Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.10 @ 20:48:34 Player: mathSq Result: Core destroyed Performance ------------- Evolutions (4) 2000 Regions Visited (11) 2200 Robots Destroyed (182) 910 Value Destroyed (6454) 6454 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (371) 371 TOTAL SCORE: 12215 Bonus ------- Follower Combat Kills 71 Met Imprinter 300 Cogmind --------- Core Integrity 0/850 Matter 157/300 Energy 555/690 System Corruption 12% Temperature Critical (717) Movement Treading (400) Ox3 Location -6/Factory Parts ------- > --- POWER (2) -------- Reinforced Deuterium Engine F-cell Engine > --- PROPULSION (4) --- Light Treads Light Treads Light Treads > --- UTILITY (6) ------ Huge Storage Unit Target Analyzer Hardened Heavy Armor Plating > --- WEAPON (3) ------- Improved Heavy Laser Improved Heavy Laser Heavy Plasma Cannon > --- INVENTORY (25) --- Improved Ion Engine Micro Nuclear Core Fusion Compressor Improved Heat Sink Large Storage Unit Compact Battery (200) High-capacity Matter Pod (200) Heavy Laser Heavy Laser Cooled Pulse Rifle Improved Heavy Laser Missile Launcher Precision Rocket Launcher Shock Maul Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine Light Antimatter Reactor > --- PROPULSION ------- Armored Treads Armored Treads Medium Treads Compact Wheel > --- UTILITY ---------- Advanced Heat Sink Improved Cooling System Large Storage Unit Hardened Heavy Armor Plating Hardlight Generator > --- WEAPON ----------- Improved EM Pulse Cannon Heavy Ion Cannon Heavy Ion Cannon > --- INVENTORY -------- Light Treads Light Treads Light Treads Light Treads Medium Treads Compact Battery High-capacity Matter Pod Seismic Detector Transmission Jammer Hardened Heavy Armor Plating Cooled Pulse Rifle Ion Cannon Missile Launcher CR-A16's Pointy Stick [Rating: 59] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Neutrino Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Wheel Wheel Utility Seismic Detector Device Seismic Detector Storage Large Storage Unit Processor Target Analyzer Protection Hardened Heavy Armor Plating Weapon Heavy Ion Cannon Energy Gun Small Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Heavy Assault Rifle Launcher Missile Launcher Impact Weapon Shock Maul Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Slots Evolved 8 | . . . 2 . 2 2 . . . . 2 Power 1 | . . . . . . 1 . . . . . Propulsion 2 | . . . 1 . . . . . . . 1 Utility 4 | . . . . . 2 1 . . . . 1 Weapon 1 | . . . 1 . . . . . . . . Parts Attached 121 | 7 5 5 22 2 27 13 2 3 . 3 32 Power 17 | 1 . 1 2 . 2 3 . 2 . 2 4 Engine 14 | 1 . 1 2 . 2 2 . 1 . 1 4 Core 2 | . . . . . . 1 . 1 . . . Reactor 1 | . . . . . . . . . . 1 . Propulsion 31 | 2 1 2 4 2 7 2 . 1 . 1 9 Treads 24 | 2 . 1 2 2 6 2 . . . 1 8 Leg . | . . . . . . . . . . . . Wheel 7 | . 1 1 2 . 1 . . 1 . . 1 Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 35 | 2 3 1 2 . 12 3 1 . . . 11 Device 18 | 1 1 1 1 . 7 1 1 . . . 5 Storage 5 | 1 2 . 1 . . . . . . . 1 Processor 2 | . . . . . . 1 . . . . 1 Hackware . | . . . . . . . . . . . . Protection 10 | . . . . . 5 1 . . . . 4 Artifact . | . . . . . . . . . . . . Weapon 38 | 2 1 1 14 . 6 5 1 . . . 8 Energy Gun 17 | 2 1 . 7 . 2 1 . . . . 4 Energy Cannon 16 | . . . 6 . 4 3 1 . . . 2 Ballistic Gun 1 | . . . 1 . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . Launcher 3 | . . 1 . . . 1 . . . . 1 Special Weapon . | . