8 | 6 8 8 8 8 8 8 11 5 Most Carried 15 | 6 8 8 8 8 8 8 15 5 Average Carried 7 | 3 6 7 7 7 8 6 7 3 Final Capacity 8 | 8 8 8 8 8 8 8 5 5 Final Carried 8 | 6 8 8 8 8 8 6 5 3 Class Distribution -------------------- 32% | Gunner 22% | Mutant 21% | Scavenger-Bomber 16% | Bomber 5% | Messiah-Bomber Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Gunner | -9/Mines Gunner | -7/Zion Bomber | -6/Proximity Caves Scavenger-Bomber | -6/Factory Mutant | -6/Lower Caves Resources | -11 -10 -10 -9 -9 -7 -6 -6 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Matter Collected 1427 | 260 28 49 114 112 55 339 352 118 Remotely . | . . . . . . . . . Salvage Created 1333 | . 83 51 140 103 . 317 574 65 Parts 74 | . 4 1 13 9 . 14 30 3 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 22 | . . . . . . 19 . 3 Prevented 4 | . . . . . . 2 . 2 Kills | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Combat Hostiles Destroyed 38 | . . 1 5 7 . 11 13 1 Guns 18 | . . 1 5 2 . 6 3 1 Cannons 2 | . . . . . . 1 1 . AOE 18 | . . . . 5 . 4 9 . Classes Destroyed 10 | . 1 1 3 . . 2 3 . Worker 2 | . . . . . . . 2 . Builder 4 | . . . 1 . . . 3 . Drone 1 | . . . . . . 1 . . Watcher 3 | . 3 . . . . . . . Swarmer 13 | . . . 4 4 . 5 . . Grunt 16 | . . 1 . 3 . 4 8 . Brawler 3 | . . . . . . . 3 . Sentry 3 | . . . 1 . . . 1 1 Hunter 2 | . . . . . . 1 1 . Z-Heavy 1 | . . . . . . . 1 . Best Kill Streak 10 | . 2 1 6 4 . 4 10 1 Combat Bots Only 9 | . . 1 5 4 . 4 9 1 Max Kills in Single Turn 4 | . 1 1 2 4 . 2 3 1 Gunslinging . | . . . . . . . . . Exploded 4 | . . . . 4 . 1 2 . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Hostile Shots Fired 282 | . . 16 13 15 . 42 118 78 Missed 86 | . . 4 1 1 . 13 33 34 Damage Taken 3568 | . . 311 96 226 . 625 1570 740 Core 1021 | . . 50 22 15 . 68 373 493 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 84 | 100 . 80 . . . 73 . . Volleys Fired 73 | . 4 6 8 7 5 17 16 10 Largest 5 | . 2 2 3 3 2 3 5 2 Hottest 224 | . 80 79 102 112 112 142 224 144 Shots Fired 190 | . 8 12 24 18 10 47 60 11 Gun 145 | . 8 12 24 14 10 25 42 10 Cannon 19 | . . . . . . 15 3 1 Launcher 26 | . . . . 4 . 7 15 . Special . | . . . . . . . . . Kinetic 93 | . 2 6 16 7 . 35 27 . Thermal 66 | . 6 6 8 7 10 1 18 10 Explosive 26 | . . . . 4 . 7 15 . Electromagnetic 5 | . . . . . . 4 . 1 Robot Hit Streak 11 | . 5 4 2 10 . 11 8 4 Robot Miss Streak 11 | . 1 2 4 4 . 11 5 2 Penetration Max 1 | . . . . . . 1 . . Secondary Targets . | . . . . . . . . . Shots Hit Robots 110 | . 6 9 11 10 . 20 47 7 Core Hits 124 | . 5 7 7 9 . 25 68 3 Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes . | . . . . . . . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 5241 | . 76 131 151 677 . 1142 2929 135 Guns 1678 | . 76 125 151 200 . 284 728 114 Cannons 207 | . . . . . . 140 46 21 Explosions 3316 | . . . . 477 . 718 2121 . Melee . | . . . . . . . . . Ramming 40 | . . 6 . . . . 34 . Kinetic 1033 | . 19 81 122 113 . 338 360 . Thermal 824 | . 57 44 29 130 . 20 430 114 Explosive 3257 | . . . . 434 . 718 2105 . Electromagnetic 87 | . . . . . . 66 . 21 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 9 | . . . . . . 1 8 9 Average Corruption 4 | . . . . . . 1 8 8 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 18 | . . . . . . 5 3 10 Message Errors 6 | . . . . . . 2 1 3 Matter Fused 5 | . . . . . . 2 1 2 Heat Flow Errors 1 | . . . . . . . . 1 Energy Discharges 2 | . . . . . . 1 . 1 Data Loss (minor) 2 | . . . . . . . . 2 Misfires 1 | . . . . . . . 1 . Alerts 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 106 | . . . . 49 . 11 46 . Projectiles . | . . . . . . . . . Explosions 106 | . . . . 49 . 11 46 . Melee . | . . . . . . . . . Knockbacks 1 | . . . . . . 1 . . Impact . | . . . . . . . . . Kinetic 1 | . . . . . . 1 . . Secondary . | . . . . . . . . . Self-Inflicted Damage 292 | . . . . 53 . . 239 . Shots 12 | . . . . 3 . . 9 . Rammed 5 | . . . . . . . 5 . Targets Rammed 6 | . . 1 . . . . 5 . Kicked 1 | . . 