Cogmind - Beta 9.2 @@@ ROGUE MODE // 2019.11.23 @ 23:42:21 Player: Alexbot Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (18) 3600 Robots Destroyed (79) 395 Value Destroyed (3194) 3194 Prototype IDs (42) 840 Alien Tech Used (0) 0 Bonus (10882) 10882 TOTAL SCORE: 21411 Bonus ------- Inhibited Evolution 10000 High Alert Combat Kills 64 Follower Combat Kills 1447 Aligned with FarCom 300 Met Data Miner 300 Friendly Fire -1229 Cogmind --------- Core Integrity 820/1000 Matter 90/300 Energy 99/100 System Corruption 20% Temperature Cool (0) Movement Core (50) Location -5/Waste Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Deep Network Scanner Proton Cannon Smartbomb Launcher Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Heavy Treads > --- UTILITY ---------- Improved Coolant Injector Large Storage Unit High-capacity Storage Unit Energy Well Experimental Targeting Computer Force Field Quantum Router > --- WEAPON ----------- Hypervelocity Gauss Rifle Field Lobotomy Kit > --- INVENTORY -------- Fusion Compressor Matter Compressor Long-range Terrain Scanner Improved Terrain Scan Processor Powered Armor Powered Armor Powered Armor System Mapper Deep Network Scanner Proton Cannon Proton Cannon Heavy Phase Cannon Hypervelocity Gauss Rifle Magnetic Acceleration Cannon Rocket Array Smartbomb Launcher [Rating: 74] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Combat Airjet Treads Light Treads Wheel Armored Huge Wheel Hover Unit Combat Airjet Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Experimental Targeting Computer Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Heavy Battle Rifle Energy Gun Heavy Beamcaster Energy Cannon Heavy Phase Cannon Ballistic Gun Heavy Battle Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Rocket Array Special Weapon Plasma Cutter Slashing Weapon Greatsword Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Dat Pro Fac Was Slots Evolved 5 | . . . . . 2 1 . . . . 1 . . . . . 1 . Power . | . . . . . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . . . . Utility 5 | . . . . . 2 1 . . . . 1 . . . . . 1 . Weapon . | . . . . . . . . . . . . . . . . . . . Parts Attached 146 | 6 2 . . 6 1 21 . 1 7 18 13 13 15 . 2 20 19 2 Power 9 | 1 . . . 1 . . . . . 2 2 . 2 . . . 1 . Engine 7 | 1 . . . 1 . . . . . 2 . . 2 . . . 1 . Core 2 | . . . . . . . . . . . 2 . . . . . . . Reactor . | . . . . . . . . . . . . . . . . . . . Propulsion 9 | 2 . . . 2 . 2 . . . . 1 1 . . . . 1 . Treads 3 | . . . . 2 . . . . . . . . . . . . 1 . Leg . | . . . . . . . . . . . . . . . . . . . Wheel 3 | 2 . . . . . . . . . . . 1 . . . . . . Hover 3 | . . . . . . 2 . . . . 1 . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . Utility 45 | 1 2 . . . 1 4 . 1 1 2 4 7 7 . . 5 10 . Device 15 | . . . . . . 3 . . . 1 2 1 1 . . 1 6 . Storage 9 | 1 2 . . . . . . . 1 1 . 1 1 . . . 2 . Processor 1 | . . . . . . . . . . . . . . . . 1 . . Hackware 5 | . . . . . . 1 . . . . 1 1 1 . . . 1 . Protection 15 | . . . . . 1 . . 1 . . 1 4 4 . . 3 1 . Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 83 | 2 . . . 3 . 15 . . 6 14 6 5 6 . 2 15 7 2 Energy Gun 11 | . . . . . . 1 . . . . . . 3 . . 7 . . Energy Cannon 7 | . . . . . . 2 . . . 1 1 . . . . . 3 . Ballistic Gun 22 | 2 . . . 2 . 6 . . . 3 3 2 . . . 2 2 . Ballistic Cannon 3 | . . . . . . . . . . . . . 1 . 1 . 1 . Launcher 27 | . . . . . . 4 . . 3 7 2 3 1 . . 6 . 1 Special Weapon 5 | . . . . 1 . 1 . . 1 . . . . . 1 . . 1 Impact Weapon . | . . . . . . . . . . . . . . . . . . . Slashing Weapon 8 | . . . . . . 1 . . 2 3 . . 1 . . . 1 . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 6 | . . . . . . 2 . . 3 . . . . . . . 1 . Parts Lost 21 | . . . . 5 . . . . 1 3 . 3 1 . . 2 . 6 Power 2 | . . . . 1 . . . . . 1 . . . . . . . . Propulsion 5 | . . . . 2 . . . . . . . 2 . . . . . 1 Utility 9 | . . . . . . . . . . 2 . 1 1 . . 2 . 3 Weapon 5 | . . . . 2 . . . . 1 . . . . . . . . 2 Highest Loss Streak 6 | . . . . 5 . . . . 1 1 . 2 1 . . 2 . 6 Average Slot Usage (%) 83 | . 98 100 100 93 81 90 90 90 89 86 83 47 82 81 73 84 90 44 Engine 7 | . 14 14 14 13 11 10 10 10 10 8 . . 8 9 9 9 8 3 Treads 2 | . . . . 4 22 15 . . . . . . . . . . 6 4 Wheel 5 | . 28 28 28 21 . . . . . . . 3 9 9 9 9 1 . Hover 6 | . . . . . . 4 20 20 20 20 17 4 . . . . . . Device 6 | . . . . . . 12 10 10 9 . 9 3 6 9 9 7 8 8 Storage 19 | . 