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . . 1 Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 8 | . . . 2 . 1 1 . . . . 4 Corrupted Parts 1 | . . . . . . . . . . . 1 System Corruption 4 | . . . . . . . . . . . 4 Parts Lost 40 | . 1 4 2 . 3 . 1 . . 2 27 Power 6 | . . 1 . . . . 1 . . 2 2 Propulsion 15 | . 1 2 1 . 1 . . . . . 10 Utility 12 | . . 1 . . 1 . . . . . 10 Weapon 7 | . . . 1 . 1 . . . . . 5 Highest Loss Streak 7 | . 1 4 1 . 3 . 1 . . 2 7 To Critical Strikes . | . . . . . . . . . . . . Average Backups 12 | 4 9 9 12 14 13 13 14 14 14 13 11 Power . | . 1 1 . . . . . . . . . Propulsion 4 | 3 4 2 4 5 5 5 5 5 5 4 3 Utility 4 | . 1 4 5 6 5 4 5 5 5 4 4 Weapon 3 | . 1 1 2 3 2 3 4 4 4 4 3 Tool/Special . | . . . . . . . . . . . . Unused Backups 34 | . 4 . 9 1 8 1 . 1 2 . 8 Power 3 | . . . 1 . . . . . . . 2 Propulsion 7 | . 2 . 3 . 1 1 . . . . . Utility 19 | . 1 . 4 1 7 . . 1 1 . 4 Weapon 5 | . 1 . 1 . . . . . 1 . 2 Tool/Special . | . . . . . . . . . . . . Average Slot Usage (%) 92 | . 99 97 99 100 99 89 88 87 91 91 84 Engine 10 | . 14 13 11 11 9 11 11 8 7 6 11 Core 1 | . . . . . . 1 . 1 7 3 . Treads 17 | . 18 14 14 22 17 15 15 15 15 14 21 Wheel 8 | . 8 13 18 11 9 7 7 7 7 7 3 Device 14 | . 14 12 11 11 18 14 15 15 14 15 13 Storage 8 | . 14 14 11 11 9 7 7 7 7 7 6 Protection 4 | . . . . . 8 6 7 7 7 7 3 Energy Gun 6 | . 28 27 20 . 2 . . . . . 5 Energy Cannon 16 | . . . 8 32 24 22 22 22 23 21 11 Peak Build Rating 59 | 7 8 8 20 20 33 46 47 45 49 50 59 Average Rating 33 | 5 7 7 15 18 27 43 44 42 45 46 44 On Entrance 26 | . 7 8 8 20 18 29 45 41 45 45 50 Naked Turns . | . . . . . . . . . . . . Heaviest Build 154 | 11 16 18 40 40 56 83 87 88 88 96 154 Greatest Support 96 | 40 40 16 40 10 40 10 40 16 16 16 96 Greatest Overweight (x) 12 | . . 1 3 3 5 8 8 8 5 5 12 Average Overweight (x) 3 | . . . 1 3 3 7 7 7 5 4 3 Largest Inventory Capacity 25 | 8 10 10 15 15 15 15 15 15 15 15 25 Average Capacity 15 | 7 9 10 13 15 15 15 15 15 15 15 21 Most Carried 15 | 8 10 10 15 15 15 15 15 15 15 15 15 Average Carried 13 | 5 9 9 12 14 14 14 15 14 15 14 11 Final Capacity 25 | 8 10 10 15 15 15 15 15 15 15 15 25 Final Carried 15 | 8 10 10 15 15 15 15 15 15 15 15 14 Class Distribution -------------------- 32% | Tank 29% | Scavenger-Tank 17% | Scavenger-Gunner 13% | Mutant 7% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Gunner | -9/Materials Scavenger-Gunner | -9/Mines Scavenger-Tank | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Tank | -7/Lower Caves Tank | -7/Lower Caves Tank | -7/Zion Tank | -6/Proximity Caves Scavenger-Tank | -6/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ----------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Matter Collected 3474 | 270 200 80 661 100 495 194 218 86 47 442 681 Remotely . | . . . . . . . . . . . . Salvage Created 7559 | 74 448 140 961 222 1459 314 431 310 . 873 2327 Parts 359 | 5 30 13 54 15 69 18 17 2 . 42 94 Haulers Intercepted 13 | . 1 . 3 . 4 1 . . . . 4 Recyclers Shooed 5 | 1 1 . . . 1 2 . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 52 | . . . . . . . 17 1 2 32 . Prevented 2 | . . . . . . . 2 . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Combat Hostiles Destroyed 149 | . 8 5 22 7 25 5 11 4 . 31 31 Guns 35 | . 8 2 19 . . . . . . . 6 Cannons 70 | . . . 1 4 24 4 7 1 . 9 20 AOE 34 | . . 3 . 3 . . 3 3 . 21 1 Classes Destroyed 16 | 2 4 1 2 . 1 2 1 1 . . 2 Worker 7 | . 