Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.25 @ 15:14:35 Player: jimmyl Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (11) 2200 Robots Destroyed (137) 685 Value Destroyed (3648) 3648 Prototype IDs (31) 620 Alien Tech Used (0) 0 Bonus (880) 880 TOTAL SCORE: 10033 Bonus ------- High Alert Combat Kills 50 Follower Combat Kills 230 Aligned with FarCom 300 Met Imprinter 300 Cogmind --------- Core Integrity 0/850 Matter 40/300 Energy 14/100 System Corruption 7% Temperature Cool (18) Movement Core (500) Ox9 Location -5/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ Large Storage Unit Advanced Visual Processing Unit Advanced Signal Interpreter Target Analyzer > --- WEAPON (2) ------- Field Lobotomy Kit > --- INVENTORY (15) --- Improved Cooling System Large Storage Unit Improved Medium Armor Plating Storm Laser Plasma Flamer Plasma Flamer Phasing Sabre Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Gravmag System Gravmag System Improved Gravmag System Combat Airjet > --- UTILITY ---------- Cryofiber Web Advanced Heat Sink Large Storage Unit Advanced Visual Processing Unit Advanced Signal Interpreter Improved Targeting Computer Target Analyzer Advanced Shield Generator > --- WEAPON ----------- Improved Heavy Machine Gun Improved Heavy Machine Gun > --- INVENTORY -------- Improved Deuterium Engine Improved Cooling System Large Storage Unit Hardened Light Armor Plating Reactive Plating Improved Heavy Laser Plasma Cannon Enhanced Autogun Enhanced Autogun Hypervelocity Gauss Rifle Heavy Missile Launcher Field Lobotomy Kit Plasma Flamer Plasma Flamer [Rating: 68] Favorites ----------- Power Micro Nuclear Core Engine Improved Deuterium Engine Power Core Micro Nuclear Core Propulsion Combat Airjet Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Combat Airjet Flight Unit Improved VTOL Module Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Reactive Plating Weapon Medium Laser Energy Gun Medium Laser Energy Cannon Beam Cannon Ballistic Gun Improved Heavy Machine Gun Ballistic Cannon Advanced Assault Cannon Launcher Heavy Missile Launcher Special Weapon Field Lobotomy Kit Build | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Slots Evolved 8 | . . . . . 4 2 2 . . . . Power . | . . . . . . . . . . . . Propulsion 2 | . . . . . 2 . . . . . . Utility 6 | . . . . . 2 2 2 . . . . Weapon . | . . . . . . . . . . . . Parts Attached 123 | . 6 8 . 2 29 23 23 6 9 6 11 Power 8 | . . 2 . . 1 2 2 . . 1 . Engine 4 | . . 1 . . 1 1 . . . 1 . Core 4 | . . 1 . . . 1 2 . . . . Reactor . | . . . . . . . . . . . . Propulsion 26 | . 2 2 . . 7 7 5 1 2 . . Treads 9 | . 2 . . . 5 1 . . 1 . . Leg . | . . . . . . . . . . . . Wheel 4 | . . 2 . . 1 1 . . . . . Hover 12 | . . . . . . 5 5 1 1 . . Flight 1 | . . . . . 1 . . . . . . Utility 34 | . 2 . . . 6 7 6 5 2 3 3 Device 15 | . . . . . 3 2 3 3 1 2 1 Storage 1 | . 1 . . . . . . . . . . Processor 11 | . 1 . . . 1 4 3 1 1 . . Hackware 1 | . . . . . 1 . . . . . . Protection 6 | . . . . . 1 1 . 1 . 1 2 Artifact . | . . . . . . . . . . . . Weapon 55 | . 2 4 . 2 15 7 10 . 5 2 8 Energy Gun 20 | . 1 3 . 1 8 1 5 . . 1 . Energy Cannon 5 | . 1 . . . . . 2 . . 