26 28 28 28 22 20 20 20 20 29 19 5 12 18 18 18 23 12 Processor 1 | . . . . . . . . . . . . . . . . 8 8 3 Hackware 6 | . . . . . . . 10 10 10 10 17 9 8 9 9 . 3 5 Protection 10 | . . . . . 4 10 10 10 10 7 . 13 20 9 9 13 12 . Energy Gun 1 | . . . . . . . . . . . . . 4 . . 7 . . Energy Cannon 1 | . . . . . . 1 . . . . 2 . . . . . 7 . Ballistic Gun 8 | . 28 28 28 26 22 14 . . . 2 9 6 10 . . 9 . 5 Ballistic Cannon 1 | . . . . . . . . . . . . . 1 9 . . 5 . Slashing Weapon 2 | . . . . . . . 10 10 9 5 . . 1 9 9 . 2 . Naked Turns 262 | . . . . . . . . . . . . 195 . . . . . 67 Heaviest Build 102 | 9 37 37 37 39 42 52 44 44 54 50 64 56 89 89 89 89 102 83 Greatest Support 70 | 26 26 26 26 40 40 44 44 44 44 44 44 44 28 28 28 28 70 70 Greatest Overweight (x) 3 | . 1 1 1 1 1 1 . . 1 1 1 1 3 3 3 3 3 1 Average Overweight (x) . | . . 1 1 . . . . . . . . . 2 3 2 2 1 . Largest Inventory Capacity 18 | 6 16 16 16 16 16 16 16 16 16 16 16 16 18 18 18 18 18 18 Average Capacity 15 | 5 15 16 16 16 16 16 16 16 16 16 16 7 13 18 18 18 18 9 Most Carried 18 | 4 10 11 12 12 8 16 16 16 16 16 16 16 18 18 18 18 18 17 Average Carried 13 | 2 5 10 11 11 7 15 15 16 15 15 15 6 12 18 17 17 17 9 Final Capacity 18 | 6 16 16 16 16 16 16 16 16 16 16 16 10 18 18 18 18 18 4 Final Carried 18 | 4 10 11 12 7 8 16 16 16 16 16 16 6 18 18 18 18 17 4 Class Distribution -------------------- 61% | Mutant 20% | Scavenger-Mutant 17% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Hacker-Mutant | -6/Factory Mutant | -6/Waste Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Data Miner Mutant | -5/Proximity Caves Mutant | -5/Factory Hacker-Mutant | -5/Waste Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 ----------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Dat Pro Fac Was Matter Collected 3002 | 211 . 88 . 45 37 157 100 139 39 477 135 379 289 22 . 565 319 . Remotely . | . . . . . . . . . . . . . . . . . . . Salvage Created 3112 | . . 12 . . 63 192 56 56 . 698 356 196 465 . . 699 319 . Parts 112 | . . 1 . . 3 19 . 3 . 34 16 . 7 . . 17 12 . Haulers Intercepted 2 | . . . . . . . . . . . . . 2 . . . . . Recyclers Shooed 1 | . . . . . 1 . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 37 | . . . . . . . . 2 . 20 . . . . . 15 . . Prevented . | . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Dat Pro Fac Was Combat Hostiles Destroyed 66 | . . 1 . . . 8 . 1 . 28 3 1 3 . . 16 5 . Melee 4 | . . . . . . . . 1 . 3 . . . . . . . . Guns 13 | . . 1 . . . 1 . . . 1 2 . 3 . . 5 . . Cannons 4 | . . . . . . . . . . . . . . . . . 4 . AOE 43 | . . . . . . 7 . . . 24 1 . . . . 11 . . Classes Destroyed 15 | . . 1 . . 1 4 . 1 . 1 3 1 1 . . 2 . . Worker 1 | . . . . . . . . . . . 1 . . . . . . . Builder 3 | . . . . . . . . . . . 3 . . . . . . . Hauler 2 | . . . . . . . . . . . . . 2 . . . . . Recycler 2 | . . . . . 1 . . . . . 1 . . . . . . . Mechanic 1 | . . . . . . . . . . . . . . . . 1 . . Operator 1 | . . . . . . 1 . . . . . . . . . . . . Swarmer 24 | . . 1 . . . 4 . . . 14 . . . . . 5 . . Grunt 25 | . . . . . . 3 . . . 11 . . 2 . . 7 2 . Brawler 3 | . . . . . . . . . . . . . . . . 3 . . Duelist 3 | . . . . . . . . . . 2 . . . . . 1 . . Sentry 3 | . . . . . . . . 1 . 1 . . . . . . 1 . Demolisher 1 | . . . . . . 1 . . . . . . . . . . . . Hunter 2 | . . . . . . . . . . . 2 . . . . . . . Programmer 5 | . . . . . . 1 . . . . 1 . 1 . . . 2 . Compactor 1 | . . . . . . . . . . . . 1 . . . . . . Butcher 1 | . . . . . . . . . . . . . . . . 1 . . Best Kill Streak 9 | . . 1 . . 1 3 . 1 . 7 7 1 1 . . 9 2 . Combat Bots Only 8 | . . 1 . . . 3 . 1 . 7 2 1 1 . . 8 2 . Max Kills in Single Turn 4 | . . 1 . . 1 3 . 1 . 4 4 1 1 . . 4 1 . Gunslinging . | . . . . . . . . . . . . . . . . . . . Exploded 4 | . . . . . . 3 . . . 4 1 . . . . 4 . . Melee 1 | . . . . . . . . 1 . 1 . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . . . . . 1 . . Data Miner (-5/Proximity Caves) Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Dat Pro Fac Was Damage Taken 5533 | . 12 33 . 491 32 317 . 75 . 765 624 206 486 . . 1448 357 687 Core 1076 | . . . . 218 17 36 . 11 . 85 114 191 50 . . 174 19 161 Absorbed by Shields 272 | . . . . . . . . . . . . . . . . . 134 138 Core Remaining (%) 65 | 100 . . . 12 96 . . . . 81 . . . . . 37 . . Volleys Fired 239 | . 5 7 . 5 3 47 . . . 20 37 9 24 . 1 42 29 10 Largest 2 | . 2 2 . 2 2 2 . . . 1 1 1 2 . 1 2 2 2 Hottest 151 | . 