1 . 1 . 1 . . . . . 4 Builder 2 | . . . . . . . . . . . 2 Tunneler 5 | 1 1 2 . . 1 . . . . . . Hauler 13 | . 1 . 3 . 4 1 . . . . 4 Recycler 1 | 1 . . . . . . . . . . . Operator 3 | . 1 . . . . . . . . . 2 Watcher 1 | . . . . . . . . . . . 1 Swarmer 40 | . . 3 7 3 3 . 5 4 . 15 . Grunt 66 | . 8 2 8 2 15 . 3 . . 9 19 Brawler 4 | . . . . . 1 . . . . 3 . Duelist 5 | . . . 1 . 1 . . . . 3 . Sentry 18 | . . . 6 2 5 1 1 . . 2 1 Hunter 8 | . . . . . . 2 . . . . 6 Programmer 8 | . . . . . . 2 1 . . . 5 Behemoth 1 | . . . . . . . 1 . . . . Packrat 2 | . . . . . . . . 2 . . . Samaritan 2 | . . . . . . . . 2 . . . Best Kill Streak 9 | 2 3 4 5 3 4 1 4 4 . 9 5 Combat Bots Only 9 | . 3 3 5 3 4 1 4 4 . 9 4 Max Kills in Single Turn 3 | 1 1 2 2 3 1 1 2 2 . 3 2 Gunslinging 1 | . . . 1 . . . . . . . . Exploded 3 | . . 2 . 3 . . 2 2 . 3 1 Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Hostile Shots Fired 920 | . 55 12 56 8 122 50 109 8 . 119 381 Missed 254 | . 9 3 14 3 32 12 41 4 . 44 92 Hits 666 | . 46 9 42 5 90 38 68 4 . 75 289 Melee 7 | . . . 1 . 1 . . . . 3 2 Projectile 659 | . 46 9 41 5 89 38 68 4 . 72 287 Critical Strikes 28 | . 2 . . . 6 . 2 . . 5 13 Damage Taken 9619 | . 586 166 509 93 1171 370 617 82 . 1461 4564 Core 1622 | . 152 17 65 . 158 33 48 . . 234 915 Absorbed by Shields 888 | . . . . . 132 92 100 . . 208 356 Redirected to Shielding 110 | . . . . . . . . . . . 110 Ignored by Resistances 6 | . . . . . 6 . . . . . . Regen/Repaired (Parts) 1025 | . . . . . . . . . 1025 . . Core Remaining (%) 68 | 100 . 32 . 83 71 . . . . 55 . Volleys Fired 430 | 3 40 11 44 7 65 40 21 15 . 40 144 Largest 3 | 2 2 2 3 3 3 3 3 3 . 3 3 Hottest 228 | 80 80 80 204 204 205 190 190 190 . 190 228 Shots Fired 916 | 6 75 20 131 21 162 64 53 40 . 71 273 Gun 327 | 6 75 18 122 . 8 . . . . . 98 Cannon 553 | . . . 9 20 154 64 48 38 . 46 174 Launcher 36 | . . 2 . 1 . . 5 2 . 25 1 Special . | . . . . . . . . . . . . Kinetic 25 | . . . 25 . . . . . . . . Thermal 821 | 6 75 18 106 20 160 54 48 38 . 46 250 Explosive 36 | . . 2 . 1 . . 5 2 . 25 1 Electromagnetic 34 | . . . . . 2 10 . . . . 22 Robot Hit Streak 22 | 5 17 18 13 10 13 11 10 4 . 13 22 Robot Miss Streak 6 | . 3 2 5 2 3 2 3 6 . 3 4 Penetration Max . | . . . . . . . . . . . . Secondary Targets 3 | . 1 . 2 . . . . . . . . Max Gunslinging Chain 2 | . 1 . 2 . . . . . . . . Shots Hit Robots 531 | 5 58 12 76 10 98 27 30 13 . 28 174 Core Hits 297 | 3 24 10 31 7 45 6 20 9 . 65 77 Critical Kills 5 | . . . 1 . 1 . 1 1 . 1 . Critical Parts Destroyed . | . . . . . . . . . . . . Critical Strikes 17 | . . . 4 . 2 . 1 1 . 1 8 Burn 11 | . . . 3 . 1 . . . . . 7 Meltdown 5 | . . . 1 . 1 . 1 1 . 1 . Corrupt 1 | . . . . . . . . . . . 1 Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 15185 | 55 682 234 1269 368 2147 941 1089 524 . 2828 5048 Guns 3533 | 55 679 131 1144 . 90 . . . . . 1434 Cannons 7851 | . . . 104 220 2047 771 727 331 . 538 3113 Explosions 3739 | . . 103 . 148 . 166 362 193 . 2290 477 Melee . | . . . . . . . . . . . . Ramming 62 | . 3 . 21 . 10 4 . . . . 24 Kinetic 164 | . . . 164 . . . . . . . . Thermal 10871 | 55 679 131 1084 368 2094 727 727 331 . 538 4137 Explosive 3198 | . . 103 . . . . 362 193 . 2290 250 Electromagnetic 890 | . . . . . 43 210 . . . . 637 Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 11 | . . . . . . . . . . . 11 Average Corruption 7 | . . . . . . . . . . . 