Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.12 @ 09:14:41 Player: Ethranok Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (79) 395 Value Destroyed (2280) 2280 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (52) 52 TOTAL SCORE: 4567 Bonus ------- High Alert Combat Kills 77 Friendly Fire -25 Cogmind --------- Core Integrity 339/550 Matter 33/300 Energy 100/100 System Corruption 11% Temperature Cool (9) Movement Core (200) Ox3 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (5) ------ Medium Storage Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (10) --- Micro Nuclear Core Micro Nuclear Core Improved Power Shielding Light Armor Plating System Shield Improved Light Cannon Improved Grenade Launcher Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Medium Storage Unit Weight Redist. System Targeting Computer ECM Suite Medium Armor Plating > --- WEAPON ----------- Improved Assault Rifle Improved Light Cannon Improved Grenade Launcher > --- INVENTORY -------- Light Nuclear Core Small Storage Unit Light Armor Plating Light Armor Plating Improved Assault Rifle Improved Grenade Launcher Mining Laser [Rating: 21] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Light Armor Plating Device ECM Suite Storage Small Storage Unit Processor Targeting Computer Protection Light Armor Plating Weapon Light Cannon Energy Gun Particle Gun Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Launcher Improved Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power . | . . . . . Propulsion . | . . . . . Utility 3 | . . . 2 1 Weapon 1 | . . . . 1 Parts Attached 41 | 6 4 4 19 8 Power 6 | 1 1 1 1 2 Engine 3 | 1 1 . 1 . Core 3 | . . 1 . 2 Reactor . | . . . . . Propulsion 9 | 2 . 1 6 . Treads . | . . . . . Leg 9 | 2 . 1 6 . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 12 | 1 1 . 8 2 Device 2 | . . . 1 1 Storage 2 | 1 . . 1 . Processor 1 | . . . 1 . Hackware . | . . . . . Protection 7 | . 1 . 5 1 Artifact . | . . . . . Weapon 14 | 2 2 2 4 4 Energy Gun 2 | 1 1 . . . Energy Cannon . | . . . . . Ballistic Gun 6 | 1 . 1 2 2 Ballistic Cannon 2 | . 1 . 1 . Launcher 3 | . . 1 1 1 Special Weapon 1 | . . . . 1 Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . . 2 . Parts Lost 17 | . . . 4 13 Power 1 | . . . . 1 Propulsion 3 | . . . 1 2 Utility 8 | . . . 3 5 Weapon 5 | . . . . 5 Highest Loss Streak 9 | . . . 3 9 To Critical Strikes . | . . . . . Average Backups 7 | 2 6 8 8 7 Power 1 | . 1 1 1 1 Propulsion 1 | . 1 3 . . Utility 2 | . 1 1 2 2 Weapon 2 | 1 1 2 3 2 Tool/Special . | . . . . . Unused Backups 13 | . 3 1 4 5 Power 4 | . . 1 . 3 Propulsion 4 | . 1 . 3 . Utility 2 | . . . . 2 Weapon 3 | . 2 . 1 . Tool/Special . | . . . . . Average Slot Usage (%) 93 | . 90 100 92 89 Engine 8 | . 14 10 8 1 Core 3 | . . 3 2 7 Leg 23 | . 28 28 21 17 Device 4 | . . . 5 11 Storage 11 | . 14 14 11 9 Processor 6 | . . . 10 8 Protection 9 | . 5 14 9 8 Energy Gun 1 | . 6 . . . Ballistic Gun 10 | . 14 9 9 13 Ballistic Cannon 9 | . 7 14 11 4 Launcher 2 | . . 4 1 5 Peak Build Rating 21 | 6 8 10 17 21 Average Rating 11 | 3 7 8 13 18 On Entrance 8 | . 6 8 10 17 Avg Prop Armor Cover (%) . | . . . . . Naked Turns . | . . . . . Heaviest Build 40 | 13 17 19 36 40 Greatest Support 26 | 20 20 20 20 26 Greatest Overweight (x) 3 | 3 . . 1 1 Average Overweight (x) . | . . . . 1 Largest Inventory Capacity 10 | 8 8 8 10 10 Average Capacity 8 | 7 8 8 9 10 Most Carried 10 | 6 8 8 10 9 Average Carried 7 | 2 6 7 8 7 Final Capacity 10 | 8 8 8 10 10 Final Carried 9 | 2 8 8 9 7 Class Distribution -------------------- 49% | Mutant 35% | Scavenger-Mutant 15% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Gunner | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Yrd Mat Min Mat Mat Matter Collected 1580 | 197 181 138 884 180 Remotely . | . . . . . Salvage Created 2386 | . 