Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.02.21 @ 09:40:15 Player: Chloroform Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (53) 265 Value Destroyed (1378) 1378 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (11) 11 TOTAL SCORE: 4154 Bonus ------- High Alert Combat Kills 11 Cogmind --------- Core Integrity 574/700 Matter 32/300 Energy 100/100 System Corruption 0% Temperature Cool (160) Movement Walking (150) Ox1 Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Aluminum Leg Aluminum Leg Improved Aluminum Leg > --- UTILITY (4) ------ Large Storage Unit Large Storage Unit Advanced Visual Processing Unit > --- WEAPON (3) ------- Beam Cannon Makeshift Sword > --- INVENTORY (16) --- Light Ion Engine Light Nuclear Core Armored Wheel Medium Storage Unit Weight Redist. System EM Pulse Gun Minigun Rocket Launcher Mini Grenade Launcher Peak State ------------ > --- POWER ------------ Light Deuterium Engine Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Large Storage Unit Large Storage Unit Advanced Visual Processing Unit Weapon Shielding > --- WEAPON ----------- Minigun Minigun Missile Launcher > --- INVENTORY -------- Light Ion Engine Light Nuclear Core Aluminum Leg Aluminum Leg Aluminum Leg Medium Storage Unit Weight Redist. System Light Armor Plating EM Pulse Gun Beam Cannon Mini Grenade Launcher Mini Grenade Launcher Makeshift Sword [Rating: 30] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Compact Wheel Utility Large Storage Unit Device Hardlight Generator Storage Large Storage Unit Processor Advanced Visual Processing Unit Protection Weapon Shielding Weapon Assault Rifle Energy Gun Small Laser Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Launcher Missile Launcher Slashing Weapon Makeshift Sword Build | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Slots Evolved 6 | . . 2 . 2 2 Power 1 | . . . . . 1 Propulsion 2 | . . 1 . 1 . Utility 2 | . . . . 1 1 Weapon 1 | . . 1 . . . Parts Attached 64 | 7 10 16 3 19 9 Power 9 | 2 2 1 1 2 1 Engine 7 | 2 2 1 1 1 . Core 2 | . . . . 1 1 Reactor . | . . . . . . Propulsion 23 | 2 2 8 1 7 3 Treads . | . . . . . . Leg 21 | . 2 8 1 7 3 Wheel 2 | 2 . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 11 | 1 3 2 . 3 2 Device 1 | . . . . 1 . Storage 6 | 1 3 2 . . . Processor 1 | . . . . 1 . Hackware . | . . . . . . Protection 3 | . . . . 1 2 Artifact . | . . . . . . Weapon 21 | 2 3 5 1 7 3 Energy Gun 2 | . 1 . . 1 . Energy Cannon 4 | . . 2 1 . 1 Ballistic Gun 10 | 2 2 3 . 3 . Ballistic Cannon . | . . . . . . Launcher 4 | . . . . 3 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 1 | . . . . . 1 Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 24 | . 4 3 1 5 11 Power 4 | . 1 . . 1 2 Propulsion 5 | . 1 . . . 4 Utility 3 | . . . . 1 2 Weapon 12 | . 2 3 1 3 3 Highest Loss Streak 11 | . 4 1 1 3 11 Average Slot Usage (%) 97 | . 92 100 100 97 97 Engine 9 | . 12 11 11 4 7 Core 2 | . . . . 4 7 Leg 28 | . 12 33 33 36 28 Wheel 3 | . 14 . . . . Storage 20 | . 24 22 22 18 15 Processor 1 | . . . . 2 7 Protection 1 | . . . . . 6 Energy Gun 1 | . 5 2 . . . Energy Cannon 3 | . . 7 11 2 . Ballistic Gun 19 | . 21 23 22 15 14 Launcher 2 | . . . . 