Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.08.21 @ 17:52:05 Player: elricsfate Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (69) 345 Value Destroyed (2553) 2553 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (810) 810 TOTAL SCORE: 6348 Bonus ------- High Alert Combat Kills 391 Follower Combat Kills 449 Friendly Fire -30 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 370/370 System Corruption 18% Temperature Cool (268) Movement Hovering (131) Ox1 Location -7/Factory Parts ------- > --- POWER (2) -------- Light Nuclear Core Reinforced Fission Core > --- PROPULSION (4) --- Gravmag System Combat Airjet > --- UTILITY (4) ------ Improved Heat Sink Large Storage Unit Large Storage Unit Advanced Weight Redist. System > --- WEAPON (3) ------- Heavy Ion Cannon Heavy Ion Cannon > --- INVENTORY (16) --- Light Nuclear Core Reinforced Fission Core Xenon Bombardment Thruster Xenon Bombardment Thruster Improved Heat Sink Transmission Jammer Maneuvering Thrusters System Backup Module Improved Recalibrator Sensor Drone Bay (20/20) Shock Rifle Heavy Laser Heavy Ion Cannon Heavy Ion Cannon Heavy Ion Cannon Proton Missile Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core Reinforced Fission Core > --- PROPULSION ------- Gravmag System Combat Airjet Xenon Bombardment Thruster Xenon Bombardment Thruster > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Large Storage Unit Advanced Weight Redist. System > --- WEAPON ----------- Shock Rifle Heavy Ion Cannon Heavy Ion Cannon > --- INVENTORY -------- Light Nuclear Core Reinforced Fission Core Xenon Bombardment Thruster Xenon Bombardment Thruster Improved Heat Sink Transmission Jammer Maneuvering Thrusters System Backup Module Improved Recalibrator Sensor Drone Bay Shock Rifle Heavy Laser Heavy Ion Cannon Heavy Ion Cannon Heavy Ion Cannon Proton Missile Launcher [Rating: 51] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Micro Nuclear Core Propulsion Carbon-fiber Leg Treads Improved Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Improved Hover Unit Flight Unit Xenon Bombardment Thruster Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Protection Improved Light Armor Plating Weapon Gauss Cannon Energy Gun Beam Rifle Energy Cannon Heavy Ion Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Gauss Cannon Launcher YI-UF0's Doublenader Build | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Slots Evolved 6 | . . . 2 2 2 Power 1 | . . . . . 1 Propulsion 2 | . . . 1 . 1 Utility 2 | . . . 1 1 . Weapon 1 | . . . . 1 . Parts Attached 108 | 6 4 7 15 22 54 Power 15 | 1 . 1 1 1 11 Engine 9 | 1 . 1 1 1 5 Core 6 | . . . . . 6 Reactor . | . . . . . . Propulsion 41 | 2 . 2 6 10 21 Treads 6 | . . . 2 3 1 Leg 17 | . . . 3 3 11 Wheel 4 | 2 . 2 . . . Hover 9 | . . . 1 4 4 Flight 5 | . . . . . 5 Utility 18 | 1 2 2 2 2 9 Device 4 | . . . 1 . 3 Storage 6 | 1 2 2 1 . . Processor . | . . . . . . Hackware . | . . . . . . Protection 8 | . . . . 2 6 Artifact . | . . . . . . Weapon 34 | 2 2 2 6 9 13 Energy Gun 17 | 1 2 1 3 6 4 Energy Cannon 3 | . . . . . 3 Ballistic Gun 7 | 1 . . 2 2 2 Ballistic Cannon 5 | . . 1 . 1 3 Launcher 2 | . . . 1 . 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 5 | . . . 3 2 . Parts Lost 37 | . . 4 4 4 25 Power 6 | . . 1 . 1 4 Propulsion 14 | . . 2 2 1 9 Utility 4 | . . . . 1 3 Weapon 13 | . . 