425 156 1410 395 Parts 149 | . 25 13 91 20 Haulers Intercepted 5 | . 1 . 4 . Recyclers Shooed 1 | . . . 1 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Combat Hostiles Destroyed 62 | . 11 7 34 10 Guns 23 | . 6 . 13 4 Cannons 33 | . 3 6 18 6 AOE 6 | . 2 1 3 . Classes Destroyed 12 | . 4 . 7 1 Worker 4 | . . . 3 1 Builder 3 | . . . 2 1 Tunneler 1 | . 1 . . . Hauler 5 | . 1 . 4 . Recycler 1 | . . . 1 . Watcher 3 | . . . 2 1 Swarmer 12 | . 3 3 4 2 Grunt 38 | . 8 4 21 5 Brawler 1 | . . . 1 . Duelist 1 | . . . 1 . Sentry 8 | . . . 7 1 Hunter 2 | . . . . 2 Best Kill Streak 7 | . 3 3 7 4 Combat Bots Only 5 | . 3 3 5 4 Max Kills in Single Turn 3 | . 3 1 2 1 Gunslinging . | . . . . . Exploded 2 | . 2 1 1 . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Hostile Shots Fired 282 | . 39 18 120 105 Missed 68 | . 8 3 30 27 Hits 214 | . 31 15 90 78 Melee 2 | . . . 2 . Projectile 212 | . 31 15 88 78 Critical Strikes 3 | . . . . 3 Damage Taken 3170 | . 324 131 1176 1539 Core 438 | . 76 15 136 211 Absorbed by Shields . | . . . . . Redirected to Shielding 37 | . . . 37 . Regen/Repaired (Parts) 198 | . . . 198 . Core Remaining (%) 76 | 100 . 63 66 . Volleys Fired 220 | . 36 18 96 70 Largest 3 | . 2 2 2 3 Hottest 100 | . 85 50 63 100 Shots Fired 392 | . 67 28 178 119 Gun 205 | . 54 10 68 73 Cannon 170 | . 13 17 105 35 Launcher 7 | . . 1 5 1 Special 10 | . . . . 10 Kinetic 357 | . 49 27 173 108 Thermal 28 | . 18 . . 10 Explosive 7 | . . 1 5 1 Electromagnetic . | . . . . . Robot Hit Streak 18 | . 7 7 18 14 Robot Miss Streak 5 | . 4 3 5 3 Penetration Max . | . . . . . Secondary Targets 1 | . 1 . . . Max Gunslinging Chain 1 | . 1 . . . Shots Hit Robots 244 | . 35 19 110 80 Core Hits 125 | . 20 10 68 27 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 10 | . 4 . 3 3 Burn 2 | . 2 . . . Blast 8 | . 2 . 3 3 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4826 | . 611 406 2487 1322 Guns 1892 | . 278 34 774 806 Cannons 2275 | . 146 255 1422 452 Explosions 634 | . 187 117 290 40 Melee . | . . . . . Ramming 1 | . . . 1 . Kinetic 4015 | . 272 289 2196 1258 Thermal 176 | . 152 . . 24 Explosive 447 | . . 117 290 40 Electromagnetic 187 | . 187 . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 11 | . . . . 11 Average Corruption 9 | . . . . 9 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 1 | . . . . 1 Weapon Failures 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 11 | . . . 4 7 Projectiles 6 | . . . 4 2 Explosions 5 | . . . . 5 Melee . | . . . . . Knockbacks 27 | . 3 3 11 10 Impact . | . . . . . Kinetic 24 | . 3 3 10 8 Secondary 3 | . . . 1 2 Self-Inflicted Damage 13 | . 13 . . . Shots 1 | . 1 . . . Rammed . | . . . . . Targets Rammed 1 | . . . 1 . Kicked 1 | . . . 1 . Crushed . | . . . . . Highest Temperature 228 | . 140 35 228 48 Average Temperature 39 | . 43 16 68 12 Received Heat Transfer 1056 | . 108 21 513 414 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted 1 | . 1 . . . Combat Hostiles 1 | . 1 . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 4 | . 2 1 . 1 Heat Transferred 605 | . 555 . . 50 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Maximum Alert Level 2 | . . . 2 1 Low Security (%) 50 | 100 100 100 25 1 Level 1 38 | . . . 50 98 Level 2 10 | . . . 24 . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 570 | . 129 120 570 330 Initial 237 | . . 30 . 237 Average 203 | . 68 38 312 286 Influence Increases 1910 | . 347 172 1072 319 Destroy 0b10 Robot/C 1240 | . 220 140 680 200 Destroy 0b10 Robot/NC 85 | . 10 . 60 15 Destroy Leader 306 | . 52 20 172 62 Allied During Kill 2 | . . 2 . . Successful Hack 56 | . 20 . 29 7 Disable Machine 90 | . 