1 1 Ballistic Gun 15 | . . . . . 3 3 2 . 2 . 5 Ballistic Cannon 3 | . . . . . . 3 . . . . . Launcher 10 | . . 1 . 1 4 . 1 . 2 . 1 Special Weapon 2 | . . . . . . . . . 1 . 1 Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 8 | . . . . . 3 2 2 . . 1 . Parts Lost 54 | . . 5 . . 10 10 9 . 8 . 12 Power 5 | . . 1 . . 1 1 1 . . . 1 Propulsion 19 | . . 2 . . 4 4 3 . 5 . 1 Utility 16 | . . . . . 4 2 2 . 2 . 6 Weapon 14 | . . 2 . . 1 3 3 . 1 . 4 Highest Loss Streak 10 | . . 4 . . 6 10 3 . 3 . 6 To Critical Strikes 2 | . . . . . . 1 . . . . 1 Average Slot Usage (%) 81 | . 95 97 100 100 83 81 95 99 79 63 58 Engine 3 | . 14 7 . . 3 3 . . . 1 5 Core 4 | . . 4 14 14 3 2 5 6 6 4 . Treads 5 | . 17 15 . . 9 9 . . . 6 1 Wheel 4 | . . 11 28 28 15 . . . . . . Hover 7 | . . . . . . 10 23 25 17 . . Device 6 | . . . . . 12 4 5 12 13 13 6 Storage 7 | . 14 14 14 14 9 7 6 6 6 6 6 Processor 23 | . 9 14 14 14 5 16 39 32 26 26 25 Hackware 1 | . . . . . 6 7 . . . . . Protection 1 | . . . . . 1 4 . . . 1 5 Energy Gun 7 | . 16 19 28 27 13 . 9 . . 1 1 Energy Cannon 1 | . 11 8 . . . . . . . 1 1 Ballistic Gun 2 | . . . . . 3 3 1 13 7 . . Peak Build Rating 68 | 6 7 13 13 15 31 46 67 66 68 49 49 Average Rating 36 | 6 6 9 12 13 24 34 58 64 51 38 37 On Entrance 28 | 6 6 7 12 13 14 19 46 66 64 36 49 Naked Turns . | . . . . . . . . . . . . Heaviest Build 53 | 14 30 30 29 29 39 45 38 36 39 49 53 Greatest Support 60 | 20 40 40 32 32 40 60 45 43 40 28 28 Greatest Overweight (x) 14 | . . 1 . . 2 2 1 . 9 1 14 Average Overweight (x) . | . . . . . . . . . . . 6 Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 8 12 15 15 15 15 15 15 15 15 15 15 Most Carried 15 | 6 9 15 13 14 15 15 15 15 15 15 15 Average Carried 13 | 6 7 10 12 13 14 12 13 14 14 14 13 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 Final Carried 15 | 6 9 12 13 14 14 15 15 15 15 15 10 Class Distribution -------------------- 67% | Mutant 16% | Scavenger-Scout 15% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Scout | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -6/Zion Mutant | -5/Proximity Caves Resources | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 ----------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Matter Collected 2269 | 161 95 57 . 56 523 438 411 35 284 34 175 Remotely . | . . . . . . . . . . . . Salvage Created 3961 | . 373 286 . 164 835 550 1242 . 160 . 351 Parts 203 | . 22 21 . 9 57 19 55 . 7 . 13 Haulers Intercepted 4 | . . . . . 1 1 2 . . . . Recyclers Shooed 1 | . . . . . 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 20 | . . . . . . . . . 5 . 15 Prevented . | . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Combat Hostiles Destroyed 98 | . 12 10 . 7 20 9 22 . 8 . 10 Guns 51 | . 6 3 . 4 12 7 10 . 3 . 6 Cannons 19 | . 6 5 . . . 2 3 . . . 3 AOE 26 | . . 2 . 3 7 . 8 . 5 . 1 Classes Destroyed 15 | . 5 . . 2 5 2 1 . . . . Worker 10 | . 1 2 . 1 2 . 4 . . . . Builder 9 | . 1 . . . 4 2 2 . . . . Tunneler 1 | . . . . 1 . . . . . . . Hauler 4 | . . . . . 1 1 2 . . . . Recycler 6 | . . . . . 2 3 1 . . . . Mechanic 1 | . . . . . 1 . . . . . . Operator 1 | . . . . . 1 . . . . . . Watcher 10 | . 3 . . . 3 . 4 . . . . Swarmer 53 | . 