1 2 1 9 Highest Loss Streak 8 | . . 3 3 3 8 Average Slot Usage (%) 91 | . 99 91 85 98 92 Engine 8 | . 14 14 11 9 4 Core 3 | . . . . . 9 Leg 14 | . . . 8 13 23 Wheel 3 | . 28 23 . . . Hover 4 | . . . 7 12 . Device 2 | . . . . . 5 Storage 23 | . 27 28 33 24 15 Protection 5 | . . . . 11 9 Energy Gun 7 | . 14 10 4 13 6 Ballistic Gun 5 | . 14 12 3 7 3 Ballistic Cannon 6 | . . 1 6 5 8 Launcher 1 | . . . 6 . . Naked Turns . | . . . . . . Heaviest Build 100 | 13 26 42 56 61 100 Greatest Support 66 | 20 20 20 45 46 66 Greatest Overweight (x) 27 | 1 1 12 18 19 27 Average Overweight (x) 1 | . . 1 4 2 1 Largest Inventory Capacity 16 | 6 12 16 16 16 16 Average Capacity 15 | 4 11 14 16 16 16 Most Carried 16 | 4 12 16 16 16 16 Average Carried 14 | 1 8 13 15 15 14 Final Capacity 16 | 6 12 16 16 16 16 Final Carried 16 | 1 12 15 16 16 16 Class Distribution -------------------- 43% | Mutant 42% | Tank 5% | Scavenger-Tank 5% | Scavenger-Gunner 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Tank | -8/Materials Tank | -7/Factory Resources | -11 -10 -10 -9 -8 -7 ----------- Run | Scr Mat Min Mat Mat Fac Matter Collected 2889 | 225 108 117 680 660 1099 Remotely . | . . . . . . Salvage Created 2763 | . 126 59 352 766 1460 Parts 175 | . 11 10 23 51 80 Haulers Intercepted 1 | . . . . . 1 Recyclers Shooed 2 | . . . . 1 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Combat Hostiles Destroyed 56 | . 5 2 7 16 26 Melee 2 | . . . . 1 1 Guns 32 | . 4 2 5 13 8 Cannons 17 | . . . . 2 15 AOE 4 | . 1 . 2 . 1 Classes Destroyed 16 | . 2 1 2 4 7 Worker 4 | . . 1 . 1 2 Builder 2 | . . . . 1 1 Hauler 1 | . . . . . 1 Recycler 3 | . . . . 1 2 Mechanic 1 | . . . . . 1 Watcher 2 | . . . 1 . 1 Swarmer 8 | . 3 2 . 3 . Grunt 22 | . 2 . 1 6 13 Brawler 3 | . . . . 2 1 Duelist 1 | . . . . 1 . Protector 1 | . . . . . 1 Sentry 14 | . . . 6 4 4 Demolisher 1 | . . . . . 1 Specialist 1 | . . . . . 1 Hunter 1 | . . . . . 1 Programmer 4 | . . . . . 4 Best Kill Streak 5 | . 3 2 2 5 4 Combat Bots Only 4 | . 3 2 2 4 4 Max Kills in Single Turn 1 | . 1 1 1 1 1 Gunslinging . | . . . . . . Exploded 1 | . 1 . 1 . 1 Melee 1 | . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -7 -------- Run | Scr Mat Min Mat Mat Fac Damage Taken 6346 | . 221 304 606 879 4336 Core 957 | . 39 83 61 73 701 Absorbed by Shields . | . . . . . . Core Remaining (%) 80 | 100 . 51 84 86 . Volleys Fired 203 | . 13 18 21 60 91 Largest 3 | . 2 2 2 3 3 Hottest 197 | . 65 65 106 180 197 Shots Fired 450 | . 26 22 41 142 219 Gun 301 | . 26 22 36 118 99 Cannon 145 | . . . 2 24 119 Launcher 4 | . . . 3 . 1 Special . | . . . . . . Kinetic 251 | . 13 18 14 69 137 Thermal 158 | . . . 24 73 61 Explosive 3 | . . . 3 . . Electromagnetic 38 | . 13 4 . . 21 Robot Hit Streak 11 | . 4 7 9 11 9 Robot Miss Streak 5 | . 2 2 3 5 5 Penetration Max 1 | . . . . . 1 Secondary Targets 1 | . . 1 . . . Max Gunslinging Chain 1 | . . 1 . . . Shots Hit Robots 253 | . 12 12 25 85 119 Core Hits 127 | . 5 4 14 37 67 Critical Hits 8 | . . . . 1 7 Critical Kills 3 | . . . . 1 2 Critical Parts Destroyed 4 | . . . . . 4 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 5953 | . 242 184 310 1519 3698 Guns 2992 | . 169 184 243 1169 1227 Cannons 2114 | . . . 18 324 1772 Explosions 462 | . 73 . 49 . 340 Melee . | . . . . . . Ramming 385 | . . . . 26 359 Kinetic 2842 | . 