1 . . . . . . Crushed . | . . . . . . . . . Highest Temperature 495 | . 56 72 208 63 . 51 495 67 Average Temperature 125 | . 25 30 97 21 . 31 203 27 Received Heat Transfer 924 | . . 18 . 81 . 183 399 243 Effects 2 | . . . . . . . 2 . Shutdowns 1 | . . . . . . . 1 . Energy Bleed 1 | . . . . . . . 1 . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 1 | . 1 . . . . . . . Heat Transferred 1762 | . 137 111 74 272 . 50 896 222 Parts Sabotaged 6 | . . . . . . . 6 . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Peak Influence 1503 | . 63 95 155 266 . . 1503 . Initial 524 | . . 24 25 60 . . 524 . Average 511 | . 31 78 89 193 . . 968 . Maximum Alert Level 4 | . . . . 1 . . 4 . Low Security (%) 48 | 100 100 100 100 75 . . . . Level 1 3 | . . . . 24 . . . . Level 2 11 | . . . . . . . 23 . Level 3 13 | . . . . . . . 28 . Level 4 22 | . . . . . . . 47 . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 11 | . . . . . . . 11 . Investigation . | . . . . . . . . . Extermination . | . . . . . . . . . Reinforcement 5 | . . . . . . . 5 . Assault 4 | . . . . . . . 4 . Garrison 2 | . . . . . . . 2 . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 2 | . . . . . . . 2 . Haulers Reinforced 2 | . . . . . . . 2 . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Distress Signals 2 | . . . 2 . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 90 | . 3 7 6 6 . 20 42 6 Peak Tracking Total 10 | . 2 3 5 4 . 7 10 4 Tactical Retreats 2 | . . . . . . . 1 1 Traps | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Traps Triggered . | . . . . . . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 1 | . . . . . . . . 1 Machines | -11 -10 -10 -9 -9 -7 -6 -6 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Machines Disabled 14 | . . . . 1 . 2 11 . Max in Single Turn 6 | . . . . 1 . 2 6 . Garrison Access 1 | . . . . . . . 1 . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Machines Accessed 3 | . 1 . 1 . . . 1 . Terminals 3 | . 1 . 1 . . . 1 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 9 | . 4 . 4 . . . 1 . Successful 3 | . 1 . 1 . . . 1 . Failed 6 | . 3 . 3 . . . . . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual 7 | . . . . . . . 7 . Terminals 9 | . 4 . 4 . . . 1 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 3 | . 1 . 1 . . . 1 . Record 1 | . 1 . . . . . . . Open DSF 1 | . . . . . . . 1 . Unreport Threat 1 | . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 2 | . 1 . 1 . . . . . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 2 | . . . . . 2 . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 14 | . . . . . 14 . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Low Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 2 | . . . . . . . 2 . Machine Destruction 2 | . . . . . . . 2 . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Total Allies 11 | . . 2 . . 4 . 5 . Largest Group 5 | . . 2 . . 4 4 5 . Highest-Rated Group 350 | . . 44 . . 154 154 350 . Highest-Rated Ally 85 | . . 31 . . 40 40 85 . Zionite Dispatches 2 | . . . . . . . 2 . Heavy 1 | . . . . . . . 1 . Light 1 | . . . . . . . 1 . Total Orders . | . . . . . . . . . Ally Attacks 113 | . . 5 . . . 38 70 . Total Damage 3022 | . . 65 . . . 588 2369 . Kills 26 | . . 1 . . . 6 19 . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 4 | . . . . . 3 1 . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Decoded 0b10 Intel 16 | . . . . . . . 16 . Traps 1 | . . . . . . . 1 . Items 14 | . . . . . . . 14 . Patrols 1 | . . . . . . . 1 . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Turns Passed 2722 | 61 123 106 165 179 640 628 574 246 Spaces Moved 2374 | 44 91 52 100 198 954 380 338 217 Core 206 | 2 . . . . . . 90 114 Treads 378 | . . . . . . 130 248 . Legs 216 | . . 39 74 . . . . 103 Wheels 146 | 42 91 13 . . . . . . Hover 1428 | . . . 26 198 954 250 . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 100 100 52 52 52 52 50 50 Average Speed 79 | 97 100 120 104 52 52 90 133 84 Slowest Speed 245 | 100 100 190 190 52 52 165 245 120 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 34 | 3 24 17 9 52 89 62 11 42 Regions Visited 8 Branch Regions 5 Pre-discovered Areas 1 | . . . . . 1 . . . Known Exits Taken 1 | . . . . . . . 1 . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . Scrap Searched 7 | . . . . 1 2 2 . 2 Spaces Dug . | . . . . . . . . . Terrain Destroyed 183 | . . . . 52 . 34 97 . Melee . | . . . . . . . . . Projectile 2 | . . . . . . 1 1 . AOE 181 | . . . . 52 . 33 96 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Total 3066 | 61 117 83 144 259 1087 628 419 268 Wait 474 | . 9 19 13 44 118 211 23 37 Move 2366 | 43 90 51 99 197 953 379 337 217 Hop . | . . . . . . . . . Pick Up 50 | 12 6 1 5 5 1 5 15 . Fast Attach 25 | . 2 2 5 . 3 3 8 2 Attach 27 | 6 . 1 2 2 . 5 9 2 Detach 2 | . . . 2 . . . . . Swap 6 | . . . 1 1 2 2 . . Drop 37 | . 6 2 9 3 5 6 6 . Fire 73 | . 4 6 8 7 5 17 16 10 Melee . | . . . . . . . . . Ram 4 | . . . . . . . 4 . Kick 1 | . . 1 . . . . . . Crush 1 | . . . . . . . 1 . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -7/Zion (discovered 2 exits: Dee / [*Pro]) -6/Proximity Caves -6/Factory -6/Lower Caves History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 62 | -11/Scrapyard | Entered Materials 172 | -10/Materials | Discovered new exit (range 12) 185 | -10/Materials | Entered Mines 255 | -10/Mines | Assembled infested the area 283 | -10/Mines | Discovered new exit (range 7) 291 | -10/Mines | Entered Materials 291 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 449 | -9/Materials | Discovered new exit (range 14) 456 | -9/Materials | Entered Mines 581 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 612 | -9/Mines | Found a hidden stash of uninstalled traps 627 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 635 | -9/Mines | Entered Zion 654 | -7/Zion | Learned location of 1 exit from Factory 656 | -7/Zion | Found GAL Module 679 | -7/Zion | Identified exit to Deep Caves 723 | -7/Zion | Build established: Gunner 876 | -7/Zion | Learned Factory stockpile data 899 | -7/Zion | Imprinted 901 | -7/Zion | Declared Zion's savior 1199 | -7/Zion | Discovered new exit (range 14) 1275 | -7/Zion | Entered Proximity Caves 1275 | -6/Proximity Caves | Accompanied by 4 allies 1279 | -6/Proximity Caves | Learned Factory interactive machine intel 1390 | -6/Proximity Caves | Spotter reported a threat 1499 | -6/Proximity Caves | Build established: Bomber 1511 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 1516 | -6/Proximity Caves | Spotter reported a threat 1648 | -6/Proximity Caves | Lost 3 allies 1687 | -6/Proximity Caves | Spotter reported a threat 1825 | -6/Proximity Caves | Attracted the attention of an 0b10 base 1864 | -6/Proximity Caves | Lost 3 parts (1p1n1w) 1890 | -6/Proximity Caves | Discovered new exit (range 10) 1903 | -6/Proximity Caves | Entered Factory 1903 | -6/Factory | Accompanied by 1 ally 1903 | -6/Factory | Evolved 6 slots: Power x1, Utility x3, Weapon x2 1904 | -6/Factory | Identified exit to Lower Caves 1906 | -6/Factory | Loaded intel: 52 interactive machine locations 1932 | -6/Factory | Zion Light squad teleported in 2015 | -6/Factory | Garrison activated, responded to threat 2107 | -6/Factory | Zion Heavy squad teleported in 2199 | -6/Factory | Build established: Scavenger-Bomber 2219 | -6/Factory | Found Prototype Protection 2223 | -6/Factory | Lost 3 allies 2223 | -6/Factory | Identified Zio. Heavy Carapace 2253 | -6/Factory | First assault squad dispatched 2445 | -6/Factory | Destroyed 9 combat bots 2456 | -6/Factory | Lost 11 parts (1p3n3u4w) 2477 | -6/Factory | Entered Lower Caves 2495 | -6/Lower Caves | Encountered a Warlord checkpoint 2535 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 2538 | -6/Lower Caves | Core integrity fell below 50% 2670 | -6/Lower Caves | Build established: Mutant 2700 | -6/Lower Caves | Spotted B-75 Beast 2703 | -6/Lower Caves | Core integrity fell below 20% 2723 | -6/Lower Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 02598_ Critical hit (Burn: +37). 