9 5 . 3 9 3 14 . 5 . 5 Grunt 28 | . 3 5 . 3 9 . 2 . 2 . 4 Brawler 2 | . . . . 1 . . . . . . 1 Sentry 7 | . . . . . 2 2 2 . 1 . . Hunter 1 | . . . . . . . 1 . . . . Programmer 4 | . . . . . . 1 3 . . . . Assembled 3 | . . . . . . 3 . . . . . Best Kill Streak 10 | . 4 3 . 5 8 7 10 . 3 . 5 Combat Bots Only 8 | . 3 3 . 3 5 4 8 . 3 . 5 Max Kills in Single Turn 6 | . 1 2 . 3 3 2 6 . 2 . 1 Gunslinging . | . . . . . . . . . . . . Exploded 4 | . . 2 . 2 2 . 4 . 2 . 1 Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Hostile Shots Fired 791 | . 66 65 . 12 112 132 165 . 97 . 142 Missed 246 | . 23 20 . 5 39 34 61 . 36 . 28 Damage Taken 7502 | . 371 485 . 64 1136 1571 1298 . 755 . 1822 Core 1610 | . 65 79 . 22 206 378 295 . 134 . 431 Absorbed by Shields 122 | . . . . . . . . . . . 122 Redirected to Shielding 4 | . . . . . 4 . . . . . . Ignored by Resistances 162 | . . . . . . . . . . . 162 Regen/Repaired (Parts) 180 | . . . . . 76 . . . . 104 . Core Remaining (%) 60 | 100 . . . 33 62 46 . . . . . Volleys Fired 333 | . 43 33 . 18 65 32 84 . 15 . 43 Largest 2 | . 2 2 . 2 2 2 2 . 2 . 2 Hottest 155 | . 110 110 . 100 138 76 155 . 39 . 145 Shots Fired 587 | . 84 59 . 34 114 52 145 . 24 . 75 Gun 433 | . 52 43 . 32 99 20 118 . 18 . 51 Cannon 122 | . 32 15 . . . 32 23 . . . 20 Launcher 30 | . . 1 . 2 15 . 4 . 5 . 3 Special 2 | . . . . . . . . . 1 . 1 Kinetic 146 | . . . . . 20 52 19 . 18 . 37 Thermal 398 | . 73 58 . 32 79 . 122 . . . 34 Explosive 30 | . . 1 . 2 15 . 4 . 5 . 3 Electromagnetic 11 | . 11 . . . . . . . . . . Robot Hit Streak 27 | . 9 9 . 12 25 13 16 . 27 . 8 Robot Miss Streak 6 | . 4 4 . 3 6 2 4 . . . 4 Penetration Max . | . . . . . . . . . . . . Secondary Targets 8 | . . . . . 3 . 1 . . . 4 Max Gunslinging Chain 1 | . . . . . 1 . 1 . . . 1 Shots Hit Robots 368 | . 45 32 . 22 73 34 92 . 24 . 46 Core Hits 204 | . 22 16 . 14 55 18 48 . 12 . 19 Critical Kills 5 | . . . . . . 2 1 . 1 . 1 Critical Parts Destroyed 2 | . . . . . . . . . . . 2 Critical Strikes 36 | . 4 2 . 3 8 5 9 . 1 . 4 Burn 26 | . 4 2 . 3 8 . 8 . . . 1 Meltdown 1 | . . . . . . . 1 . . . . Destroy 6 | . . . . . . 2 . . 1 . 3 Blast 3 | . . . . . . 3 . . . . . Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 10438 | . 724 662 . 603 2274 903 3096 . 973 . 1203 Guns 5447 | . 421 312 . 277 1272 383 1803 . 391 . 588 Cannons 1790 | . 290 160 . . . 455 547 . . . 338 Explosions 3164 | . . 190 . 323 981 65 746 . 582 . 277 Melee . | . . . . . . . . . . . . Ramming 37 | . 13 . . 3 21 . . . . . . Kinetic 2170 | . . . . . 208 838 346 . 391 . 387 Thermal 5321 | . 610 592 . 410 1064 65 2041 . . . 539 Explosive 2809 | . . 70 . 190 981 . 709 . 582 . 277 Electromagnetic 101 | . 101 . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 8 | . . . . . 2 8 4 4 4 4 7 Average Corruption 4 | . . . . . 2 7 2 4 4 4 7 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 168 | . . . . . 11 15 32 9 25 3 73 Message Errors 46 | . . . . . 2 3 12 2 8 . 19 Matter Fused 37 | . . . . . 1 1 6 3 4 2 20 Heat Flow Errors 18 | . . . . . 4 1 3 1 2 . 7 Energy Discharges 19 | . . . . . . 3 2 1 3 . 10 Parts Rejected 3 | . . . . . . 1 . . . . 2 Data Loss (minor) 33 | . . . . . 