62 147 42 795 1796 Thermal 2288 | . 73 . 219 698 1298 Explosive 49 | . . . 49 . . Electromagnetic 389 | . 107 37 . . 245 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 18 | . . . . . 18 Average Corruption 5 | . . . . . 5 Corruption Purged . | . . . . . . Effects 59 | . . . . . 59 Message Errors 11 | . . . . . 11 Matter Fused 7 | . . . . . 7 Heat Flow Errors 6 | . . . . . 6 Energy Discharges 7 | . . . . . 7 Data Loss (minor) 5 | . . . . . 5 Data Loss (major) 1 | . . . . . 1 Misfires 3 | . . . . . 3 Misdirections 8 | . . . . . 8 Targeting Errors 9 | . . . . . 9 Weapon Failures 2 | . . . . . 2 Overload Shots . | . . . . . . Overflow Damage 23 | . . . 9 1 13 Projectiles 1 | . . . . 1 . Explosions 19 | . . . 9 . 10 Melee 3 | . . . . . 3 Knockbacks 18 | . . . . 4 14 Impact 1 | . . . . . 1 Kinetic 15 | . . . . 4 11 Secondary 2 | . . . . . 2 Self-Inflicted Damage 320 | . . . 65 5 250 Shots 5 | . . . 2 . 3 Rammed 16 | . . . . 2 14 Targets Rammed 55 | . . . . 4 51 Kicked 39 | . . . . 2 37 Crushed . | . . . . . . Highest Temperature 486 | . 24 12 135 396 486 Average Temperature 121 | . 15 6 44 132 130 Received Heat Transfer 2052 | . 30 135 174 324 1389 Effects 22 | . . . . 8 14 Shutdowns 3 | . . . . . 3 Energy Bleed 2 | . . . . 1 1 Interference 10 | . . . . 6 4 Matter Decay 1 | . . . . . 1 Short Circuit 1 | . . . . 1 . Damage (minor) 1 | . . . . . 1 Damage (major) 4 | . . . . . 4 Siege Activations . | . . . . . . Robots Corrupted 1 | . . . . . 1 Combat Hostiles 1 | . . . . . 1 Parts Fried 1 | . . . . . 1 Impact Corruptions 1 | . . . . . 1 Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 6 | . . . 3 2 1 Heat Transferred 4364 | . 100 . 629 1702 1933 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . 1 . . . 1 Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Peak Influence 1130 | . 165 104 183 250 1130 Initial 108 | . . 64 20 56 108 Average 210 | . 77 58 52 112 401 Maximum Alert Level 4 | . . . . 1 4 Low Security (%) 81 | 100 100 100 100 85 60 Level 1 2 | . . . . 14 . Level 2 1 | . . . . . 4 Level 3 12 | . . . . . 29 Level 4 1 | . . . . . 4 Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 18 | . 3 . . . 15 Investigation 3 | . 1 . . . 2 Extermination 5 | . . . . . 5 Reinforcement 4 | . 2 . . . 2 Assault 4 | . . . . . 4 Garrison 2 | . . . . . 2 Intercept . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced . | . . . . . . Stealth | -11 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Mat Mat Fac Distress Signals 5 | . 1 . 1 2 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 129 | . 13 9 13 32 62 Peak Tracking Total 7 | . 6 3 2 6 7 Tactical Retreats 9 | . . . . 6 3 Traps | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Traps Triggered 5 | . 1 . . . 4 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -8 -7 ---------- Run | Scr Mat Min Mat Mat Fac Machines Disabled 9 | . . . . . 9 Max in Single Turn 5 | . . . . . 5 Garrison Access 1 | . . . . . 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns 1 | . . . . . 1 Hacking | -11 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Mat Mat Fac Machines Accessed 22 | . . 1 9 4 8 Terminals 10 | . . . 5 2 3 Fabricators 3 | . . . . . 3 Repair Stations 3 | . . . 2 . 1 Recycling Units 1 | . . . . 1 . Scanalyzers 3 | . . . 2 . 1 Garrison Access 1 | . . . . 1 . Total Hacks 54 | . . 1 24 10 19 Successful 40 | . . 