Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.10 @ 20:19:12

Player: Exceptionally Mediocre

Result: Destroyed by BN-ECQ(R) with Subdweller Machine Gun

 Performance 
-------------
Evolutions (0)             0
Regions Visited (3)        600
Robots Destroyed (33)      165
Value Destroyed (682)      682
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (120)                120
              TOTAL SCORE: 1587

 Bonus
-------
Follower Combat Kills      120

 Cogmind 
---------
Core Integrity             0/250
Matter                     300/300
Energy                     125/125
System Corruption          1%
Temperature                Cool (0)
Movement                   Rolling (135) Ox3
Location                   -10/Subcaves

 Parts 
-------
>            --- POWER (1) --------
       Light Ion Engine
>            --- PROPULSION (2) ---
     Armored Wheel
     Armored Wheel
>            --- UTILITY (2) ------
             Huge Storage Unit
       Light Armor Plating
>            --- WEAPON (2) -------
             Battle Rifle
             Battle Cannon
>            --- INVENTORY (25) ---
  Subdweller Power Source
  Subdweller Power Source
  Subdweller Power Source
       Light Nuclear Core
             Wheel
     Armored Wheel
  Subdweller Monowheel
  Subdweller Monowheel
  Subdweller Monowheel
             Heat Sink
      Medium Battery (150)
       Large Matter Pod (150)
             Structural Scanner
             Weapon Shielding
   Makeshift Light Armor Plating
      Medium Laser
  Subdweller Laser
             Beam Cannon
             Beam Cannon
             Beam Cannon
             Beam Cannon
       Light Cannon
             Flamer
             Maul
             Maul

 Peak State 
------------
>            --- POWER ------------
       Light Ion Engine
>            --- PROPULSION -------
     Armored Wheel
     Armored Wheel
>            --- UTILITY ----------
             Huge Storage Unit
       Light Armor Plating
>            --- WEAPON -----------
             Battle Rifle
             Battle Cannon
>            --- INVENTORY --------
  Subdweller Power Source
  Subdweller Power Source
  Subdweller Power Source
       Light Nuclear Core
             Wheel
     Armored Wheel
  Subdweller Monowheel
  Subdweller Monowheel
  Subdweller Monowheel
             Heat Sink
      Medium Battery
       Large Matter Pod
             Structural Scanner
             Weapon Shielding
   Makeshift Light Armor Plating
      Medium Laser
  Subdweller Laser
             Beam Cannon
             Beam Cannon
             Beam Cannon
             Beam Cannon
       Light Cannon
             Flamer
             Maul
             Maul
[Rating: 15]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Armored Wheel
  Wheel                    Armored Wheel
Utility                    Huge Storage Unit
  Storage                  Huge Storage Unit
  Processor                Signal Interpreter
  Protection               Light Armor Plating
Weapon                     Maul
  Energy Gun               Medium Laser
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Light Cannon
  Impact Weapon            Maul

 Build                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Slots Evolved              .    | .   .   .   .   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             34   | 10  13  3   8   
  Power                    3    | 2   1   .   .   
    Engine                 3    | 2   1   .   .   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               9    | 5   3   1   .   
    Treads                 .    | .   .   .   .   
    Leg                    .    | .   .   .   .   
    Wheel                  9    | 5   3   1   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  6    | 1   4   .   1   
    Device                 .    | .   .   .   .   
    Storage                4    | 1   3   .   .   
    Processor              1    | .   1   .   .   
    Hackware               .    | .   .   .   .   
    Protection             1    | .   .   .   1   
    Artifact               .    | .   .   .   .   
  Weapon                   16   | 2   5   2   7   
    Energy Gun             5    | 1   3   .   1   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          4    | 1   .   1   2   
    Ballistic Cannon       3    | .   .   1   2   
    Launcher               .    | .   .   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          4    | .   2   .   2   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  1    | .   1   .   .   
Parts Lost                 1    | .   .   1   .   
  Power                    .    | .   .   .   .   
  Propulsion               1    | .   .   1   .   
  Utility                  .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
  Highest Loss Streak      1    | .   .   1   .   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     99   | .   98  99  100 
  Engine                   14   | .   14  14  14  
  Wheel                    27   | .   27  27  28  
  Storage                  14   | .   14  14  14  
  Processor                10   | .   13  14  .   
  Protection               3    | .   .   .   13  
  Energy Gun               2    | .   5   .   1   
  Ballistic Gun            7    | .   1   11  14  
  Ballistic Cannon         6    | .   .   12  10  
  Impact Weapon            11   | .   21  3   1   
Naked Turns                .    | .   .   .   .   
Heaviest Build             91   | 13  89  89  91  
  Greatest Support         32   | 32  24  24  24  
  Greatest Overweight (x)  3    | .   3   3   3   
  Average Overweight (x)   2    | .   1   3   3   
Largest Inventory Capacity 25   | 8   25  25  25  
  Average Capacity         21   | 7   19  25  25  
  Most Carried             25   | 8   22  24  25  
  Average Carried          18   | 3   14  23  24  
  Final Capacity           25   | 8   25  25  25  
  Final Carried            25   | 6   22  24  25  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Subcaves