4 2 6 1 6 1 13 Data Loss (major) 1 | . . . . . . . . . . . 1 Misfires 5 | . . . . . . 3 2 . . . . Alerts 6 | . . . . . . 1 1 1 2 . 1 Overload Shots . | . . . . . . . . . . . . Overflow Damage 107 | . 14 14 . . 8 4 40 . 8 . 19 Projectiles 59 | . 14 . . . . 4 40 . . . 1 Explosions 48 | . . 14 . . 8 . . . 8 . 18 Melee . | . . . . . . . . . . . . Knockbacks 3 | . . . . . . 3 . . . . . Impact . | . . . . . . . . . . . . Kinetic 3 | . . . . . . 3 . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 106 | . . . . 1 59 . . . . . 46 Shots 4 | . . . . . 2 . . . . . 2 Rammed 5 | . . . . 1 4 . . . . . . Targets Rammed 7 | . 2 . . 1 4 . . . . . . Kicked 2 | . 2 . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 477 | . 270 312 . 333 244 167 477 27 112 . 250 Average Temperature 93 | . 77 115 . 129 56 55 102 27 80 . 93 Received Heat Transfer 1772 | . 42 201 . 6 486 136 141 . 147 . 613 Effects 9 | . 3 5 . . . . 1 . . . . Interference 9 | . 3 5 . . . . 1 . . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 1 | . 1 . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted 4 | . . . . . 1 . 3 . . . . Combat Hostiles 2 | . . . . . 1 . 1 . . . . Parts Melted 42 | . 3 2 . 3 6 . 24 . . . 4 Heat Transferred 13448 | . 1813 1556 . 1186 2923 50 4900 . . . 1020 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Peak Influence 505 | . 340 255 . 215 505 226 425 . . . . Initial 189 | . . 73 . . 50 189 9 . . . . Average 168 | . 151 128 . 80 329 98 136 . . . . Maximum Alert Level 2 | . 1 1 . 1 2 1 2 . . . . Low Security (%) 63 | 100 71 77 . 89 8 93 72 . . . . Level 1 26 | . 28 22 . 10 58 6 20 . . . . Level 2 9 | . . . . . 33 . 7 . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 13 | . 1 . . . 5 2 5 . . . . Investigation 2 | . . . . . . . 2 . . . . Extermination 5 | . . . . . . 2 3 . . . . Reinforcement 4 | . 1 . . . 3 . . . . . . Assault 2 | . . . . . 2 . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 2 | . . . . . 2 . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Distress Signals 5 | . 2 . . . 2 1 . . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 179 | . 22 14 . 10 48 25 33 . 12 . 15 Peak Tracking Total 9 | . 3 3 . 3 9 8 4 . 3 . 5 Tactical Retreats 13 | . 2 3 . 1 1 2 2 . 1 . 1 Traps | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Traps Triggered 6 | . 1 . . . 2 1 2 . . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 2 | . . . . . . . . . . . 2 Machines | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 ---------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Machines Disabled 27 | . 2 12 . 1 7 2 3 . . . . Max in Single Turn 11 | . 2 11 . 1 4 2 3 . . . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Machines Accessed 26 | . 4 . 1 . 7 1 11 1 1 . . Terminals 18 | . 4 . . . 6 1 7 . . . . Fabricators 1 | . . . . . . . 1 . . . . Repair Stations 1 | . . . . . 1 . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers 2 | . . . . . . . 2 . . . . Garrison Access 1 | . . . . . . . 1 . . . . Total Hacks 55 | . 9 . 1 . 15 4 24 1 1 . . Successful 33 | . 6 . 1 . 9 3 12 1 1 . . Failed 22 | . 3 . . . 6 1 12 . . . . Catastrophic . | . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . Manual 36 | . 