1 19 8 12 Failed 14 | . . . 5 2 7 Catastrophic 1 | . . . . . 1 Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 31 | . . . 15 8 8 Fabricators 7 | . . . . . 7 Repair Stations 8 | . . . 5 . 3 Recycling Units 1 | . . . . 1 . Scanalyzers 5 | . . . 4 . 1 Garrison Access 1 | . . . . 1 . Terminal Hacks 24 | . . 1 11 6 6 Record 14 | . . . 8 2 4 Prototype ID Bank 1 | . . . 1 . . Open Door 1 | . . 1 . . . Emergency Access Points 1 | . . . 1 . . Dispatch Records 1 | . . . . 1 . Maintenance Status 1 | . . . 1 . . Extermination Status 1 | . . . . . 1 Recall Investigation 1 | . . . . 1 . Recall Extermination 1 | . . . . . 1 Registered Prototypes 1 | . . . . 1 . Zone Layout 1 | . . . . 1 . Fabricator Hacks 4 | . . . . . 4 Build 4 | . . . . . 4 Repair Station Hacks 6 | . . . 4 . 2 Scan Component 3 | . . . 2 . 1 Repair 2 | . . . 1 . 1 Refit 1 | . . . 1 . . Recycling Unit Hacks 1 | . . . . 1 . Report Inventory 1 | . . . . 1 . Scanalyzer 4 | . . . 4 . . Insert Component 3 | . . . 3 . . Analyze 1 | . . . 1 . . Garrison Access Hacks 1 | . . . . 1 . Unlock Access 1 | . . . . 1 . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 13 | . . . 6 2 5 Full Trace Events 4 | . . . 2 . 2 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built 7 | . . . . . 7 Matter 756 | . . . . . 756 Time 268 | . . . . . 268 Total Robot Build Rating 28 | . . . . . 28 Part Schematics Acquired 1 | . . . 1 . . Parts Built 2 | . . . . . 2 Matter 212 | . . . . . 212 Time 106 | . . . . . 106 Total Part Build Rating 12 | . . . . . 12 Parts Repaired 2 | . . . 1 . 1 Time 45 | . . . 26 . 19 Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . . 1 . . Part Schematics Acquired 1 | . . . 1 . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 ------------ Run | Scr Mat Min Mat Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 2 | . . . . . 2 Machine Destruction 2 | . . . . . 2 Robots Rewired . | . . . . . . Allies Hacked 2 | . . . . . 2 Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -7 -------- Run | Scr Mat Min Mat Mat Fac Total Allies 10 | . . 3 . . 7 Largest Group 3 | . . 3 3 . 3 Highest-Rated Group 90 | . . 40 40 . 90 Highest-Rated Ally 38 | . . 16 16 . 38 Total Orders 5 | . . . . . 5 GUARD 5 | . . . . . 5 Ally Attacks 89 | . . 19 29 . 41 Total Damage 1863 | . . 224 336 . 1303 Kills 13 | . . 2 4 . 7 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . 1 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -7 ------------- Run | Scr Mat Min Mat Mat Fac Turns Passed 7022 | 48 319 587 1859 1282 2927 Spaces Moved 3303 | 43 288 480 543 511 1438 Core 142 | 16 . 10 108 3 5 Treads 105 | . . . 90 2 13 Legs 1777 | . . . 268 196 1313 Wheels 856 | 27 288 470 71 . . Hover 422 | . . . 6 310 106 Flight 1 | . . . . . 1 Fastest Speed 50 | 50 80 90 100 150 120 Average Speed 174 | 70 89 108 318 202 152 Slowest Speed 1400 | 100 90 650 950 1000 1400 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 38 | 3 41 78 39 40 32 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . 1 . . Unknown Exits Taken 4 | 1 1 1 . 1 . Scrap Searched 1 | . . 1 . . . Spaces Dug . | . . . . . . Terrain Destroyed 143 | . 2 . 28 4 109 Melee . | . . . . . . Projectile 37 | . . . . 4 33 AOE 106 | . 2 . 28 . 76 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Mat Mat Fac Total 4157 | 59 323 525 633 647 1970 Wait 329 | 6 . 