40 40 . 40 40 65 . . . 65 65 45 114 . . 109 151 66 Shots Fired 309 | . 10 14 . 8 6 53 . . . 20 37 9 39 . 1 63 31 18 Gun 167 | . 10 14 . 6 6 14 . . . 2 13 . 32 . . 56 . 14 Cannon 79 | . . . . . . 19 . . . 1 22 . 6 . . . 31 . Launcher 49 | . . . . . . 9 . . . 17 2 9 1 . . 7 . 4 Special 14 | . . . . 2 . 11 . . . . . . . . 1 . . . Kinetic 140 | . 10 14 . 6 6 14 . . . 2 13 . 25 . . 34 2 14 Thermal 111 | . . . . . . 30 . . . 1 22 . 13 . . 22 23 . Explosive 49 | . . . . . . 9 . . . 17 2 9 1 . . 7 . 4 Electromagnetic 6 | . . . . . . . . . . . . . . . . . 6 . Robot Hit Streak 18 | . 3 10 . 2 3 9 . . . 8 5 6 10 . 3 11 11 18 Robot Miss Streak 5 | . 1 1 . 3 1 2 . . . 3 3 1 5 . . 4 2 1 Penetration Max . | . . . . . . . . . . . . . . . . . . . Secondary Targets 1 | . . . . . . . . . . . . . . . . 1 . . Max Gunslinging Chain 1 | . . . . . . . . . . . . . . . . 1 . . Shots Hit Robots 193 | . 7 12 . 3 3 25 1 2 . 20 10 3 26 . 1 46 17 17 Core Hits 239 | . 3 4 . . 2 22 . 1 . 71 19 8 12 . . 81 7 9 Critical Hits 7 | . . . . . . 2 . . . . . . . . . 2 . 3 Critical Kills 1 | . . . . . . 1 . . . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . . . . . . . . . . . . 1 Melee Attacks 29 | . . . . . . . 2 6 . 16 . . 5 . . . . . Impact . | . . . . . . . . . . . . . . . . . . . Slashing 29 | . . . . . . . 2 6 . 16 . . 5 . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . Sneak Attacks 2 | . . . . . . . . . . 1 . . 1 . . . . . Combat Hostiles 1 | . . . . . . . . . . 1 . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . Damage Inflicted 14383 | . 48 100 . 23 35 1032 146 98 . 3570 1245 2652 826 . . 2836 638 1134 Guns 2220 | . 48 100 . 23 35 206 . . . 19 227 . 520 . . 958 . 84 Cannons 839 | . . . . . . 28 . . . 27 . . 146 . . . 638 . Explosions 10121 | . . . . . . 701 . . . 2822 1018 2652 . . . 1878 . 1050 Melee 1106 | . . . . . . . 146 98 . 702 . . 160 . . . . . Ramming . | . . . . . . . . . . . . . . . . . . . Kinetic 1794 | . 48 100 . 23 35 206 . . . 19 227 . 455 . . 564 33 84 Thermal 1798 | . . . . . . 125 . . . 27 638 . 211 . . 394 403 . Explosive 9483 | . . . . . . 701 . . . 2822 380 2652 . . . 1878 . 1050 Electromagnetic 202 | . . . . . . . . . . . . . . . . . 202 . Impact . | . . . . . . . . . . . . . . . . . . . Slashing 1106 | . . . . . . . 146 98 . 702 . . 160 . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . Highest Corruption 20 | . . . . . . 3 3 3 1 . 2 2 4 4 4 7 1 20 Average Corruption 3 | . . . . . . 2 3 1 1 . 1 2 3 4 4 6 1 13 Corruption Purged 3 | . . . . . . . . 2 . . 1 . . . . . . . Effects 110 | . . . . . . 9 5 3 . . 2 5 33 6 4 30 3 10 Message Errors 28 | . . . . . . 1 . 2 . . 1 3 11 1 . 4 3 2 Matter Fused 22 | . . . . . . 1 2 . . . . . 3 3 2 9 . 2 Heat Flow Errors 15 | . . . . . . 1 . 1 . . . 1 8 1 1 2 . . Energy Discharges 10 | . . . . . . 2 . . . . 1 . 3 1 1 2 . . Data Loss (minor) 11 | . . . . . . 2 3 . . . . 1 5 . . . . . Data Loss (major) 3 | . . . . . . . . . . . . . . . . 2 . 1 Misfires 4 | . . . . . . . . . . . . . . . . 3 . 1 Misdirections 2 | . . . . . . . . . . . . . . . . . . 2 Targeting Errors 12 | . . . . . . 1 . . . . . . 3 . . 6 . 2 Weapon Failures 3 | . . . . . . 1 . . . . . . . . . 2 . . Overload Shots . | . . . . . . . . . . . . . . . . . . . Overflow Damage 277 | . . . . . . 1 103 . . 144 25 . . . . . 4 . Projectiles 4 | . . . . . . . . . . . . . . . . . 4 . Explosions 85 | . . . . . . 1 . . . 59 25 . . . . . . . Melee 188 | . . . . . . . 103 . . 85 . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 468 | . . . . . . 104 . . . 99 11 31 . . . 64 . 159 Shots 20 | . . . . . . 4 . . . 4 1 2 . . . 3 . 6 Rammed . | . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . Highest Temperature 311 | . . 6 . . . 98 . 260 . 10 12 131 247 233 145 311 252 . Average Temperature 77 | . . 6 . . . 39 . 130 . 4 7 71 75 135 86 125 66 . Received Heat Transfer 700 | . 6 18 . . 18 9 . 18 . 228 . . 78 . . 291 34 . Effects 5 | . . . . . . . . . . . . . . . . 5 . . Energy Bleed 1 | . . . . . . . . . . . . . . . . 1 . . Interference 4 | . . . . . . . . . . . . . . . . 4 . . Siege Activations 1 | . . . . . . . . . . . . . . . . . 1 . Total Turns 11 | . . . . . . . . . . . . . . . . . 11 . Longest Duration 11 | . . . . . . . . . . . . . . . . . 11 . Robots Corrupted 1 | . . . . . . . . . . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . . . . . . . . . . 1 . Parts Fried . | . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Melted 4 | . . . . . . . . . . . . . . . . . 4 . Heat Transferred 2189 | . . . . . . 370 . . . 37 450 . 333 . . 629 370 . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Dat Pro Fac Was Peak Influence 486 | . 23 147 . . 209 486 . . . . 356 125 430 . . . 271 37 Average Influence 155 | . 11 63 . . 63 269 . . . . 191 72 223 . . . 100 12 Maximum Alert Level 2 | . . . . . 1 2 . . . . 1 . 2 . . . 1 . Low Security (%) 67 | 100 100 100 . 100 89 28 . . . . 57 100 40 . . . 97 100 Level 1 25 | . . . . . 10 50 . . . . 42 . 44 . . . 2 . Level 2 6 | . . . . . . 20 . . . . . . 15 . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . Squads Dispatched 18 | . 2 . . . . 4 . . . 1 3 . 4 . . 1 3 . Investigation 2 | . . . . . . 1 . . . . 1 . . . . . . . Extermination 6 | . . . . . . 2 . . . . 1 . 2 . . . 1 . Reinforcement 7 | . 2 . . . . 1 . . . . 1 . 1 . . . 2 . Assault 3 | . . . . . . . . . . 1 . . 1 . . 1 . . Garrison . | . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . 1 . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Dat Pro Fac Was Distress Signals 3 | . . . . . 1 . . . . . 2 . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . Times Spotted 147 | . 4 4 . 2 5 13 . 2 . 37 10 17 10 . . 27 9 7 Peak Tracking Total 8 | . 2 2 . 2 2 3 . 3 . 7 5 6 5 . . 8 2 6 Tactical Retreats 12 | . . . . . . . . 1 . 3 . 3 2 . . 2 . 1 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Dat Pro Fac Was Traps Triggered 8 | . . . . . . . . . . . 2 . 5 . . . 1 . Indirectly . | . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Exploded 2 | . . . 2 . . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 ---------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Dat Pro Fac Was Machines Disabled 17 | . . . . . 3 6 . . . . 4 . 3 . . . 1 . Max in Single Turn 3 | . . . . . . 1 . . . . 3 . . . . . 1 . Garrison Access 2 | . . . . . . 1 . . . . . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Dat Pro Fac Was Machines Accessed 35 | . 1 . 1 . 1 5 1 . . . 7 . 12 . 3 . 4 . Terminals 19 | . 1 . . . 1 3 . . . . 5 . 7 . . . 2 . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations 3 | . . . . . . . . . . . 2 . 1 . . . . . Recycling Units 1 | . . . . . . . . . . . . . 1 . . . . . Scanalyzers 2 | . . . . . . . . . . . . . 1 . . . 1 . Garrison Access 5 | . . . . . . 2 . . . . . . 2 . . . 1 . Total Hacks 86 | . 1 . 1 . 2 9 1 . . . 16 . 26 . 21 . 9 . Successful 51 | . 1 . 1 . . 3 1 . . . 6 . 13 . 21 . 5 . Failed 35 | . . . . . 2 6 . . . . 10 . 13 . . . 4 . Catastrophic 14 | . . . . . 1 1 . . . . 3 . 8 . . . 1 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . Manual 25 | . 1 . 1 . . 3 . . . . 7 . 11 . . . 2 . Terminals 43 | . 1 . . . 2 6 . . . . 13 . 17 . . . 4 . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations 5 | . . . . . . . . . . . 3 . 2 . . . . . Recycling Units 1 | . . . . . . . . . . . . . 1 . . . . . Scanalyzers 7 | . . . . . . . . . . . . . 3 . . . 4 . Garrison Access 7 | . . . . . . 3 . . . . . . 3 . . . 1 . Terminal Hacks 38 | . 1 . 1 . . 2 1 . . . 3 . 9 . 21 . . . Record 6 | . . . . . . . . . . . . . . . 6 . . . Part Schematic 5 | . . . . . . . . . . . . . . . 5 . . . Robot Schematic 7 | . . . . . . . . . . . . . . . 7 . . . Prototype ID Bank 4 | . . . . . . . . . . . . . 1 . 3 . . . Open Door 1 | . . . . . . . 1 . . . . . . . . . . . Level Access Points 1 | . . . . . . 1 . . . . . . . . . . . . Branch Access Points 3 | . 1 . . . . 1 . . . . . . 1 . . . . . Machine Index 1 | . . . . . . . . . . . 1 . . . . . . . Fabricator Index 1 | . . . . . . . . . . . . . 1 . . . . . Unreport Threat 3 | . . . . . . . . . . . 1 . 2 . . . . . Locate Traps 4 | . . . . . . . . . . . 1 . 3 . . . . . Recall Assault 1 | . . . . . . . . . . . . . 1 . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . Repair Station Hacks 4 | . . . . . . . . . . . 2 . 2 . . . . . Scan Component 2 | . . . . . . . . . . . 1 . 1 . . . . . Repair 2 | . . . . . . . . . . . 1 . 1 . . . . . Recycling Unit Hacks 1 | . . . . . . . . . . . . . 1 . . . . . Retrieve Components 1 | . . . . . . . . . . . . . 1 . . . . . Scanalyzer 4 | . . . . . . . . . . . . . 1 . . . 3 . Insert Component 4 | . . . . . . . . . . . . . 1 . . . 3 . Garrison Access Hacks 1 | . . . . . . . . . . . . . . . . . 