7 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 49 | . . . . . . . . . . . 49 Message Errors 13 | . . . . . . . . . . . 13 Matter Fused 8 | . . . . . . . . . . . 8 Heat Flow Errors 6 | . . . . . . . . . . . 6 Energy Discharges 5 | . . . . . . . . . . . 5 Parts Fused 1 | . . . . . . . . . . . 1 Data Loss (minor) 6 | . . . . . . . . . . . 6 Data Loss (major) 2 | . . . . . . . . . . . 2 Misfires 2 | . . . . . . . . . . . 2 Alerts 1 | . . . . . . . . . . . 1 Weapon Failures 5 | . . . . . . . . . . . 5 Overload Shots 1 | . . . . . . . . . . . 1 Overflow Damage 363 | . . . . 36 14 26 34 119 . 22 112 Projectiles 196 | . . . . . 14 17 25 109 . 3 28 Explosions 167 | . . . . 36 . 9 9 10 . 19 84 Melee . | . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 456 | . . 45 5 25 . . . 24 . 357 . Shots 12 | . . 2 . 1 . . . 1 . 8 . Rammed 13 | . 2 . 3 . 4 1 . . . . 3 Targets Rammed 17 | . 3 . 4 . 4 1 . . . . 5 Kicked . | . . . . . . . . . . . . Crushed 4 | . 1 . 1 . . . . . . . 2 Highest Temperature 775 | 36 361 89 268 306 444 306 424 171 . 325 775 Average Temperature 122 | 18 136 42 79 119 138 67 129 56 . 110 167 Received Heat Transfer 3074 | . 372 66 153 27 655 25 152 . . 264 1360 Effects 57 | . 5 . 3 . 8 . 3 . . 2 36 Shutdowns 9 | . 1 . . . . . 2 . . . 6 Energy Bleed 8 | . 2 . . . 2 . 1 . . . 3 Interference 20 | . 2 . 3 . 3 . . . . 2 10 Matter Decay 3 | . . . . . . . . . . . 3 Short Circuit 4 | . . . . . 1 . . . . . 3 Damage (minor) 3 | . . . . . . . . . . . 3 Damage (major) 5 | . . . . . 2 . . . . . 3 Damage (core) 5 | . . . . . . . . . . . 5 Siege Activations . | . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Robots Corrupted 3 | . . . . . . 1 . . . . 2 Combat Hostiles 3 | . . . . . . 1 . . . . 2 Parts Fried 11 | . . . . . . 1 . . . . 10 Impact Corruptions . | . . . . . . . . . . . . Robots Melted 10 | . . . 3 . 1 . 1 1 . 1 3 Combat Hostiles 7 | . . . 2 . 1 . 1 . . 1 2 Parts Melted 53 | . . 1 11 1 9 4 5 2 . . 20 Heat Transferred 18878 | 125 1475 300 2632 520 3811 890 1036 481 . 777 6831 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . 1 . . . . 1 Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Maximum Alert Level 1 | . . . . . 1 . . . . . 1 Low Security (%) 89 | 100 100 100 100 100 92 100 . . . . 70 Level 1 10 | . . . . . 7 . . . . . 29 Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Peak Influence 276 | 5 83 97 188 134 207 86 . . . . 276 Initial 186 | . . 31 . 1 32 86 . . . . 186 Average 92 | . 22 32 70 44 118 36 . . . . 157 Influence Increases 4526 | 10 272 237 797 224 703 205 250 90 . 680 1058 Destroy 0b10 Robot/C 3080 | . 160 160 480 140 500 100 220 80 . 620 620 Destroy 0b10 Robot/NC 160 | 10 20 10 20 . 30 5 . . . . 65 Destroy Leader 638 | . 32 30 146 20 118 42 30 10 . 60 150 Allied During Kill 22 | . . 11 11 . . . . . . . . Successful Hack 60 | . 15 . 10 . 5 19 . . . . 11 Select Force Hacks 120 | . 30 . 60 . . 30 . . . . . Disable Machine 165 | . . 15 15 45 30 . . . . . 60 Destroy Structure 86 | . . 11 10 19 5 9 . . . . 32 Partial Spotted 15 | . . . . . . . . . . . 15 Lose Combat Pursuer 180 | . 15 . 45 . 15 . . . . . 105 Influence Decreases 4330 | 10 192 317 793 144 596 396 220 62 58 384 1158 Entered New Map 383 | . . 49 . 3 52 105 . 6 58 . 110 Time Decay 3039 | 10 182 228 413 141 514 291 212 56 . 364 628 Lost Part 398 | . 10 40 20 . 30 . 8 . . 20 270 Lost Ally 60 | . . . 60 . . . . . . . . Purge Threat 450 | . . . 