9 . 1 . 11 2 13 . . . . Terminals 42 | . 9 . . . 13 4 16 . . . . Fabricators 1 | . . . . . . . 1 . . . . Repair Stations 2 | . . . . . 2 . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers 5 | . . . . . . . 5 . . . . Garrison Access 2 | . . . . . . . 2 . . . . Terminal Hacks 11 | . 3 . 1 . 2 2 1 1 1 . . Robot Analysis 3 | . 2 . . . 1 . . . . . . Open Door 2 | . . . . . . . . 1 1 . . Branch Access Points 1 | . 1 . . . . . . . . . . Emergency Access Points 2 | . . . . . 1 1 . . . . . Terminal Index 1 | . . . . . . . 1 . . . . Alert Level 1 | . . . . . . 1 . . . . . Derelict Proto ID Bank 1 | . . . 1 . . . . . . . . Fabricator Hacks 1 | . . . . . . . 1 . . . . Network Status 1 | . . . . . . . 1 . . . . Repair Station Hacks 2 | . . . . . 2 . . . . . . Scan Component 1 | . . . . . 1 . . . . . . Repair 1 | . . . . . 1 . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer 4 | . . . . . . . 4 . . . . Insert Component 2 | . . . . . . . 2 . . . . Analyze 2 | . . . . . . . 2 . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks 15 | . 3 . . . 5 1 6 . . . . Terminals 15 | . 3 . . . 5 1 6 . . . . Skim 15 | . 3 . . . 5 1 6 . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 16 | . 3 . . . 5 1 7 . . . . Full Trace Events 4 | . 1 . . . 1 . 2 . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . 1 . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 1 | . . . . . 1 . . . . . . Time 50 | . . . . . 50 . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . . . 2 . . . . Part Schematics Acquired 1 | . . . . . . . 1 . . . . Parts Damaged 1 | . . . . . . . 1 . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------------ Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Total Allies 4 | . . . . 2 . . . . 1 . 1 Largest Group 2 | . . . . 2 2 . . . 1 . . Highest-Rated Group 85 | . . . . 51 51 . . . 85 . . Highest-Rated Ally 85 | . . . . 31 31 . . . 85 . . Total Orders . | . . . . . . . . . . . . Ally Attacks 37 | . . . . 20 16 . . . . . 1 Total Damage 503 | . . . . 275 208 . . . . . 20 Kills 8 | . . . . 4 4 . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Field Lobotomies 2 | . . . . . . . . . 1 . 1 Intel | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Robot Analysis Total 3 | . 2 . . . 1 . . . . . . Derelict Logs Recovered 10 | . . 1 . 3 . . . 1 1 1 3 Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Turns Passed 13940 | 3 837 923 217 586 1722 1267 2777 560 934 1345 2769 Spaces Moved 8715 | 3 436 469 217 453 867 697 2186 949 1104 774 560 Core 312 | . . . . . . . . . 58 . 254 Treads 1875 | . 256 156 . . 102 269 . . 12 774 306 Legs 183 | 3 180 . . . . . . . . . . Wheels 1770 | . . 313 217 453 765 22 . . . . . Hover 4575 | . . . . . . 406 2186 949 1034 . . Flight . | . . . . . . . . . . . . Fastest Speed 53 | 120 120 100 100 100 100 65 59 53 53 160 240 Average Speed 119 | 120 143 121 100 100 120 115 63 55 77 169 471 Slowest Speed 750 | 120 160 240 100 100 240 240 147 59 500 240 750 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 1 | . . . . . . . . . . 1 . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 62 | 2 74 91 61 90 57 14 44 92 96 83 43 Regions Visited 11 Branch Regions 7 Pre-discovered Areas 7 | . . . . 