1 . Seal Access 1 | . . . . . . . . . . . . . . . . . 1 . Unauthorized Hacks 18 | . . . . . . 4 . . . . 6 . 5 . . . 3 . Terminals 2 | . . . . . . . . . . . 1 . . . . . 1 . Assimilate 1 | . . . . . . . . . . . 1 . . . . . . . Botnet 1 | . . . . . . . . . . . . . . . . . 1 . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . . . . . . . . . . Jam 1 | . . . . . . 1 . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . Hacking Detections 25 | . . . . . 1 4 . . . . 5 . 12 . . . 3 . Full Trace Events 2 | . . . . . 1 . . . . . 1 . . . . . . . Feedback Events 1 | . . . . . . . . . . . 1 . . . . . . . Corruption 1 | . . . . . . . . . . . 1 . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . . . . . . . . 7 . . . Robots Built . | . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 5 | . . . . . . . . . . . . . . . 5 . . . Parts Built . | . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . . . 1 . . . . . . . Time 84 | . . . . . . . . . . . 50 . 34 . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components 1 | . . . . . . . . . . . . . 1 . . . . . Parts Scanalyzed 1 | . . . . . . . . . . . . . 1 . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 ------------ Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Dat Pro Fac Was Used RIF Installer . | . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . Robots Rewired 4 | . . . . . . . . . . 2 . . . . . 2 . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Dat Pro Fac Was Total Allies 31 | . . 3 . 2 . . . . 2 2 1 18 . . 1 2 . . Largest Group 18 | . . 3 3 3 2 2 . . 2 3 1 18 18 5 6 6 1 . Highest-Rated Group 668 | . . 40 40 68 68 68 . . 42 86 10 668 668 189 248 248 29 . Highest-Rated Ally 59 | . . 16 16 34 34 34 . . 28 29 10 50 50 46 59 59 29 . Total Orders 11 | . . . . . . 1 . . . . 6 . . . . . 4 . STAY 1 | . . . . . . 1 . . . . . . . . . . . . GOTO 3 | . . . . . . . . . . . 3 . . . . . . . FOLLOW 1 | . . . . . . . . . . . 1 . . . . . . . EXPLORE 6 | . . . . . . . . . . . 2 . . . . . 4 . Ally Attacks 269 | . . 11 . 4 11 7 . . . 37 . 63 90 . . 35 11 . Total Damage 7619 | . . 130 . 77 525 552 . . . 511 . 2113 2574 . . 925 212 . Kills 51 | . . 4 . . 4 5 . . . 6 . 5 18 . . 8 1 . Allies Corrupted 1 | . . . . . . . . . . . . . 1 . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . Field Lobotomies 3 | . . . . 2 . . . . . . . . . . 1 . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Dat Pro Fac Was Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . 1 . . . . 1 1 . . . . . 1 . 2 . . Drone Launches 11 | . . . . . . . . . . . 2 . . . . . 9 . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 ------------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Dat Pro Fac Was Turns Passed 10125 | 46 97 500 233 140 247 975 297 284 633 671 944 789 1719 358 142 744 1117 189 Spaces Moved 7805 | 38 77 463 214 109 137 504 379 279 805 685 597 853 1109 274 106 428 544 204 Core 506 | 4 . . . . . . . . . . . 335 . . . . . 167 Treads 881 | . . . . 12 137 343 . . . . . . . . . . 352 37 Legs . | . . . . . . . . . . . . . . . . . . . Wheels 3248 | 34 77 463 214 97 . . . . . . . 254 1109 274 106 428 192 . Hover 3170 | . . . . . . 161 379 279 805 685 597 264 . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 90 100 100 100 160 76 76 76 76 76 76 50 110 130 120 120 120 50 Average Speed 103 | 87 98 100 100 106 168 146 76 76 76 76 82 77 122 130 120 129 162 75 Slowest Speed 180 | 100 100 100 100 160 180 180 76 76 146 146 146 150 130 130 130 130 180 180 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 48 | 3 17 95 60 36 21 15 53 28 81 71 19 97 29 51 74 53 33 79 Regions Visited 18 Branch Regions 10 Pre-discovered Areas 2 | . . . . . . . . 1 . . . . . . 1 . . . Known Exits Taken 4 | . 1 . . . . 1 . . . 1 . . 1 . . . . . Unknown Exits Taken 11 | 1 . 1 1 1 1 . 1 1 1 . . . . 1 1 1 . . Scrap Searched 12 | . . 1 . . . . 1 2 2 3 . . . 2 . 1 . . Spaces Dug 31 | . . . . . . 6 1 3 . . 9 . 3 . . . 9 . Terrain Destroyed 497 | . . . . . . 41 1 3 . 146 59 52 29 . . 121 12 33 Melee 7 | . . . . . . . 1 3 . . . . 3 . . . . . Projectile 28 | . . . . . . 4 . . . . 11 . 1 . . . 12 . AOE 462 | . . . . . . 37 . . . 146 48 52 25 . . 121 . 33 Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Dat Pro Fac Was Total 9460 | 47 88 488 233 125 147 691 384 339 826 778 1017 967 1427 276 118 543 747 219 Wait 1000 | . . 18 19 5 6 82 . 