300 . . . . . . . 150 Squads Dispatched 29 | . 2 . 7 . 2 5 . . . 1 12 Investigation 10 | . 1 . 5 . . 2 . . . . 2 Extermination 5 | . . . . . . 1 . . . . 4 Reinforcement 13 | . 1 . 2 . 2 2 . . . . 6 Assault 1 | . . . . . . . . . . 1 . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 3 | . . . . . 1 . . . . . 2 Haulers Reinforced 3 | . . . . . . . . . . . 3 Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Distress Signals 9 | . 1 . 1 . 3 . . . . . 4 Communications Jammed 1 | . . . . . . . . . . . 1 Distress Signals 1 | . . . . . . . . . . . 1 Times Spotted 201 | . 13 7 33 6 36 9 11 4 . 29 53 Peak Tracking Total 9 | . 4 3 5 3 7 2 4 4 . 9 5 Tactical Retreats 9 | . 1 . 3 . 1 . . . . . 4 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Traps Triggered 3 | . . . 2 . . 1 . . . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ---------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Machines Disabled 13 | . . 1 1 3 2 . . . . 2 4 Max in Single Turn 3 | . . 1 1 3 1 . . . . 1 1 Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Machines Accessed 31 | . 5 . 8 . 7 3 . . . . 8 Terminals 17 | . 3 . 4 . 4 1 . . . . 5 Fabricators 1 | . . . . . . . . . . . 1 Repair Stations 3 | . . . 1 . 1 . . . . . 1 Recycling Units 8 | . 2 . 2 . 1 2 . . . . 1 Scanalyzers 2 | . . . 1 . 1 . . . . . . Garrison Access . | . . . . . . . . . . . . Total Hacks 88 | . 15 . 25 . 23 9 . . . . 16 Successful 42 | . 7 . 15 . 8 6 . . . . 6 Failed 46 | . 8 . 10 . 15 3 . . . . 10 Catastrophic 8 | . . . 2 . 1 2 . . . . 3 Database Lockouts . | . . . . . . . . . . . . Manual 26 | . 4 . 3 . 7 4 . . . . 8 Terminals 50 | . 9 . 15 . 10 5 . . . . 11 Fabricators 2 | . . . . . . . . . . . 2 Repair Stations 6 | . . . 2 . 3 . . . . . 1 Recycling Units 19 | . 6 . 4 . 3 4 . . . . 2 Scanalyzers 11 | . . . 4 . 7 . . . . . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 21 | . 5 . 7 . 2 4 . . . . 3 Part Schematic 1 | . . . . . . 1 . . . . . Robot Analysis 3 | . 2 . 1 . . . . . . . . Prototype ID Bank 4 | . 1 . 2 . 1 . . . . . . Branch Access Points 2 | . . . . . . 1 . . . . 1 Terminal Index 2 | . . . . . . 1 . . . . 1 Unreport Threat 3 | . . . 2 . . . . . . . 1 Locate Traps 1 | . 1 . . . . . . . . . . Hauler Manifests 2 | . 1 . 1 . . . . . . . . Zone Layout 3 | . . . 1 . 1 1 . . . . . Fabricator Hacks 2 | . . . . . . . . . . . 2 Load Schematic 1 | . . . . . . . . . . . 1 Build 1 | . . . . . . . . . . . 1 Repair Station Hacks 2 | . . . 1 . 1 . . . . . . Scan Component 2 | . . . 1 . 1 . . . . . . Recycling Unit Hacks 3 | . 1 . 1 . . 1 . . . . . Retrieve Components 3 | . 1 . 1 . . 1 . . . . . Scanalyzer 9 | . . . 4 . 5 . . . . . . Insert Component 4 | . . . 2 . 2 . . . . . . Analyze 5 | . . . 2 . 3 . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks 5 | . 1 . 2 . . 1 . . . . 1 Terminals 1 | . . . . . . . . . . . 1 Botnet 1 | . . . . . . . . . . . 1 Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 4 | . 1 . 2 . . 1 . . . . . Tunnel 4 | . 1 . 2 . . 1 . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 29 | . 4 . 7 . 7 3 . . . . 8 Full Trace Events 4 | . 1 . 1 . . . . . . . 2 Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 5 | . . . 2 . 2 1 . . . . . Parts Built 1 | . . . . . . . . . . . 1 Authchips . | . . . . . . . . . . . . Time 84 | . . . . . . . . . . . 84 Total Part Build Rating 4 | . . . . . . . . . . . 4 Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 20 | . 