12 32 21 258 Move 3298 | 42 287 479 542 510 1438 Hop . | . . . . . . Pick Up 91 | 5 15 8 11 13 39 Fast Attach 26 | 2 . . 6 8 10 Attach 51 | 4 1 4 5 8 29 Detach 1 | . . . . . 1 Swap 31 | . 3 3 4 6 15 Drop 61 | . 4 1 12 17 27 Fire 203 | . 13 18 21 60 91 Melee . | . . . . . . Ram 2 | . . . . . 2 Kick 54 | . . . . 4 50 Crush . | . . . . . . Escape Stasis 10 | . . . . . 10 Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x2 / Gar) -7/Factory History --------- Turn | Location | Event 28 | -11/Scrapyard | Discovered new exit (range 15) 49 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 337 | -10/Materials | Discovered new exit (range 15) 368 | -10/Materials | Entered Mines 374 | -10/Mines | Learned location of 1 exit from Materials 409 | -10/Mines | Found the Drone Emporium 415 | -10/Mines | Found Prototype Device 542 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 619 | -10/Mines | Discovered new exit (range 14) 738 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 818 | -10/Mines | Lost 3 parts (2n1w) 917 | -10/Mines | Found Prototype Storage 919 | -10/Mines | Found Prototype Launcher 955 | -10/Mines | Entered Materials 955 | -9/Materials | Accompanied by 3 allies 955 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 955 | -9/Materials | Identified Sensor Drone Bay 956 | -9/Materials | Identified exit to Materials 956 | -9/Materials | Identified YI-UF0's Bottomless Matter Pit 975 | -9/Materials | Identified YI-UF0's Doublenader 1008 | -9/Materials | Repaired Wheel? 2146 | -9/Materials | Lost 3 parts (1n2w) 2478 | -9/Materials | Discovered exit to Materials (range 8) 2814 | -9/Materials | Entered another Materials area 2814 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3405 | -8/Materials | Build established: Tank 3646 | -8/Materials | Discovered new exit (range 13) 3725 | -8/Materials | Identified exit to Garrison 3783 | -8/Materials | Lost 3 parts (1p1n1u) 4090 | -8/Materials | Discovered new exit (range 4) 4096 | -8/Materials | Entered Factory 4096 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 4262 | -7/Factory | Lost 4 parts (2n2w) 4973 | -7/Factory | Fabricated Rnf. Fission Core (x2) 5113 | -7/Factory | Repaired Carbon-fiber Leg 5616 | -7/Factory | Fabricated X-62 Marksman (x2) 5642 | -7/Factory | Garrison activated, responded to threat 5683 | -7/Factory | Fabricated X-62 Marksman (x2) 5890 | -7/Factory | Fabricated L-41 Fighter? 5892 | -7/Factory | Local fabrication network quarantined 6096 | -7/Factory | First assault squad dispatched 6300 | -7/Factory | Core integrity fell below 50% 6335 | -7/Factory | Lost 4 parts (3n1w) 6412 | -7/Factory | System corruption reached 10% 6447 | -7/Factory | Lost 8 parts (2p2n1u3w) 6485 | -7/Factory | Core integrity fell below 20% 6553 | -7/Factory | Lost 5 parts (1p1n1u2w) 6956 | -7/Factory | Build established: Scavenger-Gunner 7023 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 06915_ System corrupted: Component data lost. 06924_ K-01 Serf cleans the Matter Pump. 06933_ System corrupted: Matter fused (-5). 06933_ Acquired 39 matter. 06935_ Acquired 96 matter. 06950_ K-01 Serf cleans the Matter Pump. 06952_ SMZTDVC1 AE8I5IM|C16 06972_ System corrupted: Energy discharge (-81). 06989_ System corrupted: Energy discharge (-85). 07008_ C-30 ARC bursts open, deploying its payload. 07008_ G-50 Soldier unfolds itself. 