53 3 13 343 79 212 3 8 22 132 2 Move 7789 | 37 76 462 213 108 136 503 378 278 804 684 597 852 1108 273 105 427 544 204 Hop . | . . . . . . . . . . . . . . . . . . . Pick Up 94 | 4 5 1 1 . 1 19 2 . 2 2 10 8 26 . . 6 7 . Fast Attach 48 | 6 1 . . . 1 4 . . 5 6 2 8 8 . 1 2 4 . Attach 39 | . . . . 6 . 4 . . 2 8 8 4 1 . 1 3 1 1 Detach 25 | . . . . 1 . 4 . . 2 8 4 3 1 . 1 1 . . Swap 60 | . 1 . . . . 13 . 1 1 4 3 1 6 . . 15 14 1 Drop 84 | . . . . . . 15 2 1 7 8 10 3 20 . 1 3 13 1 Fire 239 | . 5 7 . 5 3 47 . . . 20 37 9 24 . 1 42 29 10 Melee 29 | . . . . . . . 2 6 . 16 . . 5 . . . . . Ram . | . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . Escape Stasis 16 | . . . . . . . . . . . . . 16 . . . . . Rewire 33 | . . . . . . . . . . 9 2 . . . . 22 . . Trap . | . . . . . . . . . . . . . . . . . . . Miscellaneous 4 | . . . . . . . . . . . 1 . . . . . 3 . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials -7/Factory (discovered 8 exits: Fac x4 / Sto x2 / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory -6/Waste -6/Factory (discovered 3 exits: *Fac / *Low x2) -6/Lower Caves (discovered 2 exits: [*Low] / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: [*Fac] / [*Ext]) -5/Waste (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 47 | -11/Scrapyard | Entered Materials 67 | -10/Materials | Identified exit to Mines 144 | -10/Materials | Entered Mines 240 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 305 | -10/Mines | Build established: Mutant 324 | -10/Mines | Discovered new exit (range 8) 407 | -10/Mines | Discovered new exit (range 6) 549 | -10/Mines | Learned Materials garrison access intel 553 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 607 | -10/Mines | Discovered new exit (range 8) 635 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 644 | -10/Mines | Entered Exiles 644 | -10/Exiles | Accompanied by 3 allies 659 | -10/Exiles | Discovered new exit (range 15) 667 | -10/Exiles | Met 8R-AWN 683 | -10/Exiles | Met EX-HEX 714 | -10/Exiles | Met EX-BIN 725 | -10/Exiles | Aligned with FarCom system 726 | -10/Exiles | Given EX-Vault access code 751 | -10/Exiles | Opened EX-Vault 759 | -10/Exiles | Found Field Lobotomy Kit 781 | -10/Exiles | Warned to stay clear of 0b10 Research branches 793 | -10/Exiles | Exiles lab attacked by MAIN.C 845 | -10/Exiles | Discovered new exit (range 14) 877 | -10/Exiles | Left Exiles lab with Field Lobotomy Kit 877 | -10/Exiles | Entered Mines 877 | -9/Mines | Accompanied by 3 allies 969 | -9/Mines | Assembled infested the area 974 | -9/Mines | Assisted by a Guerilla fighting off Assembled 983 | -9/Mines | Core integrity fell below 50% 983 | -9/Mines | Assimilated D-53 Grenadier with FLK Orb 985 | -9/Mines | Core integrity fell below 20% 986 | -9/Mines | Assimilated D-53 Grenadier with FLK Orb 998 | -9/Mines | Discovered new exit (range 10) 1011 | -9/Mines | Lost 5 parts (1p2n2w) 1017 | -9/Mines | Entered Materials 1017 | -8/Materials | Accompanied by 2 allies 1017 | -8/Materials | Evolved 2 slots: Utility x2 1018 | -8/Materials | Loaded intel: 1 garrison access location 1232 | -8/Materials | Discovered new exit (range 13) 1264 | -8/Materials | Entered Factory 1264 | -7/Factory | Accompanied by 2 allies 1264 | -7/Factory | Evolved 1 slot: Utility x1 1787 | -7/Factory | Identified exit to Factory 2194 | -7/Factory | Identified exit to Storage 2194 | -7/Factory | Identified exit to Lower Caves 2239 | -7/Factory | Entered Lower Caves 2244 | -7/Lower Caves | Learned Factory machine intel 2469 | -7/Lower Caves | Build established: Scavenger-Mutant 2530 | -7/Lower Caves | Discovered new exit (range 10) 2536 | -7/Lower Caves | Entered another Lower Caves area 2550 | -7/Lower Caves | Encountered a Warlord checkpoint 2562 | -7/Lower Caves | Learned location of Extension (-5) 2711 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 2816 | -7/Lower Caves | Discovered new exit (range 6) 2820 | -7/Lower Caves | Entered Zion 2863 | -7/Zion | Discovered new exit (range 13) 2884 | -7/Zion | System corruption cleaned by Quarantine Array 2935 | -7/Zion | Gained Derelict followers 2949 | -7/Zion | Given A8's code to call for help 3090 | -7/Zion | Found Prototype Launcher 3090 | -7/Zion | Identified Gui. Missile Launcher 3093 | -7/Zion | Found Prototype Launcher 3093 | -7/Zion | Identified Rocket Array 3415 | -7/Zion | Visited the Megawrench