 Resources                      | -11 -10 -10 -10 
-----------                Run  | Yrd Mat Min Sub 
Matter Collected           941  | 288 401 89  163 
  Remotely                 .    | .   .   .   .   
Salvage Created            1084 | 97  720 86  181 
  Parts                    56   | 7   34  7   8   
Haulers Intercepted        2    | .   2   .   .   
Recyclers Shooed           1    | 1   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Combat Hostiles Destroyed  18   | .   15  2   1   
  Melee                    9    | .   9   .   .   
  Guns                     1    | .   .   1   .   
  Cannons                  2    | .   .   1   1   
Classes Destroyed          10   | 3   6   .   1   
  Worker                   3    | 1   2   .   .   
  Builder                  3    | .   2   1   .   
  Tunneler                 3    | 2   1   .   .   
  Hauler                   2    | .   2   .   .   
  Recycler                 1    | 1   .   .   .   
  Operator                 1    | .   1   .   .   
  Watcher                  2    | .   2   .   .   
  Swarmer                  3    | .   3   .   .   
  Grunt                    14   | .   12  2   .   
  Subdweller               1    | .   .   .   1   
Best Kill Streak           6    | 2   6   2   1   
  Combat Bots Only         3    | .   3   2   1   
Max Kills in Single Turn   1    | 1   1   1   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 .    | .   .   .   .   
  Melee                    1    | .   1   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -10  -10  
--------                   Run  | Yrd  Mat  Min  Sub  
Hostile Shots Fired        73   | .    48   14   11   
  Missed                   19   | .    11   6    2    
Damage Taken               732  | .    425  120  187  
  Core                     268  | .    114  63   91   
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         100  | 100  .    .    .    
Volleys Fired              66   | 18   .    12   36   
  Largest                  2    | 2    .    2    2    
  Hottest                  70   | 70   .    55   64   
Shots Fired                105  | 36   .    24   45   
  Gun                      85   | 36   .    12   37   
  Cannon                   20   | .    .    12   8    
  Launcher                 .    | .    .    .    .    
  Special                  .    | .    .    .    .    
  Kinetic                  59   | 18   .    24   17   
  Thermal                  46   | 18   .    .    28   
  Explosive                .    | .    .    .    .    
  Electromagnetic          .    | .    .    .    .    
  Robot Hit Streak         26   | 7    .    4    26   
  Robot Miss Streak        4    | 2    .    4    2    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        .    | .    .    .    .    
Shots Hit Robots           112  | 25   35   12   40   
  Core Hits                32   | 6    11   5    10   
  Critical Kills           4    | .    4    .    .    
  Critical Parts Destroyed 13   | .    13   .    .    
  Critical Strikes         20   | .    17   .    3    
    Burn                   1    | .    .    .    1    
    Blast                  1    | .    .    .    1    
    Smash                  18   | .    17   .    1    
Melee Attacks              56   | .    53   .    3    
  Impact                   56   | .    53   .    3    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            11   | .    11   .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        2    | .    2    .    .    
Damage Inflicted           2917 | 264  1812 150  691  
  Guns                     719  | 264  .    47   408  
  Cannons                  191  | .    .    103  88   
  Explosions               .    | .    .    .    .    
  Melee                    2007 | .    1812 .    195  
  Ramming                  .    | .    .    .    .    
  Kinetic                  401  | 89   .    150  162  
  Thermal                  509  | 175  .    .    334  
  Explosive                .    | .    .    .    .    
  Electromagnetic          .    | .    .    .    .    
  Impact                   2007 | .    1812 .    195  
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         1    | .    1    1    1    
  Average Corruption       1    | .    1    1    1    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
  Effects                  20   | .    5    7    8    
    Message Errors         4    | .    .    2    2    
    Matter Fused           6    | .    2    2    2    
    Heat Flow Errors       3    | .    .    1    2    
    Energy Discharges      3    | .    2    1    .    
    Data Loss (minor)      2    | .    .    1    1    
    Data Loss (major)      1    | .    1    .    .    
    Misfires               1    | .    .    .    1    
Overload Shots             .    | .    .    .    .    
Overflow Damage            964  | .    904  .    60   
  Projectiles              .    | .    .    .    .    
  Explosions               .    | .    .    .    .    
  Melee                    964  | .    904  .    60   
Knockbacks                 7    | .    4    1    2    
  Impact                   6    | .    4    .    2    
  Kinetic                  1    | .    .    1    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    
  Shots                    .    | .    .    .    .    
  Rammed                   .    | .    .    .    .    
Targets Rammed             .    | .    .    .    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        160  | 160  .    150  107  
  Average Temperature      51   | 62   .    36   44   
  Received Heat Transfer   267  | .    183  66   18   
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              17   | .    16   .    1    
  Impact Corruptions       29   | .    28   .    1    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             1    | .    .    .    1    
  Heat Transferred         1591 | 518  .    .    1073 
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    