07008_ B-48 Gladiator unfolds itself. 07008_ G-47 Trooper unfolds itself. 07008_ M-28 Smith unfolds itself. 07009_ System corrupted: Heat flow error (+189). 07010_ Shock Rifle destroyed. 07010_ System corrupted by crushing effect (+2). 07010_ System corrupted: Hvy. Ion Cannon targeting data glitched. 07012_ Knocked back. 07021_ ALERT: Rogue bot located, Programmers report to Factory Zone 8V. Map ----- +----------------------------------------------------+ | ?????# """ # """ """ #??## # """ "" # | | ?????# """ # #??# # # | | ?????# """ # % """ """ #??# ########## | | ???????? !# """ """ #??# #????##### | | ????????###### """ ""% #??# !! !#???## # | | ?############# #??# !!%%##??# # | | """"""""""" # #### ! % ########## | | """"T"""" # %% !!% % %==%%=!%! | | # ############################# | | # #?? ##??????????#####??# ## | | =!# #??#???????????????????## | | """ #! #???????????????????????## ## | | """ + #????????????????????????###? | | """ # #???######??????????????????? | | !! # #??? ???????????????????? | | !! # %#?? ???????????????????? | | !! # ^ #?? ???????????????????? | | ############## ^ #? ????????????????????? | | #? ?????????????????????? | | # """""?????????????????????? | | # """""?????????????????????? | | + """""?????????????????????? | | # """""?????????????????????? | | ############## ###############?????????????? | | ?????????????# ##! #?????????????? | | ????????????## ## @""""""" #?????????????? | | ????????????# # """"""" #?????????????? | | ????????????# # b""""""" #?????????????? | | ????????????# # """"""" #?????????????? | | ????????????# %# #?????????????? | | ????????????# "/g """"""" #?????????????? | | ????????????# #g """"""" #?????????????? | | ????????????# m# """"""" #?????????????? | | ????????????# # """"""" #?????????????? | | ????????????# ; #?????????????? | | ????????????### ### ? #?????????????? | | ??????????????# ??##########?????????????????? | | ??????????????# ?????????????????????????????? | | ??????????????# ?????????????????????????????? | | ??????????????# ?????????????????????????????? | | ??????????????# ?????????????????????????????? | | ??????????????# ?????????????????????????????? | | ?????????????? ?????????????????????????????? | | ??????????????? ? ???????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Coolant Potential 65 Energy Generation 29 Energy Capacity 370 Matter Stores 948 Matter Capacity 1800 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 300 Resistance: KI 20 Evasion (%) 50 Recoil Reduction 3 Item Schematics ----------------- Targeting Computer | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Rnf. Fission Core | x2 | -7/Factory | Preloaded X-62 Marksman | x2 | -7/Factory | Preloaded X-62 Marksman | x2 | -7/Factory | Preloaded L-41 Fighter | x3 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Fist Fight Just What I Needed My Command Is Your Wish Universal Adapter Challenges ------------ None Game ------ Seed ImpulseRecoilDeconstructor Manual? 0 Play Time 01:45:05 Cumulative 10.9 hours Start 2021.05.31 @ 22:43:51 End 2021.08.21 @ 17:52:05 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 18 Rogue 18 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 16 Achievement% 16 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 56fff4eb-a450-445f-90c2-ac75fa23eeb8