30 . 45 15 Destroy Structure 71 | . . 10 41 20 Lose Combat Pursuer 60 | . 15 . 45 . Influence Decreases 1746 | . 270 249 510 717 Entered New Map 372 | . . 47 . 325 Time Decay 1204 | . 270 202 470 262 Lost Part 170 | . . . 40 130 Squads Dispatched 11 | . 2 . 3 6 Investigation 4 | . . . 2 2 Extermination . | . . . . . Reinforcement 4 | . 2 . 1 1 Assault . | . . . . . Garrison 3 | . . . . 3 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . 1 . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Distress Signals 6 | . . . 5 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 87 | . 18 5 45 19 Peak Tracking Total 7 | . 3 3 7 5 Tactical Retreats 9 | . 1 . 4 4 ECM-based Alert Blocks 8 | . . . 3 5 Traps | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Traps Triggered 1 | . . . . 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Yrd Mat Min Mat Mat Machines Disabled 6 | . 2 . 3 1 Max in Single Turn 2 | . 2 . 1 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Machines Accessed 11 | . 4 . 5 2 Terminals 5 | . 3 . 1 1 Fabricators . | . . . . . Repair Stations 1 | . . . 1 . Recycling Units 2 | . 1 . 1 . Scanalyzers 3 | . . . 2 1 Garrison Access . | . . . . . Total Hacks 37 | . 11 . 16 10 Successful 21 | . 4 . 10 7 Failed 15 | . 7 . 5 3 Catastrophic 5 | . 2 . 3 . Database Lockouts 1 | . . . 1 . Manual 16 | . 7 . 6 3 Terminals 15 | . 7 . 5 3 Fabricators . | . . . . . Repair Stations 4 | . . . 4 . Recycling Units 7 | . 4 . 3 . Scanalyzers 11 | . . . 4 7 Garrison Access . | . . . . . Terminal Hacks 8 | . 3 . 3 2 Robot Analysis 3 | . 2 . 1 . Hauler Manifests 1 | . . . . 1 Registered Components 3 | . 1 . 1 1 Zone Layout 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks 4 | . . . 4 . Scan Component 2 | . . . 2 . Repair 2 | . . . 2 . Recycling Unit Hacks 2 | . 1 . 1 . Report Inventory 2 | . 1 . 1 . Scanalyzer 7 | . . . 2 5 Insert Component 2 | . . . . 2 Analyze 2 | . . . . 2 Retrieve Study 3 | . . . 2 1 Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 10 | . 4 . 4 2 Full Trace Events 4 | . 1 . 2 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 2 | . . . . 2 Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired 3 | . . . 2 1 Parts Repaired 2 | . . . 2 . Time 58 | . . . 58 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 2 | . . . . 2 Part Schematics Acquired 2 | . . . . 2 Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Yrd Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Total Allies 2 | . . 2 . . Largest Group 2 | . . 2 1 . Highest-Rated Group 47 | . . 47 16 . Highest-Rated Ally 31 | . . 31 16 . Total Orders . | . . . . . Ally Attacks 4 | . . . 4 . Total Damage 60 | . . . 60 . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Active Infowar (turns) 1272 | . . . 712 560 ECM 1272 | . . . 712 560 Robot Analysis Total 3 | . 2 . 1 . Derelict Logs Recovered 1 | . . 1 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Yrd Mat Min Mat Mat Turns Passed 3150 | 58 588 612 1324 568 Spaces Moved 1598 | 35 348 460 568 187 Core 19 | 19 . . . . Treads . | . . . . . Legs 1579 | 16 348 460 568 187 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 105 175 Average Speed 138 | 129 120 120 154 175 Slowest Speed 200 | 200 120 120 190 175 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins 3 | . . 1 . 2 Cave-ins Triggered 4 | . . . . 4 Exploration Rate (%) 42 | 3 58 81 55 15 Regions Visited 4 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 1 | . . 1 . . Spaces Dug 9 | . . . . 9 Terrain Destroyed 73 | . . 11 41 21 Melee . | . . . . . Projectile 14 | . . 1 4 9 AOE 59 | . . 10 37 12 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Total 2127 | 48 462 495 834 288 Wait 175 | . 