 Alert                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Peak Influence             310  | 20  310 40  .   
  Initial                  17   | .   13  17  .   
  Average                  88   | 8   148 24  .   
Maximum Alert Level        1    | .   1   .   .   
  Low Security (%)         85   | 100 73  100 .   
  Level 1                  14   | .   26  .   .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          4    | .   4   .   .   
  Investigation            3    | .   3   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            1    | .   1   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -10 
---------                  Run  | Yrd Mat Min Sub 
Distress Signals           .    | .   .   .   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              28   | .   20  2   6   
  Peak Tracking Total      3    | .   3   2   2   
  Tactical Retreats        1    | .   1   .   .   

 Traps                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Traps Triggered            2    | .   2   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -10 
----------                 Run  | Yrd Mat Min Sub 
Machines Disabled          .    | .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -10 
---------                  Run  | Yrd Mat Min Sub 
Machines Accessed          8    | .   7   1   .   
  Terminals                8    | .   7   1   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                25   | .   21  4   .   
  Successful               9    | .   7   2   .   
  Failed                   16   | .   14  2   .   
    Catastrophic           4    | .   4   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   24   | .   21  3   .   
  Terminals                25   | .   21  4   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             3    | .   2   1   .   
  Terminal Index           1    | .   1   .   .   
  Recall Investigation     1    | .   1   .   .   
  Zone Layout              1    | .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         6    | .   5   1   .   
  Terminals                6    | .   5   1   .   
    Botnet                 6    | .   5   1   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         8    | .   7   1   .   
  Full Trace Events        8    | .   7   1   .   
  Feedback Events          1    | .   1   .   .   
    Corruption             1    | .   1   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 
------------               Run  | Yrd Mat Min Sub 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -10 
--------                   Run  | Yrd Mat Min Sub 
Total Allies               3    | .   .   3   .   
  Largest Group            3    | .   .   3   3   
  Highest-Rated Group      40   | .   .   40  40  
  Highest-Rated Ally       16   | .   .   16  16  
Total Orders               .    | .   .   .   .   
Ally Attacks               28   | .   .   .   28  
  Total Damage             314  | .   .   .   314 
  Kills                    4    | .   .   .   4   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    2    | .   .   1   1   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -10  -10  
-------------              Run  | Yrd  Mat  Min  Sub  
Turns Passed               3015 | 212  1246 886  671  
Spaces Moved               2021 | 141  856  625  399  
  Core                     1    | 1    .    .    .    
  Treads                   .    | .    .    .    .    
  Legs                     .    | .    .    .    .    
  Wheels                   2020 | 140  856  625  399  
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   80   135  135  
  Average Speed            125  | 98   118  135  135  
  Slowest Speed            135  | 100  135  135  135  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       55   | 8    97   101  17   
  Regions Visited          3
    Branch Regions         2
  Pre-discovered Areas     3    | .    .    2    1    
  Known Exits Taken        2    | .    1    1    .    
  Unknown Exits Taken      1    | 1    .    .    .    
Scrap Searched             6    | .    .    1    5    
Spaces Dug                 9    | .    9    .    .    
Terrain Destroyed          9    | .    9    .    .    
  Melee                    9    | .    9    .    .    
  Projectile               .    | .    .    .    .    
  AOE                      .    | .    .    .    .    
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11 -10 -10 -10 
---------                  Run  | Yrd Mat Min Sub 
Total                      2300 | 177 993 645 485 
  Wait                     58   | .   40  3   15  
  Move                     2018 | 140 855 624 399 
  Hop                      .    | .   .   .   .   
  Pick Up                  46   | 7   24  3   12  
  Fast Attach              7    | 6   1   .   .   
  Attach                   3    | .   2   1   .   
  Detach                   .    | .   .   .   .   
  Swap                     24   | 4   10  2   8   
  Drop                     23   | 2   11  .   10  
  Fire                     66   | 18  .   12  36  
  Melee                    53   | .   50  .   3   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   2    | .   .   .   2   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat x2] / *Min x2)
-10/Mines (discovered 3 exits: [*Mat x2] / *Sub)
-10/Subcaves (discovered 1 exit: [*Mat])