1 . . 2 . . 3 1 Known Exits Taken 6 | . 1 . . 1 . . 1 1 1 1 . Unknown Exits Taken 5 | 1 . 1 1 . 1 1 . . . . . Scrap Searched 16 | . . 2 . 2 . . . 3 5 1 3 Spaces Dug 4 | . . . . . . 3 1 . . . . Terrain Destroyed 326 | . 8 55 . 15 106 39 14 . 37 . 52 Melee . | . . . . . . . . . . . . Projectile 11 | . . . . . . 8 2 . . . 1 AOE 315 | . 8 55 . 15 106 31 12 . 37 . 51 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Total 11639 | 2 565 762 217 551 1421 1112 3435 987 1153 804 630 Wait 2331 | . 65 241 . 77 439 339 1094 22 22 22 10 Move 8702 | 2 435 468 216 452 866 696 2185 948 1103 771 560 Hop 1 | . . . . . . . . . . 1 . Pick Up 55 | . 7 9 1 1 5 11 14 3 1 1 2 Fast Attach 51 | . 3 1 . . 19 12 6 3 3 2 2 Attach 50 | . 2 4 . . 3 11 13 3 2 4 8 Detach 13 | . 1 . . . 1 4 3 1 1 . 2 Swap 23 | . 1 3 . 2 7 . 5 . 4 . 1 Drop 49 | . 6 3 . . 12 6 9 6 2 3 2 Fire 333 | . 43 33 . 18 65 32 84 . 15 . 43 Melee . | . . . . . . . . . . . . Ram 3 | . . . . 1 2 . . . . . . Kick 2 | . 2 . . . . . . . . . . Crush 2 | . . . . . 2 . . . . . . Escape Stasis 22 | . . . . . . . 22 . . . . Rewire 2 | . . . . . . 1 . 1 . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x2] / *Min x2) -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -6/Factory (discovered 2 exits: *Fac / *Low) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 4 | -11/Scrapyard | Entered Materials 108 | -10/Materials | Identified exit to Mines 305 | -10/Materials | Build established: Mutant 442 | -10/Materials | Discovered new exit (range 9) 719 | -10/Materials | Discovered new exit (range 5) 841 | -10/Materials | Entered Mines 860 | -10/Mines | Assembled infested the area 1386 | -10/Mines | Core integrity fell below 50% 1412 | -10/Mines | Lost 4 parts (1p2n1w) 1537 | -10/Mines | Learned Materials terminal intel 1619 | -10/Mines | Discovered new exit (range 13) 1759 | -10/Mines | Discovered new exit (range 5) 1764 | -10/Mines | Entered Exiles 1788 | -10/Exiles | Met 8R-AWN 1805 | -10/Exiles | Met EX-HEX 1838 | -10/Exiles | Met EX-BIN 1853 | -10/Exiles | Aligned with FarCom system 1854 | -10/Exiles | Given EX-Vault access code 1877 | -10/Exiles | Opened EX-Vault 1885 | -10/Exiles | Found Field Lobotomy Kit 1906 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1933 | -10/Exiles | Met EX-DEC 1969 | -10/Exiles | Discovered new exit (range 14) 1981 | -10/Exiles | Left Exiles lab with Field Lobotomy Kit 1981 | -10/Exiles | Entered Mines 1998 | -9/Mines | Learned location of Storage (-7) 2000 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2418 | -9/Mines | Learned Materials terminal intel 2497 | -9/Mines | Identified exit to Materials 2554 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2567 | -9/Mines | Entered Materials 2567 | -8/Materials | Accompanied by 2 allies 2567 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 2568 | -8/Materials | Loaded intel: 12 terminal locations 2573 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 3089 | -8/Materials | Build established: Scavenger-Mutant 3420 | -8/Materials | Discovered new exit (range 15) 3613 | -8/Materials | Repaired Beamcaster 3913 | -8/Materials | Lost 6 parts (1p3n1u1w) 4167 | -8/Materials | First assault squad dispatched 4265 | -8/Materials | Discovered new exit (range 16) 4289 | -8/Materials | Entered Factory 4289 | -7/Factory | Evolved 2 slots: Utility x2 4588 | -7/Factory | Build established: Mutant 4951 | -7/Factory | Build established: Scavenger-Mutant 5050 | -7/Factory | Assembled infested ambush trap array 5126 | -7/Factory | Lost 10 parts (1p4n2u3w) 5440 | -7/Factory | Core integrity fell below 50% 5529 | -7/Factory | Discovered new exit (range 12) 5556 | -7/Factory | Entered another Factory area 5556 | -6/Factory | Evolved 2 slots: Utility x2 5841 | -6/Factory | Build established: Scavenger-Scout 6224 | -6/Factory | Spotted B-75 Beast 7407 | -6/Factory | Discovered new exit (range 7) 7446 | -6/Factory | Discovered new exit (range 15) 7583 | -6/Factory | Destroyed 8 combat bots 7703 | -6/Factory | Lost 3 parts (1u2w) 8011 | -6/Factory | Learned location of 2 exits from Upper Caves 8098 | -6/Factory | Learned location of Extension (-5) 8119 | -6/Factory | Build established: Mutant 8168 | -6/Factory | Learned location of 1 exit from Cetus 8306 | -6/Factory | Identified exit to Lower Caves 8316 | -6/Factory | Identified exit to Factory 8333 | -6/Factory | Entered Lower Caves 8635 | -6/Lower Caves | Spotted B-75 Beast 8735 | -6/Lower Caves | Encountered a Warlord checkpoint 8849 | -6/Lower Caves | Discovered new exit (range 14) 8859 | -6/Lower Caves | Identified exit to Lower Caves 8893 | -6/Lower Caves | Entered another Lower Caves area 8894 | -6/Lower Caves | Encountered a Warlord checkpoint 8922 | -6/Lower Caves | Discovered exit to Factory (range 4) 8934 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 9051 | -6/Lower Caves | Found DCF Scrap (11 items) 9161 | -6/Lower Caves | Spotted B-75 Beast 9228 | -6/Lower Caves | Learned Factory terminal intel 9514 | -6/Lower Caves | Assimilated B-75 Beast with FLK Orb 9544 | -6/Lower Caves | Lost 3 parts (3n) 9820 | -6/Lower Caves | Discovered new exit (range 3) 9823 | -6/Lower Caves | Identified exit to Zion 9827 | -6/Lower Caves | Core integrity fell below 50% 9827 | -6/Lower Caves | Entered Zion 9878 | -6/Zion | Received a visual enhancement algorithm 9883 | -6/Zion | Discovered new exit (range 19) 10067 | -6/Zion | System corruption cleaned by Quarantine Array 10203 | -6/Zion | Learned location of Armory (-3) 10249 | -6/Zion | Found Prototype Device 10249 | -6/Zion | Identified Bomb Factory No. 2 10478 | -6/Zion | Learned Factory stockpile data 10561 | -6/Zion | Rebuked by Imprinter 10689 | -6/Zion | Learned location of Quarantine (-2) 10943 | -6/Zion | Found Prototype Energy Gun 11165 | -6/Zion | Identified exit to Proximity Caves 11172 | -6/Zion | Entered Proximity Caves 11285 | -5/Proximity Caves | Lost 3 parts (2u1w) 11399 | -5/Proximity Caves | Learned location of 1 exit from Factory 12000 | -5/Proximity Caves | Lost 3 parts (1n1u1w) 13925 | -5/Proximity Caves | Core integrity fell below 20% 13940 | -5/Proximity Caves | Assimilated G-50 Soldier with FLK Orb 13941 | -5/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 13913_ Acquired Reactive Plating. 