9 . 3 . . 8 . . . . . Parts Scanalyzed 4 | . . . 2 . 2 . . . . . . Part Schematics Acquired 4 | . . . 2 . 2 . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------------ Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . . 1 . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Total Allies 4 | . . 3 . . . . . . . 1 . Largest Group 3 | . . 3 3 . . . . . . 1 . Highest-Rated Group 40 | . . 40 40 . . . . . . 29 . Highest-Rated Ally 29 | . . 16 16 . . . . . . 29 . Total Orders . | . . . . . . . . . . . . Ally Attacks 31 | . . 7 22 . . . . . . 2 . Total Damage 354 | . . 64 253 . . . . . . 37 . Kills 5 | . . 3 2 . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Active Infowar (turns) 8065 | 93 590 570 521 271 832 515 755 658 1473 643 1144 Seismic 8038 | 93 590 570 521 271 832 515 755 658 1473 643 1117 Jamming 27 | . . . . . . . . . . . 27 Robot Analysis Total 3 | . 2 . 1 . . . . . . . . Derelict Logs Recovered 7 | . . 1 . 1 . . 2 1 2 . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Turns Passed 11140 | 184 665 639 1093 310 1407 641 999 658 1504 867 2173 Spaces Moved 5271 | 100 400 513 546 213 537 256 467 317 851 406 665 Core 4 | 4 . . . . . . . . . . . Treads 925 | 96 145 . 114 . 177 . 3 . . . 390 Legs . | . . . . . . . . . . . . Wheels 4342 | . 255 513 432 213 360 256 464 317 851 406 275 Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 100 100 90 125 140 170 185 175 175 160 165 Average Speed 168 | 155 121 114 137 125 180 191 194 189 175 174 223 Slowest Speed 400 | 160 160 115 240 125 240 200 250 200 175 175 400 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 48 | 7 50 93 46 39 52 12 65 56 84 61 17 Regions Visited 11 Branch Regions 6 Pre-discovered Areas 6 | . 1 . 2 . . 1 . . 2 . . Known Exits Taken 2 | . . . . 1 . 1 . . . . . Unknown Exits Taken 9 | 1 1 1 1 . 1 . 1 1 1 1 . Scrap Searched 12 | . . 2 . . . . 3 3 4 . . Spaces Dug 115 | . . 12 . . . 5 9 12 . 69 8 Terrain Destroyed 282 | . . 12 . 22 . 11 26 13 . 166 32 Melee . | . . . . . . . . . . . . Projectile 44 | . . . . . . 10 6 1 . 11 16 AOE 238 | . . 12 . 22 . 1 20 12 . 155 16 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Total 6671 | 119 504 540 785 239 831 350 512 344 867 488 1092 Wait 506 | 2 41 9 106 7 119 15 9 . 5 6 187 Move 5260 | 99 399 512 545 212 536 255 466 316 850 405 665 Hop . | . . . . . . . . . . . . Pick Up 86 | 8 8 2 18 1 17 6 . 3 2 2 19 Fast Attach 52 | 7 . 2 10 . 8 6 . 1 4 2 12 Attach 36 | . 1 2 2 . 6 1 . . . 1 23 Detach 7 | . . . . . 1 1 . . . . 5 Swap 157 | . 4 2 28 9 40 12 14 4 2 19 23 Drop 108 | . 8 . 28 3 35 13 2 5 4 1 9 Fire 430 | 3 40 11 44 7 65 40 21 15 . 40 144 Melee . | . . . . . . . . . . . . Ram 2 | . . . 2 . . . . . . . . Kick . | . . . . . . . . . . . . Crush 15 | . 3 . 2 . 4 1 . . . . 5 Escape Stasis . | . . . . . . . . . . . . Rewire 12 | . . . . . . . . . . 12 . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory (discovered 4 exits: Sto x2 / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: Fac / Low x2) History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 185 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 722 | -10/Materials | Core integrity fell below 50% 769 | -10/Materials | Discovered new exit (range 10) 794 | -10/Materials | Discovered new exit (range 16) 850 | -10/Materials | Entered Mines 891 | -10/Mines | Discovered new exit (range 14) 893 | -10/Mines | Lost 4 parts (1p2n1u) 949 | -10/Mines | Discovered new exit (range 10) 1081 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1112 | -10/Mines | Learned Materials terminal intel 1144 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1489 | -10/Mines | Entered Materials 1489 | -9/Materials | Accompanied by 3 allies 1489 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1490 | -9/Materials | Loaded intel: 12 terminal locations 1589 | -9/Materials | Discovered new exit (range 15) 1801 | -9/Materials | Build established: Scavenger-Gunner 2582 | -9/Materials | Entered Mines 2657 | -9/Mines | Identified exit to Materials 2661 | -9/Mines | Met a Derelict bent on vengeance 2885 | -9/Mines | Discovered exit to Materials (range 4) 2892 | -9/Mines | Entered Materials 2892 | -8/Materials | Evolved 2 slots: Utility x2 3225 | -8/Materials | Lost 3 parts (1n1u1w) 3276 | -8/Materials | Build established: Scavenger-Tank 4260 | -8/Materials | Discovered new exit (range 9) 4299 | -8/Materials | Entered Factory 4299 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 4370 | -7/Factory | Identified exit to Storage 4370 | -7/Factory | Identified exit to Lower Caves 4940 | -7/Factory | Entered Lower Caves 4991 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5547 | -7/Lower Caves | Spotted B-75 Beast 5632 | -7/Lower Caves | Destroyed B-75 Beast 5775 | -7/Lower Caves | Learned 4 Factory zone layouts 5815 | -7/Lower Caves | Discovered new exit (range 16) 5853 | -7/Lower Caves | Build established: Tank 5939 | -7/Lower Caves | Entered another Lower Caves area 6296 | -7/Lower Caves | Learned location of 1 exit from Factory 6539 | -7/Lower Caves | Discovered new exit (range 10) 6597 | -7/Lower Caves | Entered Zion 6718 | -7/Zion | Given the Hacking Drone Bay 6848 | -7/Zion | Learned Factory emergency access door positions 6866 | -7/Zion | Visited the Megawrench Repair Shop 7098 | -7/Zion | Met Imprinter 7216 | -7/Zion | Found CR-A16's Pointy Stick 7246 | -7/Zion | Learned location of Recycling (-7) 7472 | -7/Zion | Found Relay Coupler [Programmer] 7771 | -7/Zion | Learned Factory security intel 7793 | -7/Zion | Megawrench repaired 12 parts 8040 | -7/Zion | Discovered new exit (range 15) 8101 | -7/Zion | Entered Proximity Caves 8145 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 8180 | -6/Proximity Caves | Destroyed 8 combat bots 8482 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 8524 | -6/Proximity Caves | Destroyed 9 combat bots 8924 | -6/Proximity Caves | Discovered new exit (range 13) 8968 | -6/Proximity Caves | Entered Factory 8968 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8969 | -6/Factory | Identified exit to Factory 9303 | -6/Factory | Build established: Scavenger-Tank 9894 | -6/Factory | Lost 7 parts (1n4u2w) 9965 | -6/Factory | Identified exit to Lower Caves 10105 | -6/Factory | Lost 6 parts (1n3u2w) 10111 | -6/Factory | Build established: Scavenger-Mutant 10461 | -6/Factory | Lost 4 parts (3n1w) 10766 | -6/Factory | System corruption reached 10% 10895 | -6/Factory | Build established: Scavenger-Gunner 11051 | -6/Factory | Core integrity fell below 50% 11054 | -6/Factory | Fabricated Hrd. Heavy Armor Plating (x1) 11134 | -6/Factory | Core integrity fell below 20% 11142 | -6/Factory | Core destroyed Last Messages --------------- 11120_ Overheating: System interference. 11120_ Imp. Heavy Laser temporarily disabled. 