60 2 106 7 Move 1594 | 34 347 459 567 187 Hop . | . . . . . Pick Up 56 | 8 11 6 24 7 Fast Attach . | . . . . . Attach 20 | 6 1 . 7 6 Detach 1 | . . . . 1 Swap 31 | . 3 4 18 6 Drop 29 | . 4 6 15 4 Fire 220 | . 36 18 96 70 Melee . | . . . . . Ram . | . . . . . Kick 1 | . . . 1 . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 15) 59 | -11/Scrapyard | Entered Materials 204 | -10/Materials | Discovered new exit (range 10) 318 | -10/Materials | Build established: Mutant 440 | -10/Materials | Discovered new exit (range 15) 514 | -10/Materials | Discovered new exit (range 7) 647 | -10/Materials | Entered Mines 687 | -10/Mines | Met a Derelict bent on vengeance 825 | -10/Mines | Discovered new exit (range 8) 895 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 993 | -10/Mines | Received a Mining Laser from a helpful Derelict 1093 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1194 | -10/Mines | Learned location of Storage (-7) 1224 | -10/Mines | Discovered new exit (range 12) 1259 | -10/Mines | Entered Materials 1259 | -9/Materials | Accompanied by 1 ally 1259 | -9/Materials | Evolved 2 slots: Utility x2 1509 | -9/Materials | Lost 3 parts (1n2u) 1518 | -9/Materials | Central database locked down 1695 | -9/Materials | Discovered new exit (range 11) 1785 | -9/Materials | Build established: Scavenger-Mutant 1859 | -9/Materials | Repaired Imp. Light Cannon 1897 | -9/Materials | Repaired Lgt. Cannon 2439 | -9/Materials | Discovered new exit (range 15) 2583 | -9/Materials | Entered another Materials area 2583 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2640 | -8/Materials | Garrison activated, responded to threat 2787 | -8/Materials | Lost 3 parts (2u1w) 3136 | -8/Materials | Crushed by falling debris 3138 | -8/Materials | Crushed by falling debris 3143 | -8/Materials | Crushed by falling debris 3143 | -8/Materials | System corruption reached 10% 3145 | -8/Materials | Crushed by falling debris 3151 | -8/Materials | Self-destructed Last Messages --------------- 03138_ The unstable cave ceiling collapses. 03138_ Crushed by falling debris. 03143_ The unstable cave ceiling collapses. 03143_ Crushed by falling debris. 03143_ Targeting Computer destroyed. 03143_ System corrupted by crushing effect (+2). 03143_ ECM Suite destroyed. 03143_ System corrupted by crushing effect (+1). [Achievement: System Compromised] 03144_ R-06 Scavenger collects Imp. Heat Sink. 03145_ The unstable cave ceiling collapses. 03145_ Crushed by falling debris. 03145_ Hvy. Assault Rifle destroyed. 03145_ System corrupted: Imp. Assault Rifle jammed. 03150_ The unstable cave ceiling collapses. 03150_ G-47 Trooper crushed by falling debris. 03150_ G-47 Trooper destroyed. 03150_ 15 Matter crushed. 03150_ R-06 Scavenger collects Imp. Heat Sink. 03151_ Imp. Assault Rifle destroyed. 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Grenade Launcher | -8/Materials | Scanalyzed Hvy. Assault Rifle | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Imp. Light Cannon | 17% | -9/Materials Lgt. Cannon | 28% | -9/Materials Studied --------- Grenade Launcher | -9/Materials | Hacked Aluminum Leg | -9/Materials | Hacked Imp. Grenade Launcher | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Dramatic Entrance System Compromised Unlikely Earthworm root@ Challenges ------------ None Game ------ Seed SmartbombProtonHoverbase Manual? 0 Play Time 00:47:23 Cumulative 13.3 hours Start 2026.09.12 @ 08:07:50 End 2026.09.12 @ 09:14:41 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 20 Rogue 20 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 11 Achievement% 12 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 56x25 Zoom Use 86% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4d3ee0aa-450a-4828-9fbf-9791fbb8617b