Repair Shop 3421 | -7/Zion | Megawrench repaired 10 parts 3453 | -7/Zion | Entered Proximity Caves 3453 | -6/Proximity Caves | Accompanied by 2 allies 3472 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3538 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 3574 | -6/Proximity Caves | Destroyed 7 combat bots 4111 | -6/Proximity Caves | Discovered exit to Factory (range 16) 4124 | -6/Proximity Caves | Entered Factory 4124 | -6/Factory | Evolved 1 slot: Utility x1 4125 | -6/Factory | Loaded intel: 254 machine locations 4440 | -6/Factory | Repaired Cmb. Airjet 4634 | -6/Factory | Build established: Hacker-Mutant 5068 | -6/Factory | Sucked down chute 5068 | -6/Factory | Entered Waste 5111 | -6/Waste | Spotted C-40 Crusher 5112 | -6/Waste | Spotted C-40 Crusher 5152 | -6/Waste | Spotted C-40 Crusher 5172 | -6/Waste | Spotted C-40 Crusher 5173 | -6/Waste | Spotted C-40 Crusher 5175 | -6/Waste | Spotted C-40 Crusher 5187 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5253 | -6/Waste | Destroyed C-40 Crusher 5290 | -6/Waste | Discovered new exit (range 12) 5357 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5361 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5507 | -6/Waste | Warlord forces began an assault 5521 | -6/Waste | Allies destroyed C-40 Crusher 5522 | -6/Waste | Allies destroyed C-40 Crusher 5523 | -6/Waste | Allies destroyed C-40 Crusher 5529 | -6/Waste | Allies destroyed C-40 Crusher 5535 | -6/Waste | Allies destroyed C-40 Crusher 5678 | -6/Waste | Build established: Mutant 5688 | -6/Waste | Found Fusion Bomb Launcher 5857 | -6/Waste | Entered Factory 5857 | -6/Factory | Accompanied by 18 allies 5918 | -6/Factory | Identified exit to Lower Caves 6207 | -6/Factory | First assault squad dispatched 6660 | -6/Factory | Discovered new exit (range 15) 6967 | -6/Factory | Found Rocket Array 6972 | -6/Factory | Found Rocket Array 6974 | -6/Factory | Found Prototype Processor 6979 | -6/Factory | Found Prototype Processor 7128 | -6/Factory | Found Powered Armor 7130 | -6/Factory | Found Powered Armor 7132 | -6/Factory | Found Powered Armor 7134 | -6/Factory | Found Powered Armor 7280 | -6/Factory | Identified Exp. Targeting Computer (x2) 7576 | -6/Factory | Entered Lower Caves 7576 | -6/Lower Caves | Accompanied by 5 allies 7671 | -6/Lower Caves | Encountered a Warlord checkpoint 7700 | -6/Lower Caves | Learned Factory trap positions 7925 | -6/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 7925 | -6/Lower Caves | Discovered new exit (range 5) 7934 | -6/Lower Caves | Entered Data Miner 7934 | -6/Data Miner | Accompanied by 5 allies 7935 | -6/Data Miner | Discovered new exit (range 6) 7958 | -6/Data Miner | Met Data Miner 7985 | -6/Data Miner | Learned location of Section 7 (-2) 7985 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 8002 | -6/Data Miner | Received God Mode back door access code from Data Miner 8018 | -6/Data Miner | Assimilated Data Miner with FLK Orb 8076 | -6/Data Miner | Entered Proximity Caves 8076 | -5/Proximity Caves | Accompanied by 6 allies 8106 | -5/Proximity Caves | Destroyed Data Miner 8122 | -5/Proximity Caves | Found Prototype Hackware 8126 | -5/Proximity Caves | Found Prototype Hackware 8128 | -5/Proximity Caves | Found Prototype Hackware 8196 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 8270 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 8318 | -5/Proximity Caves | Core integrity fell below 50% 8370 | -5/Proximity Caves | Destroyed 8 combat bots 8675 | -5/Proximity Caves | Learned Factory interactive machine intel 8782 | -5/Proximity Caves | Discovered new exit (range 15) 8820 | -5/Proximity Caves | Entered Factory 8820 | -5/Factory | Accompanied by 1 ally 8820 | -5/Factory | Evolved 1 slot: Utility x1 8821 | -5/Factory | Loaded intel: 68 trap records 8822 | -5/Factory | Loaded intel: 46 interactive machine locations 9386 | -5/Factory | Identified Quantum Router 9467 | -5/Factory | Discovered new exit (range 60) 9493 | -5/Factory | Discovered new exit (range 15) 9697 | -5/Factory | Build established: Hacker-Mutant 9909 | -5/Factory | Identified System Mapper 9909 | -5/Factory | Identified Deep Network Scanner 9937 | -5/Factory | Sucked down chute 9937 | -5/Factory | Entered Waste 9952 | -5/Waste | EMP discharged 9952 | -5/Waste | System corruption reached 10% 9974 | -5/Waste | Spotted C-40 Crusher 9992 | -5/Waste | Spotted C-40 Crusher 9992 | -5/Waste | Spotted C-40 Crusher 10006 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 10012 | -5/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 10020 | -5/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 10021 | -5/Waste | Crushed by Compactor (1 part destroyed) 10024 | -5/Waste | Crushed by Compactor (1 part destroyed) 10026 | -5/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 10030 | -5/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 10051 | -5/Waste | Spotted C-40 Crusher 10052 | -5/Waste | EMP discharged 10059 | -5/Waste | Crushed by Compactor (1 part destroyed) 10061 | -5/Waste | Spotted C-40 Crusher 10090 | -5/Waste | Lost 6 parts (1n3u2w) 10092 | -5/Waste | Spotted C-40 Crusher 10113 | -5/Waste | Discovered new exit (range 16) 10126 | -5/Waste | Self-destructed Last Messages --------------- 10036_ The unstable cave ceiling collapses. 10036_ Critical hit. 10036_ Hvy. Treads destroyed. 10037_ The unstable cave ceiling collapses. 10037_ C-40 Crusher crushed by falling debris. 10037_ Imp. Coolant Injector crushed. 10042_ ALERT: Foreign system detected. Charging EMP. 10043_ The unstable cave ceiling collapses. 10043_ C-40 Crusher crushed by falling debris. 10046_ System corrupted: Substantial component data lost. 10047_ The unstable cave ceiling collapses. 10047_ Dropped Energy Well. 10048_ The unstable cave ceiling collapses. 10052_ Hyp. Gauss Rifle fried beyond repair. 10052_ System corrupted (+10). 10056_ The unstable cave ceiling collapses. 10059_ Quantum Router crushed. 10083_ B<,T=75E6Y>RX2/DB/TVAHL<>3KXIPUFUDQ 10110_ UQUJ PDDC,UTT|HEXOW2 10113_ EXIT=FOUND Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????######???????????????????????????????????????? | | ????# #??????? ????????????????????????????? | | ????# #??????# #???????????????????????????? | | ????# #??????# #???????????????????????????? | | ????# #??????# #???????????????????????????? | | ##### #??????# ###?????????????????????????? | | #??????# #?????????????????????????? | | #??????# #?????????????????????????? | | #??????# ??????????????????????????? | | #??????# ???????????????????????????? | | ##### #??????# #???????????????????????????? | | ????# #??????# #??############?????????????? | | ????# #??????# #??# #?????????????? | | ????# #??????# #??# #?????????????? | | ##### ######## #### #?????????????? | | CC #?????????????? | | CC @ #?????????????? | | C CC < #?????????????? | | C CC #?????????????? | | ##### ######## #### #?????????????? | | ????# #??????# #??# #?????????????? | | ????# #??????# #??# = #?????????????? | | ????# #??????# #??############?????????????? | | ????# #??????# #???????????????????????????? | | ????# #??????# ???????????????????????????? | | ????# #??????# ??????????????????????????? | | ????# #??????# #?????????????????????????? | | ????# #??????# #?????????????????????????? | | ????# #??????# ###?????????????????????????? | | ????# #??????# #???????????????????????????? | | ????# #??????# #???????????????????????????? | | ????# #??????? ????????????????????????????? | | ????# #???????????????????????????????????????? | | ????######???????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Coolant Potential 80 Energy Generation 18 Energy Capacity 790 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 1200 Weapon Cycling 15 Evasion (%) 50 Targeting Accuracy 12 Recoil Reduction 2 Offensive Hacking 12 Defensive Hacking 25 Item Schematics ----------------- Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Triangulator | -6/Data Miner | Free Exp. Targeting Computer | -6/Data Miner | Free Plasma Sword | -6/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free G-67 Veteran | -6/Data Miner | Free L-41 Fighter | -6/Data Miner | Free X-72 Disruptor | -6/Data Miner | Free P-70 Sage | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ Inhibited Evolution Game ------ Seed MagneticLatentBuckler Manual? 0 Play Time 01:45:37 Cumulative 754.0 hours Start 2019.11.23 @ 12:13:06 End 2019.11.23 @ 23:42:21 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 210 Rogue 210 Adventurer 0 Explorer 0 Win Type - Total 40 Types 31/0/2/3/2/1/1 Lore% 96 Gallery% 98 Achievement% 94 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b544c5f0-738d-4c04-bb28-dfd2607c04ed