13916_ Imp. Deuterium Engine destroyed. 13919_ G-50 Soldier suffers critical hit (Destroy). 13919_ Destroyed Carbon-fiber Leg. 13922_ Reactive Plating destroyed. 13927_ Critical hit (Burn: +50). 13927_ G-50 Soldier suffers critical hit (Destroy). 13927_ Destroyed Hvy. Laser. 13932_ G-50 Soldier destroyed. 13932_ Switching to secondary target: G-67 Veteran. 13932_ Adv. Shield Generator destroyed. 13933_ Enh. Autogun destroyed. 13933_ Imp. Targeting Computer destroyed. 13933_ Critical hit (Burn: +37). 13934_ System corrupted: Enh. Autogun rejected. 13934_ Acquired Enh. Autogun. 13937_ Enh. Autogun destroyed. 13940_ G-50 Soldier assimilated. 13941_ Lgt. Angular Momentum Engine fries itself beyond repair. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????#??????????????????????????????? | | ?????????????????? ??????###????????????????????? | | ??????????????????? ????? ###??????????????????? | | ??????????????????? ????? # ?????????????????? | | ???????????????????# ????? ?????????????????? | | ????????????????#### ???? ??????????????????? | | #??????????????## ??## ??????????????????? | | #??????????????# g ### ???????????????????? | | #####???????????? g g ????????????????????? | | ## ##???????????? g ????????????????????? | | ## ##???????????? ?????????????????????? | | ## #?????????????# % ?????????????????????? | | # #??????????????# ??####????????????????? | | #???????????????# #??# #????????????????? | | ##????????????????# #### #????????????????? | | #????????????????## @ ## #????????????????? | | ##???????????????# ##?###????????????? | | ###????????????## #### #????????????? | | #???????????## #### #????????????? | | #???????????# ## #?????????????? | | ####???????????# ## #?????????????? | | #????#####?????# ## ## ##?????????????? | | ##### #??#### ### ##?????????????? | | #?## ## #?# ##????????????? | | ##?# #?# ####?????????? | | ## ##?## #?## #?????????? | | #????## #??# #?????????? | | ## ###### #??# ## #?????????? | | #### #### ### ##?????????? | | ##?# ## ## #??????????? | | #?# ########### ##?????????? | | #?## ##?????????## #?????????? | | #??###???????????## #????????? | | ##?????????????????# #### ##### ##????????? | | ##??????????????????# ##??###???## ##?????????? | | ##???????????????????####??????????####??????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Range 14 Terrain Scan Density 310 Base Temperature (-) 100 Armor Coverage 150 Resistance: KI 20 Utility Shielding 33 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 12 Target Analysis 5 Core Analysis 6 Recoil Reduction 3 Particle Charging 15 Offensive Hacking 10 Item Schematics ----------------- Enh. Autogun | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MagneticSalvageSegregator Manual? 0 Play Time 01:08:43 Cumulative 106.6 hours Start 2024.08.25 @ 14:06:17 End 2024.08.25 @ 15:14:35 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 181 Rogue 180 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 60 Gallery% 64 Achievement% 48 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 20/SmallcapsGlow Map View 54x42 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 11c0c28c-d7c2-4d18-afa7-816947adf82b