8 6 Naked Turns . | . . . . . . Heaviest Build 55 | 12 20 44 42 52 55 Greatest Support 49 | 26 26 30 30 49 49 Greatest Overweight (x) 2 | . . 2 2 1 1 Average Overweight (x) . | . . . 1 . 1 Largest Inventory Capacity 16 | 6 10 16 16 16 16 Average Capacity 13 | 5 7 14 16 16 16 Most Carried 16 | 6 9 16 16 16 15 Average Carried 11 | 3 6 12 15 14 13 Final Capacity 16 | 6 10 16 16 16 16 Final Carried 16 | 6 8 14 16 15 9 Class Distribution -------------------- 32% | Scavenger-Gunner 18% | Mutant 14% | Tank 12% | Gunner 8% | Scavenger-Mutant 8% | Scavenger-Tank 6% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Scavenger-Gunner | -9/Mines Scavenger-Tank | -8/Materials Tank | -7/Factory Resources | -11 -10 -9 -9 -8 -7 ----------- Run | Scr Mat Mat Min Mat Fac Matter Collected 1509 | 252 209 479 62 448 59 Remotely . | . . . . . . Salvage Created 1697 | . 377 688 48 498 86 Parts 106 | . 18 41 6 37 4 Haulers Intercepted . | . . . . . . Recyclers Shooed 4 | . 1 2 1 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Combat Hostiles Destroyed 34 | . 6 12 3 8 5 Guns 17 | . 6 6 3 1 1 Cannons 6 | . . 6 . . . AOE 11 | . . . . 7 4 Classes Destroyed 9 | . 3 4 . 2 . Worker 1 | . . . . 1 . Builder 3 | . . 1 . 2 . Tunneler 2 | . . 1 . 1 . Recycler 8 | . 3 2 . 3 . Watcher 5 | . . 1 . 3 1 Swarmer 12 | . 3 3 3 . 3 Grunt 16 | . 3 6 . 6 1 Sentry 5 | . . 3 . 1 1 Hunter 1 | . . . . 1 . Best Kill Streak 7 | . 3 6 3 7 5 Combat Bots Only 4 | . 3 4 3 3 4 Max Kills in Single Turn 3 | . 2 2 1 3 2 Gunslinging 1 | . 1 . . . . Exploded 2 | . . . . 2 2 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -7 -------- Run | Scr Mat Mat Min Mat Fac Damage Taken 3699 | . 629 798 86 883 1303 Core 474 | . 153 83 . 112 126 Absorbed by Shields 18 | . . . . 18 . Core Remaining (%) 74 | 100 38 . 79 79 . Volleys Fired 141 | . 46 46 8 21 20 Largest 3 | . 2 3 3 3 3 Hottest 103 | . 40 103 103 103 86 Shots Fired 343 | . 81 137 23 54 48 Gun 270 | . 81 110 16 35 28 Cannon 41 | . . 27 7 1 6 Launcher 32 | . . . . 18 14 Special . | . . . . . . Kinetic 257 | . 81 97 16 35 28 Thermal 54 | . . 40 7 1 6 Explosive 32 | . . . . 18 14 Electromagnetic . | . . . . . . Robot Hit Streak 13 | . 10 13 3 9 5 Robot Miss Streak 9 | . 9 5 4 2 4 Penetration Max . | . . . . . . Secondary Targets 3 | . 2 1 . . . Max Gunslinging Chain 1 | . 1 1 . . . Shots Hit Robots 213 | . 51 83 9 39 31 Core Hits 105 | . 18 28 3 35 21 Critical Hits . | . . . . . . Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Melee Attacks 2 | . . . . . 2 Impact . | . . . . . . Slashing 2 | . . . . . 2 Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4410 | . 340 1087 97 1535 1351 Guns 1788 | . 337 812 44 271 324 Cannons 441 | . . 264 53 18 106 Explosions 2112 | . . . . 1246 866 Melee 33 | . . . . . 33 Ramming 36 | . 3 11 . . 22 Kinetic 1662 | . 337 686 44 271 324 Thermal 567 | . . 390 53 18 106 Explosive 2112 | . . . . 1246 866 Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing 33 | . . . . . 33 Piercing . | . . . . . . Highest Corruption 8 | . . 4 4 8 . Average Corruption 4 | . . 3 4 8 . Corruption Purged . | . . . . . . Effects 32 | . . 13 5 14 . Message Errors 6 | . . 3 . 3 . Matter Fused 9 | . . 3 2 4 . Heat Flow Errors 4 | . . . 2 2 . Energy Discharges 6 | . . 5 . 1 . Data Loss (minor) 2 | . . . 