11121_ Lgt. Treads broken. 11121_ Overheating: Short circuit. 11121_ Acquired 8 matter. 11123_ Overheating: Hrd. Heavy Armor Plating damaged (-241). 11123_ Overheating: Target Analyzer damaged (-7). 11126_ Overheating: Broken Lgt. Treads damaged (-89). 11127_ Power failure, Rnf. Deuterium Engine shutdown. 11130_ Overheating: Huge Storage Unit damaged (-191). 11132_ Overheating: Matter decay (-50). 11133_ Overheating: Imp. Heavy Laser damaged (-53). 11134_ Overheating: Core damaged (-85). 11136_ Overheating: Energy bleed (-172). 11137_ Power failure, Rnf. Deuterium Engine shutdown. 11137_ Overheating: Core damaged (-85). 11138_ Overheating: Matter decay (-32). 11139_ Imp. Heavy Laser broken. 11139_ Overheating: Short circuit. 11142_ Overheating: Core damaged (-93). Map ----- +----------------------------------------------------+ | ????????????????????????????? ####+### | | ???????????????????????????? # | | ???????????????????????????? ?# | | ??????????????????????????? # ! | | ??????????????????????????? # | | ??????????????????????????? + """ " | | ??????????????????????????? # """ " | | ??????????????????????????? # """ " | | ???????????????????????????? # ^ | | ???????????????????????????? # """ " | | ?????????????????????????????##+#### ## """ " | | ????????????????????? ????????????# ## """ " | | ???????????????????? p????????????# ## | | ???????????????????? ????????????+ #####+### | | ????????????????????? ???????????# ##?## #?? | | ????????????????????? ???????????# T#?#" #?? | | ????????????????????? ???????????# ?### ### | | ?????????????????????? ???????????# #?# %= # | | ?????????????????????? #??????????# ### = # | | ??????????????######+##;;###???????# "" + | | ??????????????# g #???????# ### # | | ??????????????# """""" % #???????# #?# # | | ??????????????# """""" ![!######### #?### ### | | ??????????????# """"""" ==%+ = #???# #?# | | ???????#+###### """"""" |###########+#######+#?# | | ???????# # # @ #??#* !! #?? | | ???????# # # #??# !! """ """ #?? | | ?# ### # ! # #??# """ """????? | | ?# + + #??# """ """ ???? | | ?#+####### # ! #??# ???? | | ?????????# # " " #??# """ """ """ ???? | | ?????????# # """" #??# """ """ """????? | | ?????????# ##############??# """ ""?????????? | | ?????????# #???????????????# ??????????? | | ?????????######???????????????##????###??????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 83 Energy Generation 32 Energy Capacity 690 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 600 Resistance: KI 20 Propulsion Shielding 66 Evasion (%) 42 Target Analysis 5 Recoil Reduction 4 Item Schematics ----------------- Hacking Suite | -9/Materials | Scanalyzed Lgt. Treads | -9/Materials | Scanalyzed Hrd. Heavy Armor Plating | -8/Materials | Scanalyzed Hcp. Matter Pod | -8/Materials | Scanalyzed Huge Storage Unit | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Hrd. Heavy Armor Plating | x1 | -6/Factory Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ScanChromaticAxe Manual? 0 Play Time 01:55:48 Cumulative 62.4 hours Start 2025.05.10 @ 16:39:32 End 2025.05.10 @ 20:48:34 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 30 Rogue 30 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 34 Gallery% 50 Achievement% 44 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Tamsyn Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0abb5b4e-cf21-4419-af92-8aab37df9a20