02607_ System corrupted: Energy discharge (-4). 02622_ System corrupted: Heat flow error (+103). 02647_ System corrupted: Matter fused (-8). 02670_ :B=4 76TINKAFHAHW2DU 02685_ System corrupted: IFF burst signal emitted. 02691_ Critical hit (Burn: +37). 02700_ System corrupted: Matter fused (-8). 02700_ Knocked back. 02700_ Adv. Sensor Array destroyed. 02706_ Acquired 3 matter. 02710_ Searching scrap... 02710_ Found Proton Cannon. 02710_ Found System Restoration Module. 02710_ Found 24 Matter. 02711_ Acquired 24 matter. 02712_ Acquired Proton Cannon. 02713_ Carbon-fiber Leg destroyed. 02716_ UUI6SGFEFCK88H V TGI:VPEJ4 HVR0KI/CJS 02722_ Proton Cannon severed. Map ----- +----------------------------------------------------+ | ????????????????????# ???????????????????????????? | | ??????????????????? ????????????????????###????? | | ??????????????????? #####???????????????## #????? | | ?????????????????## ## #?????###?????## ##???# | | ??????????????##?? ?# #???? ##???## ##### | | ?????????????## ?# ??# #### ##??# | | ????????????## # ##?# # ## #### | | ????????????? # # #?# # #?# ## | | ?????????????? # #?# # # #?# ## | | ?????????????## #?# # ### ### | | ?????????????# #### # ## ## | | ?????????????# # # #?# # # ## # | | ?????????????# #?# ## ### ####### # | | #????????????## # ##?# ## #?# ##?????## | | # #???????###?### ### ## ### #?????## | | ##????## ##??## # # ### #?????# | | ????# ###### ### ##?# ##?????# | | ????# #?###### #?###### #??????## | | ??## #?????? ###??????# #??###??# | | ??# ####?????? ?????????# ### #??? | | ??# ##????????#??????????# #??? | | ### ######## ####????#????????# ##??? | | #######;;;# #??? #????????## ###???? | | ##; % #### #?????????### #?????? | | # l #???????????# #?????? | | ### #### % @ #???????????# #?????? | | ??### g ;;;#??????????# #?????? | | ????# g % # !% ;;; ????????# #?????? | | ????# #### # ## ?????# #?????? | | #?## ## ### $ ##????# "?????? | | #?#### #?# ##;; #?????" "?????? | | #????# #?###?## BB #?????" ""????? | | ## #????# #??????? BB ????!%= ????? | | #?## ????# #??????? ??? "???? | | #???# ???# #???????? ####?? #???? | | ???? ## ??# ???????? #?????" #???? | | ??? #?? #?## ?????????## ?????#" "???? | | ?? #???# ###??? ???????????# ??????# #???? | | ?? ?????####????? #???????????????????? #???? | | ?# ??????????????###????????????????????# ##???? | | ??## ??????????????????????????????????????#?????? | | ???#?????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 73 Energy Generation 44 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Power Amplification 20 Additional Mass Support 6 Armor Coverage 1200 Evasion (%) 55 Recoil Reduction 3 Item Schematics ----------------- Kinecellerator | -7/Zion | Archive Adv. Signal Interpreter | -7/Zion | Archive Mak. Flight Unit | -7/Zion | Archive Focal Shield | -7/Zion | Archive Chainsword | -7/Zion | Archive Drone Bay | -7/Zion | Archive Mak. Hammer | -7/Zion | Archive Imp. Weapon Cycler | -7/Zion | Archive Antigrav System | -7/Zion | Archive Hvy. Laser | -7/Zion | Archive Energy Well | -7/Zion | Archive Arc Projector | -7/Zion | Archive System Guard | -7/Zion | Archive 0b10 Decoder Chip [Scout] | -7/Zion | Archive Robot Schematics ------------------ S-27 Virus | -7/Zion | Archive T-07 Excavator | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Everything Is Under Control I'm Back, Baby! Let's See Who's Tougher Robot Respite Significant Disruption The More The Merrier The One Challenges ------------ None Game ------ Seed BehemothMinesnifferTorch Manual? 0 Play Time 00:48:05 Cumulative 3.8 hours Start 2024.03.15 @ 22:55:18 End 2024.03.19 @ 22:06:06 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 4 Rogue 4 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 14 Achievement% 13 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 60x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: 50af1a05-330e-410e-bf14-a1610130368f