1 1 . Misfires 1 | . . . . 1 . Targeting Errors 4 | . . 2 . 2 . Overload Shots . | . . . . . . Overflow Damage 135 | . . . . 27 108 Projectiles . | . . . . . . Explosions 126 | . . . . 27 99 Melee 9 | . . . . . 9 Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 230 | . 1 3 . 121 105 Shots 8 | . . . . 4 4 Rammed 6 | . 2 2 . . 2 Targets Rammed 12 | . 2 3 . . 7 Kicked 6 | . . 1 . . 5 Crushed . | . . . . . . Highest Temperature 343 | . 16 343 327 229 195 Average Temperature 82 | . 7 86 172 43 81 Received Heat Transfer 1311 | . 324 264 . 177 546 Effects 3 | . . 1 1 1 . Shutdowns 1 | . . 1 . . . Interference 1 | . . . . 1 . Short Circuit 1 | . . . 1 . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . 1 . . . Heat Transferred 1200 | . . 830 111 37 222 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Peak Influence 423 | . 136 307 147 423 253 Initial 72 | . . . 72 57 32 Average 118 | . 67 126 136 190 80 Maximum Alert Level 2 | . . 1 . 2 1 Low Security (%) 83 | 100 100 82 100 55 84 Level 1 13 | . . 17 . 30 15 Level 2 3 | . . . . 14 . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 5 | . . 1 . 1 3 Investigation 2 | . . . . . 2 Extermination . | . . . . . . Reinforcement 3 | . . 1 . 1 1 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded 2 | . . . . 1 1 Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -9 -8 -7 --------- Run | Scr Mat Mat Min Mat Fac Distress Signals 6 | . . 2 . 2 2 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 57 | . 12 20 3 12 10 Peak Tracking Total 5 | . 3 4 3 4 5 Tactical Retreats 3 | . . 1 . 1 1 Traps | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Traps Triggered 6 | . . 6 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -7 ---------- Run | Scr Mat Mat Min Mat Fac Machines Disabled 6 | . . 1 . 2 3 Max in Single Turn 1 | . . 1 . 1 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -9 -8 -7 --------- Run | Scr Mat Mat Min Mat Fac Machines Accessed 6 | . 2 . . 2 2 Terminals 4 | . 1 . . 2 1 Fabricators 1 | . . . . . 1 Repair Stations 1 | . 1 . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 16 | . 7 . . 2 7 Successful 7 | . 5 . . 1 1 Failed 9 | . 2 . . 1 6 Catastrophic 1 | . . . . . 1 Database Lockouts . | . . . . . . Manual 3 | . . . . . 3 Terminals 11 | . 6 . . 2 3 Fabricators 4 | . . . . . 4 Repair Stations 1 | . 1 . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 5 | . 4 . . 1 . Record 3 | . 3 . . . . Emergency Access Points 1 | . 1 . . . . Unreport Threat 1 | . . . . 1 . Fabricator Hacks 1 | . . . . . 1 Network Status 1 | . . . . . 1 Repair Station Hacks 1 | . 1 . . . . Scan Component 1 | . 1 . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 3 | . 1 . . . 2 Full Trace Events 3 | . 1 . . . 2 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 ------------ Run | Scr Mat Mat Min Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -7 -------- Run | Scr Mat Mat Min Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -7 ------------- Run | Scr Mat Mat Min Mat Fac Turns Passed 2653 | 64 563 767 283 563 413 Spaces Moved 1522 | 55 397 392 145 314 219 Core 5 | 5 . . . . . Treads . | . . . . . . Legs 1259 | . 189 392 145 314 219 Wheels 258 | 50 208 . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 90 120 150 120 150 Average Speed 133 | 86 104 142 173 138 150 Slowest Speed 180 | 90 120 180 180 150 150 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered 1 | . . . . 1 . Exploration Rate (%) 27 | 4 56 31 40 26 5 Regions Visited 5 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 3 | . . . 3 . . Spaces Dug . | . . . . . . Terrain Destroyed 205 | . . . . 125 80 Melee . | . . . . . . Projectile . | . . . . . . AOE 205 | . . . . 125 80 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -7 --------- Run | Scr Mat Mat Min Mat Fac Total 1857 | 68 471 496 160 399 263 Wait 55 | . 3 17 1 30 4 Move 1517 | 54 396 391 144 313 219 Hop . | . . . . . . Pick Up 40 | 7 7 14 3 7 2 Fast Attach 10 | 4 4 . . 2 . Attach 23 | 2 2 5 1 5 8 Detach . | . . . . . . Swap 31 | 1 4 11 2 12 1 Drop 26 | . 7 9 1 9 . Fire 141 | . 46 46 8 21 20 Melee 2 | . . . . . 2 Ram 2 | . 2 . . . . Kick 10 | . . 3 . . 7 Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat x2]) -9/Materials -9/Mines (discovered 2 exits: *Mat / [*Zio]) -8/Materials -7/Factory History --------- Turn | Location | Event 29 | -11/Scrapyard | Discovered new exit (range 16) 65 | -11/Scrapyard | Entered Materials 151 | -10/Materials | Discovered new exit (range 4) 301 | -10/Materials | Build established: Mutant 348 | -10/Materials | Core integrity fell below 50% 376 | -10/Materials | Lost 4 parts (1p1n2w) 537 | -10/Materials | Discovered new exit (range 7) 628 | -10/Materials | Entered another Materials area 628 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 920 | -9/Materials | Build established: Gunner 1247 | -9/Materials | Build established: Scavenger-Gunner 1365 | -9/Materials | Discovered new exit (range 10) 1395 | -9/Materials | Entered Mines 1396 | -9/Mines | Learned location of Storage (-7) 1435 | -9/Mines | Met a Derelict bent on vengeance 1515 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1584 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1672 | -9/Mines | Discovered new exit (range 4) 1678 | -9/Mines | Entered Materials 1678 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1861 | -8/Materials | Crushed by falling debris 1892 | -8/Materials | Lost 3 parts (1p2w) 2210 | -8/Materials | Discovered new exit (range 17) 2241 | -8/Materials | Entered Factory 2241 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2550 | -7/Factory | Build established: Tank 2654 | -7/Factory | Self-destructed Last Messages --------------- 02602_ U-05 Engineer lays Concrete. 02606_ Acquired 35 matter. 02608_ U-05 Engineer lays Concrete. 02616_ The unstable cave ceiling collapses. 02616_ U-05 Engineer destroyed. 02620_ Kicked G-47 Trooper out of the way. 02623_ Imp. Aluminum Leg destroyed. 02624_ Slammed into G-47 Trooper. 02626_ Kicked G-47 Trooper out of the way. 02627_ Mni. Grenade Launcher destroyed. 02627_ Kicked G-47 Trooper out of the way. 02629_ Slammed into G-47 Trooper. 02630_ Lgt. Armor Plating destroyed. 02633_ Destroyed Lgt. Nuclear Core. 02637_ Imp. Aluminum Leg destroyed. 02638_ The unstable cave ceiling collapses. 02641_ Minigun destroyed. 02644_ The unstable cave ceiling collapses. 02650_ Lgt. Deuterium Engine destroyed. 02652_ Lgt. Nuclear Core destroyed. 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