 History 
---------
 Turn | Location      | Event
   14 | -11/Scrapyard | Discovered new exit (range 16)
  213 | -11/Scrapyard | Entered Materials
  304 | -10/Materials | Build established: Mutant
  413 | -10/Materials | Discovered new exit (range 8)
  747 | -10/Materials | Discovered new exit (range 7)
  890 | -10/Materials | Discovered new exit (range 12)
 1142 | -10/Materials | Discovered new exit (range 13)
 1458 | -10/Materials | Identified exit to Mines
 1459 | -10/Materials | Entered Mines
 1539 | -10/Mines     | Discovered new exit (range 9)
 1540 | -10/Mines     | Learned location of Storage (-7)
 1643 | -10/Mines     | Found a hidden stash of uninstalled traps
 1912 | -10/Mines     | Core integrity fell below 50%
 1953 | -10/Mines     | Discovered new exit (range 8)
 2250 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
 2333 | -10/Mines     | Discovered new exit (range 6)
 2344 | -10/Mines     | Identified exit to Subcaves
 2345 | -10/Mines     | Entered Subcaves
 2345 | -10/Subcaves  | Accompanied by 3 allies
 2606 | -10/Subcaves  | Shifting Twisted Machinery released Battle Cannon
 2606 | -10/Subcaves  | Shifting Twisted Machinery released Battle Rifle
 2843 | -10/Subcaves  | Core integrity fell below 20%
 2956 | -10/Subcaves  | Discovered new exit (range 16)
 2968 | -10/Subcaves  | Disturbed a concealed Subdweller
 3016 | -10/Subcaves  | Destroyed by BN-ECQ(R) with Subdweller Machine Gun

 Last Messages 
---------------
02971_ 80-RDG(R) suffers critical hit (Blast).
02971_ 80-RDG(R) destroyed.
02972_ Acquired 16 matter.
02978_ Searching scrap...
02978_ Found Sub. Machine Gun.
02978_ Found Mak. Light Armor Plating.
02978_ Found 29 Matter.
02979_ Searching scrap...
02979_ Found Sub. Optics.
02979_ Found Battle Cannon.
02984_ Dropped Lgt. Assault Rifle.
02984_ Lgt. Assault Rifle crushed and broken.
02985_ Acquired Mak. Light Armor Plating.
02995_ Mercenary 1a destroyed.
02997_ 69-CI8(R) destroyed.
02997_ Acquired 8 matter.
03005_ Trooper 1a destroyed.
03011_ Acquired 8 matter. <x2>
03015_ BN-ECQ(R) affixes Scrap Shield Fragment
  to Scrap Shield.

 Map 
-----
+----------------------------------------------------+
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| ???????????????????????#######???????????????????? |
| ???????????????????????#< %["#???????????????????? |
| ???????????????????????#[##!]#???????????????????? |
| ???????????????????????#R%####???????????????????? |
| ???????????????????????##@<###???????????????????? |
| ?????????????????????#?##!## #?????????????####??? |
| ????????????""##  # ## #<%<  #######??????##  ##?? |
| ???????????"<          *%=    ##   ##?????#    ##? |
| ??????????????#         !           ###?###     ## |
| ?????????????#  ## #    ###    ##     ### #        |
| ???????????????????##   ??##  ####                 |
| ????????????????????#   ???####??##                |
| ???????????????????#    ??????????# # # #####  ##  |
| ??????????????????#   #???????????#######???#####  |
| ?????????????????#    ??????????????????????????## |
| ?????????????????#%%  ??????????????????????????#  |
| ????????????????? !  ???????????????????????????#  |
| ????????????????     ???????????????????????????#  |
| ???????????????#####????????????????????????????#  |
| ????????????????????????????????????????????????#  |
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| ????????????????????????????????????????????????#  |
| ??????????????????????????????????????????????#### |
| ?????????????????????????????????????????????##    |
| ?????????????????????????????????????????????#     |
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| ??????????????????????????????????????????????###  |
| ????????????????????????????????????????????????#  |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                44

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              HardcellAssemblyAccelerator
  Manual?         0
Play Time         00:46:30
  Cumulative      33.0 hours
  Start           2024.04.09 @ 23:33:26
  End             2024.04.10 @ 20:19:12
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          35
  Rogue           35
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             14
Gallery%          30
Achievement%      22
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: ed84fbba-3692-4324-a5eb-b1a5625e2f76